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Donnachadh
United Allegiance of Undesirables
1270
|
Posted - 2017.06.22 13:56:48 -
[31] - Quote
Cade Windstalker wrote:There is no amount of hardware or optimization CCP can put the game through that will ever realistically eliminate TiDi. Even if CCP made it so a 4000 person fight experienced zero TiDi tomorrow within 6 months someone would stuff 5 or 6000 people in a fight and ta-da the TiDi is back. Sorry but from a purely technical standpoint you are incorrect, there are optical and other processor technologies currently under development that could end TIDI forever. From a practical standpoint you are unfortunately correct there is little that can be done with the current state of hardware that would completely eliminate TIDI.
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Cade Windstalker
1573
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Posted - 2017.06.22 14:41:27 -
[32] - Quote
Axure Abbacus wrote:Basically eve is using the best commercially available technology to get as close to zero lag is possible. Current hardware and software limitations are what effects big battles. Even Physics says Time dilation happens if you move fast enough unless you bend space time.
Cade, do you in Industry or just really into gaming?
I program for a living and spent a little time in the games industry, and I know quite a few people there.
I also have an ongoing interest in Eve's tech and development, and in physics processing more generally, so I'm pretty well versed in the basic issues surrounding exactly this kind of processing.
And yes, that's pretty much it. Though the software limitations aren't going anywhere unless some math whiz comes up with a revolutionary partitioning algorithm to make processing large groups of interrelated objects asynchronously *much* faster and more effective.
Donnachadh wrote:Cade Windstalker wrote:There is no amount of hardware or optimization CCP can put the game through that will ever realistically eliminate TiDi. Even if CCP made it so a 4000 person fight experienced zero TiDi tomorrow within 6 months someone would stuff 5 or 6000 people in a fight and ta-da the TiDi is back. Sorry but from a purely technical standpoint you are incorrect, there are optical and other processor technologies currently under development that could end TIDI forever. From a practical standpoint you are unfortunately correct there is little that can be done with the current state of hardware that would completely eliminate TIDI.
Two reasons I disagree with this.
First off, those technologies are currently *far* away from any kind of practical application and I inherently distrust any pop-science article claiming a massive revolution is right around the corner. Doubly so where computing power is concerned. We've been seeing hype around optical processors and other potentially revolutionary ways of getting around Moore's Law for at least the last 15 years. I'll believe the hype when I see one get used outside of a lab.
Second, Eve players are ambitious little b*******s and so are the devs. If CCP announced TQ 4.0 was coming live with 100 times the CPU power in six months, then in a year some nutball will have packed 1-20,000 people onto one grid and TiDi would be a thing again, and six months after that some dev would come up with a new feature or piece of gameplay to use up more of the headroom the new tech bought back, like cutting down the tick rate from 1 second to half a second or something like that.
Heck, know what I'd like to see if we had that kind of CPU power? More positional gameplay. Give players the tools to manage their position within a fleet formation but offload the heavy processing of managing the details to the servers. Even with the one-second tick rate managing the relative positions of a formation of thousands of ships would take a pretty good bite out of any CPU's dead time. |

Axure Abbacus
Pentex Subsidiaries Corp
65
|
Posted - 2017.06.22 15:51:47 -
[33] - Quote
Excellent, I look forward to having interesting conversations with you are some point. I bailed out of tech in my early twenties when i had a Sec clearance and learned what being a black hat meant. Now I'm much older and getting back up to speed in computer science and should learn 3d Physics modeling for a side project.
It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.
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Cade Windstalker
1573
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Posted - 2017.06.22 16:52:45 -
[34] - Quote
Axure Abbacus wrote:Excellent, I look forward to having interesting conversations with you are some point. I bailed out of tech in my early twenties when i had a Sec clearance and learned what being a black hat meant. Now I'm much older and getting back up to speed in computer science and should learn 3d Physics modeling for a side project.
Check out Unity, it's great for toying around with games and physics and will let you cut your teeth on some of the basics before you get down into coding your own physics from the ground up.
That'll also give you a good baseline for how things are supposed to behave so you can use that as a frame of reference for why those two cubes just tapped each other and then shot off like bullets... (not that I'm speaking from experience or anything... ) |

Axure Abbacus
Pentex Subsidiaries Corp
65
|
Posted - 2017.06.22 19:11:49 -
[35] - Quote
Thanks, that a great help. I was reading up on matlab and wasn't getting it with RL. Hopefully some games will be my speed atm. I'm really left in low gear these days and hit a point where I've started to Thought Experiment somethings that shouldn't be done by mortal minds. I really wished I watched Thermonuclear fusion vs Murphy's law before I got the point of trying to think out a 10^12 particle implosion event. Apparently it melts expensive Silicon.
It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross. But it's not for the timid.
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Xzanos
Fools Resurrection
14
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Posted - 2017.06.30 16:24:14 -
[36] - Quote
Serendipity Lost wrote:The fix for all this major fight tidi is actually quite simple. When the 'once a year' megafights are in progress - get rid of down time. Just until the fight is over.
Ahem.... I wandered there for a second. Seriously, just turning off the down time when MAJOR fights are I/P (publish a ship minimum ahead of time so DEV/players don't get hooked into shenanigans if a fight goes this way or that way). So there you have it - a little subroutine and some pre-published 'this is when we push the button' guidelines and it will all take care of itself over time. And a fun time it will be!
Wow i really like this idea, I have constantly heard about X value of forces committed but only an extremely small percentage of that will be lost. And it seems fights always fizzle out as a large group of people will not log back into such a cluster **** after DT.
This will also eliminate the stagger of forces returning to the battlefield as people log back in.
*activates thermal hardeners for incoming flame
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Frostys Virpio
KarmaFleet Goonswarm Federation
3450
|
Posted - 2017.06.30 17:04:32 -
[37] - Quote
Donnachadh wrote:Cade Windstalker wrote:There is no amount of hardware or optimization CCP can put the game through that will ever realistically eliminate TiDi. Even if CCP made it so a 4000 person fight experienced zero TiDi tomorrow within 6 months someone would stuff 5 or 6000 people in a fight and ta-da the TiDi is back. Sorry but from a purely technical standpoint you are incorrect, there are optical and other processor technologies currently under development that could end TIDI forever. From a practical standpoint you are unfortunately correct there is little that can be done with the current state of hardware that would completely eliminate TIDI.
TiDi will die the day this game is so unpopular big fight can't happen. As long as they can happen, people will throw more bodies into the grinder if they can. |

Frostys Virpio
KarmaFleet Goonswarm Federation
3450
|
Posted - 2017.06.30 17:05:35 -
[38] - Quote
Xzanos wrote:Serendipity Lost wrote:The fix for all this major fight tidi is actually quite simple. When the 'once a year' megafights are in progress - get rid of down time. Just until the fight is over.
Ahem.... I wandered there for a second. Seriously, just turning off the down time when MAJOR fights are I/P (publish a ship minimum ahead of time so DEV/players don't get hooked into shenanigans if a fight goes this way or that way). So there you have it - a little subroutine and some pre-published 'this is when we push the button' guidelines and it will all take care of itself over time. And a fun time it will be! Wow i really like this idea, I have constantly heard about X value of forces committed but only an extremely small percentage of that will be lost. And it seems fights always fizzle out as a large group of people will not log back into such a cluster **** after DT. This will also eliminate the stagger of forces returning to the battlefield as people log back in.
**** would get gamed all the time by logging off before DT if you are losing or bridging more people or even useless alts on grid to trigger a skip on the DT if you are winning. |

radkid10
The Scope Gallente Federation
51
|
Posted - 2017.07.02 03:21:56 -
[39] - Quote
the reason why time dilation exists it doesn't matter how powerful the hardware they would have available to them not everybody else has powerful Hardware they slow things down so it's easier for everybody
I need to tell you about my first experience in a massive PVP battle after 5 minutes of seeing 300 people going my way my graphics card was fried
when I run into players that used to play Darkfall I still make this joke Hyperion owes me a graphics card you cannot have time dilation in a fantasy MMO :( |

Octavian Nero Gaius
TechArmyEsports
2
|
Posted - 2017.07.02 15:56:09 -
[40] - Quote
radkid10 wrote:the reason why time dilation exists it doesn't matter how powerful the hardware they would have available to them not everybody else has powerful Hardware they slow things down so it's easier for everybody
I need to tell you about my first experience in a massive PVP battle after 5 minutes of seeing 300 people going my way my graphics card was fried
when I run into players that used to play Darkfall I still make this joke Hyperion owes me a graphics card
you cannot have time dilation in a fantasy MMO :(
I'd simply like to add, *under current Technology* because you or I have no clue what will be developed tomorrow, next year, or next decade. I will leave it at that. |
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Cade Windstalker
1592
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Posted - 2017.07.02 16:56:54 -
[41] - Quote
Octavian Nero Gaius wrote:radkid10 wrote:the reason why time dilation exists it doesn't matter how powerful the hardware they would have available to them not everybody else has powerful Hardware they slow things down so it's easier for everybody
I need to tell you about my first experience in a massive PVP battle after 5 minutes of seeing 300 people going my way my graphics card was fried
when I run into players that used to play Darkfall I still make this joke Hyperion owes me a graphics card
you cannot have time dilation in a fantasy MMO :( I'd simply like to add, *under current Technology* because you or I have no clue what will be developed tomorrow, next year, or next decade. I will leave it at that.
We can make a fairly educated guess though, since it's *incredibly* rare for a new piece of technology to suddenly hit commercialization without quite a bit of telegraphing and run-up to mass market adoption.
Just based on the fundamental nature of computers we'll never a hit a point where TiDi will be unnecessary unless the server can manage to handle something ridiculous like 50% of cluster PCU without hitting it, because otherwise someone will cram everyone they can into a system just because they can and we'll be back to TiDi. |

Octavian Nero Gaius
TechArmyEsports
2
|
Posted - 2017.07.03 01:24:43 -
[42] - Quote
Cade Windstalker wrote:Octavian Nero Gaius wrote:radkid10 wrote:the reason why time dilation exists it doesn't matter how powerful the hardware they would have available to them not everybody else has powerful Hardware they slow things down so it's easier for everybody
I need to tell you about my first experience in a massive PVP battle after 5 minutes of seeing 300 people going my way my graphics card was fried
when I run into players that used to play Darkfall I still make this joke Hyperion owes me a graphics card
you cannot have time dilation in a fantasy MMO :( I'd simply like to add, *under current Technology* because you or I have no clue what will be developed tomorrow, next year, or next decade. I will leave it at that. We can make a fairly educated guess though, since it's *incredibly* rare for a new piece of technology to suddenly hit commercialization without quite a bit of telegraphing and run-up to mass market adoption. Just based on the fundamental nature of computers we'll never a hit a point where TiDi will be unnecessary unless the server can manage to handle something ridiculous like 50% of cluster PCU without hitting it, because otherwise someone will cram everyone they can into a system just because they can and we'll be back to TiDi.
I have seen fights at 1000 with very little TiDi and quite smooth and responsive. If we can have 5000 people in a fight, and have that kind of performance, if you flood the system expect 10% speed it's progression. I would be quite satisfied with 5000 people and smooth performance.
And I would attack multiple objectives to force commanders to divert forces to respond thus having 2 epic battles but smaller. |

radkid10
The Scope Gallente Federation
51
|
Posted - 2017.07.03 08:22:35 -
[43] - Quote
Octavian Nero Gaius wrote:radkid10 wrote:the reason why time dilation exists it doesn't matter how powerful the hardware they would have available to them not everybody else has powerful Hardware they slow things down so it's easier for everybody
I need to tell you about my first experience in a massive PVP battle after 5 minutes of seeing 300 people going my way my graphics card was fried
when I run into players that used to play Darkfall I still make this joke Hyperion owes me a graphics card
you cannot have time dilation in a fantasy MMO :( I'd simply like to add, *under current Technology* because you or I have no clue what will be developed tomorrow, next year, or next decade. I will leave it at that. nothing against Eve online but by the time that technology is available it will probably be dead I don't see eve living for 40 years is another 10 to 15 years away
only if they give up their current infrastructure and go into cloud computing CCP needs to research improbable OS the see if it's possible to make Eve compatible with it or Eve online 2 if they ever plan to make one which is highly unlikely
https://improbable.io/games |

Wander Prian
Art Of Explosions
484
|
Posted - 2017.07.03 08:25:09 -
[44] - Quote
radkid10 wrote:Octavian Nero Gaius wrote:radkid10 wrote:the reason why time dilation exists it doesn't matter how powerful the hardware they would have available to them not everybody else has powerful Hardware they slow things down so it's easier for everybody
I need to tell you about my first experience in a massive PVP battle after 5 minutes of seeing 300 people going my way my graphics card was fried
when I run into players that used to play Darkfall I still make this joke Hyperion owes me a graphics card
you cannot have time dilation in a fantasy MMO :( I'd simply like to add, *under current Technology* because you or I have no clue what will be developed tomorrow, next year, or next decade. I will leave it at that. nothing against Eve online but by the time that technology is available it will probably be dead I don't see eve living for 40 years is another 10 to 15 years away only if they give up their current infrastructure and go into cloud computing CCP needs to research improbable OS the see if it's possible to make Eve compatible with it or Eve online 2 if they ever plan to make one which is highly unlikely
You miss the point. CCP would have to rewrite the whole game to go into a cloud-based server. They do not have the time or the funding to do that without killing the game. CCP themselves have said that they don't have any plans on making Eve 2.
Wormholer for life.
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mkint
1831
|
Posted - 2017.07.03 11:48:32 -
[45] - Quote
radkid10 wrote:Octavian Nero Gaius wrote:radkid10 wrote:the reason why time dilation exists it doesn't matter how powerful the hardware they would have available to them not everybody else has powerful Hardware they slow things down so it's easier for everybody
I need to tell you about my first experience in a massive PVP battle after 5 minutes of seeing 300 people going my way my graphics card was fried
when I run into players that used to play Darkfall I still make this joke Hyperion owes me a graphics card
you cannot have time dilation in a fantasy MMO :( I'd simply like to add, *under current Technology* because you or I have no clue what will be developed tomorrow, next year, or next decade. I will leave it at that. nothing against Eve online but by the time that technology is available it will probably be dead I don't see eve living for 40 years is another 10 to 15 years away only if they give up their current infrastructure and go into cloud computing CCP needs to research improbable OS the see if it's possible to make Eve compatible with it or Eve online 2 if they ever plan to make one which is highly unlikely https://improbable.io/games
https://www.youtube.com/watch?v=fTuijWHwAsk
Last I checked, "cloud" =/= "magic".
Cloud typically just means something is stored or run on a distributed server rather than locally. What do you *think* is happening in EVE? So much facepalm. EVE is already extremely distributed, except for Dogma. It's embarassing that CCP (a company that runs one of the most advanced server clusters on the planet) has to keep explaining over and over again (to random schmucks who think their starbucks "barista" jobs qualifies them as engineers) why Dogma isn't multithreaded. The reason Dogma doesn't run multithreaded is because the overhead cost to do so would result in *worse* performance than a single thread. Even if they recoded it from the ground up.
There are a total of 2 ways to guarantee no tidi.
1) do what other MMOs do and limit player counts. 2) have enough processing power on a single core that the population of the entire cluster can play on one node. This would mean either a super powerful processor powered by unicorn farts and imagination, or far more likely a post apocalyptic TCU.
So yes, re: the title of the thread, yes it is possible to have no tidi. But the cost to doing so would be stupid. And don't you think, just maybe, that the people who get paid to do nothing else but make sure the server runs with the most effective setup in the world wouldn't be extremely aware of every development in the industry, both hardware and software? Man, sometimes EVE players are embarrassing.
Maxim 6. If violence wasnGÇÖt your last resort, you failed to resort to enough of it.
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Octavian Nero Gaius
TechArmyEsports Phalanx Federation
2
|
Posted - 2017.07.03 13:40:41 -
[46] - Quote
mkint wrote:radkid10 wrote:Octavian Nero Gaius wrote:radkid10 wrote:the reason why time dilation exists it doesn't matter how powerful the hardware they would have available to them not everybody else has powerful Hardware they slow things down so it's easier for everybody
I need to tell you about my first experience in a massive PVP battle after 5 minutes of seeing 300 people going my way my graphics card was fried
when I run into players that used to play Darkfall I still make this joke Hyperion owes me a graphics card
you cannot have time dilation in a fantasy MMO :( I'd simply like to add, *under current Technology* because you or I have no clue what will be developed tomorrow, next year, or next decade. I will leave it at that. nothing against Eve online but by the time that technology is available it will probably be dead I don't see eve living for 40 years is another 10 to 15 years away only if they give up their current infrastructure and go into cloud computing CCP needs to research improbable OS the see if it's possible to make Eve compatible with it or Eve online 2 if they ever plan to make one which is highly unlikely https://improbable.io/games
https://www.youtube.com/watch?v=fTuijWHwAsk Last I checked, "cloud" =/= "magic". Cloud typically just means something is stored or run on a distributed server rather than locally. What do you *think* is happening in EVE? So much facepalm. EVE is already extremely distributed, except for Dogma. It's embarassing that CCP (a company that runs one of the most advanced server clusters on the planet) has to keep explaining over and over again (to random schmucks who think their starbucks "barista" jobs qualifies them as engineers) why Dogma isn't multithreaded. The reason Dogma doesn't run multithreaded is because the overhead cost to do so would result in *worse* performance than a single thread. Even if they recoded it from the ground up. There are a total of 2 ways to guarantee no tidi. 1) do what other MMOs do and limit player counts. 2) have enough processing power on a single core that the population of the entire cluster can play on one node. This would mean either a super powerful processor powered by unicorn farts and imagination, or far more likely a post apocalyptic TCU. So yes, re: the title of the thread, yes it is possible to have no tidi. But the cost to doing so would be stupid. And don't you think, just maybe, that the people who get paid to do nothing else but make sure the server runs with the most effective setup in the world wouldn't be extremely aware of every development in the industry, both hardware and software? Man, sometimes EVE players are embarrassing.
You obscene, vulgar, coarse, inconsiderate arrogant person. I wasn't rude. But hey, can't expect much from "Eve Players" Am I right? Thank God they have a block function in this game, so i don't have to ever experience your existence again. |

Xzanos
Fools Resurrection
16
|
Posted - 2017.07.05 16:33:50 -
[47] - Quote
What about ship movement? how much server calculation is needed to keep track of all the ships direction and speed?
Would it be possible to utilize a similar mechanic to that of the new fighter squadrons? As it stands tons of people are already Anchoring up during these fights, what if the "Anchoring" was a mechanic in the game that was used to reduce the number of processes needing. I am no computer guru so I hope someone else here understands what I mean.
Obviously this is over simplified and there are a lot of factors like skills that would make this a bit more complicated.
*activates thermal hardeners for incoming flame
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Wander Prian
Art Of Explosions
485
|
Posted - 2017.07.05 16:47:18 -
[48] - Quote
Xzanos wrote:What about ship movement? how much server calculation is needed to keep track of all the ships direction and speed?
Would it be possible to utilize a similar mechanic to that of the new fighter squadrons? As it stands tons of people are already Anchoring up during these fights, what if the "Anchoring" was a mechanic in the game that was used to reduce the number of processes needing. I am no computer guru so I hope someone else here understands what I mean.
Obviously this is over simplified and there are a lot of factors like skills that would make this a bit more complicated.
Off the top of my head, that would cause issues with turret-tracking, drone-tracking, at least. Probably other things as well.
Wormholer for life.
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Xzanos
Fools Resurrection
16
|
Posted - 2017.07.05 17:03:04 -
[49] - Quote
Remove downtime.
Force players to actually "finish" a battle of this scale, or leave their ships floating in space among the carnage.
Make it easier to jam out cyno becons to lower the rate at which reinforcements can enter the system/ force groups to work on cyno jaming/ destroying jammers in system. I would say possibly just increase the range of the mobile cyno inhib to come in line with the new grid size.
*activates thermal hardeners for incoming flame
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Xzanos
Fools Resurrection
16
|
Posted - 2017.07.05 17:04:13 -
[50] - Quote
Xzanos wrote:Remove downtime.
Force players to actually "finish" a battle of this scale, or leave their ships floating in space among the carnage.
Make it easier to jam out cyno becons to lower the rate at which reinforcements can enter the system/ force groups to work on cyno jaming/ destroying jammers in system. I would say possibly just increase the range of the mobile cyno inhib to come in line with the new grid size. Possibly even several AU
*activates thermal hardeners for incoming flame
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Wander Prian
Art Of Explosions
485
|
Posted - 2017.07.05 17:28:38 -
[51] - Quote
Xzanos wrote:Xzanos wrote:Remove downtime.
Force players to actually "finish" a battle of this scale, or leave their ships floating in space among the carnage.
Make it easier to jam out cyno becons to lower the rate at which reinforcements can enter the system/ force groups to work on cyno jaming/ destroying jammers in system. I would say possibly just increase the range of the mobile cyno inhib to come in line with the new grid size. Possibly even several AU
CCP cannot just remove it. There are certain things that need to be done daily for the game to work properly and the servers need maintenance as well.
Wormholer for life.
|

Frostys Virpio
KarmaFleet Goonswarm Federation
3453
|
Posted - 2017.07.05 20:13:29 -
[52] - Quote
Wander Prian wrote:Xzanos wrote:Xzanos wrote:Remove downtime.
Force players to actually "finish" a battle of this scale, or leave their ships floating in space among the carnage.
Make it easier to jam out cyno becons to lower the rate at which reinforcements can enter the system/ force groups to work on cyno jaming/ destroying jammers in system. I would say possibly just increase the range of the mobile cyno inhib to come in line with the new grid size. Possibly even several AU CCP cannot just remove it. There are certain things that need to be done daily for the game to work properly and the servers need maintenance as well.
Arguably they could move it when a big fight happen but we know the EVE player base would cheese it for all it's worth by finding the threshold they need to get over if they are winning and just need more time to mop up the opposition. |

mkint
1831
|
Posted - 2017.07.06 01:28:56 -
[53] - Quote
Frostys Virpio wrote:Wander Prian wrote:Xzanos wrote:Xzanos wrote:Remove downtime.
Force players to actually "finish" a battle of this scale, or leave their ships floating in space among the carnage.
Make it easier to jam out cyno becons to lower the rate at which reinforcements can enter the system/ force groups to work on cyno jaming/ destroying jammers in system. I would say possibly just increase the range of the mobile cyno inhib to come in line with the new grid size. Possibly even several AU CCP cannot just remove it. There are certain things that need to be done daily for the game to work properly and the servers need maintenance as well. Arguably they could move it when a big fight happen but we know the EVE player base would cheese it for all it's worth by finding the threshold they need to get over if they are winning and just need more time to mop up the opposition. This. Both of these. I would be interested to see a "why we still need downtime" devblog, but yeah, at the moment it's still apparently necessary. Think I'll start a thread on the new forums, see if we can't get some dev attention. And for moving it, obviously it'd be gamed. Especially when people start figuring out the all consequences and find ways to profit from it financially.
Maxim 6. If violence wasnGÇÖt your last resort, you failed to resort to enough of it.
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Serendipity Lost
Repo Industries
2651
|
Posted - 2017.07.06 18:32:57 -
[54] - Quote
Frostys Virpio wrote:Wander Prian wrote:Xzanos wrote:Xzanos wrote:Remove downtime.
Force players to actually "finish" a battle of this scale, or leave their ships floating in space among the carnage.
Make it easier to jam out cyno becons to lower the rate at which reinforcements can enter the system/ force groups to work on cyno jaming/ destroying jammers in system. I would say possibly just increase the range of the mobile cyno inhib to come in line with the new grid size. Possibly even several AU CCP cannot just remove it. There are certain things that need to be done daily for the game to work properly and the servers need maintenance as well. Arguably they could move it when a big fight happen but we know the EVE player base would cheese it for all it's worth by finding the threshold they need to get over if they are winning and just need more time to mop up the opposition.
Being that you are smart enough to figure this tactic out I think we can assume all the larger groups can figure it out also. With both sides knowing, there would be a bit of a different line of thinking applied to larger fights. I think that would be good.
It seems like you're implying: You: hay guys, we're winning, let's pile in a ton of assets and lock out DT to wipe the field. (cyno, cyno, cyno, cyno......) PL: Oh crap, we didn't even consider DT being locked out. (PL generates an entertaining rage sound file **think ARMOR HACKS times like 10 or something**)
Newsflash sweety - these fights are always controlled by groups that have been metagamingtheshit ouf of EVE for a decade. I'm feeling you're just afraid of maybe risking/losing you ships (not that WWB didn't make that clear enough). It's a good idea, you're just scared, we get that. Mutal assured cheesing will be the new norm. I likey!!!! |

Serendipity Lost
Repo Industries
2651
|
Posted - 2017.07.06 18:37:25 -
[55] - Quote
Wander Prian wrote:Xzanos wrote:Xzanos wrote:Remove downtime.
Force players to actually "finish" a battle of this scale, or leave their ships floating in space among the carnage.
Make it easier to jam out cyno becons to lower the rate at which reinforcements can enter the system/ force groups to work on cyno jaming/ destroying jammers in system. I would say possibly just increase the range of the mobile cyno inhib to come in line with the new grid size. Possibly even several AU CCP cannot just remove it. There are certain things that need to be done daily for the game to work properly and the servers need maintenance as well.
I'm sure 1 day a year (based on the current frequency of the fights I speak of) won't kill the servers. Even if it's a little risky - I would go for it just for the sake of epic game play.
Just for my own knowledge, could you list the things you know for sure won't survive past 24hrs?? |

Wander Prian
Art Of Explosions
485
|
Posted - 2017.07.06 20:25:19 -
[56] - Quote
Serendipity Lost wrote:Wander Prian wrote:Xzanos wrote:Xzanos wrote:Remove downtime.
Force players to actually "finish" a battle of this scale, or leave their ships floating in space among the carnage.
Make it easier to jam out cyno becons to lower the rate at which reinforcements can enter the system/ force groups to work on cyno jaming/ destroying jammers in system. I would say possibly just increase the range of the mobile cyno inhib to come in line with the new grid size. Possibly even several AU CCP cannot just remove it. There are certain things that need to be done daily for the game to work properly and the servers need maintenance as well. I'm sure 1 day a year (based on the current frequency of the fights I speak of) won't kill the servers. Even if it's a little risky - I would go for it just for the sake of epic game play. Just for my own knowledge, could you list the things you know for sure won't survive past 24hrs??
Only CCP knows what things are that critical. I doubt they take that decision lightly, so there must be a pretty good reason for having it happen every day.
Wormholer for life.
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Frostys Virpio
KarmaFleet Goonswarm Federation
3456
|
Posted - 2017.07.06 20:29:00 -
[57] - Quote
Serendipity Lost wrote:
Newsflash sweety - these fights are always controlled by groups that have been metagamingtheshit ouf of EVE for a decade. I'm feeling you're just afraid of maybe risking/losing you ships (not that WWB didn't make that clear enough). It's a good idea, you're just scared, we get that. Mutal assured cheesing will be the new norm. I likey!!!!
The GRRRR is so strong with you you could not realize I was not against this idea but only mentioned that like nearly everything else, people would cheese it. The real "Issue" I can see with it is actually the opposite where people might be less willing to commit if they can't be saved by the bell. I don't know what it involve from CCP'ss ide to move/cancel the maintenance so I can't say much over it.
As for fear of losing ships, I make money on most ships I lose in PvP so vOv. |
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