|
Author |
Thread Statistics | Show CCP posts - 48 post(s) |

TZeer
Dirt Nap Squad Dirt Nap Squad.
14
|
Posted - 2013.05.09 14:52:00 -
[1] - Quote
Clap.....clap.....clap.....clap
Seriously. All this work, and you still can't fix the 5 sec scan time it take to get a position on ships coming in at range.
How long has it been? 2-3 years now? And still you have your heads up your ...... when it comes to long range gameplay.
What's funny is that every Caldari BS you are working on has a bonus to fight at range. Scorpion, long range ecm, Raven, 200km+ cruisemissiles, Rokh, 200km Rail guns.
Apoc Amarr Battleship Skill Bonuses: +7.5% to Large Energy Turret optimal range +7.5% Large Energy Turret tracking speed (replaced large energy turret cap use)
And now, with all the work you are putting into probing, you just ignore the possibility to actually make those bonuses count.
Let's take the Raven for example, the slowest locking race in the game, with the weapon system that takes the longest time to reach target....
And it takes 5 sec to scan him down....
As I stated somewhere else, I was hoping for the best, but expecting the worst.... |

TZeer
Dirt Nap Squad Dirt Nap Squad.
14
|
Posted - 2013.05.09 15:33:00 -
[2] - Quote
Would be nice to know if we have to wait another 3 years for the next probing change. Or if you will actually fix the instant probing of ships. |

TZeer
Dirt Nap Squad Dirt Nap Squad.
15
|
Posted - 2013.05.13 10:35:00 -
[3] - Quote
Still no word about the actual scanning time with combat probes??
C'mon CCP, seriously?
You are about to release a completely redesigned line of battleships, and you haven't fixed the main reason for one of the races bonuses being of no use.
Wake up! |

TZeer
Dirt Nap Squad Dirt Nap Squad.
15
|
Posted - 2013.05.13 14:08:00 -
[4] - Quote
Octoven wrote:TZeer wrote:
Still no word about the actual scanning time with combat probes??
C'mon CCP, seriously?
You are about to release a completely redesigned line of battleships, and you haven't fixed the main reason for one of the races bonuses being of no use.
Wake up!
I am completely confused about this statement, are you talking about the new line of battleships or the scanning system??
CCP is redoing the battleships. Cool
CCP is "improving" the scanning/probing. Cool
Caldari as a race, has a range bonus on every T1 battleship they have.
Caldari Battleship Skill Bonuses: +10% to large Hybrid Turret optimal range +4% Shield resistances per level (-1% per level)
Caldari Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo Launcher rate of fire +10% bonus to Cruise Missile Torpedo Velocity
Caldari Battleship Skill Bonuses: 15% bonus to ECM Target Jammer strength 25% bonus to ECM Target Jammer optimal and falloff range 25% bonus to ECM Burst range
The apoc of the Amarr also get's a bonus that greatly lean towards ranged combat.
Amarr Battleship Skill Bonuses: +7.5% to Large Energy Turret optimal range +7.5% Large Energy Turret tracking speed (replaced large energy turret cap use)
All this is nice and awesome etc.
But what is not cool, is that proper ranged combat is not, and has not been a viable tactic since the probing time got reduced to 5 sec.
Try and warp in a BS at range and see how fast it will take someone to get your position.
Your position is probed and scanned down before you have even aligned, locked or fired 1 shot.
And CCP just keeps ignoring the issue. |

TZeer
Dirt Nap Squad Dirt Nap Squad.
15
|
Posted - 2013.05.13 18:03:00 -
[5] - Quote
Why don't you introduce adjustable scanning???
Where you can decide how accurate and fast you want the results? I'm thinking mostly towards PVP now.
5 sec scan will give you a quick and rough position, but not very accurate. Deviation would be more then the range of an Arazu with warp disruptors. (No more click button, warp and instapoint before the other have any chance of escape)
20-25 sec scan will give you a highly accurate position on a player controlled ship. Making it possible to warp right on top of it.
This allows for quick re-positioning on the field for fleets, but no longer insta warps on top of each other as soon as they appear on grid.
|
|
|
|