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1. Make battleships and battlecruisers worth the warp! 2.0 - in Player Features and Ideas Discussion [original thread]
I think that the following thread has caught the issue with BS' quite well: https://forums.eveonline.com/default.aspx?g=posts&t=420645&find=unread Its not that BS' aren't good (they are), its that their primary targets (BC's) are not ...
- by Sylvous - at 2015.06.02 22:23:09
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2. Battlecruisers: Projection Role Bonus - in Player Features and Ideas Discussion [original thread]
Agree with the Op, and special thanks to Mario for the logical breakdown of why we're seeing cruisers as the main ship of choice in EVE. A change like this could really spice up the ships that are fielded in the space lanes. +1
- by Sylvous - at 2015.06.01 23:31:06
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3. Sticky:[Kronos] Medium Micro Jump Drives - in Player Features and Ideas Discussion [original thread]
It seems that it is a bit late to get input into the implementation of this module in before it is actually launched, but I just want to say that I oppose this modules existence entirely. The MJD should stay niche to BS' not forcing all smaller e...
- by Sylvous - at 2014.06.02 02:14:00
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4. Increase the model size for supercarriers and carriers. - in Player Features and Ideas Discussion [original thread]
+1 By no means a small task for the art department, but would certainly bring in a better level of realism if supers and stations had more realistic sizes. Would also go a long way to making the game feel grander.
- by Sylvous - at 2013.11.22 19:07:00
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5. Sticky:[Rubicon] Rapid Missile Launchers - v2 - in Player Features and Ideas Discussion [original thread]
Perhaps a new skill would be in order? Call it: Ordnance Auto-Loader Operation (reduce reload time of weapon modules by 3% per level) Obviously not a fix, but could help with the long delay issue? (Would apply only to high slot modules (turrets ...
- by Sylvous - at 2013.11.15 05:18:00
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6. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
Being able to use Cov Ops Cyno is a bit too powerful imho. That should be reserved for the current ship lineup that is all ready in place. Being able to warp cloaked is all ready a big enough bonus for these ships.
- by Sylvous - at 2013.10.27 04:33:00
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7. Sticky:[Rubicon] Sisters of EVE faction ships - in Player Features and Ideas Discussion [original thread]
I think that the cruiser looks great as it currently is, however I think the frigate is lacking one or both of the following. Should have a 3rd high slot, and or should have no targeting delay much like current stealth bombers. If you are trying ...
- by Sylvous - at 2013.10.22 18:01:00
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8. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
Couldn't engineering and electronics keep their current skill names?
- by Sylvous - at 2013.08.28 21:48:00
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9. Sticky:CSM Guest Blog: "Reasonable Things" Voting Phase - in EVE Information Portal [original thread]
Sylvous: 4, 14, 21, 33, 64, 84
- by Sylvous - at 2013.08.04 22:49:00
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10. Dont change the 2/10 plexes! - in Player Features and Ideas Discussion [original thread]
We should just get the low sec static complexes added to the "small things" list for the CSM.
- by Sylvous - at 2013.07.11 19:14:00
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11. Dont change the 2/10 plexes! - in Player Features and Ideas Discussion [original thread]
So are the NPC's in belts that drop tags that can be traded for sec status the replacement to what was one of the best features in EVE? Or is it just an addition? I am hoping it is the latter of the two, because I fail to see how this will create...
- by Sylvous - at 2013.05.22 19:51:00
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12. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Alticus C Bear wrote: Attack battleships I may post this in every thread. Anybody feel these are a little lacking in their role. The Mega may be an exception due to itGÇÖs opportunity for massive close range DPS but generally these feel li...
- by Sylvous - at 2013.04.30 20:36:00
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13. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
elitatwo wrote: I just come from Duality and I can say that that Typhoon should be very afraid of the Raven and the cruise missiles of doom. I can only advise you to go there and fly her and dont forget to try her out with torpedos - dat Abb...
- by Sylvous - at 2013.04.22 01:00:00
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14. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
Veshta Yoshida wrote: Recoil IV wrote: So the harbinger gets 50% dmg AND a tracking bonus, the brutix gets 50% dmg AND a tracking bonus, the hurricane gets.... 25% ROF, 25% dmg..... something seem off here? RoF/Dam on Hurricane equates to...
- by Sylvous - at 2013.04.21 21:05:00
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15. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
James Amril-Kesh wrote: No, I didn't fail to allow for it. The TC gets the higher tracking bonus while unscripted but still getting a decent range bonus. The TE in return gets the higher range bonus while getting a tracking bonus that's less th...
- by Sylvous - at 2013.04.21 08:53:00
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16. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
Askulf Joringer wrote: Sylvous wrote: Edit: A 7th turret slot would make the 8th high slot make sense to me, also giving the navy cane "new" flavour over the current iteration much like all the other navy bc's got. 7 Turrets is a no, du...
- by Sylvous - at 2013.04.15 02:55:00
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17. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
I am loving a few of these. The flexibility added to the drake makes it difficult to counter. Dat binger... wow. I wants it, though i see myself using the extra mid to keep cap coming more than anything else. Another wow on the brutix. Which brin...
- by Sylvous - at 2013.04.14 23:33:00
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18. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Alice Saki wrote: CCP Rise wrote: Our redesign here aims to honor the spirit of the typhoon You Failed. Pretty much. What makes the phoon great is utility. Now it only has 1 utility high. Keep the 8 high slots it's what made the phoon...
- by Sylvous - at 2013.04.08 18:48:00
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19. Dont change the 2/10 plexes! - in Player Features and Ideas Discussion [original thread]
El Geo wrote: PvP grounds my hairy nipple, they we're overfarmed by people and are better off in the exploration queue although I personally would have preferred the were constellation anomalies and not signatures. Just in case you didn't ca...
- by Sylvous - at 2013.04.05 07:58:00
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20. Dont change the 2/10 plexes! - in Player Features and Ideas Discussion [original thread]
Sylvia Nardieu wrote: Noone said that FW was fine as it is now. In fact, if you pay attention to FW related threads in W&T part of forum, you'll notice that majority of non-farming FW community has been very vocal about changes required in...
- by Sylvous - at 2013.03.23 20:19:00
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