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Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Gregor Parud
550
|
Posted - 2014.05.30 19:15:00 -
[781] - Quote
Firzam Aakiwa wrote:OK so if i understand the patch note, I would not be able to fit MMJD on my "NAGA" that have poor tracking against close combat and nothing to counter against scram/web (no drone bay), It's not like "Naga" have either OP tank mod. So why not extend it to attack BC.
Because they have speed, damage projection and are natural kiters themselves. |

Firzam Aakiwa
Circulus Exousias
0
|
Posted - 2014.05.30 22:53:00 -
[782] - Quote
Gregor Parud wrote:Firzam Aakiwa wrote:OK so if i understand the patch note, I would not be able to fit MMJD on my "NAGA" that have poor tracking against close combat and nothing to counter against scram/web (no drone bay), It's not like "Naga" have either OP tank mod. So why not extend it to attack BC. Because they have speed, damage projection and are natural kiters themselves.
Speed do nothing against webfiber, "Naga" is a dead ship if he don't warp out after webbed even a simple web drone can do the job. Vulture now are going to be a beast he can kill webfiber with drone and even escape with MMJD have better shield resist, more tracking, Command ship are not the most needed compare to attack battle cruiser
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Gregor Parud
551
|
Posted - 2014.05.31 09:22:00 -
[783] - Quote
Firzam Aakiwa wrote:Gregor Parud wrote:Firzam Aakiwa wrote:OK so if i understand the patch note, I would not be able to fit MMJD on my "NAGA" that have poor tracking against close combat and nothing to counter against scram/web (no drone bay), It's not like "Naga" have either OP tank mod. So why not extend it to attack BC. Because they have speed, damage projection and are natural kiters themselves. Speed do nothing against webfiber, "Naga" is a dead ship if he don't warp out after webbed even a simple web drone can do the job. Vulture now are going to be a beast he can kill webfiber with drone and even escape with MMJD have better shield resist, more tracking, Command ship are not the most needed compare to attack battle cruiser
Which part of this logic don't you get? It has the CAPABILITY to kite and engage targets from range, just because there's counters to it (mostly about how the pilot messed up) doesn't mean that's a valid reason to say it needs help. A CBC gets to choose nothing, it's too slow to choose to engage or avoid targets and it lacks projected dps to do anything about it. It has NOTHING going for it, that's why you just don't see them much.
At least TRY and use some sound logic, will ya. |

Jen Makanen
Divine Reform The Explicit Alliance
0
|
Posted - 2014.05.31 10:50:00 -
[784] - Quote
Bland Inquisitor wrote:I liked the MJD, however my problem with it as most of eve currently is lack of tactical choice, leading to cookie cutter builds for every ship. It would be nice to see some variables with the MJD as an example;
Increase the cooldown and spool-up for increased range, decrease for shorter ranges. This could be set similar to obit range.
Give it some scripts that alter its use. A script to give a massive speed boost for a short burst for example, Or another script that blooms the Mass of the ship making it better at bumping larger ships.
I agree with this.
For some reason I feel that giving BC's the ability to jump as far as a BS hull is a bit overly powerful. As much as I like the MMJD idea I feel like it would benefit more fairly from the idea in the quoted post above. Either that or make it harder to fit on a ship or just give less of a jump for the same spool.
I haven't really looked into this much, only heard about it today, so I'm just thinking about it in grand scheme.
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Xylorn Hasher
Sumiyoshi-Kai
126
|
Posted - 2014.06.01 19:52:00 -
[785] - Quote
Im only happy that Elite Dangerous will be deployed this year... Time to forget bout Eve I guess. CCPs idiotic ideas like this one ruin game enterly. For them it's just Medium Micro Jump Drive, but for people who hunt in lowsec it will be disaster. First people with 5 Stabs on ships, now this sh*t. I'll think very hard if to pay subs for my 3 accounts or not next time.
CCP you are going in wrong direction for a long time. We need a real expanssion of a scale of Apocrypha not another "let's make this game more idiot friendly" one. All my posts are made shortly after Marihuana-áconsumption. |

Zachtgebakken
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2014.06.01 22:24:00 -
[786] - Quote
This game is starting to look more and more like a magic wizard MMO where you can teleport and cast spells.
CCP we dont need Teleporting ships. You are ruining this game.
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Gregor Parud
551
|
Posted - 2014.06.01 23:25:00 -
[787] - Quote
Xylorn Hasher wrote:Im only happy that Elite Dangerous will be deployed this year... Time to forget bout Eve I guess. CCPs idiotic ideas like this one ruin game enterly. For them it's just Medium Micro Jump Drive, but for people who hunt in lowsec it will be disaster. First people with 5 Stabs on ships, now this sh*t. I'll think very hard if to pay subs for my 3 accounts or not next time.
CCP you are going in wrong direction for a long time. We need a real expanssion of a scale of Apocrypha not another "let's make this game more idiot friendly" one.
Yes, we can't have solo people get away from your lol-kiting OP gangs, can we. I mean, wtf man. They might actually have a chance of getting away, which is of course not allowed. They should just die and be happy about it! They're ruining low sec with their solo PVP, how dare they! |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
256
|
Posted - 2014.06.01 23:28:00 -
[788] - Quote
Parthannun Solette wrote:i would have prefered it on my attack battlecruiser instead of on the combat battlecruiser Yep, unfortunately all the whingers made CCP Fozzie delay it for attack BCs. |

Lloyd Roses
Artificial Memories
605
|
Posted - 2014.06.01 23:41:00 -
[789] - Quote
Just imagine you had ganglinks limited by radius eventually, suddenly your FC orders your regular BS fleet to MJD and the CS can't follow. So among other things, this allows for all sorts of future boosting ships to remain with almost any sort of fleet. "I honestly thought I was in lowsec"
|

Rowells
Unknown Soldiers Fidelas Constans
709
|
Posted - 2014.06.02 00:03:00 -
[790] - Quote
Zachtgebakken wrote:This game is starting to look more and more like a magic wizard MMO where you can teleport and cast spells.
CCP we dont need Teleporting ships. You are ruining this game.
It's nothing new.
*points to capital ships and jump portals* |
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Firzam Aakiwa
Circulus Exousias
0
|
Posted - 2014.06.02 01:40:00 -
[791] - Quote
Gregor Parud wrote:Firzam Aakiwa wrote:Gregor Parud wrote:Firzam Aakiwa wrote:OK so if i understand the patch note, I would not be able to fit MMJD on my "NAGA" that have poor tracking against close combat and nothing to counter against scram/web (no drone bay), It's not like "Naga" have either OP tank mod. So why not extend it to attack BC. Because they have speed, damage projection and are natural kiters themselves. Speed do nothing against webfiber, "Naga" is a dead ship if he don't warp out after webbed even a simple web drone can do the job. Vulture now are going to be a beast he can kill webfiber with drone and even escape with MMJD have better shield resist, more tracking, Command ship are not the most needed compare to attack battle cruiser Which part of this logic don't you get? It has the CAPABILITY to kite and engage targets from range, just because there's counters to it (mostly about how the pilot messed up) doesn't mean that's a valid reason to say it needs help. A CBC gets to choose nothing, it's too slow to choose to engage or avoid targets and it lacks projected dps to do anything about it. It has NOTHING going for it, that's why you just don't see them much. At least TRY and use some sound logic, will ya.
Use your logic you too a Simple CBC can manage a simple frigate with web/scram, CBC have more tracking and have drone bay, lock time not bad, batter tank than Attack Battle Cruiser. ABC have nothing to deal with it, lock time really slow, when a simple frigate with web/scram warp out near you you're dead, So i suppose that a ABC that cost 10X the price of a frigate have to be catch so easilly and have to look does thing turn around you until you die, So LOL. |

Henry Montclaire
The Scope Gallente Federation
153
|
Posted - 2014.06.02 01:57:00 -
[792] - Quote
I like the modules and wish you could put them on attack battlecruisers. I think a lot of the concerns brought up have been really hyperbolic. |

Sylvous
Bigger than Jesus
134
|
Posted - 2014.06.02 02:14:00 -
[793] - Quote
It seems that it is a bit late to get input into the implementation of this module in before it is actually launched, but I just want to say that I oppose this modules existence entirely.
The MJD should stay niche to BS' not forcing all smaller engagements to have scramblers.
The only good thing I can say about these modules is that there are only a very limited number of ships that can actually use the, which is the next best thing to them not existing in the first place I guess. |

Firzam Aakiwa
Circulus Exousias
0
|
Posted - 2014.06.02 02:14:00 -
[794] - Quote
Yeh i like the concept of MJD, i think if they allow the Mobile Micro jump drive to be use by fleet members it will give some more dynamic and strategi, like this a tank can set a Mobile Micro jump drive and the lighter ship of a fleet can come after to use the mobile structure and reach the target safely. |

Henry Montclaire
The Scope Gallente Federation
153
|
Posted - 2014.06.02 02:34:00 -
[795] - Quote
After reading through more of the thread I've changed my mind. Not only should the jump drive not be implemented for battle cruisers, but afterburners, micro warp drives, warp core stabs, and cloaking devices should also be removed, and warping in general should be nerfed.
Utlimately, I think the only thing that will fix Eve and keep scores of leet pvpers from unsubscribing like roaches scattering under a light is for the ability to warp when an enemy ship lands on grid to be totally abolished, and the old 10km off the gate warp should be reinstated so that leet pvpers have more time to catch other pvpers and engage in epic leet pvp.
We all know that interdictors, warp disruption bubbles, and gate camps are all horribly underpowered and need an emergency buff lest solo pvp die forever.
[End Sarcastic Rant.] |

Gregor Parud
554
|
Posted - 2014.06.02 09:30:00 -
[796] - Quote
Firzam Aakiwa wrote:Gregor Parud wrote:Firzam Aakiwa wrote:Gregor Parud wrote:Firzam Aakiwa wrote:OK so if i understand the patch note, I would not be able to fit MMJD on my "NAGA" that have poor tracking against close combat and nothing to counter against scram/web (no drone bay), It's not like "Naga" have either OP tank mod. So why not extend it to attack BC. Because they have speed, damage projection and are natural kiters themselves. Speed do nothing against webfiber, "Naga" is a dead ship if he don't warp out after webbed even a simple web drone can do the job. Vulture now are going to be a beast he can kill webfiber with drone and even escape with MMJD have better shield resist, more tracking, Command ship are not the most needed compare to attack battle cruiser Which part of this logic don't you get? It has the CAPABILITY to kite and engage targets from range, just because there's counters to it (mostly about how the pilot messed up) doesn't mean that's a valid reason to say it needs help. A CBC gets to choose nothing, it's too slow to choose to engage or avoid targets and it lacks projected dps to do anything about it. It has NOTHING going for it, that's why you just don't see them much. At least TRY and use some sound logic, will ya. Use your logic you too a Simple CBC can manage a simple frigate with web/scram, CBC have more tracking and have drone bay, lock time not bad, batter tank than Attack Battle Cruiser. ABC have nothing to deal with it, lock time really slow, when a simple frigate with web/scram warp out near you you're dead, So i suppose that a ABC that cost 10X the price of a frigate have to be catch so easilly and have to look does thing turn around you until you die, So LOL.
Too bad that your logic assumes that people brawl, where in fact the vast majority kites. oops?
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1397
|
Posted - 2014.06.02 09:45:00 -
[797] - Quote
Colman Dietmar wrote:One thing that's been on my mind, related to MJD, is... why is it that we can warp to some wreck or asteroid in space, but cannot just warp on a set distance in the direction we have aligned to? Why do we need special modules for that, why not make it just a built-in function for all ships (which would be also not immune to any kind of warp disruption)?
It would make combat more dynamic and fluent, making maneuvering a larger part of combat and also accessible to ships bigger than cruiser.
Because would make interceptors and any fast ships as well as long range ships useless.
Also MJD warp at 100 km. THe minimum warp distance is 150 km. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1397
|
Posted - 2014.06.02 09:49:00 -
[798] - Quote
Aiyshimin wrote:Kagura Nikon wrote:Aiyshimin wrote: Engagements are not usually you vs blob trap, or if yours are, you need to work on your skills mate.
YTES they are! BEcause peopel KNOW us and do never engage us without 5:1 advantage! The only way we can have FIGHTs (and on this ia m not countign stalking and ganking a mission runner, but real fights) is presentign us with a massive numerican disadvantage. And when we do that the ONLY way to apply skill in this game is range control and forcing the enemy gang toseparate. That is why forcign everythign into brwaling is stupid. Brawling has ZERO space for pilot skills. Brawling is approach and FIRE and spam neeed armor on fleet channel. Combat must include MORE mobility, MORE kiting not less. COmbat must prize the inteligence, not press aproach and F1. Much rage and hyperbole? I've never heard of you or your corp and I sincerely doubt anyone else would know you either. And even if you were from a known PVP corp, your argument still wouldn't hold true. Nobody blobs anyone just because they are from a certain corp. Your understanding of competent brawling appears flawed, approach & F1 works only in very limited situations where the outcome was pretty much decided on the fitting screen. This is exactly the same as in easy kiting fights- press orbit and F1. However, most engagements require the same piloting skills: manual flying, target prioritising, module micromanagement (active tanking is much more prominent in brawling than kiting), knowing when to disengage and having the skills required to accomplish that. I have a few thousand solo and small gang kills across my characters, and I've flown both kiting and brawling set ups across all the ship classes (well ok, never flown the only kiting bs) and I honestly can't agree with your "intelligence and skills" argument favouring kiting. They are simply different methods, each with their strengths and right times and places.
If you do not know us, then you have not operated in high sec for last 1 year. Simple as that.
I do not need you to agree with my arguments, the intelligence of them assures that they do not need support of inferior and limited minds. Truth can be achieved regardless of the amount of ants that believe or not into it.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Aiyshimin
Imperial Collective Unsettled.
30
|
Posted - 2014.06.02 11:20:00 -
[799] - Quote
Hisec? Are you serious? I thought we were discussing PVP.
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Jethro Winchester
Collapsed Out Shadow Cartel
3
|
Posted - 2014.06.02 19:17:00 -
[800] - Quote
Hooray!
Another magical get out of jail free card for the risk-adverse carebear from our friends at CCP! |
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Xylorn Hasher
Sumiyoshi-Kai
126
|
Posted - 2014.06.02 19:39:00 -
[801] - Quote
I don't see where is your problem here. Yes we use good ships and good setups. Yes we feel comfortable to fight in 1-2 Bills worth T3s and with 3-4 Bills worth implants in our heads on dayly basis. Guy lost ~80m, we were risking ~6 Bills each ( It could be cyno ship, bait - you never know ).
Another thing man, semi good fitted Prophecy - 500 DPS at least + 300 DPS from gate guns. Try to fight that yourself you will see how close it is to die in fire in such conditions.
Then, try do all above in cloaky Loki I use.
All my posts are made shortly after Marihuana-áconsumption. |

Gregor Parud
554
|
Posted - 2014.06.02 21:24:00 -
[802] - Quote
Xylorn Hasher wrote:I don't see where is your problem here. Yes we use good ships and good setups. Yes we feel comfortable to fight in 1-2 Bills worth T3s and with 3-4 Bills worth implants in our heads on dayly basis. Guy lost ~80m, we were risking ~6 Bills each ( It could be cyno ship, bait - you never know ). Another thing man, semi good fitted Prophecy - 500 DPS at least + 300 DPS from gate guns. Try to fight that yourself you will see how close it is to die in fire in such conditions. Then, try do all above in cloaky Loki I use. With latest changes we are forced to use +3 True Sasha Warp scramblers or even two on ship because warp disruptors became obsolete. Most people use stabs you see. You think killing is an easy job? Imagine that most of time we have to watch targets for long time before they do a mistake and Its not fun to waste 2 hours of waiting for guy who is stabbed to teeth in situation when cloak + MWD - a tactic old like Eve itself would save him from 99% of camps. But cloak+ WMD requires a skill and a bit of nerves to do it right while stabs are foolproof.
Keep digging.
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Maraner
The Executioners Capital Punishment.
290
|
Posted - 2014.06.02 22:27:00 -
[803] - Quote
I'm glad this module is coming for CBCs
Really really glad.
I'm going to use it to shove my harbinger up your ishtars ass.
Repeatedly. The kiting setups have been a cancer on this game. You get to keep range and drop your drones, nothing can catch you and you get to sit back and announce yourself as a leet pvper for pounding slow ships with short engagement windows to death whilst somehow thinking this is a fair or equal fight. There are no fair fights, this is Eve.
When we gate camp we do it with boosted a proteus at zero on the gate, this means that we can get hot dropped and you know have a fight. My corp runs with large numbers of scrams not points for a reason. And tbh if a battlecruiser jumps into a gate that we are on in low sec I would say it is killed almost 100% of the time, cloak or stabs do not help.
So roll on the MJD. I don't see it as a get out of jail free card, I see it as a weapon to be used to close the range, engage scram and club you to death.
Perhaps the people that like to kite can go look for each other and kite each other to boredom. Roll on Kronos, back to BS and BC fleets.
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1397
|
Posted - 2014.06.03 09:41:00 -
[804] - Quote
Aiyshimin wrote:Hisec? Are you serious? I thought we were discussing PVP.
4/5 of the targets in eve are in high sec. It is not our fault that the richest hunting grounds are here. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1397
|
Posted - 2014.06.03 09:43:00 -
[805] - Quote
Maraner wrote:I'm glad this module is coming for CBCs
Really really glad.
I'm going to use it to shove my harbinger up your Ishtars ass. Repeatedly.
The kiting setups have been a cancer on this game. You get to keep range and drop your drones, nothing can catch you and you get to sit back and announce to yourself that your a leet pvper for pounding slow ships with short engagement windows to death whilst somehow thinking this is a fair or equal fight. Yes yes I know there are no fair fights, this is Eve. But to paraphrase poorly some fights are fairer than others.
When we gate camp we do it with a boosted proteus at zero on the gate, this means that we can get hot dropped and you know have a fight. My corp runs with large numbers of scrams not points for a reason. And tbh if a battlecruiser jumps into a gate that we are on in low sec I would say it is killed almost 100% of the time, cloak or stabs do not help.
So roll on the MJD. I don't see it as a get out of jail free card, I see it as a weapon to be used to close the range, engage scram and club you to death.
Perhaps the people that like to kite can go look for each other and kite each other to boredom. Roll on Kronos, back to BS and BC fleets.
Nope. They have not been. Kiting is one of the 2 only ways LEFT in game that a group can engage large superior numbers of enemies. The other is massive logistic !@#!@##!..
Anyone that use any other way of combat is relyign on numeric superiority, or enemy stupidity to not lose.
The constant nerfing of everything like kitign is the cancer on this game, that pushes more and more into a BLOB only game.
Contrary to the myth, msot of the kiters are much more likely to stay and fight than to run away. In fact peopel use kitign ships sothey can STAY and FIGHT, not run away as soon as more targets appear in local.
So the cowards are not the kitters, its EXACLTY the other way around. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Gregor Parud
555
|
Posted - 2014.06.03 10:03:00 -
[806] - Quote
Kagura Nikon wrote:Nope. They have not been. Kiting is one of the 2 only ways LEFT in game that a group can engage large superior numbers of enemies. The other is massive logistic !@#!@##!..
Anyone that use any other way of combat is relyign on numeric superiority, or enemy stupidity to not lose.
The constant nerfing of everything like kitign is the cancer on this game, that pushes more and more into a BLOB only game.
Contrary to the myth, msot of the kiters are much more likely to stay and fight than to run away. In fact peopel use kitign ships sothey can STAY and FIGHT, not run away as soon as more targets appear in local.
So the cowards are not the kitters, its EXACLTY the other way around.
Your sperging would have merit if the vast majority of ships you run into in pvp (you know; outside the jita 4-4 undock) would be CBC. But they're not and that won't at all change. All that'll happen is some soloers and small gangs (will) use CBC and that means you still get to kite the masses and feel superior about it, you just won't have an easy kill on a (solo) CBC simply because you favour running away.
As I put it earlier; you're just scared of losing kills, nothing more.
|

afkalt
Republic Military School Minmatar Republic
102
|
Posted - 2014.06.03 10:16:00 -
[807] - Quote
Jethro Winchester wrote:Hooray!
Another magical get out of jail free card for the risk-adverse carebear from our friends at CCP!
These posts are brilliant.
How do you catch said "risk-adverse carebear"?
Solution: Fit a scram!
But wait, then you complain you might die.....
Remind me, who is the carebear again?
If you want risk free engagements, the asteroids are over there >>>>>>>>>>>>>>>>> |

Colman Dietmar
Red Federation RvB - RED Federation
56
|
Posted - 2014.06.03 11:11:00 -
[808] - Quote
Kagura Nikon wrote:Because would make interceptors and any fast ships as well as long range ships useless.
But it would not. The fast ships can chase warping BCs and bigger because of the slow warp speed. Speed-fit interceptors could even chase cruisers. Long range ships would be able to warp-kite if something attempts to warp next to them. Similiar techniques are already used, but require premade tacticals or an interceptor to provide a rolling warp spot. |

Chuxies Hareka
Cor Confederation Wreckless.
0
|
Posted - 2014.06.03 20:32:00 -
[809] - Quote
Wow not gonna lie ccp this is silly the whole point was to use it on a oracle or a talos why cant you use them on T3 cruisers?!
Make it useful, let t3 battlecruisers use it! |

Maraner
The Executioners Capital Punishment.
292
|
Posted - 2014.06.03 20:38:00 -
[810] - Quote
Kagura Nikon wrote:Maraner wrote:I'm glad this module is coming for CBCs
Really really glad.
I'm going to use it to shove my harbinger up your Ishtars ass. Repeatedly.
The kiting setups have been a cancer on this game. You get to keep range and drop your drones, nothing can catch you and you get to sit back and announce to yourself that your a leet pvper for pounding slow ships with short engagement windows to death whilst somehow thinking this is a fair or equal fight. Yes yes I know there are no fair fights, this is Eve. But to paraphrase poorly some fights are fairer than others.
When we gate camp we do it with a boosted proteus at zero on the gate, this means that we can get hot dropped and you know have a fight. My corp runs with large numbers of scrams not points for a reason. And tbh if a battlecruiser jumps into a gate that we are on in low sec I would say it is killed almost 100% of the time, cloak or stabs do not help.
So roll on the MJD. I don't see it as a get out of jail free card, I see it as a weapon to be used to close the range, engage scram and club you to death.
Perhaps the people that like to kite can go look for each other and kite each other to boredom. Roll on Kronos, back to BS and BC fleets. Nope. They have not been. Kiting is one of the 2 only ways LEFT in game that a group can engage large superior numbers of enemies. The other is massive logistic !@#!@##!.. Anyone that use any other way of combat is relyign on numeric superiority, or enemy stupidity to not lose. The constant nerfing of everything like kitign is the cancer on this game, that pushes more and more into a BLOB only game. Contrary to the myth, msot of the kiters are much more likely to stay and fight than to run away. In fact peopel use kitign ships sothey can STAY and FIGHT, not run away as soon as more targets appear in local. So the cowards are not the kitters, its EXACLTY the other way around.
I respect your right to your incorrect opinion.
Kitiing tends to be a low risk proposition as you get to select your fights. CBCs typically get less choice especially in small numbers or solo. This module will force choices on kitiing players, risk actually getting scrammed or let your target get away. Or bring a mixed fleet. Either way it's in the game. Oh and I've done a bit of PvP over the years, kiters do not stay around and fight the moment it looks like they might get hard tackled and killed they warp off, typically because they are not stupid. Just my own experience others may differ.
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