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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Michael Harari
Genos Occidere HYDRA RELOADED
1199
|
Posted - 2014.05.18 15:16:00 -
[301] - Quote
Medalyn Isis wrote: Camper's wont get much use out of a MMJD, but they will be adversely affected by it, although by a smaller degree than they are probably imagining right now.
There are systems camped by sebo artynados. MMJD makes them much harder to tackle (and you can already only tackle them when they arent paying attention) |
Aralieus
The Inf1dels Spaceship Samurai
217
|
Posted - 2014.05.18 15:23:00 -
[302] - Quote
Michael Harari wrote:Aralieus wrote:afkalt wrote:Did on grid probing get nerfed when I wasn't looking?
And an inty pilot paying attention in the spool up time can be over half way to their landing point. This so much... Its not that hard to combat an MJD. You dont even need an inty, a cruiser with a long point and a MWD can reach a MJD BC that has just used it with enough situational awareness and dedication. Everybody is freaking out and I dont think most have stopped and considered how easily BC's will still be able to be caught and destroyed. Its just another tool in the toolbelt of the brawler to use in case things go **** up and like any good tool it is situational. Stop crying cause now the slow BC has an option to GTFO just like a kitey ship does. Fozzie I think you're doing great, dont listen to all the nay-sayers You cant reach a ship that has used its mjd. It is already aligned and can warp instantly. You either get in its scram range or it is warping out. A remote seboed interceptor waiting at the mjd landing point cannot point the ship using mjd unless the ship using mjd screws up completely.
Than bump him....I mean wtf, its like people are trying to say anything to make this mod look like the end of the world. Bump him hard and burn towards his potential landing spot with a OH MWD and OH your long point. If your not alone then its that much easier. Oderint Dum Metuant |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
234
|
Posted - 2014.05.18 15:25:00 -
[303] - Quote
Michael Harari wrote:Medalyn Isis wrote: Camper's wont get much use out of a MMJD, but they will be adversely affected by it, although by a smaller degree than they are probably imagining right now.
There are systems camped by sebo artynados. MMJD makes them much harder to tackle (and you can already only tackle them when they arent paying attention) Still don't think they will use MMJD's. They want fish in a barrel. Using a MMJD is too much hard work for them. |
Michael Harari
Genos Occidere HYDRA RELOADED
1199
|
Posted - 2014.05.18 15:26:00 -
[304] - Quote
Aralieus wrote:Michael Harari wrote:Aralieus wrote:afkalt wrote:Did on grid probing get nerfed when I wasn't looking?
And an inty pilot paying attention in the spool up time can be over half way to their landing point. This so much... Its not that hard to combat an MJD. You dont even need an inty, a cruiser with a long point and a MWD can reach a MJD BC that has just used it with enough situational awareness and dedication. Everybody is freaking out and I dont think most have stopped and considered how easily BC's will still be able to be caught and destroyed. Its just another tool in the toolbelt of the brawler to use in case things go **** up and like any good tool it is situational. Stop crying cause now the slow BC has an option to GTFO just like a kitey ship does. Fozzie I think you're doing great, dont listen to all the nay-sayers You cant reach a ship that has used its mjd. It is already aligned and can warp instantly. You either get in its scram range or it is warping out. A remote seboed interceptor waiting at the mjd landing point cannot point the ship using mjd unless the ship using mjd screws up completely. Than bump him....I mean wtf, its like people are trying to say anything to make this mod look like the end of the world. Bump him hard and burn towards his potential landing spot with a OH MWD and OH your long point. If your not alone then its that much easier.
Im not sure you understand what "he can warp instantly" means.
|
Firebolt145
Calamitous-Intent Feign Disorder
86
|
Posted - 2014.05.18 15:29:00 -
[305] - Quote
Aralieus wrote:Michael Harari wrote:Aralieus wrote:afkalt wrote:Did on grid probing get nerfed when I wasn't looking?
And an inty pilot paying attention in the spool up time can be over half way to their landing point. This so much... Its not that hard to combat an MJD. You dont even need an inty, a cruiser with a long point and a MWD can reach a MJD BC that has just used it with enough situational awareness and dedication. Everybody is freaking out and I dont think most have stopped and considered how easily BC's will still be able to be caught and destroyed. Its just another tool in the toolbelt of the brawler to use in case things go **** up and like any good tool it is situational. Stop crying cause now the slow BC has an option to GTFO just like a kitey ship does. Fozzie I think you're doing great, dont listen to all the nay-sayers You cant reach a ship that has used its mjd. It is already aligned and can warp instantly. You either get in its scram range or it is warping out. A remote seboed interceptor waiting at the mjd landing point cannot point the ship using mjd unless the ship using mjd screws up completely. Than bump him....I mean wtf, its like people are trying to say anything to make this mod look like the end of the world. Bump him hard and burn towards his potential landing spot with a OH MWD and OH your long point. If your not alone then its that much easier. Wait, your solution to the problem of 'I can't stop him escaping, which is because he can't scram me' is to BUMP him? |
Nicollette Amatin
Laurentson INC StructureDamage
0
|
Posted - 2014.05.18 15:40:00 -
[306] - Quote
As someone who uses BCs and CSs often, I like this module.
One of the reasons why this module is not overpowered is the three minute cool down timer which I don't recall anyone mentioning, except that they wished the cool down time frame was shorter. My plans to counter the MJD on ABCs is to abuse these 180s by feinting and then focus on catching the ships while the pilots are waiting for the timer to run out so that they can MJD again. During that three minute window, bubbles and warp disruptors will work just fine on them. |
Michael Harari
Genos Occidere HYDRA RELOADED
1199
|
Posted - 2014.05.18 15:46:00 -
[307] - Quote
Nicollette Amatin wrote:As someone who uses BCs and CSs often, I like this module. One of the reasons why this module is not overpowered is the three minute cool down timer which I don't recall anyone mentioning, except that they wished the cool down time frame was shorter. My plans to counter the MJD on ABCs is to abuse these 180s by feinting and then focus on catching the ships while the pilots are waiting for the timer to run out so that they can MJD again. During that three minute window, bubbles and warp disruptors will work just fine on them.
What makes you think they will engage when the module is on cd? |
Firebolt145
Calamitous-Intent Feign Disorder
86
|
Posted - 2014.05.18 15:47:00 -
[308] - Quote
Nicollette Amatin wrote:As someone who uses BCs and CSs often, I like this module. One of the reasons why this module is not overpowered is the three minute cool down timer which I don't recall anyone mentioning, except that they wished the cool down time frame was shorter. My plans to counter the MJD on ABCs is to abuse these 180s by feinting and then focus on catching the ships while the pilots are waiting for the timer to run out so that they can MJD again. During that three minute window, bubbles and warp disruptors will work just fine on them. Except they can just warp off and wait the three minute window out. |
Theon Severasse
SniggWaffe WAFFLES.
69
|
Posted - 2014.05.18 15:55:00 -
[309] - Quote
Garviel Tarrant wrote:Theon Severasse wrote:Garviel Tarrant wrote:I don't understand why people think BC's need a buff stats wise?
They are in a weird middle spot like dessies.. but they are still excellent bang for buck when you consider the dps/tank they bring to the field for that amount of isk. Really? They don't do more DPS than cruisers, and don't really tank much more. I can count on one hand the number of times I have seen someone flying a BC while soloing (not counting ABCs), and I can't remember the last time that I saw a fleet of BCs. You can solo most BCs in a thorax without it being a particularly challenging fight. Show me a Thorax that can solo a decent brutix.. myrmidon.. drake.. heck even a ferox..
Brutix and Myrm I agree with, both are too tanky to do so. Cyclone is also pushing it, depending on how it's fit.
A dual rep thorax will be able to tank the others, while wearing down whatever tank they have.
For example, a drake can put out 534 DPS, assuming max skills, and T2 HAMs firing navy scourge. However, not all of that DPS will apply, leaving you with about 350ish DPS. Then once you account for resists you are looking at about 120 DPS. That's tankable with a single rep on a thorax (~150 DPS rep with a T2 MAR).
The biggest problem isn't killing the BC. It's killing the BC before his friends turn up, or if you are fighting on a gate, him deagro-ing.
So I guess maybe I should have rephrased what I said.
I haven't seen many BCs that did not then turn out to be bait for a fleet. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
694
|
Posted - 2014.05.18 15:59:00 -
[310] - Quote
Theon Severasse wrote:Garviel Tarrant wrote:Theon Severasse wrote:Garviel Tarrant wrote:I don't understand why people think BC's need a buff stats wise?
They are in a weird middle spot like dessies.. but they are still excellent bang for buck when you consider the dps/tank they bring to the field for that amount of isk. Really? They don't do more DPS than cruisers, and don't really tank much more. I can count on one hand the number of times I have seen someone flying a BC while soloing (not counting ABCs), and I can't remember the last time that I saw a fleet of BCs. You can solo most BCs in a thorax without it being a particularly challenging fight. Show me a Thorax that can solo a decent brutix.. myrmidon.. drake.. heck even a ferox.. Brutix and Myrm I agree with, both are too tanky to do so. Cyclone is also pushing it, depending on how it's fit. A dual rep thorax will be able to tank the others, while wearing down whatever tank they have. For example, a drake can put out 534 DPS, assuming max skills, and T2 HAMs firing navy scourge. However, not all of that DPS will apply, leaving you with about 350ish DPS. Then once you account for resists you are looking at about 120 DPS. That's tankable with a single rep on a thorax (~150 DPS rep with a T2 MAR). The biggest problem isn't killing the BC. It's killing the BC before his friends turn up, or if you are fighting on a gate, him deagro-ing. So I guess maybe I should have rephrased what I said. I haven't seen many BCs that did not then turn out to be bait for a fleet.
maybe you should use better fits |
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QT McWhiskers
Hard Knocks Inc.
412
|
Posted - 2014.05.18 16:12:00 -
[311] - Quote
Here is something many of you are forgetting. MJD blooms your sig radius, but does not increase your speed for the spool up timer. And because it is considered a prop mod, it cant be used at the same time as an AB or MWD. So for 9-12 seconds, dependent on skills, you are bloomed to 1.5 times your size and stuck at your ships base speed, less so if you change direction before hitting your MJD.
I personally dont see this as OP. Just giving a boost to many ships people previously considered too slow to use because they could not escape if caught in bubbles.
|
Michael Harari
Genos Occidere HYDRA RELOADED
1200
|
Posted - 2014.05.18 16:26:00 -
[312] - Quote
QT McWhiskers wrote:Here is something many of you are forgetting. MJD blooms your sig radius, but does not increase your speed for the spool up timer. And because it is considered a prop mod, it cant be used at the same time as an AB or MWD. So for 9-12 seconds, dependent on skills, you are bloomed to 1.5 times your size and stuck at your ships base speed, less so if you change direction before hitting your MJD.
I personally dont see this as OP. Just giving a boost to many ships people previously considered too slow to use because they could not escape if caught in bubbles.
you can use mjd at the same time as other prop mods |
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CCP Fozzie
C C P C C P Alliance
10177
|
Posted - 2014.05.18 16:38:00 -
[313] - Quote
Ok, I'm now caught up with this thread. Thanks for the feedback so far.
I'll be taking the good points brought up in this thread and discussing them with the CSM and the other designers here at the office.
One thing I wanted to make clear is that Micro Jump Drives were never intended to be a battleship only module. When CCP Soniclover introduced them he intended to see how they went and then add more in the future.
I'm seeing two major arguments revolving around the use of MJDs as a disengagement tool. The fleet level argument I am honestly not swayed by at this time. Providing inexpensive fleet options that don't automatically get wiped when they find themselves in a bad situation is something we consider very valuable. It creates good options for newer FCs to learn with and in particular MMJDs are a very valuable counterbalance to bombs for battlecruisers at the fleet level. The argument focused on small gang and solo is more persuasive in this case, although the idea that this module will somehow kill all kiting gameplay is fairly silly. There are definitely situations where Attack Battlecruisers in particular could become a problem with this module, and we will definitely be considering the option of leaving ABCs off the list for the initial release.
In general, having a wide variety of possible outcomes for any fight beyond the extreme "We kill them all with minimal losses" and "We lose everyone with minimal kills" is very healthy for EVE's combat environment at all scales.
Like I said, we'll be taking all this feedback into account. Thanks to all the good posters who can manage to discuss their opinions in a reasonable and coherent manner. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|
Marlona Sky
D00M. Northern Coalition.
5225
|
Posted - 2014.05.18 16:44:00 -
[314] - Quote
Thanks for reading the feedback in all these threads, especially on a weekend. The Paradox |
Michael Harari
Genos Occidere HYDRA RELOADED
1200
|
Posted - 2014.05.18 16:44:00 -
[315] - Quote
CCP Fozzie wrote:Ok, I'm now caught up with this thread. Thanks for the feedback so far.
I'll be taking the good points brought up in this thread and discussing them with the CSM and the other designers here at the office.
One thing I wanted to make clear is that Micro Jump Drives were never intended to be a battleship only module. When CCP Soniclover introduced them he intended to see how they went and then add more in the future.
I'm seeing two major arguments revolving around the use of MJDs as a disengagement tool. The fleet level argument I am honestly not swayed by at this time. Providing inexpensive fleet options that don't automatically get wiped when they find themselves in a bad situation is something we consider very valuable. It creates good options for newer FCs to learn with and in particular MMJDs are a very valuable counterbalance to bombs for battlecruisers at the fleet level. .
The thing is, these arent limited to cheap disposable fleets either. You can mount them on fleets of CS.
Also, its ok that inexpensive fleets get wiped - that why the junior FC is flying around in vexors instead of ishtars to begin with. They are cheap and disposable. |
Aralieus
The Inf1dels Spaceship Samurai
218
|
Posted - 2014.05.18 16:44:00 -
[316] - Quote
Michael Harari wrote:Aralieus wrote:Michael Harari wrote:Aralieus wrote:afkalt wrote:Did on grid probing get nerfed when I wasn't looking?
And an inty pilot paying attention in the spool up time can be over half way to their landing point. This so much... Its not that hard to combat an MJD. You dont even need an inty, a cruiser with a long point and a MWD can reach a MJD BC that has just used it with enough situational awareness and dedication. Everybody is freaking out and I dont think most have stopped and considered how easily BC's will still be able to be caught and destroyed. Its just another tool in the toolbelt of the brawler to use in case things go **** up and like any good tool it is situational. Stop crying cause now the slow BC has an option to GTFO just like a kitey ship does. Fozzie I think you're doing great, dont listen to all the nay-sayers You cant reach a ship that has used its mjd. It is already aligned and can warp instantly. You either get in its scram range or it is warping out. A remote seboed interceptor waiting at the mjd landing point cannot point the ship using mjd unless the ship using mjd screws up completely. Than bump him....I mean wtf, its like people are trying to say anything to make this mod look like the end of the world. Bump him hard and burn towards his potential landing spot with a OH MWD and OH your long point. If your not alone then its that much easier. Im not sure you understand what "he can warp instantly" means. Or if you are suggesting bumping him before his mjd cycles, im not sure you understand what 100km is.
Michael with a combat record like yours I know you are not this daft to creating favourable tactics on the fly. You're playing coy for the sake of argument but I know you know better.
Oderint Dum Metuant |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
694
|
Posted - 2014.05.18 16:45:00 -
[317] - Quote
CCP Fozzie wrote: In general, having a wide variety of possible outcomes for any fight beyond the extreme "We kill them all with minimal losses" and "We lose everyone with minimal kills" is very healthy for EVE's combat environment at all scales.
logistics nerf when? and yeah, just leave them off ABCs (please consider nerfing ABCs) and it'll be fine. |
NinjaStyle
hirr RAZOR Alliance
48
|
Posted - 2014.05.18 16:49:00 -
[318] - Quote
CCP Fozzie wrote:Battlecruisers have been a little overshadowed by battleships and cruisers in recent months and having the option to use MJDs combined with their dps and low cost should create some interesting chances for clever players to show off their abilities.
No actually its because you've nerfed them into uselessness and yeah its Great that cruisers are usefull now but the fact you had to make another class of ships allmost completely useless to do it is really dumb
I really wish it was not like that but its the sad truth of it since even attack battlecruisers no longer have any part to play with too many frigate size ships around to be used in any smart way and the normal BCs are just painfully pointless when Cruisers can out match them.
just add this module to Cruiser size allready so we can actually get some use out of it. Thoe of course you'd be right in 'that would be too powerfull for such a small ship' and you'd be right about it. A module WILL NOT SAVE Battlecruisers when they offer allmost no benefits over cruisers.
tl;dr : redo battlecruiser balance they suck, a module wont change it.
Yes we probably will see Command ship fleets using these thoe atleast there is that! |
Harvey James
The Sengoku Legacy
809
|
Posted - 2014.05.18 16:55:00 -
[319] - Quote
mm... im not enamored by the idea of ABC's being able too jump 100km and snipe things that was just about too catch them up and kill them.. ...it makes countering them a little too hard.. also have you thought about reducing the range a little ... say 75km ... smaller sized mods should be less powerful surely? i kind of fear for logi's and e-war range ships that like hovering around 60km off the main fight .. just getting jumped on by a heavy tackle brutix that would just rip that ship too shreds in no time... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
MukkBarovian
Blackwater USA Inc. Pandemic Legion
18
|
Posted - 2014.05.18 16:58:00 -
[320] - Quote
A module might help a bit. Right now almost all T1 CBC and CS are hampered by terribly low effective ranges. It doesn't help that heavy missiles now suck. The MMJD forces enemies to go into scram range against the CBCs where the CBCs can at least do some fighting instead of dying from 80KM.
On the other hand ABCs are doing fine. I'd be more worried about ABCs continuing to overshadow CBCs exceprt that ABCs have really tight fitting already. It will require a lot of compromises to fit a MMJD to an ABC. |
|
Marlona Sky
D00M. Northern Coalition.
5225
|
Posted - 2014.05.18 16:59:00 -
[321] - Quote
Harvey James wrote:i kind of fear for logi's and e-war range ships that like hovering around 60km off the main fight .. just getting jumped on by a heavy tackle brutix that would just rip that ship too shreds in no time... I'm ok with this. The Paradox |
Gorski Car
ElitistOps Pandemic Legion
278
|
Posted - 2014.05.18 17:06:00 -
[322] - Quote
Good fozzie dont listen to the tears of people doing "elite pvp" that cant even function without links and expect every fight to be a fight where they do cowardly kiting never actually commiting and expecting to get kills. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
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gascanu
Bearing Srl.
143
|
Posted - 2014.05.18 17:21:00 -
[323] - Quote
so basically fit a scrambler on your roaming ship or don't bother.... "choices, choices" ... |
Chessur
Pod Liberation Authority HYDRA RELOADED
337
|
Posted - 2014.05.18 17:27:00 -
[324] - Quote
CCP Fozzie wrote:Ok, I'm now caught up with this thread. Thanks for the feedback so far.
I'll be taking the good points brought up in this thread and discussing them with the CSM and the other designers here at the office.
One thing I wanted to make clear is that Micro Jump Drives were never intended to be a battleship only module. When CCP Soniclover introduced them he intended to see how they went and then add more in the future.
I'm seeing two major arguments revolving around the use of MJDs as a disengagement tool. The fleet level argument I am honestly not swayed by at this time. Providing inexpensive fleet options that don't automatically get wiped when they find themselves in a bad situation is something we consider very valuable. It creates good options for newer FCs to learn with and in particular MMJDs are a very valuable counterbalance to bombs for battlecruisers at the fleet level. The argument focused on small gang and solo is more persuasive in this case, although the idea that this module will somehow kill all kiting gameplay is fairly silly. There are definitely situations where Attack Battlecruisers in particular could become a problem with this module, and we will definitely be considering the option of leaving ABCs off the list for the initial release.
In general, having a wide variety of possible outcomes for any fight beyond the extreme "We kill them all with minimal losses" and "We lose everyone with minimal kills" is very healthy for EVE's combat environment at all scales.
Like I said, we'll be taking all this feedback into account. Thanks to all the good posters who can manage to discuss their opinions in a reasonable and coherent manner.
Fozzie,
If this would go through then hypothetically you are looking at:
All BS, Maruaders, BLOPS All ABC All BC, CS, Navy BS
so 48 unique ships in total that long points will not have the ability to work on.
Kiting ships, and kiting setups depend on the use of a long point to help engage superior numbered gangs, and help catch targets. Finding fights in eve is already difficult. Making 48 ships now have a get out of jail free card, and entire comps of ships become immune to nano is not good for the game, and is detrimental to groups of players wanting to solo / small gang. Solo / Small gang creates content, and helps drive large battles. Making more and more ships immune to this type of play style will make less content because of the now increased difficulty of holding ships down, and forcing fights.
A game with more content, more fights, is more interesting and brings a more diverse playing experience. These proposed changes limits choices, and provides no coutner play. It means that one must always fly with a long scram ship (Keres), or have a scram themselves and get in to brawl. The worst option of course, is to fit a long point and have ships simply leave during combat, or just do not engage 40+ unique ships you come across. |
Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
81
|
Posted - 2014.05.18 17:30:00 -
[325] - Quote
I kinda expected it to spread from battleships to other classes, but it seems as if you're making Micro Jump Drives the all-in one fix for mobility problems. Or am I wrong? |
Medalyn Isis
Tribal Liberation Force Minmatar Republic
236
|
Posted - 2014.05.18 17:33:00 -
[326] - Quote
CCP Fozzie wrote:There are definitely situations where Attack Battlecruisers in particular could become a problem with this module, and we will definitely be considering the option of leaving ABCs off the list for the initial release. I think that would be a shame, but understandable that you would want to take an incremental approach. I've mentioned this twice before in the thread, so apologies for sounding like a broken record, but I think a 75km MMJD range would be sufficient and in fact probably better in some cases for BCs and ABCs.
It would have a dual purpose of firstly providing a nerfing effect making a MMJDing ABC easier to catch by a skilled interceptor pilot, and in some way a buffing effect by not putting the BC way outside of it's gun and lock range.
Also it would provide some separation between BCs and BS's. I'd love to see BS's given a 125km range for even further separation.
Is this something which you might look at? |
Rek Seven
Probe Patrol Ixtab.
1514
|
Posted - 2014.05.18 17:37:00 -
[327] - Quote
CCP Fozzie wrote:There are definitely situations where Attack Battlecruisers in particular could become a problem with this module, and we will definitely be considering the option of leaving ABCs off the list for the initial release.
I don't think placing arbitrary restrictions on ships is the answer. Especially a class of ships that has become less popular since the warp mechanic change.
What we need is new technology or changes to the MMJD to counter many of the problems some people have with the game. For example, you could make disrupters stop MMJD or you could add scrambling interdiction bubbles/scripts, which would also counter the ridiculous proliferation of interceptors.
To be honest, the MMJD isn't really needed. A module that increases the warp speed of a BC would be much better. +1 |
Pubbie Spy
GoonWaffe Goonswarm Federation
75
|
Posted - 2014.05.18 17:43:00 -
[328] - Quote
CCP Fozzie wrote: I'm seeing two major arguments revolving around the use of MJDs as a disengagement tool. The fleet level argument I am honestly not swayed by at this time. Providing inexpensive fleet options that don't automatically get wiped when they find themselves in a bad situation is something we consider very valuable. It creates good options for newer FCs to learn with and in particular MMJDs are a very valuable counterbalance to bombs for battlecruisers at the fleet level. The argument focused on small gang and solo is more persuasive in this case, although the idea that this module will somehow kill all kiting gameplay is fairly silly. There are definitely situations where Attack Battlecruisers in particular could become a problem with this module, and we will definitely be considering the option of leaving ABCs off the list for the initial release.
Please give Attack BCs the MJD, it might finally might sniping viable again. |
Bishop Xsi
Northstar Cabal Tactical Narcotics Team
74
|
Posted - 2014.05.18 17:51:00 -
[329] - Quote
I mostly agree with what NinjaStyle said here. The main reason to use CBC's right now is that they're cheaper than battleships. But if money is an issue, then you're better off going with a cruiser comp anyway. If money isn't an issue, there aren't many roles that CBC's fill where another ship type isn't a superior choice.
MMJD's are a step in the right direction, but I'm guessing the fitting compromises that come with the module are going to relegate it to novelty doctrines (probably composed of Feroxes). If you want to control range within the engagement envelope of medium guns, you need a standard prop mod. In most cases, fitting a MMDJ means dual-propping your fat, slow CBC, with all that entails. The lack of mobility and large-ish signature radius already substantially offsets the damage and tank advantages of CBC's against both battleships and cruisers. Fitting a MMJD is just going to force you to either severely gimp your mobility between micro jumps, or give up one of the two things (tank and damage) that differentiate CBC's from cruisers.
In short, CBC's are in kind of a bad place right now. As a mid-point between cruisers and battleships, they don't have much of a role. I doubt the MMJD is going to fix that. |
Flyinghotpocket
Amarrian Vengeance Team Amarrica
354
|
Posted - 2014.05.18 18:07:00 -
[330] - Quote
if your dead set on going through with this. give the absolution another mid and some extra fittings. srsly. i want a scram but i also want a cap injector. |
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