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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
690
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Posted - 2014.05.18 04:58:00 -
[1] - Quote
I'm still waiting for a proper attack BC nerf. we're talking 'T3 cruiser' levels of broken here. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
690
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Posted - 2014.05.18 09:47:00 -
[2] - Quote
now I'll just fit a tank to my lache-
not that I like recon bonuses anyway, tackle range is grossly overpowered when it's on usable ships. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
692
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Posted - 2014.05.18 11:17:00 -
[3] - Quote
Medalyn Isis wrote:[Proposal]
Skill - Micro Jump Drive Calibration (5% per level to micro jump drive jump range)
MMJD - 60km base range (75km total range)
MJD - 100km base range (125km total range)
I think this is essential to keep BS's competitive, it would give them a strong edge over BCs, and 125km would fall nicely into BS sniping range. You could just do this without the need for a skill to be honest.
that's two proposals |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
692
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Posted - 2014.05.18 11:18:00 -
[4] - Quote
Laiannah Sahireen wrote:The one ship class that would benefit massively from this module is Logistics Cruisers (T2).
Being able to keep up with an MJDing battleship fleet would be fantastic for logi boats, assuming they had the fitting to be able to use one of these modules as well as an AB.
I personally hate the idea of putting these on command ships and battlecruisers - those ships really aren't hurting for manueverability when fitted right.
logistics cruisers are actually immensely overpowered, fyi |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
693
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Posted - 2014.05.18 12:08:00 -
[5] - Quote
Theon Severasse wrote:Garviel Tarrant wrote:I don't understand why people think BC's need a buff stats wise?
They are in a weird middle spot like dessies.. but they are still excellent bang for buck when you consider the dps/tank they bring to the field for that amount of isk. Really? They don't do more DPS than cruisers, and don't really tank much more. I can count on one hand the number of times I have seen someone flying a BC while soloing (not counting ABCs), and I can't remember the last time that I saw a fleet of BCs. You can solo most BCs in a thorax without it being a particularly challenging fight.
you're making this up, aren't you. and unpopular doesn't mean bad. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
694
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Posted - 2014.05.18 14:58:00 -
[6] - Quote
Medalyn Isis wrote:I'm loving all these tears. Everytime I see a post exclaiming that MMJD need to be scrammable by a bubble or the world as we know it will end, I rejoice in the tears of lazy nullseccers and gate campers who are no longer going to be able to play their favourite game of fish in a barrel.
That being said, I do think the range of these mods need to be altered to make BS's stand out above BC's. Despite BS's having come a long way, more reasons to use BS's are always needed.
MMJD - 75km MJD - 125km
125km would put a BS in perfect sniping range .
because campers never abuse tornados, right? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
694
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Posted - 2014.05.18 15:59:00 -
[7] - Quote
Theon Severasse wrote:Garviel Tarrant wrote:Theon Severasse wrote:Garviel Tarrant wrote:I don't understand why people think BC's need a buff stats wise?
They are in a weird middle spot like dessies.. but they are still excellent bang for buck when you consider the dps/tank they bring to the field for that amount of isk. Really? They don't do more DPS than cruisers, and don't really tank much more. I can count on one hand the number of times I have seen someone flying a BC while soloing (not counting ABCs), and I can't remember the last time that I saw a fleet of BCs. You can solo most BCs in a thorax without it being a particularly challenging fight. Show me a Thorax that can solo a decent brutix.. myrmidon.. drake.. heck even a ferox.. Brutix and Myrm I agree with, both are too tanky to do so. Cyclone is also pushing it, depending on how it's fit. A dual rep thorax will be able to tank the others, while wearing down whatever tank they have. For example, a drake can put out 534 DPS, assuming max skills, and T2 HAMs firing navy scourge. However, not all of that DPS will apply, leaving you with about 350ish DPS. Then once you account for resists you are looking at about 120 DPS. That's tankable with a single rep on a thorax (~150 DPS rep with a T2 MAR). The biggest problem isn't killing the BC. It's killing the BC before his friends turn up, or if you are fighting on a gate, him deagro-ing. So I guess maybe I should have rephrased what I said. I haven't seen many BCs that did not then turn out to be bait for a fleet.
maybe you should use better fits |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
694
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Posted - 2014.05.18 16:45:00 -
[8] - Quote
CCP Fozzie wrote: In general, having a wide variety of possible outcomes for any fight beyond the extreme "We kill them all with minimal losses" and "We lose everyone with minimal kills" is very healthy for EVE's combat environment at all scales.
logistics nerf when? and yeah, just leave them off ABCs (please consider nerfing ABCs) and it'll be fine. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
698
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Posted - 2014.05.19 10:34:00 -
[9] - Quote
CBCs are fine, stop being bad |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
698
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Posted - 2014.05.19 11:16:00 -
[10] - Quote
Wrathful Penguins wrote:You're not getting this. Right now 2 guys with cruisers and a lot of pilot skill can fight a half dozen larger ships as long as they are good at mitigating damage. I'm not saying the cruisers longpoint and call in help, I'm saying they longpoint and then kill them because where the larger ships opted for more tank and more dps the cruisers picked less dps, less tank, more speed and more projection. They picked fits which had significant tradeoffs but were rewarding if they had piloting skill and as such were able to win in spots where they shouldn't due to exploiting that piloting skill.
If warp disruptors don't lock down ships then you are forced to scram and brawl to get a kill and if you are forced to brawl then you are forced to just have more dudes in bigger ships. Right now you are not, fewer dudes can beat more dudes with piloting skill. It's not an issue of "well you can still lock them down while your blob gets there". We don't all have blobs.
It not only destroys the warp disruptor as a module but also any kind of agility/piloting skill based pvp because you can't guarantee a kill without being in their scram range. It's a huge, huge attack on a very popular style of pvp. People who try and win through manually piloting will not be able to attack half the things they currently can if they have to lock horns with a f1 brawl monkey in a brick scram ship to get a kill. It destroys their engagement profile.
and what of the small gang/solo brawlers that get blobbed to **** by kitescum |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
698
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Posted - 2014.05.19 11:32:00 -
[11] - Quote
Wrathful Penguins wrote:TrouserDeagle wrote:Wrathful Penguins wrote:You're not getting this. Right now 2 guys with cruisers and a lot of pilot skill can fight a half dozen larger ships as long as they are good at mitigating damage. I'm not saying the cruisers longpoint and call in help, I'm saying they longpoint and then kill them because where the larger ships opted for more tank and more dps the cruisers picked less dps, less tank, more speed and more projection. They picked fits which had significant tradeoffs but were rewarding if they had piloting skill and as such were able to win in spots where they shouldn't due to exploiting that piloting skill.
If warp disruptors don't lock down ships then you are forced to scram and brawl to get a kill and if you are forced to brawl then you are forced to just have more dudes in bigger ships. Right now you are not, fewer dudes can beat more dudes with piloting skill. It's not an issue of "well you can still lock them down while your blob gets there". We don't all have blobs.
It not only destroys the warp disruptor as a module but also any kind of agility/piloting skill based pvp because you can't guarantee a kill without being in their scram range. It's a huge, huge attack on a very popular style of pvp. People who try and win through manually piloting will not be able to attack half the things they currently can if they have to lock horns with a f1 brawl monkey in a brick scram ship to get a kill. It destroys their engagement profile. and what of the small gang/solo brawlers that get blobbed to **** by kitescum If you want a module that allows your brawling ship to escape a warp disruptor that actually already exists in the game, people typically don't fit them because they want to be able to be able to max out their dps/tank numbers in EFT without expecting any tradeoff or thinking about whether or not they can actually apply it in real PvP.
so kind of like when kiting ships fill up on speed mods so they can engage without ever actually committing |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
698
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Posted - 2014.05.19 11:50:00 -
[12] - Quote
Michael Harari wrote:TrouserDeagle wrote:
so kind of like when kiting ships fill up on speed mods so they can engage without ever actually committing
My current kiting ship is a plated deimos. Yesterday I fought a gang of arazu, loki, scimitar, 2 sabres, stabber, stiletto, nidhoggur, thanatos. I drew the stabber out from rep range and killed it. You dont need speed mods to skirmish, just good piloting.
and bad enemies |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
698
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Posted - 2014.05.19 12:05:00 -
[13] - Quote
afkalt wrote:Wrathful Penguins wrote:afkalt wrote:
Holy crap I wasn't serious. A STAB? Ho ho ho.
Also, you seem to be under the impression that there is no trade for a MMJD - they need to be fitted SOMEWHERE, they have steepish fitting requirements. There are trade offs.
Ho ho, stab. Still chuckling on that one.
I still contend that asking a brawler to fit a warp core stab to survive being kited is 10x more reasonable than asking a kiter to fit a scram to get a kill. A brawler can still brawl with a single stab, a kiter cannot kite in scram range. So let's say for the sakes of argument it is reasonable - what is the effective difference between that, and a MMJD for the solo pilot? It's still a fitting trade, it's not a guaranteed escape. For small gang work - dedicate someone quick to carry a scram. Remember You don't NEED to fight in scram range all the time, so long as you can get there for the spool up time. The animation is a massive tell.
yeah but then that person would actually be at risk of dying, which isn't fair apparently |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
698
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Posted - 2014.05.19 12:24:00 -
[14] - Quote
Michael Harari wrote:TrouserDeagle wrote:
yeah but then that person would actually be at risk of dying, which isn't fair apparently
You personally lose kiting ships all the time, why do you think kiting ships dont die?
I think my 'kiting' ships have all died in brawler mode recently. to your question, because typically they're taking win or draw engagements. I see a similarity between flying a kiting ship with its inherently laughable damage and tank, and flying a lol brawling CBC and gimping yourself to get a MJD on, to get a (less reliable) gtfo ability for use in honourable pvp. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
698
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Posted - 2014.05.19 12:31:00 -
[15] - Quote
Michael Harari wrote:TrouserDeagle wrote:Michael Harari wrote:TrouserDeagle wrote:
yeah but then that person would actually be at risk of dying, which isn't fair apparently
You personally lose kiting ships all the time, why do you think kiting ships dont die? I think my 'kiting' ships have all died in brawler mode recently. to your question, because typically they're taking win or draw engagements. I see a similarity between flying a kiting ship with its inherently laughable damage and tank, and flying a lol brawling CBC and gimping yourself to get a MJD on, to get a (less reliable) gtfo ability for use in honourable pvp. In what way does an arty firetail or beam executioner have a brawling mode?
huh, I thought you were talking about tackle atrons. the beam executioners were comedy versions of comedy atrons, which are not conventional kiting ships, because they're slow as ****. it's in a completely different spot on the frigate honour rock/paper/scissors thing. and regarding scram kiting firetails, I kind of classify that as brawling. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
699
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Posted - 2014.05.19 12:40:00 -
[16] - Quote
TheMercenaryKing wrote:Anyone out there aside from me dislike how powerful attack battlecruisers are? I am not saying they are OP, but a minor damage nerf would be nice IMO.
they are OP. everyone who isn't awful wants them removed. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
699
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Posted - 2014.05.19 12:54:00 -
[17] - Quote
Faltzs wrote:The one of the main reason alot of 0.0 alliance stopped using battlecruisers in fleets is becuase of bombs particulary agaisnt the Attack Battlecrsuiers. How about addressing bombs before adding a new module. (yes mjd bc would help but it opens up more room for sillyness rather than game balance).
But if they probably going ot be in game anyway, the cool down should be greater than that of larger version, 5-6mins atleast.
does anyone sensible actually think there's anything wrong with bombs, other than the fact that it's mostly risk-free for the bombers? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
699
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Posted - 2014.05.19 18:50:00 -
[18] - Quote
CCP Fozzie wrote:To be clear, we're not ruling out expansion to Attack Battlecruisers in the future. We'll start with these classes and see how it goes from there.
are you ruling out nerfing ABCs |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
699
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Posted - 2014.05.20 11:52:00 -
[19] - Quote
Spugg Galdon wrote: Haven't looked at T2 yet or faction but I imagine the story is similar and this module tends to favour armour tankers.
it doesn't |
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