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Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Fozzie
C C P C C P Alliance
10058
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Posted - 2014.05.17 16:20:00 -
[1] - Quote
Hey everyone! We've happy to announce that in the Kronos release we will be introducing a new medium version of the Micro Jump Drive!
This module will begin restricted to Battlecruisers, Command Ships and Deep Space Transports. We will consider expanding it to some other classes in the future but that is a discussion for after we've seen how they work out on these initial groups.
The MMJD uses the same Micro Jump Drive Operation skill as the LMJD and has the same range (100km), spool up (12s base reduced by the skill) and cooldown (3 minutes) as the Large version.
It has the following requirements: Powergrid: 165 CPU: 51 Capacitor: 197
We expect that these modules will be a very exciting option for battlecruisers (especially attack battlecruisers) in both fleets and small gangs.
Battlecruisers have been a little overshadowed by battleships and cruisers in recent months and having the option to use MJDs combined with their dps and low cost should create some interesting chances for clever players to show off their abilities.
These modules will be on SISI for your testing pleasure soon. Let us know what you think! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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ISD Ezwal
ISD Community Communications Liaisons
1333
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Posted - 2014.05.17 20:29:00 -
[2] - Quote
thread temporarily locked for cleaning. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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CCP Fozzie
C C P C C P Alliance
10177
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Posted - 2014.05.18 16:38:00 -
[3] - Quote
Ok, I'm now caught up with this thread. Thanks for the feedback so far.
I'll be taking the good points brought up in this thread and discussing them with the CSM and the other designers here at the office.
One thing I wanted to make clear is that Micro Jump Drives were never intended to be a battleship only module. When CCP Soniclover introduced them he intended to see how they went and then add more in the future.
I'm seeing two major arguments revolving around the use of MJDs as a disengagement tool. The fleet level argument I am honestly not swayed by at this time. Providing inexpensive fleet options that don't automatically get wiped when they find themselves in a bad situation is something we consider very valuable. It creates good options for newer FCs to learn with and in particular MMJDs are a very valuable counterbalance to bombs for battlecruisers at the fleet level. The argument focused on small gang and solo is more persuasive in this case, although the idea that this module will somehow kill all kiting gameplay is fairly silly. There are definitely situations where Attack Battlecruisers in particular could become a problem with this module, and we will definitely be considering the option of leaving ABCs off the list for the initial release.
In general, having a wide variety of possible outcomes for any fight beyond the extreme "We kill them all with minimal losses" and "We lose everyone with minimal kills" is very healthy for EVE's combat environment at all scales.
Like I said, we'll be taking all this feedback into account. Thanks to all the good posters who can manage to discuss their opinions in a reasonable and coherent manner. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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ISD Ezwal
ISD Community Communications Liaisons
1338
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Posted - 2014.05.18 22:55:00 -
[4] - Quote
I have removed some rule breaking posts.
The Rules: 26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
34. Posting of kill reports outside of the Crime & Punishment forum channel is prohibited.
More often than not, posts of this nature are made with inflammatory intent and are designed to promote trolling and flaming. Therefore, the posting of links to kill reports from any third party site, or the direct copy-pasting of kill reports from in game is prohibited on all forum channels of the EVE Online Forums, with the exception of the Crime & Punishment Channel. Specific rules regarding the omission of pilot names apply in this instance. Further details can be found in the rules stickies in the Crime & Punishment forum channel.
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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CCP Fozzie
C C P C C P Alliance
10240
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Posted - 2014.05.19 14:33:00 -
[5] - Quote
Hey everyone. Thanks for the continued feedback.
We're going to remove Attack Battlecruisers from the list of ships that can use this module in the first iteration, since there are some legitimate concerns with how this would interact with ABCs in small gang combat. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
10257
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Posted - 2014.05.19 17:18:00 -
[6] - Quote
To be clear, we're not ruling out expansion to Attack Battlecruisers in the future. We'll start with these classes and see how it goes from there. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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