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Thread Statistics | Show CCP posts - 6 post(s) |

Liam Inkuras
Mafia Redux
1067
|
Posted - 2014.05.18 00:01:00 -
[151] - Quote
Kagura Nikon wrote:Liam Inkuras wrote:Fozzie I really hope you take a good long time to think of the true implications this module will have. Holding nimble T3 BCs is already difficult enough with a long point, and will now be next to impossible. If you really wish to make T3 BCs relevant again, please consider giving them a 3.3 au/sec warp speed, or making their base speed faster. Dont write T3 battlecruiser. First T3 measn TECH 3. Secodsn there is no more TIER 3 either. THey are attack bc. Makes confusiing to read and make peopel think you have no clue . Sorry, force of habit 
Anyways, if CCP really wants to make BCs relevant in today's meta, they need to go back and give them a serious balance pass. When I spoke to Fozzie at fanfest, he said that not enough time has passed to see how BCs are performing, and that the 'metrics' show they are getting used plenty. In practice, however, in PVP I rarely see BCs used seriously, with exceptions being Oracles, Nados, and blob Nagas. I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

PotatoOverdose
Handsome Millionaire Playboys
1816
|
Posted - 2014.05.18 00:02:00 -
[152] - Quote
X ATM092 wrote:PotatoOverdose wrote:ITT: kiters that think they should be the only ones that can disengage from a fight. Because brawlers don't have enough advantages? Being able to disengage comes at a pretty huge price in terms of tank and damage So does fitting an extra prop mod in the form of an MJD.
X ATM092 wrote: it lets us be ambitious and aggressive with target selection instead of just blobbing things. And now brawlers have that same luxury.
X ATM092 wrote: If you must commit to kill something, which is what this suggestion is proposing. At least you can choose not to commit. The brawler doesn't have that luxury. Hell, even with the MJD, the scram brawler still commits to a fight in scram range.
X ATM092 wrote: then you will only fight when you know 100% ahead of time that you will win
Because there are no solo brawling ships anywhere in eve. 
Basically it comes down to this. Kiters can choose not to commit. Then some targets may get away. Risk v. Reward. Brawlers can choose to gimp their tank/dps for the chance of maybe getting away from a kiter. Risk v Reward.
|

X ATM092
Clan Shadow Wolf Fatal Ascension
295
|
Posted - 2014.05.18 00:10:00 -
[153] - Quote
Liam Inkuras wrote:Kagura Nikon wrote:Liam Inkuras wrote:Fozzie I really hope you take a good long time to think of the true implications this module will have. Holding nimble T3 BCs is already difficult enough with a long point, and will now be next to impossible. If you really wish to make T3 BCs relevant again, please consider giving them a 3.3 au/sec warp speed, or making their base speed faster. Dont write T3 battlecruiser. First T3 measn TECH 3. Secodsn there is no more TIER 3 either. THey are attack bc. Makes confusiing to read and make peopel think you have no clue . Sorry, force of habit  Anyways, if CCP really wants to make BCs relevant in today's meta, they need to go back and give them a serious balance pass. When I spoke to Fozzie at fanfest, he said that not enough time has passed to see how BCs are performing, and that the 'metrics' show they are getting used plenty. In practice, however, in PVP I rarely see BCs used seriously, with exceptions being Oracles, Nados, and blob Nagas. He also said that expecting damage from a hurricane at 20km was as absurd as expecting damage from a hurricane at 100km and that trying to kite with minmatar, the race built around speed and agility whose lore is dedicated to harassing the superior but slower amarr empire, was doing it wrong. This is not a man who has a clue. |

Eli Porter
Nanashi no Geemu
1
|
Posted - 2014.05.18 00:17:00 -
[154] - Quote
So what's supposed to catch and kill MJD Naga fleets? |

Calsys
Monks of War
112
|
Posted - 2014.05.18 00:22:00 -
[155] - Quote
Eli Porter wrote:So what's supposed to catch and kill MJD Naga fleets? interceptors with scrams which kill this fleet now lol |

Money Makin Mitch
Paid in Full
351
|
Posted - 2014.05.18 00:31:00 -
[156] - Quote
actual man-hours were spent implementing this ****** idea. think about that. |

Trinkets friend
Sudden Buggery
1443
|
Posted - 2014.05.18 00:36:00 -
[157] - Quote
Why for DST's? If they are long-pointed, they are able to escape. if they are scrammed, they are boned anyway, so adding an MMJD is....tres pointless.
I also have some reservations about medium MJD's in toto. Shoot that which lieth before you and tackle that which runneth away - Ancient Minmatar proverb @_@ http://www.localectomy.blogspot.com.au
|

X ATM092
Clan Shadow Wolf Fatal Ascension
297
|
Posted - 2014.05.18 00:39:00 -
[158] - Quote
Money Makin Mitch wrote:actual man-hours were spent implementing this ****** idea. think about that. Yeah but you just know if they weren't thinking of great ideas like making long points worthless they'd be adding 40 second reload timers to weapon systems that already work and are the only way of dealing with inties. |

Liam Inkuras
Mafia Redux
1069
|
Posted - 2014.05.18 00:42:00 -
[159] - Quote
X ATM092 wrote:He also said that expecting damage from a hurricane at 20km was as absurd as expecting damage from a hurricane at 100km and that trying to kite with minmatar, the race built around speed and agility whose lore is dedicated to harassing the superior but slower amarr empire, was doing it wrong. This is not a man who has a clue. Haha yeah I prompted that answer by referring to a laser-Cane out-DPSing an AC-Cane at 24km, with which he responded "well so would a mega beam laser Cane." Chessur and I simply hung our heads in disappointment. I believe Fozzie has a very jaded view on today's meta. I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

X ATM092
Clan Shadow Wolf Fatal Ascension
297
|
Posted - 2014.05.18 00:45:00 -
[160] - Quote
Liam Inkuras wrote:X ATM092 wrote:He also said that expecting damage from a hurricane at 20km was as absurd as expecting damage from a hurricane at 100km and that trying to kite with minmatar, the race built around speed and agility whose lore is dedicated to harassing the superior but slower amarr empire, was doing it wrong. This is not a man who has a clue. Haha yeah I prompted that answer by referring to a laser-Cane out-DPSing an AC-Cane at 24km, with which he responded "well so would a mega beam laser Cane." Chessur and I simply hung our heads in disappointment. I believe Fozzie has a very jaded view on today's meta. do you even brawl bro? eve is a social game, if you can't bring more guys than they have then you don't deserve to win, god
It's actually very reassuring to see that 95% of the responses in this topic are explaining in no uncertain terms why this is an awful idea. Although the implication of that is that Fozzie is now actually less aware of what the **** is going on than the average eve player which is a pretty scary concept for the future of this game. |

Liam Inkuras
Mafia Redux
1069
|
Posted - 2014.05.18 00:49:00 -
[161] - Quote
X ATM092 wrote:Liam Inkuras wrote:X ATM092 wrote:He also said that expecting damage from a hurricane at 20km was as absurd as expecting damage from a hurricane at 100km and that trying to kite with minmatar, the race built around speed and agility whose lore is dedicated to harassing the superior but slower amarr empire, was doing it wrong. This is not a man who has a clue. Haha yeah I prompted that answer by referring to a laser-Cane out-DPSing an AC-Cane at 24km, with which he responded "well so would a mega beam laser Cane." Chessur and I simply hung our heads in disappointment. I believe Fozzie has a very jaded view on today's meta. do you even brawl bro? eve is a social game, if you can't bring more guys than they have then you don't deserve to win, god It's actually very reassuring to see that 95% of the responses in this topic are explaining in no uncertain terms why this is an awful idea. Although the implication of that is that Fozzie is now actually less aware of what the **** is going on than the average eve player which is a pretty scary concept for the future of this game. I guess we'll be seeing Scorch nerfed soon for being "too flexible" when compared to Barrage  I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Trinkets friend
Sudden Buggery
1443
|
Posted - 2014.05.18 01:06:00 -
[162] - Quote
This is amazingly bad. AMAZINGLY BAD.
Everyone will fit these to their BC's in lowsec DED complexes, wormholes, lowsec gate camps, you name it.
If you are in, say, a wormhole, you fit am mMJD and the moment you see something on scan, you just light it and voila, you are 100km away from where you were. LOLOL. Fail.
Camping a gate and the gate guns are a bit pesky? Why, just fit an mMJD and sit 60km off the gate. 12s later, and voila, you have shed gate gun aggro and can warp back to 60km. Hello pathetic gate camps, again. Fail.
Or sit at zero on a gate, with a buddy in a linked Vigilant. With enough luck, you can just bail from the gate because the Vigilant can keep the scrammers at >9km forever, and you can just escape whenever you like. No point trying to long point anything anymore. Fail.
Ratting in low or null? Why, just fit an MJD. When you're sick of being at zero in a belt or anomaly, just align somewhere (can take all of 4s!) MJD and laugh at the ceptors trying to catch you. LOLOL. Fail.
The only counter to this is obviously the Mordus ships, which are OP as it is (except the barghest, which is a bucket of pus on par with the Nestor) or linked faction scrams out to 25km, and if you really want to bring back link abuseas a definite, necessary thing to even get a kill EVER, then fine.
This is such a bad idea, I honestly don't think you realise how stupid it is. This game is already so full of cowards and borderline broken ships/combos and frustrations. Making it impossible to get a kill, ever, will just pile frustration upon frustration and result in ever more boring, risk-averse PVping.
Sure, you'll have Cyna nano or Ishtar alpha kite gangs who'll kill anyone foolish enough to sit on field, but with these modules, no one has to sit on field. So thanks for countering them with coward drives.
I wonder if Fozzie has the courage to go back on this idea at all, given 95% of the feedback is completely negative? Man up, Fozzie. Shoot that which lieth before you and tackle that which runneth away - Ancient Minmatar proverb @_@ http://www.localectomy.blogspot.com.au
|

X ATM092
Clan Shadow Wolf Fatal Ascension
300
|
Posted - 2014.05.18 01:15:00 -
[163] - Quote
[Myrmidon, mjd]
Medium Armor Repairer II Damage Control II Drone Damage Amplifier II Medium Armor Repairer II Energized Adaptive Nano Membrane II Armor Explosive Hardener II
Experimental 10MN Microwarpdrive I Medium Capacitor Booster II, Navy Cap Booster 800 J5b Phased Prototype Warp Scrambler I Fleeting Propulsion Inhibitor I Battlecruiser Micro Jump Drive
Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M Heavy Electron Blaster II, Void M
Medium Nanobot Accelerator I Medium Auxiliary Nano Pump I Medium Auxiliary Nano Pump I
Ogre II x3 Hammerhead II x2
First fit I came up with using this amazing new idea. Without any links or implants it can heat at 1.6k/s and, if it lands a scram and web (13km heated web) then it gets to brawl. It has 713 unheated dps and the ridiculous tank of a dual rep myrm. You can't solo brawl this ****, you can't scram it, the only option currently is to longpoint it and bring in a gang. Good work CCP Fozzie.
Fun fact, with armour links, drugs and heat that myrmidon can tank 1400 dps in addition to being able to apply perfect dps with its scram web, being very quick for a bc and being able to escape from infinite long points. |

The Cue
Explorer Corps Disavowed.
27
|
Posted - 2014.05.18 01:17:00 -
[164] - Quote
Grath Telkin wrote:This is terrible don't do this, you're making it increasingly easy to avoid combat in a game where picking a fight can already be an extreme challenge. I hate admitting that Grath is right, but Grath is right. |

Rowells
Unknown Soldiers Fidelas Constans
613
|
Posted - 2014.05.18 01:18:00 -
[165] - Quote
Eli Porter wrote:So what's supposed to catch and kill MJD Naga fleets? MJD BC fleets? |

X ATM092
Clan Shadow Wolf Fatal Ascension
300
|
Posted - 2014.05.18 01:23:00 -
[166] - Quote
Trinkets friend wrote: I wonder if Fozzie has the courage to go back on this idea at all, given 95% of the feedback is completely negative? Man up, Fozzie.
I would be very surprised if he does go back on it, he's never listened to reason before. It's not an issue of courage, rather Fozzie seems to genuinely believe he's good at this game and knows what he's doing. Until that delusion ends we're stuck in this hell. |

Michael Harari
Genos Occidere HYDRA RELOADED
1195
|
Posted - 2014.05.18 01:24:00 -
[167] - Quote
Rowells wrote:Eli Porter wrote:So what's supposed to catch and kill MJD Naga fleets? MJD BC fleets?
How does that catch the nagas? You mjd, they all warp. You need 100km lock range to be able to point stuff upon mjding, and you need a scram if you want to stop them from warping or using their own mjd.
|

Michael Harari
Genos Occidere HYDRA RELOADED
1195
|
Posted - 2014.05.18 01:25:00 -
[168] - Quote
The Cue wrote:Grath Telkin wrote:This is terrible don't do this, you're making it increasingly easy to avoid combat in a game where picking a fight can already be an extreme challenge. I hate admitting that Grath is right, but Grath is right.
I think the last balance change I agreed with grath on before this was the small nerf that domis took.
And we agree on this. |

Ersahi Kir
Fault Line Industries
390
|
Posted - 2014.05.18 01:32:00 -
[169] - Quote
I would have liked to see logistics get this module so a MJD fleet doctrine could be tried.
Oh well. |

Rowells
Unknown Soldiers Fidelas Constans
613
|
Posted - 2014.05.18 01:38:00 -
[170] - Quote
Michael Harari wrote:Rowells wrote:Eli Porter wrote:So what's supposed to catch and kill MJD Naga fleets? MJD BC fleets? How does that catch the nagas? You mjd, they all warp. You need 100km lock range to be able to point stuff upon mjding, and you need a scram if you want to stop them from warping or using their own mjd. So you The bc mjd is basically either to make it harder to tackle snipers, because people shouldnt lose their ships just because they couldnt bother paying attention, or as a tool to straight up end a fight, and we all know that if there is one thing that people want less of in eve, its fights. send out tackle, if they warp off then thats no different than now, however if you do get a successful tackle you can now be there for the kill quickly. Either way these modules give you more options when it comes to maneuverability in gangs/fleets. Especially if you are smaller group than your opponent.
It's no longer a gaurunteed "they have disruptors/bubbles, there is no way for me to try and engage this group" It is now "They most likely have disruptors/bubbles lets warp in see what we can do and bug out"
If the FC has more escape options he may be more willing to engage in riskier endeavors. It's no longer a point/bubble = dead kind of world anymore.
People are more likely to take risks if they have ways to offset them. |

X ATM092
Clan Shadow Wolf Fatal Ascension
300
|
Posted - 2014.05.18 01:41:00 -
[171] - Quote
Rowells wrote:Michael Harari wrote:Rowells wrote:Eli Porter wrote:So what's supposed to catch and kill MJD Naga fleets? MJD BC fleets? How does that catch the nagas? You mjd, they all warp. You need 100km lock range to be able to point stuff upon mjding, and you need a scram if you want to stop them from warping or using their own mjd. So you The bc mjd is basically either to make it harder to tackle snipers, because people shouldnt lose their ships just because they couldnt bother paying attention, or as a tool to straight up end a fight, and we all know that if there is one thing that people want less of in eve, its fights. send out tackle, if they warp off then thats no different than now, however if you do get a successful tackle you can now be there for the kill quickly. Either way these modules give you more options when it comes to maneuverability in gangs/fleets. Especially if you are smaller group than your opponent. It's no longer a gaurunteed "they have disruptors/bubbles, there is no way for me to try and engage this group" It is now "They most likely have disruptors/bubbles lets warp in see what we can do and bug out" If the FC has more escape options he may be more willing to engage in riskier endeavors. It's no longer a point/bubble = dead kind of world anymore. People are more likely to take risks if they have ways to offset them. "People take more risks if the risks aren't risky anymore"
Might as well remove all forms of warp disruption from the game so people are more willing to take fights where they might lose their ships.
Honestly the day Riot poach Rise and Fozzie can't come soon enough, we've paid our dues here in EVE, why can't some other gaming community suffer them for a while. |

Lothras Andastar
Associated North American Lovers of Dolphins
0
|
Posted - 2014.05.18 01:45:00 -
[172] - Quote
Medium MJD should only shoot you 75km. |

Michael Harari
Genos Occidere HYDRA RELOADED
1195
|
Posted - 2014.05.18 01:46:00 -
[173] - Quote
Rowells wrote: send out tackle, if they warp off then thats no different than now, however if you do get a successful tackle you can now be there for the kill quickly.
Except the first thing they are going to do once longpointed is activate their own mjds.
|

LAMIA BR0N
Evanescence being
2
|
Posted - 2014.05.18 01:47:00 -
[174] - Quote
Terribly.
Battle into a "skipping rope"until you get bored or someone you sleep and not get caught scrambler.
If you think about fleets - how many days will now go such "skipping rope" big fleets in 0.0 with TD 80-90% is just terrible to imagine. |

PotatoOverdose
Handsome Millionaire Playboys
1819
|
Posted - 2014.05.18 02:31:00 -
[175] - Quote
Trinkets friend wrote: If you are in, say, a wormhole, you fit am mMJD and the moment you see something on scan, you just light it and voila, you are 100km away from where you were. LOLOL. Fail.
As opposed to just hitting a 150k+ bounce. Ok.
Trinkets friend wrote: Camping a gate and the gate guns are a bit pesky? Why, just fit an mMJD and sit 60km off the gate. 12s later, and voila, you have shed gate gun aggro and can warp back to 60km. Hello pathetic gate camps, again. Fail.
Yup, 12 seconds to mjd away or 8 seconds to warp to a 150k+ bounce off the gate. Hmmmmmm......
Trinkets friend wrote: Or sit at zero on a gate, with a buddy in a linked Vigilant.
And then a linked arazu/lachesis/keres comes in and scrams you from 30k+ while damping your ass. I can throw links around too.
Trinkets friend wrote: Ratting in low or null? Why, just fit an MJD. When you're sick of being at zero in a belt or anomaly, just align somewhere (can take all of 4s!) MJD and laugh at the ceptors trying to catch you. LOLOL. Fail.
As opposed to what happens now when a neut hits local? Honestly, most ratting ishtars can warp off faster then 12 seconds anyway.
Trinkets friend wrote: The only counter to this is obviously the Mordus ships
And the Arazu, Lachesis, Keres, and proteus. Oh we're forgetting about them? Well, that's convenient. |

Bland Inquisitor
Vanishing Point. The Initiative.
26
|
Posted - 2014.05.18 02:48:00 -
[176] - Quote
so much whine, I've run out of cheese.
This is a good idea, I still stand by what I said in my first post (page 1).
The only problem really when it boils down to it is the question "well, why use a battleship?" Other ship classes can out-tank, out dps, out maneuver battleships to the point of them being obsolete. With the added pressure from ISBoxing 1 man bomber squads, I fear for the future of the Battleship in combat.
The MJD was a niche the BS had over its counter-parts. Now however, I'm struggling to envision a reason to use a T1 BS at all.
BS are fat (mass), slow (align and warp speed, lock speed) that when fit for tank and spank output dps in the 600 range and an ehp in the 100-150k range. They are the most prone to bombing runs, the hardest to move from point a to point b and they hit like a wet paper bag.
Quote:A battleship is a large armored warship with a main battery consisting of heavy caliber guns. During the late 19th and early 20th centuries the battleship was the most powerful type of warship, and a fleet of battleships was vital for any nation which desired to maintain command of the sea.
It seems to me like the battleship should be able to use capital guns and just not siege. Tracking would make them terrible for anything small but as the mainly get used in large fleet combat based around structure bashing and capital kills I don't see a reason why they shouldn't have the option to fit large and X-Large weapons. |

Kelsi Monroe
School of Applied Knowledge Caldari State
2
|
Posted - 2014.05.18 02:51:00 -
[177] - Quote
Another step away of non consensual pvp. |

Rowells
Unknown Soldiers Fidelas Constans
614
|
Posted - 2014.05.18 02:57:00 -
[178] - Quote
X ATM092 wrote:"People take more risks if the risks aren't risky anymore"
Might as well remove all forms of warp disruption from the game so people are more willing to take fights where they might lose their ships.
Honestly the day Riot poach Rise and Fozzie can't come soon enough, we've paid our dues here in EVE, why can't some other gaming community suffer them for a while. "people take risks if theres something they can do about those risks"
I'm not going to jump into a well if i have no way to get out. However if I bring something to help me get out, then away I go.
The risk before was, get tackled by the two easiest forms of tackle = dead. with options like this (granted not all ships need them) then there is a better chance for me. It is often because of this, that fleets will not even engage. Simply because you know it will be nothing but a a**pounding, which is no fun. |

Nano Sito
Out Of Pure Selfishness
16
|
Posted - 2014.05.18 03:38:00 -
[179] - Quote
Another genius idea by CCP Flossie. |

Esur A'saw Ti
Wont To Buy
0
|
Posted - 2014.05.18 04:18:00 -
[180] - Quote
Hey ccp, you know it's a good idea when most people that are mad about it are risk averse pirates !!!!! epik idea 10/10 will buy 10 more eve online accounts because of this |
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