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| Author |
Thread Statistics | Show CCP posts - 6 post(s) |

Jessica Danikov
Clan Shadow Wolf Fatal Ascension
338
|
Posted - 2014.05.19 14:59:00 -
[511] - Quote
Will someone please think of the Logi?
All these jump drives and T2 Logi cruisers are burning everywhere just to keep up- painful with MWDs, nigh impossible with ABs. |

Lephia DeGrande
Luxembourg Space Union
381
|
Posted - 2014.05.19 15:01:00 -
[512] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the continued feedback.
We're going to remove Attack Battlecruisers from the list of ships that can use this module in the first iteration, since there are some legitimate concerns with how this would interact with ABCs in small gang combat.
Wow thats a very specific modul now! Why not make Large Micro Jump Drive only available to Marauders and Combat Battleships aswell? Meet the Mario Kart 8 - Capsuleer Club Cup |

Ines Tegator
Towels R Us
455
|
Posted - 2014.05.19 15:03:00 -
[513] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the continued feedback.
We're going to remove Attack Battlecruisers from the list of ships that can use this module in the first iteration, since there are some legitimate concerns with how this would interact with ABCs in small gang combat.
Well that's half a step.
Can you at least confirm that you've read the posts about long points and fast tackle? That's the most important issue, and even if no decision is made yet, I want to know that you're aware of it. - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |

Ines Tegator
Towels R Us
455
|
Posted - 2014.05.19 15:04:00 -
[514] - Quote
Gregor Parud wrote:
There's no need for that, the MJD is the counter to a problem, introducing a counter to a problem's counter would be... counter productive YEEAAAH!
oh you. - Mission Overhaul - Bridging the PVP / PVE Gap - -áIf the game stops teaching people to fear lowsec, maybe people will start going there? |

Rainbow Eyes
Sora no Otoshimano
6
|
Posted - 2014.05.19 15:23:00 -
[515] - Quote
How about what would MJD interdiction from bubble, faction warpdis, HD beam/sphere, warpdis from interceptor?
And most importantly, it`s give role for interceptors. Warpdis from interceptor interdiction MJD. With the introduction of MMJD meaning Interceptors much lost, and other tacklers too...
If good, then you need to leave MMJD only on fleetcom Command and Transport. You want to solve the problem Combat BC? Allowing him to just run away from the battle, you do not decide, the problem is that BC same slow as BS, but they do not have the range of the weapon. Their only role in tank-close, for everything else perfectly suited Attack BC, they will be overkill with MMJD.
You form botch on botch, so you do not decide only spoil the old, mangled new firewood |

Randolph Sykes
Iris Covenant The Gorgon Empire
3
|
Posted - 2014.05.19 15:33:00 -
[516] - Quote
I hope you are still gathering feedback, Fozzie.
So you've confirmed that this new module is an attempt to make combat BCs more viable. The problem is: 100 km jump range and 12 s activation time are fine for battleships, but with CBC we need a different approach.
The main problem with CBCs is that most of them are pure brawlers that lack speed. They don't need a way to run away from kiters. They need something to be able to catch and kill kiters.
What you want to do with MJD for CBC is to drastically reduce its range and base spool up time. I suggest 20 km and 4 s. It allows a CBC pilot to run away from a kiter (but that's still not a 100% trump card - the kiter can react quickly and has some time to position his ship to keep his warp disruptor on the battlecruiser he engages, the kiter can also utilize his warp speed advantage since he is most likely flying a cruiser). It allows to catch a kiter by jumping close to him. It gives a tiny chance to escape bombs.
With this numbers MMJD is not a "i want to leave"-type module. It's something that makes pvp with combat BCs more fun for both sides. It's brain and tactics, you know. 
Mechanics and numbers can differ, but the gist is: combat battlecruisers need a short jump range, not the one battleships enjoy. |

King Fu Hostile
Imperial Collective Unsettled.
123
|
Posted - 2014.05.19 15:35:00 -
[517] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the continued feedback.
We're going to remove Attack Battlecruisers from the list of ships that can use this module in the first iteration, since there are some legitimate concerns with how this would interact with ABCs in small gang combat.
Good stuff!
Now if you could make the range 50km, MMJD could be considered a tactical combat tool instead of evasion tool.
I'd love to fly old school brawling CBCs like Myrm and Brutix more in solo and small gang, but a GTFO button does not encourage me that. I'd prefer a repositioning tool that would allow me to utilize the strengths of a CBC, and not just slowboat futilely until I die. |

Annedalda Dixenme
Rifterlings Point Blank Alliance
0
|
Posted - 2014.05.19 15:40:00 -
[518] - Quote
Iam Widdershins wrote:CCP Fozzie wrote:Hey everyone. Thanks for the continued feedback.
We're going to remove Attack Battlecruisers from the list of ships that can use this module in the first iteration, since there are some legitimate concerns with how this would interact with ABCs in small gang combat. That (and the deepspace transports) seemed like the only legitimate usage of the modules. Combat battlecruisers can't even really reach out and touch past 100km without great difficulty; the only use would be to provide a very strong immunity to tackle and intervention for PVE battlecruisers, just another step towards a perfect PVE world where nobody has to interact with anybody else if they don't want to. I strongly urge you to reconsider the module entirely, perhaps restricting it to deepspace transports alone if not putting off the whole idea. MJD is a cool mechanic, it's new and interesting, and it's not necessarily good in proliferation. Need I also mention the promised mitigating mechanics, anti-jump bubbles, were never implemented. Maybe if interdictor bubbles and scripts were provided that could put up anti-MJD bubbles in any space this would be OK, but if you do that why even have the module in the first place?
The act of fitting and using the MMJD to escape is itself an interaction with the PVP player. The notion that the only true interaction a PVE player would have is to die to the PVP fit ship is ridiculous. The counter to a MJD exists, I'll give you a hint: it's the same counter to the MWD.
In low and null the odds are against PVE players already. I like to hunt them. I like to kill them. I do not support having everything possible stacked against them. I don't need my PVP to be dumbed down for me.
If we're all good boys and girls we might even see these on some PVP ships. |

Rowells
Unknown Soldiers Fidelas Constans
633
|
Posted - 2014.05.19 15:41:00 -
[519] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the continued feedback.
We're going to remove Attack Battlecruisers from the list of ships that can use this module in the first iteration, since there are some legitimate concerns with how this would interact with ABCs in small gang combat. Nooooooo....my talos.... |

Nagarythe Tinurandir
Cataclysm Enterprises Easily Offended
185
|
Posted - 2014.05.19 15:42:00 -
[520] - Quote
MJD was the module giving battleships back some edge against battlecruisers and T2 cruisers and one could actually encouter battleships on roams again. why ruin it and introduce it in smaller ships?
isn't the deployable MJD enough? if it really, really, really needs to happen, make it a thing of DSTs.
|

ZecsMarquis
Destroyer's Inc.
17
|
Posted - 2014.05.19 15:59:00 -
[521] - Quote
Vol Arm'OOO wrote:CCP Fozzie wrote:Hey everyone. Thanks for the continued feedback.
We're going to remove Attack Battlecruisers from the list of ships that can use this module in the first iteration, since there are some legitimate concerns with how this would interact with ABCs in small gang combat. How about returning functionality to the hic infinity point and giving dictors some sort of specialized probe to balance this?
+1 |

ZecsMarquis
Destroyer's Inc.
17
|
Posted - 2014.05.19 16:00:00 -
[522] - Quote
Spugg Galdon wrote:Vol Arm'OOO wrote:CCP Fozzie wrote:Hey everyone. Thanks for the continued feedback.
We're going to remove Attack Battlecruisers from the list of ships that can use this module in the first iteration, since there are some legitimate concerns with how this would interact with ABCs in small gang combat. How about returning functionality to the hic infinity point and giving dictors some sort of specialized probe to balance this? I think that dictors (not HIC's) should be able to fit a "special" 24km warp disruptor that shuts off MJD's (and maybe MWD's) which would give these ships some use outside of bubbling and null sec I mean.... if people are developing this technology it would stand to reason that people would be developing a countermeasure
+1 |

Max Kolonko
High Voltage Industries Ash Alliance
414
|
Posted - 2014.05.19 16:09:00 -
[523] - Quote
Vol Arm'OOO wrote:CCP Fozzie wrote:Hey everyone. Thanks for the continued feedback.
We're going to remove Attack Battlecruisers from the list of ships that can use this module in the first iteration, since there are some legitimate concerns with how this would interact with ABCs in small gang combat. How about returning functionality to the hic infinity point and giving dictors some sort of specialized probe to balance this?
This. Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Mike Whiite
Space Mutts The Harlequin's
353
|
Posted - 2014.05.19 16:18:00 -
[524] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the continued feedback.
We're going to remove Attack Battlecruisers from the list of ships that can use this module in the first iteration, since there are some legitimate concerns with how this would interact with ABCs in small gang combat.
Thank you very much
|

Speedkermit Damo
Demonic Retribution
282
|
Posted - 2014.05.19 16:34:00 -
[525] - Quote
James Amril-Kesh wrote:It seems like you're just releasing stuff because you think it'll be fun to play with, not because it'll actually be balanced and beneficial to the game.
This.
Don't Panic.
|

Zarnak Wulf
In Exile. Imperial Outlaws.
1695
|
Posted - 2014.05.19 16:56:00 -
[526] - Quote
I'm not sure that copying and pasting the jump range, spool up time, and cool down time from the BS module is appropriate given the much more limited range of CBC. |

Cyaron wars
VMF-214 Blacksheep
74
|
Posted - 2014.05.19 16:57:00 -
[527] - Quote
Dear CCP Fozzie,
Please stop this. Stop promoting coward ways of PVP. We already have "blanket on your face" called Falcon and EC drones, utterly ******** tank modules like dual X-large ASB on ships so ppl can deagro and dock/jump through gate. With this kind of approach you are making nearly every kiting ship useless against BCs. Could you please tell me the outcome of engagement between Prophecy and NOMEN for example after MMJD will be introduced? Can you please define the role of Warp Disruptor in future? We already have anchorable device with similar functionality for people who want to MJD out in any other class then BS. While I understand the reason of fitting such module to field command ships, I don't see any reasonable argument why it must be present on other BCs.
Please do us all a favor and stop trying to re-invent the wheel. We already have it and it is working. Please focus all your efforts and precious time (that we all pay for) on something better then yet another module or ship (like there are few disposable ships in this game). |

Elise Randolph
Habitual Euthanasia Pandemic Legion
1220
|
Posted - 2014.05.19 17:00:00 -
[528] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the continued feedback.
We're going to remove Attack Battlecruisers from the list of ships that can use this module in the first iteration, since there are some legitimate concerns with how this would interact with ABCs in small gang combat.
RIP the dream of attack battlecruisers being useful for something other than sniping or AFK POS bashing. ~ |

Gregor Parud
507
|
Posted - 2014.05.19 17:08:00 -
[529] - Quote
Cyaron wars wrote:Dear CCP Fozzie,
Please stop this. Stop promoting coward ways of PVP.
How is it anymore coward than kiting running links and killing pve fit newbies?
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
238
|
Posted - 2014.05.19 17:08:00 -
[530] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the continued feedback.
We're going to remove Attack Battlecruisers from the list of ships that can use this module in the first iteration, since there are some legitimate concerns with how this would interact with ABCs in small gang combat. Ah, that's a shame. Would not reducing the jump range to 75km help? It would be a big shame, and also make little sense to make an arbitrary exception for ABC's. |

Cyaron wars
VMF-214 Blacksheep
74
|
Posted - 2014.05.19 17:16:00 -
[531] - Quote
Gregor Parud wrote:Cyaron wars wrote:Dear CCP Fozzie,
Please stop this. Stop promoting coward ways of PVP. How is it anymore coward than kiting running links and killing pve fit newbies?
When I kite, I am facing a gang of 5-10 or even more guys. Normally a pilot that knows how to act in this case stays alive, those who make mistakes die to my guns. After those changes it'll be just "run away" tactics and nothing more. Also, stop whining about links. I did my share of solo BS roams in nullsec without even a scout alt, but times change. Average DPS of ships have increased, tanking left nearly same, number of people trying to ***** on your mail not just doubled but is increasing with geometric progression every day. So links became a slight advantage to those who still want to fly on their own and engage multiple targets. Try that one day and u will understand. |

Jin So
Sev3rance
15
|
Posted - 2014.05.19 17:17:00 -
[532] - Quote
CCP Fozzie wrote:Hey everyone. Thanks for the continued feedback.
We're going to remove Attack Battlecruisers from the list of ships that can use this module in the first iteration, since there are some legitimate concerns with how this would interact with ABCs in small gang combat.
I still fail to see how this mid is going to help small gang combat? |

Sniper Smith
Center for Advanced Studies Gallente Federation
108
|
Posted - 2014.05.19 17:18:00 -
[533] - Quote
You can make the argument that ABC's are so specialised, being able to fit the large guns, there's no room inside the hull to integrate the MJD..
That said, I don't care the reason, I think it's great.. ABC's have a fairly big advantage, they don't need more.. Also this might open doors for some of the other lesser used CBC's. |
|

CCP Fozzie
C C P C C P Alliance
10257

|
Posted - 2014.05.19 17:18:00 -
[534] - Quote
To be clear, we're not ruling out expansion to Attack Battlecruisers in the future. We'll start with these classes and see how it goes from there. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Rita Zechs
Large Rodent Hunters
0
|
Posted - 2014.05.19 17:37:00 -
[535] - Quote
CCP Fozzie wrote: It creates good options for newer FCs to learn with and in particular MMJDs are a very valuable counterbalance to bombs for battlecruisers at the fleet level.
No it's not if the bombing run is done with any level of competency (you can't get out in time if you don't get advance warning). Will you apply to RIOT and go ruin another game already?
|

TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
205
|
Posted - 2014.05.19 17:41:00 -
[536] - Quote
OK, after reading some peoples thoughts, here is what i got:
Reduce the range to 50km Reduce Spooler timer and reactivation timer Allow them to be fit to Logi as well
Personal thoughts: Combat recons too? they need love but that re-balance will happen some other time. |

Sniper Smith
Center for Advanced Studies Gallente Federation
108
|
Posted - 2014.05.19 17:41:00 -
[537] - Quote
CCP Fozzie wrote:To be clear, we're not ruling out expansion to Attack Battlecruisers in the future. We'll start with these classes and see how it goes from there. See I like Fozzie.. cause we actually are getting some feedback from the devs in this thread, rather than the silence that has been going on for weeks/months in some of the other threads :( |

Hexatron Ormand
Aperture Deep Space BORG Alliance
73
|
Posted - 2014.05.19 17:44:00 -
[538] - Quote
As most BC weapons do not reach this far, wouldn't make a less bigger jump distance more sense on them? Like 50km? After all it is also a smaller version of the device.
I always saw the LMJD as a replacement tool, when drones started to suck this badly to kill elite frigs in missions. You would use a sniper fit, and jump out 100km, and kill everything as it runs towards you. So for me it always seemed like a fix for screwing up the drones aggro mechanics in the first place, and making most close range BS prone to scrambling frigs, what caused them to melt. As all drones were killed by them right away. More like "get into sniping position" - with most BS weapons being able to reach 100km, this is how it is often used.
So the smaller variant should be a bit like that? 50km, as most BC weapons can reach that far?
Overall i see no real use for a MMJD. Especially not with 100km range - maybe if it had 50km range. I guess you designed it mainly as a "get away card" for the DST. You could give the DST just a bonus so it can use the LMJD instead... |

Randolph Sykes
Iris Covenant The Gorgon Empire
3
|
Posted - 2014.05.19 17:58:00 -
[539] - Quote
Those who are proposing 50 km range - how it makes it any different from 100 km? What can you achieve with this? 20 km is fine, 25 km is fine, 30 km is fine, 40+ km is not fine at all. |

Gregor Parud
508
|
Posted - 2014.05.19 18:09:00 -
[540] - Quote
CCP Fozzie wrote:To be clear, we're not ruling out expansion to Attack Battlecruisers in the future. We'll start with these classes and see how it goes from there.
Just... don't. |
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