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1. [Video] EVE Online Trailer: Future 21,992 - in My EVE [original thread]
Very cool video, I thoroughly enjoyed that tour you gave of Eve
- by Nikuno - at 2016.06.11 07:27:38
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2. Space Oddity - in Missions & Complexes [original thread]
The shuttle shows blue, like concord, and given the intent behind this tribute I didn't shoot it. It wouldn't have felt right. Even in Eve.
- by Nikuno - at 2016.02.11 06:57:46
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3. Space Oddity - in Missions & Complexes [original thread]
In memory of David Bowie CCP have created a complex called Space Oddity. Very tough to scan down. Inside is Tom's shuttle which shows this message on info; This mysterious shuttle is slowly passing through the system, following a predetermined co...
- by Nikuno - at 2016.02.09 19:37:44
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4. Feedback on Christmas Gifts - in EVE General Discussion [original thread]
I'm more than happy with the in-joke items, they're a nice way of remembering how stupid people can be :) But why can't I carry them in my jump freighter !!!???
- by Nikuno - at 2015.12.30 12:01:42
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5. Ccp created pvp tornyments for the common man! Average Joe ccp event... - in EVE General Discussion [original thread]
The tournament is a lottery draw. Just get some people together in an alliance format that lets you enter, pay the plex and off you go. It really isn't even close to elitist. Hell I was on the NEO I winning team, I've played in a lot of alliance a...
- by Nikuno - at 2015.11.19 18:50:38
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6. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
Most of the reasons have been stated well enough to represent me. No thank you. Eve is about consequences and dedication. This will change the fundamental core of why I've stuck with Eve for so long.
- by Nikuno - at 2015.10.15 19:13:10
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7. [VIDEO] PeeVeePee - in My EVE [original thread]
I thoroughly enjoyed that, thanks for posting. It's nice to see a decent pvp video at a less leet level, keep making them before you get too good :)
- by Nikuno - at 2015.10.11 12:24:32
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8. [Future] Module Tiericide GÇô Shield Rechargers and Others - in Player Features and Ideas Discussion [original thread]
If the figures are correct for %shield per second more then the flux coils are all far too similar. The decision then comes down to fitting or raw hp to survive alpha, in which case only the basic is worth considering. The idea of tiericide is to ...
- by Nikuno - at 2015.06.19 17:58:44
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9. [Video] Solo T1 Frig fights - in My EVE [original thread]
Some nice fights, congrats. What're the pieces of music you used please?
- by Nikuno - at 2015.01.01 20:59:51
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10. SBUs - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: I believe that OP's idea does not replace the current mechanic where having SBUs on two-thirds of the gates in a system will render the existing sov structures vulnerable to attack (and the sov with them). It simply dete...
- by Nikuno - at 2014.11.05 21:53:15
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11. SBUs - in Player Features and Ideas Discussion [original thread]
Yes, the idea is that sov ends completely - all benefits and costs disappear. Details are obviously open for all opinions as is the general idea, but it would seem a simple solution to one small aspect of the null sov problem; more low hanging f...
- by Nikuno - at 2014.11.04 11:19:30
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12. SBUs - in Player Features and Ideas Discussion [original thread]
A small idea to promote use and defense of sov space whilst removing the use of blue sbus to block attacks on sov; Set sbus to have a timer (say over a 2 week period) during which they degrade the sovereignty of the system they're active in, rega...
- by Nikuno - at 2014.11.04 10:33:46
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13. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
Giving the Phobos a tracking bonus does not equate to giving it a robust secondary role.
- by Nikuno - at 2014.10.16 21:04:00
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14. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
I'm all for most of these changes, particularly the decloaking aspect being brought back - the skill will have to come back into organising bomb runs. The only change that concerns me, and which I'd rather not go ahead, is the extended travel tim...
- by Nikuno - at 2014.10.16 17:50:00
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15. Fleet formations / weapons fire line of sight - in Player Features and Ideas Discussion [original thread]
Line of sight, following the introduction of the ship acceleration-to-warp changes, would be the best thing that could happen to eve. Tactics would suddenly become imperative on the battlefield- you could hide behind pos, asteroids,etc; small ship...
- by Nikuno - at 2014.03.04 14:21:00
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16. The real Taranis - they pinched your name CCP !! - in EVE General Discussion [original thread]
Diamond Zerg wrote: http://en.wikipedia.org/wiki/Taranis You're welcome. That'd just look silly with blasters
- by Nikuno - at 2014.02.25 16:59:00
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17. The real Taranis - they pinched your name CCP !! - in EVE General Discussion [original thread]
http://www.bbc.co.uk/news/uk-26052931
- by Nikuno - at 2014.02.25 09:35:00
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18. Sticky:[Rubicon 1.1] Sisters of EVE Battleship - in Player Features and Ideas Discussion [original thread]
Mario Putzo wrote: Arthur Aihaken wrote: Mario Putzo wrote: That is a terrible fit. It's a dreadfully horrible design. You were expecting good fits? Stuff.... But in a group its better than the other drone boat out there....stuff Ra...
- by Nikuno - at 2014.02.15 18:13:00
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19. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Let us know what you'd like to see out of the future of our new space structures! I'd like the activation delay on the mobile cyno jammer to be reduced to 20s. As it stands on release, at 2 mins I can see it mainly being us...
- by Nikuno - at 2013.11.15 20:15:00
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20. Sticky:[Rubicon] Warp Speed and Acceleration - in Player Features and Ideas Discussion [original thread]
CCP Masterplan wrote: DJ FunkyBacon wrote: These changes are incredible. Obviously this is CCP Masterplan's doing. This has been something that has bugged me for a while about the warp code. 8 pages of math later, and we have something th...
- by Nikuno - at 2013.10.02 18:39:00
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