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Thread Statistics | Show CCP posts - 8 post(s) |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
841
|
Posted - 2014.10.16 18:03:00 -
[151] - Quote
Zmikund wrote:why is devoter only one getting drones?
This. Why Phobos no drone? I can live with Onyx not getting them. Tis Caldari. But Amarr gets drones and not Gallente? Makes no sense, brah.
On another note, it occurred to me that having the focused point work its anti-jump magic vs all ships would be pretty cool. But then we might see HICs Online sooner rather than later. Thoughts?
No anti-gate mechanics vs jump freighters?
So, resist bonuses move to a fixed 20% role bonus and replaced with a RoF bonus. So more dps. I'm ok with that.
Devoter got +1 turret. I see more base tank in a couple cases. Looks legit.
+1 for changes.
"Remember remember the 4th of November!" Phoebe. Coming soon to Eve Online. |

white male privilege
University of Caille Gallente Federation
44
|
Posted - 2014.10.16 18:08:00 -
[152] - Quote
CCP Fozzie wrote::
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
Can this be applied to docking as well? Undock games where people can undock carriers to provide reps and DPS while being completely risk free from anything other than a drive by titan is an incredibly stupid game mechanic as it provides a 100% risk free method of disengaging from a fight |

Omnathious Deninard
Novis Initiis
2485
|
Posted - 2014.10.16 18:23:00 -
[153] - Quote
The Phobos is a Rhoden Shipyards ship and they usually don't use drones and go for long range hybrid weapons. Which explains the no drones for the Phobos and the optimal range.
Duvolle Laborties are blastrr based ships with falloff bonuses and usually get drones as a supplementary weapon.
CreoDron ships are drone based with hybrid supplementary damage. - |

Sigras
Conglomo
953
|
Posted - 2014.10.16 18:27:00 -
[154] - Quote
Soldarius wrote:Zmikund wrote:why is devoter only one getting drones? This. Why Phobos no drone? I can live with Onyx not getting them. Tis Caldari. But Amarr gets drones and not Gallente? Makes no sense, brah. On another note, it occurred to me that having the focused point work its anti-jump magic vs all ships would be pretty cool. But then we might see HICs Online sooner rather than later. Thoughts? No anti-gate mechanics vs jump freighters? So, resist bonuses move to a fixed 20% role bonus and replaced with a RoF bonus. So more dps. I'm ok with that. Devoter got +1 turret. I see more base tank in a couple cases. Looks legit. +1 for changes. Pretty much this.
The phobos is going to need drones just to stay almost even with the devoter. Consider that the devoter has an extra low slot and therefore can fit an extra damage mod and still have the same tank.
The devoter has more cap, more armor HP, more PG, is a bit faster, has smaller sig radius, and it can field two flights of drones! Why would anyone ever use a phobos after this change? |

Khanadien Karlov
Wu Xi Holdings
0
|
Posted - 2014.10.16 18:30:00 -
[155] - Quote
Edward Olmops wrote:Ficti0n wrote:DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? This is a fantastic idea. No, it's not. It would just make gate camps/station camps more powerful. This is not good gameplay, because ppl have to undock/jump blindly and are then faced with inevitable death. In the short run, lazy campers will cheer, in the long run, people will avoid jumping and undocking - which is a bad thing.
Since we have jump timers now and jump fatigue, how about instead of preventing people from jumping/docking, use similar fatigue for HICs. That means first time it doesn't affect you, but a few times later, you can't dock anymore for a few minutes.
That way you can still jump gates but you can't just re-approach gate forever without getting stuck on one side in a few jumps.
This fatigue would reset after you die, of course  |

Lady Ayeipsia
Red Federation RvB - RED Federation
813
|
Posted - 2014.10.16 18:38:00 -
[156] - Quote
CCP Fozzie wrote:Vulfen wrote: @ CCP Fozzie, please can you confirm that the bonuses on the onyx will actually apply to all missiles or are they restricted to the HM & HAMs like currently?
The damage bonuses apply to all missiles.
I love missiles and the onyx. However, this bothers me slightly. The onyx will be able to use bonuses small or medium launchers. I understand this maybe the easiest way to let the onyx bonus apply to rapid light launchers. Still, I think all HICs need similar love.
Why not have HIC weapon bonuses apply to all of that weapon type regardless of size? If i want a broadsword with 200mm ACs, let them get the bonus too. This would match the onyx. |

Swiftstrike1
Swiftstrike Incorporated
792
|
Posted - 2014.10.16 18:44:00 -
[157] - Quote
My suggestion for HIC buff is to make the scripted point into a scram.
First time I used my HIC, I honestly couldn't believe that this expensive T2 cruiser with a skill intensive speciality module that also makes you immune to reps couldn't catch a T1 frigate because it doesn't warp scramble!?~!! Targeting, Sensors and ECM Overhaul |

Syri Taneka
NOVA-CAINE
110
|
Posted - 2014.10.16 18:52:00 -
[158] - Quote
Edward Olmops wrote:Ficti0n wrote:DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? This is a fantastic idea. No, it's not. It would just make gate camps/station camps more powerful. This is not good gameplay, because ppl have to undock/jump blindly and are then faced with inevitable death. In the short run, lazy campers will cheer, in the long run, people will avoid jumping and undocking - which is a bad thing.
You already have to undock blindly when there are hostiles in local (unless someone is sitting outside in a cloaky). This is why we have insta-undock bookmarks and interceptors/nulli-t3s. OR, be smart and pick a home station with a large radius and undock in something large and slow that doesn't get past the station dock radius before the 15-second invuln timer ends. |

Zdrack
Militaris Industries Northern Coalition.
5
|
Posted - 2014.10.16 19:06:00 -
[159] - Quote
Could we get Infinite Points to turn off Micro Jump Drives again? |

Glenn G
North Central Positronics LTD.
2
|
Posted - 2014.10.16 19:14:00 -
[160] - Quote
Swiftstrike1 wrote:My suggestion for HIC buff is to make the scripted point into a scram.
First time I used my HIC, I honestly couldn't believe that this expensive T2 cruiser with a skill intensive speciality module that also makes you immune to reps couldn't catch a T1 frigate because it doesn't warp scramble!?~!!
Probably because you forgot to fit a warp SCRAMBLER 30+ km scrams would be way op, that's what interceptors or Lach/Arazu are for. |

elitatwo
Congregatio
353
|
Posted - 2014.10.16 19:26:00 -
[161] - Quote
Zdrack wrote:Could we get Infinite Points to turn off Micro Jump Drives again?
Again?
Still NO!
If your fleet buddies are unable to pin down a battleship, a command ship (okay only Sleipnir comes to mind..) or a battlecruiser, than either of the following is true:
- battleships own everything in lowsec and nullsec all day long - Sleipnirs do however own everything and need to be stopped - Battlecruisers like the Ferox are too strong for the game and need another nerf - your buddies did forgo tackle?? signature |

elitatwo
Congregatio
353
|
Posted - 2014.10.16 19:28:00 -
[162] - Quote
Querns wrote: ... I'm not sure if this is supposed to be sarcastic or not. I must need to take my sarcasm meter to the shop.
Querns, it's all sarcasm  signature |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
320
|
Posted - 2014.10.16 19:55:00 -
[163] - Quote
Jayne Fillon wrote:DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? Agreed. Why not make the HIC prevent stargate jumps for ALL ships, not just Capitals? This. |

Saisin
State War Academy Caldari State
156
|
Posted - 2014.10.16 20:06:00 -
[164] - Quote
DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking?
+1 for this idea
Station games with caps is just plain silly, at least now there will be a counter to it.
Like all the changes so far, but I'd prefer if overheating could be done once the bubble has been activated, reducing the remaining time by 1/3, rather than having it to be done before it is activated.
Will the focused point overheated increase the range of the disruptor, like it does for regular disruptors?
"surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

Quesa
D00M. Northern Coalition.
40
|
Posted - 2014.10.16 20:25:00 -
[165] - Quote
Damage bonuses? Really? These are EWAR cruisers, not damage dealers. Instead, why not give me better tank, something like a Nos bonus or a speed bonus when not using the mod?
Suggestion: Cyno Inhibitor script, 50km radius, 'charge up' time being the same as the cycle time of the current mod.
Also, why the hell are we still seeing cap bonuses to laser hulls, it would be different if lasers somehow outperformed other weapon systems by a large enough margin to warrant the continuation of the bonus...but they aren't.
Lol, drone bonus.
Common Fozzie... |

Monumental Inscriptionist
Circulus Solatium
2
|
Posted - 2014.10.16 20:53:00 -
[166] - Quote
Im curious as to why Scrams/Disruptors havent been able to prevent gate jumping for a long time now.. too easy for ppl to play gate games in low sec Just my 2 cents Liking the Onyx ideas btw |

Nikuno
Atomic Heroes The G0dfathers
198
|
Posted - 2014.10.16 21:04:00 -
[167] - Quote
Giving the Phobos a tracking bonus does not equate to giving it a robust secondary role.
|

elitatwo
Congregatio
354
|
Posted - 2014.10.16 21:12:00 -
[168] - Quote
Monumental Inscriptionist wrote:Im curious as to why Scrams/Disruptors havent been able to prevent gate jumping for a long time now.. too easy for ppl to play gate games in low sec Just my 2 cents Liking the Onyx ideas btw
I am also curious why long points and scrams do not make your targets explode immediately. The hassle it take to also have to work for a killmail makes me almost sad. signature |

Glenn G
North Central Positronics LTD.
2
|
Posted - 2014.10.16 21:31:00 -
[169] - Quote
elitatwo wrote:Monumental Inscriptionist wrote:Im curious as to why Scrams/Disruptors havent been able to prevent gate jumping for a long time now.. too easy for ppl to play gate games in low sec Just my 2 cents Liking the Onyx ideas btw I am also curious why long points and scrams do not make your targets explode immediately. The hassle it take to also have to work for a killmail makes me almost sad.
You might be being too harsh on him elitatwo, There should be absolutely zero way to escape a gatecamp. god forbid someone has to not aggress in an inty and jump through to catch someone who crashes gate. Please note the sarcasm in the above two lines
Stopping non-agressed ships from jumping or docking would be way broken. Sorry Monumental Inscriptionist, if getting kills when you outnumber some one 10 to 1 in a camp is too hard for you |

Harvey James
The Sengoku Legacy
914
|
Posted - 2014.10.16 21:35:00 -
[170] - Quote
the devoter looks better than the zealot now ..
+ has drones + has 20% extra resists + more HP + more fittings + more speed and higher mass .. so plates slow it down less .. will prob be a little slower overall + only 15 more sig .. and depending if using AB or mwd there isn't much difference
something too look into fozzie .. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

Maraner
The Executioners Capital Punishment.
303
|
Posted - 2014.10.16 21:50:00 -
[171] - Quote
Nice to see the HICs getting some love - long time HIC pilot, although they have drown a bit dusty in the hanger over the last few years.
They are bloody expensive though, with the rebalance could we look at the manufacturing requirements and just ease back a bit please?
As to using focused scripts to stop sub cap gate jumps, docking or disrupt MJD i would suggest against this. I had wanted MJD interupt at one point but I agree with the other comments that if you cannot scram a BS or a BC in under 9 seconds then your doing it wrong and dont deserve it any way.
A boosted HIC can 100% tackle any ship every single time (cloakys and inty excluded). BS are already a rare sight in the game compaired to the past already, MJD did restore that a little.
So ln summary - love the changes.
Wish list for less spendy please. |

Theronth Valarax
V0LTA Triumvirate.
64
|
Posted - 2014.10.16 21:54:00 -
[172] - Quote
Solo Broadsword here I come. Check out my Youtube channel: https://www.youtube.com/user/enalurismack |

Galphii
Caldari Provisions Caldari State
279
|
Posted - 2014.10.16 22:09:00 -
[173] - Quote
DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? This is a good idea! X |

Quesa
D00M. Northern Coalition.
41
|
Posted - 2014.10.16 22:36:00 -
[174] - Quote
Galphii wrote:DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? This is a good idea! This is a horrible idea. |

afkalt
Republic Military School Minmatar Republic
389
|
Posted - 2014.10.16 22:37:00 -
[175] - Quote
Glenn G wrote:elitatwo wrote:Monumental Inscriptionist wrote:Im curious as to why Scrams/Disruptors havent been able to prevent gate jumping for a long time now.. too easy for ppl to play gate games in low sec Just my 2 cents Liking the Onyx ideas btw I am also curious why long points and scrams do not make your targets explode immediately. The hassle it take to also have to work for a killmail makes me almost sad. You might be being too harsh on him elitatwo, There should be absolutely zero way to escape a gatecamp.  god forbid someone has to not aggress in an inty and jump through to catch someone who crashes gate. Please note the sarcasm in the above two linesStopping non-agressed ships from jumping or docking would be way broken. Sorry Monumental Inscriptionist, if getting kills when you outnumber some one 10 to 1 in a camp is too hard for you
It could easily be scripted with an appropriate malus to scan res meaning only the biggest ships (and baddest pilots) are reliably caught.
I.e. Loitering on field with a HIC is a bad move, passing through or poking your nose out the station go unharmed. |

Iudicium Vastus
Incognito Holdings and Savings
309
|
Posted - 2014.10.16 23:29:00 -
[176] - Quote
People really want the focus point to prevent even subcaps from jumping gates?! Wow, EVE is hard for some people isn't it. Gatecamps are fine as they stand with a good composition. We don't need I-Win buttons for a camp of 10-15 against a lone wanderer any more than it is already.
Preventing only the caps from gate jumping is fine. Leave it like that. Nerf stabs/cloaks in FW? No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too) |

Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
77
|
Posted - 2014.10.16 23:37:00 -
[177] - Quote
Does the hic point and gate's affect freighters / jump freighters trying to use gates? |

Trinkets friend
Sudden Buggery
1716
|
Posted - 2014.10.17 00:09:00 -
[178] - Quote
CCP Fozzie wrote:
We're also making one significant addition to the focused point script:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
CYNOU quit game. "That's it, I'm over camping Loes gate with 6 carriers and a Vigilant."
J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
|

Sjaandi HyShan
New Sepulchral Monolith
4
|
Posted - 2014.10.17 00:14:00 -
[179] - Quote
Quote: When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
Neat! I'm assuming this is to counter the idea of Doomsday & Jump? Now's it's: "Bye Carrier" -> boom -> de-aggress -> Jum.... How do I get rid of that HIC?!? -> HIC + Cyno -> Bigger Boom
For the lore, I'm assuming this means that a stargate locks onto a ship's jump drive to "assist" the jump if it's normally too big, and with the point the warp signature is too scrambled to lock onto? |

Vol Arm'OOO
Imperial Academy Amarr Empire
305
|
Posted - 2014.10.17 00:23:00 -
[180] - Quote
can the focused point script at least act as a scram to counter mjd? that would certainly make hics more useful again outside of its anti-capital role. I don't play, I just fourm warrior. |
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