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1. Sticky:[118.6] Serpentis Capitals - in Upcoming Feature and Change Feedback Center [original thread]
We've seen Supercarriers and now Titans and Dreadnaughts. Why have we not seen any faction carriers? I would think adding faction variants of the non-super/titan hull class would be better for the game rather than throw fuel on the the super/tit...
- by Quesa - at 2016.06.21 15:49:07
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2. Sticky:[Citadels] Dreadnoughts - in Upcoming Feature and Change Feedback Center [original thread]
Crazy KSK wrote: With all the new modules and the utility highs their fitting space feels a bit cramped I suggest giving all of them about one capital modules worth of cpu/pg. +1 It doesn't feel like they accounted enough for the added fitt...
- by Quesa - at 2016.04.25 18:22:47
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3. [Suggestion] Please auto-stack fighters - in Test Server Feedback [original thread]
They no longer retain their damaged state after recalling/repairing and then unloading them into the bay. Each time you unload a tube into the bay, it creates a new stack. This is an issue when you are using the fighter control UI to swap between...
- by Quesa - at 2016.04.25 03:53:15
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4. [New Functionality] Lock UI - in Test Server Feedback [original thread]
Please allow us to lock our UI elements, for example, the fighter control UI. A couple of times, while testing, I've accidentally clicked the attach/detach button, which might be bad in a battle!
- by Quesa - at 2016.04.25 03:45:28
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5. Sticky:[New Structures] Condensed thread - in Player Features and Ideas Discussion [original thread]
Edwin Zavut wrote: I think Clone Vat Bay of wormhole system's citadel should allow to revive after death in SAME system. Yeah, no. Wormholes weren't supposed to be used as permanent homes, despite how they are used today. There needs to be t...
- by Quesa - at 2016.04.15 04:33:32
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6. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
I think this is a really horrible idea in a fairly scary trend of recent changes. I was late to the party when discussing the skill injectors, of which I think is a horrible idea and antithetical to what the game truly is and purports to be. A da...
- by Quesa - at 2016.04.09 17:18:47
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7. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Lost Will
- by Quesa - at 2016.04.09 02:14:11
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8. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
/sigh
- by Quesa - at 2016.04.08 17:53:26
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9. Sticky:Singularity: Requests for account reactivation - in Test Server Feedback [original thread]
Please reactivate me, thanks!
- by Quesa - at 2016.04.02 17:31:19
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10. Sticky:[Citadels] Carriers - in Upcoming Feature and Change Feedback Center [original thread]
Hey Larrikin, love you long time. I honestly think that carriers and dreads were in a really good place when it came to HP. Offsetting the HP for the inclusion of plates and shield extenders was never really needed. The addition of the plates and...
- by Quesa - at 2016.03.31 16:36:02
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11. Sticky:Dev Blog: Exploring The Character Bazaar & Skill Trading - in EVE Information Portal [original thread]
This is ******* stupid. Why does Rise still work for CCP?
- by Quesa - at 2015.10.15 22:20:14
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12. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
On the topic of cacheing the paged, static data responses, I'm not sure why you cannot cache each type and then combine multiple cached items into one response. For instance, tables like solar systems, regions, and types are static for each db ver...
- by Quesa - at 2015.10.10 10:15:50
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13. new scanning user interface testing on sisi - in Wormholes [original thread]
Hey guys, good changes so far. One of my biggest issues with the current probing system is the ability to accidentally grab the wrong axis . So, if you're looking down on the probes, you are still able to click and drag on the UP arrow. Given th...
- by Quesa - at 2015.09.18 03:32:17
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14. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Stitch Kaneland wrote: The whole kinetic being the less desirable damage type is bullsh**. Its less desirable now because gallente is master race and has arguably recieved way too many buffs. So everyone and their mother flies them. If you tak...
- by Quesa - at 2015.09.13 00:24:20
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15. Sticky:[Vanguard] Combat and Navy BC Rebalance - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Jeremiah Saken wrote: Rename Missiles skills to kinetic damage skills. FFS non missiles races are better in missiles than Caldari. If you want to keep kinetic lock on Caldari, make Minmatars missiles boats - explosions loc...
- by Quesa - at 2015.09.13 00:09:25
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16. Sticky:Dev Blog: Next set of Sov and Capital Movement Iterations - in EVE Information Portal [original thread]
Maybe I'm too tired to say this but I seem to have spotted a typo: Quote: All Entosis capture progress for owned structures, command nodes for owned structures and online station services will regenerate towards full owner control if nobody ha...
- by Quesa - at 2015.09.11 22:39:07
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17. EveLib - .NET 4.5 Library for Eve Online API and other popular APIs - in EVE Technology Lab [original thread]
I cannot seem to get any of the Corporations (memberCorporations row) from the AllianceList (GetAllianceList()) endpoint, they all end up returning null.
- by Quesa - at 2015.09.11 21:02:07
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18. Sticky:EVE API and Public CREST discussion - in EVE Technology Lab [original thread]
I just notice that if I attempt to query a CorporationSheet with a bad ID, I get back an HTTP Status Code 500, which is supposed to denote an internal server error. However, there is a response sent back for: https://api.eveonline.com/corp/Corp...
- by Quesa - at 2015.09.11 19:23:04
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19. test for rss - in EVE Forum Experiments [original thread]
second post
- by Quesa - at 2015.09.11 18:45:07
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20. test for rss - in EVE Forum Experiments [original thread]
test e: edited
- by Quesa - at 2015.09.11 18:43:20
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