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81. HIC Cyno Inhibitor Script - in Player Features and Ideas Discussion [original thread]
Kinda knockin around an idea to give HICs some added utility. What if they were able to act like a Mobile Cyno Inhibitor with all the negatives of activating their Field Generator but the script would be able to put up a cyno inhibitor field of ~5...
- by Quesa - at 2014.10.14 22:46:00
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82. Hobojamming Fix [Dictors] - in Player Features and Ideas Discussion [original thread]
Another case of CCP taking 1 step forward then 2 steps back.
- by Quesa - at 2014.09.29 01:19:00
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83. The Null Deal: A Statement from Sovereign Nullsec - in EVE General Discussion [original thread]
Posting in a thread that the Devs will likely ignore.
- by Quesa - at 2014.09.28 21:41:00
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84. Post Results - in EVE Probe [original thread]
20 101 45 27 20 Man, I wish I could run eve with those settings all the time.
- by Quesa - at 2014.09.19 00:20:27
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85. Sticky:[Oceanus] Cyno Exclusion Zone around starbases - in Player Features and Ideas Discussion [original thread]
Retar Aveymone wrote: I'm curious if this is actually a good idea. The giant cyno exclusion zone has a lot of seriously strange effects, like a titan bumped out of a pos being absolutely boned because it can't cyno in help. Have you considered...
- by Quesa - at 2014.09.18 18:57:00
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86. Thermal Signature Scanning - in Player Features and Ideas Discussion [original thread]
Komi Toran wrote: Quesa wrote: Eve has FTL drives, faster than light communication, giant space boxes firing off giant space lasers yet you have some ridiculous notion that heat can't be detected at whatever range. Got it. You were the on...
- by Quesa - at 2014.09.14 05:09:00
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87. Thermal Signature Scanning - in Player Features and Ideas Discussion [original thread]
Komi Toran wrote: Quesa wrote: You're whole analysis breaks down when you combat scan probe a ship that is sitting still, not creating 'drag'. Your warp drive always creates drag. It's why you can't shut it off, turn on your thrusters, and...
- by Quesa - at 2014.09.14 03:02:00
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88. Thermal Signature Scanning - in Player Features and Ideas Discussion [original thread]
Komi Toran wrote: You could bring up the same question with scan probes. The difference is, you would get an answer. We know all ships are equipped with active FTL transmitters: this easily explains why you instantly know a ship is in local on...
- by Quesa - at 2014.09.13 18:10:00
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89. Thermal Signature Scanning - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: In fact, given the sparse medium of space to disperse heat in, something that was containing the heat build up in the ship would argue more for a timer and forced downtime for cloaks than anything else.... you simply could...
- by Quesa - at 2014.09.12 05:16:00
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90. Thermal Signature Scanning - in Player Features and Ideas Discussion [original thread]
Komi Toran wrote: Question: How are you detecting thermal signatures? I mean, if you want to be all sciency about it, infrared is light, and so still limited by the speed of light, which means it will take 8 minutes for that thermal signature t...
- by Quesa - at 2014.09.12 05:11:00
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91. Thermal Signature Scanning - in Player Features and Ideas Discussion [original thread]
Petrified wrote: The radiation that prevents you from normally scanning me down includes thermal radiation. ie: if you cannot scan me down based on the visual spectrum or higher or lower wavelengths, then thermal won't work for you either. The...
- by Quesa - at 2014.09.11 17:59:00
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92. Bomb damage not applying. - in Ships and Modules [original thread]
Adrie Atticus wrote: Quesa wrote: Gizznitt Malikite wrote: Are you using the same TYPE of bomb? Are your targets using smartbombs to destroy the bombs? Are your bombers competently launching the bomb so the targets are within their b...
- by Quesa - at 2014.09.11 01:18:00
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93. Thermal Signature Scanning - in Player Features and Ideas Discussion [original thread]
Donnachadh wrote: Mike Voidstar wrote: @Donnachadh, Not to stick real physics in our beloved fluidic space game... But the amount of heat generated would in no way be insignificant or hard to spot. Space is awash in various radiations and is...
- by Quesa - at 2014.09.11 01:14:00
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94. Thermal Signature Scanning - in Player Features and Ideas Discussion [original thread]
Gebe wrote: Maybe idea to let a active cloak drain cap? I am 100% against this idea. The idea isn't to make cloaking more difficult or have a time-limit but to add a bit of risk and 'submarine' style cat-and-mouse.
- by Quesa - at 2014.09.11 01:06:00
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95. Thermal Signature Scanning - in Player Features and Ideas Discussion [original thread]
Maldiro Selkurk wrote: Quesa wrote: Cloakys' hunting cloakys', to me, just feels right and fun. This does feel right and fun, except this doesn't fit with your concept in any appreciable way. Without going into any real depth a rough o...
- by Quesa - at 2014.09.11 01:05:00
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96. Thermal Signature Scanning - in Player Features and Ideas Discussion [original thread]
Owen Levanth wrote: The sad thing here is, the OP had a good idea, but that idea was killed by bad physics. Too bad. (Look up what "infrared" is, OP. Then you'll know why a cloak capable of bending light around it handily defeats your "thermal...
- by Quesa - at 2014.09.11 01:02:00
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97. Thermal Signature Scanning - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Not that I disagree with you that cloaks should be huntable... I have myself argued they are far too safe, safer even than being docked in some stations.... But what is the primary purpose of the idea if not hunting down c...
- by Quesa - at 2014.09.11 00:59:00
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98. Anti Cruiser Bombs - in Player Features and Ideas Discussion [original thread]
Bombs are already quite effective towards cruisers, trust me.
- by Quesa - at 2014.09.11 00:56:00
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99. Bomb damage not applying. - in Ships and Modules [original thread]
Gizznitt Malikite wrote: Are you using the same TYPE of bomb? Are your targets using smartbombs to destroy the bombs? Are your bombers competently launching the bomb so the targets are within their blast radius? Yes, all bomb types used...
- by Quesa - at 2014.09.10 00:29:00
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100. Thermal Signature Scanning - in Player Features and Ideas Discussion [original thread]
Fer'isam K'ahn wrote: Quesa wrote: I realize that some people just won't believe my actual motivations seeing how often 'nerf afk cloaking' comes up and the only action I can take is to say that it isn't my primary motivation. I do, however,...
- by Quesa - at 2014.09.10 00:28:00
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