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Thread Statistics | Show CCP posts - 14 post(s) |

interSTELLA555
KarmaFleet Goonswarm Federation
3
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Posted - 2016.03.31 15:15:27 -
[61] - Quote
Can you explain wtf the Siren Warp Disruptor Cenobite Neutralizer and all of those modules actually are? I haven't been on SiSi if they are their and I understand SiSi is quite buggy.
Can you explain? |

Icarus Narcissus
Pathway to the Next
22
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Posted - 2016.03.31 15:22:02 -
[62] - Quote
interSTELLA555 wrote:Can you explain wtf the Siren Warp Disruptor Cenobite Neutralizer and all of those modules actually are? I haven't been on SiSi if they are their and I understand SiSi is quite buggy.
Can you explain?
These are explained in another post further back, but basically they are new EWAR Fighters.
Siren is the Warp Disruptor Support Fighter Cenobite is the Energy Neutralizer Support Fighter Scarab is the ECM Support Fighter Dromi is the Stasis Webifier Support Fighter
There is another new set of anti-fighter fighters as well that you may see mentioned in the thread.
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Icarus Narcissus
Pathway to the Next
22
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Posted - 2016.03.31 15:23:05 -
[63] - Quote
Double post please delete. |

Silenar
Ad Perpetuam Memoriam Heideran VII Nihilists Social Club
2
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Posted - 2016.03.31 15:36:37 -
[64] - Quote
Same issue as the super level, albeit not as bad. 12.5% damage is not as strong as 20% resists. EANM II is 20% all resists (25% with 4 skills maxed), DDA II is 20.5% damage bonus. Both take a low slot, comparable CPU (DDA2 actually uses less), and are passive modules. How did damage suddenly become so much more valuable on carriers?
Change damage bonus to 4%/level as well.
Also while you're making adjustments, please consider adjusting the building materials for the Thanatos so that it's not consistently more expensive than the others to build, by a decent margin. |

Syrias Bizniz
Zebra Corp Goonswarm Federation
421
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Posted - 2016.03.31 15:37:25 -
[65] - Quote
Syrias Bizniz wrote:List of bonuses that are more interesting than 2.5% dmg/level:
5% dmg/lvl 7.5(10)% interceptor squadron damage bonus/lvl 5(7.5, 10)% interceptor squadron speed 5(10, 15)% reduced capacitor need for mwd/lvl 5% speed/lvl 10% shield boost amount/lvl 10% reduced capacitor need for capital armor repairers/lvl
If you got ideas, expand it!
-10% mass per level and -5(7.5 or whatever is mathematically necessary) velocity per level // idea: Reduce mass to make them align significantly better, nerf speed in the same turn to reduce the effects it has on the thrust of the 50GN MWD. Results: Fast aligning carriers that get slightly more speed out of their MWDs than the archon/chim.
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Marranar Amatin
Center for Advanced Studies Gallente Federation
34
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Posted - 2016.03.31 16:17:29 -
[66] - Quote
So the fighter damage is still as low as it was before, and there still is this huge imbalance between fighters, meaning firbolgs are the best and everything else is crap if you do not rely on a certain damage type.
Look at Navigation Computer vs Damage Amplfier for example. 30% velocity Bonus and 20.5 % damage increase for the TII variant. And usually you fit more DDA than navs. So why should it be fair if for example Firbolgs do 22% more damage then Einhejri and Einherji are 22% faster? Or that Firbolgs have 16% more damage than Templar, and Templar are 16% faster? Damage is more valueable, you should cut the difference in damage in half.
And as already mentioned in the last thread, fighters do significantly less damage than on tranq. Now carriers lost the support ability and also get a dps nerf? That still doesnt make much sense. |

Malcanis
Vanishing Point. The Initiative.
17570
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Posted - 2016.03.31 16:21:01 -
[67] - Quote
Combat Wombatz wrote:CCP Larrikin wrote:This is correct, you'll need to train Light Fighters to 1 before you can use Light Fighters. So we're going to need to get back to hisec to purchase the book before being able to use the stuff we can already fly? I thought that was something that you guys specifically always tried to avoid? I don't mind the training time too much as long as there's an additional benefit to it, but I do mind two days of jump cloning and the added expense to continue flying something we already use. What about people living in carriers built in W-space, for example? Maybe look into injecting the skill at rank 0 for people who have fighters trained?
You can buy the skills now
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!"
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Lugh Crow-Slave
1750
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Posted - 2016.03.31 16:26:11 -
[68] - Quote
Lexiana Del'Amore wrote:Scotsman Howard wrote:Lexiana Del'Amore wrote:RIP thanny/Nid... no reason to ever fly them once these changes come I assume you are referring to PVP, and in that case, I would agree. However, my initial reaction is that the Nid will be the BEST Carrier to PVE in. Reasoning: You basically have to launch a support squadron since you can only launch two combat squadrons. The webbing bonus on the nig is better than the warp disruption on the Thanny in this respect. It may come down to the fits though. The Nid has the extra mid, so you could fit an extra drone nav comp on it but if you shield tank it, it could mean an extra low compared to an armored Thanny. Time and EFT will tell. yes i was referring towards PvP... not that they got used much before either in all honesty
the nid has become an amazing tackle capital and you wont understand just how valuable that speed bnonuse to fighters is untill you see how limited fighter range really is
also why can you only launch two combat squads all carriers can launch 3
Citadel worm hole tax
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Lugh Crow-Slave
1750
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Posted - 2016.03.31 16:28:40 -
[69] - Quote
Marranar Amatin wrote:So the fighter damage is still as low as it was before, and there still is this huge imbalance between fighters, meaning firbolgs are the best and everything else is crap if you do not rely on a certain damage type.
Look at Navigation Computer vs Damage Amplfier for example. 30% velocity Bonus and 20.5 % damage increase for the TII variant. And usually you fit more DDA than navs. So why should it be fair if for example Firbolgs do 22% more damage then Einhejri and Einherji are 22% faster? Or that Firbolgs have 16% more damage than Templar, and Templar are 16% faster? Damage is more valueable, you should cut the difference in damage in half.
And as already mentioned in the last thread, fighters do significantly less damage than on tranq. Now carriers lost the support ability and also get a dps nerf? That still doesnt make much sense.
dont forget they are also outdone by HAW as well
Citadel worm hole tax
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Creecher Virpio
Alcoholocaust. Test Alliance Please Ignore
5
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Posted - 2016.03.31 16:35:48 -
[70] - Quote
CCP Larrikin wrote:
Archon Amarr Carrier Bonus (per skill level): 5% bonus to Cenobite Neutralization optimal range
Chimera Caldari Carrier Bonus (per skill level): 5% bonus to Scarab Jamming optimal range
[/list]
Thanatos Gallente Carrier Bonus (per skill level): 5% bonus to Siren warp disruption range
Nidhoggur [i]Minmatar Carrier Bonus (per skill level):
5% bonus to Dromi Stasis Webification range
why would you give a bonus to range and not a bonus to strength? unless this takes you out of smartbomb range, which im pretty sure none of these orbit in smart bomb range to begin with, this bonus is worthless?
the only worthwhile one is MAYBE the point range from the thannatos. 25% extra range on jams or webs or neuts really means nothing. a bonus to strength would actually give you a reason to fly these particular support fighters with their racial carrier, as it stands now, this range bonus does nothing to encourage you to use your races support fighter. |
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Quesa
Burning Napalm Northern Coalition.
87
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Posted - 2016.03.31 16:36:02 -
[71] - Quote
Hey Larrikin, love you long time.
I honestly think that carriers and dreads were in a really good place when it came to HP. Offsetting the HP for the inclusion of plates and shield extenders was never really needed. The addition of the plates and extenders would have worked out just fine as you would have to sacrifice one aspect (resistance/attack power) to gain more HP, which seemed like a good trade. With the change you propose, the ship will be less useful (in terms of ability to tank/soak damage) thus less useful as the fleet sizes increase. |

Syrias Bizniz
Zebra Corp Goonswarm Federation
423
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Posted - 2016.03.31 16:38:50 -
[72] - Quote
Lugh Crow-Slave wrote:Lexiana Del'Amore wrote:Scotsman Howard wrote:Lexiana Del'Amore wrote:RIP thanny/Nid... no reason to ever fly them once these changes come I assume you are referring to PVP, and in that case, I would agree. However, my initial reaction is that the Nid will be the BEST Carrier to PVE in. Reasoning: You basically have to launch a support squadron since you can only launch two combat squadrons. The webbing bonus on the nig is better than the warp disruption on the Thanny in this respect. It may come down to the fits though. The Nid has the extra mid, so you could fit an extra drone nav comp on it but if you shield tank it, it could mean an extra low compared to an armored Thanny. Time and EFT will tell. yes i was referring towards PvP... not that they got used much before either in all honesty the nid has become an amazing tackle capital and you wont understand just how valuable that speed bnonuse to fighters is untill you see how limited fighter range really is also why can you only launch two combat squads all carriers can launch 3
I don't think that 3 fighters will withstand a lot of pressure. |

FT Cold
FUITA Dead Terrorists
57
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Posted - 2016.03.31 17:04:35 -
[73] - Quote
Do the skill requirements for various cap modules and fighters on sisi reflect what they're going to be on tranq? |

Lugh Crow-Slave
1750
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Posted - 2016.03.31 17:16:21 -
[74] - Quote
Mimiko Severovski wrote:What was the reasoning for lowering the thanatos dps bonus (from 5 to 2.5%) Why not up the dps to 4% per level same as the resist bonus on archon and chimera, then you wouldnt have to choose between 20% more resists or 150-300 dps more.
Take a second to look at stats past bonuses before giving your 2 cents
The nid and the than have much larger done bays and can each get well over 1mill ehp
These ships are no longer built to contend in capital fights so the extra tank on the archon and chimera don't mean much as they don't need to tank capital dps and you can kill all of their fighters b4 you kill them. That 2.5 damage bonus is also a 2.5speed/tank making your fighters much harder to kill
As it is Archons ate almost useless and chimera ate not much better when it comes to filling the anti sub cap role (Tbh they all suck) but at least the than and nid have a chance to get some semblance of dps
Citadel worm hole tax
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Lugh Crow-Slave
1750
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Posted - 2016.03.31 17:18:23 -
[75] - Quote
Syrias Bizniz wrote:Lugh Crow-Slave wrote:Lexiana Del'Amore wrote:Scotsman Howard wrote:Lexiana Del'Amore wrote:RIP thanny/Nid... no reason to ever fly them once these changes come I assume you are referring to PVP, and in that case, I would agree. However, my initial reaction is that the Nid will be the BEST Carrier to PVE in. Reasoning: You basically have to launch a support squadron since you can only launch two combat squadrons. The webbing bonus on the nig is better than the warp disruption on the Thanny in this respect. It may come down to the fits though. The Nid has the extra mid, so you could fit an extra drone nav comp on it but if you shield tank it, it could mean an extra low compared to an armored Thanny. Time and EFT will tell. yes i was referring towards PvP... not that they got used much before either in all honesty the nid has become an amazing tackle capital and you wont understand just how valuable that speed bnonuse to fighters is untill you see how limited fighter range really is also why can you only launch two combat squads all carriers can launch 3 I don't think that 3 fighters will withstand a lot of pressure. What do you mean
Citadel worm hole tax
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Syrias Bizniz
Zebra Corp Goonswarm Federation
423
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Posted - 2016.03.31 17:22:02 -
[76] - Quote
Lugh Crow-Slave wrote: What do you mean
I mean that i don't think that some small **** with 15k EHP will last long if it's far away from the safety of a hangar. Your tackle squadrons will get shot down in no-time.
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Circumstantial Evidence
269
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Posted - 2016.03.31 17:35:04 -
[77] - Quote
CCP Larrikin wrote:Combat Wombatz wrote:So we're going to need to get back to hisec to purchase the book before being able to use the stuff we can already fly? I thought that was something that you guys specifically always tried to avoid? Yes. The books have been seeded on Sisi for a month now though...so you have plenty of time :) It seems to me much simpler to use the existing Fighters skill for Light Fighters. Support Fighters is a new type deserving of a new skill. Fighter-Bombers will be renamed to Heavy Fighters, cool. I think another precedent for the idea of using as many existing skills that make sense in the new scheme, was the removal of a dedicated FAX skill.
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Lugh Crow-Slave
1750
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Posted - 2016.03.31 17:36:21 -
[78] - Quote
Syrias Bizniz wrote:Lugh Crow-Slave wrote: What do you mean
I mean that i don't think that some small **** with 15k EHP will last long if it's far away from the safety of a hangar. Your tackle squadrons will get shot down in no-time.
O.o go try it the web drones are only out there long enough for the 2km/s nid to get there and swap them out for combat fighters
Citadel worm hole tax
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Lugh Crow-Slave
1750
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Posted - 2016.03.31 17:38:19 -
[79] - Quote
Creecher Virpio wrote:CCP Larrikin wrote:
Archon Amarr Carrier Bonus (per skill level): 5% bonus to Cenobite Neutralization optimal range
Chimera Caldari Carrier Bonus (per skill level): 5% bonus to Scarab Jamming optimal range
[/list]
Thanatos Gallente Carrier Bonus (per skill level): 5% bonus to Siren warp disruption range
Nidhoggur [i]Minmatar Carrier Bonus (per skill level):
5% bonus to Dromi Stasis Webification range
why would you give a bonus to range and not a bonus to strength? unless this takes you out of smartbomb range, which im pretty sure none of these orbit in smart bomb range to begin with, this bonus is worthless? the only worthwhile one is MAYBE the point range from the thannatos. 25% extra range on jams or webs or neuts really means nothing. a bonus to strength would actually give you a reason to fly these particular support fighters with their racial carrier, as it stands now, this range bonus does nothing to encourage you to use your races support fighter.
lol a lot of ppl seem to think the point drones are worth anything
your in a capital your support fleet should have plenty of long points not a single E-war drone is worth the hanger space and giving up 1/3 of your DPS except in a select few cases.
in short all the e-war fighters are about as useful as the e-war drones
Citadel worm hole tax
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Icarus Narcissus
Pathway to the Next
25
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Posted - 2016.03.31 17:43:07 -
[80] - Quote
Lugh Crow-Slave wrote:
lol a lot of ppl seem to think the point drones are worth anything
your in a capital your support fleet should have plenty of long points not a single E-war drone is worth the hanger space and giving up 1/3 of your DPS except in a select few cases.
in short all the e-war fighters are about as useful as the e-war drones
Except you have 2 dedicated DPS fighter tubes and 1 dedicated support fighter tube.
You can't use 3 DPS wings at the same time. |
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Lugh Crow-Slave
1750
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Posted - 2016.03.31 17:48:15 -
[81] - Quote
Icarus Narcissus wrote:Lugh Crow-Slave wrote:
lol a lot of ppl seem to think the point drones are worth anything
your in a capital your support fleet should have plenty of long points not a single E-war drone is worth the hanger space and giving up 1/3 of your DPS except in a select few cases.
in short all the e-war fighters are about as useful as the e-war drones
Except you have 2 dedicated DPS fighter tubes and 1 dedicated support fighter tube. You can't use 3 DPS wings at the same time.
WRONG i dont know why ppl have this idea
you have 3 tubes
you have 3 able to use light fighters
you have one able to use support fighters
you can have 3 combat fighters out OR 2 combat one support
Citadel worm hole tax
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Syrias Bizniz
Zebra Corp Goonswarm Federation
427
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Posted - 2016.03.31 17:50:40 -
[82] - Quote
Icarus Narcissus wrote:Lugh Crow-Slave wrote:
lol a lot of ppl seem to think the point drones are worth anything
your in a capital your support fleet should have plenty of long points not a single E-war drone is worth the hanger space and giving up 1/3 of your DPS except in a select few cases.
in short all the e-war fighters are about as useful as the e-war drones
Except you have 2 dedicated DPS fighter tubes and 1 dedicated support fighter tube. You can't use 3 DPS wings at the same time.
This has been debunked already. You can use 3 DPS Squadrons at the same time.
On the Nid: Yeah, no, you're not going to go 2km/s anymore. The "old", as in: the current, Nidhoggur gets up to 1800m/s hot with HG snakes and double Nano pre links. It's basespeed is getting nerfed significantly, this alone will cut 300m/s. It's mass is getting increased significantly, this will put it down by probably another 100m/s or so. So, with skirmish links, you'll probably go 1700 or so HOT, and we all know how fast heated propmods burn out, especially if you have to cycle it three times in a row just to actually get to topspeed... |

Lugh Crow-Slave
1750
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Posted - 2016.03.31 17:52:53 -
[83] - Quote
Syrias Bizniz wrote:Icarus Narcissus wrote:Lugh Crow-Slave wrote:
lol a lot of ppl seem to think the point drones are worth anything
your in a capital your support fleet should have plenty of long points not a single E-war drone is worth the hanger space and giving up 1/3 of your DPS except in a select few cases.
in short all the e-war fighters are about as useful as the e-war drones
Except you have 2 dedicated DPS fighter tubes and 1 dedicated support fighter tube. You can't use 3 DPS wings at the same time. This has been debunked already. You can use 3 DPS Squadrons at the same time. On the Nid: Yeah, no, you're not going to go 2km/s anymore. The "old", as in: the current, Nidhoggur gets up to 1800m/s hot with HG snakes and double Nano pre links. It's basespeed is getting nerfed significantly, this alone will cut 300m/s. It's mass is getting increased significantly, this will put it down by probably another 100m/s or so. So, with skirmish links, you'll probably go 1700 or so HOT, and we all know how fast heated propmods burn out, especially if you have to cycle it three times in a row just to actually get to topspeed...
this is with no implants or links you can get 2km/s now on sisi
Remember there is now a capital MWD
i have spent the last week trying to see what i can do to break carriers dreads and FAX
EDIT: this is also with no speed mods in the lows
Citadel worm hole tax
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Stein Backstabber
Black Omega Security The OSS
36
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Posted - 2016.03.31 18:01:31 -
[84] - Quote
Lugh Crow-Slave wrote:Mimiko Severovski wrote:What was the reasoning for lowering the thanatos dps bonus (from 5 to 2.5%) Why not up the dps to 4% per level same as the resist bonus on archon and chimera, then you wouldnt have to choose between 20% more resists or 150-300 dps more. Take a second to look at stats past bonuses before giving your 2 cents The nid and the than have much larger done bays and can each get well over 1mill ehp These ships are no longer built to contend in capital fights so the extra tank on the archon and chimera don't mean much as they don't need to tank capital dps and you can kill all of their fighters b4 you kill them. That 2.5 damage bonus is also a 2.5speed/tank making your fighters much harder to kill As it is Archons ate almost useless and chimera ate not much better when it comes to filling the anti sub cap role (Tbh they all suck) but at least the than and nid have a chance to get some semblance of dps
Unless the math I've seen is wrong, the archon will both outdamage AND outtank a thanny/nid.
Ed: Without EFT/fitting window on sisi working, it is hard to confirm. |

Icarus Narcissus
Pathway to the Next
25
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Posted - 2016.03.31 18:02:09 -
[85] - Quote
Syrias Bizniz wrote:
This has been debunked already. You can use 3 DPS Squadrons at the same time.
Good to know thanks. I have had quite a bit of trouble finding time to get on Sisi.
As I think is evident by my earlier post, I believe the current bonuses are not ideal. If anything this makes the case even worse as 10% of thee fighter wings is even more of a discrepancy than 10% of two.
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Lugh Crow-Slave
1750
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Posted - 2016.03.31 18:03:34 -
[86] - Quote
Stein Backstabber wrote:Lugh Crow-Slave wrote:Mimiko Severovski wrote:What was the reasoning for lowering the thanatos dps bonus (from 5 to 2.5%) Why not up the dps to 4% per level same as the resist bonus on archon and chimera, then you wouldnt have to choose between 20% more resists or 150-300 dps more. Take a second to look at stats past bonuses before giving your 2 cents The nid and the than have much larger done bays and can each get well over 1mill ehp These ships are no longer built to contend in capital fights so the extra tank on the archon and chimera don't mean much as they don't need to tank capital dps and you can kill all of their fighters b4 you kill them. That 2.5 damage bonus is also a 2.5speed/tank making your fighters much harder to kill As it is Archons ate almost useless and chimera ate not much better when it comes to filling the anti sub cap role (Tbh they all suck) but at least the than and nid have a chance to get some semblance of dps Unless the math I've seen is wrong, the archon will both outdamage AND outtank a thanny/nid.
how the than and nid don't need to use their lows for tank as they both get a strong shield tank
even if you do armor tank the thanny rather than shield you now have a much faster more cap stable and longer range fighter platform than the archon
Citadel worm hole tax
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Primary This Rifter
4S Corporation Goonswarm Federation
1160
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Posted - 2016.03.31 18:54:39 -
[87] - Quote
I like the fact that you're taking away literally every reason there is to fly a carrier for those that can afford supercarriers.
There's nothing distinctive or better about carriers in this patch except that they're somewhat cheaper and proportionally crappier and oh here's a bonus to ewar effects on fighters that will get within range anyway and make the bonus pointless. |

Lugh Crow-Slave
1750
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Posted - 2016.03.31 18:57:51 -
[88] - Quote
Primary This Rifter wrote:I like the fact that you're taking away literally every reason there is to fly a carrier for those that can afford supercarriers.
There's nothing distinctive or better about carriers in this patch except that they're somewhat cheaper and proportionally crappier and oh here's a bonus to ewar effects on fighters that will get within range anyway and make the bonus pointless.
lol have you seen that dreads work even better with HAW and require months less in training time
Citadel worm hole tax
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CCP Larrikin
C C P C C P Alliance
424

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Posted - 2016.03.31 19:32:36 -
[89] - Quote
Hey Mates,
We've tweaked the bonuses & stats a little. We've upped the damage bonus of the Thanatos and Nidhoggur up to 5% per level, and brought the amount of shield/armor a little closer together between the Archon/Thanatos & Chimera/Nidhoggur.
Let us know what you think :)
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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SWJesus
Paradox Collective Project.Mayhem.
3
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Posted - 2016.03.31 19:34:40 -
[90] - Quote
Syrias Bizniz wrote:Dear CCP Larrikin,
.. The Archon can get the Thanny's tank using only 5 slots, if the Thanny uses all 6. This leaves the Archon with either 2 DDAs, which will be significantly stronger than the measly 12.5% the Thanny gets as skillbonus, or it simply fits more tank. A lot more.
THIS, the resi bonuses are plain out ********.. They dont scale at all with the dmg boni of the other races, also specially considering that Chim/arch have mroe slots for theyr racial tank to start with..
how can ccp not do simple math and overpower two races ??
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