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Thread Statistics | Show CCP posts - 14 post(s) |
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CCP Larrikin
C C P C C P Alliance
419
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Posted - 2016.03.31 10:54:55 -
[1] - Quote
Hi M8s,
We're making huge changes to capitals with the Citadels expansion. Most of these changes are on Sisi now and we'd love you to get on there and help us with testing!
Notes:
- All combat capitals have reduced base Shields/Armor/Hull. There are now capital armor plates and capital shield extenders that you should use to increase the buffer of your capital ship.
- Carriers can no longer fit a Triage module. Carriers with a triage module fitted during the deployment of the Citadels expansion will be converted into Force Auxiliaries.
- Carriers no longer have a drone bay, instead they have a fighter bay and use the new fighter mechanics.
- There is a new module called a Networked Sensor Array. This increases the Sensor Strength, Targeting Range, and Scan Resolution at the expense of disabling the use of any offensive EWar (Warp Scramblers/Disruptors, Target Painters, ECM, Stasis effects, Sensor Dampeners, etc).
- Drone Control Units have been converted to Fighter Support Units. These now give a general buff to fighter damage and survivability.
- All other drone modules (excluding Drone Link Augmentors) also provide bonuses to Fighter squadrons (check show info on those modules for details)
- Advanced Drone Interfacing has been renamed to Fighter Hangar Management and now provides a bonus to the size of your fighter hanger.
- Generic drone skills (Drone Durability, Drone Navigation, etc) also provide bonuses to fighters (check show info on those skills for details).
- The Fighter Bomber skill has been converted to 'Heavy Fighters', and now gives a 5% damage bonus to heavy fighters per level.
- A new skill is being introduced called 'Light Fighters', this provides a 5% velocity bonus per level and is required for the operation of light fighters.
- A new skill is being introduced called 'Support Fighters', this provides a 5% hitpoint bonus per level and is required for the operation of support fighters.
- The fighters skill now provides a 5% damage bonus per level and is required for the operation of all fighters.
All of these changes are on Sisi, and we'd appreciate you jumping on and helping to test them!
The current stats we're looking at for carriers is as follows:
Archon Amarr Carrier Bonus (per skill level):
- 4% bonus to armor resistances
- 5% bonus to Cenobite Neutralization optimal range
- 1% bonus to Armored Warfare and Information Warfare Links effectiveness
Role Bonus:
- Can fit Networked Sensor Array
- Can use 3 Warfare Link modules simultaneously
- Can launch Light and Support Fighters
- Can lock at extended ranges
Stats (before skills):
- Slot layout: 5H, 4M, 7L;
- Fittings: 775,000 PWG, 625 CPU
- Defense (shields / armor / hull) : 48600 / 76400 / 76300
- Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
- Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
- Capacitor (amount / recharge / cap per second) : 58000 / 4450s / 13.03
- Mobility (max velocity / agility / mass / align time): 80 / 0.04 / 1,250,000,000 / 69.31s
- Fighter Hanger (bay / launch tubes / light / support / heavy): 60,000, 3, 3, 1, 0 (New!)
- Fleet Hanger (bay): 10,000
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 3,950km / 70 / 14
- Sensor strength: 72
- Signature radius: 9920
Chimera Caldari Carrier Bonus (per skill level):
- 4% bonus to shield resistances
- 5% bonus to Scarab Jamming optimal range
- 1% bonus to Siege Warfare and Information Warfare Links effectiveness
Role Bonus:
- Can fit Networked Sensor Array
- Can use 3 Warfare Link modules simultaneously
- Can launch Light and Support Fighters
- Can lock at extended ranges
Stats (before skills):
- Slot layout: 5H, 7M, 4L;
- Fittings: 450,000 PWG, 825 CPU
- Defense (shields / armor / hull) : 69500 / 55500 / 69400
- Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
- Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
- Capacitor (amount / recharge / cap per second) : 50000 / 3840s / 13.02
- Mobility (max velocity / agility / mass / align time): 75 / 0.043 / 1,220,000,000 / 72.73s
- Fighter Hanger (bay / launch tubes / light / support / heavy): 55,000, 3, 3, 1, 0 (New!)
- Fleet Hanger (bay): 10,000
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 4,620km / 60 / 14
- Sensor strength: 80
- Signature radius: 10065
Thanatos Gallente Carrier Bonus (per skill level):
- 2.5% bonus to Fighter damage and hitpoints
- 5% bonus to Siren warp disruption range
- 1% bonus to Armored Warfare and Skirmish Warfare Links effectiveness
Role Bonus:
- Can fit Networked Sensor Array
- Can use 3 Warfare Link modules simultaneously
- Can launch Light and Support Fighters
- Can lock at extended ranges
Stats (before skills):
- Slot layout: 5H, 5M, 6L;
- Fittings: 700,000 PWG, 725 CPU
- Defense (shields / armor / hull) : 55500 / 69500 / 83500
- Base shield resistances (EM/Therm/Kin/Exp): 0 / 20 / 40 / 50
- Base armor resistances (EM/Therm/Kin/Exp): 50 / 35 / 25 / 20
- Capacitor (amount / recharge / cap per second) : 55000 / 4200s / 13.09
- Mobility (max velocity / agility / mass / align time): 80 / 0.04 / 1,190,000,000 / 65.99s
- Fighter Hanger (bay / launch tubes / light / support / heavy): 70,000, 3, 3, 1, 0 (New!)
- Fleet Hanger (bay): 10,000
- Targeting (max targeting range / Scan Resolution / Max Locked targets): 3,670km / 65 / 14
- Sensor strength: 76
- Signature radius: 9960
Nidhoggur Minmatar Carrier Bonus (per skill level):
- 2.5% bonus to Fighter damage and velocity
- 5% bonus to Dromi Stasis Webification range
- 1% bonus to Siege Warfare and Skirmish Warfare Links effectiveness
Role Bonus:
- Can fit Networked Sensor Array
- Can use 3 Warfare Link modules simultaneously
- Can launch Light and Support Fighters
- Can lock at extended ranges
Stats (before skills):
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CCP Larrikin
C C P C C P Alliance
419
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Posted - 2016.03.31 11:28:03 -
[2] - Quote
Q&A
Q) Do the EHP changes to capitals include Freighters & Jump Freighters? A) Nope :)
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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Bluemelon
ElitistOps Pandemic Legion
104
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Posted - 2016.03.31 11:32:53 -
[3] - Quote
ok
For all your 3rd party needs join my ingame channel Blue's 3rd Party!
https://forums.eveonline.com/default.aspx?g=posts&t=365230&find=unread
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Boson Dubstep
Dixon Cox Butte Preservation Society Psychotic Tendencies.
10
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Posted - 2016.03.31 11:33:38 -
[4] - Quote
Have you considered reducing the price of supers as a component of these changes? |
Airi Cho
Dark-Rising
142
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Posted - 2016.03.31 11:35:31 -
[5] - Quote
shouldnt the info bonus be on the thanatos? |
Mimiko Severovski
Zero Fun Allowed
36
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Posted - 2016.03.31 11:49:51 -
[6] - Quote
How do you justify the 10% damage bonus on nid and thanny, compared to the 20% resist bonus on archon and chimera ? Especially with the ehp nerf the carriers are getting. How do you see anyone serious using 'dps carriers' instead of the tanky ones for any sort of fleet combat? |
Francisco Vazquez Garcia
Aliastra Gallente Federation
1
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Posted - 2016.03.31 11:51:27 -
[7] - Quote
Why are all resistance profiles the same? |
Morrigan LeSante
Black Omega Security The OSS
1343
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Posted - 2016.03.31 11:59:46 -
[8] - Quote
As other pointed out (a lot) there is going to be zero point to the non-resist bonused carriers outside of PvE. The support fighter bonuses are distinctly "meh" as well, doubly so when one considers these things can only launch one wing of them at a time.
Also for more meaningful feedback, you still need to post the finalised fighter numbers, their skill requirements, build cost, and volume. |
Grookshank
Jump Drive Appreciation Society
77
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Posted - 2016.03.31 12:00:08 -
[9] - Quote
Can we expect that the SP for the skill "Armor Resistance Phasing" will be carried over to the new "Resistance Phasing" skill, that is currently on SISI?
Are the skill requirements for the modules on SISI those that will be in the release? |
CynoNet Two
GoonWaffe Goonswarm Federation
710
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Posted - 2016.03.31 12:02:27 -
[10] - Quote
Francisco Vazquez Garcia wrote:Why are all resistance profiles the same?
Standard T1 ship resist profile |
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Morrigan LeSante
Black Omega Security The OSS
1343
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Posted - 2016.03.31 12:07:06 -
[11] - Quote
SMA sizes missing from OP |
Rob Kaichin
Empire Assault Corp Dead Terrorists
139
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Posted - 2016.03.31 12:07:50 -
[12] - Quote
T1 resist profiles have racial elements. They're not all the same.
See: Augoror (50/35/25/20) vs Thorax (50/35/35/10) |
Rob Kaichin
Empire Assault Corp Dead Terrorists
139
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Posted - 2016.03.31 12:11:02 -
[13] - Quote
@CCP Larrikin, any chance of seeing a fit with these stats?
**AND**
When is the 'Homeworld' interface going to be ready to use? That's going to be one of the deciding factors of how these'll play. If it's introduced already and I haven't figured out how to trigger it, could you make a video? <3 |
H3llHound
Hogyoku Goonswarm Federation
87
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Posted - 2016.03.31 12:12:10 -
[14] - Quote
Morrigan LeSante wrote:SMA sizes missing from OP
They are unchanged at 1M m3 |
Rob Kaichin
Empire Assault Corp Dead Terrorists
139
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Posted - 2016.03.31 12:14:35 -
[15] - Quote
And right now SiSi isn't working :(.
Edit: I take it back, was just a bug with the interface. |
Anthar Thebess
1479
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Posted - 2016.03.31 12:19:34 -
[16] - Quote
Mimiko Severovski wrote:What was the reasoning for lowering the thanatos dps bonus (from 5 to 2.5%) Why not up the dps to 4% per level same as the resist bonus on archon and chimera, then you wouldnt have to choose between 20% more resists or 150-300 dps more. This. Huge ehp bonus for chimera and archon. Much smalled dps bonus on thanny. Why do you choose to use thanny if you can do more damage in archon by surviving much longer.
Simple test: Put against each other thanny and archon fitted in the same way, both pilot have same skills. Check what carrier will win. Hint: Archon
The bigger number of carriers, the bigger advantage of huge EHP buff against minor DPS increase.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Rob Kaichin
Empire Assault Corp Dead Terrorists
139
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Posted - 2016.03.31 12:24:23 -
[17] - Quote
@Anthar,
The velocity bonus means those fighters will fly faster and thus apply DPS more quickly. *AND* it means you will be able to defang and enemy carrier quickly too. |
Morrigan LeSante
Black Omega Security The OSS
1343
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Posted - 2016.03.31 12:32:31 -
[18] - Quote
Rob Kaichin wrote:@Anthar,
The velocity bonus means those fighters will fly slightly less hilariously slowly and might even catch a battlecruiser without resorting to a cooldown
You made a typo, I fixed it. |
DaeHan Minhyok
Reaper's Angels
50
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Posted - 2016.03.31 12:34:51 -
[19] - Quote
Is there info somewhere on what will be happening with the new fighter skills and SP already in fighters/fighter bombers?
The OP makes it seem like those w/ fighters V atm will need to train light fighters before they can use any fighters with a carrier?
i.e. "Can launch light and support fighters"
Thx |
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CCP Larrikin
C C P C C P Alliance
421
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Posted - 2016.03.31 12:37:36 -
[20] - Quote
Francisco Vazquez Garcia wrote:Why are all resistance profiles the same? Fixed :)
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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CCP Larrikin
C C P C C P Alliance
421
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Posted - 2016.03.31 12:43:55 -
[21] - Quote
Rob Kaichin wrote:@CCP Larrikin, any chance of seeing a fit with these stats? Your best bet is to jump on to Sisi :)
Rob Kaichin wrote:When is the 'Homeworld' interface going to be ready to use? That's going to be one of the deciding factors of how these'll play. If it's introduced already and I haven't figured out how to trigger it, could you make a video? <3 Its on Sisi now :) We're going to do a Flight Acadamy video for it soon. For now, the simple instructions are >
- Launch a fighter squadron
- Select a fighter squadron on the fighter UI (if you don't see it look for the little triangular button bottom left of your modules).
- Hit M
DaeHan Minhyok wrote:Is there info somewhere on what will be happening with the new fighter skills and SP already in fighters/fighter bombers?
The OP makes it seem like those w/ fighters V atm will need to train light fighters before they can use any fighters with a carrier?
i.e. "Can launch light and support fighters"
Thx
This is correct, you'll need to train Light Fighters to 1 before you can use Light Fighters.
Game Designer | Team Five-0 | https://twitter.com/CCP_Larrikin
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Irregessa
Obfuscation and Reflections
134
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Posted - 2016.03.31 12:44:27 -
[22] - Quote
Why max locked targets of 14? The most targets a pilot can do is 12 with Advanced Target Management 5. The modules that increase max targets are to increase the electronics of the ship, not the pilot skill. |
Syrias Bizniz
Zebra Corp Goonswarm Federation
420
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Posted - 2016.03.31 12:45:08 -
[23] - Quote
Dear CCP Larrikin,
Congrats, the Archon is now the only Armor Carrier. For shield carriers, it is now: Chim >>> Nid > Thanatos. At least for PvP. Why? The Archon can get the Thanny's tank using only 5 slots, if the Thanny uses all 6. This leaves the Archon with either 2 DDAs, which will be significantly stronger than the measly 12.5% the Thanny gets as skillbonus, or it simply fits more tank. A lot more. |
Vulfen
Snuff Box Snuffed Out
186
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Posted - 2016.03.31 12:46:43 -
[24] - Quote
Can you confirm do DDAs stack with the Fighter Support Units?
Also what's with these huge figures of sig radius? Cutting their EHP but boosting it by about 300%
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Lexiana Del'Amore
Nouvelle Rouvenor Spaceship Bebop
184
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Posted - 2016.03.31 12:47:54 -
[25] - Quote
RIP thanny/Nid... no reason to ever fly them once these changes come |
Syrias Bizniz
Zebra Corp Goonswarm Federation
420
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Posted - 2016.03.31 12:50:55 -
[26] - Quote
Proposal: Change Nid/Than bonus to a significant damage and/or hp bonus of Interceptor Fighter Squads. Gives them the niche of anti fighter platforms. And give them.equal slots as their tanky counterparts please! |
Combat Wombatz
Bearded BattleBears I N F A M O U S
24
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Posted - 2016.03.31 12:54:15 -
[27] - Quote
CCP Larrikin wrote:This is correct, you'll need to train Light Fighters to 1 before you can use Light Fighters.
So we're going to need to get back to hisec to purchase the book before being able to use the stuff we can already fly? I thought that was something that you guys specifically always tried to avoid?
I don't mind the training time too much as long as there's an additional benefit to it, but I do mind two days of jump cloning and the added expense to continue flying something we already use.
What about people living in carriers built in W-space, for example?
Maybe look into injecting the skill at rank 0 for people who have fighters trained? |
Morrigan LeSante
Black Omega Security The OSS
1343
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Posted - 2016.03.31 12:59:00 -
[28] - Quote
@Syrias Bizniz: I agree.
There was a nice idea floated before I liked around the idea of accepting that the fleet carriers are archon/chimmy and that it would be essentially impossible to try and shoehorn the nig/thanny into that role. So instead make them bonused in such a way as they are viable skirmishers.
For example bonuses to astronautic rigging, agility and so forth. Try to land the balance somewhere around the point people would want to run around in these for fun. It would add more content opportunities, give them a genuinely unique role and allow a lot of interesting possibilities to open up.
Sure the arguement can be made that no-one wants to roam in even battleships, but then....carriers are much more weight on the field than that, plus *cool factor*.
Also the fringe benefit of these would be nicer as suitcases as gating them would be much less painful.
Alas though, they stuck with the dumpster for these two hulls |
DaeHan Minhyok
Reaper's Angels
50
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Posted - 2016.03.31 12:59:57 -
[29] - Quote
DaeHan Minhyok wrote:Is there info somewhere on what will be happening with the new fighter skills and SP already in fighters/fighter bombers?
The OP makes it seem like those w/ fighters V atm will need to train light fighters before they can use any fighters with a carrier?
i.e. "Can launch light and support fighters"
Thx
This is correct, you'll need to train Light Fighters to 1 before you can use Light Fighters.[/quote]
Can the 4 carriers only use light/support fighters? If so, would this not be an issue of "I could use X before the release, but not after"?
I've missed a lot of the carrier discussion up to this point, so if this information is somewhere else, my apologies.
And Thanks again |
Irregessa
Obfuscation and Reflections
134
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Posted - 2016.03.31 13:01:28 -
[30] - Quote
Combat Wombatz wrote:CCP Larrikin wrote:This is correct, you'll need to train Light Fighters to 1 before you can use Light Fighters. So we're going to need to get back to hisec to purchase the book before being able to use the stuff we can already fly? I thought that was something that you guys specifically always tried to avoid? I don't mind the training time too much as long as there's an additional benefit to it, but I do mind two days of jump cloning and the added expense to continue flying something we already use. What about people living in carriers built in W-space, for example? Maybe look into injecting the skill at rank 0 for people who have fighters trained?
The books have been available on TQ since the beginning of the month. Why haven't you been training it already?
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