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Thread Statistics | Show CCP posts - 14 post(s) |

Nevyn Auscent
Broke Sauce
3194
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Posted - 2016.04.21 11:14:05 -
[481] - Quote
Lugh Crow-Slave wrote: fighter speed is also bad even when they reach their target there are a lot of cruisers and most frigs that out run the fighters once their MWD hits cool down
Yea, but that's not a bad thing if that's by design that carriers have trouble engaging frigs & fast cruisers. If they needed a warpable BM that'd be even more balanced, I was just thinking warp to target like a super MJD warp really. No friendly needed. |

Lugh Crow-Slave
2257
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Posted - 2016.04.21 11:23:11 -
[482] - Quote
Nevyn Auscent wrote:Lugh Crow-Slave wrote: fighter speed is also bad even when they reach their target there are a lot of cruisers and most frigs that out run the fighters once their MWD hits cool down
Yea, but that's not a bad thing if that's by design that carriers have trouble engaging frigs & fast cruisers. If they needed a warpable BM that'd be even more balanced, I was just thinking warp to target like a super MJD warp really. No friendly needed.
problem if that is by design is that HAW are better against everything bigger than cruisers and are just about as good against cruisers
Citadel worm hole tax
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Nevyn Auscent
Broke Sauce
3194
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Posted - 2016.04.21 11:28:50 -
[483] - Quote
Lugh Crow-Slave wrote: problem if that is by design is that HAW are better against everything bigger than cruisers and are just about as good against cruisers
If the carriers can project from a far safer range, that's not so much an issue though. It's really only an issue when carriers have such a short effective range because of the fighter travel time. |

Lugh Crow-Slave
2258
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Posted - 2016.04.21 11:36:51 -
[484] - Quote
Nevyn Auscent wrote:Lugh Crow-Slave wrote: problem if that is by design is that HAW are better against everything bigger than cruisers and are just about as good against cruisers
If the carriers can project from a far safer range, that's not so much an issue though. It's really only an issue when carriers have such a short effective range because of the fighter travel time.
aye for the most part i have given suggestions to help in one area or another never intended for all of them to be used lol so yes if they could warp it would be fine. it was more of an as is it's an issue
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Lugh Crow-Slave
2258
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Posted - 2016.04.21 11:51:56 -
[485] - Quote
it would also be nice if when you warped (and your fighters are on return and orbit) they warped along side your carrier this would add greatly to the feel of being a carrier pilot and i can't see how it has a negative impact
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Nevyn Auscent
Broke Sauce
3194
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Posted - 2016.04.21 11:55:25 -
[486] - Quote
Lugh Crow-Slave wrote:it would also be nice if when you warped (and your fighters are on return and orbit) they warped along side your carrier this would add greatly to the feel of being a carrier pilot and i can't see how it has a negative impact Server calculations, bumps. Otherwise as a cosmetic would be nice, but I can see negatives on that. |

Lugh Crow-Slave
2258
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Posted - 2016.04.21 12:02:39 -
[487] - Quote
Nevyn Auscent wrote:, bumps
on this... fighters should not bump this causes so many issues when trying to dock your fighters
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Crazy KSK
Tsunami Cartel
109
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Posted - 2016.04.21 23:21:07 -
[488] - Quote
the thanatos has a significantly weaker tank compared to all other carriers and does not get compensated adequately for it does have a larger fighter bay but I don't think that is enough increase its base armor hp and consider changing its fighter hp bonus to damage
also consider increasing the nidhoggurs fighter speed bonus to 5% to set it further appart since it also has more then a million ehp less tank then the chimera does
support fighters are only a t1&t2 mod with very large range and not worth using(except for siren) over a fighter that does damage the carrier bonuses towards them also seem just useless and should be changed to strength bonuses
PS: where is the FAX thread?
Quote CCP Fozzie:
... The days of balance and forget are over.
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Lugh Crow-Slave
2262
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Posted - 2016.04.21 23:35:56 -
[489] - Quote
Crazy KSK wrote:the thanatos has a significantly weaker tank compared to all other carriers and does not get compensated adequately for it does have a larger fighter bay but I don't think that is enough increase its base armor hp and consider changing its fighter hp bonus to damage
also consider increasing the nidhoggurs fighter speed bonus to 5% to set it further appart since it also has more then a million ehp less tank then the chimera does
support fighters are only a t1&t2 mod with very large range and not worth using(except for siren) over a fighter that does damage the carrier bonuses towards them also seem just useless and should be changed to strength bonuses
PS: where is the FAX thread?
why would you ever use the siren? you should have tackle in your fleet
the than has plenty of tank (a little over 2M shield tank) and the fighter bay is a huge difference with the chimera you will see it run out of fighters long b4 it dies.
the nids speed bonus is also plenty and is probably the strongest bonus any of the carriers gets.
but none of this matters if carriers never get used
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Gary Webb
The Walking Deads Limited Expectations
9
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Posted - 2016.04.22 00:34:54 -
[490] - Quote
I take it CCP still hasnt commented on the price of fighters as we still cant rep them?? i looked through this thread but couldnt find any response from Larrakin. Have I missed it or has it not happened? |
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Miss 'Assassination' Cayman
CK-0FF Violence of Action.
108
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Posted - 2016.04.22 00:48:08 -
[491] - Quote
Gary Webb wrote:I take it CCP still hasnt commented on the price of fighters as we still cant rep them?? i looked through this thread but couldnt find any response from Larrakin. Have I missed it or has it not happened? They'll cost 1/6 what they do now for light fighters and 1/4 for heavies. When the patch hits all existing fighters and production jobs will turn into 6 or 4. Just don't try to buy fighters on patch day because it will probably cancel all sell orders and jack up the price for a while before people relist them. |

Lugh Crow-Slave
2263
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Posted - 2016.04.22 01:09:02 -
[492] - Quote
Miss 'Assassination' Cayman wrote:Gary Webb wrote:I take it CCP still hasnt commented on the price of fighters as we still cant rep them?? i looked through this thread but couldnt find any response from Larrakin. Have I missed it or has it not happened? They'll cost 1/6 what they do now for light fighters and 1/4 for heavies. When the patch hits all existing fighters and production jobs will turn into 6 or 4. Just don't try to buy fighters on patch day because it will probably cancel all sell orders and jack up the price for a while before people relist them.
and they are still way to expensive considering dreads and FAX will cost just as much as a carrier hull
Citadel worm hole tax
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Sgt Ocker
Kenshin. DARKNESS.
919
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Posted - 2016.04.22 07:53:38 -
[493] - Quote
Oxide Ammar wrote:I don't know if this got brought up early but it looks like they are reducing base material needed for all caps, So if carriers look like sub-bar state right now against sub-caps they might introduce Tech II carriers to overcome its downsides ? I don't know... Funny, if this is true, a carrier will cost MORE to build than it now does. Adding roughly 600 mil to the build cost of a carrier.
Dreads needed to come down in price with the EHP nerfs and the disposable nature of HAW fit Dreads. Carriers with their lack of any useful role, very limited DPS application and reliance on FAX's, need to cost a little less than what they do now, not 50% more.
Faxes, CCP is digging deep here for ways to remove isk from the game - They will not be worth the same as a Dread, and should possibly be half the price of a carrier - They are by design, DISPOSABLE, they will be the primary target in any engagement (as any logi is) and if they cost as much as a dread to build, then twice as much to fit out - Only the largest richest groups will ever use them, ensuring their continued domination in capital warfare. (why is it CCP has seen over the last so many years how bad large ever growing groups are to the game, yet design things so it requires large groups to use them efficiently)
I won't pay 1.5 bil for a fax but will certainly be getting all my carriers transformed on patch day - That is just too much profit to not take advantage of it. 1.5 to build should see sale price of around 1.7, 1.8 (with cheap T1 rigs) - Yeah I'll take that and just keep my now more affordable Dreads.
Carriers won't have a role after Fanfest - No point designing a T2 version of an all but useless class of ship, unless it has abilities around 200% better than the T1 version (or the abilities of a Super).. Fax's, will only ever be fielded with Super and Titans, Dreads don't need them and carriers will see little use.
Balance Fax's so you can fit them out to survive more than 5 minutes and be useful in a fleet - A Fax should be able to use 5 Remote reps AND have a useful local tank while still being able to maintain cap.
Best fit I've been able to come up with so far for a Ninazu; 3 Energized Adaptive Nano's, 1 Explosive, 1 DCU, 1 Concord Armor Repairer - 79, 73, 73, 75 resists 1 T2 Capital Cap battery, 2 T2 Cap boosters, T2 AB, sebo (last 2 because there really isn't anything else to put there.) 3 Capital Enduring Remote Reps, T2 Triage, 2 empty highslots 2 T1 Capital Trimark's, T2 Capital ACR
3 remote reps running in triage - Cap is dry in 1 minute 49 seconds - Without cap boosters. The new triage rep bonus is to cycle time, so really chews cap up. With cap boosters I was at 50% cap (and still dropping) at half triage cycle, so around 5 mins cap with 2 capital cap boosters and 3 remote reps cycling.
Not sure how that is intended to turn out (from a development side) but having limited use, limited life span Capital Logistics - Can't be good for the game.
Fax's won't be able to tank more than 2 maybe 3 dreads, without compromising their Logistics ability to the point they may as well not be on the field.
Whoever thought up the 70% reduction to cycle time for remote armor reps - 1; has never flown logi so doesn't know any better, 2; has followed CCP's plan to make capital ships disposable. I'd like to think it is 1 but know I'm wrong - This is a deliberate nerf to capital logistics. Of course they have to realize, the outcome will be, they don't get used, which simply means every capital fight will be one blob of dreads vs another.
It really is a shame devs put up these feedback threads, then totally ignore them by not keeping them up to date.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Aeon Veritas
Easily.Offended The Bastion
26
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Posted - 2016.04.22 10:47:45 -
[494] - Quote
Lugh Crow-Slave wrote:why would you ever use the siren? you should have tackle in your fleet This is so much right. It would be more usefully if the Siren would be a sensor dampener. |

Miss 'Assassination' Cayman
CK-0FF Violence of Action.
109
|
Posted - 2016.04.22 11:49:55 -
[495] - Quote
Aeon Veritas wrote:Lugh Crow-Slave wrote:why would you ever use the siren? you should have tackle in your fleet This is so much right. It would be more usefully if the Siren would be a sensor dampener. But again, who would give up 1/3 of their DPS for damps? I could see it happening for a point in a few situations, but really the only support fighters that are likely to be worth the space are the neut ones, and just barely. |

Lugh Crow-Slave
2264
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Posted - 2016.04.22 11:51:50 -
[496] - Quote
i would settle for 4% to the links and just turn them into command vessels
Citadel worm hole tax
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Sgt Ocker
Kenshin. DARKNESS.
920
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Posted - 2016.04.22 13:12:11 -
[497] - Quote
Miss 'Assassination' Cayman wrote:Gary Webb wrote:I take it CCP still hasnt commented on the price of fighters as we still cant rep them?? i looked through this thread but couldnt find any response from Larrakin. Have I missed it or has it not happened? They'll cost 1/6 what they do now for light fighters and 1/4 for heavies. When the patch hits all existing fighters and production jobs will turn into 6 or 4. Just don't try to buy fighters on patch day because it will probably cancel all sell orders and jack up the price for a while before people relist them. So each of my 20 mil isk fighters is going to be transformed into 6 worthless T1 light fighters?
One current Firbolg equals six light T1 Firbolg fighters. (I presume; can't see Devs turning them into something useful) That works out at around 3.5 mil per T1 light fighter - So around 7 to 10 mil per T2 light fighter or between 56 to 90 mil isk per squad for disposable, un-repairable light fighters. These may or may not be useful, depending on whether Fax's get sorted out or not and if players are willing to pay 50% more for a very limited use carrier. Including the already known drawbacks with carriers + light fighters - Long reload (refueling time), limited damage application, easily destroyed and now cost of light fighters.
Risk (isk outlay) vs Reward (ability and usefulness) - Carriers fall a long way short on any potential reward.
T1 light fighters should cost no more than T2 sentry drones with T2 being double that, so under 3 mil for T2 Light Fighters or 27 mil per squad - Times that by 3 it is still a considerable isk outlay for something that is likely to be single use.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

Sgt Ocker
Kenshin. DARKNESS.
920
|
Posted - 2016.04.22 13:14:41 -
[498] - Quote
Aeon Veritas wrote:Lugh Crow-Slave wrote:why would you ever use the siren? you should have tackle in your fleet This is so much right. It would be more usefully if the Siren would be a sensor dampener. A Celestis would do a much better job, survive longer and not require a carrier losing 1/3rd of its dps.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

Miss 'Assassination' Cayman
CK-0FF Violence of Action.
109
|
Posted - 2016.04.22 13:17:06 -
[499] - Quote
Sgt Ocker wrote:Miss 'Assassination' Cayman wrote:Gary Webb wrote:I take it CCP still hasnt commented on the price of fighters as we still cant rep them?? i looked through this thread but couldnt find any response from Larrakin. Have I missed it or has it not happened? They'll cost 1/6 what they do now for light fighters and 1/4 for heavies. When the patch hits all existing fighters and production jobs will turn into 6 or 4. Just don't try to buy fighters on patch day because it will probably cancel all sell orders and jack up the price for a while before people relist them. So each of my 20 mil isk fighters is going to be transformed into 6 worthless T1 light fighters? One current Firbolg equals six light T1 Firbolg fighters. (I presume; can't see Devs turning them into something useful) That works out at around 3.5 mil per T1 light fighter - So around 7 to 10 mil per T2 light fighter or between 56 to 90 mil isk per squad for disposable, un-repairable light fighters. These may or may not be useful, depending on whether Fax's get sorted out or not and if players are willing to pay 50% more for a very limited use carrier. Including the already known drawbacks with carriers + light fighters - Long reload (refueling time), limited damage application, easily destroyed and now cost of light fighters. Risk (isk outlay) vs Reward (ability and usefulness) - Carriers fall a long way short on any potential reward. T1 light fighters should cost no more than T2 sentry drones with T2 being double that, so under 3 mil for T2 Light Fighters or 27 mil per squad - Times that by 3 it is still a considerable isk outlay for something that is likely to be single use. Agreed. I know they wanted us to use them more like ammo, but not even titans pay nearly that much for ammo unless they use doomsdays quite a bit.
I think you're a little off on the price increase for hulls though. I haven't done the math for all races, but a Thanatos would only cost about 8% more, so probably more like 20% for the others. |

Lugh Crow-Slave
2264
|
Posted - 2016.04.22 13:25:26 -
[500] - Quote
Miss 'Assassination' Cayman wrote:Sgt Ocker wrote:Miss 'Assassination' Cayman wrote:Gary Webb wrote:I take it CCP still hasnt commented on the price of fighters as we still cant rep them?? i looked through this thread but couldnt find any response from Larrakin. Have I missed it or has it not happened? They'll cost 1/6 what they do now for light fighters and 1/4 for heavies. When the patch hits all existing fighters and production jobs will turn into 6 or 4. Just don't try to buy fighters on patch day because it will probably cancel all sell orders and jack up the price for a while before people relist them. So each of my 20 mil isk fighters is going to be transformed into 6 worthless T1 light fighters? One current Firbolg equals six light T1 Firbolg fighters. (I presume; can't see Devs turning them into something useful) That works out at around 3.5 mil per T1 light fighter - So around 7 to 10 mil per T2 light fighter or between 56 to 90 mil isk per squad for disposable, un-repairable light fighters. These may or may not be useful, depending on whether Fax's get sorted out or not and if players are willing to pay 50% more for a very limited use carrier. Including the already known drawbacks with carriers + light fighters - Long reload (refueling time), limited damage application, easily destroyed and now cost of light fighters. Risk (isk outlay) vs Reward (ability and usefulness) - Carriers fall a long way short on any potential reward. T1 light fighters should cost no more than T2 sentry drones with T2 being double that, so under 3 mil for T2 Light Fighters or 27 mil per squad - Times that by 3 it is still a considerable isk outlay for something that is likely to be single use. Agreed. I know they wanted us to use them more like ammo, but not even titans pay nearly that much for ammo unless they use doomsdays quite a bit. I think you're a little off on the price increase for hulls though. I haven't done the math for all races, but a Thanatos would only cost about 8% more, so probably more like 20% for the others.
Dragonfly I Dragonfly II
remember you need to add the cost of the t1 to the t2 cost to get the full t2 cost
these are also ME0
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Aeon Veritas
Easily.Offended The Bastion
26
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Posted - 2016.04.22 13:51:23 -
[501] - Quote
Sgt Ocker wrote:Aeon Veritas wrote:Lugh Crow-Slave wrote:why would you ever use the siren? you should have tackle in your fleet This is so much right. It would be more usefully if the Siren would be a sensor dampener. A Celestis would do a much better job, survive longer and not require a carrier losing 1/3rd of its dps. If you want to go that way... There are many ships who are more suitable for tackle purposes...
Sgt Ocker wrote:... , un-repairable light fighters. ... Hornestly, I don't know what you want to repair. They have 100 hull-HP, no armor and the biggest chunk of their HP on the shield. But as far as i could observe they basicly just die if they are out of shield. The shield is restored after having them scoped and redeployed. For me they were even repacked when i removed them from the launch tube. |

Lugh Crow-Slave
2264
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Posted - 2016.04.22 13:58:49 -
[502] - Quote
Aeon Veritas wrote:Sgt Ocker wrote:Aeon Veritas wrote:Lugh Crow-Slave wrote:why would you ever use the siren? you should have tackle in your fleet This is so much right. It would be more usefully if the Siren would be a sensor dampener. A Celestis would do a much better job, survive longer and not require a carrier losing 1/3rd of its dps. If you want to go that way... There are many ships who are more suitable for tackle purposes...
thats the point
the support fighters have no use
the only decent ones are the neuts but even they are not worth 1/3 your dps
Citadel worm hole tax
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Sgt Ocker
Kenshin. DARKNESS.
920
|
Posted - 2016.04.22 14:00:29 -
[503] - Quote
Miss 'Assassination' Cayman wrote:Sgt Ocker wrote:Miss 'Assassination' Cayman wrote:Gary Webb wrote:I take it CCP still hasnt commented on the price of fighters as we still cant rep them?? i looked through this thread but couldnt find any response from Larrakin. Have I missed it or has it not happened? They'll cost 1/6 what they do now for light fighters and 1/4 for heavies. When the patch hits all existing fighters and production jobs will turn into 6 or 4. Just don't try to buy fighters on patch day because it will probably cancel all sell orders and jack up the price for a while before people relist them. So each of my 20 mil isk fighters is going to be transformed into 6 worthless T1 light fighters? One current Firbolg equals six light T1 Firbolg fighters. (I presume; can't see Devs turning them into something useful) That works out at around 3.5 mil per T1 light fighter - So around 7 to 10 mil per T2 light fighter or between 56 to 90 mil isk per squad for disposable, un-repairable light fighters. These may or may not be useful, depending on whether Fax's get sorted out or not and if players are willing to pay 50% more for a very limited use carrier. Including the already known drawbacks with carriers + light fighters - Long reload (refueling time), limited damage application, easily destroyed and now cost of light fighters. Risk (isk outlay) vs Reward (ability and usefulness) - Carriers fall a long way short on any potential reward. T1 light fighters should cost no more than T2 sentry drones with T2 being double that, so under 3 mil for T2 Light Fighters or 27 mil per squad - Times that by 3 it is still a considerable isk outlay for something that is likely to be single use. Agreed. I know they wanted us to use them more like ammo, but not even titans pay nearly that much for ammo unless they use doomsdays quite a bit. I think you're a little off on the price increase for hulls though. I haven't done the math for all races, but a Thanatos would only cost about 8% more, so probably more like 20% for the others. This quote Quote:Using 8 Million isk as a quick estimator we find Carriers BASE 1.3-1.4 Bil Dread BASE 1.4-1.5 Bil F Aux BASE 1.3-1.4 Bil From This Reddit post would indicate Carriers will be around 1.3 to 1.4 bil build cost. That is just a bit more than 8% of the current build cost of a Thany at around 900 mil - It is actually adding 400 to 500 mil to the build cost or around 50%.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

Miss 'Assassination' Cayman
CK-0FF Violence of Action.
109
|
Posted - 2016.04.22 14:24:51 -
[504] - Quote
Sgt Ocker wrote:Miss 'Assassination' Cayman wrote: Agreed. I know they wanted us to use them more like ammo, but not even titans pay nearly that much for ammo unless they use doomsdays quite a bit.
I think you're a little off on the price increase for hulls though. I haven't done the math for all races, but a Thanatos would only cost about 8% more, so probably more like 20% for the others.
This quote Quote:Using 8 Million isk as a quick estimator we find Carriers BASE 1.3-1.4 Bil Dread BASE 1.4-1.5 Bil F Aux BASE 1.3-1.4 Bil From This Reddit post would indicate Carriers will be around 1.3 to 1.4 bil build cost. That is just a bit more than 8% of the current build cost of a Thany at around 900 mil - It is actually adding 400 to 500 mil to the build cost or around 50%.
Ok, let's just say I did an Evepraisal of the materials required now vs the materials required on SiSi as of 3 days ago. For ME 0 it gave the current cost as 1.42 bil and the new cost as 1.52 bil. Now that's with Jita mineral prices and ME 0, so it's a bit on the high side but the ratio is the same.
Also where are you getting the materials to build a Thanny for 900 mil? I've never seen a build price estimate below 1.28 or one on firesale cheaper than 1.05 bil. |

Lugh Crow-Slave
2264
|
Posted - 2016.04.22 14:30:37 -
[505] - Quote
Miss 'Assassination' Cayman wrote: Also where are you getting the materials to build a Thanny for 900 mil? I've never seen a build price estimate below 1.28 or one on firesale cheaper than 1.05 bil.
using buy orders i have managed to build them for around 850 but your other point stands the price is not going up anyplace close to what he is stating
that said it is unnecessary to raise the carriers cost at all if they are losing usability not to mention their "drones" are also geetting more expensive
Citadel worm hole tax
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Lugh Crow-Slave
2265
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Posted - 2016.04.22 21:36:40 -
[506] - Quote
so today fozzie said that the superiority fighters should be about as strong as a group of warriors when used against anything not a drone yet currently they have on adv less than half the DPS of warriors. or is the damage reduction not 90% anymore
Citadel worm hole tax
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Zenafar
4
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Posted - 2016.04.22 22:11:36 -
[507] - Quote
Lugh Crow-Slave wrote: also an idea that may greatly help fighters. give them a sig amount per fighter so say the locust II would be 3 per fighter or a dragonfly II would be 4.44 per fighter
this would mean as fighters died they would be harder to kill
That's good. It won't solve carrier problems but this is really good idea |

Lugh Crow-Slave
2266
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Posted - 2016.04.22 22:49:32 -
[508] - Quote
just got back from testing superiority fighters they actualy do a good deal of DPS on cruiser and below and may be something that gives carriers a role that dreads don't. they nuke frigs and wreck desi (t3d be warned) they also do more dps to cruisers than attack fighters do w/o the HM salvo
Citadel worm hole tax
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Sgt Ocker
Kenshin. DARKNESS.
920
|
Posted - 2016.04.23 01:03:43 -
[509] - Quote
Miss 'Assassination' Cayman wrote:Sgt Ocker wrote:Miss 'Assassination' Cayman wrote: Agreed. I know they wanted us to use them more like ammo, but not even titans pay nearly that much for ammo unless they use doomsdays quite a bit.
I think you're a little off on the price increase for hulls though. I haven't done the math for all races, but a Thanatos would only cost about 8% more, so probably more like 20% for the others.
This quote Quote:Using 8 Million isk as a quick estimator we find Carriers BASE 1.3-1.4 Bil Dread BASE 1.4-1.5 Bil F Aux BASE 1.3-1.4 Bil From This Reddit post would indicate Carriers will be around 1.3 to 1.4 bil build cost. That is just a bit more than 8% of the current build cost of a Thany at around 900 mil - It is actually adding 400 to 500 mil to the build cost or around 50%. Ok, let's just say I did an Evepraisal of the materials required now vs the materials required on SiSi as of 3 days ago. For ME 0 it gave the current cost as 1.42 bil and the new cost as 1.52 bil. Now that's with Jita mineral prices and ME 0, so it's a bit on the high side but the ratio is the same. Also where are you getting the materials to build a Thanny for 900 mil? I've never seen a build price estimate below 1.28 or one on firesale cheaper than 1.05 bil. Sorry your right, I was comparing an ME 9 BPO on TQ with an ME 0 on SISI.
It is somewhat odd how they are doing this - At ME 0 on both servers a Thanatos will have 50% less armor but requires 6 more armor plates. Overall there will be 4 extra parts required to build a Thanatos but of course the nice juggling act Devs did with components (makes no sense as far as attributes the ship has) means it is going to cost substantially more to build. With an end result of, less EHP, less effective DPS and application, disposable DPS, far less chance of surviving even a moderate sized fight involving capitals AND worst of all, its 100% reliance on Triage Fax's to even be deployed.
Build costs being equal - Forget carriers just bring dreads
Can we get even a cursory "yeah we can't answer your questions" from a dev on this team? Surely 2 mins wouldn't be too hard to swing for a "This is how it is" response.....
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
|

Lugh Crow-Slave
2267
|
Posted - 2016.04.23 01:12:48 -
[510] - Quote
Sgt Ocker wrote:Miss 'Assassination' Cayman wrote:Sgt Ocker wrote:Miss 'Assassination' Cayman wrote: Agreed. I know they wanted us to use them more like ammo, but not even titans pay nearly that much for ammo unless they use doomsdays quite a bit.
I think you're a little off on the price increase for hulls though. I haven't done the math for all races, but a Thanatos would only cost about 8% more, so probably more like 20% for the others.
This quote Quote:Using 8 Million isk as a quick estimator we find Carriers BASE 1.3-1.4 Bil Dread BASE 1.4-1.5 Bil F Aux BASE 1.3-1.4 Bil From This Reddit post would indicate Carriers will be around 1.3 to 1.4 bil build cost. That is just a bit more than 8% of the current build cost of a Thany at around 900 mil - It is actually adding 400 to 500 mil to the build cost or around 50%. Ok, let's just say I did an Evepraisal of the materials required now vs the materials required on SiSi as of 3 days ago. For ME 0 it gave the current cost as 1.42 bil and the new cost as 1.52 bil. Now that's with Jita mineral prices and ME 0, so it's a bit on the high side but the ratio is the same. Also where are you getting the materials to build a Thanny for 900 mil? I've never seen a build price estimate below 1.28 or one on firesale cheaper than 1.05 bil. Sorry your right, I was comparing an ME 9 BPO on TQ with an ME 0 on SISI. It is somewhat odd how they are doing this - At ME 0 on both servers a Thanatos will have 50% less armor but requires 6 more armor plates. Overall there will be 4 extra parts required to build a Thanatos but of course the nice juggling act Devs did with components (makes no sense as far as attributes the ship has) means it is going to cost substantially more to build. With an end result of, less EHP, less effective DPS and application, disposable DPS, far less chance of surviving even a moderate sized fight involving capitals AND worst of all, its 100% reliance on Triage Fax's to even be deployed. Build costs being equal - Forget carriers just bring dreads Can we get even a cursory "yeah we can't answer your questions" from a dev on this team? Surely 2 mins wouldn't be too hard to swing for a "This is how it is" response.....
it does bug me with how much fighters will cost that carriers and dreads are going to cost the same :/
however i think capitals are actually getting cheaper right now the 2% bonus on CSAA do little to nothing for most capitals but in the fall the industry building will probably have more than 2% so it may be carriers are staying about the same price or cheaper it's just they are balancing them for the new structures coming out in the fall.
also they do not "need" Fax a decent guardian wing can hold them up and these things are not meant to be in capital fights so i don't think them not being able to survive in one is a bad thing. the problem is they are not good enough in a sub cap fight to be worth the cost of replacing fighters
Citadel worm hole tax
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