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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Lucas Quaan
Sniggerdly Pandemic Legion
117
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Posted - 2016.04.08 17:53:24 -
[91] - Quote
Worst. Idea. Ever. |
Quesa
Burning Napalm Northern Coalition.
88
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Posted - 2016.04.08 17:53:26 -
[92] - Quote
/sigh |
Evelgrivion
Calamitous-Intent Feign Disorder
368
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Posted - 2016.04.08 17:53:41 -
[93] - Quote
Once upon a time, Eve Online prided itself for being different from other MMORPGs, and boldly proclaimed that you could progress as fast as everyone else as your time permitted, whether or not you could log in every single day. That was a powerful vision, and a good one for every day and weekend players alike. Why are we moving away from that vision now? Why is EVE becoming a game that you must log into every day lest you miss out on some quantity of skill points - the one commodity in this game that has ever mattered? |
Pleasure Hub Node-514
Pleasure Hub Hotline
72
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Posted - 2016.04.08 17:54:47 -
[94] - Quote
Sansa Vaquesh wrote:pls nooo! thats eve, not just a random mainstream mmorpg Woo! The legacy of Dust daily missions lives on.
+1 CCP
'One night hauler' The tell all story of a pleasure bot in Jita 4-4
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Obivan -Kenobi
H..Y..D..R..A. Soviet-Union
0
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Posted - 2016.04.08 17:56:11 -
[95] - Quote
Don't turn EvE Online into WoW!!! |
Bobb Bobbington
Bros Before Holes The Devils' Rejects
205
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Posted - 2016.04.08 17:58:26 -
[96] - Quote
Lucas Kell wrote:Lol, dailies in EVE. It's so terrible, it's brilliant. Bobb Bobbington wrote:But what's next? SP on site completion? YES! +10 to this idea CCP.
I hope that's sarcasm? The point I was trying to make was that even the worst things are created by daring to take those first tiny steps off the right path. I wouldn't be surprised if 2-3 years from now this was more like space WoW than the hard, cold, noob-unfriendly game it was designed to be.
This is a signature.
It has a 25m signature.
No it's not a cosmic signature.
Probably.
Btw my corp's recruiting.
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Chinicata Shihari
Eternity INC. Goonswarm Federation
49
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Posted - 2016.04.08 17:58:36 -
[97] - Quote
I thought stupid ideas were banned on these forums?
In truth this is one of the worst ideas you guys have come up with. Magical free SP from nowhere? Daily quests are a bad idea for this game. If i wanted them i would be playing runescape not Spaceships online. Next your gonna add an option to buy SP in the NEX store.
Eve isn't your normal MMO and that is what makes it good. Please keep it that way and don't change it. |
Delilah Albertis
School of Applied Knowledge Caldari State
0
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Posted - 2016.04.08 17:58:48 -
[98] - Quote
Boom Boom Longtime wrote:Yet another low ball move by CCP against the core founding principles of the game in clear pursuit of shameless corporate greed.
What a surprise!
Is CCP making you pay more money for this feature? Is it going to hurt the bottom line in your real world transactions? There is nothing here at all indicating as such so your argument is invalid.
They are giving an avenue for people to advance themselves in game should they choose so. If it makes it more fun and accessible for someone why is that bad, is it because when you started playing you had to walk to Jita and back barefoot uphill in the snow both ways?
Seraph Essael wrote:Selling out...
Selling out to who, the big record companies that they signed a 5 album deal with for 100 million dollars? I don't you quite understand the notion of "selling out". |
Lavayar
Russian SOBR Dream Fleet
244
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Posted - 2016.04.08 17:59:48 -
[99] - Quote
It`s time to start shooting monument in Jita |
Borat Guereen
Chao3 Chao3 Alliance
58
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Posted - 2016.04.08 18:00:23 -
[100] - Quote
Makoto Priano wrote:Darkblad; sure, but original concept wasn't SP. ;)
That said, Rise: my solution.
Don't give SP. Instead, give Society of Conscious Thought LP. They don't have any agents, so no other source of it.
You then use the SoCT LP store for rewards, which you can rotate or adjust easily.
This gives a storyline basis for SP ('micro-injectors,' thanks Gorion), for why this new push is underway (SoCT loves the egg), and you can also provide other rewards.
Further, if it's a marketable good in an LP store, you can get interdiction, market trading, etc.
If you're worried about the only source of these being Geminate, you could post a few more SoCT stations in various places, like, say, CONCORD sovereignty?
I prefer that solution to the SP accumulation, even if one of the reward could be a skill injector.
In any case, the daily reward should be adjusted according to the risk involved in killing the NPC (i.e., killing a NPC in High sec should offer less reward than killing one in low sec, null sec or WH)
Join our Minarchist Revolution!
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Bluedagger
New Jovian Exploration Department A Band Apart.
1
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Posted - 2016.04.08 18:00:58 -
[101] - Quote
The implementation of this idea is not good. Utilizing an existing system such as the opportunity system and/or career agents (both great pathways for new players) to provide a one-time SP gain to help boost new players into the game is a far better move than this.
This does not seem thought out, and provides an all too simple method that anyone with 10 seconds to spare can achieve. It will make people feel that its mandatory to log in every day to "keep up" with the rest of the player base.
Please don't implement this as it was described. |
RoAnnon
Eternity INC. Goonswarm Federation
42079
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Posted - 2016.04.08 18:01:15 -
[102] - Quote
Dante deLio wrote:I suggest to give SP for killing ships in PvP either. Not in 22 hours but for each kill mail according to size of the ship was killed. Not the size of the ship, the SP of the pilot...
So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.
Broadcast4Reps
Eve Vegas 2015 Pub Crawl Group 9
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Djavo
Viziam Amarr Empire
29
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Posted - 2016.04.08 18:02:09 -
[103] - Quote
I think this improperly favours certain gameplay over other. I usually fc for my small corp. Whenever I get online, we form up and we go kill out of our static null. There is almost no exception to this daily routine we have. I don't make my isk by ratting. why shouldn't I, someone who kills another player (and encourages 5-6 others to do so daily), not be entitled to 3-4mil SP per year?
What about the industrialists out there? What makes killing NPCs any more valuable than the work they are doing.
I supported skill injectors, because it is driven by the currency in EVE, and which applies to most activities, but I don't support this.
Disclaimer: I am not an EVE veteran. I bought this alt. I have been playing the game for less than 2 years. |
Ruby Gnollo
1
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Posted - 2016.04.08 18:02:27 -
[104] - Quote
CCP Rise wrote:Hi
I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel.
I'm really happy with that : switching the skill queue between my three characters was so burdensome I just bought each an injector to avoid the hassle of handling boring skill plans with 3rd party tools. Cause, yeah, I suck at spreadsheets & plans and I take Eve as a game, not a job.
That's why I'm really happy CCP will make the game more enjoyable without making me pay more. Less spreadsheets, more flying : this sounds really great. |
Tyrant Scorn
197
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Posted - 2016.04.08 18:02:40 -
[105] - Quote
CCP Rise wrote:Hi
I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel.
As you guys surely know, having people in game and in space is great and we want to start promoting and rewarding activity a little more directly. The version of the feature we are planning to deploy first will be a simple 10,000 skill point reward that a character will receive the first time they kill an NPC ship every 22 hours. The skillpoints will go into your unallocated pool to be used however you like.
You will find the status of your daily skill boost in the Opportunities info panel and you will also receive notifications to let you know when it becomes available.
That's it for now. If this goes well we hope to expand in several ways, but more on that later!
Feedback appreciate as always, CCP Rise for Team Size Matters
Does that count for Sleepers in Wormhole combat sites, Gas sites and Wormhole data and relic sites as well ?
The Tyrant King
YouTube | Twitter | Twitch
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Cara Mayson
Suddenly Dreadnoughts BIack Tie Affairs
5
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Posted - 2016.04.08 18:02:41 -
[106] - Quote
polish more...
separate sp gains between hulls...shooting a frigate is not the same as shooting a cruiser obv. give sp after finishing a mission give sp after pvp, a bit like fw lp+- give sp after completing newbie trials
A mentor system would work better imo, but maybe not easy to implement. |
D'ert
27
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Posted - 2016.04.08 18:02:48 -
[107] - Quote
I apologize in advance for my English. You want to promote online, but cheap Korean methods. Problems which in the game a few players are in its underlying mechanics. From games huge outflow of new players due to the fact that it is sometimes very boring, and because it is a game of extremes. In one case the players are almost in the safe zone, where they will instantly be punished for aggressive action against another player. And in the other case, the player is in total anarchy, where anyone can shoot and not be punished. And by the way for the beginner barier between these areas of large heights. Leave completely safe several systems where newbies start the game the way, in the remaining parts create the game such that the player could be safe only under certain conditions, and if he doesn't want conflict (Lineage 2). Make profitable anomalies where players can interfere with each other for resources. In the game a vast world of resources and lacks everything, it's boring! But the main thing - take away the extremes: almost full security and chaos. |
Axhind
Eternity INC. Goonswarm Federation
102
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Posted - 2016.04.08 18:02:56 -
[108] - Quote
Lavayar wrote:It`s time to start shooting monument in Jita
It's time to go play PS2 or TF2. Seems that's the ideal that CCP wants to move eve in and to boot they are both free to play without all the grind and **** in EVE so you can have a few moments of fun. |
Evelgrivion
Calamitous-Intent Feign Disorder
370
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Posted - 2016.04.08 18:05:06 -
[109] - Quote
Ruby Gnollo wrote:CCP Rise wrote:Hi
I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel. I'm really happy with that : switching the skill queue between my three characters was so burdensome I just bought each an injector to avoid the hassle of handling boring skill plans with 3rd party tools. Cause, yeah, I suck at spreadsheets & plans and I take Eve as a game, not a job. That's why I'm really happy CCP will make the game more enjoyable without making me pay more. Less spreadsheets, more flying : this sounds really great.
It's the work that goes into what you have in this game that makes flying in space meaningful. Free, useful commodities for logging in and doing effectively nothing will not make you happier with what you have built or what you have destroyed in Eve. |
AlexKent
KarmaFleet Goonswarm Federation
18
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Posted - 2016.04.08 18:05:38 -
[110] - Quote
It seems you guys (CCP) can't take any step forward without moving two steps back. Skillpoints for in-game activities is just stupid and against everything it stands for.
Who comes up with this stuff anyways? |
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Jethen Rama
KarmaFleet Goonswarm Federation
0
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Posted - 2016.04.08 18:05:47 -
[111] - Quote
This is terrible
You are creating a system that makes players make a decision: log into each character and kill a rat or forget it and lose 10k sp.
Both decisions are bad: you either lose time on boring action or you lose sp
It is the most half-assed, unthoughtful change since monocles. I mean, while we're at it why don't we add Talents to the game?
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Pleasure Hub Node-514
Pleasure Hub Hotline
72
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Posted - 2016.04.08 18:05:52 -
[112] - Quote
X4m wrote:Daily Opportunites = good SP as reward = bad Look at it from the point of view of a new player. They get out of their comfort zone shooting a NPC ship each day. Proceeding down this path of daily activity they round out their core skills a little bit faster.
'One night hauler' The tell all story of a pleasure bot in Jita 4-4
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Batolemaeus
Free-Space-Ranger Northern Coalition.
203
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Posted - 2016.04.08 18:07:35 -
[113] - Quote
I play Eve because, unlike literally every single other MMO on the market, it does not use passive-aggressive tricks to manipulate me into logging in. I log into Eve when I want to play Eve.
I, also, play Eve because, unlike literally every single MMO on the market, I am not forced to do anything. I can log in, pick what I want to do, and just have fun doing it. I don't use PI. I don't do PVE. I do industry, market, logistics. There is nothing forcing me to do the things I do, I do them because I like doing them.
Let's be absolutely clear. It is blatantly obvious what you are doing here. You are trying to create a compulsion to log in, a compulsion that works because the sense of losing out is strong. It's an extremely low-effort psychological trick that turns logging in into a a thing to do out of obligation. Logging in three accounts, repeatedly, to try and find some NPC, killing it just because everyone else is moving 20-30% faster than me if I don't.
It is the most joyless of forced grinds. It poses no challenge; the reward is extrinsic to what I'm doing. And, like every single MMO on the market that does something like this, it becomes a chore.
We have enough chores in Eve. **** off. |
Bobb Bobbington
Bros Before Holes The Devils' Rejects
205
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Posted - 2016.04.08 18:08:37 -
[114] - Quote
Pleasure Hub Node-514 wrote:X4m wrote:Daily Opportunites = good SP as reward = bad Look at it from the point of view of a new player. They get out of their comfort zone shooting a NPC ship each day. Proceeding down this path of daily activity they round out their core skills a little bit faster.
Except then people have to log in each day! And although technically people don't really HAVE to, gamer, especially Eve player mentality, is to min max everything and get perfect rewards, so people will log in each day for like a month or so and then get bored of Eve in general after they can no longer stand to log in to get that 10k SP.
This is a signature.
It has a 25m signature.
No it's not a cosmic signature.
Probably.
Btw my corp's recruiting.
|
Skia Aumer
Sebiestor Tribe Minmatar Republic
213
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Posted - 2016.04.08 18:09:14 -
[115] - Quote
I have a better plan to boost TQ numbers. Let's make CCP Rise to spawn at random gate with suspect flag and scrambled by NPC. Let the hunt begin! |
Circumstantial Evidence
277
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Posted - 2016.04.08 18:11:18 -
[116] - Quote
SP as reward? No, please no. Do not manufacture SP from thin air.
If you must create this new feature, CONCORD LP as reward. Let players choose what they want.
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Stellar Compass
Secret Passage
5
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Posted - 2016.04.08 18:11:42 -
[117] - Quote
CCP Rise wrote:Hi
I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel.
As you guys surely know, having people in game and in space is great and we want to start promoting and rewarding activity a little more directly. The version of the feature we are planning to deploy first will be a simple 10,000 skill point reward that a character will receive the first time they kill an NPC ship every 22 hours. The skillpoints will go into your unallocated pool to be used however you like.
You will find the status of your daily skill boost in the Opportunities info panel and you will also receive notifications to let you know when it becomes available.
That's it for now. If this goes well we hope to expand in several ways, but more on that later!
Feedback appreciate as always, CCP Rise for Team Size Matters
Well, I can see people are behaving as expected, or rather some are. I personally think it is a nice idea, it won't change my behaviour every day, but it WILL encourage me to sign in and have a look around, SOME days where I might not have otherwise. So the plan Is good, and I am probably now hated for agreeing with you, never mind.
I would suggest, that some of the first drops of the day, contain micro injectors, created by ccp from destroyed/dropped/banned injectors.
That would increase the interest for doing things, and once in space, things happen, and people stay on longer, and maybe talk to their friends and stay on much longer than they thought to.
So good plan. |
Skyler Mind
Klungels second hand spaceshipparts Kids With Guns Alliance
5
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Posted - 2016.04.08 18:12:30 -
[118] - Quote
I thought that the bounty, ore, loot , isk , was already the reward for doing such activities.... |
ArchAngael
New Jovian Exploration Department A Band Apart.
26
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Posted - 2016.04.08 18:12:36 -
[119] - Quote
I'm strongly opposed to the system as described.
Anyone who played WoW will know that if something is perceived valuable enough, even if technically optional, it will seem mandatory because otherwise you are leaving something valuable on the table.
Therefore people will feel obligated to log on EVERY character on EVERY account and shoot a belt rat frigate every day, which is mind-numbingly terrible and a giant waste of time. For people who only have an hour or so per day to play, that'll become the entire game. Which since it sucks, will lead them to the conclusion that the game sucks, and hence fewer people in space overall. Even for those who have more time, spending their first hour doing their dailies will make it feel like a job rather than looking forward to PvPing/building/mining/whatever they actually like to do.
Also, this really is SP ginned up from nowhere, which is against the spirit of Eve.
Read my Pod and Planet fiction entry at http://blog.fenjaylabs.com/2015/11/12/the-best-sport-pod-and-planet-entry/
Take my Eve Online Ship identification quiz at http://fenjaylabs.com/EveShipIdQuiz
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Michael Ignis Archangel
Giant Robot Factory White Legion.
105
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Posted - 2016.04.08 18:13:07 -
[120] - Quote
I think the idea is a good one; I think the reward given out is a bad one. Some sort of LP, even if just got cosmetic items, fits into the lore much better and doesn't seem as cheesy or immersion-breaking.
Even an item or LP that you can turn in somewhere, say to SoCT, for a booster that bumps your training for an equivalent 10k SP, would be far, far better than this in my opinion. Make people go somewhere, and do something, other than just shooting a belt rat and going home. |
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