Pages: 1 2 3 4 [5] 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 80 .. 86 :: one page |
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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Emmaline Fera
Interstellar Expeditionary Group Einstein-Rosen Brigade
9
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Posted - 2016.04.08 18:14:31 -
[121] - Quote
If all CCP is interested in is quantity of interactions (as some kind of metric necessary to achieve X goal, or prove Y status to Z investor), then this certainly will fit that bill.
It will also provide a metric to show, over time, how many players are pursuing this SP carrot.
Initial high response will, I predict, in short order lead to dramatic decline. Because quantity without quality of interactions is an empty experience.
We tell newbros to join corps, meet people, make connections -- so, why not tie this effort to that philosophy: not only does the Opportunity require you to talk to someone, but you should fleet with them and go pew pew rats!
Why not a breed of missions that require you to fleet with at least one other person? And do so for at least an hour? (And yes, you can hack this with alts, but really, for amount of effort and time, that's a bit of an edge case.)
From a lore standpoint, SP should not be generated out of thin air. Rather, it could come as a reward for team work -- which, by the way, the Empires can use as a way to drive capsuleer loyalty to them. Thus SP would not be all-purpose, but specific. Caldari Team Missions would award SP for Caldari ships, or missiles. Amarr Team Missions, for Amarr Ships and Fedos ;)
Additionally, these SP payouts could be cumulative, not awarded at the end of every mission. Rather, hand out the total at the end of 5 or 10 missions.
Making sure that the SP is focused will help newbros who often struggle with knowing what to pursue skill wise, and attaching the SP to team-based activity will drive engagement and longer-term subscribers. |
Tyrant Scorn
197
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Posted - 2016.04.08 18:14:37 -
[122] - Quote
Borat Guereen wrote: I prefer that solution to the SP accumulation, even if one of the reward could be a skill injector.
In any case, the daily reward should be adjusted according to the risk involved in killing the NPC (i.e., killing a NPC in High sec should offer less reward than killing one in low sec, null sec or WH)
I agree, I take far more risks in Wormhole space...
The Tyrant King
YouTube | Twitter | Twitch
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Avatharian
Amok. Goonswarm Federation
4
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Posted - 2016.04.08 18:15:30 -
[123] - Quote
All I have to say on the matter. |
dexter xio
Zero Fun Allowed
103
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Posted - 2016.04.08 18:15:32 -
[124] - Quote
are you actually high
Dead Game.
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Erin Aldent
Eagle Wing Industries Prodigal Alliance
0
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Posted - 2016.04.08 18:16:03 -
[125] - Quote
So many strawmen in this thread and the salt! We need T2 Salt Miners right away.
I like it, it means you have to undock or leave your POS but i like it none the less. |
Tyrant Scorn
197
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Posted - 2016.04.08 18:17:22 -
[126] - Quote
This one is better... https://www.youtube.com/watch?v=Eal4fep7pK4&nohtml5=False
The Tyrant King
YouTube | Twitter | Twitch
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Lord Fargo
GoonWaffe Goonswarm Federation
27
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Posted - 2016.04.08 18:18:30 -
[127] - Quote
Yay WoW dailies |
Commander Freir
The Red Island Foundation Shadow Cartel
18
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Posted - 2016.04.08 18:19:18 -
[128] - Quote
No. What about those of us who just don't rat? Some people take pride in their -10 standing as well.
The last thing you want to do is encourage people to treat logging in as a daily chore like this game is WoW. That'll encourage burnout, and isn't fun anyways. |
Jeremiah Saken
The Fall of Leviathan
522
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Posted - 2016.04.08 18:19:19 -
[129] - Quote
So 10 000 x 365 = 3 650 000 SP for free. Will other acitvites will stack with other, for example kill one npc with hacking?
"(...) I am tormented with an everlasting itch for things remote. I love to sail forbidden seas (...)"
"Here in the garden of the arcane delights dark shadows overwhelm us and and we become blind..."
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Evelgrivion
Calamitous-Intent Feign Disorder
375
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Posted - 2016.04.08 18:20:03 -
[130] - Quote
Erin Aldent wrote:So many strawmen in this thread and the salt! We need T2 Salt Miners right away.
I like it, it means you have to undock or leave your POS but i like it none the less.
Player objection to this idea is about not undermining Eve Online's fundamental progression systems and making the game into the opposite of what it once was; yes, to be sure, giving Eve Online a daily grind that will make you less good than other players (unless you shell out for skill injectors to play catch up... I'm not a fan of those things existing, either) will make Eve into the opposite of what it once was, whilst burning people out of logging in, and making them care less about New Eden. A player's want to do something in the game must be the incentive for logging in. Not getting your daily skillpoints is a psychological punishment for failing to do so, and CCP's developers damn well know this. |
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Tokyo Drifter
School of Applied Knowledge Caldari State
7
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Posted - 2016.04.08 18:20:20 -
[131] - Quote
Erin Aldent wrote:So many strawmen in this thread and the salt! We need T2 Salt Miners right away.
I like it, it means you have to undock or leave your POS but i like it none the less.
Your meta 4 memes aren't funny |
Lucius Kalari
Mass Collapse Ember Sands
38
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Posted - 2016.04.08 18:22:50 -
[132] - Quote
No thank you, need more reasons for people to get out of high sec, rather than more reasons for them to stay. |
Alexander McKeon
Blackwater USA Inc. Pandemic Legion
135
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Posted - 2016.04.08 18:23:48 -
[133] - Quote
Rise, you need to remember just how many characters (since this is on a per-character basis) contribute significantly to EVE's universe without ever having reason to shoot at NPCs. Station traders, freighter pilots, scan alts, industrialists, etc. would all have to go do something outside their normal routine. Forcing people to do something with their characters that the character isn't really intended, trained, or located for or progress their skill training slower as a consequence is not good design.
Making it once per account, with each character (or each actively training character) getting that 10k would be better if you're really intent on something of this nature. Activity in EVE and making the game's universe alive goes so far beyond killing rats that creating incentive for them to do that specifically is absurd. Don't try to roll this out early, wait until you have a better measure of 'activity' that eve players from all professions can participate in. |
Anthar Thebess
1491
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Posted - 2016.04.08 18:23:54 -
[134] - Quote
You want to give 10k reward? Give it for shooting other player in low/null and WH space.
Stop discrimination, help in a fight against terrorists
Show your support to The Cause!
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Gilbaron
Free-Space-Ranger Northern Coalition.
1901
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Posted - 2016.04.08 18:26:00 -
[135] - Quote
not opposed to this, but undocking and killing a random NPC isn't terribly exciting.
i'd rather have rewards for people doing things they don't do everyday or feel slightly uncomfortable doing |
Molly Shears
Call of the Wild The Minions.
3
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Posted - 2016.04.08 18:26:23 -
[136] - Quote
No. just no.
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Pleasure Hub Node-514
Pleasure Hub Hotline
72
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Posted - 2016.04.08 18:28:41 -
[137] - Quote
Bobb Bobbington wrote:Except then people have to log in each day! And although technically people don't really HAVE to, gamer, especially Eve player mentality, is to min max everything and get perfect rewards, so people will log in each day for like a month or so and then get bored of Eve in general after they can no longer stand to log in to get that 10k SP. Yes, the dedicated subgroup of null space multi-account SP farmers will probably commit to getting dailies religiously, but it can put their attribute implant husks at risk as they have to undock them to get an NPC kill. If CCP prevents people from injecting skills remotely, then those null space skill farmers may have to risk bringing shipments to empire markets.
'One night hauler' The tell all story of a pleasure bot in Jita 4-4
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Nynaeve Aylet
SniggWaffe WAFFLES.
0
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Posted - 2016.04.08 18:30:36 -
[138] - Quote
So free SP for carebears? No thanks |
OutCast EG
Very Industrial Corp. Legion of xXDEATHXx
35
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Posted - 2016.04.08 18:32:24 -
[139] - Quote
Please no dailies. They suck the will to log in out of you.
And these definitely don't sound voluntary with additional 300k SP / month they give.
This is not a feature for EVE. |
Michael Ignis Archangel
Giant Robot Factory White Legion.
105
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Posted - 2016.04.08 18:32:50 -
[140] - Quote
Second thought: what if instead of SP, you decreased the remap cooldown by 12 or 24 hours? It would make more sense that people who fly their spaceships and get some neurons firing have more plastic minds.
I'm just flat-out assuming that shooting a rat will in no way be the only way to earn this. |
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Perry Swift
SniggWaffe WAFFLES.
7
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Posted - 2016.04.08 18:33:21 -
[141] - Quote
**** this **** what about people that want to stay true -10.0 sec status? |
Eveline Vos
POS Party Ember Sands
3
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Posted - 2016.04.08 18:33:37 -
[142] - Quote
I hate this idea so much.
Eve is wonderful because it doesn't matter when you log in, or if you have to AFK for a day or month, but this punishes that idea way too hard.
Please do not go down this road CCP. |
Tackle Tina
TURN DOWN. The Camel Empire
0
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Posted - 2016.04.08 18:33:54 -
[143] - Quote
I **hate** the feeling of being forced to log in. I know I don't need to do it, but I know this feeling from other, often f2p, games. I like eve because I don't feel forced to log in and grind. I can be offline for 2 weeks and that is just fine.
Please don't do this. Please. |
knobber Jobbler
Bat Country Pandemic Legion
591
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Posted - 2016.04.08 18:34:08 -
[144] - Quote
Bad idea. Unless you're going to do it for every trade/profession. Even then it's still terrible. |
Current Habit
Rusty Pricks
93
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Posted - 2016.04.08 18:34:17 -
[145] - Quote
Just remember to also introduce a system to publicly display the rough number of SP someone has, maybe in one million SP steps. Maybe call it 'Character Level' because it's an indication how much individual skills someone has. |
Kalenn Istarion
GoonWaffe Goonswarm Federation
33
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Posted - 2016.04.08 18:34:56 -
[146] - Quote
CCP Rise wrote:For now it will be per character, even if they aren't actively training.
"how about a reward for either killing an NPC, hacking a Data/Relic thingy or popping a rock?" - Likely one of the first ways we would look to expand in a follow-up release.
I'm not sure I like the idea in general, but if you're going to do it, you should include pvp activity and not just rat killing. Being in space shooting other players should be at least as valuable as shooting a random rat.
This is also punitive, as others have mentioned, to characters whose purpose has nothing to do with shooting anything at all. Scouts, logistics, freighters, etc. It's pretty silly to do this for PVE activities only and not other things - either do it right, as a complete range of bonuses for a range of activities or not at all.
Try Harder.
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Pleasure Hub Node-514
Pleasure Hub Hotline
72
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Posted - 2016.04.08 18:35:11 -
[147] - Quote
Tyrant Scorn wrote:Borat Guereen wrote: I prefer that solution to the SP accumulation, even if one of the reward could be a skill injector.
In any case, the daily reward should be adjusted according to the risk involved in killing the NPC (i.e., killing a NPC in High sec should offer less reward than killing one in low sec, null sec or WH)
I agree, I take far more risks in Wormhole space... Hmm. Flattening rewards, flattens SP production power across all sectors of space. Changing this gives greater production power to Null and Wormhole groups that inhabit those spaces because they spawn better enemies which by your reasoning reward more SP. That'll **** off the high-sec missionbears for sure.
'One night hauler' The tell all story of a pleasure bot in Jita 4-4
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JonnyPew
Imperial Academy Amarr Empire
39
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Posted - 2016.04.08 18:35:29 -
[148] - Quote
Uh... say what now?
EVE Online is my hobby
http://www.youtube.com/JonnyPew
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Lulu Lunette
ThinkTank Phoenix TOG - The Older Gamers Alliance
348
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Posted - 2016.04.08 18:36:06 -
[149] - Quote
haha
@lunettelulu7
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Shalashaska Adam
Partial Safety
130
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Posted - 2016.04.08 18:37:15 -
[150] - Quote
Much like everyone else, I think this is a pretty bad and desperate idea.
Once again, i'm sure the negative feedback won't be at all listened to. |
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