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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Tippia
Sunshine and Lollipops
27304
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Posted - 2016.04.09 05:57:51 -
[481] - Quote
Frostys Virpio wrote:Except the current war won't last an eternity and everyone knows that including CCP. A spike in logins is useless. You need long term stuff. Bribing people to do a dull grind is as short-term a solution as they come. Bringing conflict back into the game is not. |
Pleasure Hub Node-514
Pleasure Hub Hotline
79
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Posted - 2016.04.09 06:16:23 -
[482] - Quote
Tippia wrote:Pleasure Hub Node-514 wrote:Having active and passive SP worked in Dust. It worked in Dust because the game was built from the ground up with that system in mind and because it had a single activity that fed a single progression tree and a single, very different, passive scheme. It cannot be implanted post-fact in a freeform sandbox such as EVE. In order for it to work in EVE, it must not be tied to a single activity. Indeed, it must not be tied to any activity at all. It must be properly balanced against the full range and every mode of passive SP acquisition. It must actually encourage the pre-existing gameplay. In other words, it must be none of the things suggested by this proposal to the point where it is wholly disconnected from SP altogether GÇö that scheme is better served by simply increasing the training speed, if that's what they're after (it isn't). Retrofitting a wholly incompatible progression mechanic from an unrelated game GÇö and an entirely different game genre to boot GÇö is so massively unintelligent and contrary to anything even remotely resembling coherent game design that it beggars belief. The introduction of extractors/injectors changes that paradigm significantly. SP acquisition is a production industry now. You're not forced to to play the SP production/harvesting game to benefit from it. Do activities you normally do to earn ISK and purchase SP on the market--use it, resell it, gift it, etc.
Passive SP is still available to you. The proposed and existing active sources of SP aren't placed behind inaccessible barriers. Again, skillpoints, don't determine player skill. That point has been beaten to death with the injector discussions.
Yes, the 'evolution' of the tribute system proposal to shoot one NPC every 22 hours is significantly underwhelming, but it's an interaction driver nonetheless. Awarding SP to some interaction driver activities isn't going to kill the sandbox.
'One night hauler' The tell all story of a pleasure bot in Jita 4-4
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Miglecz
Crafty Enterprises
15
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Posted - 2016.04.09 06:28:00 -
[483] - Quote
This is a themepark feature not a sandbox. It is directing gameplay, so it should not be introduced. |
Zappity
Pandemic Horde Inc. Pandemic Horde
2817
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Posted - 2016.04.09 06:28:15 -
[484] - Quote
Bobb Bobbington wrote:Zappity wrote:Maruku Asanari wrote:This isn't going to be the only daily added... I have a lot of trouble with this argument. EVE development is littered with examples of features which were supposed to be iterated on after release and were just dropped. The problem is that it opens the door for similar themepark-style features to be implemented into the game... they specifically said in the OP that they were planning on expanding on all of this. It doesn't matter what they say because they always say that. Like how there would be waves more mobile deployables coming. And siphons would be expanded for different purposes. And sov structures would be able to be independently timezoned. Etc etc.
Zappity's Adventures for a taste of lowsec and nullsec.
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Lug Muad'Dib
Wise Humans Sword
50
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Posted - 2016.04.09 06:31:36 -
[485] - Quote
NO |
Indahmawar Fazmarai
5025
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Posted - 2016.04.09 06:33:08 -
[486] - Quote
Tippia wrote:(...) Tosawa Komarui wrote:this dosent affect anyone that chooses not to do this. Yes it does. It removes choice; it penalises non-conformance; and it devalues the time they spend in the game doing what they want.There isn't a single positive or beneficial aspect to this idea that hasn't already been tried and rejected for being actively bad for the game.
The same can be said about higher transaction fees in NPC stations, and the alternate deal is way worse than "not shooting a NPC today".
Frankly, it's funny and sad to see all the peeveepeers bitching about this feature and being dispossesed if they don't kill one NPC today.
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beakerax
Pator Tech School
253
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Posted - 2016.04.09 06:33:31 -
[487] - Quote
Tippia wrote:Bribing-áGǪ dull grind GǪ conflict GǪ 10k sp for cycling an entosis link! |
Miss 'Assassination' Cayman
CK-0FF Violence of Action.
71
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Posted - 2016.04.09 06:34:58 -
[488] - Quote
How about not. When a game needs to incentivize logging in every day there's something horribly wrong. Players should actually want to log in to play the game, not to go out to a belt and shoot something for SP then log off again. It would also further increase the impression that the game can't be fully enjoyed by those who can't be on every day. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2733
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Posted - 2016.04.09 06:36:14 -
[489] - Quote
Tippia wrote:Frostys Virpio wrote:Except the current war won't last an eternity and everyone knows that including CCP. A spike in logins is useless. You need long term stuff. Bribing people to do a dull grind is as short-term a solution as they come. Bringing conflict back into the game is not.
SP is the ultimate carrot. You have people here up in arms as soon as they MIGHT lose SP because the servers are down and you think they won't log in all the alts in the world to get a daily fix of 10k for a long time? It would not be everybody but some people would do it to the very end when EVE dies or CCP remove the option. 1 full injector worth of SP every ~50 days depending on how good you are at following a tight schedule. |
Cariq
EVE University Ivy League
6
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Posted - 2016.04.09 06:38:31 -
[490] - Quote
Pleasure Hub Node-514 wrote: Having active and passive SP worked in Dust. I'm sure CCP is looking at the engagement numbers from those daily mission systems there. Even on a dying console, Dust was able to retain a die hard userbase that according to Hilmar helped make the game profitable. Having played Dust, the daily system really helped some days to encourage a log in.
This implementation isn't the same as DUST's, though. DUST had daily-login-streak bonuses as well as a bonus from battles...which, considering those are the only two things you could really do in DUST, worked decently. EVE is wholly different, and a sandbox.
Today I just finished telling three good friends, none of them MMO players [intentionally], that they should try EVE because it was so different from every other MMO, everything else gimicky they've been avoiding. Daily quests are not quality game design. Please don't dilute what makes EVE, EVE. I don't think that this change will be good for the long-term health of EVE. |
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Dart KpuTuK
Republic University Minmatar Republic
4
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Posted - 2016.04.09 06:40:35 -
[491] - Quote
300k sp per month. It is ~15% of monthly trained SP.
So, if CCP want to make EVE an ordinary Korean MMO, isn't it better to make x1.15 training speed when character is online?
Online will be sooo high! |
Black Pedro
Yammerschooner
2359
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Posted - 2016.04.09 06:42:29 -
[492] - Quote
Tippia wrote:Frostys Virpio wrote:Except the current war won't last an eternity and everyone knows that including CCP. A spike in logins is useless. You need long term stuff. Bribing people to do a dull grind is as short-term a solution as they come. Bringing conflict back into the game is not. It is bizarre. Many people at CCP have spent a lot of time telling us (even Rise himself) what keeps people playing the game and it is not engaging in solo and completely trivial PvE content. There is no compelling gameplay in shooting a rat, nor any likelyhood of it sparking any given that hapless rats are plentiful in New Eden and require no teamwork or other player interaction to explode. Rejigging the reward structure of the game to overwhelmingly favour engaging in meaningless and uninteresting solo PvE content on a daily basis makes no sense. If you are trying to make the game better and players play longer before burning out on the inert PvE content, players should be rewarded for interacting with each other and the other activities CCP Rise identified as getting players engaged with the game, not forcing them to make a few unchallenging and tedious clicks that add nothing to the greater game by making the reward structure so skewed that it makes no sense not to.
I get that they tried to find the lowest common-denominator of activity in Eve, but shooting a rat is a terrible one. It is too low a bar to be interesting and yet still leaves wide swathes of Eve game play unrewarded. Better just to reward players for being logged in or do a Project Discovery or anything other than the dullest, most grindy form of game play on offer in Eve that is not regularly done by a large number of characters. It is offensive in a sandbox game to have such a onerous requirement for such a specific, I would argue almost niche, activity, if you want to progress as fast as the other players. Either reward everyone equally for logging in, or provide rewards that aren't so mandatory, there is no choice in not doing them.
Better yet, use these SP or daily rewards to get players engaging in activities that make the sandbox a more vibrant place, and players cooperating or competing for them. That is, after all, what you told us keeps player coming back to the game.
Why Do They Gank?
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Frostys Virpio
KarmaFleet Goonswarm Federation
2733
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Posted - 2016.04.09 06:43:20 -
[493] - Quote
Dart KpuTuK wrote:300k sp per month. It is ~15% of monthly trained SP.
So, if CCP want to make EVE an ordinary Korean MMO, isn't it better to make x1.15 training speed when character is online?
Online will be sooo high!
As if people didn't cry enough already when downtime is extended...
You want them to ***** about also missing out of some SP because the server were not up exactly when they are supposed to so they can log back in to get their 15% sp? |
Dart KpuTuK
Republic University Minmatar Republic
4
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Posted - 2016.04.09 06:47:33 -
[494] - Quote
Frostys Virpio wrote:Dart KpuTuK wrote:300k sp per month. It is ~15% of monthly trained SP.
So, if CCP want to make EVE an ordinary Korean MMO, isn't it better to make x1.15 training speed when character is online?
Online will be sooo high! As if people didn't cry enough already when downtime is extended... You want them to ***** about also missing out of some SP because the server were not up exactly when they are supposed to so they can log back in to get their 15% sp?
If they want to kill the game, they should do it in the most sophisticated way!
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Jalaluddin Haqqani
The Point of View
4
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Posted - 2016.04.09 06:51:00 -
[495] - Quote
Really bad idea |
Lug Muad'Dib
Wise Humans Sword
50
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Posted - 2016.04.09 06:59:19 -
[496] - Quote
I keep many subscriptions active without time to play cause the skilling things, i love that i can up my SP like all with a full work and family activities. And anyway i don't want to up my SS or pay for another standard mmo.. will be very sad to unsubscribe after 5 years, but why continue to pay all that accounts if the game start to force me to log every day and want to be an 'another mmo'. I hope i won't be alone and money will force CCP to reconsidere that |
Miss 'Assassination' Cayman
CK-0FF Violence of Action.
71
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Posted - 2016.04.09 07:04:49 -
[497] - Quote
Lug Muad'Dib wrote:I keep many subscriptions active without time to play cause the skilling things, i love that i can up my SP like all with a full work and family activities. And anyway i don't want to up my SS or pay for another standard mmo.. will be very sad to unsubscribe after 5 years, but why continue to pay all that accounts if the game start to force me to log every day and want to be an 'another mmo'. I hope i won't be alone and money will force CCP to reconsidere that Well hopefully they'll notice the reaction and call it off before it becomes a thing. When one of the first posts in the thread is "No. Just No." and it has more than twice the likes of the main post, you know you messed up. |
Akrasjel Lanate
Naquatech Conglomerate Naquatech Syndicate
1894
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Posted - 2016.04.09 07:08:19 -
[498] - Quote
This means you have no idea how you want the Tribute System(if it's still called that) to look like
Akrasjel Lanate
Founder and CEO of Naquatech Conglomerate
Executor of Naquatech Syndicate
Citizen of Solitude
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Lan Wang
Knights of the Posing Meat FETID
2636
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Posted - 2016.04.09 07:10:13 -
[499] - Quote
can we get daily amulets next so we can spin the lucky wheel to win big prizes, how about asking my facebook friends if i can get some help to boost my skills for 24 hours so i can defeat the level 30 boss?
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Oxide Ammar
251
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Posted - 2016.04.09 07:10:14 -
[500] - Quote
I'd rather have this NPC on 7 days timer than daily. It gives all opportunity to grab that SP any day they find themselves free for a week span.
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
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Neadayan Drakhon
Heuristic Industrial And Development AddictClan
123
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Posted - 2016.04.09 07:10:36 -
[501] - Quote
Pleasure Hub Node-514 wrote:Harkin Issier wrote:CCP I've quit games over this kind of bullshit.
When I feel like I'm falling behind when I'm not logging in, and then I'm not able to log in because I have a real job/life/whatever, I'm much more likely to say **** it and leave.
This idea is bad and needs to be stopped. Having active and passive SP worked in Dust. I'm sure CCP is looking at the engagement numbers from those daily mission systems there. Even on a dying console, Dust was able to retain a die hard userbase that according to Hilmar helped make the game profitable. Having played Dust, the daily system really helped some days to encourage a log in. Invalid comparison. EVE is a PC sandbox MMO, Dust is (soon to be was) a console FPS. EVE did not have SP dailies at initial launch. Dust did. EVE and Dust do not share the same player base, most people did not play both.
Masao Kurata wrote:CCP Rise wrote:Thanks for all the feedback.
Just posting to let you guys know we are reading all of it and even if takes a couple days we will definitely follow up with as many answers as possible.
Keep it coming. The "answer" to the whole thread should be "sorry, don't know what we were thinking, please forget we ever mentioned it". Your reply sounds precisely like "we're going to do it regardless so we're preparing soothing statements". Exactly. This idea should go the way of the Gong, but before it ever makes it to TQ, preferably before it makes it to SiSi.
Helga Chelien wrote:Very good idea. No, no its not.
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Gaming God
Gaming God is groot
68
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Posted - 2016.04.09 07:19:03 -
[502] - Quote
I realy like this
Thanks CCP |
Eden Halenheit
Ki Ulutim
3
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Posted - 2016.04.09 07:31:45 -
[503] - Quote
Actually, we had dailies in eve for years now. Ever dealt with research agents?
Still, I dislike this idea. As much as I dislike skill injectors. Planning what skills to train now and what goes later was an important part of the game, a strategic decision that affected one`s playstyle for foreseeable future. That was diminished with skill injectors, now - even more - with dailies. There are a plenty of ways to reward players for pve activities: LP, ISK, RK now too. Why not go with one of those?
Affecting SP gain balance can have some serious reprecussions for the game long-term, I think. And there is just one short-term example for you. Far too often now I encounter noobs in incursion communities who actualy *can* fly t2 battleships efficiently. Thats not bad in itself. Whats bad is that they often utterly unaware of basic game mechanics - such as aligning, scooping drones, etc. Explaining that is utter pain in the arse, and - often - a waste of time too. Some just refuse to listen. Ppl should really spend more quality time on smaller ships, so as to get aquainted with how complicated eve is. |
CC Avalos
Multiplex Gaming The Bastion
76
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Posted - 2016.04.09 07:32:44 -
[504] - Quote
One day we will be sitting with our grand children, looking up at the stars and say "Kid I remember when SP meant something"
"When I was your age, I was mining in a Probe and took me 8 months to fly a Hulk"
Check out my YouTube Channel for Eve Online Videos YouTube
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Oxide Ammar
251
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Posted - 2016.04.09 07:35:10 -
[505] - Quote
We already have PVE aspect of the game, you have choice to skip them entirely and do what you want. Same goes to these SP opportunities you have the chance to skip them or doing them no one is forcing you.
This is like idiot saying no to PLEX special offers because you are now forcing him to take the deal...You don't want it, don't take it DEAL WITH IT!!
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
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Demica Diaz
SE-1
292
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Posted - 2016.04.09 07:35:14 -
[506] - Quote
Am I the only one who found out about this and checked date TWICE to see if this is aprils fools? ... seriouslly... what the... ... I give up... |
Lan Wang
Knights of the Posing Meat FETID
2636
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Posted - 2016.04.09 07:43:00 -
[507] - Quote
Oxide Ammar wrote:We already have PVE aspect of the game, you have choice to skip them entirely and do what you want. Same goes to these SP opportunities you have the chance to skip them or doing them no one is forcing you.
This is like idiot saying no to PLEX special offers because you are now forcing him to take the deal...You don't want it, don't take it DEAL WITH IT!!
you are being penalised for not shooting rats, plex offers is not the same thing
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Sergei Alexeyev
KarmaFleet Goonswarm Federation
4
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Posted - 2016.04.09 07:48:10 -
[508] - Quote
Oxide Ammar wrote:We already have PVE aspect of the game, you have choice to skip them entirely and do what you want. Same goes to these SP opportunities you have the chance to skip them or doing them no one is forcing you.
This is like idiot saying no to PLEX special offers because you are now forcing him to take the deal...You don't want it, don't take it DEAL WITH IT!!
That would be correct if the reward was ISK instead of SP for daily "opportunities"
CCP, please, just scrap this. It's horrible. I'd be decent if integrated into the already existing "opportunities" system. Rewarding new players with 10k SP while learning the game mechanics would be cool. It'd actually be REWARDING. Daily chores (especially for something like SP) is such a bad idea, i'm surprised CCP even bought this up.
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Av Ra
The Sword Archetype.
14
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Posted - 2016.04.09 07:48:48 -
[509] - Quote
https://www.reddit.com/r/Eve/comments/4dz7cb/a_plea_to_ccp_to_not_implement_daily_opportunities/ |
Oxide Ammar
251
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Posted - 2016.04.09 07:48:57 -
[510] - Quote
Lan Wang wrote:Oxide Ammar wrote:We already have PVE aspect of the game, you have choice to skip them entirely and do what you want. Same goes to these SP opportunities you have the chance to skip them or doing them no one is forcing you.
This is like idiot saying no to PLEX special offers because you are now forcing him to take the deal...You don't want it, don't take it DEAL WITH IT!! you are being penalised for not shooting rats, plex offers is not the same thing
Not buying injectors from the market is penalizing you. I don't see people whining about.
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
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