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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Dave Stark
7923
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Posted - 2016.04.09 10:57:30 -
[571] - Quote
The Golden Serpent wrote:dailies are VERY addictive and enjoyable as anyone who plays WoW can tell you.
lmao
they were literally the reason i quit. i stopped playing the game because of daily quests. both literally and metaphorically. |
NotTheSmartestCookie
New Order Logistics CODE.
88
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Posted - 2016.04.09 10:59:20 -
[572] - Quote
CCP Rise wrote:For now it will be per character, even if they aren't actively training.
"how about a reward for either killing an NPC, hacking a Data/Relic thingy or popping a rock?" - Likely one of the first ways we would look to expand in a follow-up release.
Killing a miner?
Making New Eden a better place 8 rounds of Void at a time
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Sgt Ocker
Kenshin. DARKNESS.
898
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Posted - 2016.04.09 11:03:26 -
[573] - Quote
CowQueen MMXII wrote:Seriously?
What do i get for doing pvp kills? How should someone who is living in some high class wormhole do this stuff? What do I get for having logged in without any extra incentive for almost six years on a daily basis?
If such a mechanic existed when I started playing, I probably wouldn't have started playing at all.
Really. Living in a high class WH stops you from killing a single NPC every 22 hours to gain free SP. Damn WH life must be so bad, why do you do it.
Try this; Use one of your statics to get to highsec or even lowsec, warp to any asteroid belt, lock up one npc frigate, press ctrl, wait 10 seconds, return to your high class WH.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Eli Porter
Pandemic Horde Inc. Pandemic Horde
25
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Posted - 2016.04.09 11:05:26 -
[574] - Quote
Years ago: Let's add skill queues so players don't feel forced to log in. Now: Let's add daily opportunities so players are forced to log in. |
Trader20
Hedion University Amarr Empire
40
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Posted - 2016.04.09 11:09:13 -
[575] - Quote
Yesss raging vets is just one of the features |
Lan Wang
Knights of the Posing Meat FETID
2636
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Posted - 2016.04.09 11:11:14 -
[576] - Quote
i remember playing some crappy f2p/p2w mmo for a long time, these daily rewards models just encouraged account sharing, when you cant do the daily quest because you are on holiday just get your friend to login and do them for you, vice versa, it also encouraged botting, thats when it got to a stage where grinding was an activity which was a necessity not a choice and these daily tasks needed to be done to survive, i hope ccp doesnt go down this route
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Sgt Ocker
Kenshin. DARKNESS.
898
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Posted - 2016.04.09 11:12:17 -
[577] - Quote
NightmareX wrote:Xenuria wrote:Do NPCs in missions count towards this? I don't think so. I do believe you actually have to make some effort to find a specific rat / npc to be able to gain the skillpoint award. And that's perfectly fine in my opinion if it will be that way. Instead of sitting in station ship spinning, you actually get rewarded for doing something instead. Not according to the OP, which states;
Quote:The version of the feature we are planning to deploy first will be a simple 10,000 skill point reward that a character will receive the first time they kill an NPC ship every 22 hours. Nothing there to indicate these will be "special" npc's
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Thraex Aelius
Pandemic Horde Inc. Pandemic Horde
1
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Posted - 2016.04.09 11:23:56 -
[578] - Quote
Hey CCP.
How about making it a daily login reward.
- Every day (after cluster shutdown) that an account log in, it will get credited 10k SP to be used on any one character. This will get more people to log in every day, and more players logged in = more activity in space.
But if you insist on the idea of giving out SP for being active in space itself, then at least come up with a better plan to implement it. |
Thraex Aelius
Pandemic Horde Inc. Pandemic Horde
1
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Posted - 2016.04.09 11:24:42 -
[579] - Quote
x |
Tomika
Imperial Academy Amarr Empire
18
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Posted - 2016.04.09 11:25:14 -
[580] - Quote
I would be grateful for your stuff. |
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War StalkeR
NOOBIAN UNION Bright Side of Death
9
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Posted - 2016.04.09 11:28:24 -
[581] - Quote
1 SP per 1 CONCORD ship killed by player. NOT! |
Mister Ripley
Pandemic Horde Inc. Pandemic Horde
185
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Posted - 2016.04.09 11:32:51 -
[582] - Quote
I'm still not sure if this is real or a joke...
Right now I can play the way I like whenever I want without missing anything. This makes EVE special for me, because I don't have to follow stupid weekly award bullshit XP boost crap.
If you give me the feeling that I miss something every time I don't do some stupid **** that you think is worth a reward, I don't think this will motivate me to play more but to play less and to let my sub expire.
My time is limited, like everyone else's is. You playerbase is not freaking 12year olds that have nothing better to do. If you want it that way, then say good bye to quality eve and hello to Shitgame No. 42542 |
Nitco
Hedion University Amarr Empire
7
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Posted - 2016.04.09 11:35:18 -
[583] - Quote
Yeah this is a terrible idea. |
Nitco
Hedion University Amarr Empire
7
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Posted - 2016.04.09 11:41:05 -
[584] - Quote
besides, it's a relatively pointless bonus, even for new players (and then you could just give it to new players instead). In order to get 1m extra SP you'd literally need to log in every single day and go off and kill something for over 3 months time.
why bother with this change? it's just gonna stress your playerbase out.
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Nomistrav
Aliastra Gallente Federation
331
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Posted - 2016.04.09 11:47:43 -
[585] - Quote
CPM Aeon Amadi here from Dust 514 side of things. Haven't played Eve with any real seriousness since 2012, so take what I say as a grain of salt, but coming from Dust 514 - which did have dailies - I'll weigh in on what I can.
Ultimately, I'm concerned as to why Dailies are necessary in Eve Online. It doesn't seem like the atmosphere would really support dailies without coming off as a gimmick. Does CCP feel that there isn't enough in-game activity going on? If not, surely there are other ways that can warrant greater activity. I feel like Eve's mission system has been severely lacking as of recent and while there are a lot of opportunities for players to engage in the game, the mission system is overly redundant and very boring. Burners are cool, but are very difficult and don't really apply to a greater margin of players.
If Dailies are inevitable, then they need to reflect diversity and be rewarding in a way that doesn't slight players that don't perform them. The rewards should be nice to have, but ultimately an afterthought. A player shouldn't feel as though they are going to fall behind if they don't log in and one of the primary benefits of Eve Online was that you still progressed even when you couldn't log in - something I've exploited to the fullest in my time playing Dust 514. Likewise, dailies shouldn't be "free stuff" for players just because they logged in. There should be some commitment involved and it should have variety to appeal to the players' normal in-game day.
For example: Allowing the player to select a single daily "mission" to complete out of a list of widely different activities EDIT: -rather than being able to or having to complete them all . Be it mining 20,000m3 worth of ore, killing 10 other players, or what have you. It should empower and encourage them to do what they were already going to do. They shouldn't feel as though they are being "nudged" toward a different playstyle that they don't care for. What this inevitably means is that you're going to have to consider how each and every player lives their in-game lives and account for them in unique, but interesting and enthralling ways.
Hope my feedback helps.
Third Place Winner
Pod and Planet Fiction Contest YC114
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Kerodan Alduin
EVE University Ivy League
9
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Posted - 2016.04.09 11:49:22 -
[586] - Quote
The real motivation to play Eve comes from interaction with other players, not from menial single-player tasks. This should be rewarded, although I realize this is far more complex to accomplish.
Why not provide some incentives for players to do stuff together? This could be scaled for player experience, such as events which can be completed by a group of frigates in hisec, whereas others would require a diverse fleet layout (logistics, ewar, dps, maybe even a transport ship) and happen in low-/nullsec. Or maybe missions, given in highsec, which force players to travel to low-/nullsec together.
The rewards could be LP points at a unique faction, which has unique rewards (a bit like the Project Discovery rewards, which you can't get from anywhere else).
To ease new players more quickly into the game, specific SP rewards could be given for specific new-player missions. For instance, complete a mission for a Minmatar agent, and get all the skills required for Rifter Mastery (or another Minmatar frigate of your choice) leveled up to Mastery 1, then 2 and 3. That way, players could quickly catch up on core skills for selected ship lines. |
Tavion Aksmis
EVE University Ivy League
6
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Posted - 2016.04.09 12:03:06 -
[587] - Quote
Gimmick, Feature or Bug?? I see the great idea behind this, You give players a reason to undock, which are a good thing for most players, but defenetly not all, and also you are making the "SP farmers" with 10+ accounts farming SP "work for it" in order to actually make it profitable.
However this is a big spit in the face to people who use a lot of their time in the game not undocking or metagameing. I think some of the reasons these play-styles exist in the game is because there are no dailies in EVE making these players not loose out on "progress" by playing this way. I'm of course talking about HR people who do interviews, "IT departments", Spais, Station traders, market analysts, alliance leaders and mega industrialists who sit 95% in Excel and 5% ingame. I feel this is a feature made for what you guys see as the "ideal player" with one account shooting red dots and sometime socialize and do stuff with his alliance. A lot of people find their niche in this game that does not fit into that role at all, me included. By forceing people into that playstyle you are essentially turning EVE Online into "just another space MMO". It will work nicely for getting a few new players in the first months, but it will tire out old and faithful players in the long run. After all, non-solo content in EVE is mostly created by older players. This might even lead to the death of EVE.
Also depending on how this is implemented it might be destructive for players that actually undock. If it is "any NPC" does that mean that as long as somone in your fleet kills a NPC you are good? Then its okay because then this just becomes the "obligatory gaterat" that must die when you take out a fleet as an FC. Reducing this feature to a annoying gimmick. If you have to do it solo, get a lasthit or take on specific rats it will drastically cut into an FC's time to take out fleets.
From my own perspective in the game: I am professional hauler, I therefore have 4 accounts with 4 characters. This account as my main, a contractor, a webber and a hauler. Where both the contractor and webber are often used for cynos. I do not care about the contractors sp. It will be easy to fulfill this on my main. But how the hell am I supposed to get this progress on my webber and hauler?? As it is right now they end their "hauling day" at some different random station in high sec every day, its not like I can have two ratting ships in every station in high-sec and carrying them with me in my freighter will decimate the ability to take 845k m^3 contracts and still only useing 2 expanded cargoholds. Professional hauling is already a high-risk, medium reward activity in eve. Don't make it worse!! |
Nagarythe Tinurandir
Einheit X-6
237
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Posted - 2016.04.09 12:04:53 -
[588] - Quote
If ever, daylies should be focused on PVP. Kill someone in Low or Null, finish an entosis timer, something along that line. Sure it can be abused, but atleast the person made the effort of buying frigs from the market and involves an alt on a second account or a friend/corp made (ship/ ISK value still destroyed). Warp in high sec belt press F12 and instapop a NPC frig is ridiculous.
High sec has enough people PVEing and this proposal does nothing for increasing the number of killable targets or the economy except increasing inflation.
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ZagaBoom
Nocturnal Romance Cynosural Field Theory.
5
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Posted - 2016.04.09 12:26:22 -
[589] - Quote
STOP THIS NOW. WORLD OF SPACE SHIPS #2016
You're acting like my ex girlfriend CCP "But he doesn't even call me every day! Awmihgawd! Stop. Clingy fk. |
Mayharm
EVE University Ivy League
3
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Posted - 2016.04.09 12:26:33 -
[590] - Quote
-1
WoW "improvements" like this devalued the investment of their long-term player base, I left because of them. It works for Blizz "financially" because it massively benefited casual players trying to reach the high-level content. Trying to attract casual players into the Eve and boost them all the way into high-level content doesn't strike me as good long term strategy, and certainly not at the expense of devaluing the existing player base. And in Eve, you really don't need high SP or accelerated SP gains to get into to any of the content.
Having said that I get why this idea is attractive, but you'd have to focus it on new players and making those first months of play go faster. Do the same as you did with the skill injectors and have them on diminishing returns until it stops giving out at (for example) 10 million SP. Then, if you insist on still having a daily, use Aurum as others have already suggested.
Pros - Keen new players get a great benefit to get them started and the discouraged get something to spur them on. - Low SP Hauler/valet/miniing/cyno/etc alts are easier to create (if this is kept per character) and that's pure win IMO.
Cons - Maybe unbalances the character bazaar with lower SP characters? I don't know the bazaar well, not having used it's services, but more low SP for sale could be a benefit I suppose? |
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Ivan Stoner
Old American Syndicate Silent Infinity
11
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Posted - 2016.04.09 12:28:38 -
[591] - Quote
My suggestion for that idea CCP Rise:
YOU SHOULD LEAVE CCP and join Blizzard instead.
Why you wanna force ppl to do something in a game which based on freedom. This idea is so off-Eve that even the skill extractors sounds good against it. And even that idea was more for the toilet then good.
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Honest AppleJack
The Lunar Republic
48
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Posted - 2016.04.09 12:36:11 -
[592] - Quote
No. No. No. Don't do it.
Dailys for Stuff -> good Dailys for SP -> bad
**Tyrant Celestia controls the one Sun, Luna controls billions of them - the Night. **
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Tavion Aksmis
EVE University Ivy League
6
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Posted - 2016.04.09 12:36:44 -
[593] - Quote
Nomistrav wrote: For example: Allowing the player to select a single daily "mission" to complete out of a list of widely different activities EDIT: -rather than being able to or having to complete them all . Be it mining 20,000m3 worth of ore, killing 10 other players, or what have you. It should empower and encourage them to do what they were already going to do. They shouldn't feel as though they are being "nudged" toward a different playstyle that they don't care for. What this inevitably means is that you're going to have to consider how each and every player lives their in-game lives and account for them in unique, but interesting and enthralling ways.
Hope my feedback helps.
I actually like this idea. Here is how I would like to see it implemented: You get all these different possibilities to make "the daily grind" and they all count up until one is finished and then it is done. Hence, you don't have to think about them while you play, they will just fulfill naturally. You should include (numbers are just a wiff in the air): - write 50 comments in chat (Jita scammers and HR/Diplomat people will be happy) - update 15 market orders (anyone who engages in trade) - Do 15 jumps through gates or jumping once with a jumpdrive (webbing and cyno alts, personal and professional haulers and capital/JF pilots) - Some industry/PI things (sorry, can't think of a good option here given that there are so many different types of industry) - Kill a rat. - Getting on a killmail, suicide gank included. (Logi needs to put on their whoring drones) - mining 10,000 m^3 ore |
Conjaq
The Dark Space Initiative Scary Wormhole People
37
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Posted - 2016.04.09 12:42:40 -
[594] - Quote
I'm sure some would argue, that it will now become a necessity to complete these "dailies"... That would of course be pure nonsens. It's not obligatory to do these missions and you're not in a competition against anyone to be "first" or "best".... It's simply a boost for those that want to use the time.
That being said i have a few concerns. 1. I'm guessing these missions ect... ect.. (whatever they're called) will be located in high-sec. which is bad for: * Wh'ers * low-sec guys * 0.0 guys. + Alot more that is not really moving around in high-sec.....
All of these are getting shafted pretty bad, because it forces them to move to places they really don't/can't want to be in....
Another thing i simply do not get, is why you're not using your ressources on improving the pve aspect of the game... I get that tools has to be developed, but this has been in the works for so long?. Instead you're introducing new stuff like this, to make people log on. the PVE side of eve has severely fallen behind, the mission system is badly in need of a freshup. I think your time and ressources would be put to much better use, if you actually improved some of the things that needs fixing the most, not put new things into the game that is not really needed.
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Elvin-Andreas Aldent
Brand Newbros Test Alliance Please Ignore
2
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Posted - 2016.04.09 13:10:34 -
[595] - Quote
I don't write on the forums, I usually just lurk around but I can't with this one. I wasn't too much of a fan of the skill injectors in the beginning, but I didn't mind them that much either because in the end; The skills you get from them were trained by others, and then extracted. In fact, if you are over a certain amount of SP you don't get the full amount from the injectors which leads to some SP being lost to the void.
This new thing brings in SP that wasn't trained by anyone, but just instead gets rewarded out of thin air. We've had those occasions before where that has been the case. E.g. when servers have been down due to issues, preventing people to play. But to have them as rewards for simply just killing NPCs every 22 hours? It feels wrong, and I honestly don't like it.
I guess you could say that this makes up for the SP lost with the skill injectors, but I just don't like the idea of SP being "quest rewards". Again, the extractors/injectors are completely player driven, they don't appear on the market without someone having extracted already trained SP and placed them on there. This is just free SP waiting for someone to grab it.
I might just be someone who does not like change, but this is my opinion on it. I wouldn't want this in the game. If they have to implement something like this then they can do it with the 'opportunities' system already in-game, to encourage people to fulfill them and explore. That way new players would still get a boost to SP, but only for those opportunities and once they've done them, that's it.
Again, my opinions on the matter. If I have misunderstood this in some way then feel free to correct me, just make sure to be nice about. Also, English is not my primary language, so if there are any grammar mistakes etc. then I'm sorry. |
Syrias Bizniz
Zebra Corp Goonswarm Federation
451
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Posted - 2016.04.09 13:11:45 -
[596] - Quote
Mister Ripley wrote:I'm still not sure if this is real or a joke...
Right now I can play the way I like whenever I want without missing anything. This makes EVE special for me, because I don't have to follow stupid weekly award bullshit XP boost crap.
If you give me the feeling that I miss something every time I don't do some stupid **** that you think is worth a reward, I don't think this will motivate me to play more but to play less and to let my sub expire.
My time is limited, like everyone else's is. You playerbase is not freaking 12year olds that have nothing better to do. If you want it that way, then say good bye to quality eve and hello to Shitgame No. 42542
You have that already. Every 20 minutes you are not logged in, you miss out dank ISK ticks. Every dank ISK tick you miss out is one further step you have to make for that juicy Skill Injectors.
Man the **** up, you're getting offered FREE BONUS **** that has literally ZERO effort attached and you are ******* complaining, holy tittyfucking christ.
IF YOU DON'T LIKE IT DON'T DO IT, IT'S LIKE PLANETARY INTERACTION. And IF you like it, it's 8m FREE ISK per day and character, and after 50 days you can ******* sell the SP, or throw them on one of your alts, or donate them to some newbies you're trying to help out.
But no, CCP adds free stuff, everyone rages and loses their goddamn ******* mind. Get ******. |
Indahmawar Fazmarai
5025
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Posted - 2016.04.09 13:14:24 -
[597] - Quote
I want 10,000 free SP each day just for playing.
I wish CCP hadn't put themselves in a place where this makes sense to them.
I hope this is not shot down and CCP starts giving love to PvE.
But frankly, I don't care at this moment. |
Ruby Gnollo
4
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Posted - 2016.04.09 13:26:29 -
[598] - Quote
baltec1 wrote: Newplayer 1 is disadvantaged to the tune of 50k SP every week they play. This is good how?
Killing a NPC is a 5mn/day/toon task. Even people working at Goldman Sachs spend more than one hour a day on the internet minding their own business. That's twelve times what you need for that. |
X4m
AirGuard LowSechnaya Sholupen
128
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Posted - 2016.04.09 13:27:20 -
[599] - Quote
NO !!! JUST NO !!!! look this https://www.youtube.com/watch?v=tWtvrPTbQ_c |
Tomika
Imperial Academy Amarr Empire
18
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Posted - 2016.04.09 13:38:33 -
[600] - Quote
Elvin-Andreas Aldent wrote: This new thing brings in SP that wasn't trained by anyone, but just instead gets rewarded out of thin air.
The SP you already gain is rewarded out of thin air.
When I log back on my character after not playing it for a week, it has more SP than when I logged off. Where does it come from? |
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