Nomistrav
Aliastra Gallente Federation
331
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Posted - 2016.04.09 11:47:43 -
[1] - Quote
CPM Aeon Amadi here from Dust 514 side of things. Haven't played Eve with any real seriousness since 2012, so take what I say as a grain of salt, but coming from Dust 514 - which did have dailies - I'll weigh in on what I can.
Ultimately, I'm concerned as to why Dailies are necessary in Eve Online. It doesn't seem like the atmosphere would really support dailies without coming off as a gimmick. Does CCP feel that there isn't enough in-game activity going on? If not, surely there are other ways that can warrant greater activity. I feel like Eve's mission system has been severely lacking as of recent and while there are a lot of opportunities for players to engage in the game, the mission system is overly redundant and very boring. Burners are cool, but are very difficult and don't really apply to a greater margin of players.
If Dailies are inevitable, then they need to reflect diversity and be rewarding in a way that doesn't slight players that don't perform them. The rewards should be nice to have, but ultimately an afterthought. A player shouldn't feel as though they are going to fall behind if they don't log in and one of the primary benefits of Eve Online was that you still progressed even when you couldn't log in - something I've exploited to the fullest in my time playing Dust 514. Likewise, dailies shouldn't be "free stuff" for players just because they logged in. There should be some commitment involved and it should have variety to appeal to the players' normal in-game day.
For example: Allowing the player to select a single daily "mission" to complete out of a list of widely different activities EDIT: -rather than being able to or having to complete them all . Be it mining 20,000m3 worth of ore, killing 10 other players, or what have you. It should empower and encourage them to do what they were already going to do. They shouldn't feel as though they are being "nudged" toward a different playstyle that they don't care for. What this inevitably means is that you're going to have to consider how each and every player lives their in-game lives and account for them in unique, but interesting and enthralling ways.
Hope my feedback helps.
Third Place Winner
Pod and Planet Fiction Contest YC114
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