|
Author |
Thread Statistics | Show CCP posts - 5 post(s) |
|

CCP Rise
C C P C C P Alliance
5453

|
Posted - 2016.04.08 15:45:19 -
[1] - Quote
Hi
I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel.
As you guys surely know, having people in game and in space is great and we want to start promoting and rewarding activity a little more directly. The version of the feature we are planning to deploy first will be a simple 10,000 skill point reward that a character will receive the first time they kill an NPC ship every 22 hours. The skillpoints will go into your unallocated pool to be used however you like.
You will find the status of your daily skill boost in the Opportunities info panel and you will also receive notifications to let you know when it becomes available.
That's it for now. If this goes well we hope to expand in several ways, but more on that later!
Feedback appreciate as always, CCP Rise for Team Size Matters
@ccp_rise
|
|
|

CCP Rise
C C P C C P Alliance
5453

|
Posted - 2016.04.08 16:45:26 -
[2] - Quote
For now it will be per character, even if they aren't actively training.
"how about a reward for either killing an NPC, hacking a Data/Relic thingy or popping a rock?" - Likely one of the first ways we would look to expand in a follow-up release.
@ccp_rise
|
|
|

CCP Rise
C C P C C P Alliance
5470

|
Posted - 2016.04.08 20:54:55 -
[3] - Quote
Thanks for all the feedback (except telling me to go to hell, that's rude).
Just posting to let you guys know we are reading all of it and even if takes a couple days we will definitely follow up with as many answers as possible.
Keep it coming.
@ccp_rise
|
|
|

CCP Rise
C C P C C P Alliance
5516

|
Posted - 2016.04.11 11:37:11 -
[4] - Quote
Okay, let's see if I can provide some context for our decision to add daily opportunities to eve and maybe answer some of your bigger questions.
Why Dailies? So first letGÇÖs talk a little history. EVE had a daily logon incentive for most of its existence: the 24 hour skill queue limit. Back in Phoebe, we removed those limitations. Now, at the time, we were of two minds internally. We didn't like the experience around being punished for not logging in to update your queue, but also knew that some of those logins might be valuable and we shouldn't lightly let go of them. We leaned to the side of a better experience and removed the limitations, hoping that the logins we were generating were fairly empty, rarely leading to more actual activity in the universe. Well, it turns out we were wrong about that. Now, with before and after data we can see that making it into the client is a huge step towards real activity, even if the reason for logging in in the first place seems artificial. So this leads us to where we are now, attempting to find ways to create more logins that also don't feel like such a punishment as the skill queue limitations did. This may not turn out to be the perfect alternative but that's what we're looking for.
Why Skillpoints? There's been a lot of feedback here that this kind of feature would be acceptable if the rewards were more monetary, either LP or ISK or something similar. There's a few reasons that doesn't really work and we feel pulled towards SP. I think the biggest one is that many people simply won't be motivated by LP or ISK, especially in the amounts we would be restricted to giving. SP simply has higher demand across more playstyles and player ages and that just makes it a more powerful incentive. Second big reason that we actually tried designs using item and ISK rewards and it quickly creates a lot of economic imbalances. Any time we are giving something away without much activity cost we are heavily sabotaging someone's gameplay. Whether it's because of devaluing LP, causing major inflation, or crashing item markets, it's all bad for you guys so we would rather avoid it.
Why so lazy? As far as the feature and implementation being lazy, there's a few reasons here as well. First of all, as a few people pointed out for us, this is a first pass that we will use to get information on how to move forward. In general in dev, and in our team for sure, we are trying to move towards faster releases so that we can iterate with information rather than hold things in a long time trying to get them perfect before they go to TQ. There are definitely arguments for doing things the other way but this strategy has served us well and we think it will in this case too. The other big point here is that while we want there to be some activity associated with the daily reward, we don't want something as involved as running a site. At that point you're looking at a full play session and not everyone will have time for that. The idea here is that even if you're a busy parent or you work a lot on week days you won't have a problem hopping in for 5 minutes to get the daily reward if you want to.
New players seeing a lot of talk about this feature in the context of new players and I can just say that this is not a new player targeted feature. We hope it's good for new players as well but for the feature to be successful it needs to be relevant to everyone.
Wow CCP And finally the traditional MMO comparisons. While I found most of these comments to be the most entertaining, it's pretty absurd to think that any feature which can be found in a traditional MMO appearing in EVE means we are headed down the road to battlegrounds and dragon killing. If you look at Citadel feature list you should not have any concerns about our commitment to the EVE sandbox and the hardcore nature of our game.
Hope some of this helps. We are taking your feedback seriously and if we don't make any changes before release we will absolutely be following up shortly after release with changes based on feedback and behavior.
@ccp_rise
|
|
|

CCP Rise
C C P C C P Alliance
5556

|
Posted - 2016.04.12 14:54:14 -
[5] - Quote
Another small update:
Thanks to feedback we see that it would improve the experience quite a lot minimize the amount of characters available for this reward so we are going to limit the reward to the first character completing the daily task on each account.
Thanks
@ccp_rise
|
|
|
|
|