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1. NPC Mining Operations have now begun on Singularity - in Test Server Feedback [original thread]
Really nice to see a touchup on the pve side of eve. IS there a dev blog or anything like the sorts in the works? It would be nice to hear what the current plans are, regarding your new mechanics that you've started to use. gogogo tell more!
- by Conjaq - at 2016.10.28 15:40:46
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2. Marauders are now useless - in Test Server Feedback [original thread]
CCP Fozzie wrote: There is a bug that currently causes some NPC effects to ignore ewar resistances. The intended behavior isn't a 5% chance to be tracking disrupted/scrammed/jammed/painted, it's that those effects would only apply at 5% strengt...
- by Conjaq - at 2016.04.15 19:54:58
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3. Sticky:Daily Opportunities coming soon - in Upcoming Feature and Change Feedback Center [original thread]
I'm sure some would argue, that it will now become a necessity to complete these "dailies"... That would of course be pure nonsens. It's not obligatory to do these missions and you're not in a competition against anyone to be "first" or "best".......
- by Conjaq - at 2016.04.09 12:42:40
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4. Sticky:[Citadel] Capital Escalations and Drifter Boss - in Wormholes [original thread]
Off the bat it seems like a nerf across the board. with both good and bad consequences. * Less value for running escalations almost a ~23% cut. ** The value of actually doing the escalations are incredibly minor. I'm guessing that doing a site wi...
- by Conjaq - at 2016.04.05 09:33:34
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5. March release - New Camera Feedback - in EVE Information Portal [original thread]
Is there a way to remove / change the zoom function the camera offers? When pressing ALT+scroll up/down it zooms. I have not found a way to remove this feature yet. I use ALT for stuff like teamspeak, so it's kind annoying at the moment.
- by Conjaq - at 2016.03.11 13:31:26
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6. Sticky:Dev blog: Unboxing the new Camera in EVE Online - in EVE Information Portal [original thread]
CCP Turtlepower wrote: Hello everyone! snip GÇóThe new camera makes me nauseous. Some users have reported that un-ticking dynamic field of view and increasing camera speed in general options reduced their nausea. We are looking into other re...
- by Conjaq - at 2016.02.10 14:50:33
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7. Sticky:Dev blog: Unboxing the new Camera in EVE Online - in EVE Information Portal [original thread]
I like the idea, and i welcome a new camera. but..... * The scroll speed when zooming in and out, is uncontrollable * The camera movement orbit function feels sluggish.... And worst of all * I get nausea using it.. Rendering it completely impos...
- by Conjaq - at 2016.02.09 12:29:29
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8. Sansha / Serpentis Prison camp - in Missions & Complexes [original thread]
Another trick is to have the guy with aggro log off and warp off. You can then log on again and the site will no longer repair. Not sure if this work if you're only one pilot.... It might. But it sure works if you have two chars running a site :)
- by Conjaq - at 2016.02.06 10:40:59
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9. Sticky:New camera now in opt-in Beta on TQ - in Upcoming Feature and Change Feedback Center [original thread]
I like the idea of the new camera, it really has potential to be of good use. Right now i've discovered two issues * After you jump to a cyno there's a chance of getting a fish-eye camera, disabling and enabling the new camera fix this issue. *...
- by Conjaq - at 2016.01.21 07:15:58
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10. Sticky:Dev blog: Skill trading in New Eden - in EVE Information Portal [original thread]
Fantastic idea. Now I can bring friends in and give them a start up boost so we can get playing instantly with no initial wait Time I can't express how cool an idea this is. On the other hand, as a long time(and extremely loyal customer) I feel I...
- by Conjaq - at 2016.01.18 15:41:36
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11. WTS - C4 no effect with c3 and c5 statics - in Sell Orders [original thread]
j160016 The hole has 3 dead sticks. Price 600 Convo me ingame or send a mail.
- by Conjaq - at 2016.01.16 19:24:03
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12. EVE on 1440p Widescreen - in EVE General Discussion [original thread]
Search for text blurred on Google, it's a common issue. I use a 1440p monitor aswell, and I have no such issue.
- by Conjaq - at 2015.04.25 14:23:53
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13. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Whoops, I thought I had posted here yesterday but it looks like the forum ate my post and only registered that I had updated the OP. In general we think that a battleship that is more agile than average with the prop mod off ...
- by Conjaq - at 2014.08.24 13:53:00
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14. Nestor after Hyperion? - in Ships and Modules [original thread]
In short. It's simply not worth it. You can get more, by using less. The only thing, it's exceptional at, is the RR component it sports. However even that has a serious drawback because of CAP issues. You can get a good cap recharge going, but at...
- by Conjaq - at 2014.08.23 13:47:00
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15. Rorqual changes? - in Test Server Feedback [original thread]
Last I heard, they where waiting for some mechanic changes to go live, before they could do any changes to the rorq.
- by Conjaq - at 2014.08.22 20:35:00
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16. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
Saisin wrote: Retar Aveymone wrote: I'm not going to say this is a bad change, because I really can't evaluate it, but I think everything that's being done with the Nestor makes it clear that nobody has any idea what to do with it. You're j...
- by Conjaq - at 2014.08.20 17:55:00
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17. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Conjaq wrote: And high-sec wars, why even balance around that? .. Seriously. Because there are a lot of people involved in HS wars and slowcatting Nestors siting on the undock would be broken if you can't bump...
- by Conjaq - at 2014.08.20 11:28:00
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18. Sticky:[Hyperion] Nestor Tweaks - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Hey guys, after some more feedback from you guys we have a couple more additions to the changes to announce. We're going to increase the sensor strength of the Nestor a bit to better reflect its role as a high-tech support ve...
- by Conjaq - at 2014.08.20 11:08:00
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19. Sticky:Dev blog: Size Matters: Introducing Burner Missions - in EVE Information Portal [original thread]
I would be very careful regarding having deadspace modules drop from lvl 4 missions... Slippery slope
- by Conjaq - at 2014.08.14 17:54:00
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20. -ìSin for PLEXes - in Ships and Modules [original thread]
Leopold Caine wrote: Just put an Improved Cloaking Device II in one of your Dominix's highs. If you're going to be wasting fuel on jumping out whenever you feel paranoid, I'm not sure ratting in nullsec is the proper career choice. Especially ...
- by Conjaq - at 2014.08.12 14:48:00
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