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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Mina Sebiestar
Minmatar Inner Space Conglomerate
1065
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Posted - 2016.03.12 16:18:15 -
[31] - Quote
Unchecking dynamic center offset fixed most things for me it resembles old cam closest with weird things here and there nothing to prevent me from playing .
All of new options are good imo just not as default settings but rather as tools to make good vids or eye candy if one choose too.
I would like to see both offset and fow as instant options on hud rather than 1st person cam and tactical cam
1st person cam is pure gimmick it does not warrant butan! on screen and tact cam is like zoom out twice...thers you tactical view.
Swap those with new options and there you go powerful tools at your fingertips.
Typhoon Fleet Issue SOE skin for the win.
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Daemun Khanid
Apollo Defence Industries
520
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Posted - 2016.03.12 17:48:42 -
[32] - Quote
Memphis Baas wrote:Not quite related, but there's not enough visual feedback that an undock has been requested. The undock button is yellow, and yes there are strobe lights in the station exit tunnel indicating you're about to go, but if your ship-spinning camera isn't pointed towards the exit, you won't see them.
Can you rotate the in-station camera to point in the same direction as the ship (towards the exit), when the undock button is pressed? That way we'll see the strobe lights.
Huh, you know I never even noticed the lighting changes when you request undock.
Daemun of Khanid
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Divine Entervention
Hunters Elite Krab Republic
832
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Posted - 2016.03.12 18:43:01 -
[33] - Quote
My issue with the new camera:
I right click in space and my camera becomes unanchored.
Now, this wouldn't be too bad if it were as easy to reattach the camera as it is to unattach it.
I'll do a simply right click in space so I can select a warp to or orbit option, and boom, camera disconnected. Now I have to right click again and manually select the option to look at my ship, to then try and right click my original intention only to have the camera unanchor.
If you're going to make it so incredibly convenient to unanchor the camera, you need to make it just as easy to reattach it.
As it is, it's not very appealing. It may have great options and oh so super cool features, but because of this horrible initial detachment mechanic, I won't even give it a chance. |
Tippia
Sunshine and Lollipops
27201
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Posted - 2016.03.12 18:47:48 -
[34] - Quote
The following issues remain unresolved:
GÇó There is no way (at least none that is obvious) to adjust the tracking point of the tracking camera. This leads to most targets being hidden behind the ship. This solves the old design fault of not having your ship centred at all times, but does so in such a way as to ensure you don't see the target instead. Bring back the old tracking point setting, and remember to still keep your own ship centred. Effectively, this means that the tracking camera still isn't a tracking camera, but now it isn't one in a completely new (but equally useless) way than the previous attempt.
GÇó Turning auto-tracking on does not track your current target. You have to enable the tracking camera, then select an object for it to start tracking, rather than the old behaviour where just turning tracking wouldGǪ wellGǪ turn the tracking on. While there is a separate GÇ£track targetGÇ¥ command, there is no rhyme or reason to the auto-tracking not auto-tracking when it is turned on.
GÇó Tracking camera does not toggle. If you are tracking a target, turning the tracking camera off does not turn the tracking camera off GÇö all it does is ensure that the next time you pick an object, that object is not being tracked. You still have to break the tracking manually. This holds true for both the auto-track, and single-track commands.
GÇó Look camera does not toggle. Same thing here: if you are looking at a target, repeating the action does not turn the look camera off; quite the opposite. Turning look off is a separate action. This is particularly silly since, unlike the tracking camera, the GÇ£selected objectsGÇ¥ panel actually does offer a functional toggle GÇö it just doesn't carry over to the camera shortcut.
GÇó FoV adjustments are insanely limited. While the shortcut for adjusting FoV is more convenient than the old Ctrl-Alt-RL-Mouse Drag, the actual range of the adjustment is crippled to hell. You used to be able to look right down the throat of a station undock from 500km away (a pretty important feature for properly lining up insta-undocks); now even the most narrow zoom still leaves the station a speck in the distance. The old keyboard combination is still there, but offers the exact same adjustment and is therefore pointless.
GÇó Still not independent RClick-slewing of the camera that lets you quick-look away and then snap back to your previous direction.
GÇó Still no equal and linear acceleration on zoom, pan, and tilt.
GÇó Camera resets and changes still aren't instant, and instead involve some insipid and drunken camera move to shift the camera over to the new object. Even with all fancy effects and inertia turned off, you spend time looking at nothing rather than the thing you're asking the game to show you.
But two things have been fixed at least:
GÇó Settings like the tactical overview seem to persist between mode switches. GÇó Minimum inertia offers a useful camera stability.
Conclusion, same as before: just fully reimplement every last bit of functionality of the old camera, because it is still in every way vastly superior to all new camera modes combined. If you absolutely must have a tactical view to make the new carrier drone UI make sense, and you feel very strongly about having a dynamic view for movie making, then that's fine. They're secondary to the point of utter and complete irrelevance compared to having a basic camera that works, though, so get working on that part some time much later when you've refactored the old camera fully into the new system.
New camera is not ready for prime-time and remains turned off.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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Heavy Metall
THR3SHOLD
4
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Posted - 2016.03.12 19:04:36 -
[35] - Quote
Please give us a tick box to revert back to the classic camera I beg you CCP |
Heavy Metall
THR3SHOLD
4
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Posted - 2016.03.12 19:09:18 -
[36] - Quote
FT Diomedes wrote:If you simply must get rid of the old camera, can you please make it so the DEFAULT settings for the new camera are as close as humanly possible to the old camera?
Thank you!
or give us the option to "tick box" to use the old camera
o/ |
Grookshank
Jump Drive Appreciation Society
72
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Posted - 2016.03.13 10:37:33 -
[37] - Quote
The FOV adjustment of the new camera needs an option slider so you can reliably set it. Also please make it possible to remove the keybinding to ALT+scroll for it, so you can just set it to a fixed value. |
Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
24
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Posted - 2016.03.13 11:05:02 -
[38] - Quote
I really like the new camera its excellent. |
Albert Madullier
Trillium Invariant Honorable Third Party
47
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Posted - 2016.03.13 12:20:56 -
[39] - Quote
Grookshank wrote:The FOV adjustment of the new camera needs an option slider so you can reliably set it. Also please make it possible to remove the keybinding to ALT+scroll for it, so you can just set it to a fixed value.
this, i can't believe a dedicated pc game like this has no fov slider, and now since the last patch has no fov for ultrawide monitors
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Erebus 'TheChin' Sundance
Center for Advanced Studies Gallente Federation
1
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Posted - 2016.03.13 19:51:17 -
[40] - Quote
Orbit camera: It is still missing two important features for me, the 'look about' while holding left mouse button, and the ability to zoom in by holding the right MB and moving the mouse forward/backwards.
this dude made a vid,
need a toggle for 'c', having to press it each time is pony. |
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Soleil Fournier
Ultimatum. The Bastion
63
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Posted - 2016.03.14 00:50:33 -
[41] - Quote
Ok I've tried the new camera for a while to get used to it. Here's my issues:
1) The smoothness dial works great, but it messes with zoom speed too. I like the camera to be more precise but the zoom to be more smooth. Unfortunately, I can only choose one or the other because they're tied together. If we could separate these two things into two selection options that would be great.
2) The zoom gets way too close to the ship, even allowing the camera to go inside the ship. The old camera had a hard-stop that prevented the camera from getting too close to the ship, and I liked that hard-stop. Hoping that you return it to that way. (As a side note, if I disable the new camera, then re-enable it again, that old hard-stop returns and stays with the new camera). |
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CCP Darwin
C C P C C P Alliance
2016
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Posted - 2016.03.14 01:52:33 -
[42] - Quote
Just to clarify, the camera system is owned by our UI team, Team Psycho Sisters, and not Eve's art team, Team TriLambda. Art direction choices are not driving Eve's camera implementation.
Please keep the discussion here focused on practical usability feedback.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Miss 'Assassination' Cayman
CK-0FF Bad Intention
38
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Posted - 2016.03.14 02:12:24 -
[43] - Quote
After using this version for a couple days it seems like a vast improvement over the last. Overall it's almost as usable as the old camera, and the new features are handy. I do have a couple issues though: 1. The vertical and horizontal sensitivity are still different. That makes it a chore to look up or down and makes moving the camera diagonally feel really weird. 2. Zooming still feels laggy and uncontrolled regardless of the inertia setting. 3. There seems to be some issue with the client freezing when looking at stargates. Several times now the client has frozen for either 3-5 seconds or permanently while sitting near various Minmatar stargates. I still need to submit a bug report, but I'm trying to get the client to recover once so I can include the logs. 4. Tracking an object in tactical view while the camera is looking at a ship causes the camera to detach from what it was looking at. It would be nice to track something while still having the camera move with its what it's focused on. 5. Tracking the sun in tactical mode often causes everything to go black like the camera is in its own shadow. 6. The default inertia setting seems a bit bouncy. It's easily fixable by moving the slider, but the default doesn't feel like a good default. |
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CCP Darwin
C C P C C P Alliance
2016
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Posted - 2016.03.14 02:35:47 -
[44] - Quote
Miss 'Assassination' Cayman wrote:3. There seems to be some issue with the client freezing when looking at stargates. Several times now the client has frozen for either 3-5 seconds or permanently while sitting near various Minmatar stargates. I still need to submit a bug report, but I'm trying to get the client to recover once so I can include the logs. This is likely not a camera issue, but your bug report would definitely be helpful.
In the new launcher, if you visit the Settings window from the menu in the upper right, you can check "Run clients with logging." This will start a separate logging application called LogLite along with your game client.
Even if the client completely freezes, you should be able to tab out to the LogLite application and save a log file. Then, submit your bug report from our bug reporting web page here.
Note that we currently are having issues with attachments named with the .log extension on that site. You can rename the log file with the extension .txt and your submission should work. If you get an error message, the bug report still has most likely gone through, but you can mail me in-game to check.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Miss 'Assassination' Cayman
CK-0FF Bad Intention
38
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Posted - 2016.03.14 02:42:27 -
[45] - Quote
CCP Darwin wrote:Miss 'Assassination' Cayman wrote:3. There seems to be some issue with the client freezing when looking at stargates. Several times now the client has frozen for either 3-5 seconds or permanently while sitting near various Minmatar stargates. I still need to submit a bug report, but I'm trying to get the client to recover once so I can include the logs. This is likely not a camera issue, but your bug report would definitely be helpful. In the new launcher, if you visit the Settings window from the menu in the upper right, you can check "Run clients with logging." This will start a separate logging application called LogLite along with your game client. Even if the client completely freezes, you should be able to tab out to the LogLite application and save a log file. Then, submit your bug report from our bug reporting web page here.Note that we currently are having issues with attachments named with the .log extension on that site. You can rename the log file with the extension .txt and your submission should work. If you get an error message, the bug report still has most likely gone through, but you can mail me in-game to check. Will do. I'm 99% sure it's related to the new camera though. It never happened once with the old camera, then happened several times in one day with the new camera, then stopped after switching back to the old camera. It's probably the new camera indirectly exposing some other problem, but it does seem connected. |
Zappity
Pandemic Horde Inc. Pandemic Horde
2747
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Posted - 2016.03.14 04:15:12 -
[46] - Quote
The new camera is still freezing. You can zoom in and out but the camera doesn't rotate or move beyond that. Switching back to the old camera fixes it. Bug report submitted.
Zappity's Adventures for a taste of lowsec and nullsec.
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Dominous Nolen
Powder and Ball Alchemist Industries
178
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Posted - 2016.03.14 06:06:02 -
[47] - Quote
The camera had a tendency to drift when you bounce off a gate as the animation is triggering during session changes.
@dominousnolen
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CCP Turtlepower
C C P C C P Alliance
339
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Posted - 2016.03.14 11:09:25 -
[48] - Quote
Lapuna Nejilii wrote:The camera "warp offset". When you warp, the camera is centered around a point in front of your ship, not on your ship, I find it disturbing. There is a toggle for this, it is in the Esc menu under Display&Graphics, on the left side, called "Dynamic Center Offset".
Lapuna Nejilii wrote: The other camera rotation. With the old camera, you can look around with the right click, it was a good thing that is missing with the new one.
We will be adding this to the new camera soon.
Divine Entervention wrote:I right click in space and my camera becomes unanchored. Now, this wouldn't be too bad if it were as easy to reattach the camera as it is to unattach it. This is in the Tactical Camera, and we are aware of the issue. Alt + LMB in space should simply reattach the camera to your ship; we will fix this soon.
Tippia wrote:GÇó Look camera does not toggle. Same thing here: if you are looking at a target, repeating the action does not turn the look camera off; quite the opposite. Turning look off is a separate action. This is particularly silly since, unlike the tracking camera, the GÇ£selected objectsGÇ¥ panel actually does offer a functional toggle GÇö it just doesn't carry over to the camera shortcut.
GÇó Camera resets and changes still aren't instant, and instead involve some insipid and drunken camera move to shift the camera over to the new object. Even with all fancy effects and inertia turned off, you spend time looking at nothing rather than the thing you're asking the game to show you. Lots of good feedback as usual, thanks. The above 2 points are a bit unclear to me however, could you elaborate on them please?
Miss 'Assassination' Cayman wrote:3. There seems to be some issue with the client freezing when looking at stargates. Several times now the client has frozen for either 3-5 seconds or permanently while sitting near various Minmatar stargates. I still need to submit a bug report, but I'm trying to get the client to recover once so I can include the logs. Thank you! That bug report would be hugely appreciated.
<3 CCP Turtlepower |
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Tippia
Sunshine and Lollipops
27202
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Posted - 2016.03.14 17:38:16 -
[49] - Quote
CCP Turtlepower wrote:Tippia wrote:GÇó Look camera does not toggle. Same thing here: if you are looking at a target, repeating the action does not turn the look camera off; quite the opposite. Turning look off is a separate action. This is particularly silly since, unlike the tracking camera, the GÇ£selected objectsGÇ¥ panel actually does offer a functional toggle GÇö it just doesn't carry over to the camera shortcut.
GÇó Camera resets and changes still aren't instant, and instead involve some insipid and drunken camera move to shift the camera over to the new object. Even with all fancy effects and inertia turned off, you spend time looking at nothing rather than the thing you're asking the game to show you. Lots of good feedback as usual, thanks. The above 2 points are a bit unclear to me however, could you elaborate on them please?
First one:
If you select an object, it will obviously be highlighted in the GÇ£selected objectGÇ¥ panel and the GÇ£look atGÇ¥ button will light up. If you look at the target, and the button turns into a crossed-out button that returns the camera to your own ship. Both of these are good, sensible, and working actions GÇö the button is a proper GÇ£look atGÇ¥-toggle. However, doing the same thing with the look-at keyboard short cut does not replicate the button behaviour. Alt-clicking a target looks at it. Alt-clicking the target again does not return the camera to your ship, but rather just looks at the target you're already looking at GÇö no toggle.
This is not only inconsistent between button- and shortcut behaviour, it is also inconsistent with how the tracking camera works, where every action only ever turns that particular camera on (which imo is a bad behaviour GÇö it should also always be a toggle).
Second one:
Every time you change the type of camera target, be it by looking at or tracking, or resetting either of the two, the camera physically whips across the scene to go to its new position and/or direaction. It does so fairly quickly, but it really shouldn't do it at all unless I'm asking for it GÇö it's not relevant to me as a user and keeps me from seeing what I want to see. I could conceivably see a case for the tracking camera and how it rotates into place, but even then it's highly situational and I'm far more interested in immediately seeing my target rather than watch the camera fly around and try to figure out where it needs to go. If I want to see where it is in relation to some other target, I can just zoom out.
Just snap the camera into position, or at least make sure that at the stiffest inertia setting, the move is instantaneous.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
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Miss 'Assassination' Cayman
CK-0FF Bad Intention
39
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Posted - 2016.03.14 17:56:29 -
[50] - Quote
Tippia wrote:First one:
If you select an object, it will obviously be highlighted in the GÇ£selected objectGÇ¥ panel and the GÇ£look atGÇ¥ button will light up. If you look at the target, and the button turns into a crossed-out button that returns the camera to your own ship. Both of these are good, sensible, and working actions GÇö the button is a proper GÇ£look atGÇ¥-toggle. However, doing the same thing with the look-at keyboard short cut does not replicate the button behaviour. Alt-clicking a target looks at it. Alt-clicking the target again does not return the camera to your ship, but rather just looks at the target you're already looking at GÇö no toggle.
This is not only inconsistent between button- and shortcut behaviour, it is also inconsistent with how the tracking camera works, where every action only ever turns that particular camera on (which imo is a bad behaviour GÇö it should also always be a toggle). That's kind of the same as locking a target. If you click the lock button in the selected item window, it turns into an unlock button. However, if you ctrl+click something, crtrl+clicking it again won't unlock it. |
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Erebus 'TheChin' Sundance
Center for Advanced Studies Gallente Federation
2
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Posted - 2016.03.15 11:09:28 -
[51] - Quote
CCP Turtlepower wrote:Lapuna Nejilii wrote: The other camera rotation. With the old camera, you can look around with the right click, it was a good thing that is missing with the new one.
We will be adding this to the new camera soon.CCP Turtlepower
Awesomeness, will it also have the zoom ability while holding the left mouse button down too? ...Pretty please, with cherry's and stuff on.
cheers |
Areen Sassel
83
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Posted - 2016.03.15 19:11:36 -
[52] - Quote
After today's patch I find the first-person camera doesn't respect the Camera Offset setting. It did until very recently. |
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CCP Turtlepower
C C P C C P Alliance
339
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Posted - 2016.03.16 09:29:58 -
[53] - Quote
Erebus 'TheChin' Sundance wrote:Awesomeness, will it also have the zoom ability while holding the left mouse button down too? ...Pretty please, with cherry's and stuff on. Yup!
CCP Turtlepower |
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Grookshank
Jump Drive Appreciation Society
72
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Posted - 2016.03.16 10:00:24 -
[54] - Quote
Grookshank wrote:The FOV adjustment of the new camera needs an option slider so you can reliably set it. Also please make it possible to remove the keybinding to ALT+scroll for it, so you can just set it to a fixed value. Any news on this?
Also the FOV does not persist session changes / gate jumps. I submitted a bug report, but it just got closed without a comment. |
Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
24
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Posted - 2016.03.16 11:49:40 -
[55] - Quote
New camera is great
But something that has been talked about a bit before
Manually piloting towards a ship is easy to do You just click on their ship and start clicking in space
Manually piloting away from a ship is hard to do You have to look at the ship/object then find your own ships icon in space and click on that
It would be excellent if auto tracking is enabled and you look at/move camera focus onto another object it defaults to tracking your own ship As this would be excellent for pvp If people want to do something else not pvp related they have time to press other buttons click on other stuff etc.
So I just play tested all this
And the other issue I have is while double clicking in space its easy to accidentally disable tracking which is a bad result and also defeats the purpose of those tracking control shortcuts?
So in short if i enable auto tracking make it hard lock in the on position always tracking unless i press a shortcut or something (not drag left click in space) and make it logical in that if i look at something it auto tracks my own ship
So again/stillI have the same issue I have stated many times before the same issue that was broken in the old camera
theirs a short cut key to look at but pressing it again dosnt turn off look at I have to wade through hard to use menu's to get the camera back on my own ship and tracking things I click on which as always I need to do effortless and quickly otherwise I go pop and dying while fighting the eve UI when I want to die in honorable space combat isn't fun |
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CCP Turtlepower
C C P C C P Alliance
339
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Posted - 2016.03.16 16:28:18 -
[56] - Quote
Grookshank wrote:Grookshank wrote:The FOV adjustment of the new camera needs an option slider so you can reliably set it. Also please make it possible to remove the keybinding to ALT+scroll for it, so you can just set it to a fixed value. Any news on this? Also the FOV does not persist session changes / gate jumps. I submitted a bug report, but it just got closed without a comment.
Sorry about that; We received the bug report and are discussing the points made.
CCP Turtlepower |
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Miss 'Assassination' Cayman
CK-0FF Bad Intention
39
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Posted - 2016.03.17 02:30:23 -
[57] - Quote
Idame Isqua wrote: theirs a short cut key to look at but pressing it again dosnt turn off look at I have to wade through hard to use menu's to get the camera back on my own ship and tracking things I click on which as always I need to do effortless and quickly otherwise I go pop
I'm not sure about the tracking part, but you can just alt+click in space to look at your own ship again. |
Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
25
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Posted - 2016.03.17 06:08:03 -
[58] - Quote
Miss 'Assassination' Cayman wrote:Idame Isqua wrote: theirs a short cut key to look at but pressing it again dosnt turn off look at I have to wade through hard to use menu's to get the camera back on my own ship and tracking things I click on which as always I need to do effortless and quickly otherwise I go pop
I'm not sure about the tracking part, but you can just alt+click in space to look at your own ship again.
Testing this now Ok that works wow thanks
But I still think the look at button should be functional on its own Without having to use the mouse i.e. if i hit look at without clicking on something, it looks at what i have selected if i hit it again it returns to my ship if i hit it again it looks at what i was looking at before
and if I have PVP camera mode i.e. autotracking if I look at something it should default to autotracking my own ship unless i do something else to tell it not to
Not only am I sure this sort of logical implementation would be appreciated by all PvP pilots, newbros, and the less able bodied, to me at least it just seems purely logical. Less clicks is a win for everyone.
So it's really just tracking being easy to accidentally turn off and very hard to turn on in comparison
and its a nightmare trying to track your own ship from another object
these all combine to make a very bad experience
as if I actually manage to get the camera tracking my own ship from someone elses I can start manually piloting /spiraling away, until the "you did something I'm not gonna track that object you went to great effort to start tracking" feature kicks in.
Heres a diagram:
camera pointing at [My ship] with [enemy ship] behind it this enables me to manually pilot towards (spiral) the ship by clicking in space
Getting the camera into this position is a nightmare as explained below camera pointing at [enemy ship] tracking [my own ship] behind it this enables me to manually pilot (spiral) away by clicking in space
Accidentally getting the camera into a useless position is easy
Now if I want to manually pilot away its a huge problem I hit look at [enemy ship] ok great but the camera is tracking nothing and being useless/pointless now I have to zoom out and generally just hunt around for those small brackets around my own ship ok i found my own ship in space huzzah! ok now I have to click on it wow that was frustrating ok great now I can manually pilot/spiral away Opps I accidentally clicked wrong Now the camera isn't tracking my own ship Back to hunting for my own ships brackets in space Found it again Ok now I have to click on it Dam this is hard work Ok now I can manually pilot away again But by now I'm feeling like the eve UI is utter rubbish and makes playing the game a nightmare
If none gets this maybe we can arrange a TS session with a in-game demonstration ? |
Pandora Carrollon
Kingsman Tailors
112
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Posted - 2016.03.17 22:27:34 -
[59] - Quote
Memphis Baas wrote:Not quite related, but there's not enough visual feedback that an undock has been requested. The undock button is yellow, and yes there are strobe lights in the station exit tunnel indicating you're about to go, but if your ship-spinning camera isn't pointed towards the exit, you won't see them.
Can you rotate the in-station camera to point in the same direction as the ship (towards the exit), when the undock button is pressed? That way we'll see the strobe lights.
I'd also like to hear a "Docking departure requested..." and when final "Departure granted...", to mirror the dock request process.
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
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Pandora Carrollon
Kingsman Tailors
112
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Posted - 2016.03.17 22:31:43 -
[60] - Quote
I didn't have enough time under the old camera for it to make an impression on my. It seemed simple enough though. Once the major bugs were fixed with the new one, I'm fine with it. I use all 3 modes and killed off Dynamic POV, that was horrible. Some of the flyby features get comical and sometimes look nice.
I wish it kept zoom settings and remembered them from last time ship was in space. Constantly having to adjust zoom and position can get problematic... especially in combat.
Other than that, it works. I don't care about the in station bobbing either, I usually have a dozen or so windows covering the ship anyway.
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
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