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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
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CCP Turtlepower
C C P C C P Alliance
339
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Posted - 2016.03.18 10:15:15 -
[61] - Quote
Idame Isqua wrote:if I have PVP camera mode i.e. autotracking if I look at something it should default to autotracking my own ship That is an interesting idea, I will pass it on. At the very least we should probably make it easier to track yourself while looking at another ship. Was it easier to perform this action in the old camera? Exactly how is that done?
Idame Isqua wrote:if I actually manage to get the camera tracking my own ship from someone elses I can start manually piloting /spiraling away, until the "you did something I'm not gonna track that object you went to great effort to start tracking" feature kicks in. What exact feature? Sorry I don't quite follow, please feel free to elaborate.
Idame Isqua wrote:Look at how the show info box works If I want to orbit something I can click orbit on that But I cant use my keyboard shortcut... without clicking on something... what? why? This sounds like a defect, we will look into it. Thanks!
o7 CCP Turtlepower |
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Jeven HouseBenyo
Fifty Shades of Funkyness LLC
398
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Posted - 2016.03.18 16:11:00 -
[62] - Quote
This is while in Orbit mode.
When targeting wrecks, noticing an oddity. No matter whether the wreck is in the foreground of background of where my ship is, all names, lines vertical and horizontal from the targeting, etc. has said wreck in the foreground. Between 'me' and where my ship is in space. I'm finding this very jarring, immersion breaking, and when trying to speed through looting rather annoying since distances appear 'wrong' when heading from one to another.
Another way to explain it. While all of 'space' around me gives a good illusion of 'infinite in all directions', targeted wrecks are on an obvious 2D only layer in environmental graphics while using the Orbit Mode camera setting. Near and far do not show up with targeted objects, that is all on one layout, closer to 'me' rather than in reference to my ship's location.
Still not thrilled we'll have our option of the old camera removed, but since that option was never on the table, this is the best I can offer for a constructive suggestion to make this new camera more functional.
>Jeven
Minny boat flyer, unofficial squeaky wheel.
'Game Ethics and Morality Monitor' I remember promises.
Snark at 11-24/7/365.25. Overshare? Yup.
Yes it's my fault. And if you don't staap it I'll do it again. ;-P
No you can't has my stuffs OR my SPs.
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Gelt Asanari
Perkone Caldari State
0
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Posted - 2016.03.19 03:21:59 -
[63] - Quote
I use tactical overlay very often and ever since the March release I have to cycle it in order to get the line in space to a selected target in my overview. This vector to target is a basic piloting tool for me in getting my feel for objects in the area of engagement. Currently, it is very annoying and cumbersome in engagements where there are many targets as I have turn on and off tactical overlay each time I want a bearing to a selected target.
This worked just fine prior to the March 8th release and is still not fixed. Please make this function as it has before. |
Pud Li
Imperial Academy Amarr Empire
5
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Posted - 2016.03.19 19:41:12 -
[64] - Quote
With 3 clients its pretty easy for logging to exceed the 15MB size even over relatively quick to reproduce problems (less than 8 minutes) .
Unfortunately compressed log files do not seem to be allowed. Suggest you allow compressed log files or create a log editing tool for users that preserves key client startup info while allowing players to remove all but the last x minutes of logged data (clip out the middle stuff like flying to the situation to be reproduced).
Or of course you can simply allow uploading larger log files. Just throttle the upload speed at the bug report interface since network congestion would seem to be the only real reason to limit log size.
( Storage space shouldn't really be an issue since EVE is edging into petabytes for online working storage. And pretty sure the user bug problem is at the end of most log files -- meaning its easy to find. But the solution should be simple if that is the issue because players keep playing etc. Obviously CCP software for replay of log files could tap into periodic timestamps to jump directly to areas of interest based on user reports that included comments like "issue became noticeable at approximately 19:37. Ideally CCP log replay software would then let debuggers scroll forward and backward from that timestamp. ) |
Chatarina DeBeers
Lost Valkyries
19
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Posted - 2016.03.21 18:44:28 -
[65] - Quote
I gave the new camera a go today.
I'm super-happy it now works with tracking, so I tried with d-scan, only to discover it doesn't center my ship on celestials. To do that, I had to click again, and then it sluggishly centered on the object. This doesn't doesn't work when needing to quickly pinpoint enemies.
However, in conjunction with the new map, it did work, after I set it to Align With Camera. It is still sub-optimal as you'll have to perform extra steps in order to use it that way, especially since Align With Camera does not agree with probing, and in wormholes you have to be ready to do both on short notice.
Thus I'll still be switching back to the old camera for now. For all the bells and whistles of the new camera, the old camera "just works". |
Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
25
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Posted - 2016.03.22 15:01:01 -
[66] - Quote
Pandora Carrollon wrote:I didn't have enough time under the old camera for it to make an impression on my.
Less forum poasting more undocking |
Areen Sassel
84
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Posted - 2016.03.23 00:26:26 -
[67] - Quote
Areen Sassel wrote:After today's patch I find the first-person camera doesn't respect the Camera Offset setting. It did until very recently.
I submitted a bug report for this which was closed without comment.
By the way, it's quite frustrating when bug reports are closed without comment. Or, indeed, any acknowledgement at all. Do I need to write a wall of incoherent text to get a response, or what? |
Miss 'Assassination' Cayman
CK-0FF
39
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Posted - 2016.03.23 01:51:51 -
[68] - Quote
Areen Sassel wrote:Areen Sassel wrote:After today's patch I find the first-person camera doesn't respect the Camera Offset setting. It did until very recently. I submitted a bug report for this which was closed without comment. By the way, it's quite frustrating when bug reports are closed without comment. Or, indeed, any acknowledgement at all. Do I need to write a wall of incoherent text to get a response, or what? Would you rather the devs spend time doing their jobs or commenting on bug reports? I'd imagine they get so many bug reports that it takes a huge chunk of time to even read them, let alone respond to each one. |
Areen Sassel
84
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Posted - 2016.03.23 02:02:03 -
[69] - Quote
Miss 'Assassination' Cayman wrote:Areen Sassel wrote: By the way, it's quite frustrating when bug reports are closed without comment. Or, indeed, any acknowledgement at all. Do I need to write a wall of incoherent text to get a response, or what?
Would you rather the devs spend time doing their jobs or commenting on bug reports?
They seem in general to have enough time in this thread to reply - in some detail to the walls of incoherent text. Compared to that, selecting from a few tickyboxes when closing a bug ("Acknowledged", "Working as designed", etc) would be quite modest. Indeed, it's such common practice in bug reporting systems I might go so far as to describe it as _part_ of the job of a developer.
It'll probably take _more_ development time to close it gnomically and then to read the complaint about it being closed gnomically . I have no idea if it was actually acknowleged as something to fix, mistriaged, or acknowledged as a regrettable consequence of some change under the hood (but "wontfix"), so naturally I come back and try to find out. |
Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
25
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Posted - 2016.03.24 06:01:27 -
[70] - Quote
CCP Turtlepower wrote:Idame Isqua wrote:if I have PVP camera mode i.e. autotracking if I look at something it should default to autotracking my own ship That is an interesting idea, I will pass it on. At the very least we should probably make it easier to track yourself while looking at another ship. Was it easier to perform this action in the old camera? Exactly how is that done? Idame Isqua wrote:if I actually manage to get the camera tracking my own ship from someone elses I can start manually piloting /spiraling away, until the "you did something I'm not gonna track that object you went to great effort to start tracking" feature kicks in. What exact feature? Sorry I don't quite follow, please feel free to elaborate. Idame Isqua wrote:Look at how the show info box works If I want to orbit something I can click orbit on that But I cant use my keyboard shortcut... without clicking on something... what? why? This sounds like a defect, we will look into it. Thanks! o7 CCP Turtlepower
Whoops forgot to quote your reply in my reply above
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Miss 'Assassination' Cayman
CK-0FF
44
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Posted - 2016.03.24 06:11:26 -
[71] - Quote
There's an Edit button that would make things a lot more readable than quoting it again with no comments. |
Miss 'Assassination' Cayman
CK-0FF
47
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Posted - 2016.03.26 05:37:24 -
[72] - Quote
After a couple weeks of use the new camera is really growing on me. With the inertia slider a bit to the right and all the options turned off, it's a lot like the old camera but with more responsive zooming. There are only two things that have been annoying me: 1. The difference between horizontal and vertical sensitivity. Looking more than a few degrees up or down feels slow and tiring because it requires double the mouse movement for the same change in angle. 2. Pressing the dscan hotkey after clicking an item on the overview snaps the camera to that item. It's really bothersome because I'm constantly clicking things on the overview to lock them or switch targets, and refreshing dscan with the hotkey. Having the camera start tracking whatever I last clicked before refreshing dscan is annoying when using 360-¦ scan and a huge hindrance when trying to fight while tracking a target or keeping a cone dscan in a certain direction. I propose either separating the refresh hotkey from the one to track a target and scan in its direction, or making it only do that when clicking while holding the key, rather than tapping the key after clicking on something.
There's also some graphical bug where the target lock circle and crosshairs disappear when zooming out with a Large Collidable Structure like some mission objectives locked. I reported that, and it may be related to rendering instead of camera. |
Xavier Kaine
Lucifer's Hammer A Band Apart.
68
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Posted - 2016.03.28 01:30:44 -
[73] - Quote
I'm still trying to reserve my opinion of the new camera until the new-ness leaves me and I can really look at the thing without bias. But before then, I have to join in with "please bring back custom tracking position".
I typically have windows taking up the left half of my screen; when tracking in orbit cam my ships slides under everything. I liked being able to offset the camera center to the right and having the custom tracking position up and to the left. The old tracking camera seemed to sit a little high so it felt like I was looking down at an object, which feels natural for a game.
The new tracking camera sits perfectly horizontal. I suppose this helps add a sense of scale and some objects seem rather large and impressive, but the aesthetics of these objects and the ships themselves feels lost. If I'm not admiring my ship in warp then I'm enjoying the view as I drop out of warp next to a gate or something. Now that these views are no longer appealing I find myself flying around with the tactical camera all day which is not necessarily a fun thing to do. |
Regan Rotineque
The Scope Gallente Federation
389
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Posted - 2016.03.29 04:32:07 -
[74] - Quote
CCP Turtlepower wrote:[quote=Regan Rotineque]I find this new orbit view to be distracting and too 'bouncy' if that is a way to describe it.... Is it not possible to program this new technology to have the same view as the old camera? Please try going to the Esc menu, Display&Graphics tab, ticking off Dynamic FOV and Dynamic Center Offset, and setting the inertia slider all the way to the right (stiff). This should make the new camera feel almost identical to the old one.
Hello
Thank you Turtlepower
I have done as you suggested on SiSi, it is much more like the existing camera this way, though i did not turn the slider 100% to stiff i found about 3/4 did not roll terribly bad. I would suggest that this be the 'default' if you are going to release this.
Instead of people getting a whole new experience which is very disruptive, why not approach this from 1... Here is what you have this is the default setting 2... Here are the new features - this bouncy stuff, first person etc. - to turn these on do 'x'
As for additional feedback.....can you turn the three buttons for this into one button? Sort of like the Probe Button that you can click and it gives the three options? It would save on real estate and perhaps allow you to put the button in the same column as the other four.
I found that the new column of dedicated camera buttons (which to be honest - I suspect most people are not going to use) pushed everything out of wack on my HUD and set up. I had to resize drone screen, chat etc... Until I figured out how to turn it off. That being said if we are moving forward with this I would like to see less on the UI not more. And individual buttons that are rarely used can I think benefit from that type of interface (like the one for probes).
Cheers
~R~ |
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CCP Turtlepower
C C P C C P Alliance
349
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Posted - 2016.03.30 17:20:31 -
[75] - Quote
Hello everyone, sorry about the late reply.
Gelt Asanari wrote:I use tactical overlay very often and ever since the March release I have to cycle it in order to get the line in space to a selected target in my overview. This is a known issue, will be fixed soon.
Chatarina DeBeers wrote:I'm super-happy it now works with tracking, so I tried with d-scan, only to discover it doesn't center my ship on celestials. To do that, I had to click again, and then it sluggishly centered on the object. This doesn't doesn't work when needing to quickly pinpoint enemies. However, in conjunction with the new map, it did work, after I set it to Align With Camera. If you have auto-tracking on then you can click on anything to direct your d-scan in that direction. The new map is not required to do this. Well, it is working for me at least... feel free to elaborate if I'm misunderstanding the issue.
Idame Isqua wrote:CCP Turtlepower wrote:Was it easier to perform this action in the old camera? Exactly how is that done? // No nothings changed you still have to: 1) hold your short cut key, and click with the mouse on what you want to look at 2) move the camera around until you find those funny brackets around your own ship, then click on them// I understand, thanks for the explanation. I've passed this onto the team and we are discussing solutions.
Areen Sassel wrote:By the way, it's quite frustrating when bug reports are closed without comment. Or, indeed, any acknowledgement at all. Do I need to write a wall of incoherent text to get a response, or what? While we hugely appreciate every bug report filed, we receive too many bug reports to be able to reply to each one, so we only reply if we need additional info on the issue. That was not the case in your report. Rest assured that if a bug report is closed then it has been processed.
Regan Rotineque wrote:As for additional feedback.....can you turn the three buttons for this into one button? Interesting idea! I've passed it onto the team.
Fly safe CCP Turtlepower // Team Psycho Sisters |
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Terranid Meester
Tactical Assault and Recon Unit
331
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Posted - 2016.03.30 19:01:45 -
[76] - Quote
Never mind looks like ti will implemented. |
Bianca Niam
Imperial Academy Amarr Empire
27
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Posted - 2016.03.31 10:43:50 -
[77] - Quote
Please please please! Save FOV .. I have to constantly zoom out (a.k.a. increase FOV) every single time I go through a gate. |
Areen Sassel
87
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Posted - 2016.03.31 22:38:12 -
[78] - Quote
CCP Turtlepower wrote:While we hugely appreciate every bug report filed, we receive too many bug reports to be able to reply to each one, so we only reply if we need additional info on the issue. That was not the case in your report. Rest assured that if a bug report is closed then it has been processed.
Thanks. However, I'm still a little confused as to why you seem to have time to reply to everyone else posting issues in this thread. |
Miss 'Assassination' Cayman
CK-0FF Violence of Action.
54
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Posted - 2016.03.31 22:41:19 -
[79] - Quote
Areen Sassel wrote:CCP Turtlepower wrote:While we hugely appreciate every bug report filed, we receive too many bug reports to be able to reply to each one, so we only reply if we need additional info on the issue. That was not the case in your report. Rest assured that if a bug report is closed then it has been processed. Thanks. However, I'm still a little confused as to why you seem to have time to reply to everyone else posting issues in this thread. It's one reply every week or two, which is a lot less than commenting on a bunch of bug reports. |
Areen Sassel
87
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Posted - 2016.04.01 17:04:21 -
[80] - Quote
Miss 'Assassination' Cayman wrote:It's one reply every week or two, which is a lot less than commenting on a bunch of bug reports.
I think you may have missed what I'm saying. As far as I can tell, _every single_ issue - bug, feature request, whatever - raised in this thread has received a CCP response, even the giant walls of text... except one. |
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cBOLTSON
Caldari Provisions Caldari State
152
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Posted - 2016.04.02 01:48:21 -
[81] - Quote
Recently returned to the game and the new camera was one of the first things I had the pleasure (or displeasure) of dealing with.
At first I thought I would grow to like it but after a few hours of using it I quickly decided I much preferred the old camera. The old camera can do more with more customisation. The new camera has this really odd rotation around the front of the ship and swings out wildly. With the new camera I had to constantly adjust the FoV / camera position after undocks and gate jumps.
The old camera is superior CCP.
The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......
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Ecrir Twy'Lar
Federation Navy 3rd Fleet
26
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Posted - 2016.04.02 14:35:53 -
[82] - Quote
CCP Turtlepower wrote:If you have auto-tracking on then you can click on anything to direct your d-scan in that direction. The new map is not required to do this. Well, it is working for me at least... feel free to elaborate if I'm misunderstanding the issue.
Maybe I am misunderstanding as well. But, last I checked you cannot click on "anything" (within the map) and have your dscan "cone" point at it. This does not seem to work on bookmarks, signatures or anomalies. And it would be really nice if it did. I really like the new graphical representation of dscan in the map and it would be nice if it actually worked for everything. |
Miss 'Assassination' Cayman
CK-0FF Violence of Action.
55
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Posted - 2016.04.02 22:18:01 -
[83] - Quote
cBOLTSON wrote:Recently returned to the game and the new camera was one of the first things I had the pleasure (or displeasure) of dealing with.
At first I thought I would grow to like it but after a few hours of using it I quickly decided I much preferred the old camera. The old camera can do more with more customisation. The new camera has this really odd rotation around the front of the ship and swings out wildly. With the new camera I had to constantly adjust the FoV / camera position after undocks and gate jumps.
The old camera is superior CCP. The rotation and most of the wild swinging can probably be fixed by unchecking Dynamic Center Offset on the Display & Graphics tab of the esc menu. You might want to just uncheck all those settings and move the inertia slider a bit to the right. |
Pobunjenik
Aggressive First Contact
247
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Posted - 2016.04.04 10:58:10 -
[84] - Quote
Another issue: the First Person camera does not offset. I play EVE on a dual-monitor setup and the FP camera is always between two screens. |
Tyranis Marcus
Bloody Heathens
1506
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Posted - 2016.04.05 18:33:08 -
[85] - Quote
When I have tracking turned on and switch from one overview item to another the camera still does a lot of jerky bouncing stuff instead of just swinging over to the new target.
I have all the options in Display & Graphics unchecked.
Sometimes it'll work smoothly for awhile after I log in, then switch over to the jerky bouncing movements, and other times it will be jerky and bouncy from the start.
Do not run. We are your friends.
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CCP Turtlepower
C C P C C P Alliance
354
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Posted - 2016.04.07 14:20:57 -
[86] - Quote
Ecrir Twy'Lar wrote:CCP Turtlepower wrote:If you have auto-tracking on then you can click on anything to direct your d-scan in that direction. The new map is not required to do this. Well, it is working for me at least... feel free to elaborate if I'm misunderstanding the issue.
Maybe I am misunderstanding as well. But, last I checked you cannot click on "anything" (within the map) and have your dscan "cone" point at it. This does not seem to work on bookmarks, signatures or anomalies. And it would be really nice if it did. I really like the new graphical representation of dscan in the map and it would be nice if it actually worked for everything. I checked with bookmarks, and with auto-tracking on the cone moved when I clicked the bookmark marker in the system map. Do you have auto tracking on (shift+c toggles it)? I did however find that having auto-track off and attempting to do this manually by holding C is not working. I've filed a defect and we can hopefully fix that soon.
Tyranis Marcus wrote:When I have tracking turned on and switch from one overview item to another the camera still does a lot of jerky bouncing stuff instead of just swinging over to the new target.
I have all the options in Display & Graphics unchecked.
Sometimes it'll work smoothly for awhile after I log in, then switch over to the jerky bouncing movements, and other times it will be jerky and bouncy from the start. Are you on Singularity or Tranquility? We have made some improvements to this camera movement on Singularity, so I just want to make sure we are looking at the same thing
o7 CCP Turtlepower |
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Tyranis Marcus
Bloody Heathens
1507
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Posted - 2016.04.07 14:38:07 -
[87] - Quote
CCP Turtlepower wrote:Ecrir Twy'Lar wrote:CCP Turtlepower wrote:If you have auto-tracking on then you can click on anything to direct your d-scan in that direction. The new map is not required to do this. Well, it is working for me at least... feel free to elaborate if I'm misunderstanding the issue.
Maybe I am misunderstanding as well. But, last I checked you cannot click on "anything" (within the map) and have your dscan "cone" point at it. This does not seem to work on bookmarks, signatures or anomalies. And it would be really nice if it did. I really like the new graphical representation of dscan in the map and it would be nice if it actually worked for everything. I checked with bookmarks, and with auto-tracking on the cone moved when I clicked the bookmark marker in the system map. Do you have auto tracking on (shift+c toggles it)? I did however find that having auto-track off and attempting to do this manually by holding C is not working. I've filed a defect and we can hopefully fix that soon. Tyranis Marcus wrote:When I have tracking turned on and switch from one overview item to another the camera still does a lot of jerky bouncing stuff instead of just swinging over to the new target.
I have all the options in Display & Graphics unchecked.
Sometimes it'll work smoothly for awhile after I log in, then switch over to the jerky bouncing movements, and other times it will be jerky and bouncy from the start. Are you on Singularity or Tranquility? We have made some improvements to this camera movement on Singularity, so I just want to make sure we are looking at the same thing o7 CCP Turtlepower
Tranquility.
Do not run. We are your friends.
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Mister Ripley
Pandemic Horde Inc. Pandemic Horde
176
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Posted - 2016.04.07 14:53:08 -
[88] - Quote
Can you please remove the camera panning to a ships direction when using 'Look At'. It drives me nuts and I'm loosing orientation all the time.
Let's say I'm looking at another ship (with focus on my ship). Direction A. Then I'm using the 'Look At' function at said ship, the camera moves to the other ship and pans to the other ships flight direction (sometimes with some random offset to the side)*. Direction B. Then I disable the 'Look At' function and the camera moves back to my ship still facing Direction B.
The move back to my ship is totally fine, but why do you change the direction when using the 'Look At' function in the first place? It's such a weird behaviour and it's impossible to keep track of things in mind when every 'Look At' move changes the direction. (I'm talking about orbit mode on TQ)
* This random offset to the side also happens when jumping, when the camera moves to the stargate for the jump tunnel animation.
The tracking camera focus still can't be moved to the side. The old behaviour was super nice and smooth, the new thing wobbles and shakes around like a drunk... |
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CCP Turtlepower
C C P C C P Alliance
354
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Posted - 2016.04.07 16:01:52 -
[89] - Quote
Mister Ripley wrote:Can you please remove the camera panning to a ships direction when using 'Look At'. It drives me nuts and I'm loosing orientation all the time.
Let's say I'm looking at another ship (with focus on my ship). Direction A. Then I'm using the 'Look At' function at said ship, the camera moves to the other ship and pans to the other ships flight direction (sometimes with some random offset to the side)*. Direction B. Then I disable the 'Look At' function and the camera moves back to my ship still facing Direction B.
The move back to my ship is totally fine, but why do you change the direction when using the 'Look At' function in the first place? It's such a weird behaviour and it's impossible to keep track of things in mind when every 'Look At' move changes the direction. (I'm talking about orbit mode on TQ) This sounds like a bug, 'Look at' should not change camera angle. Could you please file a bug report? Please file it from in-game (press F12), and include as many screenshots as you can so that we can fully understand it. Mister Ripley wrote:* This random offset to the side also happens when jumping, when the camera moves to the stargate for the jump tunnel animation. This should be fixed already on Singularity.
Thanks! CCP Turtlepower |
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Albert Madullier
Black Omega Security The OSS
47
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Posted - 2016.04.07 18:21:18 -
[90] - Quote
CCP Turtlepower wrote:Mister Ripley wrote:Can you please remove the camera panning to a ships direction when using 'Look At'. It drives me nuts and I'm loosing orientation all the time.
Let's say I'm looking at another ship (with focus on my ship). Direction A. Then I'm using the 'Look At' function at said ship, the camera moves to the other ship and pans to the other ships flight direction (sometimes with some random offset to the side)*. Direction B. Then I disable the 'Look At' function and the camera moves back to my ship still facing Direction B.
The move back to my ship is totally fine, but why do you change the direction when using the 'Look At' function in the first place? It's such a weird behaviour and it's impossible to keep track of things in mind when every 'Look At' move changes the direction. (I'm talking about orbit mode on TQ) This sounds like a bug, 'Look at' should not change camera angle. Could you please file a bug report? Please file it from in-game (press F12), and include as many screenshots as you can so that we can fully understand it. Mister Ripley wrote:* This random offset to the side also happens when jumping, when the camera moves to the stargate for the jump tunnel animation. This should be fixed already on Singularity. Thanks! CCP Turtlepower
any update on the 21:9 ultrawide fov? it was in the new camera before the march patch but march release removed it
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