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Author |
Thread Statistics | Show CCP posts - 17 post(s) |
Mister Ripley
Pandemic Horde Inc. Pandemic Horde
176
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Posted - 2016.04.07 19:15:45 -
[91] - Quote
CCP Turtlepower wrote:Mister Ripley wrote:Can you please remove the camera panning to a ships direction when using 'Look At'. It drives me nuts and I'm loosing orientation all the time.
Let's say I'm looking at another ship (with focus on my ship). Direction A. Then I'm using the 'Look At' function at said ship, the camera moves to the other ship and pans to the other ships flight direction (sometimes with some random offset to the side)*. Direction B. Then I disable the 'Look At' function and the camera moves back to my ship still facing Direction B.
The move back to my ship is totally fine, but why do you change the direction when using the 'Look At' function in the first place? It's such a weird behaviour and it's impossible to keep track of things in mind when every 'Look At' move changes the direction. (I'm talking about orbit mode on TQ) This sounds like a bug, 'Look at' should not change camera angle. Could you please file a bug report? Please file it from in-game (press F12), and include as many screenshots as you can so that we can fully understand it. Mister Ripley wrote:* This random offset to the side also happens when jumping, when the camera moves to the stargate for the jump tunnel animation. This should be fixed already on Singularity. Thanks! CCP Turtlepower Seems to be fixed on SiSi. Thank you! |
Ecrir Twy'Lar
Federation Navy 3rd Fleet
26
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Posted - 2016.04.08 00:49:22 -
[92] - Quote
CCP Turtlepower wrote:Ecrir Twy'Lar wrote:CCP Turtlepower wrote:If you have auto-tracking on then you can click on anything to direct your d-scan in that direction. The new map is not required to do this. Well, it is working for me at least... feel free to elaborate if I'm misunderstanding the issue.
Maybe I am misunderstanding as well. But, last I checked you cannot click on "anything" (within the map) and have your dscan "cone" point at it. This does not seem to work on bookmarks, signatures or anomalies. And it would be really nice if it did. I really like the new graphical representation of dscan in the map and it would be nice if it actually worked for everything. I checked with bookmarks, and with auto-tracking on the cone moved when I clicked the bookmark marker in the system map. Do you have auto tracking on (shift+c toggles it)? I did however find that having auto-track off and attempting to do this manually by holding C is not working. I've filed a defect and we can hopefully fix that soon. Tyranis Marcus wrote:When I have tracking turned on and switch from one overview item to another the camera still does a lot of jerky bouncing stuff instead of just swinging over to the new target.
I have all the options in Display & Graphics unchecked.
Sometimes it'll work smoothly for awhile after I log in, then switch over to the jerky bouncing movements, and other times it will be jerky and bouncy from the start. Are you on Singularity or Tranquility? We have made some improvements to this camera movement on Singularity, so I just want to make sure we are looking at the same thing o7 CCP Turtlepower
I am on Tranquility as well and I always have my tracking camera on. I can go try it out on Singularity. |
Ecrir Twy'Lar
Federation Navy 3rd Fleet
26
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Posted - 2016.04.08 14:31:56 -
[93] - Quote
CCP Turtlepower wrote:Ecrir Twy'Lar wrote:CCP Turtlepower wrote:If you have auto-tracking on then you can click on anything to direct your d-scan in that direction. The new map is not required to do this. Well, it is working for me at least... feel free to elaborate if I'm misunderstanding the issue.
Maybe I am misunderstanding as well. But, last I checked you cannot click on "anything" (within the map) and have your dscan "cone" point at it. This does not seem to work on bookmarks, signatures or anomalies. And it would be really nice if it did. I really like the new graphical representation of dscan in the map and it would be nice if it actually worked for everything. I checked with bookmarks, and with auto-tracking on the cone moved when I clicked the bookmark marker in the system map. Do you have auto tracking on (shift+c toggles it)? I did however find that having auto-track off and attempting to do this manually by holding C is not working. I've filed a defect and we can hopefully fix that soon. Tyranis Marcus wrote:When I have tracking turned on and switch from one overview item to another the camera still does a lot of jerky bouncing stuff instead of just swinging over to the new target.
I have all the options in Display & Graphics unchecked.
Sometimes it'll work smoothly for awhile after I log in, then switch over to the jerky bouncing movements, and other times it will be jerky and bouncy from the start. Are you on Singularity or Tranquility? We have made some improvements to this camera movement on Singularity, so I just want to make sure we are looking at the same thing o7 CCP Turtlepower
Ok, so I logged onto the test server this morning. I then went out into space. I made sure the "new camera" was enabled. I then made sure my auto tracking was one via the "shift-c" command. First thing I notice is that I absolutely do not like how it offsets my ship when panning to a celestial that I've clicked on. Mainly because when I go to manually move my camera again there is a moment where it centers the ship before it allows me to move the camera. This gives me the feeling of unresponsiveness. I want the camera to move when I move it. So I disabled the dynamic center offset. All better.
Ok, so the next thing I did was ensure that my tracking camera was enabled by clicking on items in my overview. It worked. My camera was panning to the items I clicked on. Then I opened my map via the dscan ui. I set my dscan to 5 degrees. Then I started clicking on celestials. This worked fine. My graphical dscan cone was pointing at any celestial that I selected on the map. Then I clicked on a bookmark. The map centered on the bookmark and the dscan cone does not point at it. If I open the map via the scan probe ui and select a signature or anomaly, the same thing happens. The map re-centers on the object instead of panning the dscan cone at it.
If I toggle my tracking camera off and click on anything on my map, the map centers on that object. When I toggle my tracking camera back on it seems to work for everything except bookmarks, signatures and anomalies.
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cBOLTSON
Caldari Provisions Caldari State
156
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Posted - 2016.04.09 14:09:23 -
[94] - Quote
Miss 'Assassination' Cayman wrote:cBOLTSON wrote:Recently returned to the game and the new camera was one of the first things I had the pleasure (or displeasure) of dealing with.
At first I thought I would grow to like it but after a few hours of using it I quickly decided I much preferred the old camera. The old camera can do more with more customisation. The new camera has this really odd rotation around the front of the ship and swings out wildly. With the new camera I had to constantly adjust the FoV / camera position after undocks and gate jumps.
The old camera is superior CCP. The rotation and most of the wild swinging can probably be fixed by unchecking Dynamic Center Offset on the Display & Graphics tab of the esc menu. You might want to just uncheck all those settings and move the inertia slider a bit to the right.
After some more use I think that I can say that the new camera does have potential. I was able to make the camera feel a bit better with some settings changes however it still has a few issues.
- The Tactical overlay with the range spheres / rings can be a bit problematic at times when changing cameras.
- I Still find that when jumping systems or undocking that the camera FoV settings has been reset.
- I still miss the right click to look around.
I do like the first person camera though it would be great if we could change the FoV of that perhaps? All in all its not terrible but its not quite there yet still.
The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......
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Miss 'Assassination' Cayman
CK-0FF Violence of Action.
71
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Posted - 2016.04.09 22:26:24 -
[95] - Quote
cBOLTSON wrote:Miss 'Assassination' Cayman wrote:cBOLTSON wrote:Recently returned to the game and the new camera was one of the first things I had the pleasure (or displeasure) of dealing with.
At first I thought I would grow to like it but after a few hours of using it I quickly decided I much preferred the old camera. The old camera can do more with more customisation. The new camera has this really odd rotation around the front of the ship and swings out wildly. With the new camera I had to constantly adjust the FoV / camera position after undocks and gate jumps.
The old camera is superior CCP. The rotation and most of the wild swinging can probably be fixed by unchecking Dynamic Center Offset on the Display & Graphics tab of the esc menu. You might want to just uncheck all those settings and move the inertia slider a bit to the right. After some more use I think that I can say that the new camera does have potential. I was able to make the camera feel a bit better with some settings changes however it still has a few issues. - The Tactical overlay with the range spheres / rings can be a bit problematic at times when changing cameras. - I Still find that when jumping systems or undocking that the camera FoV settings has been reset. - I still miss the right click to look around. I do like the first person camera though it would be great if we could change the FoV of that perhaps? All in all its not terrible but its not quite there yet still. The tactical overlay will be changing significantly with the Citadels release. I'm not sure if it will fix whatever problems you had though.
You can change the FoV in first person camera. Instead of zooming it changes the FoV. |
Hanna Hunter
Sandbox Castle
1
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Posted - 2016.04.10 21:01:57 -
[96] - Quote
I definitely don't like the new camera. No possibility to choose the point of view around the ship, my ship is always on the left side, can't go on the right or top or bottom. And no possibility to take screenshot with the shift-optique, not to put the target on the middle of the screen. This was very appreciate et very usefull. |
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CCP Turtlepower
C C P C C P Alliance
355
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Posted - 2016.04.11 10:33:42 -
[97] - Quote
Albert Madullier wrote:any update on the 21:9 ultrawide fov? it was in the new camera before the march patch but march release removed it. Sorry, no update.
Ecrir Twy'Lar wrote:...I clicked on a bookmark. The map centered on the bookmark and the dscan cone does not point at it. If I open the map via the scan probe ui and select a signature or anomaly, the same thing happens. The map re-centers on the object instead of panning the dscan cone at it. This is a known issue, we hope to fix it soon.
cBOLTSON wrote:- The Tactical overlay with the range spheres / rings can be a bit problematic at times when changing cameras. What exactly do you mean? Can you provide more details or maybe file a bug report?
cBOLTSON wrote:- I still miss the right click to look around. We are adding this asap.
o7 CCP Turtlepower // Team Psycho Sisters |
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Ecrir Twy'Lar
Federation Navy 3rd Fleet
26
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Posted - 2016.04.11 15:15:35 -
[98] - Quote
CCP Turtlepower wrote:Ecrir Twy'Lar wrote:...I clicked on a bookmark. The map centered on the bookmark and the dscan cone does not point at it. If I open the map via the scan probe ui and select a signature or anomaly, the same thing happens. The map re-centers on the object instead of panning the dscan cone at it. This is a known issue, we hope to fix it soon. o7 CCP Turtlepower // Team Psycho Sisters
Awesome! Thanks! |
Areen Sassel
88
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Posted - 2016.04.12 03:00:46 -
[99] - Quote
Pobunjenik wrote:Another issue: the First Person camera does not offset. I play EVE on a dual-monitor setup and the FP camera is always between two screens.
Interestingly I now find the camera itself offsets (obvious when flying up to a gate or station) - it's just the HUD elements that stay dead centre. I don't know which the D-scan cone is locked to. |
Tyranis Marcus
Bloody Heathens
1522
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Posted - 2016.04.14 18:05:13 -
[100] - Quote
I'm having a problem on the test server with Dynamic Center Offset.
I'm in a Deimos orbiting an Abaddon with the camera tracking the Abaddon. My orbit path takes me directly above and below the Abaddon. When I cross those points, and my camera is looking almost straight up or down, it goes into a fast spin for several rotations, then as my orbit continues it stops as suddenly as it started.
Screw gimbal lock. This is a gimbal blender!
edit: With some careful ship positioning, I can get a permanent spin, as expected, then turn it on and off by toggling Dynamic Center Offset in the esc menu.
Do not run. We are your friends.
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Tyranis Marcus
Bloody Heathens
1522
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Posted - 2016.04.14 18:18:42 -
[101] - Quote
I'll filed a bug report on the test server.
I wasn't really sure whether to put it under graphics or UI, so it's under UI.
Do not run. We are your friends.
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CCP Turtlepower
C C P C C P Alliance
357
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Posted - 2016.04.15 12:39:17 -
[102] - Quote
Tyranis Marcus wrote:I'll filed a bug report on the test server.
I wasn't really sure whether to put it under graphics or UI, so it's under UI.
UI is correct in this case, thanks for the bug report
CCP Turtlepower |
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Mister Ripley
Pandemic Horde Inc. Pandemic Horde
214
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Posted - 2016.04.15 15:05:35 -
[103] - Quote
CCP Turtlepower wrote:Tyranis Marcus wrote:I'll filed a bug report on the test server.
I wasn't really sure whether to put it under graphics or UI, so it's under UI.
UI is correct in this case, thanks for the bug report CCP Turtlepower Would it be possible to ad a tooltip like this with a short description. I often struggle to find the right category, too.
There is already a good guide at https://community.eveonline.com/support/test-servers/bug-reporting/
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Stephen Sarverious
Solstejas Incorporated
1
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Posted - 2016.04.15 23:20:56 -
[104] - Quote
I am having issues with the old camera. All I get is a button with a ship on it, not the old button options. I am not sure what's going on. I really don't like the new camera and don't want to have to use that.
Co-Founder & CEO
Solstejas Incorporated
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Sola Atruin
Mutant Space Kittens
7
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Posted - 2016.04.16 11:59:26 -
[105] - Quote
Hi!
I tried the new camera on Singularity for a while but basically two things are still making me using the old one:
- No Custom-Tracking position - No slider to adjust how fast the camera pans to a new object, when auto-tracking is enabled
I really like the new overlay though!
Best regards,
Sola Atruin
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Dimitrios Bekas
Bearded BattleBears I N F A M O U S
8
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Posted - 2016.04.19 09:15:46 -
[106] - Quote
There is a Performance "Glitch" when you keep the Tactical Overlay on all the time. The FPS drop massively although nothing on grid. Mostly when flying through a lot of Systems and taking a lot of Gates.
With a fast Deactivation / Re-Activation of the Overlay the Frame is up again. 3 other of my Friends also have this issue, i don-Št know if it is already known and just wanted to mention it so you can peek an eye on it maybe.
Also, PLEASE an Option to Deactivate those Blue Dots around my HUD, but still be able to see all my 400 Tacticals on Grid in one System...this Blue Dots also drain a lot of FPS / CPU cause Eve tries to re-Calculate the 360Degree Postion around the Hud, while i pan the camera around.
At the moment i just can deactivate the Sensor Overlay and everything dissapears, on Grid and around the Hud. There should be an option to deactivate it seperatly. (like a small checkmark in the Sensor Overlay Option - Dots around Hud- y/n)
Thank you.
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Rain6637
GoonWaffe Goonswarm Federation
33857
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Posted - 2016.04.29 10:37:00 -
[107] - Quote
I spent some time messing with the camera and resetting the C bind for Track. It's an improvement how the camera keeps my ship in the frame as it swivels from one object to the next, but the transition is way too fast. It's a lot like a magic trick where a thing is swiped away and replaced really fast and you're like "what?"
I need a slower transition, it's all about reference points and continuity. Try losing the flair, and just swivel me in a stable way.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Tipa Riot
Federal Navy Academy Gallente Federation
2428
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Posted - 2016.05.01 05:04:56 -
[108] - Quote
Meanwhile I got used to the new camera ... with all "features" off it's useable. I'm in orbit mode 99% of the time, and I like the new tactical overlay, though not tested yet in a big fleet fight. Also I don't miss the right click look around feature that much, but what's still annoying is the too fast snap in tracking mode. I know, you can increase inertia (I have set it to middle position), but only for everything including zoom, and inertia is bad for everything else. Please work on a smoother visual transition, maybe a combination with field of view increase?
I'm my own NPC alt.
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Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
126
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Posted - 2016.05.01 18:29:51 -
[109] - Quote
Tipa Riot wrote:Meanwhile I got used to the new camera ... with all "features" off it's useable. I'm in orbit mode 99% of the time, and I like the new tactical overlay, though not tested yet in a big fleet fight. Also I don't miss the right click look around feature that much, but what's still annoying is the too fast snap in tracking mode. I know, you can increase inertia (I have set it to middle position), but only for everything including zoom, and inertia is bad for everything else. Please work on a smoother visual transition, maybe a combination with field of view increase? Trust me, you don't want the FoV changing. That's what makes people nauseous. |
Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
30
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Posted - 2016.05.05 09:14:55 -
[110] - Quote
Dimitrios Bekas wrote:There is a Performance "Glitch" when you keep the Tactical Overlay on all the time. The FPS drop massively although nothing on grid. Mostly when flying through a lot of Systems and taking a lot of Gates.
With a fast Deactivation / Re-Activation of the Overlay the Frame is up again. 3 other of my Friends also have this issue, i don-Št know if it is already known and just wanted to mention it so you can peek an eye on it maybe.
Also, PLEASE an Option to Deactivate those Blue Dots around my HUD, but still be able to see all my 400 Tacticals on Grid in one System...this Blue Dots also drain a lot of FPS / CPU cause Eve tries to re-Calculate the 360Degree Postion around the Hud, while i pan the camera around.
At the moment i just can deactivate the Sensor Overlay and everything dissapears, on Grid and around the Hud. There should be an option to deactivate it seperatly. (like a small checkmark in the Sensor Overlay Option - Dots around Hud- y/n)
Thank you.
Excellent spotting sir quoting so Devs don't miss it
I would like to add confirmation that this is indeed real But not being able to turn off the useless (unless when can filter it) 360 thing is game braking
It's also inline with the performance hit/benefit related to having the people and places window open
Strangely enough I havn't noticed any issues with the new system map (possibly because we can filter it)
And on that note the 360 dial has been surpassed in function by the new floating system map thing (which works great)
So maybe its time to retire or at least allow us to filter the 360 radial
Also note this is no excuse for not allowing me to click on things in the new probe scan window, and my camera (auto)tracking/looking at it. As last time I checked you STILL haven't added a feature the OLD system had that was vital into the NEW system you want to replace the OLD system with
It's little things like this that make or break whether or not people login and play for awhile
Recently the game would lock up (and windows would tell me it had crashed) when I was making contracts, but that seems to have been fixed.
An issue I've always had with eve is after shooting NPC's for a long time The FPS monitor starts showing two levels of FPS alternating But what Is actually happening is the game is pausing I feel like it's in time with server ticks Probably a reason why I don't do PvE in eve |
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Dominous Nolen
We're Happy In Wormhole Space
184
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Posted - 2016.05.05 16:15:05 -
[111] - Quote
Relinking Camera thread request for Tab key here
https://forums.eveonline.com/default.aspx?g=posts&m=6462678#post6462678
CCP TurtlePower - can we get a confirmation if this will be making its way back to game?
@dominousnolen
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Rain6637
GoonWaffe Goonswarm Federation
33859
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Posted - 2016.05.05 19:19:24 -
[112] - Quote
CCPPPPPPP
the camera Track / C function......
if you pull the camera off my ship and look at the target without keeping my ship in frame, I lose my frame of reference. The new camera C / Tracking camera is very not useful
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
127
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Posted - 2016.05.05 21:03:42 -
[113] - Quote
Rain6637 wrote:CCPPPPPPP
the camera Track / C function......
if you pull the camera off my ship and look at the target without keeping my ship in frame, I lose my frame of reference. The new camera C / Tracking camera is very not useful There's a checkbox in the settings to disable moving your ship to the side. I forgot what it's called, but most people uncheck all the camera settings anyway. |
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CCP Turtlepower
C C P C C P Alliance
364
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Posted - 2016.05.09 16:19:45 -
[114] - Quote
Yes! We are working on it currently, and it should make it into one of the next releases
o7 CCP Turtlepower |
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Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
30
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Posted - 2016.05.10 10:41:48 -
[115] - Quote
CCP Turtlepower wrote:Yes! We are working on it currently, and it should make it into one of the next releases o7 CCP Turtlepower
Derp I missed your previous post because I'm terrible at eve.
Now I know how to actually use the UI thanks to you and other posters.
I'm very happy with the humongous improvements that have been made recently |
Moriar theChosen
Blue Republic RvB - BLUE Republic
3
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Posted - 2016.05.13 07:55:12 -
[116] - Quote
Many people have mentioned the custom tracking position, but I have not seen a dev respond to this request. Having a target hidden behind your ship takes a lot away from the game play. Weapon effects become hidden, you cannot see enemy direction changes, etc.
Please let us know if this function is at least being discussed by devs. (If I missed your mention of this function, please point me in that direction.) |
Aves Asio
8
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Posted - 2016.05.26 17:03:14 -
[117] - Quote
I could try to explain my issues with the new camera but that wouldnt be helpful since my english isnt good enough to express my self. Luckily Tippia has listed out almost all of my issues and did so far better then i could ever do. Please read his post and integrate all the features of the old camera in to the new camera before adding new ones. |
PAPULA
Black Aces I N F A M O U S
123
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Posted - 2016.05.27 00:01:16 -
[118] - Quote
It doesn't matter anymore, we will be forced to use new camera system with new patch:
The 'old' camera has been disabled
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Dominous Nolen
We're Happy In Wormhole Space
185
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Posted - 2016.05.27 06:15:53 -
[119] - Quote
CCP Turtlepower wrote:Yes! We are working on it currently, and it should make it into one of the next releases o7 CCP Turtlepower
Just Curious is this the feature coming out in the new release on Tuesday? Why prey tell couldn't you have just left the functionality as it was to roll down the window so you could see blink notifications? I'm assuming it was commented out in the code, still working as it was in since the early version of EVE. What has been commented out can always be restored.
The roll up/roll down feature worked perfectly well for years and now you've just given us something that is not on par with what was removed... If I'm jumping to conculsions with what I saw in the patch notes and tested on SISI that is. If I'm wrong and this not the actual function by all means please correct me so I know this is not the final version *fingers crossed*.
The Window shade mode was awesome, Please for the sake of sanity consider putting things back the way they were.. I don't know which player group fed you back the fact it was a confusing thing when tab was hit twice the window rolled down but I think the majority of folks who used it will agree with me that it should have been changed to a notification for the first time so you know exactly what you did when you triggered the action.
I said it before in the Tab thread and I'm going to reiterate, you use the opportunity system for everything else, that could be another one rather then removing a feature because what i can only assume was a random focus group fed back and as a result we lost the function. If this Minimize/Maximize setting is what the replacement is, please advise...
Please put it back the way it was. I beg you.
@dominousnolen
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Sobaan Tali
Caldari Quick Reaction Force
936
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Posted - 2016.05.31 21:28:46 -
[120] - Quote
Thank you for adding right-click panning to the new camera. Custom tracking position is the only thing missing at this point, beyond miscellaneous performance fixes. You guys are doing awesome work.
Also, and I already stated in the May Release Issues thread, the FPC (First Person Cam) fake HUD is really dim since the patch earlier today...no other new issues so far though.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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