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Thread Statistics | Show CCP posts - 17 post(s) |
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CCP Turtlepower
C C P C C P Alliance
336
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Posted - 2016.03.09 13:58:38 -
[1] - Quote
Greetings pilots,
We are deploying lots of tweaks and bug fixes for the new camera today, and would very much like to hear what you all think of it. We also took the liberty of turning the new camera on for all players post-patch to get maximum exposure, while leaving the old camera as an option in the Esc menu.
Here is a link to the old camera feedback thread, and here is a link to todayGÇÿs patch notes.
Here are some of the tweaks and improvements we have made in the last month thanks to community feedback: GÇóRe-implemented auto-tracking (shift+C by default) GÇóAdded offset toggle GÇóAdded Camera Inertia slider GÇóVarious tweaks and improvements made to bobbing, zooming, and tracking movement GÇóFOV improvements to minimize nausea GÇóCombat hotkey improvements GÇóImproved tracking of ships that are warping or about to warp GÇóD-Scan in new camera improvements
Current Known issues: GÇóZoom level sometimes inside ship after undock GÇóZoom level of the Tactical Camera or First Person Camera does not persist when switching camera modes in some cases GÇóTactical and First Person atmosphere noises not bound to any advanced audio controls GÇóBlack/Grey screen and camera controls unresponsive issue (please file bug reports immediately afterwards if you experience this!) GÇóOrbit camera breaks when client is under huge load (massive fleet fights) GÇóCamera bobbing when viewed from top or bottom angle causes rotational movement GÇóEjecting or losing ship and ejecting in pod causes zoom to reset GÇóFPC - First person overlay persists with fullscreen system map GÇó'Offset Interface With Camera' setting does not always work GÇóJump animation is a bit jarring at the end
Things we hope to improve or add in time for the next release: GÇóRight click to pan/rotate camera followed by left click to zoom GÇóVarious improvements to the tactical camera GÇóGeneral performance issues
Fly safe, CCP Turtlepower // Team Psycho Sisters |
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Grookshank
Jump Drive Appreciation Society
68
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Posted - 2016.03.09 14:10:18 -
[2] - Quote
Can you please clarify the changes you made to the old camera with this patch? I am certain, I get some kind of hybrid between the old and the new camera when I turn the new camera off.
* Zooming in and out with the scrollwheel works different. * Insta zoom-in to your ship with alt-click does slide in (seems to depend on ship size???). * Ships in station seem to bounce up an down. |
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CCP Turtlepower
C C P C C P Alliance
336
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Posted - 2016.03.09 14:21:53 -
[3] - Quote
Grookshank wrote:Can you please clarify the changes you made to the old camera with this patch? I am certain, I get some kind of hybrid between the old and the new camera when I turn the new camera off. We did not make any changes to the old camera, but we will look into this.
Grookshank wrote:* Ships in station seem to bounce up an down. This is a known issue, this movement should be toggleable with the camera bobbing toggle.
o7 CCP Turtlepower |
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Grookshank
Jump Drive Appreciation Society
68
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Posted - 2016.03.09 14:30:22 -
[4] - Quote
CCP Turtlepower wrote:Grookshank wrote:Can you please clarify the changes you made to the old camera with this patch? I am certain, I get some kind of hybrid between the old and the new camera when I turn the new camera off. We did not make any changes to the old camera, but we will look into this. Grookshank wrote:* Ships in station seem to bounce up an down. This is a known issue, this movement should be toggleable with the camera bobbing toggle. o7 CCP Turtlepower I have the new camera and all inertial options off. At least small ships bounce still. |
Kaylin Drake
Profound Destiny
54
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Posted - 2016.03.09 14:36:54 -
[5] - Quote
There used to be a camera zoom that was done by holding down control and left and right mouse buttons held while dragging.. I'm not sure the proper name for that zoom.. but that seems to no longer work, will functionality be added back eventually?
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Albert Madullier
Trillium Invariant Honorable Third Party
45
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Posted - 2016.03.09 14:46:17 -
[6] - Quote
21:9 fov has been removed, it had a proper 21:9 fov before this patch now its just using 16:9 fov but zoomed in, please bring the proper 21:9 fov back |
Daemun Khanid
Apollo Defence Industries
480
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Posted - 2016.03.09 14:53:06 -
[7] - Quote
CCP Turtlepower wrote:Grookshank wrote:* Ships in station seem to bounce up an down. This is a known issue, this movement should be toggleable with the camera bobbing toggle. o7 CCP Turtlepower
I'm logging in now to check but if this hasn't been changed it's the same thing I've commented on repeatedly in the test server feedback thread...YUP it's the same and it's nauseating,
When in station, if you disable camera bobbing the background stops moving up and down but the ship itself continues to go uuuppppp anndddd dooooowwwnnnn and uuuupppppp annndddd dooowwwwnnnn. Nothing in the options makes it stop and with the load station environment option removed I guess I'll have no other choice now than to cover my entire screen with windows when docked up to prevent getting sea sick. Would be nice to know if anyone ever paid any attention to it in the feedback thread since other issues received responses yet this one never did even though I mentioned it multiple times in more than one thread.
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
481
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Posted - 2016.03.09 15:25:36 -
[8] - Quote
Will add this here as well...
Other new nausea inducing effect made it from test server to live as well I see...
When using tracking camera GOD FORBID it make a straight line from the direction it's currently pointing towards what you want to look at. Instead it moves in an arc with absolutely no explanation or purpose. I explained this once in last month's feedback thread but I'll do it again... motion sickness is induced when the brain picks up on movement that cannot be accounted for by the other senses. If what you eye's see is moving in odd directions, bouncing up and down or otherwise wobbling around then the brain gets confused and says "I didn't do that and I don't know why it happened" and nausea sets in. Please change it back and stop with the pointless attempts at "cinematic" b.s.
I will add... It only does this when the ship is moving. Must be related to the speed offset "feature" even though that feature is off it's still trying to weasel its way into camera movement. Whatever the cause... pls fix.
Edit: LOL this thing is so screwy. Clicking on targets for tracking cam it doesn't seem to know wtf it wants to do. some times it moves to the new target rather slowly, other times it goes in an arc, some time it shoots past the target then drifts it back to center and other times it shoots it straight to center. Clicking on a target that is in line with the target you already have selected makes it bounce off the target and then try to realign.... Pls start listening to feedback threads on the test server and stop putting trash on live.
Edit: It literally doesn't know how it's supposed to react. I zoomed way out and back in and now its going to straight to targets. Not overshooting, not drifting around and it's moving at about half the speed it was a moment ago. So friggin screwy. I fully expect it to start wacky mode again at any moment now.
Daemun of Khanid
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Aeson Haklar
No Vacancies No Vacancies.
0
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Posted - 2016.03.09 15:30:31 -
[9] - Quote
Hate, loathe, various other synonyms are my feelings about the new camera. First person camera is totally useless and also makes me nauseous. Also, there are 9 buttons now to the left of the sensor overlay where as the old way had 7, don't like the extra clutter.
Also, when I go to ESC, and UNTICK "Try the new camera" it switches to the old camera but it's completely broken. I can't see my ship, I can't zoom in / out, and the edges of the screen look totally distorted.
I've already sent a bug report about this.
Also, why is there no ability to do "Center Tracking Position" with the new camera? It worked so well previously, just click on something in overview and BOOM the camera would pan to view it head on. New camera doesn't have this option, and to do that with the new camera I have to hold C on the keyboard and then click on something? WHY MAKE IT MORE complicated by changing what used to be one mouse click, to now a keyboard button + mouse click required. |
Damjan Fox
Fox Industries and Exploration
240
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Posted - 2016.03.09 15:47:01 -
[10] - Quote
The inertia while zooming in/out is unnecessary and irritating. The camera needs to be fast and precise. I'll stick to the old camera.
(and yes, i know there is an inertia slider)
Proposal: >>> New Inventory / Item Hangar <<<
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Albert Madullier
Trillium Invariant Honorable Third Party
46
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Posted - 2016.03.09 15:48:00 -
[11] - Quote
Damjan Fox wrote:The inertia while zooming in/out is unnecessary and irritating. The camera needs to be fast and precise. I'll stick to the old camera. go to settings and change the intertia settings |
Sergey Hawk
The Sith Syndicate REFORD
9
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Posted - 2016.03.09 16:26:32 -
[12] - Quote
I quote my own text regarding motion blur of stars and small objects in asteroid belts
Sergey Hawk wrote:Ok. after update i turned off only one option: Dynamic Center Offset and this helped. Zoom is now more responsive and I did not notice a blur of stars. But without custom tracking position I see no reason to use a new camera. Without dynamic center offset new camera like the old one with centered tracking position and nothing more. Because of my windows arrangement I need to make my ship flew like in the screenshot. My ship is fixed point of rotation and sun is custom tracking position http://i.imgur.com/HKEJFeP.jpg
for now with new camera this is impossible still i prefer to use the old camera
May the Force be with You
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Daemun Khanid
Apollo Defence Industries
488
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Posted - 2016.03.09 17:25:33 -
[13] - Quote
Just to update, the wacky behavior I described before is still gone. I have no idea why it was behaving so oddly when I first undocked and started using it but it seems to have stabilized to pretty normal movements. Still sometimes moves in an arc between targets but not dramatically like it was to begin with. Must have been some sort of bug. Will update again if it happens after relogging.
Daemun of Khanid
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Devinnis Pollard
Insanity Ventures
0
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Posted - 2016.03.09 19:02:43 -
[14] - Quote
Daemun Khanid wrote:Will add this here as well...
Other new nausea inducing effect made it from test server to live as well I see...
When using tracking camera GOD FORBID it make a straight line from the direction it's currently pointing towards what you want to look at. Instead it moves in an arc with absolutely no explanation or purpose. I explained this once in last month's feedback thread but I'll do it again... motion sickness is induced when the brain picks up on movement that cannot be accounted for by the other senses. If what you eye's see is moving in odd directions, bouncing up and down or otherwise wobbling around then the brain gets confused and says "I didn't do that and I don't know why it happened" and nausea sets in. Please change it back and stop with the pointless attempts at "cinematic" b.s.
I will add... It only does this when the ship is moving. Must be related to the speed offset "feature" even though that feature is off it's still trying to weasel its way into camera movement. Whatever the cause... pls fix.
Edit: LOL this thing is so screwy. Clicking on targets for tracking cam it doesn't seem to know wtf it wants to do. some times it moves to the new target rather slowly, other times it goes in an arc, some time it shoots past the target then drifts it back to center and other times it shoots it straight to center. Clicking on a target that is in line with the target you already have selected makes it bounce off the target and then try to realign.... Pls start listening to feedback threads on the test server and stop putting trash on live.(Apologies as it seems to have been some sort of aberration/bug in the camera's behavior)
Edit: It literally doesn't know how it's supposed to react. I zoomed way out and back in and now its going to straight to targets. Not overshooting, not drifting around and it's moving at about half the speed it was a moment ago. So friggin screwy. I fully expect it to start wacky mode again at any moment now.
To add visuals to words: https://www.youtube.com/watch?v=UugPIOGSM30 |
Daemun Khanid
Apollo Defence Industries
489
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Posted - 2016.03.09 19:15:38 -
[15] - Quote
Yup, thats what it was doing. Part of what it was doing at least. Eventually it did go away though. Still havent had a chance to try relogging to see if it returns.
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
489
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Posted - 2016.03.09 19:33:09 -
[16] - Quote
CCP Turtlepower wrote:Sergey Hawk wrote:I hope you come up with how to remove stars motion blur You mean that the stars in the background become blurry? Could you maybe try toggling all the camera settings, or changing the Graphic Content Settings (right side of the Esc menu), and seeing if any of those can reduce this effect? Daemun Khanid wrote:I'm wondering though if there's any change planned to the ship bobbing in station that is currently in effect on the test server? This is a defect, we will fix it as soon as possible. Dominous Nolen wrote:Turtlepower - Can you comment on the loss of the tab function, please? We are aware of this issue and hope to fix it soon, most likely as a bindable hotkey. CCP Turtlepower
Just found that in the old feedback thread. Seems to have been posted between the last time I checked that thread and when this new thread was started. Thank you for the response regarding the issue and appologies for my saltiness.
Daemun of Khanid
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Brokk Witgenstein
Extreme Agony The Wraithguard.
196
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Posted - 2016.03.10 06:57:08 -
[17] - Quote
For now, new cam works perfectly. I notice you also added mousewheel zoom to the first-person mode which is getting quite interesting all of a sudden ..... Can I politely request to be able to zoom first person out even more? Just a little pls?
I managed to make the new cam work BETTER than the old one did, so I'm quite enthousiastic about it.
Must admit I haven't tried the tactical view yet. |
Brokk Witgenstein
Extreme Agony The Wraithguard.
196
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Posted - 2016.03.10 07:05:15 -
[18] - Quote
Oh, one more thing ... using the OLD camera removes the buttons to the left of the HUD.
(this is what compelled me to try the new cam - to my surprise, I stuck with the new one. I like it. But it's a bug nontheless) |
Dominous Nolen
Powder and Ball Alchemist Industries
167
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Posted - 2016.03.10 15:08:12 -
[19] - Quote
Thank you for changing the CTRL+SHIFT behaviour to not cycle the tracking camera in orbit mode so it doesn't turn towards to deselecting target. During exploration moving from can to can felt rather cumbersome when the camera would randomly switch to the target I've already completed.
Noticing from time to time that the marque select (ALT) will get stuck after a gate jump. I will try and reproduce and submit a bug report next time i notice it.
Can you please give us a toggle to turn off the audio in the tracking and FPV cameras?
@dominousnolen
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Maraner
The Executioners Shadow Cartel
346
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Posted - 2016.03.10 21:10:58 -
[20] - Quote
Still don't like it.
Death to all things new (joke)
Seriously please leave the old camera in as an option, I have tried the new but do prefer the old. Its nice that CCP put all this effort into the camera and I am sure that it will make lots of pretty vids for us all to enjoy in the years to come but after 10+ years of the existing camera I am not adapting to the new one easily.
I have also found very few of my friends that are liking it, I certainly have no genuine issue with a new camera being added into the game but I would ask that the old one remain as an option. I do not personally have any interest in a first person camera in this type of game but again up to the individual choice.
And my choice is to use the old camera. If the game currently allows the old and the new to exist side by side then there is no reason not to allow this to continue. If it is an issue of not wanting to support legacy code then make a simulation of the old using the new code and hang a button on it for us.
PLEASE LEAVE THE OLD CAMERA AS AN OPTION IN THE GAME |
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Regan Rotineque
The Scope Gallente Federation
383
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Posted - 2016.03.10 23:44:59 -
[21] - Quote
Hello
I have tried to use the new one.....but I found myself instantly looking for the switch to turn it off.
Perhaps it is just that I am so used to the old view...I find this new orbit view to be distracting and too 'bouncy' if that is a way to describe it.
I have not gone through the mountains of posts in the previous versions of this thread.....but I have a question....
Is it not possible to program this new technology to have the same view as the old camera? Why the new view? What purpose does it serve? I honestly do not see how it makes actually playing the game any better.
As for the other two new views - I do not even understand the first person view one - until I get my carrier out and see the new fighter/bomber formation thing being developed I do not want to pass judgement, since it may be an integral part of the new system.
But getting back to the basics here - I am sorry but I do not like this new orbit view, I much prefer the centered view offered by the old camera. I would suggest rather than trying to 'make this better' that you look at how to make it more like what we had which was incredibly useful.
As a bit of an aside - what use case other than "this was old coding" did CCP have for making this change? Was there a silent majority of players clamoring for this change? I for one have never heard anyone that I have played with say "wow I wish they could change this camera view".
Sorry for the negative feedback on this one CCP but I'm sorry this one still does not fly for me.
~R~ |
FT Diomedes
The Graduates
2352
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Posted - 2016.03.11 01:47:03 -
[22] - Quote
If you simply must get rid of the old camera, can you please make it so the DEFAULT settings for the new camera are as close as humanly possible to the old camera?
Thank you!
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Isil Rahsen
Black Phoenyx
1
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Posted - 2016.03.11 04:50:45 -
[23] - Quote
I can't stress enough that custom tracking position must return for the tracking camera to be of any use at all. While being able to turn the insane offset off is a good change it does not replicate the old camera's fuctionality which it must do if it is to become the only camera in the next month. We should be able to center track a target AND custom offset our tracking position to something less insane than pushing my ship so far to the left it might as well be off screen entirely. |
Grookshank
Jump Drive Appreciation Society
70
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Posted - 2016.03.11 08:20:40 -
[24] - Quote
The new camera still causes nausea. Especially the following:
If you turn off camera bobbing in the options, the bobbing is only reduced, not gone. * The ship still moves up and down in station (good to see with small ships) * Celestials still keep moving if you are close to them.
The autotracking option of the orbit camera (shift+c) if a bit wobbly. It swings to the selected object fast, but then it wobbles left and right for a bit. Please remove this additional movement.
Other issues:
The option to quickly zoom to your ship (look at my ship) with Alt-Leftclick (in space) is gone. Please offer this option again.
Sometimes the sun makes the lighting on the screen flicker, if you quickly turn your camara towards it, with your ship partly in the way. You can reproduce this by doubleclicking the sun in the probescanner window or clicking it on the overview with the autotracking option turned on.
My camera settings are: * Camera center: middle * Inertia: about 4/5 stiff * all other options: off |
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CCP Turtlepower
C C P C C P Alliance
336
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Posted - 2016.03.11 13:23:47 -
[25] - Quote
Regan Rotineque wrote:I find this new orbit view to be distracting and too 'bouncy' if that is a way to describe it.... Is it not possible to program this new technology to have the same view as the old camera? Please try going to the Esc menu, Display&Graphics tab, ticking off Dynamic FOV and Dynamic Center Offset, and setting the inertia slider all the way to the right (stiff). This should make the new camera feel almost identical to the old one.
Grookshank wrote:The option to quickly zoom to your ship (look at my ship) with Alt-Leftclick (in space) is gone. Please offer this option again. This is working normally for me. Could you please try clearing your cache, and if the issue persists after that, filing a bug report from in-game?
Thanks for the feedback guys, keep it coming :)
o7 CCP Turtlepower // Team Psycho Sisters |
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Conjaq
The Dark Space Initiative Scary Wormhole People
37
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Posted - 2016.03.11 13:31:26 -
[26] - Quote
Is there a way to remove / change the zoom function the camera offers?
When pressing ALT+scroll up/down it zooms. I have not found a way to remove this feature yet.
I use ALT for stuff like teamspeak, so it's kind annoying at the moment.
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Grookshank
Jump Drive Appreciation Society
70
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Posted - 2016.03.11 13:38:42 -
[27] - Quote
CCP Turtlepower wrote:Regan Rotineque wrote:I find this new orbit view to be distracting and too 'bouncy' if that is a way to describe it.... Is it not possible to program this new technology to have the same view as the old camera? Please try going to the Esc menu, Display&Graphics tab, ticking off Dynamic FOV and Dynamic Center Offset, and setting the inertia slider all the way to the right (stiff). This should make the new camera feel almost identical to the old one. Grookshank wrote:The option to quickly zoom to your ship (look at my ship) with Alt-Leftclick (in space) is gone. Please offer this option again. This is working normally for me. Could you please try clearing your cache, and if the issue persists after that, filing a bug report from in-game? Thanks for the feedback guys, keep it coming :) o7 CCP Turtlepower // Team Psycho Sisters I tested again after clearing the cache: It does not work. I am not sure if we are talking about the same thing though. What I could do with the old camera is: * Hold ALT * Click anywhere in space * Get an instant zoom to my ship
That does not work with the new camera. Example video: http://www.filedropper.com/2016-03-11-1427-23
Bug report is: https://community.eveonline.com/support/bug-reports/my-bug-reports/details?issueId=EBR-72040 |
Indahmawar Fazmarai
4910
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Posted - 2016.03.12 08:36:52 -
[28] - Quote
Regan Rotineque wrote:(...)
As a bit of an aside - what use case other than "this was old coding" did CCP have for making this change? Was there a silent majority of players clamoring for this change? I for one have never heard anyone that I have played with say "wow I wish they could change this camera view".
Sorry for the negative feedback on this one CCP but I'm sorry this one still does not fly for me.
~R~
The short answer is that CCP got a new art director for EVE last year and he's leaving his footprint in EVE art.
(Mind you, this is the actual answer for you as a customer and what you can expect from further modifications of EVE's art assets. There are other answers available in corporate/PR/techie lingo, but they don't account on why CCP is spending months to make the new camera look as the old one AFTER the new camera is coded and not BEFORE adding all the uncalled psssshhhh to it)
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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Lapuna Nejilii
Center for Advanced Studies Gallente Federation
2
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Posted - 2016.03.12 13:20:00 -
[29] - Quote
Hello,
There are some things with the new camera that are not bearable (imo).
To start, the hud bug (already reported). No matter what camera center you set, the hud will be centered, which is very annoying with 2 screens.
The camera "warp offset". When you warp, the camera is centered around a point in front of your ship, not on your ship, I find it disturbing.
The depth screwer zoom (or lotr zoom, or whatever it is called) (ctrl + LMB + RMB). This one is the worst after the camera center imo. It's a nausea trigger and it mess with your perception of space. It's also impossible to find the default control zoom again. It's also easy to use it by accident. Suppose you are locking ships and you want to zoom out or in to view more ships, you accidentaly use this zoom (it happened more than once to me).
The camera rotation. I find it very unintuitive, whenever I want to look at something behind me, I always end up having only rotated between 30-¦ and 150-¦ (approximately). It could be an after effect of the control zoom.
The other camera rotation. With the old camera, you can look around with the right click, it was a good thing that is missing with the new one.
The follow camera. Not being able to reset the camera on your ship with an alt + click in space is annoying. Using alt + tab a lot, I often accidentaly put the camera on an enemy I click on (the alt stays when you come back in the game), and I always need to click on the camera button or alt + click my ship, it's a loss of time and can sometimes lead to death.
Other than that, this camera is okay, and I like the first person camera, it's useful to dscan with a narrow angle where your ship is aimed at.
Oh, and something I almost forgot, a real FOV option (something you can set in the display options) could be very nice.
Thanks for the new camera turn off option, I think it's the best thing with the new camera. And sorry for the people that have put works into this.
Lap' |
Memphis Baas
1328
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Posted - 2016.03.12 15:07:06 -
[30] - Quote
Not quite related, but there's not enough visual feedback that an undock has been requested. The undock button is yellow, and yes there are strobe lights in the station exit tunnel indicating you're about to go, but if your ship-spinning camera isn't pointed towards the exit, you won't see them.
Can you rotate the in-station camera to point in the same direction as the ship (towards the exit), when the undock button is pressed? That way we'll see the strobe lights. |
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