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Thread Statistics | Show CCP posts - 17 post(s) |
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CCP Turtlepower
C C P C C P Alliance
336
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Posted - 2016.03.09 13:58:38 -
[1] - Quote
Greetings pilots,
We are deploying lots of tweaks and bug fixes for the new camera today, and would very much like to hear what you all think of it. We also took the liberty of turning the new camera on for all players post-patch to get maximum exposure, while leaving the old camera as an option in the Esc menu.
Here is a link to the old camera feedback thread, and here is a link to todayGÇÿs patch notes.
Here are some of the tweaks and improvements we have made in the last month thanks to community feedback: GÇóRe-implemented auto-tracking (shift+C by default) GÇóAdded offset toggle GÇóAdded Camera Inertia slider GÇóVarious tweaks and improvements made to bobbing, zooming, and tracking movement GÇóFOV improvements to minimize nausea GÇóCombat hotkey improvements GÇóImproved tracking of ships that are warping or about to warp GÇóD-Scan in new camera improvements
Current Known issues: GÇóZoom level sometimes inside ship after undock GÇóZoom level of the Tactical Camera or First Person Camera does not persist when switching camera modes in some cases GÇóTactical and First Person atmosphere noises not bound to any advanced audio controls GÇóBlack/Grey screen and camera controls unresponsive issue (please file bug reports immediately afterwards if you experience this!) GÇóOrbit camera breaks when client is under huge load (massive fleet fights) GÇóCamera bobbing when viewed from top or bottom angle causes rotational movement GÇóEjecting or losing ship and ejecting in pod causes zoom to reset GÇóFPC - First person overlay persists with fullscreen system map GÇó'Offset Interface With Camera' setting does not always work GÇóJump animation is a bit jarring at the end
Things we hope to improve or add in time for the next release: GÇóRight click to pan/rotate camera followed by left click to zoom GÇóVarious improvements to the tactical camera GÇóGeneral performance issues
Fly safe, CCP Turtlepower // Team Psycho Sisters |
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Grookshank
Jump Drive Appreciation Society
68
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Posted - 2016.03.09 14:10:18 -
[2] - Quote
Can you please clarify the changes you made to the old camera with this patch? I am certain, I get some kind of hybrid between the old and the new camera when I turn the new camera off.
* Zooming in and out with the scrollwheel works different. * Insta zoom-in to your ship with alt-click does slide in (seems to depend on ship size???). * Ships in station seem to bounce up an down. |
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CCP Turtlepower
C C P C C P Alliance
336
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Posted - 2016.03.09 14:21:53 -
[3] - Quote
Grookshank wrote:Can you please clarify the changes you made to the old camera with this patch? I am certain, I get some kind of hybrid between the old and the new camera when I turn the new camera off. We did not make any changes to the old camera, but we will look into this.
Grookshank wrote:* Ships in station seem to bounce up an down. This is a known issue, this movement should be toggleable with the camera bobbing toggle.
o7 CCP Turtlepower |
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Grookshank
Jump Drive Appreciation Society
68
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Posted - 2016.03.09 14:30:22 -
[4] - Quote
CCP Turtlepower wrote:Grookshank wrote:Can you please clarify the changes you made to the old camera with this patch? I am certain, I get some kind of hybrid between the old and the new camera when I turn the new camera off. We did not make any changes to the old camera, but we will look into this. Grookshank wrote:* Ships in station seem to bounce up an down. This is a known issue, this movement should be toggleable with the camera bobbing toggle. o7 CCP Turtlepower I have the new camera and all inertial options off. At least small ships bounce still. |
Kaylin Drake
Profound Destiny
54
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Posted - 2016.03.09 14:36:54 -
[5] - Quote
There used to be a camera zoom that was done by holding down control and left and right mouse buttons held while dragging.. I'm not sure the proper name for that zoom.. but that seems to no longer work, will functionality be added back eventually?
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Albert Madullier
Trillium Invariant Honorable Third Party
45
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Posted - 2016.03.09 14:46:17 -
[6] - Quote
21:9 fov has been removed, it had a proper 21:9 fov before this patch now its just using 16:9 fov but zoomed in, please bring the proper 21:9 fov back |
Daemun Khanid
Apollo Defence Industries
480
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Posted - 2016.03.09 14:53:06 -
[7] - Quote
CCP Turtlepower wrote:Grookshank wrote:* Ships in station seem to bounce up an down. This is a known issue, this movement should be toggleable with the camera bobbing toggle. o7 CCP Turtlepower
I'm logging in now to check but if this hasn't been changed it's the same thing I've commented on repeatedly in the test server feedback thread...YUP it's the same and it's nauseating,
When in station, if you disable camera bobbing the background stops moving up and down but the ship itself continues to go uuuppppp anndddd dooooowwwnnnn and uuuupppppp annndddd dooowwwwnnnn. Nothing in the options makes it stop and with the load station environment option removed I guess I'll have no other choice now than to cover my entire screen with windows when docked up to prevent getting sea sick. Would be nice to know if anyone ever paid any attention to it in the feedback thread since other issues received responses yet this one never did even though I mentioned it multiple times in more than one thread.
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
481
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Posted - 2016.03.09 15:25:36 -
[8] - Quote
Will add this here as well...
Other new nausea inducing effect made it from test server to live as well I see...
When using tracking camera GOD FORBID it make a straight line from the direction it's currently pointing towards what you want to look at. Instead it moves in an arc with absolutely no explanation or purpose. I explained this once in last month's feedback thread but I'll do it again... motion sickness is induced when the brain picks up on movement that cannot be accounted for by the other senses. If what you eye's see is moving in odd directions, bouncing up and down or otherwise wobbling around then the brain gets confused and says "I didn't do that and I don't know why it happened" and nausea sets in. Please change it back and stop with the pointless attempts at "cinematic" b.s.
I will add... It only does this when the ship is moving. Must be related to the speed offset "feature" even though that feature is off it's still trying to weasel its way into camera movement. Whatever the cause... pls fix.
Edit: LOL this thing is so screwy. Clicking on targets for tracking cam it doesn't seem to know wtf it wants to do. some times it moves to the new target rather slowly, other times it goes in an arc, some time it shoots past the target then drifts it back to center and other times it shoots it straight to center. Clicking on a target that is in line with the target you already have selected makes it bounce off the target and then try to realign.... Pls start listening to feedback threads on the test server and stop putting trash on live.
Edit: It literally doesn't know how it's supposed to react. I zoomed way out and back in and now its going to straight to targets. Not overshooting, not drifting around and it's moving at about half the speed it was a moment ago. So friggin screwy. I fully expect it to start wacky mode again at any moment now.
Daemun of Khanid
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Aeson Haklar
No Vacancies No Vacancies.
0
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Posted - 2016.03.09 15:30:31 -
[9] - Quote
Hate, loathe, various other synonyms are my feelings about the new camera. First person camera is totally useless and also makes me nauseous. Also, there are 9 buttons now to the left of the sensor overlay where as the old way had 7, don't like the extra clutter.
Also, when I go to ESC, and UNTICK "Try the new camera" it switches to the old camera but it's completely broken. I can't see my ship, I can't zoom in / out, and the edges of the screen look totally distorted.
I've already sent a bug report about this.
Also, why is there no ability to do "Center Tracking Position" with the new camera? It worked so well previously, just click on something in overview and BOOM the camera would pan to view it head on. New camera doesn't have this option, and to do that with the new camera I have to hold C on the keyboard and then click on something? WHY MAKE IT MORE complicated by changing what used to be one mouse click, to now a keyboard button + mouse click required. |
Damjan Fox
Fox Industries and Exploration
240
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Posted - 2016.03.09 15:47:01 -
[10] - Quote
The inertia while zooming in/out is unnecessary and irritating. The camera needs to be fast and precise. I'll stick to the old camera.
(and yes, i know there is an inertia slider)
Proposal: >>> New Inventory / Item Hangar <<<
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Albert Madullier
Trillium Invariant Honorable Third Party
46
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Posted - 2016.03.09 15:48:00 -
[11] - Quote
Damjan Fox wrote:The inertia while zooming in/out is unnecessary and irritating. The camera needs to be fast and precise. I'll stick to the old camera. go to settings and change the intertia settings |
Sergey Hawk
The Sith Syndicate REFORD
9
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Posted - 2016.03.09 16:26:32 -
[12] - Quote
I quote my own text regarding motion blur of stars and small objects in asteroid belts
Sergey Hawk wrote:Ok. after update i turned off only one option: Dynamic Center Offset and this helped. Zoom is now more responsive and I did not notice a blur of stars. But without custom tracking position I see no reason to use a new camera. Without dynamic center offset new camera like the old one with centered tracking position and nothing more. Because of my windows arrangement I need to make my ship flew like in the screenshot. My ship is fixed point of rotation and sun is custom tracking position http://i.imgur.com/HKEJFeP.jpg for now with new camera this is impossible still i prefer to use the old camera
May the Force be with You
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Daemun Khanid
Apollo Defence Industries
488
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Posted - 2016.03.09 17:25:33 -
[13] - Quote
Just to update, the wacky behavior I described before is still gone. I have no idea why it was behaving so oddly when I first undocked and started using it but it seems to have stabilized to pretty normal movements. Still sometimes moves in an arc between targets but not dramatically like it was to begin with. Must have been some sort of bug. Will update again if it happens after relogging.
Daemun of Khanid
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Devinnis Pollard
Insanity Ventures
0
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Posted - 2016.03.09 19:02:43 -
[14] - Quote
Daemun Khanid wrote:Will add this here as well...
Other new nausea inducing effect made it from test server to live as well I see...
When using tracking camera GOD FORBID it make a straight line from the direction it's currently pointing towards what you want to look at. Instead it moves in an arc with absolutely no explanation or purpose. I explained this once in last month's feedback thread but I'll do it again... motion sickness is induced when the brain picks up on movement that cannot be accounted for by the other senses. If what you eye's see is moving in odd directions, bouncing up and down or otherwise wobbling around then the brain gets confused and says "I didn't do that and I don't know why it happened" and nausea sets in. Please change it back and stop with the pointless attempts at "cinematic" b.s.
I will add... It only does this when the ship is moving. Must be related to the speed offset "feature" even though that feature is off it's still trying to weasel its way into camera movement. Whatever the cause... pls fix.
Edit: LOL this thing is so screwy. Clicking on targets for tracking cam it doesn't seem to know wtf it wants to do. some times it moves to the new target rather slowly, other times it goes in an arc, some time it shoots past the target then drifts it back to center and other times it shoots it straight to center. Clicking on a target that is in line with the target you already have selected makes it bounce off the target and then try to realign.... Pls start listening to feedback threads on the test server and stop putting trash on live.(Apologies as it seems to have been some sort of aberration/bug in the camera's behavior)
Edit: It literally doesn't know how it's supposed to react. I zoomed way out and back in and now its going to straight to targets. Not overshooting, not drifting around and it's moving at about half the speed it was a moment ago. So friggin screwy. I fully expect it to start wacky mode again at any moment now.
To add visuals to words: https://www.youtube.com/watch?v=UugPIOGSM30 |
Daemun Khanid
Apollo Defence Industries
489
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Posted - 2016.03.09 19:15:38 -
[15] - Quote
Yup, thats what it was doing. Part of what it was doing at least. Eventually it did go away though. Still havent had a chance to try relogging to see if it returns.
Daemun of Khanid
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Daemun Khanid
Apollo Defence Industries
489
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Posted - 2016.03.09 19:33:09 -
[16] - Quote
CCP Turtlepower wrote:Sergey Hawk wrote:I hope you come up with how to remove stars motion blur You mean that the stars in the background become blurry? Could you maybe try toggling all the camera settings, or changing the Graphic Content Settings (right side of the Esc menu), and seeing if any of those can reduce this effect? Daemun Khanid wrote:I'm wondering though if there's any change planned to the ship bobbing in station that is currently in effect on the test server? This is a defect, we will fix it as soon as possible. Dominous Nolen wrote:Turtlepower - Can you comment on the loss of the tab function, please? We are aware of this issue and hope to fix it soon, most likely as a bindable hotkey. CCP Turtlepower
Just found that in the old feedback thread. Seems to have been posted between the last time I checked that thread and when this new thread was started. Thank you for the response regarding the issue and appologies for my saltiness.
Daemun of Khanid
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Brokk Witgenstein
Extreme Agony The Wraithguard.
196
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Posted - 2016.03.10 06:57:08 -
[17] - Quote
For now, new cam works perfectly. I notice you also added mousewheel zoom to the first-person mode which is getting quite interesting all of a sudden ..... Can I politely request to be able to zoom first person out even more? Just a little pls?
I managed to make the new cam work BETTER than the old one did, so I'm quite enthousiastic about it.
Must admit I haven't tried the tactical view yet. |
Brokk Witgenstein
Extreme Agony The Wraithguard.
196
|
Posted - 2016.03.10 07:05:15 -
[18] - Quote
Oh, one more thing ... using the OLD camera removes the buttons to the left of the HUD.
(this is what compelled me to try the new cam - to my surprise, I stuck with the new one. I like it. But it's a bug nontheless) |
Dominous Nolen
Powder and Ball Alchemist Industries
167
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Posted - 2016.03.10 15:08:12 -
[19] - Quote
Thank you for changing the CTRL+SHIFT behaviour to not cycle the tracking camera in orbit mode so it doesn't turn towards to deselecting target. During exploration moving from can to can felt rather cumbersome when the camera would randomly switch to the target I've already completed.
Noticing from time to time that the marque select (ALT) will get stuck after a gate jump. I will try and reproduce and submit a bug report next time i notice it.
Can you please give us a toggle to turn off the audio in the tracking and FPV cameras?
@dominousnolen
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Maraner
The Executioners Shadow Cartel
346
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Posted - 2016.03.10 21:10:58 -
[20] - Quote
Still don't like it.
Death to all things new (joke)
Seriously please leave the old camera in as an option, I have tried the new but do prefer the old. Its nice that CCP put all this effort into the camera and I am sure that it will make lots of pretty vids for us all to enjoy in the years to come but after 10+ years of the existing camera I am not adapting to the new one easily.
I have also found very few of my friends that are liking it, I certainly have no genuine issue with a new camera being added into the game but I would ask that the old one remain as an option. I do not personally have any interest in a first person camera in this type of game but again up to the individual choice.
And my choice is to use the old camera. If the game currently allows the old and the new to exist side by side then there is no reason not to allow this to continue. If it is an issue of not wanting to support legacy code then make a simulation of the old using the new code and hang a button on it for us.
PLEASE LEAVE THE OLD CAMERA AS AN OPTION IN THE GAME |
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Regan Rotineque
The Scope Gallente Federation
383
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Posted - 2016.03.10 23:44:59 -
[21] - Quote
Hello
I have tried to use the new one.....but I found myself instantly looking for the switch to turn it off.
Perhaps it is just that I am so used to the old view...I find this new orbit view to be distracting and too 'bouncy' if that is a way to describe it.
I have not gone through the mountains of posts in the previous versions of this thread.....but I have a question....
Is it not possible to program this new technology to have the same view as the old camera? Why the new view? What purpose does it serve? I honestly do not see how it makes actually playing the game any better.
As for the other two new views - I do not even understand the first person view one - until I get my carrier out and see the new fighter/bomber formation thing being developed I do not want to pass judgement, since it may be an integral part of the new system.
But getting back to the basics here - I am sorry but I do not like this new orbit view, I much prefer the centered view offered by the old camera. I would suggest rather than trying to 'make this better' that you look at how to make it more like what we had which was incredibly useful.
As a bit of an aside - what use case other than "this was old coding" did CCP have for making this change? Was there a silent majority of players clamoring for this change? I for one have never heard anyone that I have played with say "wow I wish they could change this camera view".
Sorry for the negative feedback on this one CCP but I'm sorry this one still does not fly for me.
~R~ |
FT Diomedes
The Graduates
2352
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Posted - 2016.03.11 01:47:03 -
[22] - Quote
If you simply must get rid of the old camera, can you please make it so the DEFAULT settings for the new camera are as close as humanly possible to the old camera?
Thank you!
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Isil Rahsen
Black Phoenyx
1
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Posted - 2016.03.11 04:50:45 -
[23] - Quote
I can't stress enough that custom tracking position must return for the tracking camera to be of any use at all. While being able to turn the insane offset off is a good change it does not replicate the old camera's fuctionality which it must do if it is to become the only camera in the next month. We should be able to center track a target AND custom offset our tracking position to something less insane than pushing my ship so far to the left it might as well be off screen entirely. |
Grookshank
Jump Drive Appreciation Society
70
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Posted - 2016.03.11 08:20:40 -
[24] - Quote
The new camera still causes nausea. Especially the following:
If you turn off camera bobbing in the options, the bobbing is only reduced, not gone. * The ship still moves up and down in station (good to see with small ships) * Celestials still keep moving if you are close to them.
The autotracking option of the orbit camera (shift+c) if a bit wobbly. It swings to the selected object fast, but then it wobbles left and right for a bit. Please remove this additional movement.
Other issues:
The option to quickly zoom to your ship (look at my ship) with Alt-Leftclick (in space) is gone. Please offer this option again.
Sometimes the sun makes the lighting on the screen flicker, if you quickly turn your camara towards it, with your ship partly in the way. You can reproduce this by doubleclicking the sun in the probescanner window or clicking it on the overview with the autotracking option turned on.
My camera settings are: * Camera center: middle * Inertia: about 4/5 stiff * all other options: off |
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CCP Turtlepower
C C P C C P Alliance
336
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Posted - 2016.03.11 13:23:47 -
[25] - Quote
Regan Rotineque wrote:I find this new orbit view to be distracting and too 'bouncy' if that is a way to describe it.... Is it not possible to program this new technology to have the same view as the old camera? Please try going to the Esc menu, Display&Graphics tab, ticking off Dynamic FOV and Dynamic Center Offset, and setting the inertia slider all the way to the right (stiff). This should make the new camera feel almost identical to the old one.
Grookshank wrote:The option to quickly zoom to your ship (look at my ship) with Alt-Leftclick (in space) is gone. Please offer this option again. This is working normally for me. Could you please try clearing your cache, and if the issue persists after that, filing a bug report from in-game?
Thanks for the feedback guys, keep it coming :)
o7 CCP Turtlepower // Team Psycho Sisters |
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Conjaq
The Dark Space Initiative Scary Wormhole People
37
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Posted - 2016.03.11 13:31:26 -
[26] - Quote
Is there a way to remove / change the zoom function the camera offers?
When pressing ALT+scroll up/down it zooms. I have not found a way to remove this feature yet.
I use ALT for stuff like teamspeak, so it's kind annoying at the moment.
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Grookshank
Jump Drive Appreciation Society
70
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Posted - 2016.03.11 13:38:42 -
[27] - Quote
CCP Turtlepower wrote:Regan Rotineque wrote:I find this new orbit view to be distracting and too 'bouncy' if that is a way to describe it.... Is it not possible to program this new technology to have the same view as the old camera? Please try going to the Esc menu, Display&Graphics tab, ticking off Dynamic FOV and Dynamic Center Offset, and setting the inertia slider all the way to the right (stiff). This should make the new camera feel almost identical to the old one. Grookshank wrote:The option to quickly zoom to your ship (look at my ship) with Alt-Leftclick (in space) is gone. Please offer this option again. This is working normally for me. Could you please try clearing your cache, and if the issue persists after that, filing a bug report from in-game? Thanks for the feedback guys, keep it coming :) o7 CCP Turtlepower // Team Psycho Sisters I tested again after clearing the cache: It does not work. I am not sure if we are talking about the same thing though. What I could do with the old camera is: * Hold ALT * Click anywhere in space * Get an instant zoom to my ship
That does not work with the new camera. Example video: http://www.filedropper.com/2016-03-11-1427-23
Bug report is: https://community.eveonline.com/support/bug-reports/my-bug-reports/details?issueId=EBR-72040 |
Indahmawar Fazmarai
4910
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Posted - 2016.03.12 08:36:52 -
[28] - Quote
Regan Rotineque wrote:(...)
As a bit of an aside - what use case other than "this was old coding" did CCP have for making this change? Was there a silent majority of players clamoring for this change? I for one have never heard anyone that I have played with say "wow I wish they could change this camera view".
Sorry for the negative feedback on this one CCP but I'm sorry this one still does not fly for me.
~R~
The short answer is that CCP got a new art director for EVE last year and he's leaving his footprint in EVE art.
(Mind you, this is the actual answer for you as a customer and what you can expect from further modifications of EVE's art assets. There are other answers available in corporate/PR/techie lingo, but they don't account on why CCP is spending months to make the new camera look as the old one AFTER the new camera is coded and not BEFORE adding all the uncalled psssshhhh to it)
CCP Seagull: "EVE should be a universe where the infrastructure you build and fight over is as player driven and dynamic as the EVE market is now".
62% of players: "We're not interested. May we have Plan B, please?"
CCP Seagull: "What Plan B?"
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Lapuna Nejilii
Center for Advanced Studies Gallente Federation
2
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Posted - 2016.03.12 13:20:00 -
[29] - Quote
Hello,
There are some things with the new camera that are not bearable (imo).
To start, the hud bug (already reported). No matter what camera center you set, the hud will be centered, which is very annoying with 2 screens.
The camera "warp offset". When you warp, the camera is centered around a point in front of your ship, not on your ship, I find it disturbing.
The depth screwer zoom (or lotr zoom, or whatever it is called) (ctrl + LMB + RMB). This one is the worst after the camera center imo. It's a nausea trigger and it mess with your perception of space. It's also impossible to find the default control zoom again. It's also easy to use it by accident. Suppose you are locking ships and you want to zoom out or in to view more ships, you accidentaly use this zoom (it happened more than once to me).
The camera rotation. I find it very unintuitive, whenever I want to look at something behind me, I always end up having only rotated between 30-¦ and 150-¦ (approximately). It could be an after effect of the control zoom.
The other camera rotation. With the old camera, you can look around with the right click, it was a good thing that is missing with the new one.
The follow camera. Not being able to reset the camera on your ship with an alt + click in space is annoying. Using alt + tab a lot, I often accidentaly put the camera on an enemy I click on (the alt stays when you come back in the game), and I always need to click on the camera button or alt + click my ship, it's a loss of time and can sometimes lead to death.
Other than that, this camera is okay, and I like the first person camera, it's useful to dscan with a narrow angle where your ship is aimed at.
Oh, and something I almost forgot, a real FOV option (something you can set in the display options) could be very nice.
Thanks for the new camera turn off option, I think it's the best thing with the new camera. And sorry for the people that have put works into this.
Lap' |
Memphis Baas
1328
|
Posted - 2016.03.12 15:07:06 -
[30] - Quote
Not quite related, but there's not enough visual feedback that an undock has been requested. The undock button is yellow, and yes there are strobe lights in the station exit tunnel indicating you're about to go, but if your ship-spinning camera isn't pointed towards the exit, you won't see them.
Can you rotate the in-station camera to point in the same direction as the ship (towards the exit), when the undock button is pressed? That way we'll see the strobe lights. |
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Mina Sebiestar
Minmatar Inner Space Conglomerate
1065
|
Posted - 2016.03.12 16:18:15 -
[31] - Quote
Unchecking dynamic center offset fixed most things for me it resembles old cam closest with weird things here and there nothing to prevent me from playing .
All of new options are good imo just not as default settings but rather as tools to make good vids or eye candy if one choose too.
I would like to see both offset and fow as instant options on hud rather than 1st person cam and tactical cam
1st person cam is pure gimmick it does not warrant butan! on screen and tact cam is like zoom out twice...thers you tactical view.
Swap those with new options and there you go powerful tools at your fingertips.
Typhoon Fleet Issue SOE skin for the win.
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Daemun Khanid
Apollo Defence Industries
520
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Posted - 2016.03.12 17:48:42 -
[32] - Quote
Memphis Baas wrote:Not quite related, but there's not enough visual feedback that an undock has been requested. The undock button is yellow, and yes there are strobe lights in the station exit tunnel indicating you're about to go, but if your ship-spinning camera isn't pointed towards the exit, you won't see them.
Can you rotate the in-station camera to point in the same direction as the ship (towards the exit), when the undock button is pressed? That way we'll see the strobe lights.
Huh, you know I never even noticed the lighting changes when you request undock.
Daemun of Khanid
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Divine Entervention
Hunters Elite Krab Republic
832
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Posted - 2016.03.12 18:43:01 -
[33] - Quote
My issue with the new camera:
I right click in space and my camera becomes unanchored.
Now, this wouldn't be too bad if it were as easy to reattach the camera as it is to unattach it.
I'll do a simply right click in space so I can select a warp to or orbit option, and boom, camera disconnected. Now I have to right click again and manually select the option to look at my ship, to then try and right click my original intention only to have the camera unanchor.
If you're going to make it so incredibly convenient to unanchor the camera, you need to make it just as easy to reattach it.
As it is, it's not very appealing. It may have great options and oh so super cool features, but because of this horrible initial detachment mechanic, I won't even give it a chance. |
Tippia
Sunshine and Lollipops
27201
|
Posted - 2016.03.12 18:47:48 -
[34] - Quote
The following issues remain unresolved:
GÇó There is no way (at least none that is obvious) to adjust the tracking point of the tracking camera. This leads to most targets being hidden behind the ship. This solves the old design fault of not having your ship centred at all times, but does so in such a way as to ensure you don't see the target instead. Bring back the old tracking point setting, and remember to still keep your own ship centred. Effectively, this means that the tracking camera still isn't a tracking camera, but now it isn't one in a completely new (but equally useless) way than the previous attempt.
GÇó Turning auto-tracking on does not track your current target. You have to enable the tracking camera, then select an object for it to start tracking, rather than the old behaviour where just turning tracking wouldGǪ wellGǪ turn the tracking on. While there is a separate GÇ£track targetGÇ¥ command, there is no rhyme or reason to the auto-tracking not auto-tracking when it is turned on.
GÇó Tracking camera does not toggle. If you are tracking a target, turning the tracking camera off does not turn the tracking camera off GÇö all it does is ensure that the next time you pick an object, that object is not being tracked. You still have to break the tracking manually. This holds true for both the auto-track, and single-track commands.
GÇó Look camera does not toggle. Same thing here: if you are looking at a target, repeating the action does not turn the look camera off; quite the opposite. Turning look off is a separate action. This is particularly silly since, unlike the tracking camera, the GÇ£selected objectsGÇ¥ panel actually does offer a functional toggle GÇö it just doesn't carry over to the camera shortcut.
GÇó FoV adjustments are insanely limited. While the shortcut for adjusting FoV is more convenient than the old Ctrl-Alt-RL-Mouse Drag, the actual range of the adjustment is crippled to hell. You used to be able to look right down the throat of a station undock from 500km away (a pretty important feature for properly lining up insta-undocks); now even the most narrow zoom still leaves the station a speck in the distance. The old keyboard combination is still there, but offers the exact same adjustment and is therefore pointless.
GÇó Still not independent RClick-slewing of the camera that lets you quick-look away and then snap back to your previous direction.
GÇó Still no equal and linear acceleration on zoom, pan, and tilt.
GÇó Camera resets and changes still aren't instant, and instead involve some insipid and drunken camera move to shift the camera over to the new object. Even with all fancy effects and inertia turned off, you spend time looking at nothing rather than the thing you're asking the game to show you.
But two things have been fixed at least:
GÇó Settings like the tactical overview seem to persist between mode switches. GÇó Minimum inertia offers a useful camera stability.
Conclusion, same as before: just fully reimplement every last bit of functionality of the old camera, because it is still in every way vastly superior to all new camera modes combined. If you absolutely must have a tactical view to make the new carrier drone UI make sense, and you feel very strongly about having a dynamic view for movie making, then that's fine. They're secondary to the point of utter and complete irrelevance compared to having a basic camera that works, though, so get working on that part some time much later when you've refactored the old camera fully into the new system.
New camera is not ready for prime-time and remains turned off.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
|
Heavy Metall
THR3SHOLD
4
|
Posted - 2016.03.12 19:04:36 -
[35] - Quote
Please give us a tick box to revert back to the classic camera I beg you CCP |
Heavy Metall
THR3SHOLD
4
|
Posted - 2016.03.12 19:09:18 -
[36] - Quote
FT Diomedes wrote:If you simply must get rid of the old camera, can you please make it so the DEFAULT settings for the new camera are as close as humanly possible to the old camera?
Thank you!
or give us the option to "tick box" to use the old camera
o/ |
Grookshank
Jump Drive Appreciation Society
72
|
Posted - 2016.03.13 10:37:33 -
[37] - Quote
The FOV adjustment of the new camera needs an option slider so you can reliably set it. Also please make it possible to remove the keybinding to ALT+scroll for it, so you can just set it to a fixed value. |
Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
24
|
Posted - 2016.03.13 11:05:02 -
[38] - Quote
I really like the new camera its excellent. |
Albert Madullier
Trillium Invariant Honorable Third Party
47
|
Posted - 2016.03.13 12:20:56 -
[39] - Quote
Grookshank wrote:The FOV adjustment of the new camera needs an option slider so you can reliably set it. Also please make it possible to remove the keybinding to ALT+scroll for it, so you can just set it to a fixed value.
this, i can't believe a dedicated pc game like this has no fov slider, and now since the last patch has no fov for ultrawide monitors
|
Erebus 'TheChin' Sundance
Center for Advanced Studies Gallente Federation
1
|
Posted - 2016.03.13 19:51:17 -
[40] - Quote
Orbit camera: It is still missing two important features for me, the 'look about' while holding left mouse button, and the ability to zoom in by holding the right MB and moving the mouse forward/backwards.
this dude made a vid,
need a toggle for 'c', having to press it each time is pony. |
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Soleil Fournier
Ultimatum. The Bastion
63
|
Posted - 2016.03.14 00:50:33 -
[41] - Quote
Ok I've tried the new camera for a while to get used to it. Here's my issues:
1) The smoothness dial works great, but it messes with zoom speed too. I like the camera to be more precise but the zoom to be more smooth. Unfortunately, I can only choose one or the other because they're tied together. If we could separate these two things into two selection options that would be great.
2) The zoom gets way too close to the ship, even allowing the camera to go inside the ship. The old camera had a hard-stop that prevented the camera from getting too close to the ship, and I liked that hard-stop. Hoping that you return it to that way. (As a side note, if I disable the new camera, then re-enable it again, that old hard-stop returns and stays with the new camera). |
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CCP Darwin
C C P C C P Alliance
2016
|
Posted - 2016.03.14 01:52:33 -
[42] - Quote
Just to clarify, the camera system is owned by our UI team, Team Psycho Sisters, and not Eve's art team, Team TriLambda. Art direction choices are not driving Eve's camera implementation.
Please keep the discussion here focused on practical usability feedback.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
|
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Miss 'Assassination' Cayman
CK-0FF Bad Intention
38
|
Posted - 2016.03.14 02:12:24 -
[43] - Quote
After using this version for a couple days it seems like a vast improvement over the last. Overall it's almost as usable as the old camera, and the new features are handy. I do have a couple issues though: 1. The vertical and horizontal sensitivity are still different. That makes it a chore to look up or down and makes moving the camera diagonally feel really weird. 2. Zooming still feels laggy and uncontrolled regardless of the inertia setting. 3. There seems to be some issue with the client freezing when looking at stargates. Several times now the client has frozen for either 3-5 seconds or permanently while sitting near various Minmatar stargates. I still need to submit a bug report, but I'm trying to get the client to recover once so I can include the logs. 4. Tracking an object in tactical view while the camera is looking at a ship causes the camera to detach from what it was looking at. It would be nice to track something while still having the camera move with its what it's focused on. 5. Tracking the sun in tactical mode often causes everything to go black like the camera is in its own shadow. 6. The default inertia setting seems a bit bouncy. It's easily fixable by moving the slider, but the default doesn't feel like a good default. |
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CCP Darwin
C C P C C P Alliance
2016
|
Posted - 2016.03.14 02:35:47 -
[44] - Quote
Miss 'Assassination' Cayman wrote:3. There seems to be some issue with the client freezing when looking at stargates. Several times now the client has frozen for either 3-5 seconds or permanently while sitting near various Minmatar stargates. I still need to submit a bug report, but I'm trying to get the client to recover once so I can include the logs. This is likely not a camera issue, but your bug report would definitely be helpful.
In the new launcher, if you visit the Settings window from the menu in the upper right, you can check "Run clients with logging." This will start a separate logging application called LogLite along with your game client.
Even if the client completely freezes, you should be able to tab out to the LogLite application and save a log file. Then, submit your bug report from our bug reporting web page here.
Note that we currently are having issues with attachments named with the .log extension on that site. You can rename the log file with the extension .txt and your submission should work. If you get an error message, the bug report still has most likely gone through, but you can mail me in-game to check.
CCP Darwin GÇó Senior Technical Artist, EVE Online GÇó @mark_wilkins
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Miss 'Assassination' Cayman
CK-0FF Bad Intention
38
|
Posted - 2016.03.14 02:42:27 -
[45] - Quote
CCP Darwin wrote:Miss 'Assassination' Cayman wrote:3. There seems to be some issue with the client freezing when looking at stargates. Several times now the client has frozen for either 3-5 seconds or permanently while sitting near various Minmatar stargates. I still need to submit a bug report, but I'm trying to get the client to recover once so I can include the logs. This is likely not a camera issue, but your bug report would definitely be helpful. In the new launcher, if you visit the Settings window from the menu in the upper right, you can check "Run clients with logging." This will start a separate logging application called LogLite along with your game client. Even if the client completely freezes, you should be able to tab out to the LogLite application and save a log file. Then, submit your bug report from our bug reporting web page here.Note that we currently are having issues with attachments named with the .log extension on that site. You can rename the log file with the extension .txt and your submission should work. If you get an error message, the bug report still has most likely gone through, but you can mail me in-game to check. Will do. I'm 99% sure it's related to the new camera though. It never happened once with the old camera, then happened several times in one day with the new camera, then stopped after switching back to the old camera. It's probably the new camera indirectly exposing some other problem, but it does seem connected. |
Zappity
Pandemic Horde Inc. Pandemic Horde
2747
|
Posted - 2016.03.14 04:15:12 -
[46] - Quote
The new camera is still freezing. You can zoom in and out but the camera doesn't rotate or move beyond that. Switching back to the old camera fixes it. Bug report submitted.
Zappity's Adventures for a taste of lowsec and nullsec.
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Dominous Nolen
Powder and Ball Alchemist Industries
178
|
Posted - 2016.03.14 06:06:02 -
[47] - Quote
The camera had a tendency to drift when you bounce off a gate as the animation is triggering during session changes.
@dominousnolen
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CCP Turtlepower
C C P C C P Alliance
339
|
Posted - 2016.03.14 11:09:25 -
[48] - Quote
Lapuna Nejilii wrote:The camera "warp offset". When you warp, the camera is centered around a point in front of your ship, not on your ship, I find it disturbing. There is a toggle for this, it is in the Esc menu under Display&Graphics, on the left side, called "Dynamic Center Offset".
Lapuna Nejilii wrote: The other camera rotation. With the old camera, you can look around with the right click, it was a good thing that is missing with the new one.
We will be adding this to the new camera soon.
Divine Entervention wrote:I right click in space and my camera becomes unanchored. Now, this wouldn't be too bad if it were as easy to reattach the camera as it is to unattach it. This is in the Tactical Camera, and we are aware of the issue. Alt + LMB in space should simply reattach the camera to your ship; we will fix this soon.
Tippia wrote:GÇó Look camera does not toggle. Same thing here: if you are looking at a target, repeating the action does not turn the look camera off; quite the opposite. Turning look off is a separate action. This is particularly silly since, unlike the tracking camera, the GÇ£selected objectsGÇ¥ panel actually does offer a functional toggle GÇö it just doesn't carry over to the camera shortcut.
GÇó Camera resets and changes still aren't instant, and instead involve some insipid and drunken camera move to shift the camera over to the new object. Even with all fancy effects and inertia turned off, you spend time looking at nothing rather than the thing you're asking the game to show you. Lots of good feedback as usual, thanks. The above 2 points are a bit unclear to me however, could you elaborate on them please?
Miss 'Assassination' Cayman wrote:3. There seems to be some issue with the client freezing when looking at stargates. Several times now the client has frozen for either 3-5 seconds or permanently while sitting near various Minmatar stargates. I still need to submit a bug report, but I'm trying to get the client to recover once so I can include the logs. Thank you! That bug report would be hugely appreciated.
<3 CCP Turtlepower |
|
Tippia
Sunshine and Lollipops
27202
|
Posted - 2016.03.14 17:38:16 -
[49] - Quote
CCP Turtlepower wrote:Tippia wrote:GÇó Look camera does not toggle. Same thing here: if you are looking at a target, repeating the action does not turn the look camera off; quite the opposite. Turning look off is a separate action. This is particularly silly since, unlike the tracking camera, the GÇ£selected objectsGÇ¥ panel actually does offer a functional toggle GÇö it just doesn't carry over to the camera shortcut.
GÇó Camera resets and changes still aren't instant, and instead involve some insipid and drunken camera move to shift the camera over to the new object. Even with all fancy effects and inertia turned off, you spend time looking at nothing rather than the thing you're asking the game to show you. Lots of good feedback as usual, thanks. The above 2 points are a bit unclear to me however, could you elaborate on them please?
First one:
If you select an object, it will obviously be highlighted in the GÇ£selected objectGÇ¥ panel and the GÇ£look atGÇ¥ button will light up. If you look at the target, and the button turns into a crossed-out button that returns the camera to your own ship. Both of these are good, sensible, and working actions GÇö the button is a proper GÇ£look atGÇ¥-toggle. However, doing the same thing with the look-at keyboard short cut does not replicate the button behaviour. Alt-clicking a target looks at it. Alt-clicking the target again does not return the camera to your ship, but rather just looks at the target you're already looking at GÇö no toggle.
This is not only inconsistent between button- and shortcut behaviour, it is also inconsistent with how the tracking camera works, where every action only ever turns that particular camera on (which imo is a bad behaviour GÇö it should also always be a toggle).
Second one:
Every time you change the type of camera target, be it by looking at or tracking, or resetting either of the two, the camera physically whips across the scene to go to its new position and/or direaction. It does so fairly quickly, but it really shouldn't do it at all unless I'm asking for it GÇö it's not relevant to me as a user and keeps me from seeing what I want to see. I could conceivably see a case for the tracking camera and how it rotates into place, but even then it's highly situational and I'm far more interested in immediately seeing my target rather than watch the camera fly around and try to figure out where it needs to go. If I want to see where it is in relation to some other target, I can just zoom out.
Just snap the camera into position, or at least make sure that at the stiffest inertia setting, the move is instantaneous.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.3 - Vanguard Edition.
|
Miss 'Assassination' Cayman
CK-0FF Bad Intention
39
|
Posted - 2016.03.14 17:56:29 -
[50] - Quote
Tippia wrote:First one:
If you select an object, it will obviously be highlighted in the GÇ£selected objectGÇ¥ panel and the GÇ£look atGÇ¥ button will light up. If you look at the target, and the button turns into a crossed-out button that returns the camera to your own ship. Both of these are good, sensible, and working actions GÇö the button is a proper GÇ£look atGÇ¥-toggle. However, doing the same thing with the look-at keyboard short cut does not replicate the button behaviour. Alt-clicking a target looks at it. Alt-clicking the target again does not return the camera to your ship, but rather just looks at the target you're already looking at GÇö no toggle.
This is not only inconsistent between button- and shortcut behaviour, it is also inconsistent with how the tracking camera works, where every action only ever turns that particular camera on (which imo is a bad behaviour GÇö it should also always be a toggle). That's kind of the same as locking a target. If you click the lock button in the selected item window, it turns into an unlock button. However, if you ctrl+click something, crtrl+clicking it again won't unlock it. |
|
Erebus 'TheChin' Sundance
Center for Advanced Studies Gallente Federation
2
|
Posted - 2016.03.15 11:09:28 -
[51] - Quote
CCP Turtlepower wrote:Lapuna Nejilii wrote: The other camera rotation. With the old camera, you can look around with the right click, it was a good thing that is missing with the new one.
We will be adding this to the new camera soon.CCP Turtlepower
Awesomeness, will it also have the zoom ability while holding the left mouse button down too? ...Pretty please, with cherry's and stuff on.
cheers |
Areen Sassel
83
|
Posted - 2016.03.15 19:11:36 -
[52] - Quote
After today's patch I find the first-person camera doesn't respect the Camera Offset setting. It did until very recently. |
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CCP Turtlepower
C C P C C P Alliance
339
|
Posted - 2016.03.16 09:29:58 -
[53] - Quote
Erebus 'TheChin' Sundance wrote:Awesomeness, will it also have the zoom ability while holding the left mouse button down too? ...Pretty please, with cherry's and stuff on. Yup!
CCP Turtlepower |
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Grookshank
Jump Drive Appreciation Society
72
|
Posted - 2016.03.16 10:00:24 -
[54] - Quote
Grookshank wrote:The FOV adjustment of the new camera needs an option slider so you can reliably set it. Also please make it possible to remove the keybinding to ALT+scroll for it, so you can just set it to a fixed value. Any news on this?
Also the FOV does not persist session changes / gate jumps. I submitted a bug report, but it just got closed without a comment. |
Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
24
|
Posted - 2016.03.16 11:49:40 -
[55] - Quote
New camera is great
But something that has been talked about a bit before
Manually piloting towards a ship is easy to do You just click on their ship and start clicking in space
Manually piloting away from a ship is hard to do You have to look at the ship/object then find your own ships icon in space and click on that
It would be excellent if auto tracking is enabled and you look at/move camera focus onto another object it defaults to tracking your own ship As this would be excellent for pvp If people want to do something else not pvp related they have time to press other buttons click on other stuff etc.
So I just play tested all this
And the other issue I have is while double clicking in space its easy to accidentally disable tracking which is a bad result and also defeats the purpose of those tracking control shortcuts?
So in short if i enable auto tracking make it hard lock in the on position always tracking unless i press a shortcut or something (not drag left click in space) and make it logical in that if i look at something it auto tracks my own ship
So again/stillI have the same issue I have stated many times before the same issue that was broken in the old camera
theirs a short cut key to look at but pressing it again dosnt turn off look at I have to wade through hard to use menu's to get the camera back on my own ship and tracking things I click on which as always I need to do effortless and quickly otherwise I go pop and dying while fighting the eve UI when I want to die in honorable space combat isn't fun |
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CCP Turtlepower
C C P C C P Alliance
339
|
Posted - 2016.03.16 16:28:18 -
[56] - Quote
Grookshank wrote:Grookshank wrote:The FOV adjustment of the new camera needs an option slider so you can reliably set it. Also please make it possible to remove the keybinding to ALT+scroll for it, so you can just set it to a fixed value. Any news on this? Also the FOV does not persist session changes / gate jumps. I submitted a bug report, but it just got closed without a comment.
Sorry about that; We received the bug report and are discussing the points made.
CCP Turtlepower |
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Miss 'Assassination' Cayman
CK-0FF Bad Intention
39
|
Posted - 2016.03.17 02:30:23 -
[57] - Quote
Idame Isqua wrote: theirs a short cut key to look at but pressing it again dosnt turn off look at I have to wade through hard to use menu's to get the camera back on my own ship and tracking things I click on which as always I need to do effortless and quickly otherwise I go pop
I'm not sure about the tracking part, but you can just alt+click in space to look at your own ship again. |
Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
25
|
Posted - 2016.03.17 06:08:03 -
[58] - Quote
Miss 'Assassination' Cayman wrote:Idame Isqua wrote: theirs a short cut key to look at but pressing it again dosnt turn off look at I have to wade through hard to use menu's to get the camera back on my own ship and tracking things I click on which as always I need to do effortless and quickly otherwise I go pop
I'm not sure about the tracking part, but you can just alt+click in space to look at your own ship again.
Testing this now Ok that works wow thanks
But I still think the look at button should be functional on its own Without having to use the mouse i.e. if i hit look at without clicking on something, it looks at what i have selected if i hit it again it returns to my ship if i hit it again it looks at what i was looking at before
and if I have PVP camera mode i.e. autotracking if I look at something it should default to autotracking my own ship unless i do something else to tell it not to
Not only am I sure this sort of logical implementation would be appreciated by all PvP pilots, newbros, and the less able bodied, to me at least it just seems purely logical. Less clicks is a win for everyone.
So it's really just tracking being easy to accidentally turn off and very hard to turn on in comparison
and its a nightmare trying to track your own ship from another object
these all combine to make a very bad experience
as if I actually manage to get the camera tracking my own ship from someone elses I can start manually piloting /spiraling away, until the "you did something I'm not gonna track that object you went to great effort to start tracking" feature kicks in.
Heres a diagram:
camera pointing at [My ship] with [enemy ship] behind it this enables me to manually pilot towards (spiral) the ship by clicking in space
Getting the camera into this position is a nightmare as explained below camera pointing at [enemy ship] tracking [my own ship] behind it this enables me to manually pilot (spiral) away by clicking in space
Accidentally getting the camera into a useless position is easy
Now if I want to manually pilot away its a huge problem I hit look at [enemy ship] ok great but the camera is tracking nothing and being useless/pointless now I have to zoom out and generally just hunt around for those small brackets around my own ship ok i found my own ship in space huzzah! ok now I have to click on it wow that was frustrating ok great now I can manually pilot/spiral away Opps I accidentally clicked wrong Now the camera isn't tracking my own ship Back to hunting for my own ships brackets in space Found it again Ok now I have to click on it Dam this is hard work Ok now I can manually pilot away again But by now I'm feeling like the eve UI is utter rubbish and makes playing the game a nightmare
If none gets this maybe we can arrange a TS session with a in-game demonstration ? |
Pandora Carrollon
Kingsman Tailors
112
|
Posted - 2016.03.17 22:27:34 -
[59] - Quote
Memphis Baas wrote:Not quite related, but there's not enough visual feedback that an undock has been requested. The undock button is yellow, and yes there are strobe lights in the station exit tunnel indicating you're about to go, but if your ship-spinning camera isn't pointed towards the exit, you won't see them.
Can you rotate the in-station camera to point in the same direction as the ship (towards the exit), when the undock button is pressed? That way we'll see the strobe lights.
I'd also like to hear a "Docking departure requested..." and when final "Departure granted...", to mirror the dock request process.
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
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Pandora Carrollon
Kingsman Tailors
112
|
Posted - 2016.03.17 22:31:43 -
[60] - Quote
I didn't have enough time under the old camera for it to make an impression on my. It seemed simple enough though. Once the major bugs were fixed with the new one, I'm fine with it. I use all 3 modes and killed off Dynamic POV, that was horrible. Some of the flyby features get comical and sometimes look nice.
I wish it kept zoom settings and remembered them from last time ship was in space. Constantly having to adjust zoom and position can get problematic... especially in combat.
Other than that, it works. I don't care about the in station bobbing either, I usually have a dozen or so windows covering the ship anyway.
Be Positive GÇó Change yourself first, New Eden will come later GÇó EVE is Awesome GÇó CCP isn't the enemy GÇó Players are people too GÇó Where're the clothing blueprints GÇó Yeah, I'm still learning this game
-- Pandora's Rules to EVE by
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CCP Turtlepower
C C P C C P Alliance
339
|
Posted - 2016.03.18 10:15:15 -
[61] - Quote
Idame Isqua wrote:if I have PVP camera mode i.e. autotracking if I look at something it should default to autotracking my own ship That is an interesting idea, I will pass it on. At the very least we should probably make it easier to track yourself while looking at another ship. Was it easier to perform this action in the old camera? Exactly how is that done?
Idame Isqua wrote:if I actually manage to get the camera tracking my own ship from someone elses I can start manually piloting /spiraling away, until the "you did something I'm not gonna track that object you went to great effort to start tracking" feature kicks in. What exact feature? Sorry I don't quite follow, please feel free to elaborate.
Idame Isqua wrote:Look at how the show info box works If I want to orbit something I can click orbit on that But I cant use my keyboard shortcut... without clicking on something... what? why? This sounds like a defect, we will look into it. Thanks!
o7 CCP Turtlepower |
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Jeven HouseBenyo
Fifty Shades of Funkyness LLC
398
|
Posted - 2016.03.18 16:11:00 -
[62] - Quote
This is while in Orbit mode.
When targeting wrecks, noticing an oddity. No matter whether the wreck is in the foreground of background of where my ship is, all names, lines vertical and horizontal from the targeting, etc. has said wreck in the foreground. Between 'me' and where my ship is in space. I'm finding this very jarring, immersion breaking, and when trying to speed through looting rather annoying since distances appear 'wrong' when heading from one to another.
Another way to explain it. While all of 'space' around me gives a good illusion of 'infinite in all directions', targeted wrecks are on an obvious 2D only layer in environmental graphics while using the Orbit Mode camera setting. Near and far do not show up with targeted objects, that is all on one layout, closer to 'me' rather than in reference to my ship's location.
Still not thrilled we'll have our option of the old camera removed, but since that option was never on the table, this is the best I can offer for a constructive suggestion to make this new camera more functional.
>Jeven
Minny boat flyer, unofficial squeaky wheel.
'Game Ethics and Morality Monitor' I remember promises.
Snark at 11-24/7/365.25. Overshare? Yup.
Yes it's my fault. And if you don't staap it I'll do it again. ;-P
No you can't has my stuffs OR my SPs.
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Gelt Asanari
Perkone Caldari State
0
|
Posted - 2016.03.19 03:21:59 -
[63] - Quote
I use tactical overlay very often and ever since the March release I have to cycle it in order to get the line in space to a selected target in my overview. This vector to target is a basic piloting tool for me in getting my feel for objects in the area of engagement. Currently, it is very annoying and cumbersome in engagements where there are many targets as I have turn on and off tactical overlay each time I want a bearing to a selected target.
This worked just fine prior to the March 8th release and is still not fixed. Please make this function as it has before. |
Pud Li
Imperial Academy Amarr Empire
5
|
Posted - 2016.03.19 19:41:12 -
[64] - Quote
With 3 clients its pretty easy for logging to exceed the 15MB size even over relatively quick to reproduce problems (less than 8 minutes) .
Unfortunately compressed log files do not seem to be allowed. Suggest you allow compressed log files or create a log editing tool for users that preserves key client startup info while allowing players to remove all but the last x minutes of logged data (clip out the middle stuff like flying to the situation to be reproduced).
Or of course you can simply allow uploading larger log files. Just throttle the upload speed at the bug report interface since network congestion would seem to be the only real reason to limit log size.
( Storage space shouldn't really be an issue since EVE is edging into petabytes for online working storage. And pretty sure the user bug problem is at the end of most log files -- meaning its easy to find. But the solution should be simple if that is the issue because players keep playing etc. Obviously CCP software for replay of log files could tap into periodic timestamps to jump directly to areas of interest based on user reports that included comments like "issue became noticeable at approximately 19:37. Ideally CCP log replay software would then let debuggers scroll forward and backward from that timestamp. ) |
Chatarina DeBeers
Lost Valkyries
19
|
Posted - 2016.03.21 18:44:28 -
[65] - Quote
I gave the new camera a go today.
I'm super-happy it now works with tracking, so I tried with d-scan, only to discover it doesn't center my ship on celestials. To do that, I had to click again, and then it sluggishly centered on the object. This doesn't doesn't work when needing to quickly pinpoint enemies.
However, in conjunction with the new map, it did work, after I set it to Align With Camera. It is still sub-optimal as you'll have to perform extra steps in order to use it that way, especially since Align With Camera does not agree with probing, and in wormholes you have to be ready to do both on short notice.
Thus I'll still be switching back to the old camera for now. For all the bells and whistles of the new camera, the old camera "just works". |
Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
25
|
Posted - 2016.03.22 15:01:01 -
[66] - Quote
Pandora Carrollon wrote:I didn't have enough time under the old camera for it to make an impression on my.
Less forum poasting more undocking |
Areen Sassel
84
|
Posted - 2016.03.23 00:26:26 -
[67] - Quote
Areen Sassel wrote:After today's patch I find the first-person camera doesn't respect the Camera Offset setting. It did until very recently.
I submitted a bug report for this which was closed without comment.
By the way, it's quite frustrating when bug reports are closed without comment. Or, indeed, any acknowledgement at all. Do I need to write a wall of incoherent text to get a response, or what? |
Miss 'Assassination' Cayman
CK-0FF
39
|
Posted - 2016.03.23 01:51:51 -
[68] - Quote
Areen Sassel wrote:Areen Sassel wrote:After today's patch I find the first-person camera doesn't respect the Camera Offset setting. It did until very recently. I submitted a bug report for this which was closed without comment. By the way, it's quite frustrating when bug reports are closed without comment. Or, indeed, any acknowledgement at all. Do I need to write a wall of incoherent text to get a response, or what? Would you rather the devs spend time doing their jobs or commenting on bug reports? I'd imagine they get so many bug reports that it takes a huge chunk of time to even read them, let alone respond to each one. |
Areen Sassel
84
|
Posted - 2016.03.23 02:02:03 -
[69] - Quote
Miss 'Assassination' Cayman wrote:Areen Sassel wrote: By the way, it's quite frustrating when bug reports are closed without comment. Or, indeed, any acknowledgement at all. Do I need to write a wall of incoherent text to get a response, or what?
Would you rather the devs spend time doing their jobs or commenting on bug reports?
They seem in general to have enough time in this thread to reply - in some detail to the walls of incoherent text. Compared to that, selecting from a few tickyboxes when closing a bug ("Acknowledged", "Working as designed", etc) would be quite modest. Indeed, it's such common practice in bug reporting systems I might go so far as to describe it as _part_ of the job of a developer.
It'll probably take _more_ development time to close it gnomically and then to read the complaint about it being closed gnomically . I have no idea if it was actually acknowleged as something to fix, mistriaged, or acknowledged as a regrettable consequence of some change under the hood (but "wontfix"), so naturally I come back and try to find out. |
Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
25
|
Posted - 2016.03.24 06:01:27 -
[70] - Quote
CCP Turtlepower wrote:Idame Isqua wrote:if I have PVP camera mode i.e. autotracking if I look at something it should default to autotracking my own ship That is an interesting idea, I will pass it on. At the very least we should probably make it easier to track yourself while looking at another ship. Was it easier to perform this action in the old camera? Exactly how is that done? Idame Isqua wrote:if I actually manage to get the camera tracking my own ship from someone elses I can start manually piloting /spiraling away, until the "you did something I'm not gonna track that object you went to great effort to start tracking" feature kicks in. What exact feature? Sorry I don't quite follow, please feel free to elaborate. Idame Isqua wrote:Look at how the show info box works If I want to orbit something I can click orbit on that But I cant use my keyboard shortcut... without clicking on something... what? why? This sounds like a defect, we will look into it. Thanks! o7 CCP Turtlepower
Whoops forgot to quote your reply in my reply above
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Miss 'Assassination' Cayman
CK-0FF
44
|
Posted - 2016.03.24 06:11:26 -
[71] - Quote
There's an Edit button that would make things a lot more readable than quoting it again with no comments. |
Miss 'Assassination' Cayman
CK-0FF
47
|
Posted - 2016.03.26 05:37:24 -
[72] - Quote
After a couple weeks of use the new camera is really growing on me. With the inertia slider a bit to the right and all the options turned off, it's a lot like the old camera but with more responsive zooming. There are only two things that have been annoying me: 1. The difference between horizontal and vertical sensitivity. Looking more than a few degrees up or down feels slow and tiring because it requires double the mouse movement for the same change in angle. 2. Pressing the dscan hotkey after clicking an item on the overview snaps the camera to that item. It's really bothersome because I'm constantly clicking things on the overview to lock them or switch targets, and refreshing dscan with the hotkey. Having the camera start tracking whatever I last clicked before refreshing dscan is annoying when using 360-¦ scan and a huge hindrance when trying to fight while tracking a target or keeping a cone dscan in a certain direction. I propose either separating the refresh hotkey from the one to track a target and scan in its direction, or making it only do that when clicking while holding the key, rather than tapping the key after clicking on something.
There's also some graphical bug where the target lock circle and crosshairs disappear when zooming out with a Large Collidable Structure like some mission objectives locked. I reported that, and it may be related to rendering instead of camera. |
Xavier Kaine
Lucifer's Hammer A Band Apart.
68
|
Posted - 2016.03.28 01:30:44 -
[73] - Quote
I'm still trying to reserve my opinion of the new camera until the new-ness leaves me and I can really look at the thing without bias. But before then, I have to join in with "please bring back custom tracking position".
I typically have windows taking up the left half of my screen; when tracking in orbit cam my ships slides under everything. I liked being able to offset the camera center to the right and having the custom tracking position up and to the left. The old tracking camera seemed to sit a little high so it felt like I was looking down at an object, which feels natural for a game.
The new tracking camera sits perfectly horizontal. I suppose this helps add a sense of scale and some objects seem rather large and impressive, but the aesthetics of these objects and the ships themselves feels lost. If I'm not admiring my ship in warp then I'm enjoying the view as I drop out of warp next to a gate or something. Now that these views are no longer appealing I find myself flying around with the tactical camera all day which is not necessarily a fun thing to do. |
Regan Rotineque
The Scope Gallente Federation
389
|
Posted - 2016.03.29 04:32:07 -
[74] - Quote
CCP Turtlepower wrote:[quote=Regan Rotineque]I find this new orbit view to be distracting and too 'bouncy' if that is a way to describe it.... Is it not possible to program this new technology to have the same view as the old camera? Please try going to the Esc menu, Display&Graphics tab, ticking off Dynamic FOV and Dynamic Center Offset, and setting the inertia slider all the way to the right (stiff). This should make the new camera feel almost identical to the old one.
Hello
Thank you Turtlepower
I have done as you suggested on SiSi, it is much more like the existing camera this way, though i did not turn the slider 100% to stiff i found about 3/4 did not roll terribly bad. I would suggest that this be the 'default' if you are going to release this.
Instead of people getting a whole new experience which is very disruptive, why not approach this from 1... Here is what you have this is the default setting 2... Here are the new features - this bouncy stuff, first person etc. - to turn these on do 'x'
As for additional feedback.....can you turn the three buttons for this into one button? Sort of like the Probe Button that you can click and it gives the three options? It would save on real estate and perhaps allow you to put the button in the same column as the other four.
I found that the new column of dedicated camera buttons (which to be honest - I suspect most people are not going to use) pushed everything out of wack on my HUD and set up. I had to resize drone screen, chat etc... Until I figured out how to turn it off. That being said if we are moving forward with this I would like to see less on the UI not more. And individual buttons that are rarely used can I think benefit from that type of interface (like the one for probes).
Cheers
~R~ |
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CCP Turtlepower
C C P C C P Alliance
349
|
Posted - 2016.03.30 17:20:31 -
[75] - Quote
Hello everyone, sorry about the late reply.
Gelt Asanari wrote:I use tactical overlay very often and ever since the March release I have to cycle it in order to get the line in space to a selected target in my overview. This is a known issue, will be fixed soon.
Chatarina DeBeers wrote:I'm super-happy it now works with tracking, so I tried with d-scan, only to discover it doesn't center my ship on celestials. To do that, I had to click again, and then it sluggishly centered on the object. This doesn't doesn't work when needing to quickly pinpoint enemies. However, in conjunction with the new map, it did work, after I set it to Align With Camera. If you have auto-tracking on then you can click on anything to direct your d-scan in that direction. The new map is not required to do this. Well, it is working for me at least... feel free to elaborate if I'm misunderstanding the issue.
Idame Isqua wrote:CCP Turtlepower wrote:Was it easier to perform this action in the old camera? Exactly how is that done? // No nothings changed you still have to: 1) hold your short cut key, and click with the mouse on what you want to look at 2) move the camera around until you find those funny brackets around your own ship, then click on them// I understand, thanks for the explanation. I've passed this onto the team and we are discussing solutions.
Areen Sassel wrote:By the way, it's quite frustrating when bug reports are closed without comment. Or, indeed, any acknowledgement at all. Do I need to write a wall of incoherent text to get a response, or what? While we hugely appreciate every bug report filed, we receive too many bug reports to be able to reply to each one, so we only reply if we need additional info on the issue. That was not the case in your report. Rest assured that if a bug report is closed then it has been processed.
Regan Rotineque wrote:As for additional feedback.....can you turn the three buttons for this into one button? Interesting idea! I've passed it onto the team.
Fly safe CCP Turtlepower // Team Psycho Sisters |
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Terranid Meester
Tactical Assault and Recon Unit
331
|
Posted - 2016.03.30 19:01:45 -
[76] - Quote
Never mind looks like ti will implemented. |
Bianca Niam
Imperial Academy Amarr Empire
27
|
Posted - 2016.03.31 10:43:50 -
[77] - Quote
Please please please! Save FOV .. I have to constantly zoom out (a.k.a. increase FOV) every single time I go through a gate. |
Areen Sassel
87
|
Posted - 2016.03.31 22:38:12 -
[78] - Quote
CCP Turtlepower wrote:While we hugely appreciate every bug report filed, we receive too many bug reports to be able to reply to each one, so we only reply if we need additional info on the issue. That was not the case in your report. Rest assured that if a bug report is closed then it has been processed.
Thanks. However, I'm still a little confused as to why you seem to have time to reply to everyone else posting issues in this thread. |
Miss 'Assassination' Cayman
CK-0FF Violence of Action.
54
|
Posted - 2016.03.31 22:41:19 -
[79] - Quote
Areen Sassel wrote:CCP Turtlepower wrote:While we hugely appreciate every bug report filed, we receive too many bug reports to be able to reply to each one, so we only reply if we need additional info on the issue. That was not the case in your report. Rest assured that if a bug report is closed then it has been processed. Thanks. However, I'm still a little confused as to why you seem to have time to reply to everyone else posting issues in this thread. It's one reply every week or two, which is a lot less than commenting on a bunch of bug reports. |
Areen Sassel
87
|
Posted - 2016.04.01 17:04:21 -
[80] - Quote
Miss 'Assassination' Cayman wrote:It's one reply every week or two, which is a lot less than commenting on a bunch of bug reports.
I think you may have missed what I'm saying. As far as I can tell, _every single_ issue - bug, feature request, whatever - raised in this thread has received a CCP response, even the giant walls of text... except one. |
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cBOLTSON
Caldari Provisions Caldari State
152
|
Posted - 2016.04.02 01:48:21 -
[81] - Quote
Recently returned to the game and the new camera was one of the first things I had the pleasure (or displeasure) of dealing with.
At first I thought I would grow to like it but after a few hours of using it I quickly decided I much preferred the old camera. The old camera can do more with more customisation. The new camera has this really odd rotation around the front of the ship and swings out wildly. With the new camera I had to constantly adjust the FoV / camera position after undocks and gate jumps.
The old camera is superior CCP.
The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......
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Ecrir Twy'Lar
Federation Navy 3rd Fleet
26
|
Posted - 2016.04.02 14:35:53 -
[82] - Quote
CCP Turtlepower wrote:If you have auto-tracking on then you can click on anything to direct your d-scan in that direction. The new map is not required to do this. Well, it is working for me at least... feel free to elaborate if I'm misunderstanding the issue.
Maybe I am misunderstanding as well. But, last I checked you cannot click on "anything" (within the map) and have your dscan "cone" point at it. This does not seem to work on bookmarks, signatures or anomalies. And it would be really nice if it did. I really like the new graphical representation of dscan in the map and it would be nice if it actually worked for everything. |
Miss 'Assassination' Cayman
CK-0FF Violence of Action.
55
|
Posted - 2016.04.02 22:18:01 -
[83] - Quote
cBOLTSON wrote:Recently returned to the game and the new camera was one of the first things I had the pleasure (or displeasure) of dealing with.
At first I thought I would grow to like it but after a few hours of using it I quickly decided I much preferred the old camera. The old camera can do more with more customisation. The new camera has this really odd rotation around the front of the ship and swings out wildly. With the new camera I had to constantly adjust the FoV / camera position after undocks and gate jumps.
The old camera is superior CCP. The rotation and most of the wild swinging can probably be fixed by unchecking Dynamic Center Offset on the Display & Graphics tab of the esc menu. You might want to just uncheck all those settings and move the inertia slider a bit to the right. |
Pobunjenik
Aggressive First Contact
247
|
Posted - 2016.04.04 10:58:10 -
[84] - Quote
Another issue: the First Person camera does not offset. I play EVE on a dual-monitor setup and the FP camera is always between two screens. |
Tyranis Marcus
Bloody Heathens
1506
|
Posted - 2016.04.05 18:33:08 -
[85] - Quote
When I have tracking turned on and switch from one overview item to another the camera still does a lot of jerky bouncing stuff instead of just swinging over to the new target.
I have all the options in Display & Graphics unchecked.
Sometimes it'll work smoothly for awhile after I log in, then switch over to the jerky bouncing movements, and other times it will be jerky and bouncy from the start.
Do not run. We are your friends.
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CCP Turtlepower
C C P C C P Alliance
354
|
Posted - 2016.04.07 14:20:57 -
[86] - Quote
Ecrir Twy'Lar wrote:CCP Turtlepower wrote:If you have auto-tracking on then you can click on anything to direct your d-scan in that direction. The new map is not required to do this. Well, it is working for me at least... feel free to elaborate if I'm misunderstanding the issue.
Maybe I am misunderstanding as well. But, last I checked you cannot click on "anything" (within the map) and have your dscan "cone" point at it. This does not seem to work on bookmarks, signatures or anomalies. And it would be really nice if it did. I really like the new graphical representation of dscan in the map and it would be nice if it actually worked for everything. I checked with bookmarks, and with auto-tracking on the cone moved when I clicked the bookmark marker in the system map. Do you have auto tracking on (shift+c toggles it)? I did however find that having auto-track off and attempting to do this manually by holding C is not working. I've filed a defect and we can hopefully fix that soon.
Tyranis Marcus wrote:When I have tracking turned on and switch from one overview item to another the camera still does a lot of jerky bouncing stuff instead of just swinging over to the new target.
I have all the options in Display & Graphics unchecked.
Sometimes it'll work smoothly for awhile after I log in, then switch over to the jerky bouncing movements, and other times it will be jerky and bouncy from the start. Are you on Singularity or Tranquility? We have made some improvements to this camera movement on Singularity, so I just want to make sure we are looking at the same thing
o7 CCP Turtlepower |
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Tyranis Marcus
Bloody Heathens
1507
|
Posted - 2016.04.07 14:38:07 -
[87] - Quote
CCP Turtlepower wrote:Ecrir Twy'Lar wrote:CCP Turtlepower wrote:If you have auto-tracking on then you can click on anything to direct your d-scan in that direction. The new map is not required to do this. Well, it is working for me at least... feel free to elaborate if I'm misunderstanding the issue.
Maybe I am misunderstanding as well. But, last I checked you cannot click on "anything" (within the map) and have your dscan "cone" point at it. This does not seem to work on bookmarks, signatures or anomalies. And it would be really nice if it did. I really like the new graphical representation of dscan in the map and it would be nice if it actually worked for everything. I checked with bookmarks, and with auto-tracking on the cone moved when I clicked the bookmark marker in the system map. Do you have auto tracking on (shift+c toggles it)? I did however find that having auto-track off and attempting to do this manually by holding C is not working. I've filed a defect and we can hopefully fix that soon. Tyranis Marcus wrote:When I have tracking turned on and switch from one overview item to another the camera still does a lot of jerky bouncing stuff instead of just swinging over to the new target.
I have all the options in Display & Graphics unchecked.
Sometimes it'll work smoothly for awhile after I log in, then switch over to the jerky bouncing movements, and other times it will be jerky and bouncy from the start. Are you on Singularity or Tranquility? We have made some improvements to this camera movement on Singularity, so I just want to make sure we are looking at the same thing o7 CCP Turtlepower
Tranquility.
Do not run. We are your friends.
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Mister Ripley
Pandemic Horde Inc. Pandemic Horde
176
|
Posted - 2016.04.07 14:53:08 -
[88] - Quote
Can you please remove the camera panning to a ships direction when using 'Look At'. It drives me nuts and I'm loosing orientation all the time.
Let's say I'm looking at another ship (with focus on my ship). Direction A. Then I'm using the 'Look At' function at said ship, the camera moves to the other ship and pans to the other ships flight direction (sometimes with some random offset to the side)*. Direction B. Then I disable the 'Look At' function and the camera moves back to my ship still facing Direction B.
The move back to my ship is totally fine, but why do you change the direction when using the 'Look At' function in the first place? It's such a weird behaviour and it's impossible to keep track of things in mind when every 'Look At' move changes the direction. (I'm talking about orbit mode on TQ)
* This random offset to the side also happens when jumping, when the camera moves to the stargate for the jump tunnel animation.
The tracking camera focus still can't be moved to the side. The old behaviour was super nice and smooth, the new thing wobbles and shakes around like a drunk... |
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CCP Turtlepower
C C P C C P Alliance
354
|
Posted - 2016.04.07 16:01:52 -
[89] - Quote
Mister Ripley wrote:Can you please remove the camera panning to a ships direction when using 'Look At'. It drives me nuts and I'm loosing orientation all the time.
Let's say I'm looking at another ship (with focus on my ship). Direction A. Then I'm using the 'Look At' function at said ship, the camera moves to the other ship and pans to the other ships flight direction (sometimes with some random offset to the side)*. Direction B. Then I disable the 'Look At' function and the camera moves back to my ship still facing Direction B.
The move back to my ship is totally fine, but why do you change the direction when using the 'Look At' function in the first place? It's such a weird behaviour and it's impossible to keep track of things in mind when every 'Look At' move changes the direction. (I'm talking about orbit mode on TQ) This sounds like a bug, 'Look at' should not change camera angle. Could you please file a bug report? Please file it from in-game (press F12), and include as many screenshots as you can so that we can fully understand it. Mister Ripley wrote:* This random offset to the side also happens when jumping, when the camera moves to the stargate for the jump tunnel animation. This should be fixed already on Singularity.
Thanks! CCP Turtlepower |
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Albert Madullier
Black Omega Security The OSS
47
|
Posted - 2016.04.07 18:21:18 -
[90] - Quote
CCP Turtlepower wrote:Mister Ripley wrote:Can you please remove the camera panning to a ships direction when using 'Look At'. It drives me nuts and I'm loosing orientation all the time.
Let's say I'm looking at another ship (with focus on my ship). Direction A. Then I'm using the 'Look At' function at said ship, the camera moves to the other ship and pans to the other ships flight direction (sometimes with some random offset to the side)*. Direction B. Then I disable the 'Look At' function and the camera moves back to my ship still facing Direction B.
The move back to my ship is totally fine, but why do you change the direction when using the 'Look At' function in the first place? It's such a weird behaviour and it's impossible to keep track of things in mind when every 'Look At' move changes the direction. (I'm talking about orbit mode on TQ) This sounds like a bug, 'Look at' should not change camera angle. Could you please file a bug report? Please file it from in-game (press F12), and include as many screenshots as you can so that we can fully understand it. Mister Ripley wrote:* This random offset to the side also happens when jumping, when the camera moves to the stargate for the jump tunnel animation. This should be fixed already on Singularity. Thanks! CCP Turtlepower
any update on the 21:9 ultrawide fov? it was in the new camera before the march patch but march release removed it
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Mister Ripley
Pandemic Horde Inc. Pandemic Horde
176
|
Posted - 2016.04.07 19:15:45 -
[91] - Quote
CCP Turtlepower wrote:Mister Ripley wrote:Can you please remove the camera panning to a ships direction when using 'Look At'. It drives me nuts and I'm loosing orientation all the time.
Let's say I'm looking at another ship (with focus on my ship). Direction A. Then I'm using the 'Look At' function at said ship, the camera moves to the other ship and pans to the other ships flight direction (sometimes with some random offset to the side)*. Direction B. Then I disable the 'Look At' function and the camera moves back to my ship still facing Direction B.
The move back to my ship is totally fine, but why do you change the direction when using the 'Look At' function in the first place? It's such a weird behaviour and it's impossible to keep track of things in mind when every 'Look At' move changes the direction. (I'm talking about orbit mode on TQ) This sounds like a bug, 'Look at' should not change camera angle. Could you please file a bug report? Please file it from in-game (press F12), and include as many screenshots as you can so that we can fully understand it. Mister Ripley wrote:* This random offset to the side also happens when jumping, when the camera moves to the stargate for the jump tunnel animation. This should be fixed already on Singularity. Thanks! CCP Turtlepower Seems to be fixed on SiSi. Thank you! |
Ecrir Twy'Lar
Federation Navy 3rd Fleet
26
|
Posted - 2016.04.08 00:49:22 -
[92] - Quote
CCP Turtlepower wrote:Ecrir Twy'Lar wrote:CCP Turtlepower wrote:If you have auto-tracking on then you can click on anything to direct your d-scan in that direction. The new map is not required to do this. Well, it is working for me at least... feel free to elaborate if I'm misunderstanding the issue.
Maybe I am misunderstanding as well. But, last I checked you cannot click on "anything" (within the map) and have your dscan "cone" point at it. This does not seem to work on bookmarks, signatures or anomalies. And it would be really nice if it did. I really like the new graphical representation of dscan in the map and it would be nice if it actually worked for everything. I checked with bookmarks, and with auto-tracking on the cone moved when I clicked the bookmark marker in the system map. Do you have auto tracking on (shift+c toggles it)? I did however find that having auto-track off and attempting to do this manually by holding C is not working. I've filed a defect and we can hopefully fix that soon. Tyranis Marcus wrote:When I have tracking turned on and switch from one overview item to another the camera still does a lot of jerky bouncing stuff instead of just swinging over to the new target.
I have all the options in Display & Graphics unchecked.
Sometimes it'll work smoothly for awhile after I log in, then switch over to the jerky bouncing movements, and other times it will be jerky and bouncy from the start. Are you on Singularity or Tranquility? We have made some improvements to this camera movement on Singularity, so I just want to make sure we are looking at the same thing o7 CCP Turtlepower
I am on Tranquility as well and I always have my tracking camera on. I can go try it out on Singularity. |
Ecrir Twy'Lar
Federation Navy 3rd Fleet
26
|
Posted - 2016.04.08 14:31:56 -
[93] - Quote
CCP Turtlepower wrote:Ecrir Twy'Lar wrote:CCP Turtlepower wrote:If you have auto-tracking on then you can click on anything to direct your d-scan in that direction. The new map is not required to do this. Well, it is working for me at least... feel free to elaborate if I'm misunderstanding the issue.
Maybe I am misunderstanding as well. But, last I checked you cannot click on "anything" (within the map) and have your dscan "cone" point at it. This does not seem to work on bookmarks, signatures or anomalies. And it would be really nice if it did. I really like the new graphical representation of dscan in the map and it would be nice if it actually worked for everything. I checked with bookmarks, and with auto-tracking on the cone moved when I clicked the bookmark marker in the system map. Do you have auto tracking on (shift+c toggles it)? I did however find that having auto-track off and attempting to do this manually by holding C is not working. I've filed a defect and we can hopefully fix that soon. Tyranis Marcus wrote:When I have tracking turned on and switch from one overview item to another the camera still does a lot of jerky bouncing stuff instead of just swinging over to the new target.
I have all the options in Display & Graphics unchecked.
Sometimes it'll work smoothly for awhile after I log in, then switch over to the jerky bouncing movements, and other times it will be jerky and bouncy from the start. Are you on Singularity or Tranquility? We have made some improvements to this camera movement on Singularity, so I just want to make sure we are looking at the same thing o7 CCP Turtlepower
Ok, so I logged onto the test server this morning. I then went out into space. I made sure the "new camera" was enabled. I then made sure my auto tracking was one via the "shift-c" command. First thing I notice is that I absolutely do not like how it offsets my ship when panning to a celestial that I've clicked on. Mainly because when I go to manually move my camera again there is a moment where it centers the ship before it allows me to move the camera. This gives me the feeling of unresponsiveness. I want the camera to move when I move it. So I disabled the dynamic center offset. All better.
Ok, so the next thing I did was ensure that my tracking camera was enabled by clicking on items in my overview. It worked. My camera was panning to the items I clicked on. Then I opened my map via the dscan ui. I set my dscan to 5 degrees. Then I started clicking on celestials. This worked fine. My graphical dscan cone was pointing at any celestial that I selected on the map. Then I clicked on a bookmark. The map centered on the bookmark and the dscan cone does not point at it. If I open the map via the scan probe ui and select a signature or anomaly, the same thing happens. The map re-centers on the object instead of panning the dscan cone at it.
If I toggle my tracking camera off and click on anything on my map, the map centers on that object. When I toggle my tracking camera back on it seems to work for everything except bookmarks, signatures and anomalies.
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cBOLTSON
Caldari Provisions Caldari State
156
|
Posted - 2016.04.09 14:09:23 -
[94] - Quote
Miss 'Assassination' Cayman wrote:cBOLTSON wrote:Recently returned to the game and the new camera was one of the first things I had the pleasure (or displeasure) of dealing with.
At first I thought I would grow to like it but after a few hours of using it I quickly decided I much preferred the old camera. The old camera can do more with more customisation. The new camera has this really odd rotation around the front of the ship and swings out wildly. With the new camera I had to constantly adjust the FoV / camera position after undocks and gate jumps.
The old camera is superior CCP. The rotation and most of the wild swinging can probably be fixed by unchecking Dynamic Center Offset on the Display & Graphics tab of the esc menu. You might want to just uncheck all those settings and move the inertia slider a bit to the right.
After some more use I think that I can say that the new camera does have potential. I was able to make the camera feel a bit better with some settings changes however it still has a few issues.
- The Tactical overlay with the range spheres / rings can be a bit problematic at times when changing cameras.
- I Still find that when jumping systems or undocking that the camera FoV settings has been reset.
- I still miss the right click to look around.
I do like the first person camera though it would be great if we could change the FoV of that perhaps? All in all its not terrible but its not quite there yet still.
The good old days of Unreal Tournament, fragging and sniping on Facing Worlds, listening to Foregone Destruction.......
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Miss 'Assassination' Cayman
CK-0FF Violence of Action.
71
|
Posted - 2016.04.09 22:26:24 -
[95] - Quote
cBOLTSON wrote:Miss 'Assassination' Cayman wrote:cBOLTSON wrote:Recently returned to the game and the new camera was one of the first things I had the pleasure (or displeasure) of dealing with.
At first I thought I would grow to like it but after a few hours of using it I quickly decided I much preferred the old camera. The old camera can do more with more customisation. The new camera has this really odd rotation around the front of the ship and swings out wildly. With the new camera I had to constantly adjust the FoV / camera position after undocks and gate jumps.
The old camera is superior CCP. The rotation and most of the wild swinging can probably be fixed by unchecking Dynamic Center Offset on the Display & Graphics tab of the esc menu. You might want to just uncheck all those settings and move the inertia slider a bit to the right. After some more use I think that I can say that the new camera does have potential. I was able to make the camera feel a bit better with some settings changes however it still has a few issues. - The Tactical overlay with the range spheres / rings can be a bit problematic at times when changing cameras. - I Still find that when jumping systems or undocking that the camera FoV settings has been reset. - I still miss the right click to look around. I do like the first person camera though it would be great if we could change the FoV of that perhaps? All in all its not terrible but its not quite there yet still. The tactical overlay will be changing significantly with the Citadels release. I'm not sure if it will fix whatever problems you had though.
You can change the FoV in first person camera. Instead of zooming it changes the FoV. |
Hanna Hunter
Sandbox Castle
1
|
Posted - 2016.04.10 21:01:57 -
[96] - Quote
I definitely don't like the new camera. No possibility to choose the point of view around the ship, my ship is always on the left side, can't go on the right or top or bottom. And no possibility to take screenshot with the shift-optique, not to put the target on the middle of the screen. This was very appreciate et very usefull. |
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CCP Turtlepower
C C P C C P Alliance
355
|
Posted - 2016.04.11 10:33:42 -
[97] - Quote
Albert Madullier wrote:any update on the 21:9 ultrawide fov? it was in the new camera before the march patch but march release removed it. Sorry, no update.
Ecrir Twy'Lar wrote:...I clicked on a bookmark. The map centered on the bookmark and the dscan cone does not point at it. If I open the map via the scan probe ui and select a signature or anomaly, the same thing happens. The map re-centers on the object instead of panning the dscan cone at it. This is a known issue, we hope to fix it soon.
cBOLTSON wrote:- The Tactical overlay with the range spheres / rings can be a bit problematic at times when changing cameras. What exactly do you mean? Can you provide more details or maybe file a bug report?
cBOLTSON wrote:- I still miss the right click to look around. We are adding this asap.
o7 CCP Turtlepower // Team Psycho Sisters |
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Ecrir Twy'Lar
Federation Navy 3rd Fleet
26
|
Posted - 2016.04.11 15:15:35 -
[98] - Quote
CCP Turtlepower wrote:Ecrir Twy'Lar wrote:...I clicked on a bookmark. The map centered on the bookmark and the dscan cone does not point at it. If I open the map via the scan probe ui and select a signature or anomaly, the same thing happens. The map re-centers on the object instead of panning the dscan cone at it. This is a known issue, we hope to fix it soon. o7 CCP Turtlepower // Team Psycho Sisters
Awesome! Thanks! |
Areen Sassel
88
|
Posted - 2016.04.12 03:00:46 -
[99] - Quote
Pobunjenik wrote:Another issue: the First Person camera does not offset. I play EVE on a dual-monitor setup and the FP camera is always between two screens.
Interestingly I now find the camera itself offsets (obvious when flying up to a gate or station) - it's just the HUD elements that stay dead centre. I don't know which the D-scan cone is locked to. |
Tyranis Marcus
Bloody Heathens
1522
|
Posted - 2016.04.14 18:05:13 -
[100] - Quote
I'm having a problem on the test server with Dynamic Center Offset.
I'm in a Deimos orbiting an Abaddon with the camera tracking the Abaddon. My orbit path takes me directly above and below the Abaddon. When I cross those points, and my camera is looking almost straight up or down, it goes into a fast spin for several rotations, then as my orbit continues it stops as suddenly as it started.
Screw gimbal lock. This is a gimbal blender!
edit: With some careful ship positioning, I can get a permanent spin, as expected, then turn it on and off by toggling Dynamic Center Offset in the esc menu.
Do not run. We are your friends.
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Tyranis Marcus
Bloody Heathens
1522
|
Posted - 2016.04.14 18:18:42 -
[101] - Quote
I'll filed a bug report on the test server.
I wasn't really sure whether to put it under graphics or UI, so it's under UI.
Do not run. We are your friends.
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CCP Turtlepower
C C P C C P Alliance
357
|
Posted - 2016.04.15 12:39:17 -
[102] - Quote
Tyranis Marcus wrote:I'll filed a bug report on the test server.
I wasn't really sure whether to put it under graphics or UI, so it's under UI.
UI is correct in this case, thanks for the bug report
CCP Turtlepower |
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Mister Ripley
Pandemic Horde Inc. Pandemic Horde
214
|
Posted - 2016.04.15 15:05:35 -
[103] - Quote
CCP Turtlepower wrote:Tyranis Marcus wrote:I'll filed a bug report on the test server.
I wasn't really sure whether to put it under graphics or UI, so it's under UI.
UI is correct in this case, thanks for the bug report CCP Turtlepower Would it be possible to ad a tooltip like this with a short description. I often struggle to find the right category, too.
There is already a good guide at https://community.eveonline.com/support/test-servers/bug-reporting/
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Stephen Sarverious
Solstejas Incorporated
1
|
Posted - 2016.04.15 23:20:56 -
[104] - Quote
I am having issues with the old camera. All I get is a button with a ship on it, not the old button options. I am not sure what's going on. I really don't like the new camera and don't want to have to use that.
Co-Founder & CEO
Solstejas Incorporated
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Sola Atruin
Mutant Space Kittens
7
|
Posted - 2016.04.16 11:59:26 -
[105] - Quote
Hi!
I tried the new camera on Singularity for a while but basically two things are still making me using the old one:
- No Custom-Tracking position - No slider to adjust how fast the camera pans to a new object, when auto-tracking is enabled
I really like the new overlay though!
Best regards,
Sola Atruin
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Dimitrios Bekas
Bearded BattleBears I N F A M O U S
8
|
Posted - 2016.04.19 09:15:46 -
[106] - Quote
There is a Performance "Glitch" when you keep the Tactical Overlay on all the time. The FPS drop massively although nothing on grid. Mostly when flying through a lot of Systems and taking a lot of Gates.
With a fast Deactivation / Re-Activation of the Overlay the Frame is up again. 3 other of my Friends also have this issue, i don-¦t know if it is already known and just wanted to mention it so you can peek an eye on it maybe.
Also, PLEASE an Option to Deactivate those Blue Dots around my HUD, but still be able to see all my 400 Tacticals on Grid in one System...this Blue Dots also drain a lot of FPS / CPU cause Eve tries to re-Calculate the 360Degree Postion around the Hud, while i pan the camera around.
At the moment i just can deactivate the Sensor Overlay and everything dissapears, on Grid and around the Hud. There should be an option to deactivate it seperatly. (like a small checkmark in the Sensor Overlay Option - Dots around Hud- y/n)
Thank you.
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Rain6637
GoonWaffe Goonswarm Federation
33857
|
Posted - 2016.04.29 10:37:00 -
[107] - Quote
I spent some time messing with the camera and resetting the C bind for Track. It's an improvement how the camera keeps my ship in the frame as it swivels from one object to the next, but the transition is way too fast. It's a lot like a magic trick where a thing is swiped away and replaced really fast and you're like "what?"
I need a slower transition, it's all about reference points and continuity. Try losing the flair, and just swivel me in a stable way.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Tipa Riot
Federal Navy Academy Gallente Federation
2428
|
Posted - 2016.05.01 05:04:56 -
[108] - Quote
Meanwhile I got used to the new camera ... with all "features" off it's useable. I'm in orbit mode 99% of the time, and I like the new tactical overlay, though not tested yet in a big fleet fight. Also I don't miss the right click look around feature that much, but what's still annoying is the too fast snap in tracking mode. I know, you can increase inertia (I have set it to middle position), but only for everything including zoom, and inertia is bad for everything else. Please work on a smoother visual transition, maybe a combination with field of view increase?
I'm my own NPC alt.
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Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
126
|
Posted - 2016.05.01 18:29:51 -
[109] - Quote
Tipa Riot wrote:Meanwhile I got used to the new camera ... with all "features" off it's useable. I'm in orbit mode 99% of the time, and I like the new tactical overlay, though not tested yet in a big fleet fight. Also I don't miss the right click look around feature that much, but what's still annoying is the too fast snap in tracking mode. I know, you can increase inertia (I have set it to middle position), but only for everything including zoom, and inertia is bad for everything else. Please work on a smoother visual transition, maybe a combination with field of view increase? Trust me, you don't want the FoV changing. That's what makes people nauseous. |
Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
30
|
Posted - 2016.05.05 09:14:55 -
[110] - Quote
Dimitrios Bekas wrote:There is a Performance "Glitch" when you keep the Tactical Overlay on all the time. The FPS drop massively although nothing on grid. Mostly when flying through a lot of Systems and taking a lot of Gates.
With a fast Deactivation / Re-Activation of the Overlay the Frame is up again. 3 other of my Friends also have this issue, i don-¦t know if it is already known and just wanted to mention it so you can peek an eye on it maybe.
Also, PLEASE an Option to Deactivate those Blue Dots around my HUD, but still be able to see all my 400 Tacticals on Grid in one System...this Blue Dots also drain a lot of FPS / CPU cause Eve tries to re-Calculate the 360Degree Postion around the Hud, while i pan the camera around.
At the moment i just can deactivate the Sensor Overlay and everything dissapears, on Grid and around the Hud. There should be an option to deactivate it seperatly. (like a small checkmark in the Sensor Overlay Option - Dots around Hud- y/n)
Thank you.
Excellent spotting sir quoting so Devs don't miss it
I would like to add confirmation that this is indeed real But not being able to turn off the useless (unless when can filter it) 360 thing is game braking
It's also inline with the performance hit/benefit related to having the people and places window open
Strangely enough I havn't noticed any issues with the new system map (possibly because we can filter it)
And on that note the 360 dial has been surpassed in function by the new floating system map thing (which works great)
So maybe its time to retire or at least allow us to filter the 360 radial
Also note this is no excuse for not allowing me to click on things in the new probe scan window, and my camera (auto)tracking/looking at it. As last time I checked you STILL haven't added a feature the OLD system had that was vital into the NEW system you want to replace the OLD system with
It's little things like this that make or break whether or not people login and play for awhile
Recently the game would lock up (and windows would tell me it had crashed) when I was making contracts, but that seems to have been fixed.
An issue I've always had with eve is after shooting NPC's for a long time The FPS monitor starts showing two levels of FPS alternating But what Is actually happening is the game is pausing I feel like it's in time with server ticks Probably a reason why I don't do PvE in eve |
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Dominous Nolen
We're Happy In Wormhole Space
184
|
Posted - 2016.05.05 16:15:05 -
[111] - Quote
Relinking Camera thread request for Tab key here
https://forums.eveonline.com/default.aspx?g=posts&m=6462678#post6462678
CCP TurtlePower - can we get a confirmation if this will be making its way back to game?
@dominousnolen
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Rain6637
GoonWaffe Goonswarm Federation
33859
|
Posted - 2016.05.05 19:19:24 -
[112] - Quote
CCPPPPPPP
the camera Track / C function......
if you pull the camera off my ship and look at the target without keeping my ship in frame, I lose my frame of reference. The new camera C / Tracking camera is very not useful
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
127
|
Posted - 2016.05.05 21:03:42 -
[113] - Quote
Rain6637 wrote:CCPPPPPPP
the camera Track / C function......
if you pull the camera off my ship and look at the target without keeping my ship in frame, I lose my frame of reference. The new camera C / Tracking camera is very not useful There's a checkbox in the settings to disable moving your ship to the side. I forgot what it's called, but most people uncheck all the camera settings anyway. |
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CCP Turtlepower
C C P C C P Alliance
364
|
Posted - 2016.05.09 16:19:45 -
[114] - Quote
Yes! We are working on it currently, and it should make it into one of the next releases
o7 CCP Turtlepower |
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Idame Isqua
Caldari Colonial Defense Ministry Templis CALSF
30
|
Posted - 2016.05.10 10:41:48 -
[115] - Quote
CCP Turtlepower wrote:Yes! We are working on it currently, and it should make it into one of the next releases o7 CCP Turtlepower
Derp I missed your previous post because I'm terrible at eve.
Now I know how to actually use the UI thanks to you and other posters.
I'm very happy with the humongous improvements that have been made recently |
Moriar theChosen
Blue Republic RvB - BLUE Republic
3
|
Posted - 2016.05.13 07:55:12 -
[116] - Quote
Many people have mentioned the custom tracking position, but I have not seen a dev respond to this request. Having a target hidden behind your ship takes a lot away from the game play. Weapon effects become hidden, you cannot see enemy direction changes, etc.
Please let us know if this function is at least being discussed by devs. (If I missed your mention of this function, please point me in that direction.) |
Aves Asio
8
|
Posted - 2016.05.26 17:03:14 -
[117] - Quote
I could try to explain my issues with the new camera but that wouldnt be helpful since my english isnt good enough to express my self. Luckily Tippia has listed out almost all of my issues and did so far better then i could ever do. Please read his post and integrate all the features of the old camera in to the new camera before adding new ones. |
PAPULA
Black Aces I N F A M O U S
123
|
Posted - 2016.05.27 00:01:16 -
[118] - Quote
It doesn't matter anymore, we will be forced to use new camera system with new patch:
The 'old' camera has been disabled
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Dominous Nolen
We're Happy In Wormhole Space
185
|
Posted - 2016.05.27 06:15:53 -
[119] - Quote
CCP Turtlepower wrote:Yes! We are working on it currently, and it should make it into one of the next releases o7 CCP Turtlepower
Just Curious is this the feature coming out in the new release on Tuesday? Why prey tell couldn't you have just left the functionality as it was to roll down the window so you could see blink notifications? I'm assuming it was commented out in the code, still working as it was in since the early version of EVE. What has been commented out can always be restored.
The roll up/roll down feature worked perfectly well for years and now you've just given us something that is not on par with what was removed... If I'm jumping to conculsions with what I saw in the patch notes and tested on SISI that is. If I'm wrong and this not the actual function by all means please correct me so I know this is not the final version *fingers crossed*.
The Window shade mode was awesome, Please for the sake of sanity consider putting things back the way they were.. I don't know which player group fed you back the fact it was a confusing thing when tab was hit twice the window rolled down but I think the majority of folks who used it will agree with me that it should have been changed to a notification for the first time so you know exactly what you did when you triggered the action.
I said it before in the Tab thread and I'm going to reiterate, you use the opportunity system for everything else, that could be another one rather then removing a feature because what i can only assume was a random focus group fed back and as a result we lost the function. If this Minimize/Maximize setting is what the replacement is, please advise...
Please put it back the way it was. I beg you.
@dominousnolen
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Sobaan Tali
Caldari Quick Reaction Force
936
|
Posted - 2016.05.31 21:28:46 -
[120] - Quote
Thank you for adding right-click panning to the new camera. Custom tracking position is the only thing missing at this point, beyond miscellaneous performance fixes. You guys are doing awesome work.
Also, and I already stated in the May Release Issues thread, the FPC (First Person Cam) fake HUD is really dim since the patch earlier today...no other new issues so far though.
"Tomahawks?"
"----in' A, right?"
"Trouble is, those things cost like a million and a half each."
"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."
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Coyote Cross
School of Applied Knowledge Caldari State
3
|
Posted - 2016.06.01 04:52:13 -
[121] - Quote
CCP 2016. We fix everything that was working perfectly, by breaking it.
Camera Change sucks. OPT OUT of camera or OPT OUT of Eve |
Sergey Hawk
The Sith Syndicate REFORD
32
|
Posted - 2016.06.01 09:37:41 -
[122] - Quote
CCP really disappoint me. New camera is a peace of ****! You turned off the old camera but does not fix the new camera. New camera is a step backward.
- Camera with Dynamic Center Offset On and Off has a different zoom sensitivity. When Dynamic Center Offset option is enabled zoom speed is ultra fast. For a few notches on the wheel my ship turn into small marker.
- X, Y axis for camera rotation has different sensitivity. Many times people have written about it. And nothing fixed.
- Unnecessary intermediate camera centering before starting rotation not removed.
- Where is my Custom tracking position for camera without Dynamic Center Offset??????????
You can't fix simple thing and add simple features in your super-duper new cam but can disable old cam, which works much better than new.
May the Force be with You
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Mars Brenner
Brutor Tribe Minmatar Republic
0
|
Posted - 2016.06.01 13:21:44 -
[123] - Quote
Dear CCP, this is the first time I've commented in the forums on the game mechs. The new camera smokes cack. Scanning ships and Pvp just got uncomfortable. |
Miss 'Assassination' Cayman
Best Kept Frozen. LowSechnaya Sholupen
148
|
Posted - 2016.06.01 13:57:10 -
[124] - Quote
While the new camera mostly works well for me, I'd like to echo yet again that it would be nice to have the custom tracking position and get rid of that weirdness with the vertical and horizontal sensitivity. That difference has been bugging me for well over 3 months now and it's no less bothersome than day 1. It's almost like space is 3D or something and we might want to look up or down... |
Moriar theChosen
Blue Republic RvB - BLUE Republic
7
|
Posted - 2016.06.02 07:34:43 -
[125] - Quote
Seriously, please add the custom tracking position. The Dynamic Center Offset is no substitute. It is unpredictable and distracting to use.
I love the various preset modes, flying by large structures in first person, etc. I'm glad you're experimenting with new game features of all types.
PLEASE, custom tracking position....
Or at least respond to us here and tell us why it's not happening or when it is happening. It's been weeks of no Devs addressing the camera issues in this thread. Our dialogue with you is one of the main attractions of this game.
Some info would be nice, otherwise we get the feeling that since you've just made the new camera a requirement, that we've all got to live with it. |
Malachir
Imperial Academy Amarr Empire
12
|
Posted - 2016.06.03 11:24:21 -
[126] - Quote
Well, it appears no-one was paying attention to this thread..any chance of paying attention to the new ones? |
Sergey Hawk
The Sith Syndicate REFORD
33
|
Posted - 2016.06.03 12:25:39 -
[127] - Quote
Well, for three months, most issues with new camera are not fixed. CCP are paying attention to this topic, BUT the new code for the camera so coolwritten that they just do not know how the camera works and how to fix it They do not even know who wrote this fuc.ing amazing code and how it came into the game. Of course this is tricks of Blizzard which wants to lure players to their WoW. It was a sarcasm. In fact CCP have simply forgotten who pays their salary.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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Sergey Hawk
The Sith Syndicate REFORD
38
|
Posted - 2016.06.18 09:48:41 -
[128] - Quote
CCP Turtlepower, since I can not play EVE with a new camera because my eyes get tired quickly, then please give finally answer to my questions. For more than 3 month we have not received answers from your team.
- When will be added Custom Tracking Position for new "awesome" camera?
- When ultra fast zoom with Dynamic Center Offset will be fixed?
- When we will have identical sensitivity for X,Y camera axes?
- When will be removed unnecessary intermediate centering of camera before starting rotation?
A few words about the camera. With Dynamic Center Offset always there will be many situations when a ship will disappear from the screen or hide the windows, because the entire new camera concept is wrong. You rotate the camera around a point in space(or tracking object) that can be located at a considerable distance. This rotation causes nausea in some people. For this reason, working in CAD I always rotates the camera around the point on the model and not around the coordinate system that can be at a considerable distance. To ensure the normal camera operation with Dynamic Center Offset you need to limit the maximum deviation of the ship. it may be a 30-¦ cone, but you need somehow to consider screen limits and windows positions to not allow the ship to escape from screen. Next, Zoom speed with Dynamic Center Offset. It's ultra fast. For 4 notches on the mouse wheel my ship turn into marker. Very uncomfortable. Sensitivity for Y camera axes is twice less than for X axis. Again very uncomfortable. Most of these problems disappear when Dynamic Center Offset turned off. (Only confirms the wrong camera concept). But we have another problem. All autotracking targets hidden by ship. How many developers need to make Custom Tracking Position?
Please answer, because we are worried whether you live or not.
Lauda about CCP New camera:
It's a sh.tbox! It zooms like crazy and centering before rotation is a disaster. It's amazing - all these dev teams, and you make a piece of crap like this.
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CCP Turtlepower
C C P C C P Alliance
367
|
Posted - 2016.06.20 14:20:31 -
[129] - Quote
Hello!
Sorry about the late reply. I'm actually no longer a member of Team Psycho Sisters, but I've made the team aware that you guys are waiting for answers.
Fly safe, CCP Turtlepower |
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Rain6637
GoonWaffe Goonswarm Federation
33937
|
Posted - 2016.06.20 16:07:27 -
[130] - Quote
It seems like the Track camera swivel was adjusted to not spin my head off my shoulders. It's a hair faster than I'd set it, but it allows me to keep my ship as a frame of reference.
It works like I need it to and I will start using track camera and the C function again. Slight bit of faith in the UI restored. Holding C to activate the look action is okay too.
Continuing problems: I don't need to use the square target selection marquee. It's inaccurate because of the shape and the lack of distance sorting.
It also breaks my camera controls for the mouse and that's the critical issue I have with it.
I have to avoid using the tertiary row of modules because of the Ctrl modifier for them. You know, how the bottom row of modules is Ctrl+F-key. Maybe it's my keyboard, maybe it's the client, but even when I'm sure I've fully released the Ctrl key after activating a bottom row module, any mouse input registers with it and instead of turning my camera or double clicking in space I get the target selection marquee.
I feel like Ctrl has too much on its plate right now, and the marquee should be moved to a different key. My suggestion is dropping the targeting marquee function altogether.
If you could sort the marquee by distance or even hostiles vs friendly, it would begin to make sense and not just get in the way. In the meantime it's going to cause me to lose a ship and you're going to get a support ticket when it happens.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
|
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Rain6637
GoonWaffe Goonswarm Federation
33943
|
Posted - 2016.06.22 07:59:40 -
[131] - Quote
Wait, about that Track camera. The Dynamic Offset track camera (holding down C) swivels way WAY too fast. It's simply too fancy for what I need it to be: a frame of reference to figure out where different locations are in relation to me and each other. Keep it practical like the track camera you get when you turn off the dynamic offset setting.
Help, I can't download EVE
President of the Commissar Kate Fanclub
PLEX: A Giffen good? (It's 1B?)
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Angry Arnst
W.O.R.M-S.W.A.R.M
6
|
Posted - 2016.06.25 04:45:20 -
[132] - Quote
I got better idea make old camera option like did with new map. problem solved everyone's happy. Cause I sure hate having open fitting window see optimals when old camera could scroll over guns see easy almost as bad as having go out of game now for links good job kill it some more |
Dominous Nolen
We're Happy In Wormhole Space
196
|
Posted - 2016.06.27 14:14:53 -
[133] - Quote
CCP Turtlepower wrote:Hello!
Sorry about the late reply. I'm actually no longer a member of Team Psycho Sisters, but I've made the team aware that you guys are waiting for answers.
Fly safe, CCP Turtlepower
Can we perhaps get one member of the team to jump on here then and prime the discuss so it doesn't get lost in the forums?
Also - Tab function. Would like feedback on that please seeing as it was mentioned your teams were looking to deploy it again.
@dominousnolen
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Dominous Nolen
We're Happy In Wormhole Space
196
|
Posted - 2016.06.27 14:17:32 -
[134] - Quote
Admin please remove - was duplicated
@dominousnolen
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CCP Turtlepower
C C P C C P Alliance
370
|
Posted - 2016.06.27 16:29:13 -
[135] - Quote
Dominous Nolen wrote:[quote=CCP Turtlepower]Also - Tab function. Would like feedback on that please seeing as it was mentioned your teams were looking to deploy it again. This was actually fixed last release! In the Esc menu, Shortcuts, Window tab, there is a hotkey called Maximize/Minimize all windows. You can bind this to any key and it will function like the old Tab. Regretfully it cannot be bound to Tab however
o7 CCP Turtlepower |
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Dominous Nolen
We're Happy In Wormhole Space
196
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Posted - 2016.06.27 16:36:21 -
[136] - Quote
CCP Turtlepower wrote:Dominous Nolen wrote:CCP Turtlepower wrote:Also - Tab function. Would like feedback on that please seeing as it was mentioned your teams were looking to deploy it again. This was actually fixed last release! In the Esc menu, Shortcuts, Window tab, there is a hotkey called Maximize/Minimize all windows. You can bind this to any key and it will function like the old Tab. Regretfully it cannot be bound to Tab however o7 CCP Turtlepower
.... Ya... I tried that... that didn't roll them down atleast when i was on sisi. it just moved everything to the neocom and the restoration action literally opened everything back up even if it was in collapsed stated before. Not sure if that was the intended action.
Your newly implemented fix and my previously noted action might not quite be lining up here... What the action was that was taken away was to simply collapse/roll down the window so all of the on screen menus where collapsed at the bottom of the game window... not pulled off the screen so you couldn't see chat windows flashing, etc...
I will try it again tonight when I get home, but I have a sneaky suspicion that what was put in place isn't the same as what was removed...
I could be wrong, but I'll try it and reply once I log in.. I sincerely hope I'm wrong and if so I owe you a beer.
@dominousnolen
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Dominous Nolen
We're Happy In Wormhole Space
196
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Posted - 2016.06.27 23:25:42 -
[137] - Quote
Dominous Nolen wrote:CCP Turtlepower wrote:Dominous Nolen wrote:CCP Turtlepower wrote:Also - Tab function. Would like feedback on that please seeing as it was mentioned your teams were looking to deploy it again. This was actually fixed last release! In the Esc menu, Shortcuts, Window tab, there is a hotkey called Maximize/Minimize all windows. You can bind this to any key and it will function like the old Tab. Regretfully it cannot be bound to Tab however o7 CCP Turtlepower
Confirmed... The function that you've implemented is Not the same that was taken away when you removed the double tap tab.
You've basically set it to remove all windows and maximize them all.. Super annoying because you then have to re-minimize everything that wasn't fully open already.
Please get someone with Team Psycho sisters to engage on this thread, This needs to be put back in...
This is what I'm talking about >> Here
WTB Quick roll down/Roll up.
a++ püñ Gùò_Gùò a++püñ GIVE TAB ROLLUP BACK a++ püñ Gùò_Gùò a++püñ
@dominousnolen
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