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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Momiji Sakora
Omni Galactic
23
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Posted - 2014.08.20 11:12:00 -
[361] - Quote
I'm certainly not complaining about the changes you've made etc, some of them I really do welcome, and I'm very glad you're taking a look at it again.
I find the cargospace of the Nestor a bit lackluster when compared to the huge bay space of the Stratios. (I'd love to have a rig or module that converted drone space to cargo space...)
I would also like to add that I've heard of lots of cases of the current Nestor being used as a remote shield repair ship in Wormholes. A lot of people are wanting a combat ship to replace their Tengus etc, but so many seem to forget it's a support/exploration ship at heart. And I love using it in those roles :)
Good work Fozzie! |
Lugh Crow-Slave
Guardians of the Morrigan
8
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Posted - 2014.08.20 11:14:00 -
[362] - Quote
Conjaq wrote:CCP Fozzie wrote:Hey guys, after some more feedback from you guys we have a couple more additions to the changes to announce.
We're going to increase the sensor strength of the Nestor a bit to better reflect its role as a high-tech support vessel.
We're also going to be decreasing the mass of the ship quite a bit, down to 20m kg. This will help keep the Nestor balanced for use in highsec wars as it will be easier to bump away from the safety of stations, and has the added benefit of making the Nestor the first battleship that can jump into C1 wormholes. We'll be decreasing the base speed and inertia modifier at the same time, but the end result is that the Nestor will be a bit more agile and will be a bit faster than before with its prop mod running.
The new changes are:
Mass: 20,000,000 (-36,000,000) Inertia: 0.5 (+0.32) Velocity: 65 (-27) Magnetometric Sensor Strength: 30 (+6) While these changes are very interesting(And absolutely unique), i do not see what relevance they have in the usability of the ship itself. It's still bad for wormholes, i can see the bling of flying the nestor, but it's still WAY more effective to use ships like a tengu. 350 mill ship, versus 1,5 billion... hmm And high-sec wars, why even balance around that? .. Seriously.
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Harvey James
The Sengoku Legacy
882
|
Posted - 2014.08.20 11:15:00 -
[363] - Quote
CCP Fozzie wrote:Hey guys, after some more feedback from you guys we have a couple more additions to the changes to announce.
We're going to increase the sensor strength of the Nestor a bit to better reflect its role as a high-tech support vessel.
We're also going to be decreasing the mass of the ship quite a bit, down to 20m kg. This will help keep the Nestor balanced for use in highsec wars as it will be easier to bump away from the safety of stations, and has the added benefit of making the Nestor the first battleship that can jump into C1 wormholes. We'll be decreasing the base speed and inertia modifier at the same time, but the end result is that the Nestor will be a bit more agile and will be a bit faster than before with its prop mod running.
The new changes are:
Mass: 20,000,000 (-36,000,000) Inertia: 0.5 (+0.32) Velocity: 65 (-27) Magnetometric Sensor Strength: 30 (+6)
this is just ridiculous..... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
James Amril-Kesh
4S Corporation Goonswarm Federation
11215
|
Posted - 2014.08.20 11:17:00 -
[364] - Quote
Still doesn't really make me want to use the ship, and I think a lot of people would probably agree with me. Enjoying the rain today? ;) |
Harvey James
The Sengoku Legacy
882
|
Posted - 2014.08.20 11:18:00 -
[365] - Quote
CCP Fozzie wrote:Hey guys, after some more feedback from you guys we have a couple more additions to the changes to announce.
We're going to increase the sensor strength of the Nestor a bit to better reflect its role as a high-tech support vessel.
We're also going to be decreasing the mass of the ship quite a bit, down to 20m kg. This will help keep the Nestor balanced for use in highsec wars as it will be easier to bump away from the safety of stations, and has the added benefit of making the Nestor the first battleship that can jump into C1 wormholes. We'll be decreasing the base speed and inertia modifier at the same time, but the end result is that the Nestor will be a bit more agile and will be a bit faster than before with its prop mod running.
The new changes are:
Mass: 20,000,000 (-36,000,000) Inertia: 0.5 (+0.32) Velocity: 65 (-27) Magnetometric Sensor Strength: 30 (+6)
i mean come on ..... talk about breaking things .. square pegs round holes .... its mass was already very low ... its now basically a triple plated harbinger ... you can't possibly tell me this makes sense??? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
Sabriz Adoudel
Mission BLITZ
3444
|
Posted - 2014.08.20 11:26:00 -
[366] - Quote
CCP Fozzie wrote:Hey guys, after some more feedback from you guys we have a couple more additions to the changes to announce.
We're going to increase the sensor strength of the Nestor a bit to better reflect its role as a high-tech support vessel.
We're also going to be decreasing the mass of the ship quite a bit, down to 20m kg. This will help keep the Nestor balanced for use in highsec wars as it will be easier to bump away from the safety of stations, and has the added benefit of making the Nestor the first battleship that can jump into C1 wormholes. We'll be decreasing the base speed and inertia modifier at the same time, but the end result is that the Nestor will be a bit more agile and will be a bit faster than before with its prop mod running.
The new changes are:
Mass: 20,000,000 (-36,000,000) Inertia: 0.5 (+0.32) Velocity: 65 (-27) Magnetometric Sensor Strength: 30 (+6)
This isn't enough to make the ship appealing overall (it needs more damage output, or just *something* else).
However, it does make it significantly harder to scan down - it's harder to scan down now than a Myrmidon, which is an overall improvement to its usefulness at some tasks. https://forums.eveonline.com/default.aspx?g=posts&t=366607 - Gank incursion runners, win prizes! August 26-Sept 30. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
468
|
Posted - 2014.08.20 11:26:00 -
[367] - Quote
CCP Fozzie wrote:Hey guys, after some more feedback from you guys we have a couple more additions to the changes to announce.
We're going to increase the sensor strength of the Nestor a bit to better reflect its role as a high-tech support vessel.
We're also going to be decreasing the mass of the ship quite a bit, down to 20m kg. This will help keep the Nestor balanced for use in highsec wars as it will be easier to bump away from the safety of stations, and has the added benefit of making the Nestor the first battleship that can jump into C1 wormholes. We'll be decreasing the base speed and inertia modifier at the same time, but the end result is that the Nestor will be a bit more agile and will be a bit faster than before with its prop mod running.
The new changes are:
Mass: 20,000,000 (-36,000,000) Inertia: 0.5 (+0.32) Velocity: 65 (-27) Magnetometric Sensor Strength: 30 (+6)
I appreciate all of your work Fozzie, I really do. I just feel that with the Nestor you're still just dancing around the issue with your eyes closed.
I am getting the impression that your hands might be a little tied when it comes to this ship. Most of the community are asking for a rethink of the ships role and to move away from the "jack of all trades" design. I am in that group myself.
I do believe that this ship should be the T1 BLOPs ship and should lose the RR abilities. What this ship is trying to do is too much in one hull and it shows. I think it would be amazing if the ship retained it's SMA though as that could be it's "quirk" in the BLOPs set.
You could create a BC that could be the RR support ship within this line up and even toy with the idea of it being covert. It wouldn't have more offensive capabilites than a Stratios, it would simply just have more tank, capacitor and sensor strength and be slower. So a covert BC with RR abilities wouldn't be a big deal.
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Conjaq
Mid-Grade Mercenaries Courageous Cowards
12
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Posted - 2014.08.20 11:28:00 -
[368] - Quote
Lugh Crow-Slave wrote:Conjaq wrote:
And high-sec wars, why even balance around that? .. Seriously.
Because there are a lot of people involved in HS wars and slowcatting Nestors siting on the undock would be broken if you can't bump them off
Still high-sec "wars" should never be a balance point.
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Rek Seven
Probe Patrol Ixtab.
1751
|
Posted - 2014.08.20 11:30:00 -
[369] - Quote
CCP Fozzie wrote:Hey guys, after some more feedback from you guys we have a couple more additions to the changes to announce.
We're going to increase the sensor strength of the Nestor a bit to better reflect its role as a high-tech support vessel.
We're also going to be decreasing the mass of the ship quite a bit, down to 20m kg. This will help keep the Nestor balanced for use in highsec wars as it will be easier to bump away from the safety of stations, and has the added benefit of making the Nestor the first battleship that can jump into C1 wormholes. We'll be decreasing the base speed and inertia modifier at the same time, but the end result is that the Nestor will be a bit more agile and will be a bit faster than before with its prop mod running.
The new changes are:
Mass: 20,000,000 (-36,000,000) Inertia: 0.5 (+0.32) Velocity: 65 (-27) Magnetometric Sensor Strength: 30 (+6)
That is crazy! ... but i like it
If i haven't got bored with the lack of new things to do in wormhole space in a month or so, I might buy one. +1 |
Lugh Crow-Slave
Guardians of the Morrigan
8
|
Posted - 2014.08.20 11:32:00 -
[370] - Quote
Conjaq wrote:Lugh Crow-Slave wrote:Conjaq wrote:
And high-sec wars, why even balance around that? .. Seriously.
Because there are a lot of people involved in HS wars and slowcatting Nestors siting on the undock would be broken if you can't bump them off Still high-sec "wars" should never be a balance point.
And why exactly is that? Part of what makes balancing so hard is that things need to be balanced in all places they are used. |
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CCP Fozzie
C C P C C P Alliance
11139
|
Posted - 2014.08.20 11:37:00 -
[371] - Quote
Conjaq wrote:Lugh Crow-Slave wrote:Conjaq wrote:
And high-sec wars, why even balance around that? .. Seriously.
Because there are a lot of people involved in HS wars and slowcatting Nestors siting on the undock would be broken if you can't bump them off Still high-sec "wars" should never be a balance point.
Every legitimate player-controlled use of a ship is a balance point. Highsec use is just as valid as any other use. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
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afkalt
Republic Military School Minmatar Republic
278
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Posted - 2014.08.20 11:44:00 -
[372] - Quote
CCP Fozzie wrote:Every legitimate player-controlled use of a ship is a balance point. Highsec use is just as valid as any other use.
Wooooft, now you've gone and done it |
afkalt
Republic Military School Minmatar Republic
278
|
Posted - 2014.08.20 11:45:00 -
[373] - Quote
Double post |
Darren Fox
NorCorp Enterprise No Holes Barred
53
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Posted - 2014.08.20 11:47:00 -
[374] - Quote
I definately see potential |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
768
|
Posted - 2014.08.20 11:48:00 -
[375] - Quote
please just give up and redesign SOE as something good |
Gosti Kahanid
GANOR Deep Space Explorers GANOR INC.
56
|
Posted - 2014.08.20 11:53:00 -
[376] - Quote
Looking back at the logistic-capabilities oft the Nestor: How about changing the Bonus from Remot Armor Repair to remote Armor and Shield repair? Also a bonus to reduce the Cap-Usage of said Repair Modules so you don-¦t get so much problems with cap while using it, while still having a Cap-Problem when using other Modules (like Lasers or eWar). With this the Nestor could be a viable BS-Logistic Ship with a Drone-Damage-Support |
Jeremiah Saken
The Fall of Leviathan
64
|
Posted - 2014.08.20 12:42:00 -
[377] - Quote
Fozzie The Great Tears Collector, can you describe in one sentence the purpose of this hull? How you see it in line of others SoE hulls? It would be a great start to discuss. Bacon tastes so much better when it's marinated in vegan tears.-á
I am the night. I'm Bantam. |
Divi Filus
New Xenocracy
62
|
Posted - 2014.08.20 14:28:00 -
[378] - Quote
CCP Fozzie wrote:Mass: 20,000,000 (-36,000,000) Inertia: 0.5 (+0.32) Velocity: 65 (-27) Magnetometric Sensor Strength: 30 (+6)
With inertia that high, aren't we looking at align times of upwards of 32.75s with MWD running (and that with all skills V, and before you start adding plates)? I like that the mass is being driven way down to (at least in theory) narrow the T3 mass advantage, but I'm a bit concerned that the high inertia cripples combat maneuverability. |
Retar Aveymone
GoonWaffe Goonswarm Federation
706
|
Posted - 2014.08.20 14:49:00 -
[379] - Quote
CCP Fozzie wrote:Hey guys, after some more feedback from you guys we have a couple more additions to the changes to announce.
We're going to increase the sensor strength of the Nestor a bit to better reflect its role as a high-tech support vessel.
We're also going to be decreasing the mass of the ship quite a bit, down to 20m kg. This will help keep the Nestor balanced for use in highsec wars as it will be easier to bump away from the safety of stations, and has the added benefit of making the Nestor the first battleship that can jump into C1 wormholes. We'll be decreasing the base speed and inertia modifier at the same time, but the end result is that the Nestor will be a bit more agile and will be a bit faster than before with its prop mod running.
The new changes are:
Mass: 20,000,000 (-36,000,000) Inertia: 0.5 (+0.32) Velocity: 65 (-27) Magnetometric Sensor Strength: 30 (+6) I'm not going to say this is a bad change, because I really can't evaluate it, but I think everything that's being done with the Nestor makes it clear that nobody has any idea what to do with it. You're just sort of throwing random bonuses at it that don't really work together in any coherent way. I think you might do better to just scrap the idea of minor tweaks to it in favor of just brainstorming for an overall vision for the ship, and then go from there. Because otherwise you're just going to wind up with it being a useless ship because for any one task it's not all that good, until there's some combination of its many random bonuses that does something gamebreaking, it gets popular for the first time ever, and then you have to jump in and nerf it. Because there's no way you get to a good balance through this sort of picking out random bonuses procedure. |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3330
|
Posted - 2014.08.20 15:39:00 -
[380] - Quote
Removed a double post. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Saisin
State War Academy Caldari State
115
|
Posted - 2014.08.20 16:48:00 -
[381] - Quote
Retar Aveymone wrote: I'm not going to say this is a bad change, because I really can't evaluate it, but I think everything that's being done with the Nestor makes it clear that nobody has any idea what to do with it. You're just sort of throwing random bonuses at it that don't really work together in any coherent way. .
Funny how some players seem to display a total lack of imagination and are asking for any ship to fit into their mental patterns, totally ignoring that other players may find a use for it... It is a good thing for the game to create ships that do not fit into any current patterns, let the community find out a way to use them.
the current approach on the Nestor is a great one... Keep it up CCP.
Edit: I did not notice before it was posted by a goon... How am I not surprised?! "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |
Steph Livingston
Neko's Blanket
44
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Posted - 2014.08.20 17:20:00 -
[382] - Quote
CCP Fozzie wrote:Hey guys, after some more feedback from you guys we have a couple more additions to the changes to announce.
We're going to increase the sensor strength of the Nestor a bit to better reflect its role as a high-tech support vessel.
We're also going to be decreasing the mass of the ship quite a bit, down to 20m kg. This will help keep the Nestor balanced for use in highsec wars as it will be easier to bump away from the safety of stations, and has the added benefit of making the Nestor the first battleship that can jump into C1 wormholes. We'll be decreasing the base speed and inertia modifier at the same time, but the end result is that the Nestor will be a bit more agile and will be a bit faster than before with its prop mod running.
The new changes are:
Mass: 20,000,000 (-36,000,000) Inertia: 0.5 (+0.32) Velocity: 65 (-27) Magnetometric Sensor Strength: 30 (+6)
Changes are great and all, but this helps the Nestor do... what exactly? Sure, now it can enter C1 wormholes but why would anyone want to take it there?
These changes may give players more options when using the Nestor, but that's NEVER been the problem. The Nestor is a swiss army knife, basic tools for dozens of jobs, but never good enough to get the job done properly.
You didn't hear players asking for a dedicated repair/scanning/wormhole/refitting/drone battleship before the Nestor, because they choose the proper tool for the job at hand. It's not used to scan or hack because it's too slow compared to frigs and cruisers, it's rarely used as a logistics because it's to slow for small gang roams and outdone by carriers in major engagements, it's rarely used in wormholes because it lacks the stealth to be used in roams...
If they have the option players always choose the ship that excels for the job at hand; They rarely, if ever are concerned with every eventuality. If they want to fight, they'll take a AF/AC to deal and take the damage, if they want to scout wormholes they usually prefer stealth and probe bonuses, if they want to repair they choose logistics. If they want to go from one to another they don't fit for both jobs, they switch ships.
The best thing you could do to the Nestor right now is loose it's ability to do everything, and gain the ability to do a few things exceptionally well. |
baltec1
Bat Country Goonswarm Federation
12755
|
Posted - 2014.08.20 17:34:00 -
[383] - Quote
CCP Fozzie wrote:Hey guys, after some more feedback from you guys we have a couple more additions to the changes to announce.
We're going to increase the sensor strength of the Nestor a bit to better reflect its role as a high-tech support vessel.
We're also going to be decreasing the mass of the ship quite a bit, down to 20m kg. This will help keep the Nestor balanced for use in highsec wars as it will be easier to bump away from the safety of stations, and has the added benefit of making the Nestor the first battleship that can jump into C1 wormholes. We'll be decreasing the base speed and inertia modifier at the same time, but the end result is that the Nestor will be a bit more agile and will be a bit faster than before with its prop mod running.
The new changes are:
Mass: 20,000,000 (-36,000,000) Inertia: 0.5 (+0.32) Velocity: 65 (-27) Magnetometric Sensor Strength: 30 (+6)
Interesting but I would say allowing it to fit a single frigate in the ship bay would have has more success in selling this ship to small gangs. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Conjaq
Mid-Grade Mercenaries Courageous Cowards
13
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Posted - 2014.08.20 17:55:00 -
[384] - Quote
Saisin wrote:Retar Aveymone wrote: I'm not going to say this is a bad change, because I really can't evaluate it, but I think everything that's being done with the Nestor makes it clear that nobody has any idea what to do with it. You're just sort of throwing random bonuses at it that don't really work together in any coherent way. .
Funny how some players seem to display a total lack of imagination and are asking for any ship to fit into their mental patterns, totally ignoring that other players may find a use for it... It is a good thing for the game to create ships that do not fit into any current patterns, let the community find out a way to use them. the current approach on the Nestor is a great one... Keep it up CCP. Edit: I did not notice before it was posted by a goon... How am I not surprised?!
I'd like to hear what you think the nestor can be used for...
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Divi Filus
New Xenocracy
62
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Posted - 2014.08.20 18:01:00 -
[385] - Quote
Just to illustrate my earlier concerns about prop mod align time, here's a table showing the align times and max. velocities of various [Hyperion] Nestor fits with and without skills. Align time for a double-plated, 100MN MWD Nestor will be somewhere in the 35.38 - 53.72 second range. Replace those plates with nanos and you get down to a low of 23.79s. Obviously, this impacts not only time to warp (since that's easily solved by turning off the MWD, and doesn't factor in terribly much on jump-in), but also maneuverability in combat. Note that even with these changes (and assuming no prop mod), the Nestor's agility is only middle-of-the-road for pirate battleships; the Vindicator, Machariel, and Barghest all align more quickly. |
baltec1
Bat Country Goonswarm Federation
12755
|
Posted - 2014.08.20 18:40:00 -
[386] - Quote
Divi Filus wrote:Just to illustrate my earlier concerns about prop mod align time, here's a table showing the align times and max. velocities of various [Hyperion] Nestor fits with and without skills. Align time for a double-plated, 100MN MWD Nestor will be somewhere in the 35.38 - 53.72 second range. Replace those plates with nanos and you get down to a low of 23.79s. Obviously, this impacts not only time to warp (since that's easily solved by turning off the MWD, and doesn't factor in terribly much on jump-in), but also maneuverability in combat. Note that even with these changes (and assuming no prop mod), the Nestor's agility is only middle-of-the-road for pirate battleships; the Vindicator, Machariel, and Barghest all align more quickly. Basically, I'm worried that you get a ship that either tops out slower than an Archon, or turns slower than an Archon.
Those tables are missleading.
For example on paper my mengu megathron should align slower than a tengu however in practice it aligns roughly the same or better. Until you can play around with it on sisi you cant really know how well its going to act in game just based upon the paper stats. How you fit, fly and even the pilots mentality and experience all play a part. Join Bat Country today and defend the Glorious Socialist Dictatorship |
XvXTeacherVxV
Dayman Industries
105
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Posted - 2014.08.20 18:48:00 -
[387] - Quote
CCP Fozzie wrote: We know that some of you will be unsatisfied with the fact that we're not adding covert cloak or jump drive capabilities or some other completely new role to the Nestor with this pass. We won't rule out the possibility of future changes but we are first going to observe the results of these adjustments in Hyperion.
Between the price change, mass change and the fitting service, I feel like the Nestor is starting to look like a ship with a purpose of sorts... but why aren't you letting the ship bay hold a frigate? Is that overpowered somehow? Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
Divi Filus
New Xenocracy
62
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Posted - 2014.08.20 18:57:00 -
[388] - Quote
baltec1 wrote:Divi Filus wrote:Just to illustrate my earlier concerns about prop mod align time, here's a table showing the align times and max. velocities of various [Hyperion] Nestor fits with and without skills. Align time for a double-plated, 100MN MWD Nestor will be somewhere in the 35.38 - 53.72 second range. Replace those plates with nanos and you get down to a low of 23.79s. Obviously, this impacts not only time to warp (since that's easily solved by turning off the MWD, and doesn't factor in terribly much on jump-in), but also maneuverability in combat. Note that even with these changes (and assuming no prop mod), the Nestor's agility is only middle-of-the-road for pirate battleships; the Vindicator, Machariel, and Barghest all align more quickly. Basically, I'm worried that you get a ship that either tops out slower than an Archon, or turns slower than an Archon. Those tables are missleading. For example on paper my mengu megathron should align slower than a tengu however in practice it aligns roughly the same or better. Until you can play around with it on sisi you cant really know how well its going to act in game just based upon the paper stats. How you fit, fly and even the pilots mentality and experience all play a part.
If your Megathron should align slower than a Tengu "on paper," but actually aligns faster "in practice," your paper is probably wrong. The tables aren't misleading. It's just math. If you're misled, don't blame the tables.
In any case, we're not talking a margin of error of a fraction of a second, or even a few seconds. We're talking about a Nestor that takes 82.9% longer to align than a Rattlesnake if both are under MWDGÇöor "merely" 32.9% longer, if you give the Nestor the advantage of double nanos. Yes, obviously actual performance is affected by pilot skill and reaction time. But a given pilot will have a much different experience trying to maneuver a microwarping Nestor than they will with any other battleship, and another pilot trying to outmaneuver the Nestor will have a much larger margin of error in their own reaction time because of the Nestor's slow handling. |
Drummin Zerglin
The Drones Club Shoot 2 Thrill
0
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Posted - 2014.08.20 19:00:00 -
[389] - Quote
The nestor can rep x2.5 a guardian, the same as 1 cap rep on a triage archon. The issue with this is the cap, but a lot of people seem to be dismissing the ship maintenance bay as plain storage for Cap boosters. |
baltec1
Bat Country Goonswarm Federation
12755
|
Posted - 2014.08.20 19:12:00 -
[390] - Quote
Divi Filus wrote:
If your Megathron should align slower than a Tengu "on paper," but actually aligns faster "in practice," your paper is probably wrong. The tables aren't misleading. It's just math. If you're misled, don't blame the tables.
Its the same maths you just used. EFT and the like lies which is why I always say just use it for seeing if something will fit and a rough idea of what it will do. In game strange things happen. (seriously, go do the maths on a double nano mega vs a harpy, the maths say I shouldn't be aligning faster than them yet I do.)
Divi Filus wrote: In any case, we're not talking a margin of error of a fraction of a second, or even a few seconds. We're talking about a Nestor that takes 82.9% longer to align than a Rattlesnake if both are under MWDGÇöor "merely" 32.9% longer, if you give the Nestor the advantage of double nanos. Yes, obviously actual performance is affected by pilot skill and reaction time. But a given pilot will have a much different experience trying to maneuver a microwarping Nestor than they will with any other battleship, and another pilot trying to outmaneuver the Nestor will have a much larger margin of error in their own reaction time because of the Nestor's slow handling.
I need to get my hands on it with these new changes to see what happens before I can say if its any good. It looks capable. Join Bat Country today and defend the Glorious Socialist Dictatorship |
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