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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Scatim Helicon
GoonWaffe Goonswarm Federation
3388
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Posted - 2016.04.08 20:58:36 -
[271] - Quote
Luthien Lituviel wrote:Remember that game called EVE online, the MMO like no other MMO?
Well not any longer in the patch after this were gonna be running around systems doing quests.
this is one of multipel ways you're breaking some of the specific qualities only eve had/used to have compared to other games
It'll be good experience to add to his CV when he's applying to another games developer though.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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Nana Skalski
Poseidaon
8157
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Posted - 2016.04.08 20:59:22 -
[272] - Quote
Maybe not daily system but rather activity count meter that will give you dank concord items and ammo and stuff and even more, but not SP.
( -á° -ƒ-û -í°)/ =ƒÅ¦ - my sandcastle
Every part of a game helps to tell a story. =ƒôò
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Scatim Helicon
GoonWaffe Goonswarm Federation
3388
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Posted - 2016.04.08 21:03:34 -
[273] - Quote
ISD Betula Ermanii wrote:Daily activities -good. Reward - need revise. Seriously, it's first feature for 8 years of playing EVE what I dislike. When even the ISDs are coming out against new features you know you have a problem.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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Maruku Asanari
Rascals Brigade
1
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Posted - 2016.04.08 21:03:53 -
[274] - Quote
Dror wrote:The spirit of that original post is that being at a disadvantage hampers subscription interest in the game. Skill points come with those subscriptions, and they're required to do everything. It would be true that player interest in a sandbox game comes from the ability to efficiently play the sandbox to its potential.
I agree with both of these points.
"The spirit of that original post is that being at a disadvantage hampers subscription interest in the game. Skill points come with those subscriptions, and they're required to do everything" - However part of EVE is accepting that you have less SP than somebody who has played far longer than you. As a 6 month old player I'm fully aware of that. But another main aspect of EVE is that teamwork most often overcomes this advantage older players have, i.e. 5 new players in a fleet can beat a lone 5 year old player. CCP has been trying to make low SP roles interesting with the new frigate and destroyer ships, and I think they've done a pretty good job at that.
"player interest in a sandbox game comes from the ability to efficiently play the sandbox to it's potential" - By giving more SP away it may increase the diversity of ships and roles a player can use faster increasing potential in that regard, it decreases the potential to play the sandbox in the way in which you want to at all times and feeling the freedom accompanying that. |
Dror
Center for Advanced Studies Gallente Federation
63
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Posted - 2016.04.08 21:05:00 -
[275] - Quote
CCP Rise wrote:Thanks for all the feedback (except telling me to go to hell, that's rude).
Just posting to let you guys know we are reading all of it and even if takes a couple days we will definitely follow up with as many answers as possible.
Keep it coming. As always, the team's ideas for improving SP and the NPE are super creative, and it's obvious that this has potential. The perma-loss character idea is still interesting, btw.
It's on CCP to fully employ what they understand about motivation. If there are barriers to a perfect game, it is their prerogative and best interest to fix them.
Not people. Not beings. Enjoy.
"SP is helpful for the game?" Here's all of the research on motivation -- it says the opposite! What purpose does it serve, then? Starter corps are non-competitive. Sov is unchallenged. "Fix sov!" you say? Remove SP.
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captain foivos
State War Academy Caldari State
309
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Posted - 2016.04.08 21:11:59 -
[276] - Quote
Tippia wrote:CCP Rise wrote:Thanks for all the feedback (except telling me to go to hell, that's rude).
Just posting to let you guys know we are reading all of it and even if takes a couple days we will definitely follow up with as many answers as possible.
Keep it coming. Have you considered not trying to bribe players just to artificially inflate your key performance metric?
this is for you |
biz Antollare
Suddenly Carebears
127
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Posted - 2016.04.08 21:14:50 -
[277] - Quote
Approximately how many dailys will it take for me to get my exalted CCP mount? |
Kashell Makanen
Errant Endeavours Sev3rance
1
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Posted - 2016.04.08 21:15:33 -
[278] - Quote
Please, do not add Dailies to EvE. It is the cheapest, grindiest way of pissing off and burning out your players to get artificial, meaningless player activity. Take this idea, apply it directly to the Career agents, or as rewards for new characters completing steps on the Opportunities grid. It bridges the gap for new players but has diminishing returns for veteran characters.
Reward the newbies for taking the chance to explore the game, while letting them put their unallocated SP into skills and professions they find they like. |
Doctor EjaBig
Second Battlegroup Nerfed Alliance Go Away
1
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Posted - 2016.04.08 21:17:34 -
[279] - Quote
is April 1st different in Iceland than the rest of the world, |
Doctor EjaBig
Second Battlegroup Nerfed Alliance Go Away
1
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Posted - 2016.04.08 21:19:08 -
[280] - Quote
no Aur over skill |
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Sal Askiras
Science and Trade Institute Caldari State
2
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Posted - 2016.04.08 21:20:39 -
[281] - Quote
Dailies? Fine. LP reward? No. ISK reward for something like this seems much less exploitable, and more in line with other PVE activities.
I do agree that the rather useless Opportunities system needs SOME kind of reward, rather than just "Bing! You're done!" A small LP reward would be great for this. |
Nistromos
Jan Inc
0
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Posted - 2016.04.08 21:22:34 -
[282] - Quote
Turelus wrote:Not a fan of SP rewards by completion of tasks.
One of the things I enjoyed about EVE Online was it wasn't a game about grinding to get ahead of others (like every other MMO I played) players who didn't have the time to log in every single day were always on the same footing (in SP terms) as everyone else. I know there were/are already ways around this with buying characters and now skill injectors.
If people want to have more SP then have them grind ISK and buy injectors, not by making this into a "power up by logging in every day" game.
As someone who has played many other MMO games I can also tell you that daily tasks is the most soul crushing and boring addition to any MMO. Yet we do them because they're needed for some reason, no one ever enjoys dalies.
Edit to add some more to this.
Right now this is a very simple task, log in kill one NPC and get reward. However this is how the slope starts, as more dailies are added and with rewards not obtainable anywhere else and much in desire (like SP) you "have" to do them, it's part of our mentality to do them.
So you have your five minuet kill a rat daily, then comes the 5min mine some ore daily, then the 5-20min get a PvP kill daily... Eventually you end up with the same system every MMO has. Players are logging in and spending their first hour or two of game play doing dailies. Not because they enjoy the content, but because they "have to" if they want the best rewards.
EVE Online is meant to be a sandbox game, you're meant to log in and do something you want, to make your own content and rewards. Adding daily quests alone would be fine, however making it the only way to earn extra SP each day is forcing players to do them. That's where this breaks EVE for me.
Honestly this whole idea is something I literally (and I mean the real use of the word) thought I see CCP come up with. It's not anything at all of what EVE is about.
I guess EVE is evolving with the times, however I'm not sure I like what it's becoming.
Spot on cant put it any better way than that. |
Oxide Ammar
244
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Posted - 2016.04.08 21:23:28 -
[283] - Quote
I like this idea, only nerds that find themselves self entitled to this game are disapproving.
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
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Aelavaine
University of Caille Gallente Federation
65
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Posted - 2016.04.08 21:27:01 -
[284] - Quote
Thanks for sharing this idea. I hope it doesn't find its way on TQ.
This thread brings me back to an idea from an other thread. Just create a second server for the casuals, where you can buy skill points with aurum, nobody can gank you etc. and keep TQ uniq with its rules.
Support the freedom to go wherever you want. Support Walking in Stations!
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Aden Ordinii
Garoun Investment Bank Gallente Federation
11
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Posted - 2016.04.08 21:27:08 -
[285] - Quote
No...skills should be made by players...not exp from shooting npc`s! I hope CCP, you will overthink this again. |
HandelsPharmi
Pharmi on CharBazaar
1799
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Posted - 2016.04.08 21:31:29 -
[286] - Quote
CCP Rise wrote: Just posting to let you guys know we are reading all of it and even if takes a couple days we will definitely follow up with as many answers as possible. Keep it coming.
I am pretty sure, this is not a discussion, it is the soft way to tell us, what the management has decided.
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Maruku Asanari
Rascals Brigade
1
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Posted - 2016.04.08 21:33:04 -
[287] - Quote
Oxide Ammar wrote:I like this idea, only nerds that find themselves self entitled to this game are disapproving.
Care to elaborate?
I think what we feel entitled to isn't the game itself, it's our own time. And by pressuring us to do dailies with something such as SP, it makes us spend it a certain way. The freedom to do what we want within the game at all times is something valued by many players, and part of what makes EVE different.
And we're not nerds, we are to nerds what nerds are to normal people. (Anybody else here know that reference?) |
Ravcharas
Infinite Point Violence of Action.
449
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Posted - 2016.04.08 21:34:04 -
[288] - Quote
I think introducing sp tokens is a great idea. I really do. But not tied to some kind of daily jump-through-a-hoop thing. Exploration sites, player wrecks, rare belt spawns maybe; sure. Frozen body reprocessing; absolutely.
(Plus, highsec is still where most npc kills happen, right? Is highsec pve really where an increase in activity will mean an increase in player to player interaction? And this is not promoting in-space activity, really. If you wanted to promote that the drop should come at the end of an extended activity, not at the start of a trivial one.) |
Scatim Helicon
GoonWaffe Goonswarm Federation
3391
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Posted - 2016.04.08 21:35:21 -
[289] - Quote
It's not even that this is a game breakingly terrible idea, though the motives are laughably transparent. What's more worrying is the lack of imagination and lack of faith in the core product it betrays, there's a clear trend amongst the current generation of devs of taking ideas they've seen other developers use in other games and attempting to graft them on to Eve. Hence we see a skins shop for personalising our avatars, Capture The Flag sovereignty mechanics and now a proposal for daily quests.
CCP has gone from being a developer known for innovation, to a developer known for imitation.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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Thalamus Echerie
Brave Newbies Inc. Brave Collective
0
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Posted - 2016.04.08 21:35:52 -
[290] - Quote
Excellent for us newbros! |
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Chjna
the Goose Flock
9
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Posted - 2016.04.08 21:37:00 -
[291] - Quote
Now we just need to be able to buy clothing and other worthless stuff for real money too, for this to be like all the other ****** mmos ...oh wait.
Can we get a insta teleport to Jita module aswell?
I give this one star on a scale of two to five.
Remove T2 BPOs
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Terranid Meester
Tactical Assault and Recon Unit
333
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Posted - 2016.04.08 21:37:56 -
[292] - Quote
HandelsPharmi wrote: I am pretty sure, this is not a discussion, it is the soft way to tell us, what the management has decided.
They couldn't manage a pissup in a brewery then.
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Black Pedro
Yammerschooner
2344
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Posted - 2016.04.08 21:39:25 -
[293] - Quote
This is a half-baked idea that should go back to the drawing board. The SP boost from the Blood Raiders event was good as it got people out hunting, farming and fighting over the SP bonus. But shooting a single rat? How is that going to add any conflict or content to the game? That bar is so low it is not interesting, not limited so players will not have to fight over them. It is literally push-button-receive-bacon. That will get very old very quickly and players will burn out.
If you want to reward people for undocking and engaging in trivial, and absolutely safe PvE content, do it with LP or ISK. Save the SP for PvE that is limited and his likely to generate player interactions (not just player-NPC interactions) and perhaps as one-time rewards for completing opportunities to help new players. Adding what is literal tedium for established players to do something, like shooting a single rat, that is not going to have any added benefit to the greater game is just inane. Such rewards should make players want to, and actually shoot each other to get.
Finally, Eve is suppose to be a sandbox game and forcing on players the low bar of shooting a rat a day to be forced to keep up with progression with absolutely no other option is against the fundamental idea of the game. In a sandbox game, how does it make sense that an industrialist has to shoot something to train a skill? Or a trader? Making it such that the only way to progress at maximal rate is to shoot a NPC, an activity I bet only a minority of active characters do in a given month, is completely ham-fisted.
Try again. This is poorly thought out.
Why Do They Gank?
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Recessio
DobCo Industries
1
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Posted - 2016.04.08 21:39:39 -
[294] - Quote
Just for killing an NPC? Hmmmm..... |
Venduris Altiir
Modus Grau
0
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Posted - 2016.04.08 21:41:33 -
[295] - Quote
I must say, I dislike the idea of having to log in everyday to keep up. Especially if it is only to kill a rat.
If you want to change it, why would killing a rat help me to train, let's say industries? If you want a reward system, why not directly connected to the skill you want to train: killing a rat only gives you SP for the weapons and ships you are using, industry jobs only for industry skills and so on. But still I wouldn't like this idea.
If you implement something like this, why don't you separate: theoretical skills, which you only get over time (the actual skills) and practical skills, which you only get if you use your skills. This way, everybody would profit since not the time online but the way you use it would be the determing factor.
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Trah Tibidoh
Archaic Smile Academy Weyland Industries.
0
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Posted - 2016.04.08 21:44:38 -
[296] - Quote
welcome to korean mmorpg If this works - i cancel my subscription |
Tavin Aikisen
Phoenix Naval Operations Phoenix Naval Systems
387
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Posted - 2016.04.08 21:45:00 -
[297] - Quote
Not sure how I feel about this. I like the rewards for being active, but I wonder if it would be better to give a bonus to skill training time for completing activities relevant to the skill you are training, rather than just giving a lump sum of skill points.
That way people are encouraged to do relevant activities and skill strategically queue their skills?
"Remember this. Trust your eyes, you will kill each other. Trust your veins, you can all go home."
-Cold Wind
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Ravcharas
Infinite Point Violence of Action.
449
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Posted - 2016.04.08 21:45:51 -
[298] - Quote
Quote:ItGÇÖs very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate. Player driven economies are key to EVE design and we want you to decide the value of traded skillpoints while we make sure there is one single mechanism that brings new skillpoints in to the system GÇô training. https://community.eveonline.com/news/dev-blogs/skill-trading-in-new-eden/
So not to play the gotcha game here or anything -- like I said I'm fine with sp tokens as long as it's reasonably implemented. But what changed in less than three months to warrant another mechanism to add sp to the game? Is it to counter the relative sp loss of extractors/injectors? |
Oxide Ammar
245
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Posted - 2016.04.08 21:46:11 -
[299] - Quote
Maruku Asanari wrote:Oxide Ammar wrote:I like this idea, only nerds that find themselves self entitled to this game are disapproving. Care to elaborate? I think what we feel entitled to isn't the game itself, it's our own time. And by pressuring us to do dailies with something such as SP, it makes us spend it a certain way. The freedom to do what we want within the game at all times is something valued by many players, and part of what makes EVE different. And we're not nerds, we are to nerds what nerds are to normal people. (Anybody else here know that reference?)
Dude, that crap went way back when CCP introduced the idea of selling SP in market with extractor/injectors. CCP is doing a favor to that game by reducing barriers to new players to the game.
All what I see here are nerds with 80+ mill SP disliking that idea.
Lady Areola Fappington: -áSolo PVP isn't dead!-á You just need to make sure you have your booster, remote rep, cyno, and emergency Falcon alts logged in and ready before you do any solo PVPing.
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Xeron Vann
Concordiat Spaceship Samurai
3
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Posted - 2016.04.08 21:47:31 -
[300] - Quote
SP for opportunities: good idea. SP daily for ratting: bad idea
Have it be a one-time thing so newbro groups can say "hey, guy that just joined us, while you're training our doctrines, go do the opportunities. They'll teach you the game AND give you skill points to make the train faster"
Incentivize learning about the game so you can do more in the game, but don't turn it into a daily grind. |
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