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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Evelgrivion
Calamitous-Intent Feign Disorder
368
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Posted - 2016.04.08 17:53:41 -
[1] - Quote
Once upon a time, Eve Online prided itself for being different from other MMORPGs, and boldly proclaimed that you could progress as fast as everyone else as your time permitted, whether or not you could log in every single day. That was a powerful vision, and a good one for every day and weekend players alike. Why are we moving away from that vision now? Why is EVE becoming a game that you must log into every day lest you miss out on some quantity of skill points - the one commodity in this game that has ever mattered? |
Evelgrivion
Calamitous-Intent Feign Disorder
370
|
Posted - 2016.04.08 18:05:06 -
[2] - Quote
Ruby Gnollo wrote:CCP Rise wrote:Hi
I'm here to give you guys a heads up that sometime early next week a small daily activity reward feature will be hitting Singularity and will hopefully be making its way to TQ sometime just after Citadel. I'm really happy with that : switching the skill queue between my three characters was so burdensome I just bought each an injector to avoid the hassle of handling boring skill plans with 3rd party tools. Cause, yeah, I suck at spreadsheets & plans and I take Eve as a game, not a job. That's why I'm really happy CCP will make the game more enjoyable without making me pay more. Less spreadsheets, more flying : this sounds really great.
It's the work that goes into what you have in this game that makes flying in space meaningful. Free, useful commodities for logging in and doing effectively nothing will not make you happier with what you have built or what you have destroyed in Eve. |
Evelgrivion
Calamitous-Intent Feign Disorder
375
|
Posted - 2016.04.08 18:20:03 -
[3] - Quote
Erin Aldent wrote:So many strawmen in this thread and the salt! We need T2 Salt Miners right away.
I like it, it means you have to undock or leave your POS but i like it none the less.
Player objection to this idea is about not undermining Eve Online's fundamental progression systems and making the game into the opposite of what it once was; yes, to be sure, giving Eve Online a daily grind that will make you less good than other players (unless you shell out for skill injectors to play catch up... I'm not a fan of those things existing, either) will make Eve into the opposite of what it once was, whilst burning people out of logging in, and making them care less about New Eden. A player's want to do something in the game must be the incentive for logging in. Not getting your daily skillpoints is a psychological punishment for failing to do so, and CCP's developers damn well know this. |
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