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Author |
Thread Statistics | Show CCP posts - 8 post(s) |

Lurifax
Common Sense Ltd Nulli Secunda
16
|
Posted - 2014.10.28 07:39:29 -
[331] - Quote
I guess that CCP is trying to "fix" the dead hic with the overheat thing. They should just adjust the bubble time in the first place. |

Faren Shalni
Future Corps Sleeper Social Club
77
|
Posted - 2014.10.28 09:05:07 -
[332] - Quote
xttz wrote:Serendipity Lost wrote:xttz wrote:I'd argue that there isn't really any reason to prevent HICs receiving reps while using the focused point. This is very vulnerable to effects like ECM / damps, and only tackles a single ship. The AoE bubble mode is capable of holding down many ships, and absolutely should prevent remote assistance, though. I don't think it should be easy to hold a super down. A hic getting reps would make it too easy. ecm and damp boats go away as quickly as you want them to in larger fights, so personally I wouldn't use ecm/damps as a reason that it's ok to get reps and infinite point at the same time. I would argue nuets before that, but then again, if you get reps you get cap transfer, so..... Why did they take away the ability to rep in the first place?? Do the current changes to the HIC make that reason go away? The ability to rep an active HIC was never taken away, so much as it never existed. HICs were introduced as a hard counter to Titans armed with AoE doomsdays, and as such were given a strong buffer tank without the ability to rely on remote assistance. It's also worth mentioning that this is the first real balancing pass on HICs since their introduction 7 years ago. When they were first seen there were barely 100 Titans in the entire game. Now several major alliances can fill whole fleets with them, with supercarriers and caps piled on top. These changes don't make that reason go away, it went away long ago. I'm not sure why you think it's 'easy' for a small cruiser to hold down such forces either. Cruisers with poor sensor strength, limited cap and deliberately impaired speed. There's a good reason why HICs are rarely seen outside of low-sec, and these changes do little to address that. We're heading into an era when the game still contains hordes of supercapital ships, but with everyone slowed down there's even less threat to this monstrous fleets than before. Fozzie is putting a fresh coat of paint on a 1970's Ford Pinto. Sure it may look shinier, but you still have to question why the hell it still exists. Heavy Dictors are dated, and need a rethink from the ground up. Since that isn't likely to happen any time soon, let's at least loosen some of the archaic 7-year-old* restrictions still hanging around their neck. * that's 86 in EVE-years!
HIC's are alive and well in W-space.
2 Hic's working together in wormholes can pin down an entire fleet. Plus the huge tank allows them to survive the bubble down for reps. (there is a reason we like super tanky T3's they are the only ships that can tank enough to receive reps)
The Meta in nullsec makes HIC's unusable not the ship itself
So Much Space
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Lurifax
Common Sense Ltd Nulli Secunda
16
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Posted - 2014.10.28 11:12:13 -
[333] - Quote
@Faren Shalni
If they are not able to kill the HIC in a bubble cycle, dont you think we should call it a gang not a fleet?
I have tryed the doubble teaming in pinning down dreads with the bubble and it works fine until you get primaried.
Also you are always carrying small wapr dis bubbles since they only have a 2min onlining timer and can get repped. |

Serendipity Lost
Repo Industries Chelonaphobia
606
|
Posted - 2014.10.28 11:51:37 -
[334] - Quote
I think it's just a tough call for larger fleets. It's a cruiser, so any time you get 100 guys shooting it.... it probably shouldn't survive. If you can rep a HIC, how many folks should it be able to tank? I guess I would be woried that 4 guardians or 3 carriers or whatever could just perma rep it and you would go from useless (based on survivability) to invincible.
I would think invincible (with reps) would be a bit overpowered. I'll just say I'm glad I only play the game and don't have to balance it. Just keep in mind this is a bistable change (yes/no for reps) it isn't a tweeking change where you improve/nerf an ability. |

Lurifax
Common Sense Ltd Nulli Secunda
16
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Posted - 2014.10.28 14:11:36 -
[335] - Quote
The point is not to be able to survive 100 ppl blapping at you. In that case anything but capital tends to get alphad off the field.
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Serendipity Lost
Repo Industries Chelonaphobia
608
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Posted - 2014.10.28 16:10:49 -
[336] - Quote
Lurifax wrote:The point is not to be able to survive 100 ppl blapping at you. In that case anything but capital tends to get alphad off the field.
That's kind of my point. 100 folks alpha you. 10 guys have zero chance of breaking you (with remote rep support).
Where is the breakover point? Once you turn on the ability to get remote assistance you then have to set the reasonable breakover where you can get broken. Turning this on is giving you immunity to a certain size gang. |

Scatim Helicon
Deep Core Mining Inc. Caldari State
3058
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Posted - 2014.10.28 17:58:39 -
[337] - Quote
Whatever happened to "T2 ships are more specialised"? The main issue with Hictors currently is that they're not all that effective in their primary combat role of pinning down hostiles, but instead these changes seem focused on turning them into pseudo-HACs with triple bonuses to the guns they're barely capable of fitting in the first place.
I'm pretty sure its too late to stop these going in now but it would have been much more welcome to see amendments that improved the ability of these ships to interdict and have that as the reason to bring one to a roaming gang, rather than this unimpressive Jack-Of-All-Trades approach which gives us a bad damage platform and bad tackling platform in one neat package of mediocrity.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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Lady Rift
What Shall We Call It
92
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Posted - 2014.10.28 18:00:59 -
[338] - Quote
Serendipity Lost wrote:Lurifax wrote:The point is not to be able to survive 100 ppl blapping at you. In that case anything but capital tends to get alphad off the field.
That's kind of my point. 100 folks alpha you. 10 guys have zero chance of breaking you (with remote rep support). Where is the breakover point? Once you turn on the ability to get remote assistance you then have to set the reasonable breakover where you can get broken. Turning this on is giving you immunity to a certain size gang.
no more than any other ship right now this one can just point caps, which are suppose to (according to ccp) be used with a support fleet. |

elitatwo
Eve Minions Poopstain Removal Team
407
|
Posted - 2014.10.28 20:59:52 -
[339] - Quote
Lady Rift wrote:...no more than any other ship right now this one can just point caps, which are suppose to (according to ccp) be used with a support fleet.
In an almost unlikely scenario of a hic pointing a carrier that can no longer use the gate it just warped to and that carrier puts seven Geckos on him - ouch..
signature
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nospet
Viziam Amarr Empire
5
|
Posted - 2014.10.29 03:33:08 -
[340] - Quote
For the love of god if bomber changes are being put on hold please put this on hold as well you know this is rushed and not well thought out CCP. |
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Lurifax
Common Sense Ltd Nulli Secunda
16
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Posted - 2014.10.29 10:09:00 -
[341] - Quote
Scatim Helicon wrote:Whatever happened to "T2 ships are more specialised"? The main issue with Hictors currently is that they're not all that effective in their primary combat role of pinning down hostiles, but instead these changes seem focused on turning them into pseudo-HACs with triple bonuses to the guns they're barely capable of fitting in the first place.
I'm pretty sure its too late to stop these going in now but it would have been much more welcome to see amendments that improved the ability of these ships to interdict and have that as the reason to bring one to a roaming gang, rather than this unimpressive Jack-Of-All-Trades approach which gives us a bad damage platform and bad tackling platform in one neat package of mediocrity.
I think you put this very nicely.
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Lurifax
Common Sense Ltd Nulli Secunda
16
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Posted - 2014.10.29 10:14:54 -
[342] - Quote
Serendipity Lost wrote:Lurifax wrote:The point is not to be able to survive 100 ppl blapping at you. In that case anything but capital tends to get alphad off the field.
That's kind of my point. 100 folks alpha you. 10 guys have zero chance of breaking you (with remote rep support). Where is the breakover point? Once you turn on the ability to get remote assistance you then have to set the reasonable breakover where you can get broken. Turning this on is giving you immunity to a certain size gang.
10 ppl might not be able to break you, but does 10 ppl can rather easily disengage the Hic. Remember that the HIC get 0 benefit from propulsion mods when the warp.
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GordonO
Brave Newbies Inc.
75
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Posted - 2014.10.30 19:14:14 -
[343] - Quote
The change should also allow for the focus script to stop cap ships from jumping through wh's 
.
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Sigras
Conglomo
972
|
Posted - 2014.10.30 20:53:49 -
[344] - Quote
CCP Fozzie wrote:I'm noticing a fair bit of consternation at the fact that the Devoter is getting a small dronebay but the Phobos is not. The optimal bonus on the Phobos has also been raising some eyebrows. The key thing that these players are missing is the distinctive flavour we are working towards giving the entire Roden Shipyards line. The old design for Roden Shipyards was focused on a fairly watered down use of missiles and hybrids. This left them in an underwhelming place compared to the other two Gallente T2 corps.
In the new world order for Gallente T2 ships, each manufacturer has a clear set of strengths and a unifying theme:
Roden Shipyards ships can be used as effective blasterboats, but tend to lean towards railguns with big bonuses to hybrid optimal range and tracking. They are a bit slower than Duvolle ships, and have the weakest drone capability of all the Gallente ships, but they tend to have more low slots and more armor HP, as well as better sensors. I have no problem with the lore here, but as far as balancing is concerned, the devoter does everything the phobos does, but the devoter is just better at it.
from a game balance standpoint, the phobos is underwhelming compared to the devoter....
it does the same damage (pulse lasers + drones vs rails) has a better tank (better resist profile, more slot options) is a little faster is a little smaller (sig radius)
what advantage does the phobos have? |

Tappits
north eastern swat Pandemic Legion
67
|
Posted - 2014.10.30 23:02:27 -
[345] - Quote
Can we stop carriers playing docking games with this?
That's all. |

Lurifax
Common Sense Ltd Nulli Secunda
16
|
Posted - 2014.10.31 08:00:11 -
[346] - Quote
Patch notes are out. I hope they will take a look at the HIC for the December expansion. |

Faren Shalni
Future Corps Sleeper Social Club
77
|
Posted - 2014.10.31 09:25:52 -
[347] - Quote
GordonO wrote:The change should also allow for the focus script to stop cap ships from jumping through wh's 
/me sarcasm. Sure why not its not like caps jumping through WH's are not penalized in so many ways already (jump mass, mass spawn, polarization. etc)
Seriously NO
So Much Space
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Tramar
Pator Tech School Minmatar Republic
5
|
Posted - 2014.10.31 09:29:50 -
[348] - Quote
Sigras wrote:
from a game balance standpoint, the phobos is underwhelming compared to the devoter....
it does the same damage (pulse lasers + drones vs rails) has a better tank (better resist profile, more slot options) is a little faster is a little smaller (sig radius)
what advantage does the phobos have?
None. As phobos pilot I really dislike this. They are just making devoter the best armor HIC |

Faren Shalni
Future Corps Sleeper Social Club
77
|
Posted - 2014.10.31 09:30:22 -
[349] - Quote
Sigras wrote:CCP Fozzie wrote:I'm noticing a fair bit of consternation at the fact that the Devoter is getting a small dronebay but the Phobos is not. The optimal bonus on the Phobos has also been raising some eyebrows. The key thing that these players are missing is the distinctive flavour we are working towards giving the entire Roden Shipyards line. The old design for Roden Shipyards was focused on a fairly watered down use of missiles and hybrids. This left them in an underwhelming place compared to the other two Gallente T2 corps.
In the new world order for Gallente T2 ships, each manufacturer has a clear set of strengths and a unifying theme:
Roden Shipyards ships can be used as effective blasterboats, but tend to lean towards railguns with big bonuses to hybrid optimal range and tracking. They are a bit slower than Duvolle ships, and have the weakest drone capability of all the Gallente ships, but they tend to have more low slots and more armor HP, as well as better sensors. I have no problem with the lore here, but as far as balancing is concerned, the devoter does everything the phobos does, but the devoter is just better at it. from a game balance standpoint, the phobos is underwhelming compared to the devoter.... it does the same damage (pulse lasers + drones vs rails) has a better tank (better resist profile, more slot options) is a little faster is a little smaller (sig radius) what advantage does the phobos have?
An extra mid?
I do think you will find the devotor will be king as usual due to its stats for doing the primary role. the phobos will likely be better for dps as rails atm are better than beams (pretty much the same ability's with less fitting and cap use)
So Much Space
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Tappits
north eastern swat Pandemic Legion
67
|
Posted - 2014.10.31 11:30:55 -
[350] - Quote
Lurifax wrote:Serendipity Lost wrote:Lurifax wrote:The point is not to be able to survive 100 ppl blapping at you. In that case anything but capital tends to get alphad off the field.
That's kind of my point. 100 folks alpha you. 10 guys have zero chance of breaking you (with remote rep support). Where is the breakover point? Once you turn on the ability to get remote assistance you then have to set the reasonable breakover where you can get broken. Turning this on is giving you immunity to a certain size gang. 10 ppl might not be able to break you, but does 10 ppl can rather easily disengage the Hic. Remember that the HIC get 0 benefit from propulsion mods when the warp.
You can still MWD when you are using the point... its only when you have a bubble up you slow right down
A HIC cannot be remote repd when its pointing something/bubble up. so if he is been repped every one can run away. If there's 4 Hics and you have a 10 man fleet your prob fighting a far superior force and should of not engaged in the 1st place.
I like the 20% role bonus Rather than the 4% per level. After playing about on the test server with guns and stuff its a bit useless for the most part. |
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Spencer Owl
Aether Ventures Surely You're Joking
21
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Posted - 2014.10.31 18:21:09 -
[351] - Quote
I can fly a Devoter or an Onyx. The only one I have true experience in is the Devoter. I've been pondering this change for some time and I was hoping for some different changes but it doesn't look like it's going to happen. So here is my 2 cents.
1. I agree with the capital gate mechanics. 2. I have an issue with the dual purpose dps/tackle role intended for these ships. Here is why. a. Any self respecting heavy dictor pilot is going to tank the hell out of their ship. This limits the power grid available for turrets/missile launchers. Over tanking is for good reason. A cruiser that's attempting to keep a capitol on grid will need to handle the dps. Case in point, trying to keep a Thanatos from jumping. When you're taking 1500 dps from fighters you won't last long unless you're dual plated and fully tanked. Obviously, this is less of an issue when you've got logistics supporting you. The base 20% bonus to resists will help this. b. A big factor in keeping any hostile caps from leaving is capacitor. Bubbles eat some decent capacitor. Similarly, you need to be aware of placement. You may be burning to place another bubble to keep as much as you can on grid. Now your chewing through cap on multiple bubbles (typically 2) and a prop mod. This tends to promote both nos modules and cap boosters. c. If your tackling a single cap or a fleet of caps you're going to need help. Traditionally that help has come through the lighting of a cyno. I wouldn't expect that to change much. This is just another module consumes a high slot.
Some suggestions to achieve a true dps/tackle boat: 1. Give a base reduction to the power grid/cpu requirements of turrets/missile launchers 2. Convert the dps mechanism to drones for all heavy interdictors (decent drone bays with bonuses to dps/tank) 3. Increase the amount of cpu/pg available (not a real viable option since this opens the door to other undesirable results) 4. Limit the fitting of bubble generators to 1 per ship and reduce the cycle time by half. This allows for a cyno and lets you move effectively to place you bubble. Also helps you to not get alpha of field by a small capital fleet.
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Faren Shalni
Future Corps Sleeper Social Club
77
|
Posted - 2014.10.31 20:22:48 -
[352] - Quote
Spencer Owl wrote:I can fly a Devoter or an Onyx. The only one I have true experience in is the Devoter. I've been pondering this change for some time and I was hoping for some different changes but it doesn't look like it's going to happen. So here is my 2 cents.
1. I agree with the capital gate mechanics. 2. I have an issue with the dual purpose dps/tackle role intended for these ships. Here is why. a. Any self respecting heavy dictor pilot is going to tank the hell out of their ship. This limits the power grid available for turrets/missile launchers. Over tanking is for good reason. A cruiser that's attempting to keep a capitol on grid will need to handle the dps. Case in point, trying to keep a Thanatos from jumping. When you're taking 1500 dps from fighters you won't last long unless you're dual plated and fully tanked. Obviously, this is less of an issue when you've got logistics supporting you. The base 20% bonus to resists will help this. b. A big factor in keeping any hostile caps from leaving is capacitor. Bubbles eat some decent capacitor. Similarly, you need to be aware of placement. You may be burning to place another bubble to keep as much as you can on grid. Now your chewing through cap on multiple bubbles (typically 2) and a prop mod. This tends to promote both nos modules and cap boosters. c. If your tackling a single cap or a fleet of caps you're going to need help. Traditionally that help has come through the lighting of a cyno. I wouldn't expect that to change much. This is just another module consumes a high slot.
Some suggestions to achieve a true dps/tackle boat: 1. Give a base reduction to the power grid/cpu requirements of turrets/missile launchers 2. Convert the dps mechanism to drones for all heavy interdictors (decent drone bays with bonuses to dps/tank) 3. Increase the amount of cpu/pg available (not a real viable option since this opens the door to other undesirable results) 4. Limit the fitting of bubble generators to 1 per ship and reduce the cycle time by half. This allows for a cyno and lets you move effectively to place you bubble. Also helps you to not get alpha of field by a small capital fleet.
You forgot my cloak on it
Seriously though the Double/triple bubble is incredibly needed in wspace. 1/5 times rolling a hole will leave it crit and not collapsed. If you jump a cruiser through it dies....on the wrong side. so typically you will see a triple bubble HiC use the bubbles to reduce its mass to less than a frigs and jump through then jump back t close the hole
So Much Space
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Sigras
Conglomo
974
|
Posted - 2014.11.01 09:46:27 -
[353] - Quote
Faren Shalni wrote:Sigras wrote:CCP Fozzie wrote:I'm noticing a fair bit of consternation at the fact that the Devoter is getting a small dronebay but the Phobos is not. The optimal bonus on the Phobos has also been raising some eyebrows. The key thing that these players are missing is the distinctive flavour we are working towards giving the entire Roden Shipyards line. The old design for Roden Shipyards was focused on a fairly watered down use of missiles and hybrids. This left them in an underwhelming place compared to the other two Gallente T2 corps.
In the new world order for Gallente T2 ships, each manufacturer has a clear set of strengths and a unifying theme:
Roden Shipyards ships can be used as effective blasterboats, but tend to lean towards railguns with big bonuses to hybrid optimal range and tracking. They are a bit slower than Duvolle ships, and have the weakest drone capability of all the Gallente ships, but they tend to have more low slots and more armor HP, as well as better sensors. I have no problem with the lore here, but as far as balancing is concerned, the devoter does everything the phobos does, but the devoter is just better at it. from a game balance standpoint, the phobos is underwhelming compared to the devoter.... it does the same damage (pulse lasers + drones vs rails) has a better tank (better resist profile, more slot options) is a little faster is a little smaller (sig radius) what advantage does the phobos have? An extra mid? I do think you will find the devotor will be king as usual due to its stats for doing the primary role. the phobos will likely be better for dps as rails atm are better than beams (pretty much the same ability's with less fitting and cap use) The devoter gets a range bonus to lasers, so to engage at maximum infini-point range you only need scorch pulse lasers which do almost as much damage as rails, more with drones. |

Enya Sparhawk
Black Tea and Talons
20
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Posted - 2014.11.02 05:30:01 -
[354] - Quote
You should create a script to resist micro jumping...
Fíorghrá: Grá na fírinne
Déan gáire...Tiocfaidh ár lá
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Xequecal
GoonWaffe Goonswarm Federation
266
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Posted - 2014.11.02 14:41:22 -
[355] - Quote
Faren Shalni wrote:An extra mid?
I do think you will find the devotor will be king as usual due to its stats for doing the primary role. the phobos will likely be better for dps as rails atm are better than beams (pretty much the same ability's with less fitting and cap use)
EM is a vastly superior damage type to kinetic. A beam Devoter is much better than a rail Phobos.
The reason railguns get used is because rail ships with +100% optimal range exist, which lets them outrange sentry drones. |

Ghaustyl Kathix
Rising Thunder
39
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Posted - 2014.11.02 22:25:38 -
[356] - Quote
Enya Sparhawk wrote:You should create a script to resist micro jumping... They're called scrams. |

nospet
Viziam Amarr Empire
8
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Posted - 2014.11.03 04:39:38 -
[357] - Quote
CCP Fozzie wrote:Here's the Heavy Interdictor changes! The main thrust of the rebalance is to give all of the hictors a more robust secondary combat role. We'd like taking an occasional hictor along with a roaming fleet to feel fine even if you don't expect to run into a supercap.
Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried.
We're also making one significant addition to the focused point script:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side.
And here are the stat changes themselves:
Devoter
Amarr Cruiser Bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Energy Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 3M, 7L; 5(+1) turrets, 0 launchers Fittings: 1265 PWG, 368 CPU Defense (shields / armor / hull) : 1100(-293) / 2400(+312) / 1800(+112) Capacitor (amount / recharge / cap per second) : 1625 / 335s / 4.85 Mobility (max velocity / agility / mass / align time): 215(+12) / 0.51(-0.084) / 16,200,000(+1,000,000) / 11.45s(-1.07) Drones (bandwidth / bay): 25(+25) / 50(+50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+10) / 250(-10) / 6(-1) Sensor strength: 15 Signature radius: 140 Cargo Capacity: 375(+95)
Onyx
Caldari Cruiser Bonuses: 5% bonus to Kinetic Missile damage 5% bonus to Missile Launcher rate of fire
Heavy Interdictor Bonuses: 10% bonus to Missile velocity 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 6M, 4L; 0 turrets, 5 launchers Fittings: 900(+65) PWG, 560 CPU Defense (shields / armor / hull) : 2700(+696) / 1200(+4) / 1400(-6) Capacitor (amount / recharge / cap per second) : 1250(+187.5) / 335s / 3.73(+0.56) Mobility (max velocity / agility / mass / align time): 200(+2) / 0.55(+0.001) / 15,400,000(-20,000) / 11.74s() Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 240(+5) / 7(+1) Sensor strength: 19(+3) Signature radius: 150(+15) Cargo Capacity: 450
Phobos
Gallente Cruiser Bonuses: 10% bonus to Medium Hybrid Turret tracking 5% bonus to Medium Hybrid Turret rate of fire
Heavy Interdictor Bonuses: 10% bonus to Medium Hybrid Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 4M, 6L; 5 turrets, 0 launchers Fittings: 1165 PWG, 375 CPU Defense (shields / armor / hull) : 1300(+140) / 2200(+160) / 2500(-31) Capacitor (amount / recharge / cap per second) : 1375 / 335s / 4.1 Mobility (max velocity / agility / mass / align time): 205(-4) / 0.58(+0.0285) / 14,000,000(-1,080,000) / 11.26s(-0.88) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+5) / 250(+25) / 6 Sensor strength: 17(+2) Signature radius: 160 Cargo Capacity: 400(+85)
Broadsword
Minmatar Cruiser Bonuses: 5% bonus to Medium Projectile Turret rate of fire 5% bonus to Medium Projectile Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Projectile Turret falloff 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 6M, 4L; 5 turrets, 3 launchers Fittings: 1010 PWG, 392 CPU Defense (shields / armor / hull) : 2000(+418) / 1600(-404) / 1400(-6) Capacitor (amount / recharge / cap per second) : 1250 / 335s / 3.73 Mobility (max velocity / agility / mass / align time): 220(+6) / 0.55(-0.0215) / 15,000,000(+180,000) / 11.44s(-0.3) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 255(+10) / 6(+1) Sensor strength: 14(+1) Signature radius: 130 Cargo Capacity: 452
Let us know what you think!
I never knew the forums turned into we'll take one suggestion and stop reading after this feels pretty useless giving our opinions after you stop reading after one suggestion you like.
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nospet
Viziam Amarr Empire
8
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Posted - 2014.11.03 04:40:37 -
[358] - Quote
All we get now are here are the changes we'll take one suggestion into consideration but we are doing this idea whether you like it or not  |

King Fu Hostile
Imperial Collective Unsettled.
206
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Posted - 2014.11.03 11:40:16 -
[359] - Quote
I don't think the Phobos is as bad as people think, it is better than Devoter at holding targets in place (scram+web-cbooster / dual web+scram). The damage of these won't be a deal-breaker, it basically just means that a HIC adds a bit more meaningful contribution to small gang dps than before.
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Hagika
Jaeger Bombers
270
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Posted - 2014.11.03 23:34:23 -
[360] - Quote
Arkon Olacar wrote:The onyx changes are... odd. Still keeping the long outdated kinetic missile bonus? Still has a significant HP bonus over the other HICs?
Still? A Broadsword has more HP's and a better resist profile than the onyx. the onyx has a huge EM gap that requires you to drop in an EM hardener while i can run 2 invulns on a sword and do better.
I can fly all 4 HICs and i usually just stick with the sword unless i need to slap on sen boosters for faster locks and then i just go for devoter. |
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