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CCP Fozzie
C C P C C P Alliance
11688

|
Posted - 2014.10.16 11:10:00 -
[1] - Quote
Here's the Heavy Interdictor changes! The main thrust of the rebalance is to give all of the hictors a more robust secondary combat role. We'd like taking an occasional hictor along with a roaming fleet to feel fine even if you don't expect to run into a supercap.
Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried.
We're also making one significant addition to the focused point script:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side.
And here are the stat changes themselves:
Devoter
Amarr Cruiser Bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Energy Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 3M, 7L; 5(+1) turrets, 0 launchers Fittings: 1265 PWG, 368 CPU Defense (shields / armor / hull) : 1100(-293) / 2400(+312) / 1800(+112) Capacitor (amount / recharge / cap per second) : 1625 / 335s / 4.85 Mobility (max velocity / agility / mass / align time): 215(+12) / 0.51(-0.084) / 16,200,000(+1,000,000) / 11.45s(-1.07) Drones (bandwidth / bay): 25(+25) / 50(+50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+10) / 250(-10) / 6(-1) Sensor strength: 15 Signature radius: 140 Cargo Capacity: 375(+95)
Onyx
Caldari Cruiser Bonuses: 5% bonus to Kinetic Missile damage 5% bonus to Missile Launcher rate of fire
Heavy Interdictor Bonuses: 10% bonus to Missile velocity 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 6M, 4L; 0 turrets, 5 launchers Fittings: 900(+65) PWG, 560 CPU Defense (shields / armor / hull) : 2700(+696) / 1200(+4) / 1400(-6) Capacitor (amount / recharge / cap per second) : 1250(+187.5) / 335s / 3.73(+0.56) Mobility (max velocity / agility / mass / align time): 200(+2) / 0.55(+0.001) / 15,400,000(-20,000) / 11.74s() Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 240(+5) / 7(+1) Sensor strength: 19(+3) Signature radius: 150(+15) Cargo Capacity: 450
Phobos
Gallente Cruiser Bonuses: 10% bonus to Medium Hybrid Turret tracking 5% bonus to Medium Hybrid Turret rate of fire
Heavy Interdictor Bonuses: 10% bonus to Medium Hybrid Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 4M, 6L; 5 turrets, 0 launchers Fittings: 1165 PWG, 375 CPU Defense (shields / armor / hull) : 1300(+140) / 2200(+160) / 2500(-31) Capacitor (amount / recharge / cap per second) : 1375 / 335s / 4.1 Mobility (max velocity / agility / mass / align time): 205(-4) / 0.58(+0.0285) / 14,000,000(-1,080,000) / 11.26s(-0.88) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+5) / 250(+25) / 6 Sensor strength: 17(+2) Signature radius: 160 Cargo Capacity: 400(+85)
Broadsword
Minmatar Cruiser Bonuses: 10% bonus to Medium Projectile Turret rate of fire 5% bonus to Medium Projectile Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Projectile Turret falloff 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 6M, 4L; 5 turrets, 0 launchers Fittings: 1050 PWG, 392 CPU Defense (shields / armor / hull) : 2000(+418) / 1600(-404) / 1400(-6) Capacitor (amount / recharge / cap per second) : 1250 / 335s / 3.73 Mobility (max velocity / agility / mass / align time): 220(+6) / 0.55(-0.0215) / 15,000,000(+180,000) / 11.44s(-0.3) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 255(+10) / 6(+1) Sensor strength: 14(+1) Signature radius: 130 Cargo Capacity: 452
Let us know what you think! Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Omnathious Deninard
Novis Initiis
2483
|
Posted - 2014.10.16 11:14:00 -
[2] - Quote
Liking what I see with the Phobos! - |

Zmikund
Center for Advanced Studies Gallente Federation
11
|
Posted - 2014.10.16 11:15:00 -
[3] - Quote
why is devoter only one getting drones? |

DON't SHOOTMEPLZ
Van Diemen's Demise Pandemic Legion
14
|
Posted - 2014.10.16 11:18:00 -
[4] - Quote
Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? |

Edward Olmops
Gunboat Commando
205
|
Posted - 2014.10.16 11:18:00 -
[5] - Quote
Yay! |

Shinah Myst
V0LTA Triumvirate.
30
|
Posted - 2014.10.16 11:20:00 -
[6] - Quote
CCP Fozzie wrote:When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates. Yet another hack because of ****** mechanics changes. Not cool, not cool. |

Ficti0n
Ultramar Independent Contracting
5
|
Posted - 2014.10.16 11:23:00 -
[7] - Quote
DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking?
This is a fantastic idea. |

Jayne Fillon
420
|
Posted - 2014.10.16 11:28:00 -
[8] - Quote
DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? Agreed. Why not make the HIC prevent stargate jumps for ALL ships, not just Capitals? Can't shoot blues if you don't have any. Long Live NPSI. |

Edward Olmops
Gunboat Commando
205
|
Posted - 2014.10.16 11:29:00 -
[9] - Quote
Ficti0n wrote:DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? This is a fantastic idea.
No, it's not. It would just make gate camps/station camps more powerful. This is not good gameplay, because ppl have to undock/jump blindly and are then faced with inevitable death. In the short run, lazy campers will cheer, in the long run, people will avoid jumping and undocking - which is a bad thing. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
869
|
Posted - 2014.10.16 11:29:00 -
[10] - Quote
no cost reduction? no dropping the no-RR thing?
what I think is this sucks. I don't think taking a heavy interdictor along on a roam is going to do anything even if supercaps show up. I guess the supercaps will take a few seconds to kill it. |

Julles Winnfield
grupa gru
0
|
Posted - 2014.10.16 11:35:00 -
[11] - Quote
DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking?
so you can blob the smaller groups on the gates with shitload of hics and utterly promote the blob in lowsec?
I like the changes in phobos since hopefully its gonna make people learn how to travel by gates |

Current Habit
Get LP or Die Trying
22
|
Posted - 2014.10.16 11:36:00 -
[12] - Quote
Jayne Fillon wrote:DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? Agreed. Why not make the HIC prevent stargate jumps for ALL ships, not just Capitals?
Reading is hard, it's right in the OP. Caps have jumpdrives, subcaps not. |

Bob FromMarketing
ElitistOps Pandemic Legion
363
|
Posted - 2014.10.16 11:36:00 -
[13] - Quote
I like this |

Syrias Bizniz
Zebra Corp The Bastion
350
|
Posted - 2014.10.16 11:36:00 -
[14] - Quote
So, one of the Drone-Races gets drones, and the other one is left out?
Change ASAP pl0x kthx
/// maybe roll it over from Roden to one of the other yards? |

Altrue
Exploration Frontier inc Brave Collective
1323
|
Posted - 2014.10.16 11:37:00 -
[15] - Quote
It is extremely surprising to see the damage on Hictors unchanged for most part.
1- They need drones. ALL OF THEM. (Even the caldari, yes yes)
2- They need more DPS. Nothing groundbreaking, but for instance the onyx is still limited to kinetic AND has crappy damage bonuses.
Currently a Hictor is just good at bubbling and... doing nothing else. Its not really fun gameplay:/ At least if frigates had to think twice before dumbly orbiting a hictor at 500, that'd be awesome  Signature Tanking - Best Tanking
|

ChromeStriker
0ne Percent. Odin's Call
766
|
Posted - 2014.10.16 11:37:00 -
[16] - Quote
My hic gets a chunk more damage... woop woop
No Worries |

Niden
Moira. Villore Accords
127
|
Posted - 2014.10.16 11:39:00 -
[17] - Quote
Giving Hictors a secondary role is a perfect balance to the lifting of the DD ban in LS. Thank you :) Moira corp | Villore Accords | Gallente militia |-á Lowlife on Crossing Zebras | @Niden_GMVA |

Kalissis
123
|
Posted - 2014.10.16 11:40:00 -
[18] - Quote
Hell yes! Already forgot what that other game was I used to play when was bored with EVE. |

Koz Katral
Sanctuary of Shadows
66
|
Posted - 2014.10.16 11:41:00 -
[19] - Quote
good shizzle |

Turelus
Caldari Independent Navy Reserve The Fourth District
996
|
Posted - 2014.10.16 11:42:00 -
[20] - Quote
Zmikund wrote:why is devoter only one getting drones? Because the Gallente are not the drone race any more, duh!  Lieutenant Turelus Caldari Independent Navy Reserve The Fourth District
I post on my main... shocking I know! |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5493
|
Posted - 2014.10.16 11:42:00 -
[21] - Quote
What's the downside of setting the jump cool down timer for all ships using a stargate, so that capitals can't jump and sub caps can't use a jump bridge?
Rather than deny use of the stargate, which is not the gameplay you're trying to avoid, directly prevent the gameplay you're trying to avoid by using the mechanism you're already developing for this very purpose.
I'm guessing this was already discussed at length internally and I'm missing some vital reasoning behind this change. I'd just like to have a better idea of why you went for "no star gates for caps and super caps when tackled" versus "no using a cyno immediately after you've used a star gate".
Phoebe is going to be a pretty awesome expansion!
Day 0 advice for new players: Day 0 Advice for New Players |

Necharo Rackham
The Red Circle Inc. Ministry of Inappropriate Footwork
44
|
Posted - 2014.10.16 11:43:00 -
[22] - Quote
CCP Fozzie wrote:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
I was under the impression that even after the changes Titans still wouldn't be able to take gates (and the changes would just apply up to Supers). |

Syrias Bizniz
Zebra Corp The Bastion
350
|
Posted - 2014.10.16 11:43:00 -
[23] - Quote
Also, what about the maluses from bubbling that occur in addition to ~no remote~, like reduced thrust etc? Are they really necessary as a balance-factor? |

Omnathious Deninard
Novis Initiis
2483
|
Posted - 2014.10.16 11:45:00 -
[24] - Quote
So with the new interdictor probe and these nice changes to HICs can you adjust deployable bubbles to have a 1~2 hour timer and not be recoverable. Or even better just remove them. It is annoying to have to fly through several systems heavily bubbled and no one in them. - |

Phoenix Jones
Isogen 5
772
|
Posted - 2014.10.16 11:45:00 -
[25] - Quote
There is still zero reason to fit a gun on these ships. The total and absolute expectation is pure tank. Assuming it's going against a gang of subcaps or a gang of supers, the guns on these ships are pretty much pointless. Also it is the expectation that these ships fit multiple bubbles (2 at a minimum) and ontop of that, a probe launcher, or a cloak, or both. Assuming all, that leaves maybe 1 or 2 highslots available, which will have maybe a small laser because everybody put all their powergrid into their tank.
This does not change the fits or expected use of the heavy interdictor. People will not see its offensive capability mainly because people won't fit it to be offensive, just a brick so stuff can't leave a gate or the field.
Something has to be addressed with the weapons, the amount of warp bubbles the ships need, it's offensive capabilities against capitals and supers (they have none except to hold them and pray).
There cousin the light interdictor now has capabilities for fitting a tank, and having offense. The heavy does not (not that they do not have the option, but those who choose the options are ridiculed because they did not perform their role in absolute certainty) Yaay!!!! |

Thatt Guy
Republic Military School Minmatar Republic
130
|
Posted - 2014.10.16 11:47:00 -
[26] - Quote
CCP Fozzie, ruining game balance one patch at a time. Haters gonna hate, Trolls gonna troll. |

Syrias Bizniz
Zebra Corp The Bastion
351
|
Posted - 2014.10.16 11:47:00 -
[27] - Quote
Phoenix Jones wrote:There is still zero reason to fit a gun on these ships. The total and absolute expectation is pure tank. Assuming it's going against a gang of subcaps or a gang of supers, the guns on these ships are pretty much pointless. Also it is the expectation that these ships fit multiple bubbles (2 at a minimum) and ontop of that, a probe launcher, or a cloak, or both. Assuming all, that leaves maybe 1 or 2 highslots available, which will have maybe a small laser because everybody put all their powergrid into their tank.
This does not change the fits or expected use of the heavy interdictor. People will not see its offensive capability mainly because people won't fit it to be offensive, just a brick so stuff can't leave a gate or the field.
Something has to be addressed with the weapons, the amount of warp bubbles the ships need, it's offensive capabilities against capitals and supers (they have none except to hold them and pray).
There cousin the light interdictor now has capabilities for fitting a tank, and having offense. The heavy does not (not that they do not have the option, but those who choose the options are ridiculed because they did not perform their role in absolute certainty)
Normal ship for roaming with, potentially, fast locking infinitypoint capability at gatecamps, and in cargo a mobile depot + standard tackle modules like NOS, Cyno, whatever, and voila, you got your hic withyou and not waste a pilot.
|

ChromeStriker
0ne Percent. Odin's Call
767
|
Posted - 2014.10.16 11:52:00 -
[28] - Quote
Phoenix Jones wrote:There is still zero reason to fit a gun on these ships. The total and absolute expectation is pure tank. Assuming it's going against a gang of subcaps or a gang of supers, the guns on these ships are pretty much pointless. Also it is the expectation that these ships fit multiple bubbles (2 at a minimum) and ontop of that, a probe launcher, or a cloak, or both. Assuming all, that leaves maybe 1 or 2 highslots available, which will have maybe a small laser because everybody put all their powergrid into their tank.
This does not change the fits or expected use of the heavy interdictor. People will not see its offensive capability mainly because people won't fit it to be offensive, just a brick so stuff can't leave a gate or the field.
Something has to be addressed with the weapons, the amount of warp bubbles the ships need, it's offensive capabilities against capitals and supers (they have none except to hold them and pray).
There cousin the light interdictor now has capabilities for fitting a tank, and having offense. The heavy does not (not that they do not have the option, but those who choose the options are ridiculed because they did not perform their role in absolute certainty)
Not every fleet is 50+ pilots with cap support lol, my broard sword is going to push a respectable 400dps, an unrivled tank, and have that almighty bubble... for small gang warefare thats awesome.
I can tailor it to more things.... and that is good
No Worries |

afkalt
Republic Military School Minmatar Republic
387
|
Posted - 2014.10.16 12:01:00 -
[29] - Quote
CCP Fozzie wrote:When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side.
Called it. Ish.
I approve.
|

El Space Mariachi
Love Squad Pasta Syndicate
154
|
Posted - 2014.10.16 12:01:00 -
[30] - Quote
Focusing on turrets is interesting to say the least. I can't remember the last time I saw a Hictor with anything other than a small whoregun (I can remember actually they died like an idiot). What in the sam hell is the devoter doing with a drone bay when the Phobos doesn't have one? Why do Hics need drones at all???
Kind of negligible changes overall so whatever. gay gamers for jesus |

Phoenix Jones
Isogen 5
772
|
Posted - 2014.10.16 12:04:00 -
[31] - Quote
ChromeStriker wrote:Phoenix Jones wrote:There is still zero reason to fit a gun on these ships. The total and absolute expectation is pure tank. Assuming it's going against a gang of subcaps or a gang of supers, the guns on these ships are pretty much pointless. Also it is the expectation that these ships fit multiple bubbles (2 at a minimum) and ontop of that, a probe launcher, or a cloak, or both. Assuming all, that leaves maybe 1 or 2 highslots available, which will have maybe a small laser because everybody put all their powergrid into their tank.
This does not change the fits or expected use of the heavy interdictor. People will not see its offensive capability mainly because people won't fit it to be offensive, just a brick so stuff can't leave a gate or the field.
Something has to be addressed with the weapons, the amount of warp bubbles the ships need, it's offensive capabilities against capitals and supers (they have none except to hold them and pray).
There cousin the light interdictor now has capabilities for fitting a tank, and having offense. The heavy does not (not that they do not have the option, but those who choose the options are ridiculed because they did not perform their role in absolute certainty) Not every fleet is 50+ pilots with cap support lol, my broard sword is going to push a respectable 400dps, an unrivled tank, and have that almighty bubble... for small gang warefare thats awesome. I can tailor it to more things.... and that is good
I'm not even talking about capital ganks. My typical Phobos is dual plated, my broadsword has xlarge asb, my onyx has almost thing but shield extenders and hardeners.
All of them have a cloaking device, 2 interdiction bubbles (one scripted), and usually a probe launcher.
And this is in a small gang.
They can have viable contributions, but I haven't seen any fc say "ok fit a full rack of guns on it because we need its offense". I want this ship to be mean to subcaps, but meaner against capitals and supercaps. Yaay!!!! |

Phoenix Jones
Isogen 5
772
|
Posted - 2014.10.16 12:05:00 -
[32] - Quote
El Space Mariachi wrote:Focusing on turrets is interesting to say the least. I can't remember the last time I saw a Hictor with anything other than a small whoregun (I can remember actually they died like an idiot). What in the sam hell is the devoter doing with a drone bay when the Phobos doesn't have one? Why do Hics need drones at all???
Kind of negligible changes overall so whatever.
It's not focused enough I'm afraid. Yaay!!!! |

AspiB'elt
Nod Industry. Goonswarm Federation
15
|
Posted - 2014.10.16 12:07:00 -
[33] - Quote
why not but pls
Remove this false bonus on the devoter
Quote: Devoter
Amarr Cruiser Bonuses: 10% bonus to Medium Energy Turret capacitor use NOOOOOOOOOOOOOOOOOOOOOOOOOOOO 5% bonus to Medium Energy Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Energy Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 3M, 7L; 5(+1) turrets, 0 launchers Fittings: 1265 PWG, 368 CPU Defense (shields / armor / hull) : 1100(-293) / 2400(+312) / 1800(+112) Capacitor (amount / recharge / cap per second) : 1625 / 335s / 4.85 Mobility (max velocity / agility / mass / align time): 215(+12) / 0.51(-0.084) / 16,200,000(+1,000,000) / 11.45s(-1.07) Drones (bandwidth / bay): 25(+25) / 50(+50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+10) / 250(-10) / 6(-1) Sensor strength: 15 Signature radius: 140 Cargo Capacity: 375(+95)
You have already remove this false bonus and a lot of ship, pls make the same on the devoter.
Also about your resistance bonus, if you give to much bonus resistance, We can make some fleet with only heavy interdictor.
The best way will be to put the bonus only when you have your warp disruption field generator active. |

Cebraio
4S Corporation Goonswarm Federation
435
|
Posted - 2014.10.16 12:08:00 -
[34] - Quote
Necharo Rackham wrote:CCP Fozzie wrote:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
I was under the impression that even after the changes Titans still wouldn't be able to take gates (and the changes would just apply up to Supers). You were under a wrong impression then. |

Ab'del Abu
Atlantis Ascendant
92
|
Posted - 2014.10.16 12:12:00 -
[35] - Quote
Will the focused warp disruption script prevent caps from jumping wormholes too? (Cause I hope not)
Overall positive change though |

Max Kolonko
High Voltage Industries Ash Alliance
460
|
Posted - 2014.10.16 12:14:00 -
[36] - Quote
20% to all resist??????? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Jepp
LDK Test Alliance Please Ignore
18
|
Posted - 2014.10.16 12:14:00 -
[37] - Quote
solo pvp devoter is a go? |

Skyler Hawk
The Scope Gallente Federation
26
|
Posted - 2014.10.16 12:15:00 -
[38] - Quote
Is it intentional that the broadsword gets both a 10%/level damage bonus and a 5% rof bonus? Seems like a strong combination. |

Rek Seven
Probe Patrol Ixtab.
1912
|
Posted - 2014.10.16 12:22:00 -
[39] - Quote
CCP Fozzie wrote: When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
So you're giving a subcap the ability to stop ships that are largely defenseless against sub caps, from jumping?! Awesome logic! 
Like someone already said; if you're going to do this then apply it to all ships, not just caps.
Considering the prevalence of interdiction immune ships, it's was a missed opportunity not to give HICs the ability to stop ships with that ability.
Forever disappointed,
Rek +1 |
|

CCP Fozzie
C C P C C P Alliance
11696

|
Posted - 2014.10.16 12:23:00 -
[40] - Quote
Ab'del Abu wrote:Will the focused warp disruption script prevent caps from jumping wormholes too? (Cause I hope not)
Overall positive change though Nope, the new focused point functionality only applies to stargate jumps.
Skyler Hawk wrote:Is it intentional that the broadsword gets both a 10%/level damage bonus and a 5% rof bonus? Seems like a strong combination. That was a typo, 10% RoF is indeed an insanely strong bonus and we aren't going to give the Broadsword 12.5 effective turrets :)
Good catch, I've corrected the OP. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

Max Kolonko
High Voltage Industries Ash Alliance
460
|
Posted - 2014.10.16 12:27:00 -
[41] - Quote
Can dwckloaking effect of cloakers be limited to only SB? While keeping regular covert ships intact? Read and support: Don't mess with OUR WH's What is Your stance on WH stuff? |

Skyler Hawk
The Scope Gallente Federation
26
|
Posted - 2014.10.16 12:27:00 -
[42] - Quote
CCP Fozzie wrote:That was a typo, 10% RoF is indeed an insanely strong bonus and we aren't going to give the Broadsword 12.5 effective turrets :)
Good catch, I've corrected the OP. y u ruin the dream fozzie
WHY |

Ferrocerium Spark
State War Academy Caldari State
13
|
Posted - 2014.10.16 12:28:00 -
[43] - Quote
CCP Fozzie wrote: Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried.
Overheat WDFG in order to shorten cycle while there is no increased efficiency of module?? Do we get heat damage in this case?
Maybe it would be simpler to make cycle shorter? |

Hexatron Ormand
Aperture Deep Space Sanctuary Pact
84
|
Posted - 2014.10.16 12:28:00 -
[44] - Quote
Appears that Amarr is becoming the new "drone as weapon" empire?
Would have expected the Phobos to get some too in such a case.... |

Linus Shina
off course Hole Control
4
|
Posted - 2014.10.16 12:30:00 -
[45] - Quote
Quote: Phobos:
Heavy Interdictor Bonuses: 10% bonus to Medium Hybrid Turret optimal range
Why optimal instead of fall off? This is not a caldari ship. |

Serendipity Lost
Repo Industries Chelonaphobia
579
|
Posted - 2014.10.16 12:31:00 -
[46] - Quote
Phoenix Jones wrote:There is still zero reason to fit a gun on these ships. The total and absolute expectation is pure tank. Assuming it's going against a gang of subcaps or a gang of supers, the guns on these ships are pretty much pointless. Also it is the expectation that these ships fit multiple bubbles (2 at a minimum) and ontop of that, a probe launcher, or a cloak, or both. Assuming all, that leaves maybe 1 or 2 highslots available, which will have maybe a small laser because everybody put all their powergrid into their tank.
This does not change the fits or expected use of the heavy interdictor. People will not see its offensive capability mainly because people won't fit it to be offensive, just a brick so stuff can't leave a gate or the field.
Something has to be addressed with the weapons, the amount of warp bubbles the ships need, it's offensive capabilities against capitals and supers (they have none except to hold them and pray).
There cousin the light interdictor now has capabilities for fitting a tank, and having offense. The heavy does not (not that they do not have the option, but those who choose the options are ridiculed because they did not perform their role in absolute certainty)
These changes are to balance LS game play. It won't (and I doubt anything ever will) address the shortcomings you're talking about. It looks like you're looking to have 2 field generators, a probe launcher, a cloak AND high damage. Be realistic, you take away 4 high slots on most ships in the game and they do crap damage.
CCP is wiping out the super cap blobs.... give them a wide berth and mucho support. We can ask for some tweaks 4 years down the road. In the meantime, gear up to jump out of your wh, gank that cap on gate and disappear back into the wh. Capitalize (giggle) on this change. I think with all things considered, this is a buff to wh heavy dictor ops (especially if you live in a c5/c6 now that your wh is littered w/ null exits) |

afkalt
Republic Military School Minmatar Republic
387
|
Posted - 2014.10.16 12:32:00 -
[47] - Quote
Rek Seven wrote:So you're giving a subcap the ability to stop ships that are largely defenseless against sub caps, from jumping?! Awesome logic! 
Do you have a better idea for stopping caps being immortal in low sec?
|

Syrias Bizniz
Zebra Corp The Bastion
352
|
Posted - 2014.10.16 12:33:00 -
[48] - Quote
Can we get focused point to negate MJD usage? |

Neckbeard Nolyfe
Federal Navy Academy Gallente Federation
25
|
Posted - 2014.10.16 12:35:00 -
[49] - Quote
CCP Fozzie wrote:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
Besides this, all the changes are irrelevant. Devoter is still the go-to-hic unless you are completely ****. Whoever fits/is thinking of fitting guns on a hic should biomass right now.
~lvl 60 paladin~ |

Serendipity Lost
Repo Industries Chelonaphobia
580
|
Posted - 2014.10.16 12:38:00 -
[50] - Quote
CCP Fozzie wrote:Ab'del Abu wrote:Will the focused warp disruption script prevent caps from jumping wormholes too? (Cause I hope not)
Overall positive change though Nope, the new focused point functionality only applies to stargate jumps. Skyler Hawk wrote:Is it intentional that the broadsword gets both a 10%/level damage bonus and a 5% rof bonus? Seems like a strong combination. That was a typo, 10% RoF is indeed an insanely strong bonus and we aren't going to give the Broadsword 12.5 effective turrets :) Good catch, I've corrected the OP.
So I just bought 200 broadswords for nothing?? Dude, please do a better job of proof reading.
PS - you owe me 2bil isk. |

Otto Bismarck
Reikoku Pandemic Legion
4
|
Posted - 2014.10.16 12:39:00 -
[51] - Quote
CCP Fozzie,
Love you work on this, some interesting changes.
My question/thought is that why have you decided not to extend this to all ships? Being able to hold a high value target (such as a deadspace Golem or the like) so they can't gate crash back through to the other side seems like a pretty neat/useful ability...
<3 your work so far with this next patch. Keen to see what else is on the roadmap...
Otto Bismarck
|

calexxa
Marvinovi pratele Nulli Secunda
12
|
Posted - 2014.10.16 12:41:00 -
[52] - Quote
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
LOL - why this new stupid mechanic, why only those ships? So you force them to use stargates and now new improvment to NOT use them? Makes logic |

Linus Shina
off course Hole Control
5
|
Posted - 2014.10.16 12:42:00 -
[53] - Quote
Otto Bismarck wrote:CCP Fozzie,
Love you work on this, some interesting changes.
My question/thought is that why have you decided not to extend this to all ships? Being able to hold a high value target (such as a deadspace Golem or the like) so they can't gate crash back through to the other side seems like a pretty neat/useful ability...
<3 your work so far with this next patch. Keen to see what else is on the roadmap...
Otto Bismarck
you can bump them easily. you can web them. Also they can't just cyno away once they jumped through the gate.
I don't like the mechanic (hic point prevents gate jump) but those easy fixes is how CCP 'rebalances' theses day. |

Ab'del Abu
Atlantis Ascendant
92
|
Posted - 2014.10.16 12:43:00 -
[54] - Quote
Otto Bismarck wrote:CCP Fozzie,
Love you work on this, some interesting changes.
My question/thought is that why have you decided not to extend this to all ships? Being able to hold a high value target (such as a deadspace Golem or the like) so they can't gate crash back through to the other side seems like a pretty neat/useful ability...
<3 your work so far with this next patch. Keen to see what else is on the roadmap...
Otto Bismarck
Maybe they think killing things should be hard |

Rek Seven
Probe Patrol Ixtab.
1913
|
Posted - 2014.10.16 12:47:00 -
[55] - Quote
afkalt wrote:Rek Seven wrote:So you're giving a subcap the ability to stop ships that are largely defenseless against sub caps, from jumping?! Awesome logic!  Do you have a better idea for stopping caps being immortal in low sec?
The only thing this does is ensure that, if you are already losing the fight, you will definitely lose your cap.
There is no need for this change as all you would need to do to stop the cap from jumping and then cynoing, is bring two HIC or make sure your HIC is not aggressed if the enemy cap isn't. 
It's just another mechanic that incentivises blobbing and makes everyone else even more cautious. +1 |

Vulfen
Snuff Box
151
|
Posted - 2014.10.16 12:48:00 -
[56] - Quote
CCP Fozzie wrote:
Onyx
Caldari Cruiser Bonuses: 5% bonus to Kinetic Missile damage 5% bonus to Missile Launcher rate of fire
Heavy Interdictor Bonuses: 10% bonus to Missile velocity 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 6M, 4L; 0 turrets, 5 launchers Fittings: 900(+65) PWG, 560 CPU Defense (shields / armor / hull) : 2700(+696) / 1200(+4) / 1400(-6) Capacitor (amount / recharge / cap per second) : 1250(+187.5) / 335s / 3.73(+0.56) Mobility (max velocity / agility / mass / align time): 200(+2) / 0.55(+0.001) / 15,400,000(-20,000) / 11.74s() Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 240(+5) / 7(+1) Sensor strength: 19(+3) Signature radius: 150(+15) Cargo Capacity: 450
@ CCP Fozzie, please can you confirm that the bonuses on the onyx will actually apply to all missiles or are they restricted to the HM & HAMs like currently?
|

Otto Bismarck
Reikoku Pandemic Legion
5
|
Posted - 2014.10.16 12:51:00 -
[57] - Quote
As a pre/(post)-comment to all the bitching (insert Hictors suck statement). This change adds the option and potential to come up with a HIC fit that is different and fun. This is about tommorrow, rather than yesterday. I'm happy that HICs may be more than the double focused point, brick tanked and at the bottom of the KM. |

Skyler Hawk
The Scope Gallente Federation
26
|
Posted - 2014.10.16 12:51:00 -
[58] - Quote
More seriously, I guess I don't think the changes are really going to work to make tank-and-gank hictors a useful addition to the typical roaming gang. Essentially, if you fit them for dps, they're a bit tankier than the corresponding hacs with a bit less damage and a lot less speed, plus no ability to receive reps while doing their thing. It just doesn't seem like a terribly useful combination outside of situations where you expect to run into supers, in which case you'd still just go with the standard max tank/cyno/cloak/whoregun setup. |

afkalt
Republic Military School Minmatar Republic
387
|
Posted - 2014.10.16 12:52:00 -
[59] - Quote
Rek Seven wrote:afkalt wrote:Rek Seven wrote:So you're giving a subcap the ability to stop ships that are largely defenseless against sub caps, from jumping?! Awesome logic!  Do you have a better idea for stopping caps being immortal in low sec? The only thing this does is ensure that, if you are already losing the fight, you will definitely lose your cap. There is no need for this change as all you would need to do to stop the cap from jumping and then cynoing, is bring two HIC or make sure your HIC is not aggressed if the enemy cap isn't. 
You're forgetting lock times, they'd be uncatchable. |

Emma Muutaras
State War Academy Caldari State
61
|
Posted - 2014.10.16 12:52:00 -
[60] - Quote
these changes are ok but dont go nearly far enough.
i still cant see a real reason to take them out to roam with im just not expecting to run into many caps while on a roam and if i do a sabre is going to be just as effective in 99% of the case's that 1 time in every 100 that its going to be a nullsec to low sec gate still don't justify taking a 300 mil ship (fittings included) over a sabre.
when you look at all the pros and cons (interdictors are faster and more agile they warp faster so can get to the out gate jump and bubble before a hostile cruiser fleet even lands on the out gate ad a lot cheaper. interdictors have only one real down side a lack of ehp but thats about it
The heavy interdictor is slower, a lot less agile slow warp speed a lot more expensive and to top it off unlike there interdictor counter parts who can bubble and jump the moment they cycle there Warp Disruption Field Generator they get a aggression timer. there only real pro is they have a bigger tank which they need as they cant receive reps while there Warp Disruption Field Generator not to mention there top speed is cut to such a extreme while there Warp Disruption Field is active that if ur webbed by a single tech 1 web a dread wich a few tracking mods can track you.
personally i would have it that Warp Disruption Field can catch and stop Interdiction nullified ships of prevents cloaks from being activated with in the field. then they would have a unique feature and would be seen in roaming gangs across all of new eden |

afkalt
Republic Military School Minmatar Republic
387
|
Posted - 2014.10.16 12:54:00 -
[61] - Quote
@Fozzie you should probably have also put the fact interdictor bubbles are getting halved in size in this thread too.
Edit: Or are these ADDITIONAL charge types? |

ChromeStriker
0ne Percent. Odin's Call
767
|
Posted - 2014.10.16 12:57:00 -
[62] - Quote
afkalt wrote:@Fozzie you should probably have also put the fact interdictor bubbles are getting halved in size in this thread too.
They are ADDING a new bubble... not changing the ones we have 
No Worries |

afkalt
Republic Military School Minmatar Republic
387
|
Posted - 2014.10.16 12:57:00 -
[63] - Quote
Ah, I read that the other way, in which case the concerns about why bother with a dictor stand. |

test tube bunny
Deep Core Mining Inc. Caldari State
2
|
Posted - 2014.10.16 12:58:00 -
[64] - Quote
TBH some things seem off.
First Amarr, how are they getting drones and not Gallente? TBH the Amarr already have probably the best slot layout, and definitely going to be one of the highest tanks. 5 light drones are of no threat to capitals, and HICs are not going to solo roam around, so why don't all of them have drones for some basic self defense? Most pilots would be flying with 5 light ECMs and 5 T2 warriors anyhow.
Second, why is Caldari gettinga Sig increase? We know their tank is only going to balloon those numbers, so why increase it more. If they decide to put a speed mod on their ship (which they will) they have to sacrifice even more tank. A pretty standard fit will include 2 T2 large shield extenders. That is going to already jump the Sig up by over 50%, you will see that this ship already has a smaller tank then the Devoter and yet around 30% larger Sig. TBH when you look at the Devoter and Onyx, there is no reason not to fly the Devoter. |

Serendipity Lost
Repo Industries Chelonaphobia
580
|
Posted - 2014.10.16 13:00:00 -
[65] - Quote
calexxa wrote:When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
LOL - why this new stupid mechanic, why only those ships? So you force them to use stargates and now new improvment to NOT use them? Makes logic
I think the big picture goal is to stop them from being able to move around the board with zero risk. Having an evac cyno on standby if a gate jump goes wrong goes against that big picture objective.
You're carrier/super doesn't get a free pass anymore. Let that sink in. If you want to feel good about it, just look at it this way.... you guys had a pretty good run for quite some time. Focus on the good memories. |
|

CCP Fozzie
C C P C C P Alliance
11699

|
Posted - 2014.10.16 13:02:00 -
[66] - Quote
Vulfen wrote: @ CCP Fozzie, please can you confirm that the bonuses on the onyx will actually apply to all missiles or are they restricted to the HM & HAMs like currently?
The damage bonuses apply to all missiles. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/ |
|

test tube bunny
Deep Core Mining Inc. Caldari State
2
|
Posted - 2014.10.16 13:04:00 -
[67] - Quote
Syrias Bizniz wrote:Can we get focused point to negate MJD usage?
You plan to have enough HICs on field with focus points, that you'd be able to have a significant number subcap locked down from an enemy fleet? |

Vulfen
Snuff Box
151
|
Posted - 2014.10.16 13:05:00 -
[68] - Quote
CCP Fozzie wrote:Vulfen wrote: @ CCP Fozzie, please can you confirm that the bonuses on the onyx will actually apply to all missiles or are they restricted to the HM & HAMs like currently?
The damage bonuses apply to all missiles.
And the velocity bonus?
Also please confirm that optimal and not falloff is the bonus on the phobos? cuz i think the balance on that ship will be out otherwise.
Finally thanks for the drone bay on the devoter all of the other ships get some good tracking on guns so can clear light tackle but the Devoter didn't, they will really help |

Serendipity Lost
Repo Industries Chelonaphobia
580
|
Posted - 2014.10.16 13:05:00 -
[69] - Quote
CCP Fozzie wrote:Vulfen wrote: @ CCP Fozzie, please can you confirm that the bonuses on the onyx will actually apply to all missiles or are they restricted to the HM & HAMs like currently?
The damage bonuses apply to all missiles.
You owe me 2 bil isk |

Tappits
North Eastern Swat Pandemic Legion
56
|
Posted - 2014.10.16 13:05:00 -
[70] - Quote
DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking?
Yes Yes Yes Yes...... don't know about the docking thing but would be cool... but stopping people running away is a good thing.....
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1803
|
Posted - 2014.10.16 13:09:00 -
[71] - Quote
Fozzie. CAn I ask you to rethink this nonsense you guys have been doing when balancing Minamtar shield tanked ships when comapred to caldari? The clear example is here, Broadsword is a clear shield tanker as the onix. BUT the broadsword gets MASSIVELY less shiedl HP because it gets more armor EHP. THat is NOT balanced. The armorHP on the broadsword is IRRELEVANT because it is a shield tanker.
BY makign minmatar so much averagish on everythign you make them STRICTLY worse on a realistic scenario.
There is NO logical reason why the onix shoudl have that MUCH more shield HP than the broadsword.
On other hand.. the natural GOOD sides of minmar you have been pretty happy at murderign since the start of tiercide ( as their mobility advantage have been reduced on almsot every single isntance of a tiercide balance pass). "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

test tube bunny
Deep Core Mining Inc. Caldari State
2
|
Posted - 2014.10.16 13:12:00 -
[72] - Quote
Tappits wrote:DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? Yes Yes Yes Yes...... don't know about the docking thing but would be cool... but stopping people running away is a good thing.....
The problem with that idea is people would definitely cloak and perma camp nullsec stations. Especially NPC stations and you'd have absolutely not chance of escape. That system has no effect on lowsec, and in nullsec could be way over powered in the hands of a simply superior numbered group. Someone like PL could lock down half of curse and have plenty of kills to show for it, but in the process literally make the space unusable till they left the area. |

Vhaine Vhindiscar
Wildly Inappropriate Goonswarm Federation
46
|
Posted - 2014.10.16 13:14:00 -
[73] - Quote
Quote:When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
This is sad, CCP. Like playing a card game with a 4 year old. This is what happens when you do stupid stuff like let caps jump through gates. Why does a focus point ONLY prevent a large ship from jumping through a star gate? Why doesn't EVERY point stop someone from jumping through a gate? Consistence, it's a word.
You didn't think the cap changes through. You didn't understand your own mechanics. You'll continue to be forced to make reactionary changes and special exception because you failed to realize the implications of your capital changes. Your solution will end up being worse then the problem after you've built this Frankenstein and it'll be dominion sov all over again. First it was having to role back the changes on JFs now this ridiculous mechanic that turns 9 years of gate mechanic on it's head and makes the rules just that much more complicated to learn. So many special snow flake exceptions.
We'll be right back here in 2 years wringing our hands, 'what to do about cap?!' Do you literally not have anything better to do then rework the same issue over and over? You could have ADDED new counters...but no. You apparently would rather spend the next 2 years reworking every mechanic in the game around caps then add something new as a counter (hint: no mega void bomb).
It's getting old. |

Tappits
North Eastern Swat Pandemic Legion
56
|
Posted - 2014.10.16 13:16:00 -
[74] - Quote
test tube bunny wrote:Tappits wrote:DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? Yes Yes Yes Yes...... don't know about the docking thing but would be cool... but stopping people running away is a good thing..... The problem with that idea is people would definitely cloak and perma camp nullsec stations. Especially NPC stations and you'd have absolutely not chance of escape. That system has no effect on lowsec, and in nullsec could be way over powered in the hands of a simply superior numbered group. Someone like PL could lock down half of curse and have plenty of kills to show for it, but in the process literally make the space unusable till they left the area.
Did you not think about the lock time delay after uncloaking a non-covert operations ship? You also did not think about the fact that you might be pointed but you can slow boat/AB/MWD out of there range and warp off. You could undock and kill them.
|

Tappits
North Eastern Swat Pandemic Legion
56
|
Posted - 2014.10.16 13:18:00 -
[75] - Quote
Tappits wrote:test tube bunny wrote:Tappits wrote:DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? Yes Yes Yes Yes...... don't know about the docking thing but would be cool... but stopping people running away is a good thing..... The problem with that idea is people would definitely cloak and perma camp nullsec stations. Especially NPC stations and you'd have absolutely not chance of escape. That system has no effect on lowsec, and in nullsec could be way over powered in the hands of a simply superior numbered group. Someone like PL could lock down half of curse and have plenty of kills to show for it, but in the process literally make the space unusable till they left the area. Did you not think about the lock time delay after uncloaking a non-covert operations ship? I.e they uncloak and you have some time to just re-dock or warp out before they can point you. You also did not think about the fact that you might be pointed but you can slow boat/AB/MWD out of there range and warp off. You could undock and kill them.
What it will stop is carriers playing station docking games. Subcaps will not be that effected. |

Dewa Pedang
Nocturnal Romance Cynosural Field Theory.
35
|
Posted - 2014.10.16 13:18:00 -
[76] - Quote
Please conside giving hics some sort of penalty they are very usefull ships as it , the new changes are more then cool . I just dont see how a 50 man cap fleet going threw gates ( because they have to ) can be fully stoped in 3-4 jumps by 2 players in 2 hics (and it beeing fair) . Beeing able to slow em down i can understand but if those pilots know what they are doing they will shut it down not just slow it down . Consider something around the lines of , when a hic uses the warp distrupt gen its unable to move for the duration and has a sig penalty of 1000x its current size . I realise there is a option to get multiple jump alts and pilots to move cap fleets around , but i refuse to see it as a viable option and not a marketing scheme designed to make more funds . |

Jed Stevens
Paragon Trust The Bastion
28
|
Posted - 2014.10.16 13:21:00 -
[77] - Quote
This is a perfect time to change the Warp Disruption Field Generator II. Currently Hictor points do not stop MJD's. This makes little sense to me as the same point can prevent a supercapital ship from warping or jumping. I would like to see the Tech 2 Warp Disruption Field Generator be able to stop MJD's. That would give a purpose to the long training of Graviton Physics 5. Leaving the tech one variant unable to stop MJD's is perfectly fine. |

Tappits
North Eastern Swat Pandemic Legion
56
|
Posted - 2014.10.16 13:24:00 -
[78] - Quote
Jed Stevens wrote:This is a perfect time to change the Warp Disruption Field Generator II. Currently Hictor points do not stop MJD's. This makes little sense to me as the same point can prevent a supercapital ship from warping or jumping. I would like to see the Tech 2 Warp Disruption Field Generator be able to stop MJD's. That would give a purpose to the long training of Graviton Physics 5. Leaving the tech one variant unable to stop MJD's is perfectly fine.
Focused T2 points yer. |

Lurifax
Common Sense Ltd Nulli Secunda
14
|
Posted - 2014.10.16 13:25:00 -
[79] - Quote
When doing the changes were you considering new scripts?
-A Script that decloacks cloaky stuff in the bubble ? -Scram script for the MJD? (perhaps half range?) -Cyno inhibitor script? |

Tora Bushido
EVE Corporation 987654321-POP The Marmite Collective
1300
|
Posted - 2014.10.16 13:26:00 -
[80] - Quote
Zmikund wrote:why is devoter only one getting drones? Because its dps sucks balls and the rate of fire bonus has been removed too ?
DISCLAIMER : All of the above replies are not meant as any form of harassment. It's all SciFi. YOU EITHER LOVE US OR WE HATE YOU - ADAPT OR DIE - DELETE THE WEAK
|

Lurifax
Common Sense Ltd Nulli Secunda
14
|
Posted - 2014.10.16 13:26:00 -
[81] - Quote
Dewa Pedang wrote:Please conside giving hics some sort of penalty they are very usefull ships as it , the new changes are more then cool . I just dont see how a 50 man cap fleet going threw gates ( because they have to ) can be fully stoped in 3-4 jumps by 2 players in 2 hics (and it beeing fair) . Beeing able to slow em down i can understand but if those pilots know what they are doing they will shut it down not just slow it down . Consider something around the lines of , when a hic uses the warp distrupt gen its unable to move for the duration and has a sig penalty of 1000x its current size . I realise there is a option to get multiple jump alts and pilots to move cap fleets around , but i refuse to see it as a viable option and not a marketing scheme designed to make more funds .
It is far more easy to stop the caps with dictors and they are cheaper to.
//Edit language |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1803
|
Posted - 2014.10.16 13:27:00 -
[82] - Quote
Dewa Pedang wrote:Please conside giving hics some sort of penalty they are very usefull ships as it , the new changes are more then cool . I just dont see how a 50 man cap fleet going threw gates ( because they have to ) can be fully stoped in 3-4 jumps by 2 players in 2 hics (and it beeing fair) . Beeing able to slow em down i can understand but if those pilots know what they are doing they will shut it down not just slow it down . Consider something around the lines of , when a hic uses the warp distrupt gen its unable to move for the duration and has a sig penalty of 1000x its current size . I realise there is a option to get multiple jump alts and pilots to move cap fleets around , but i refuse to see it as a viable option and not a marketing scheme designed to make more funds .
So your idea is to make them automatically explode when they activate the bubble? They already die like cattle.. they do not need to die even more. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

AspiB'elt
Nod Industry. Goonswarm Federation
15
|
Posted - 2014.10.16 13:28:00 -
[83] - Quote
I prefer to have a shooter cycle, than too much resistance.
Because when you put too much resistance, we can abuse with fleet of heavy dictor and logistics.
Also, why only capital, that will be great for all ship and really also for wormhole. It's still to easy to pass the hole without risk.
That will be more difficult to collapse wormhole (more risk). Because now it's joke. |

Lurifax
Common Sense Ltd Nulli Secunda
14
|
Posted - 2014.10.16 13:31:00 -
[84] - Quote
AspiB'elt wrote:I prefer to have a shooter cycle, than too much resistance.
Because when you put too much resistance, we can abuse with fleet of heavy dictor and logistics.
Also, why only capital, that will be great for all ship and really also for wormhole. It's still to easy to pass the hole without risk.
That will be more difficult to collapse wormhole (more risk). Because now it's joke.
The shorter cycle would be nice, but the HICs dont need less resistence. You die enough alredy as it is. The only ones who get send back to the station faster then HIC pilots are Jam Jam pilots atm. |

Rek Seven
Probe Patrol Ixtab.
1914
|
Posted - 2014.10.16 13:34:00 -
[85] - Quote
afkalt wrote:Rek Seven wrote:afkalt wrote:Rek Seven wrote:So you're giving a subcap the ability to stop ships that are largely defenseless against sub caps, from jumping?! Awesome logic!  Do you have a better idea for stopping caps being immortal in low sec? The only thing this does is ensure that, if you are already losing the fight, you will definitely lose your cap. There is no need for this change as all you would need to do to stop the cap from jumping and then cynoing, is bring two HIC or make sure your HIC is not aggressed if the enemy cap isn't.  You're forgetting lock times, they'd be uncatchable.
No, i'm just pointing out the obvious flaws and their results. Now the only time you will see caps on a gate is when they are being fielded by people who live in that region (within 5 ly) and have a secondary cap fleet on standby.
... but at the end of the day you just need to bring ECM and this change makes zero difference, so whatever. +1 |

Linus Shina
off course Hole Control
5
|
Posted - 2014.10.16 13:36:00 -
[86] - Quote
AspiB'elt wrote:
Also, why only capital, that will be great for all ship and really also for wormhole. It's still to easy to pass the hole without risk.
That will be more difficult to collapse wormhole (more risk). Because now it's joke.
So you're saying, after slowboating 10km with my dreadnaught I now should also be prevented from jumping through? |

per
Terpene Conglomerate
21
|
Posted - 2014.10.16 13:38:00 -
[87] - Quote
Zmikund wrote:why is devoter only one getting drones?
because its gallente ship and gallenteans are .... oh wait! |

xttz
GoonWaffe Goonswarm Federation
412
|
Posted - 2014.10.16 13:41:00 -
[88] - Quote
Jed Stevens wrote:This is a perfect time to change the Warp Disruption Field Generator II. Currently Hictor points do not stop MJD's. This makes little sense to me as the same point can prevent a supercapital ship from warping or jumping. I would like to see the Tech 2 Warp Disruption Field Generator be able to stop MJD's. That would give a purpose to the long training of Graviton Physics 5. Leaving the tech one variant unable to stop MJD's is perfectly fine.
Not empty quoting. TBH the tech 1 version should stop MJDs too, a Warp Disruption Field Generator is basically a warp scrambler on crack.
CCP Fozzie wrote:When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side.
How does this affect freighters and JFs?
Out of curiosity, did you consider the idea of a new WDFG script that generates a bubble preventing jump drive use, but not interdicting warp drives? This seems like a more elegant fix for lowsec.
|

Ab'del Abu
Atlantis Ascendant
92
|
Posted - 2014.10.16 13:52:00 -
[89] - Quote
AspiB'elt wrote:Also, why only capital, that will be great for all ship and really also for wormhole. It's still to easy to pass the hole without risk.
That will be more difficult to collapse wormhole (more risk). Because now it's joke.
Sure it's too easy to collapse holes with capitals that spawn an average of10km away from jump oO That's also why wormhole space is literally booming post hyperion  |

Harvey James
The Sengoku Legacy
913
|
Posted - 2014.10.16 13:58:00 -
[90] - Quote
is there no rebalance of the WDFG ifself? 50% penalty to agility and sig radius and being unreppable .. is very harsh surely?? maybe reduce the power level of the bonuses in exchange for a reduced penalty?
again with a Moa hull not having drones .. its annoying now we have a great looking model too limit it too lame ships that also don't utilize the new drone bay.
Phobos .. change it to a different T2 manufacturer .. its railgun like bonuses with no drones don't really fit this ship Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

Otto Weston
The TERRA Guardians of Serenity
42
|
Posted - 2014.10.16 13:59:00 -
[91] - Quote
This makes no sense.... why does the Devoter have drones? Take away his drones and give them to the Phobos. Seriously, I hate this dilution of Amarrian Philosophy.
To be brutally honest, I believe Drone Proliferation has to stop. It should be rare that a ship even gets drones at all... with Gallenteans being the exception. Every fight, it's 100% sure there are going to be drones, regardless of race. Not only does the number of drones contribute to lag but I believe it's less lore friendly.
Imho, get rid of most of the drone bays for the other races, but to compensate increase their damage etc. Please make Drones rare for races that aren't Gallentean. Everything's Air Droppable at least once. |

Master Sergeant MacRobert
Space-Brewery-Association 24eme Legion Etrangere
141
|
Posted - 2014.10.16 14:01:00 -
[92] - Quote
DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking?
Was also thinking this. All ships no jumping of gates or docking.
Maybe a problem on the docking with remote boosted camps but maybe not.
Will read on.... "Remedy this situation or you shall live out the rest of your life in a pain amplifier" |

Wild Things
The Suicide Kings Black Legion.
16
|
Posted - 2014.10.16 14:02:00 -
[93] - Quote
Jayne Fillon wrote: Agreed. Why not make the HIC prevent stargate jumps for ALL ships, not just Capitals?
This kills the gatecrash. Awful idea. In this moment, I am euphoric. |

Phoenix Jones
Isogen 5
772
|
Posted - 2014.10.16 14:07:00 -
[94] - Quote
Oh I just got a funny idea :-).
My main issue with the hic is that many (and I mean many) people fit it for tank. It has offensive potential but it is overshadowed by the need to survive under all circumstances.
Instead of guns, why not fit bomb launchers. Balance the dps potential based on ship size, adjust explosion size (or remove it and make it single target only), and allow them to be used in lowsec.
You have a heavy interdictor bomber, that could potentially wreck capitals with single target bombing (if made single target), but do minimal damage against anything under a capital.
It's hardly fleshed out, the stats are wrong, but here is the reasoning.
There is no artillery platform against capitals and supercaps, and most hics aren't going to focus on dps over survival, so why not consider a type of bombing artillery platform against capitals via hics. Most definetely control how they do it, but giving supcaps an artillery platform to go against the definitive movement of caps and supercaps is needed.
Not hashed out, sounds like a interdicting heavy tackle bomber... But single target. I haven't hashed it out in any form though. Leave the bonuses to the hics as proposed, see about giving them the ability to focus bomb. This should not be a aoe wipe out all supcap with a hic, but an offensive option against caps and supers. Bombs have the potential to do enough damage to matter in larger ship fights.
Heck it would make that frigate wormhole a little more interesting. Yaay!!!! |

Krell Kroenen
The Devil's Shadow
218
|
Posted - 2014.10.16 14:08:00 -
[95] - Quote
Jayne Fillon wrote:DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? Agreed. Why not make the HIC prevent stargate jumps for ALL ships, not just Capitals?
I think it should be all or nothing, if you can keep caps from jumping the gate you should be able to keep anything from jumping the gate. It would also increase the use of Hic's in highsec. |

Phoenix Jones
Isogen 5
772
|
Posted - 2014.10.16 14:09:00 -
[96] - Quote
Wild Things wrote:Jayne Fillon wrote: Agreed. Why not make the HIC prevent stargate jumps for ALL ships, not just Capitals?
This kills the gatecrash. Awful idea.
i thought about that for wormhole space, but there is too much potential griefing. Yaay!!!! |

Mirta Vanderkill
Fweddit I Whip My Slaves Back and Forth
8
|
Posted - 2014.10.16 14:13:00 -
[97] - Quote
Could you possibly extend the Infinipoint's new ability to all ships and make it block station docking as well?
It would be reasonable end to station games if players can't simply dock/redock if a HIC is on field. Also, it would allow a small gang fleet to pick off a blob's stragglers by catching one or two from the herd when the fleet jumps. |

AspiB'elt
Nod Industry. Goonswarm Federation
15
|
Posted - 2014.10.16 14:14:00 -
[98] - Quote
Linus Shina wrote:AspiB'elt wrote:
Also, why only capital, that will be great for all ship and really also for wormhole. It's still to easy to pass the hole without risk.
That will be more difficult to collapse wormhole (more risk). Because now it's joke.
So you're saying, after slowboating 10km with my dreadnaught I now should also be prevented from jumping through?
Yep but you collapse with dread or carrier C5 and C6, but a lot of guy collapse C2 C3, with BS like machariel etc.
|

Darius Caliente
Precision Strike Brigade Easily Excited
92
|
Posted - 2014.10.16 14:14:00 -
[99] - Quote
Zmikund wrote:why is devoter only one getting drones?
This is my question as well... The Phobos should have drones. |

elitatwo
Congregatio
350
|
Posted - 2014.10.16 14:16:00 -
[100] - Quote
Jed Stevens wrote:This is a perfect time to change the Warp Disruption Field Generator II. Currently Hictor points do not stop MJD's. This makes little sense to me as the same point can prevent a supercapital ship from warping or jumping. I would like to see the Tech 2 Warp Disruption Field Generator be able to stop MJD's. That would give a purpose to the long training of Graviton Physics 5. Leaving the tech one variant unable to stop MJD's is perfectly fine.
So you are so bad at EVE that you need a Hictor to stop a Brutix or a Machariel?
DUDE, those ships are in a very bad place as it is. Do not try to make them useless at all times. signature |

Vulfen
Snuff Box
151
|
Posted - 2014.10.16 14:17:00 -
[101] - Quote
Mirta Vanderkill wrote:Could you possibly extend the Infinipoint's new ability to all ships and make it block station docking as well?
It would be reasonable end to station games if players can't simply dock/redock if a HIC is on field. Also, it would allow a small gang fleet to pick off a blob's stragglers by catching one or two from the herd when the fleet jumps.
Stations is a bad idea station games are fine. this would make it too easy to kill caps
If you do it for everything on a gate in means that camping pirate groups will just be able to sit there with no issues and get free kills basically as you wont get back to gate fast enough. Coming from a corp that does gate camps i think it should be possible to camp a gate but this change would make it too easy and therefore is a bad choice. |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
545
|
Posted - 2014.10.16 14:19:00 -
[102] - Quote
I think the WDFG focused point preventing the use of stargates by capitals is contrived. You're obviously worried about losec gate fights here where there is no non-targeted interdiction (i.e. no bubbles), as well you should be, so why not introduce a form of non-target interdiction to counter it?
Introduce a new script for WDFGs that puts up a bubble that only jams jump drives, not warp drives, an allow this script to be used in losec (in addition to nullsec and WH space). Keep a HIC on the other side of the gate with this bubble up and boom, problem solved. Not to mention making for some interesting gameplay opportunities at losec POSes, losec stations, etc.
EDIT: xttz wrote:Out of curiosity, did you consider the idea of a new WDFG script that generates a bubble preventing jump drive use, but not interdicting warp drives? This seems like a more elegant fix for lowsec.
Bah! Beat me to it.... CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |

Suzuka A1
Multiplex Gaming The Bastion
38
|
Posted - 2014.10.16 14:27:00 -
[103] - Quote
CCP Fozzie wrote: When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
Why not all ships? Never forget the battle of Z9PP-H-á What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74
Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626 |

max scrotes
Aliastra Gallente Federation
16
|
Posted - 2014.10.16 14:31:00 -
[104] - Quote
Zmikund wrote:why is devoter only one getting drones?
Because it is the only one that still needs a cap bonus to fire its primary weapons efficiently, therefore losing a useful bonus  |

47Magnum
Sniggerdly Pandemic Legion
56
|
Posted - 2014.10.16 14:34:00 -
[105] - Quote
As others have already said before me, I too am chiming in to say that being able to stop just capital ships from taking a gate is a little strange. Especially if you look at it from a mechanics perspective.
As I understand it, ships do not use their jump or warp drive when taking a gate, it is the gate literally launching the ship. So as it stands now it would make more sense for a hic to inf point a gate and stop all things from jumping. (This is a terrible idea don't do it)
A likely solution would be to add some sort of text to the script pointing out that it blocks all interactions with gates, for ALL ships, not just capitals. Better yet though, would be to remove all this change altogether. If you have capitals on a gate its not exactly hard to bump them away. |

Arkon Olacar
Bearded BattleBears Brave Collective
426
|
Posted - 2014.10.16 14:36:00 -
[106] - Quote
The onyx changes are... odd. Still keeping the long outdated kinetic missile bonus? Still has a significant HP bonus over the other HICs? Warping to zero |

Drak Fel
Blackwater USA Inc. Pandemic Legion
94
|
Posted - 2014.10.16 14:36:00 -
[107] - Quote
As others have said, it should stop all ships from jumping through a gate or none. Not only certain classes of ships, that doesn't even make any sense. And a scripted focus points should kill an MJD/MWD just like a scram does. |

Steadly Sol
Steadly Sprockets
2
|
Posted - 2014.10.16 14:41:00 -
[108] - Quote
nice bubble changes.
no drones is bad. the damage on all of the ships is still horribad.
the ships are still gimped. |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
546
|
Posted - 2014.10.16 14:43:00 -
[109] - Quote
Kagura Nikon wrote:Fozzie. CAn I ask you to rethink this nonsense you guys have been doing when balancing Minamtar shield tanked ships when comapred to caldari? The clear example is here, Broadsword is a clear shield tanker as the onix. BUT the broadsword gets MASSIVELY less shiedl HP because it gets more armor EHP. THat is NOT balanced. The armorHP on the broadsword is IRRELEVANT because it is a shield tanker.
BY makign minmatar so much averagish on everythign you make them STRICTLY worse on a realistic scenario.
There is NO logical reason why the onix shoudl have that MUCH more shield HP than the broadsword.
On other hand.. the natural GOOD sides of minmar you have been pretty happy at murderign since the start of tiercide ( as their mobility advantage have been reduced on almsot every single isntance of a tiercide balance pass). Don't forget that The Onyx, like all Caldari T2 ships, has a gaping hole where it's EM resist should be, a hole the Broadsword, like all Minmatar ships, doesn't have. An EM hardener that is all but mandatory on an Onyx can be swapped out for an Invul field on a Broadsword, giving it a better overall resist profile and, quite possibly, more EHP overall. CCP Falcon's thoughts on suicide ganking. Reading Comprehension: a skill so important it deserves it's own skillbook. I want to create content, not become content. |

loquacious7
Pawnstars INC The Obsidian Front
7
|
Posted - 2014.10.16 14:45:00 -
[110] - Quote
Do you just dislike Capital pilots in general? Over a year in skills and expensive skill books and month of making the parts. Feel like that was a year plus of wasted time in EVE? Can you put astricks beside ships that look nice now but once you buy the skill books and spend time in the skills they will be nerfed? :) fatigue you! :) |

Bienator II
madmen of the skies
2889
|
Posted - 2014.10.16 14:45:00 -
[111] - Quote
siege should give you a weapon timer just like bastion gives you one. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Syrias Bizniz
Zebra Corp The Bastion
354
|
Posted - 2014.10.16 14:49:00 -
[112] - Quote
Bienator II wrote:siege should give you a weapon timer just like bastion gives you one.
... can sieged dreads still jump through gates? |

Davader
Space Cleaners The Gorgon Empire
56
|
Posted - 2014.10.16 14:51:00 -
[113] - Quote
If you give drones to Amarr hic, why don't you give them to Gallente hic as well? Phobos should have at least 5 lights if Devoter has 5 meds (!!).
The idea of not letting a super to jump though gate under the hic beam sounds perfect. No option for safe pvp at zero from the lowsec gate. |

wheniaminspice
Love Squad Pasta Syndicate
0
|
Posted - 2014.10.16 14:53:00 -
[114] - Quote
cool changes i like it |

Aliventi
Adversity. Psychotic Tendencies.
772
|
Posted - 2014.10.16 14:55:00 -
[115] - Quote
CCP Fozzie wrote: Devoter
Amarr Cruiser Bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Energy Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 3M, 7L; 5(+1) turrets, 0 launchers Fittings: 1265 PWG, 368 CPU Defense (shields / armor / hull) : 1100(-293) / 2400(+312) / 1800(+112) Capacitor (amount / recharge / cap per second) : 1625 / 335s / 4.85 Mobility (max velocity / agility / mass / align time): 215(+12) / 0.51(-0.084) / 16,200,000(+1,000,000) / 11.45s(-1.07) Drones (bandwidth / bay): 25(+25) / 50(+50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+10) / 250(-10) / 6(-1) Sensor strength: 15 Signature radius: 140 Cargo Capacity: 375(+95)
I thought we were getting rid of the cap use bonuses on Amarr ships? |

Vulfen
Snuff Box
151
|
Posted - 2014.10.16 14:58:00 -
[116] - Quote
Aliventi wrote:CCP Fozzie wrote: Devoter
Amarr Cruiser Bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Energy Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 3M, 7L; 5(+1) turrets, 0 launchers Fittings: 1265 PWG, 368 CPU Defense (shields / armor / hull) : 1100(-293) / 2400(+312) / 1800(+112) Capacitor (amount / recharge / cap per second) : 1625 / 335s / 4.85 Mobility (max velocity / agility / mass / align time): 215(+12) / 0.51(-0.084) / 16,200,000(+1,000,000) / 11.45s(-1.07) Drones (bandwidth / bay): 25(+25) / 50(+50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+10) / 250(-10) / 6(-1) Sensor strength: 15 Signature radius: 140 Cargo Capacity: 375(+95)
I thought we were getting rid of the cap use bonuses on Amarr ships?
It's kinda needed on the devoter due to it's relatively poor cap cap compared to other amarr ships. And due to the point it needs more naturally |

Bienator II
madmen of the skies
2890
|
Posted - 2014.10.16 15:05:00 -
[117] - Quote
why can't a capital interdict a capital? The only danger to caps is a HIC and they can even jump in siege once the HIC is dead. A carrier with geckos can kill a dictor in seconds. A phoenix can probably two shot it. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Bienator II
madmen of the skies
2891
|
Posted - 2014.10.16 15:06:00 -
[118] - Quote
Syrias Bizniz wrote:Bienator II wrote:siege should give you a weapon timer just like bastion gives you one. ... can sieged dreads still jump through gates?
last time i checked, yes. Since it is not mentioned in the thread i assume it is still the case. eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1072
|
Posted - 2014.10.16 15:07:00 -
[119] - Quote
CCP Fozzie wrote: When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
Good idea! |

Tex Bloodhunter
DEFCON. The Initiative.
12
|
Posted - 2014.10.16 15:18:00 -
[120] - Quote
Phobos should have drones too. Also why can Rorquals be prevented from jumping through gates? It's not like they are combat ships (so no danger of them being in a cap fight and escaping to low sec anyway). But please add the ability to disable MWDs with that focussed Point Script. If it can tackle a titan it sure as hell should be able to do what a T1 Frig with the cheapest Scram can do. |

Eodp Ellecon
Northstar Cabal Tactical Narcotics Team
10
|
Posted - 2014.10.16 15:20:00 -
[121] - Quote
CCP Fozzie wrote:
Phobos
Gallente Cruiser Bonuses: 10% bonus to Medium Hybrid Turret tracking 5% bonus to Medium Hybrid Turret rate of fire
Heavy Interdictor Bonuses: 10% bonus to Medium Hybrid Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 4M, 6L; 5 turrets, 0 launchers Fittings: 1165 PWG, 375 CPU Defense (shields / armor / hull) : 1300(+140) / 2200(+160) / 2500(-31) Capacitor (amount / recharge / cap per second) : 1375 / 335s / 4.1 <<+++ Mobility (max velocity / agility / mass / align time): 205(-4) / 0.58(+0.0285) / 14,000,000(-1,080,000) / 11.26s(-0.88) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+5) / 250(+25) / 6 Sensor strength: 17(+2) Signature radius: 160 Cargo Capacity: 400(+85)
Let us know what you think!
Phobos needs more Cap since with Nothing but a MWD fitted it's still not cap stable (a reasonable expectation). Drones would add to dps/secondary role play and make sense with Gallente but not holding my breath.
ty.
|

Sanctus Maleficus
Lambent Enterprises
0
|
Posted - 2014.10.16 15:28:00 -
[122] - Quote
Not sure if it has been covered (not time to read the whole thread at work, lol), but a storyline/flavor reason that Capital ships can't jump when they have a hictor point on them could be something along the lines of the fact that they are too big for the gates and it is a combo of their own systems and the gate that allows them to jump to adjacent systems.
Might sound dumb to some, but stuff making sense in-universe is really important to some, lol. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
919
|
Posted - 2014.10.16 15:34:00 -
[123] - Quote
xttz wrote:Out of curiosity, did you consider the idea of a new WDFG script that generates a bubble preventing jump drive use, but not interdicting warp drives? This seems like a more elegant fix for lowsec.
Earlier they said that they actually did consider using scripts to affect the bubbles (though not in this way,) but it was mechanically more difficult to do on the backend. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Reppyk
The Black Shell
696
|
Posted - 2014.10.16 15:36:00 -
[124] - Quote
CCP Fozzie wrote:We're also making one significant addition to the focused point script:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side. You should add the JF to that list. I AM SPACE CAPTAIN REPPYK. -áI AM A LOWSEC GANKER, HIGHSEC SCUM, NULLSEC BASTARD, WORMHOLE INVADER. Welcome to, welcome to, welcome to my scramble. GÖÑ |

Marius Noragol
Outer Void Applications Get Off My Lawn
4
|
Posted - 2014.10.16 15:44:00 -
[125] - Quote
I would love to see HICs being able to prevent all ships from using gates/mjds/stations. It would give HICs a very defined purpose: Stop that thing from running away whatever it is. I know it might make gatecamps too strong but the current effects are weird. As are the exceptions in fatigue for some ships. If you need so many exceptions to a system maybe rethink the system? |

Llawa
Exiled Kings The Fearless Empire
15
|
Posted - 2014.10.16 15:48:00 -
[126] - Quote
Bronson Hughes wrote:I think the WDFG focused point preventing the use of stargates by capitals is contrived. You're obviously worried about losec gate fights here where there is no non-targeted interdiction (i.e. no bubbles), as well you should be, so why not introduce a form of non-target interdiction to counter it? Introduce a new script for WDFGs that puts up a bubble that only jams jump drives, not warp drives, and allow this script to be used in losec (in addition to nullsec and WH space). Keep a HIC on the other side of the gate with this bubble up and boom, problem solved. Not to mention making for some interesting gameplay opportunities at losec POSes, losec stations, etc. EDIT: xttz wrote:Out of curiosity, did you consider the idea of a new WDFG script that generates a bubble preventing jump drive use, but not interdicting warp drives? This seems like a more elegant fix for lowsec.
Bah! Beat me to it....
This. Lots and lots of this.
+10 |

Phoenix Jones
Isogen 5
772
|
Posted - 2014.10.16 15:52:00 -
[127] - Quote
Tex Bloodhunter wrote:Phobos should have drones too. Also why can Rorquals be prevented from jumping through gates? It's not like they are combat ships (so no danger of them being in a cap fight and escaping to low sec anyway). But please add the ability to disable MWDs with that focussed Point Script. If it can tackle a titan it sure as hell should be able to do what a T1 Frig with the cheapest Scram can do.
Nothing's stopping you from putting a scram on your hic.
I have run into these issues too, especially with mjd bc's and bs's.
I'm not totally for or against having scripts shut down mwd' but you do essentially turn the hic into a total mobility shutdown ship.
There hasn't been a need for scripts to shutoff mwd's, but mjd.. Maybe. Yaay!!!! |

Viyaja
New Republic The Initiative.
2
|
Posted - 2014.10.16 15:56:00 -
[128] - Quote
I woud prefer an all or nthig aproch for focused Scripts,.
Preferable No MJD, and no gate Jumps on all ships while FocusPointed.
|

Marsan
248
|
Posted - 2014.10.16 15:57:00 -
[129] - Quote
Could we get a bit more range with an over heated focused infi-point. The current range is a bit short. (Although I still get a kick out of fitting a BS afterburn to chase people...) Former forum cheerleader CCP, now just a grumpy small portion of the community. |

Obsidian Hawk
RONA Corporation RONA Directorate
1202
|
Posted - 2014.10.16 15:58:00 -
[130] - Quote
Lol low sec is going to be a huge capital graveyard. |

Moraguth
Ranger Corp
106
|
Posted - 2014.10.16 16:02:00 -
[131] - Quote
Instead of using special effects for certain classes of ships for one module based on what ship it is used on... maybe find a magic number to use the mechanic you clearly spent quite a bit of time creating and implementing... jump fatigue. add something like 10 seconds to jump fatigue after using a stargate for those capital ships. (or maybe 40 seconds? or 10 seconds, but the timer doesn't start til the jump cloak has been broken? something like that)
10 seconds of spooling up for jump drives just like MJDs would solve the "invincible low sec cap ships" problem too. That would also give people 10 extra seconds to blow up the cyno ship to prevent a hot drop. 10 seconds would be more than enough time for a competent (or lucky?) tackler to hold down a ship trying to escape through a gate.
Or, and this option terrifies me, make the jump drive not work if you have the 1m capsuleer aggression timer thing going. I forget it's exact name, but it's the one that stops you from docking while you're shooting people. Maybe make that timer longer if you're in a capital ship?
I dunno... those are the ideas I came up with after about 10 minutes of reading your ideas and then the forum rage. I know you won't even consider using them, but it sure feels good to express opinions online right? I can kill you with my brain too. It's genetic.
Please, for the love of the whatever you hold dear, stop calling an Abaddon "abba-dawn".-á It is "uh-bad-in" http://dictionary.reference.com/browse/abaddon |

Milla Goodpussy
Federal Navy Academy
58
|
Posted - 2014.10.16 16:21:00 -
[132] - Quote
loquacious7 wrote: Do you just dislike Capital pilots in general? Over a year in skills and expensive skill books and month of making the parts. Feel like that was a year plus of wasted time in EVE? Can you put astricks beside ships that look nice now but once you buy the skill books and spend time in the skills they will be nerfed? :) fatigue you! :)
stop whining if those same cap pilots were not using their ships to drop on less say a venture like PL has been doing the nerf bat would not have swung so hard.. but you know cap pilots without class don't know how to act and play right.. so yeah im glad they're finally getting some major karma thrown back their way. |

Calexis Atredies
Questionable Ethics. Ministry of Inappropriate Footwork
7
|
Posted - 2014.10.16 16:26:00 -
[133] - Quote
CCP Fozzie wrote:Here's the Heavy Interdictor changes! The main thrust of the rebalance is to give all of the hictors a more robust secondary combat role. We'd like taking an occasional hictor along with a roaming fleet to feel fine even if you don't expect to run into a supercap.
Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried.
We're also making one significant addition to the focused point script:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side.
And here are the stat changes themselves:
Devoter
Amarr Cruiser Bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Energy Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 3M, 7L; 5(+1) turrets, 0 launchers Fittings: 1265 PWG, 368 CPU Defense (shields / armor / hull) : 1100(-293) / 2400(+312) / 1800(+112) Capacitor (amount / recharge / cap per second) : 1625 / 335s / 4.85 Mobility (max velocity / agility / mass / align time): 215(+12) / 0.51(-0.084) / 16,200,000(+1,000,000) / 11.45s(-1.07) Drones (bandwidth / bay): 25(+25) / 50(+50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+10) / 250(-10) / 6(-1) Sensor strength: 15 Signature radius: 140 Cargo Capacity: 375(+95)
Onyx
Caldari Cruiser Bonuses: 5% bonus to Kinetic Missile damage 5% bonus to Missile Launcher rate of fire
Heavy Interdictor Bonuses: 10% bonus to Missile velocity 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 6M, 4L; 0 turrets, 5 launchers Fittings: 900(+65) PWG, 560 CPU Defense (shields / armor / hull) : 2700(+696) / 1200(+4) / 1400(-6) Capacitor (amount / recharge / cap per second) : 1250(+187.5) / 335s / 3.73(+0.56) Mobility (max velocity / agility / mass / align time): 200(+2) / 0.55(+0.001) / 15,400,000(-20,000) / 11.74s() Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 240(+5) / 7(+1) Sensor strength: 19(+3) Signature radius: 150(+15) Cargo Capacity: 450
Phobos
Gallente Cruiser Bonuses: 10% bonus to Medium Hybrid Turret tracking 5% bonus to Medium Hybrid Turret rate of fire
Heavy Interdictor Bonuses: 10% bonus to Medium Hybrid Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 4M, 6L; 5 turrets, 0 launchers Fittings: 1165 PWG, 375 CPU Defense (shields / armor / hull) : 1300(+140) / 2200(+160) / 2500(-31) Capacitor (amount / recharge / cap per second) : 1375 / 335s / 4.1 Mobility (max velocity / agility / mass / align time): 205(-4) / 0.58(+0.0285) / 14,000,000(-1,080,000) / 11.26s(-0.88) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+5) / 250(+25) / 6 Sensor strength: 17(+2) Signature radius: 160 Cargo Capacity: 400(+85)
Broadsword
Minmatar Cruiser Bonuses: 5% bonus to Medium Projectile Turret rate of fire 5% bonus to Medium Projectile Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Projectile Turret falloff 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 6M, 4L; 5 turrets, 0 launchers Fittings: 1050 PWG, 392 CPU Defense (shields / armor / hull) : 2000(+418) / 1600(-404) / 1400(-6) Capacitor (amount / recharge / cap per second) : 1250 / 335s / 3.73 Mobility (max velocity / agility / mass / align time): 220(+6) / 0.55(-0.0215) / 15,000,000(+180,000) / 11.44s(-0.3) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 255(+10) / 6(+1) Sensor strength: 14(+1) Signature radius: 130 Cargo Capacity: 452
Let us know what you think!
Please extend the usefulness of HICs beyond being ships designed to tackle capitals, that's a really niche role and regular dictors do all shared roles much better. Please give the focused warp disruption script the ability to disable micro jump drives and micro warp drives like regular warp scramblers do, these ships could be really cool for skirmish PVP if you give us that buff. I haven't enjoyed flying a HIC, they are more of the kind of role you would delegate to an alt character. |

scimichar
Republic Military School Minmatar Republic
227
|
Posted - 2014.10.16 16:35:00 -
[134] - Quote
CCP Fozzie wrote:Here's the Heavy Interdictor changes! The main thrust of the rebalance is to give all of the hictors a more robust secondary combat role.
I think you forgot to include the robust secondary combat role part in your post.
|

Altrue
Exploration Frontier inc Brave Collective
1328
|
Posted - 2014.10.16 16:38:00 -
[135] - Quote
DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking?
Best idea of 2014.  Signature Tanking - Best Tanking
|

Ravcharas
Infinite Point Nulli Secunda
376
|
Posted - 2014.10.16 16:39:00 -
[136] - Quote
Calexis Atredies wrote:. Please give the focused warp disruption script the ability to disable micro jump drives and micro warp drives like regular warp scramblers do, these ships could be really cool for skirmish PVP if you give us that buff.. You're not worried that would hurt Gallente Recons? |

oodell
Thunderwaffe Goonswarm Federation
9
|
Posted - 2014.10.16 16:42:00 -
[137] - Quote
How about heavy interdictors stopping nullified ships?
With the jump bridge changes, smartbombs will not be viable for defending your space against roaming interceptor gangs, as you cannot get ahead of them |

Querns
GBS Logistics and Fives Support Goonswarm Federation
919
|
Posted - 2014.10.16 16:53:00 -
[138] - Quote
Reppyk wrote:CCP Fozzie wrote:We're also making one significant addition to the focused point script:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
You should add the JF to that list. This is pretty unlikely.
With the jumpocalypse changes, they were pretty adamant about keeping Jump Freighters largely untouched due to their reservations about how it would affect industry outside of highsec. Giving people the ability to completely strangle all movement of goods in and out of lower security space (read: low- and null-sec) would run contrary to the stated goals for Jump Freighters at this time.
Once the use of jump freighters as a tool for moving goods between highsec and elsewhere is de-emphasized, and their range can once again be choked down to 5 Light Years, I feel like it would also be a good time to address this. Otherwise, it's fairly dissonant. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Milton Middleson
Rifterlings Point Blank Alliance
553
|
Posted - 2014.10.16 16:58:00 -
[139] - Quote
Quote:I woud prefer an all or nthig aproch for focused Scripts,.
Preferable No MJD,
Fit a scram. Allowing people to shut down MJDs from focused point range rather defeats the point of the module.
Quote:How about heavy interdictors stopping nullified ships? How about you stop relying on camps for everything and pursue hard-to-catch targets off gate if you really want them dead. |

Veetor Nara
Red Federation RvB - RED Federation
7
|
Posted - 2014.10.16 16:58:00 -
[140] - Quote
I'd prefer if the Phobos had that drone bay instead of the Devoter. Also, this not being able to jump stuff is not fair imo. If someone tanks for a minute, they should be able to jump, no matter what they are in. |

elitatwo
Congregatio
352
|
Posted - 2014.10.16 17:16:00 -
[141] - Quote
Ravcharas wrote:Calexis Atredies wrote:. Please give the focused warp disruption script the ability to disable micro jump drives and micro warp drives like regular warp scramblers do, these ships could be really cool for skirmish PVP if you give us that buff.. You're not worried that would hurt Gallente Recons?
Sorry for asking this but what is a Recon ship?
So far I have read about them here and some other threads but I cannot find those.. Will they be introduced at some point in the future? signature |

oodell
Thunderwaffe Goonswarm Federation
10
|
Posted - 2014.10.16 17:16:00 -
[142] - Quote
Quote: How about you stop relying on camps for everything and pursue hard-to-catch targets off gate if you really want them dead.
Because they don't leave the gate until there is nothing there to kill them |

Sira Fiinikkusu
Jaded.
0
|
Posted - 2014.10.16 17:17:00 -
[143] - Quote
as it stands devoter is the favored armor hic and broadsword is the favored shield hic, due to their slot and resistance layouts.
Giving drones only to the devoter will make the phobos completely obsolete
if you give drones to one hic, you give them to all to include both shield ships. if you're concerned about devoter dps compared to phobos dps, rebalance the weapon system accordingly. a drone bay is not strictly used for increasing your dps. Case and point: after phoebe every single devoter will carry a flight of EC-300 hornets, which that alone will make hictors more comfortable flying in small gangs or used in larger fleets.
All of none Fozzie, do not half ass this. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
921
|
Posted - 2014.10.16 17:21:00 -
[144] - Quote
elitatwo wrote:Ravcharas wrote:Calexis Atredies wrote:. Please give the focused warp disruption script the ability to disable micro jump drives and micro warp drives like regular warp scramblers do, these ships could be really cool for skirmish PVP if you give us that buff.. You're not worried that would hurt Gallente Recons? Sorry for asking this but what is a Recon ship? So far I have read about them here and some other threads but I cannot find those.. Will they be introduced at some point in the future? I'm not sure if this is supposed to be sarcastic or not. I must need to take my sarcasm meter to the shop. This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Mandar Amelana
NetBeams Galactic Skyfleet Empire
3
|
Posted - 2014.10.16 17:25:00 -
[145] - Quote
Omnathious Deninard wrote:Liking what I see with the Phobos!
I hardly ever post, but everything about this idea is great. Please consider this, CCP. |

Blitzachter
Future Corps Sleeper Social Club
0
|
Posted - 2014.10.16 17:36:00 -
[146] - Quote
Thank goodness it doesn't effect wormholes |

The Sinister
Piratas Del Caribe
98
|
Posted - 2014.10.16 17:43:00 -
[147] - Quote
Its Not fair that Devoter gets drones and the others Do Not. Dont give drones to devoter! |

Vicar2008
Mindstar Technology Get Off My Lawn
127
|
Posted - 2014.10.16 17:44:00 -
[148] - Quote
HIC V pilot reporting in, currently training up the Graviton Physics to V also for the T2 Warp Disruption Field Generator II as well. Could you make the T1 the Version that stops larger mass ship using gates such as capitals as suggested already and make T2 version stop ships with lower mass using gate's also?
Just a thought!
Vic |

Aqriue
Center for Advanced Studies Gallente Federation
697
|
Posted - 2014.10.16 17:44:00 -
[149] - Quote
lol let the carebear silhouette forum alt school you "pr0s" on some points of thought
1. why cap ships are unable to jump while hit with a focused point. CCP is assuming cap ships will be escorted. Unescorted cap ship, dead cap ship. Goodbye majority of carrier solo level 5 mission runners unless they have friends nearby, not even alts will help that much against a well organized lowsec gang. Anyone running for the gate, was either ordered to jump sacrificing their cap ship as rear guard and earning a lot of respect points or the entire corp just voted to boot a few who broke for the gate early.
2. Catch and prevent all ships from jumping, might as well allow Tengus to be 110% impossible to be caught and unscannable. Can you say "I-Win" buttom and order a t-shirt for yourself online that says "Awesome sauce" . Yup, less people in lowsec and more gate camping leading to more people heading to high sec. Everybody, EVERYBODY, says there has to be at least one counter to something....here is a counter to a HIC. Once the target is webbed after its scramed/disrupted/bubbled/pointed (pick you favorite vernacular), it isn't really going anywhere anyway and you have about 15kms worth of time to kill it. Can't have everything, otherwise might as well remove PVP from highsec cause that's where a good portion will go to grind their isk to go back to lowsec without the hassle of station and gate camps when they want to PVP.
3. Brick tank, with guns. You don't need high DPS, but think about the Maller Cyno bait. Ok, now imagine it with a 36 km point range when focused in lowsec. Yes, HACs and T1 can get high hitpoints/resist...but now you have a ship to stop a carrier from gating out should you come across one....while still having higherr tank that isn't huge amounts of plates and extenders while carrying cloak and probe launcher...have a corp mate fly a recon for FFS for that and you catch the target when he finds it. Might catch solo caps and kill them that way, I predict less solo level 5 carrier mission running.
4. Wormhole jumping. Try not to fight it on a worm hole, period. They are leaving themselves an escape route. EVERYBODY knows this in their most basic, deepest thought....how to escape. Your thought should be to "How do I cut off their escape" and "Ehh, not worth the time to fight them" cause nothing says you have to fight everything you see. Give yourself a margin of error and gut instinct before you act.
All I read is old one dimensional thinking, of "This is what the HIC is used and how its fitted" instead of "Now, how can I use a HIC in a new way." HAC might be better, but lowsec is small gang combat anyway, why fly a HAC when a T1 cruiser works well...HAC has more advantages then a T1, now find the advantages of a HIC instead of being unable to "HTFU...adapt or die" cause someone will find a way to make a HIC work well. |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
169
|
Posted - 2014.10.16 17:49:00 -
[150] - Quote
More fire power or a set of small drones for all Heavy dictors and a set of medium for Galente and Amarr.
Give the bubble of the Heavy dictor the capacity to stop Inties and nullfied T3 .
Posted - 2010.07.01 11:24:00 - [4] Erase learning skills, remap all SP. That's all. |

Soldarius
Deadman W0nderland Test Alliance Please Ignore
841
|
Posted - 2014.10.16 18:03:00 -
[151] - Quote
Zmikund wrote:why is devoter only one getting drones?
This. Why Phobos no drone? I can live with Onyx not getting them. Tis Caldari. But Amarr gets drones and not Gallente? Makes no sense, brah.
On another note, it occurred to me that having the focused point work its anti-jump magic vs all ships would be pretty cool. But then we might see HICs Online sooner rather than later. Thoughts?
No anti-gate mechanics vs jump freighters?
So, resist bonuses move to a fixed 20% role bonus and replaced with a RoF bonus. So more dps. I'm ok with that.
Devoter got +1 turret. I see more base tank in a couple cases. Looks legit.
+1 for changes.
"Remember remember the 4th of November!" Phoebe. Coming soon to Eve Online. |

white male privilege
University of Caille Gallente Federation
44
|
Posted - 2014.10.16 18:08:00 -
[152] - Quote
CCP Fozzie wrote::
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
Can this be applied to docking as well? Undock games where people can undock carriers to provide reps and DPS while being completely risk free from anything other than a drive by titan is an incredibly stupid game mechanic as it provides a 100% risk free method of disengaging from a fight |

Omnathious Deninard
Novis Initiis
2485
|
Posted - 2014.10.16 18:23:00 -
[153] - Quote
The Phobos is a Rhoden Shipyards ship and they usually don't use drones and go for long range hybrid weapons. Which explains the no drones for the Phobos and the optimal range.
Duvolle Laborties are blastrr based ships with falloff bonuses and usually get drones as a supplementary weapon.
CreoDron ships are drone based with hybrid supplementary damage. - |

Sigras
Conglomo
953
|
Posted - 2014.10.16 18:27:00 -
[154] - Quote
Soldarius wrote:Zmikund wrote:why is devoter only one getting drones? This. Why Phobos no drone? I can live with Onyx not getting them. Tis Caldari. But Amarr gets drones and not Gallente? Makes no sense, brah. On another note, it occurred to me that having the focused point work its anti-jump magic vs all ships would be pretty cool. But then we might see HICs Online sooner rather than later. Thoughts? No anti-gate mechanics vs jump freighters? So, resist bonuses move to a fixed 20% role bonus and replaced with a RoF bonus. So more dps. I'm ok with that. Devoter got +1 turret. I see more base tank in a couple cases. Looks legit. +1 for changes. Pretty much this.
The phobos is going to need drones just to stay almost even with the devoter. Consider that the devoter has an extra low slot and therefore can fit an extra damage mod and still have the same tank.
The devoter has more cap, more armor HP, more PG, is a bit faster, has smaller sig radius, and it can field two flights of drones! Why would anyone ever use a phobos after this change? |

Khanadien Karlov
Wu Xi Holdings
0
|
Posted - 2014.10.16 18:30:00 -
[155] - Quote
Edward Olmops wrote:Ficti0n wrote:DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? This is a fantastic idea. No, it's not. It would just make gate camps/station camps more powerful. This is not good gameplay, because ppl have to undock/jump blindly and are then faced with inevitable death. In the short run, lazy campers will cheer, in the long run, people will avoid jumping and undocking - which is a bad thing.
Since we have jump timers now and jump fatigue, how about instead of preventing people from jumping/docking, use similar fatigue for HICs. That means first time it doesn't affect you, but a few times later, you can't dock anymore for a few minutes.
That way you can still jump gates but you can't just re-approach gate forever without getting stuck on one side in a few jumps.
This fatigue would reset after you die, of course  |

Lady Ayeipsia
Red Federation RvB - RED Federation
813
|
Posted - 2014.10.16 18:38:00 -
[156] - Quote
CCP Fozzie wrote:Vulfen wrote: @ CCP Fozzie, please can you confirm that the bonuses on the onyx will actually apply to all missiles or are they restricted to the HM & HAMs like currently?
The damage bonuses apply to all missiles.
I love missiles and the onyx. However, this bothers me slightly. The onyx will be able to use bonuses small or medium launchers. I understand this maybe the easiest way to let the onyx bonus apply to rapid light launchers. Still, I think all HICs need similar love.
Why not have HIC weapon bonuses apply to all of that weapon type regardless of size? If i want a broadsword with 200mm ACs, let them get the bonus too. This would match the onyx. |

Swiftstrike1
Swiftstrike Incorporated
792
|
Posted - 2014.10.16 18:44:00 -
[157] - Quote
My suggestion for HIC buff is to make the scripted point into a scram.
First time I used my HIC, I honestly couldn't believe that this expensive T2 cruiser with a skill intensive speciality module that also makes you immune to reps couldn't catch a T1 frigate because it doesn't warp scramble!?~!! Targeting, Sensors and ECM Overhaul |

Syri Taneka
NOVA-CAINE
110
|
Posted - 2014.10.16 18:52:00 -
[158] - Quote
Edward Olmops wrote:Ficti0n wrote:DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? This is a fantastic idea. No, it's not. It would just make gate camps/station camps more powerful. This is not good gameplay, because ppl have to undock/jump blindly and are then faced with inevitable death. In the short run, lazy campers will cheer, in the long run, people will avoid jumping and undocking - which is a bad thing.
You already have to undock blindly when there are hostiles in local (unless someone is sitting outside in a cloaky). This is why we have insta-undock bookmarks and interceptors/nulli-t3s. OR, be smart and pick a home station with a large radius and undock in something large and slow that doesn't get past the station dock radius before the 15-second invuln timer ends. |

Zdrack
Militaris Industries Northern Coalition.
5
|
Posted - 2014.10.16 19:06:00 -
[159] - Quote
Could we get Infinite Points to turn off Micro Jump Drives again? |

Glenn G
North Central Positronics LTD.
2
|
Posted - 2014.10.16 19:14:00 -
[160] - Quote
Swiftstrike1 wrote:My suggestion for HIC buff is to make the scripted point into a scram.
First time I used my HIC, I honestly couldn't believe that this expensive T2 cruiser with a skill intensive speciality module that also makes you immune to reps couldn't catch a T1 frigate because it doesn't warp scramble!?~!!
Probably because you forgot to fit a warp SCRAMBLER 30+ km scrams would be way op, that's what interceptors or Lach/Arazu are for. |

elitatwo
Congregatio
353
|
Posted - 2014.10.16 19:26:00 -
[161] - Quote
Zdrack wrote:Could we get Infinite Points to turn off Micro Jump Drives again?
Again?
Still NO!
If your fleet buddies are unable to pin down a battleship, a command ship (okay only Sleipnir comes to mind..) or a battlecruiser, than either of the following is true:
- battleships own everything in lowsec and nullsec all day long - Sleipnirs do however own everything and need to be stopped - Battlecruisers like the Ferox are too strong for the game and need another nerf - your buddies did forgo tackle?? signature |

elitatwo
Congregatio
353
|
Posted - 2014.10.16 19:28:00 -
[162] - Quote
Querns wrote: ... I'm not sure if this is supposed to be sarcastic or not. I must need to take my sarcasm meter to the shop.
Querns, it's all sarcasm  signature |

Kat Ayclism
Habitual Euthanasia Pandemic Legion
320
|
Posted - 2014.10.16 19:55:00 -
[163] - Quote
Jayne Fillon wrote:DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? Agreed. Why not make the HIC prevent stargate jumps for ALL ships, not just Capitals? This. |

Saisin
State War Academy Caldari State
156
|
Posted - 2014.10.16 20:06:00 -
[164] - Quote
DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking?
+1 for this idea
Station games with caps is just plain silly, at least now there will be a counter to it.
Like all the changes so far, but I'd prefer if overheating could be done once the bubble has been activated, reducing the remaining time by 1/3, rather than having it to be done before it is activated.
Will the focused point overheated increase the range of the disruptor, like it does for regular disruptors?
"surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |

Quesa
D00M. Northern Coalition.
40
|
Posted - 2014.10.16 20:25:00 -
[165] - Quote
Damage bonuses? Really? These are EWAR cruisers, not damage dealers. Instead, why not give me better tank, something like a Nos bonus or a speed bonus when not using the mod?
Suggestion: Cyno Inhibitor script, 50km radius, 'charge up' time being the same as the cycle time of the current mod.
Also, why the hell are we still seeing cap bonuses to laser hulls, it would be different if lasers somehow outperformed other weapon systems by a large enough margin to warrant the continuation of the bonus...but they aren't.
Lol, drone bonus.
Common Fozzie... |

Monumental Inscriptionist
Circulus Solatium
2
|
Posted - 2014.10.16 20:53:00 -
[166] - Quote
Im curious as to why Scrams/Disruptors havent been able to prevent gate jumping for a long time now.. too easy for ppl to play gate games in low sec Just my 2 cents Liking the Onyx ideas btw |

Nikuno
Atomic Heroes The G0dfathers
198
|
Posted - 2014.10.16 21:04:00 -
[167] - Quote
Giving the Phobos a tracking bonus does not equate to giving it a robust secondary role.
|

elitatwo
Congregatio
354
|
Posted - 2014.10.16 21:12:00 -
[168] - Quote
Monumental Inscriptionist wrote:Im curious as to why Scrams/Disruptors havent been able to prevent gate jumping for a long time now.. too easy for ppl to play gate games in low sec Just my 2 cents Liking the Onyx ideas btw
I am also curious why long points and scrams do not make your targets explode immediately. The hassle it take to also have to work for a killmail makes me almost sad. signature |

Glenn G
North Central Positronics LTD.
2
|
Posted - 2014.10.16 21:31:00 -
[169] - Quote
elitatwo wrote:Monumental Inscriptionist wrote:Im curious as to why Scrams/Disruptors havent been able to prevent gate jumping for a long time now.. too easy for ppl to play gate games in low sec Just my 2 cents Liking the Onyx ideas btw I am also curious why long points and scrams do not make your targets explode immediately. The hassle it take to also have to work for a killmail makes me almost sad.
You might be being too harsh on him elitatwo, There should be absolutely zero way to escape a gatecamp. god forbid someone has to not aggress in an inty and jump through to catch someone who crashes gate. Please note the sarcasm in the above two lines
Stopping non-agressed ships from jumping or docking would be way broken. Sorry Monumental Inscriptionist, if getting kills when you outnumber some one 10 to 1 in a camp is too hard for you |

Harvey James
The Sengoku Legacy
914
|
Posted - 2014.10.16 21:35:00 -
[170] - Quote
the devoter looks better than the zealot now ..
+ has drones + has 20% extra resists + more HP + more fittings + more speed and higher mass .. so plates slow it down less .. will prob be a little slower overall + only 15 more sig .. and depending if using AB or mwd there isn't much difference
something too look into fozzie .. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

Maraner
The Executioners Capital Punishment.
303
|
Posted - 2014.10.16 21:50:00 -
[171] - Quote
Nice to see the HICs getting some love - long time HIC pilot, although they have drown a bit dusty in the hanger over the last few years.
They are bloody expensive though, with the rebalance could we look at the manufacturing requirements and just ease back a bit please?
As to using focused scripts to stop sub cap gate jumps, docking or disrupt MJD i would suggest against this. I had wanted MJD interupt at one point but I agree with the other comments that if you cannot scram a BS or a BC in under 9 seconds then your doing it wrong and dont deserve it any way.
A boosted HIC can 100% tackle any ship every single time (cloakys and inty excluded). BS are already a rare sight in the game compaired to the past already, MJD did restore that a little.
So ln summary - love the changes.
Wish list for less spendy please. |

Theronth Valarax
V0LTA Triumvirate.
64
|
Posted - 2014.10.16 21:54:00 -
[172] - Quote
Solo Broadsword here I come. Check out my Youtube channel: https://www.youtube.com/user/enalurismack |

Galphii
Caldari Provisions Caldari State
279
|
Posted - 2014.10.16 22:09:00 -
[173] - Quote
DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? This is a good idea! X |

Quesa
D00M. Northern Coalition.
41
|
Posted - 2014.10.16 22:36:00 -
[174] - Quote
Galphii wrote:DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? This is a good idea! This is a horrible idea. |

afkalt
Republic Military School Minmatar Republic
389
|
Posted - 2014.10.16 22:37:00 -
[175] - Quote
Glenn G wrote:elitatwo wrote:Monumental Inscriptionist wrote:Im curious as to why Scrams/Disruptors havent been able to prevent gate jumping for a long time now.. too easy for ppl to play gate games in low sec Just my 2 cents Liking the Onyx ideas btw I am also curious why long points and scrams do not make your targets explode immediately. The hassle it take to also have to work for a killmail makes me almost sad. You might be being too harsh on him elitatwo, There should be absolutely zero way to escape a gatecamp.  god forbid someone has to not aggress in an inty and jump through to catch someone who crashes gate. Please note the sarcasm in the above two linesStopping non-agressed ships from jumping or docking would be way broken. Sorry Monumental Inscriptionist, if getting kills when you outnumber some one 10 to 1 in a camp is too hard for you
It could easily be scripted with an appropriate malus to scan res meaning only the biggest ships (and baddest pilots) are reliably caught.
I.e. Loitering on field with a HIC is a bad move, passing through or poking your nose out the station go unharmed. |

Iudicium Vastus
Incognito Holdings and Savings
309
|
Posted - 2014.10.16 23:29:00 -
[176] - Quote
People really want the focus point to prevent even subcaps from jumping gates?! Wow, EVE is hard for some people isn't it. Gatecamps are fine as they stand with a good composition. We don't need I-Win buttons for a camp of 10-15 against a lone wanderer any more than it is already.
Preventing only the caps from gate jumping is fine. Leave it like that. Nerf stabs/cloaks in FW? No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too) |

Ncc 1709
Fusion Enterprises Ltd Brothers of Tangra
77
|
Posted - 2014.10.16 23:37:00 -
[177] - Quote
Does the hic point and gate's affect freighters / jump freighters trying to use gates? |

Trinkets friend
Sudden Buggery
1716
|
Posted - 2014.10.17 00:09:00 -
[178] - Quote
CCP Fozzie wrote:
We're also making one significant addition to the focused point script:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
CYNOU quit game. "That's it, I'm over camping Loes gate with 6 carriers and a Vigilant."
J's before K's. Sudden Buggery is recruiting w-nerds and w-noobs. Mail your resume in today! http://www.localectomy.blogspot.com.au
|

Sjaandi HyShan
New Sepulchral Monolith
4
|
Posted - 2014.10.17 00:14:00 -
[179] - Quote
Quote: When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
Neat! I'm assuming this is to counter the idea of Doomsday & Jump? Now's it's: "Bye Carrier" -> boom -> de-aggress -> Jum.... How do I get rid of that HIC?!? -> HIC + Cyno -> Bigger Boom
For the lore, I'm assuming this means that a stargate locks onto a ship's jump drive to "assist" the jump if it's normally too big, and with the point the warp signature is too scrambled to lock onto? |

Vol Arm'OOO
Imperial Academy Amarr Empire
305
|
Posted - 2014.10.17 00:23:00 -
[180] - Quote
can the focused point script at least act as a scram to counter mjd? that would certainly make hics more useful again outside of its anti-capital role. I don't play, I just fourm warrior. |

Catherine Laartii
Providence Guard Templis CALSF
320
|
Posted - 2014.10.17 00:33:00 -
[181] - Quote
Can we also get it so the focused interdiction script disables mwd? I know it might be a little too much to ask for, but it DOES have very specific limitations to the ship; It would be an extremely useful thing to have in lowsec pvp. |

Sigras
Conglomo
954
|
Posted - 2014.10.17 00:42:00 -
[182] - Quote
Catherine Laartii wrote:Can we also get it so the focused interdiction script disables mwd? I know it might be a little too much to ask for, but it DOES have very specific limitations to the ship; It would be an extremely useful thing to have in lowsec pvp. as long as the script which does it also lowers the range to 10km that would be fine |

MJ Incognito
Macabre Votum Northern Coalition.
26
|
Posted - 2014.10.17 01:27:00 -
[183] - Quote
The offensive changes make it appear like you've made these better than HAC's at being HACS. A ship with more tank, a high slot point, and nearly the same offensive ability.... WTF. |

nospet
Not going Away Get Off My Lawn
5
|
Posted - 2014.10.17 01:29:00 -
[184] - Quote
I don't see how this is a re-balance throwing a few hp here and there where was the re-balance I think I missed it. Cycle reduction is barely going to help hic pilots still going to die just as quick. As it stands now I don't see them being used at a greater capacity even with these changes then they are now. I feel as though this is just throwing the final nail into hic's. Sorry CCP but this is not a change its throwing 2 new descriptions and keeping them just as useless. |

Cade Windstalker
Donohue Enterprises Ad-Astra
306
|
Posted - 2014.10.17 02:08:00 -
[185] - Quote
CCP Fozzie wrote: When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
Would it be possible to extend this to ships of all sizes? Also does it apply to stations as well as gates or just gates?
If it only applies to the listed ships I'd like to make a case for applying the 'bonus' to all ships, not just capitals.
- It's a more consistent application of mechanics. Not as much of a concern at the capital level (only experienced players will generally have capitals) but still a concern.
- It makes fighting on gates less 'safe' at least when there are Interdictors on the field. I'd also like you and the design team to consider expanding this or a similar mechanic to docking at Stations so it's harder for people to play docking games.
- It creates a significant incentive to bring Interdictors on roams even in High Security space since if you can point something on a gate you're guaranteed that they can't disengage and flee through the gate.
|

Iv d'Este
Caldari Special Forces OLD MAN GANG
97
|
Posted - 2014.10.17 02:37:00 -
[186] - Quote
Quote:Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3.
:-\ If the superheat will be included in the next cycle, it is easier to turn off the device.
|

Phoenix Jones
Isogen 5
775
|
Posted - 2014.10.17 03:01:00 -
[187] - Quote
nospet wrote:I don't see how this is a re-balance throwing a few hp here and there where was the re-balance I think I missed it. Cycle reduction is barely going to help hic pilots still going to die just as quick. As it stands now I don't see them being used at a greater capacity even with these changes then they are now. I feel as though this is just throwing the final nail into hic's. Sorry CCP but this is not a change its throwing 2 new descriptions and keeping them just as useless.
They need a total role review. There combat should be relegated to what they are attacking. They aren't rehashed HAC's.
Make them a capital assault platform (heck they have the unique ability of actually tackling them, might as well give them the capability of taking them out (or at least doing a substantial amount of damage to them)).
Yaay!!!! |

Quesa
D00M. Northern Coalition.
42
|
Posted - 2014.10.17 04:24:00 -
[188] - Quote
Vol Arm'OOO wrote:can the focused point script at least act as a scram to counter mjd? that would certainly make hics more useful again outside of its anti-capital role.
MJDs were added to increase BS mobility and they can currently be shut down by scrams or neuted prior to initiating. MJDs are pretty balanced right now and adding focus point as one of the ways to stop them might make the problem worse rather than better. |

Onslaughtor
Occult National Security
100
|
Posted - 2014.10.17 04:57:00 -
[189] - Quote
So can they all become a tad faster and get drones? not to many like, 4 lights or something. |

Onslaughtor
Occult National Security
100
|
Posted - 2014.10.17 04:59:00 -
[190] - Quote
Iv d'Este wrote:Quote:Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. :-\ If the superheat will be included in the next cycle, it is easier to turn off the device.
This of course could be fixed if you could perma pre heat specific modules... |

Max Bonus
4
|
Posted - 2014.10.17 06:35:00 -
[191] - Quote
Dear CCP Fozzie and developers, recent changes dramatically reduced the role of class ships HD to address the deficiencies must be at least: 1) Remove immunity interceptors to the field of HD 2) When capturing the beam cut off MWD and MJD
ps: I look forward to rebalance recon class |

Tau Cabalander
Retirement Retreat Working Stiffs
4264
|
Posted - 2014.10.17 06:45:00 -
[192] - Quote
CCP Fozzie wrote:Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried. I really can't see the advantage of this. The module can't be overheated until the current cycle ends. If you are primaried, you still can't end the current cycle. |

Dave Stark
7061
|
Posted - 2014.10.17 07:12:00 -
[193] - Quote
Tau Cabalander wrote:CCP Fozzie wrote:Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried. I really can't see the advantage of this. The module can't be overheated until the current cycle ends. If you are primaried, you still can't end the current cycle.
this was my first thought, too... |

Sira Fiinikkusu
Jaded.
2
|
Posted - 2014.10.17 07:19:00 -
[194] - Quote
why not have the ability to cut it off early and still be on cool down before you can turn it on again, thus completing its normal cycle.
overheating a bubble because your tank is breaking is moot anyways because when the overheat actually takes place you could simply have just turned off the bubble before hand.
also going to bring this up again
drones -> phobos
additionally inderdictors warp a full 1 au faster than their T1 counterparts, why is it that the heavy interdictors only warp .3 au faster than their T1 counterparts?
|

Luscius Uta
108
|
Posted - 2014.10.17 07:55:00 -
[195] - Quote
I'm not impressed with the changes, which is kinda expected, knowing who is responsible for them. First, HICs are not about DPS - so drone bays on them are next to useless, as well as weapon bonuses (I would leave one weapon bonus matching the racial weapon type and replace others with something more useful when you fight a super, like bonus to sensor strength or reduction to neuted capacitor amount).
I also say no to Focused points preventing gate jumps. Have another HIC on the other side as we don't want for every lowsec slumlord group being able to tackle supers long enough so they can batphone anyone they can think of. To prevent caps from cynoing out after they jump through, have the gate cloak stop cap regeneration on a Rorqual, Dreadnaught, Carrier, Supercarrier and Titan.
But being able to overheat Warp Disruption Field Generators is probably the most unsensible change herel - if you want to save primaried HICs, halve both their duration and capacitor need (you did that with Target Painter some time ago IIRC). Overheating is not a concept that can be realistically applicable to some modules, Warp Disruption Field Generators being one of them. People hate highsec for various reasons. Mine is the terrible metallic music that plays on and on. |

Adrie Atticus
Shadows of Rebellion The Bastion
438
|
Posted - 2014.10.17 08:03:00 -
[196] - Quote
Luscius Uta wrote:I'm not impressed with the changes, which is kinda expected, knowing who is responsible for them. First, HICs are not about DPS - so drone bays on them are next to useless, as well as weapon bonuses (I would leave one weapon bonus matching the racial weapon type and replace others with something more useful when you fight a super, like bonus to sensor strength or reduction to neuted capacitor amount).
I also say no to Focused points preventing gate jumps. Have another HIC on the other side as we don't want for every lowsec slumlord group being able to tackle supers long enough so they can batphone anyone they can think of. To prevent caps from cynoing out after they jump through, have the gate cloak stop cap regeneration on a Rorqual, Dreadnaught, Carrier, Supercarrier and Titan.
But being able to overheat Warp Disruption Field Generators is probably the most unsensible change herel - if you want to save primaried HICs, halve both their duration and capacitor need (you did that with Target Painter some time ago IIRC). Overheating is not a concept that can be realistically applicable to some modules, Warp Disruption Field Generators being one of them.
If you can hold down caps down long enough for you batphone to get the gank squad 50 jumps through gates then I think you deserve the kill in any case. |

Shivanthar
Sebiestor Tribe Minmatar Republic
120
|
Posted - 2014.10.17 08:04:00 -
[197] - Quote
Edward Olmops wrote:Ficti0n wrote:DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? This is a fantastic idea. No, it's not. It would just make gate camps/station camps more powerful. This is not good gameplay, because ppl have to undock/jump blindly and are then faced with inevitable death. In the short run, lazy campers will cheer, in the long run, people will avoid jumping and undocking - which is a bad thing.
The solution is simple as decreasing signal resolution like 1/20 when focus point script is loaded. This will ensure they'll get small targets rather very hard even if you feed hics with rsb's. Half the lies they tell about me aren't true. |

Valleria Darkmoon
Convicts and Savages Shadow Cartel
337
|
Posted - 2014.10.17 08:53:00 -
[198] - Quote
AspiB'elt wrote:why not but pls Remove this false bonus on the devoter Quote: Devoter
Amarr Cruiser Bonuses: 10% bonus to Medium Energy Turret capacitor use NOOOOOOOOOOOOOOOOOOOOOOOOOOOO 5% bonus to Medium Energy Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Energy Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 3M, 7L; 5(+1) turrets, 0 launchers Fittings: 1265 PWG, 368 CPU Defense (shields / armor / hull) : 1100(-293) / 2400(+312) / 1800(+112) Capacitor (amount / recharge / cap per second) : 1625 / 335s / 4.85 Mobility (max velocity / agility / mass / align time): 215(+12) / 0.51(-0.084) / 16,200,000(+1,000,000) / 11.45s(-1.07) Drones (bandwidth / bay): 25(+25) / 50(+50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+10) / 250(-10) / 6(-1) Sensor strength: 15 Signature radius: 140 Cargo Capacity: 375(+95)
You have already remove this false bonus and a lot of ship, pls make the same on the devoter. Also about your resistance bonus, if you give to much bonus resistance, We can make some fleet with only heavy interdictor. The best way will be to put the bonus only when you have your warp disruption field generator active. Also the warp diruptor must can stop the capital or subcapital to use wormhole, with the script active. TBH I'd rather see the Devoter able to fit HAMs, that capacitor use bonus is actually good on this ship as a laser ship because if you are pointing a capital with your HIC you will be primary for neuts from any support ships he has to let him get out. If a capital shows up during a fight it will be nice to have your cap kept as high as possible. I'm ballparking the Devoter's dps to be around 370 with zero heat sinks as it stands and it's not worth burning cap yourself to get that dps if you have your point running and may get neuted.
HAMs would be my personal preference but barring that I'd settle for just the drones or more likely simply use a Phobos in armor comps. Reality has an almost infinite capacity to resist oversimplification. |

fazeley
Empire Assault Corp Dead Terrorists
2
|
Posted - 2014.10.17 08:53:00 -
[199] - Quote
DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking?
This would be awesome. |

Harvey James
The Sengoku Legacy
916
|
Posted - 2014.10.17 09:36:00 -
[200] - Quote
Tau Cabalander wrote:CCP Fozzie wrote:Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried. I really can't see the advantage of this. The module can't be overheated until the current cycle ends. If you are primaried, you still can't end the current cycle.
i think overheat should be applied instantly rather than having too wait for the cycle too end ... also the overheat button should be larger Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1811
|
Posted - 2014.10.17 10:30:00 -
[201] - Quote
Monumental Inscriptionist wrote:Im curious as to why Scrams/Disruptors havent been able to prevent gate jumping for a long time now.. too easy for ppl to play gate games in low sec Just my 2 cents Liking the Onyx ideas btw
Because removes tactical element from combat? Simple as that. If you are unable to deal with simple gate jumping you do not deserve a kill. On capitals that effect is needed because they can jump, and then CYNO out before anyoen can re tackle them. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

elitatwo
Congregatio
359
|
Posted - 2014.10.17 10:45:00 -
[202] - Quote
Catherine Laartii wrote:Can we also get it so the focused interdiction script disables mwd? I know it might be a little too much to ask for, but it DOES have very specific limitations to the ship; It would be an extremely useful thing to have in lowsec pvp.
Remember when we were all young and angry teenagers??
Every shooter game was fair game and sometines still is. So there I am young and angry fighting hormones and murdering virtual folks or aliens or zombies and there comes along that game that was so cool and introduced a new kind of death-match.
What am I babbleing about again? Unreal Tournament
And that new death-match thing? Instagib-match.
So you spawn somewhere on the map and only have one rifle and kills someone immediatly with one shot.
And what's that having to do with EVE?
I will leave that up to your imagination..
Thing is, if you are so desperate for killmails we should make stasis webbifiers only have 100% effect on speed, ditch all scrams and make long point stop any propulsion, be it and afterburner or microwarpdrive.
One point so rule them all and one web so that tracking isn't so hard anymore. Dreads have a hard time as it is, I know and I almost feel for you.
Just let us ditch all that fighting and piloting and make EVE only about killmails. Killmails will determine who stays and who leaves to play world of daftcraft.
Piloting a ship on your lawn is an initiative to stagnation. Fleet Commanders all over EVE rejoice that our bumblebees no long have to stay up all night with tidy and the legion that let to this pandemic is finally over.
Hmm, I think there was a pun somewhere.. If there is, I am sorry wasn't meant to be.. signature |

zar dada
Future Corps Sleeper Social Club
29
|
Posted - 2014.10.17 11:05:00 -
[203] - Quote
CCP Fozzie wrote:...
Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried.
...
Interesting, but a new cycle has to start before the overheating kicks in, so at that point I would just turn off the bubble to get reps. Unless there is going to be a new CREST protocol to Minority Report the incoming damage. |

Christopher Mabata
Dominion Tenebrarum Reverberation Project
307
|
Posted - 2014.10.17 11:18:00 -
[204] - Quote
DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking?
This Is what we really need If you don't keep up to date on the upcoming changes, you may as well be living under a Rokh. I would even Venture to say that was a good pun on my part. Stay beautiful o7. |

Anthar Thebess
772
|
Posted - 2014.10.17 11:19:00 -
[205] - Quote
Why Jump/Freighters are not on the list. Make this for all capital ships.
I know this will make logistic even bigger nightmare - but thats the point to heal current situation. You cannot put gate bubbles in lowsec , so this is possible solution.
Can we get "ultra focused script" for hictor ? When this script is applied - you have twice the range of focused point , but it will only work against capital ships.
New Gate Connections in EVE! Support idea for new gates that will make some more places to thrive. |

Schluffi Schluffelsen
State War Academy Caldari State
10
|
Posted - 2014.10.17 11:24:00 -
[206] - Quote
Hey Fozzie,
Here's a quick idea. Why not give the HICs a "bastion mode"-like feature item. Interdiction mode - this will allow you to have a greater bubble range, higher resists but it stops your ship, decreases sensor strength, damage or rof
On the other hand you could make the HIC itself a bit more dps-ish and agile for smaller fleets.
That would probably help more than the current features and might be good thing considering the soonTM changes and upcoming more frequent cap battles. |

Anthar Thebess
772
|
Posted - 2014.10.17 11:35:00 -
[207] - Quote
Schluffi Schluffelsen wrote:Hey Fozzie,
Here's a quick idea. Why not give the HICs a "bastion mode"-like feature item. Interdiction mode - this will allow you to have a greater bubble range, higher resists but it stops your ship, decreases sensor strength, damage or rof
On the other hand you could make the HIC itself a bit more dps-ish and agile for smaller fleets.
That would probably help more than the current features and might be good thing considering the soonTM changes and upcoming more frequent cap battles.
Adapting current Bastion Module for hictors could be nice. Even in current module form, just tie it to bubble.
Bastion on = bubble UP. Bastion off = focused point.
New Gate Connections in EVE! Support idea for new gates that will make some more places to thrive. |

Serendipity Lost
Repo Industries Chelonaphobia
582
|
Posted - 2014.10.17 11:48:00 -
[208] - Quote
Anthar Thebess wrote:Why Jump/Freighters are not on the list. Make this for all capital ships.
I know this will make logistic even bigger nightmare - but thats the point to heal current situation. You cannot put gate bubbles in lowsec , so this is possible solution.
Can we get "ultra focused script" for hictor ? When this script is applied - you have twice the range of focused point , but it will only work against capital ships.
The ability to keep a jump freighter from jumping through seems reasonable based on the jump and cyno escape scenario. If this ability is to wonk up on that escape route, then I'd like to point out you've already given JF one free pass. If they get a second free pass I would like to hear the reasoning behind it.
For the guys complaining about the dps role on a HIC - I'd like to point out that they have uses other than pointing supers in epic battles. They are used in wh space a great deal, LS pirate gate camps and a good deal in HS warfare. I'm not advocating any particular use of the HIC over the other, but I think a lot of folks are only seeing it from their personal use point of view.
I'll throw this out there for thought.... the HICs primary role isn't pointing supers at this point in the game. There aren't that many battles that involve supers right now. They are pirmarily used in LS/HS gate camps. If you want to say pointing supers is the major role of the HIC then I suggest you undock your supers and put your ships where your mouth is, until then I would prefer CCP to focus HIC attributes on the way it is currently being used. |

Archetype 66
Epsilon Lyr Nulli Secunda
173
|
Posted - 2014.10.17 11:51:00 -
[209] - Quote
CCP Fozzie wrote:
Devoter
Amarr Cruiser Bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Energy Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Onyx
Caldari Cruiser Bonuses: 5% bonus to Kinetic Missile damage 5% bonus to Missile Launcher rate of fire
Heavy Interdictor Bonuses: 10% bonus to Missile velocity 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Phobos
Gallente Cruiser Bonuses: 10% bonus to Medium Hybrid Turret tracking 5% bonus to Medium Hybrid Turret rate of fire
Heavy Interdictor Bonuses: 10% bonus to Medium Hybrid Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Broadsword
Minmatar Cruiser Bonuses: 5% bonus to Medium Projectile Turret rate of fire 5% bonus to Medium Projectile Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Projectile Turret falloff 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Let us know what you think!
Hey Fozzie,
Why setting the second dmg bonus on the Cruiser skill ? Why not set it the same way most other TII (CSs, HACs for example).
That would make more sense to have first dmg bonus + range on Cruiser skill so that every HIC pilot would have the same range, and to switch the second dmg bonus on HIC skill, to reward HIC IV -> HIC V.
HIV lvl V need a better reward (RoF would be cool since it's the bigger).
|

Archetype 66
Epsilon Lyr Nulli Secunda
173
|
Posted - 2014.10.17 11:54:00 -
[210] - Quote
zar dada wrote:CCP Fozzie wrote:...
Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried.
... Interesting, but a new cycle has to start before the overheating kicks in, so at that point I would just turn off the bubble to get reps. Unless there is going to be a new CREST protocol to Minority Report the incoming damage.
Or you can overheat it before activation when the situation tells you that you may have to deagro in emergency. |

Serendipity Lost
Repo Industries Chelonaphobia
582
|
Posted - 2014.10.17 12:12:00 -
[211] - Quote
I think the overheat to shorten the duration thing is a good idea that just isn't going to work. Sieging up (bastion or whatever) may be a better approach. And guys, they given HICs a bit of love here, let's not get crazy w/ a selection of 20 scripts to do wacky things. The HIC is the only ship in the game that can point a super. That's a pretty awesome trick in and of itself. It's also the only ship in the game that can trump warp stabs with a single module. That's also a pretty neat feature.
For a cruiser it's got some pretty awesome features. I think some of you guys want batman and superman all in the same package. |

afkalt
Republic Military School Minmatar Republic
389
|
Posted - 2014.10.17 12:17:00 -
[212] - Quote
Serendipity Lost wrote: I think some of you guys want batman and superman all in the same package.
They're called Sabres :) |

Malinordell
State War Academy Caldari State
0
|
Posted - 2014.10.17 12:29:00 -
[213] - Quote
zar dada wrote:CCP Fozzie wrote:...
Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried.
... Interesting, but a new cycle has to start before the overheating kicks in, so at that point I would just turn off the bubble to get reps.
Very valid point, don't want this to be missed.
Mal. |

SNORE LAX
FU TAX MAN
0
|
Posted - 2014.10.17 12:39:00 -
[214] - Quote
We need to think of Interdictors as more than just specialized warp disruption ships.
Interdiction : An action to divert, disrupt, delay, or destroy the enemy So with that in mind here's an idea to really mix things up.
*Rename "Warp Disruption Field Generator" to simply "Interdiction Field Generator" *Remove all movement penalties from having a field active
Now we need to add some new scripts !!!! Heres some ideas :
* STASIS FIELD SCRIPT - stasis webs everything inside the field
* ANTI STASIS FIELD SCRIPT - this field will prevent any ship inside from being webbed. However will also prevent ships from inside the field from using their own stasis web modules.
* FOCUSED ANTI STASIS SCRIPT - prevents a single ship from being webbed
* DECLOAKING SCRIPT - Creates a field that decloaks and prevents cloaking within the field
* INVULNERABILITY FIELD SCRIPT - Like a POS bubble, prevents targeting of ships inside the field, also prevents ships/drones inside from targeting ships outside. The HIC remains targetable for ships inside and outside the field. (this can basically force an enemy gang to target the HIC, whilst his own gang can regroup, recharge and recover)
* ELECTRONIC SCREENING SCRIPT - all ships inside the field are immune to all forms of ECM. Ships inside the field are also prevented from using their own ECM.
* FOCUSED ELECTRONIC SCREENING SCRIPT - makes a single ship immune to ECM
* ENERGY DESTABILIZATION FIELD - Prevents all forms of energy transfer inside the field (Energy Neuts, Energy Transfer, and NOS modules do not work for ships inside the field), Ships inside the field are immune to being Neuted/NOS/Energy Transfer from outside the field.
well thats my wet dream for heavy interdictors :D
|

Adrie Atticus
Shadows of Rebellion The Bastion
438
|
Posted - 2014.10.17 12:55:00 -
[215] - Quote
SNORE LAX wrote:
well thats my wet dream for heavy interdictors :D
And obviously everyone is still warp scrammed inside that field, right? |

Serendipity Lost
Repo Industries Chelonaphobia
582
|
Posted - 2014.10.17 13:01:00 -
[216] - Quote
afkalt wrote:Serendipity Lost wrote: I think some of you guys want batman and superman all in the same package. They're called Sabres :)
That's kind of true, but it's pretty easy to 2 shot a sabre if you want to and ship for it. I think we can all agree that if you were to put a HIC size tank on a sabre you would have one truely over powered broken ship.
Sabre would be more like aqua man for me. Got some nifty super powers, but at the end of the day he isn't going to toe-to-toe brawl you into the dirt. |

SNORE LAX
FU TAX MAN
0
|
Posted - 2014.10.17 13:46:00 -
[217] - Quote
Adrie Atticus wrote:SNORE LAX wrote:
well thats my wet dream for heavy interdictors :D
And obviously everyone is still warp scrammed inside that field, right?
No, because its no longer a warp disruption field but an interdiction field
ill edit my post to add warp disruption field script :D |

Christopher Mabata
Dominion Tenebrarum Reverberation Project
307
|
Posted - 2014.10.17 13:51:00 -
[218] - Quote
SNORE LAX wrote:We need to think of Interdictors as more than just specialized warp disruption ships.
Interdiction : An action to divert, disrupt, delay, or destroy the enemy So with that in mind here's an idea to really mix things up.
*Rename "Warp Disruption Field Generator" to simply "Interdiction Field Generator" *Remove all movement penalties from having a field active
Now we need to add some new scripts !!!! Heres some ideas :
*Interdiction field Generator does nothing with no script loaded
* Warp Disruption Field Script - same effect as the Warp Disruption Field Generator has now with no script loaded
* Focused Warp Disruption Script - Same as currently
* STASIS FIELD SCRIPT - stasis webs everything inside the field
* ANTI STASIS FIELD SCRIPT - this field will prevent any ship inside from being webbed. However will also prevent ships from inside the field from using their own stasis web modules.
* FOCUSED ANTI STASIS SCRIPT - prevents a single ship from being webbed
* DECLOAKING SCRIPT - Creates a field that decloaks and prevents cloaking within the field
* INVULNERABILITY FIELD SCRIPT - Like a POS bubble, prevents targeting of ships inside the field, also prevents ships/drones inside from targeting ships outside. The HIC remains targetable for ships inside and outside the field. (this can basically force an enemy gang to target the HIC, whilst his own gang can regroup, recharge and recover)
* ELECTRONIC SCREENING SCRIPT - all ships inside the field are immune to all forms of ECM. Ships inside the field are also prevented from using their own ECM.
* FOCUSED ELECTRONIC SCREENING SCRIPT - makes a single ship immune to ECM
* ENERGY DESTABILIZATION FIELD - Prevents all forms of energy transfer inside the field (Energy Neuts, Energy Transfer, and NOS modules do not work for ships inside the field), Ships inside the field are immune to being Neuted/NOS/Energy Transfer from outside the field.
well thats my wet dream for heavy interdictors :D
This sounds like a coding nightmare with more bugs than a bee farm
If you don't keep up to date on the upcoming changes, you may as well be living under a Rokh. I would even Venture to say that was a good pun on my part. Stay beautiful o7. |

nospet
Not going Away Get Off My Lawn
5
|
Posted - 2014.10.17 15:04:00 -
[219] - Quote
The biggest issue with this change is it does nothing there I said it.
The overheat of the module still means a hic pilots bubble is up 50 seconds before it can get reps.
I don't know what ccp is thinking here. In 0.0 fights most fleets are lucky to get over 5 hics in a fleet.
What I propose that might bring hics back to the fun of old since we are bringing old cloak effects in.
Is that hics when having their main bubble up receive no aggression. Then hics could actually play gate game. Im not asking for remote reps hp changes or anything else just that an unscripted bubble receives no agression. CCP if you do this I promise hics will actually be used on front lines and in fleets once more because the role of locking down a gate will once again be filled and a hic could just before dying. Instead of your 50 second proposal that isn't going to let hic's live long enough to help a fight.
CCP was 0.0 fight has lasted less then 50 seconds when the coalitions come to bat?
I.e the t2 ship gets some role that it used to somewhat have. Yes you can restrict it from activating on a station etc.
or at least
But give us something that makes it worth me having Heavy Interdictor 5 and Tech 2 bubbles because currently as it stands even with the changes you propose. It wasn't worth the months of training for hics.
Honestly this probably has to be the simplest little line of code to change a ship in the game do this and watch how much they are used I dare you! |

Kiryen O'Bannon
Thrall Nation Brave Collective
161
|
Posted - 2014.10.17 17:39:00 -
[220] - Quote
Christopher Mabata wrote:DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? This Is what we really need
What we need is for people to stop asking for "I win" buttons. People escaping you is not a problem. |

Ghaustyl Kathix
Rising Thunder
30
|
Posted - 2014.10.17 18:28:00 -
[221] - Quote
Liking the new Devoter! It's what I wish the Maller was. I think the fitting stats on the HICs are still a bit too restrictive, though. You literally can't fit that fifth gun on the Devoter with even a 1600 plate, for example. |

MeBiatch
GRR GOONS
2008
|
Posted - 2014.10.17 18:59:00 -
[222] - Quote
Edward Olmops wrote:Ficti0n wrote:DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? This is a fantastic idea. No, it's not. It would just make gate camps/station camps more powerful. This is not good gameplay, because ppl have to undock/jump blindly and are then faced with inevitable death. In the short run, lazy campers will cheer, in the long run, people will avoid jumping and undocking - which is a bad thing.
So make a deployable jump portal generator that acts like a titan bridge but is a one time usage and has a large sig radius for fast probing. Make meta versions that reduce ozone consumtion and one with a small sig radius. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
2008
|
Posted - 2014.10.17 19:04:00 -
[223] - Quote
Linus Shina wrote:Quote: Phobos:
Heavy Interdictor Bonuses: 10% bonus to Medium Hybrid Turret optimal range
Why optimal instead of fall off? This is not a caldari ship.
All roden shipyards ships are being refocused mid range rail kings.
There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

Sigras
Conglomo
957
|
Posted - 2014.10.17 19:05:00 -
[224] - Quote
Can someone please explain to me why I would ever fly a Phobos after these changes when the Devoter exists? |

MeBiatch
GRR GOONS
2008
|
Posted - 2014.10.17 19:14:00 -
[225] - Quote
I would like to see all hics have a internal repair bonus so they get increased survivability. Make the bonus activated by the bubble giving the ship a boost to rep amount and reduction in cycle time. There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

MeBiatch
GRR GOONS
2008
|
Posted - 2014.10.17 19:18:00 -
[226] - Quote
Sigras wrote:Can someone please explain to me why I would ever fly a Phobos after these changes when the Devoter exists?
Tackle Cap injection Better damage application due to tracking bonus. Plus rate of fire gives a 33% dps increase over the 25% the damage bonus There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

elitatwo
Congregatio
366
|
Posted - 2014.10.17 19:40:00 -
[227] - Quote
Sigras wrote:Can someone please explain to me why I would ever fly a Phobos after these changes when the Devoter exists? Okay but don't be mad because I talk about taste.
I cannot give you any reason to fly a Phobos, oh but I thank you for reminding me that I can fly her too!
But to honest here, I just love the Maller hull a ton. The Sacrilege looks like sex and the Devoter isn't much different, so no. signature |

nospet
Not going Away Get Off My Lawn
5
|
Posted - 2014.10.17 19:46:00 -
[228] - Quote
All in all what these changes are lacking and CCP still does not seem to get it is survivability and viability why would a group want to run one hic at a cost of 3 dictors common CCP actually give it a reason to be used and not nominal dps and a few more hp |

Teth Razor
Chicks on Speed
34
|
Posted - 2014.10.17 19:54:00 -
[229] - Quote
We really need a script to stop nullified ships. That would make hics useful again, and would at least create a counter for goons/pl/n3/nc. from jumping in intys and moving to their next dread cashe in an attempt to void the new force projection nerf. |

Fal Shepard
Rubicon Spears
12
|
Posted - 2014.10.17 20:14:00 -
[230] - Quote
Zmikund wrote:why is devoter only one getting drones?
Yea, cause no one likes slaver tech. From the ashes of our defeat, we will be reborn. With these chains with which we are bound, we will become indivisible. To those who believe they can control us, we declare defiance. For the flames that burn our cities, we will douse in injustice's blood. |

Ghaustyl Kathix
Rising Thunder
30
|
Posted - 2014.10.17 20:51:00 -
[231] - Quote
Teth Razor wrote:jumping in intys and moving to their next dread cashe in an attempt to void the new power projection nerf. So they have dread caches. Find out where their dread caches are, attack somewhere where they need to get that dread cache, drop on and kill that dread cache while it's en route. When you actually have to worry about the logistics of moving fleets into a fight, fleet intel becomes more important.
Or set up smart-bombing battleship fleets in their way. Wasn't it just proven rather hilariously that smart-bombing battleships can kill interceptors? There are more counters than just "Make this thing that literally takes away this other things ability." |

S0mveraa
DEEP-SPACE CO-OP LTD Exit Strategy..
4
|
Posted - 2014.10.17 22:17:00 -
[232] - Quote
I'm liking the drone bay changes to amarr ships recently, it's nice. However one thing i've noticed is that you're not really increasing drone bonuses on actual hulls accordingly.
Amarr Cruiser Bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Energy Turret optimal range 5% bonus to range of Warp Disruption Fields
should maybe read
Amarr Cruiser Bonuses: 10% bonus to Medium and Light Drone velocity 5% bonus to Medium Energy Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Energy Turret optimal range 5% bonus to range of Warp Disruption Fields
or a variation.
With the increased drone bay..imagine a Devoter bubbling you, then launching a full flight of we drone point blank range to keep even somewhat fast ships further bogged down till secondaries arrive..
Am I crazy for thinking this?
EDIT: I know your goal here specifically is to make it more combat oriented not give it more stopping power, so maybe a 5% drone damage increase in this case? I dunno i'm just spit balling here. |

Ghaustyl Kathix
Rising Thunder
30
|
Posted - 2014.10.17 22:33:00 -
[233] - Quote
S0mveraa wrote:imagine a Devoter bubbling you, then launching a full flight of we drone point blank range to keep even somewhat fast ships further bogged down till secondaries arrive. Ships that would be fast enough that drones can't keep up with them probably couldn't do anything to a Devoter's tank anyway. That kind of a bonus wouldn't be very useful, to be honest.
The cap use reduction is actually pretty needed. Nobody would use lasers on them because they don't want to take cap away from the bubble. They still need some power grid and CPU to really take advantage of the laser bonuses, but now you can take a Devoter in a roam and not feel like dead weight if you can't drop a bubble. |

Cartheron Crust
Matari Exodus
150
|
Posted - 2014.10.17 23:51:00 -
[234] - Quote
Make the Phobos pink again please.  |

S0mveraa
DEEP-SPACE CO-OP LTD Exit Strategy..
4
|
Posted - 2014.10.18 02:02:00 -
[235] - Quote
Ghaustyl Kathix wrote:S0mveraa wrote:imagine a Devoter bubbling you, then launching a full flight of we drone point blank range to keep even somewhat fast ships further bogged down till secondaries arrive. Ships that would be fast enough that drones can't keep up with them probably couldn't do anything to a Devoter's tank anyway. That kind of a bonus wouldn't be very useful, to be honest. The cap use reduction is actually pretty needed. Nobody would use lasers on them because they don't want to take cap away from the bubble. They still need some power grid and CPU to really take advantage of the laser bonuses, but now you can take a Devoter in a roam and not feel like dead weight if you can't drop a bubble.
Touche...well thought out, good points all around, thanks man :D |

Adrie Atticus
Shadows of Rebellion The Bastion
443
|
Posted - 2014.10.18 07:35:00 -
[236] - Quote
nospet wrote:All in all what these changes are lacking and CCP still does not seem to get it is survivability and viability why would a group want to run one hic at a cost of 3 dictors common CCP actually give it a reason to be used and not nominal dps and a few more hp
Because one is actually useful in lowsec with these changes while the other is a glorified catalyst. |

JoJo Oraipy
Perkone Caldari State
1
|
Posted - 2014.10.18 09:15:00 -
[237] - Quote
why cant we do this for all ships ? would be nice to stop that fast ship with a HIC! from jump tho a gate. |

Staten Island
Federal Navy Academy Gallente Federation
28
|
Posted - 2014.10.18 10:14:00 -
[238] - Quote
"When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates."
Personally, the above change strikes me as gimmicky and anti-immersion. Why should the most sophisticated and powerful ships alone be prevented from jumping gates by hics? Sure there are legitimate game play reasons in view of the coming travel changes to want something like this - but the proposed solution creates just another immersion break in the game. It would be better if the hic could target and disrupt the gate itself with its infinity script point preventing any ship from jumping gate while so pointed. To keep it balanced, I would have the gates automated defenses take offense to being disrupted and begin shooting the hic. Since a hic cant be repped while using its point, it would have to stop disrupting the gate periodically to be repped or be destroyed.
Also the hic infinity script point should be changed back to a scram to counter mjd. |

Ghaustyl Kathix
Rising Thunder
30
|
Posted - 2014.10.18 12:51:00 -
[239] - Quote
I don't agree with being able to keep any ship from jumping. It just removes the counter-play players have to get out of gate camps.
JoJo Oraipy wrote:why cant we do this for all ships ? would be nice to stop that fast ship with a HIC! from jump tho a gate. So people stop having the wrong idea, it's only focused points and not the whole bubbles that will stop caps from jumping gates. You still wouldn't be able to stop that fast ship from jumping because there's no way you could lock it in time.
Staten Island wrote:To keep it balanced, I would have the gates automated defenses take offense to being disrupted and begin shooting the hic. Null-sec gates don't have defenses. |

Sieonigh
Vengance Inc.
23
|
Posted - 2014.10.18 13:18:00 -
[240] - Quote
SNORE LAX wrote:We need to think of Interdictors as more than just specialized warp disruption ships.
Interdiction : An action to divert, disrupt, delay, or destroy the enemy So with that in mind here's an idea to really mix things up.
*Rename "Warp Disruption Field Generator" to simply "Interdiction Field Generator" *Remove all movement penalties from having a field active
Now we need to add some new scripts !!!! Heres some ideas :
*Interdiction field Generator does nothing with no script loaded
* Warp Disruption Field Script - same effect as the Warp Disruption Field Generator has now with no script loaded
* Focused Warp Disruption Script - Same as currently
* STASIS FIELD SCRIPT - stasis webs everything inside the field
* ANTI STASIS FIELD SCRIPT - this field will prevent any ship inside from being webbed. However will also prevent ships from inside the field from using their own stasis web modules.
* FOCUSED ANTI STASIS SCRIPT - prevents a single ship from being webbed
* DECLOAKING SCRIPT - Creates a field that decloaks and prevents cloaking within the field
* INVULNERABILITY FIELD SCRIPT - Like a POS bubble, prevents targeting of ships inside the field, also prevents ships/drones inside from targeting ships outside. The HIC remains targetable for ships inside and outside the field. (this can basically force an enemy gang to target the HIC, whilst his own gang can regroup, recharge and recover)
* ELECTRONIC SCREENING SCRIPT - all ships inside the field are immune to all forms of ECM. Ships inside the field are also prevented from using their own ECM.
* FOCUSED ELECTRONIC SCREENING SCRIPT - makes a single ship immune to ECM
* ENERGY DESTABILIZATION FIELD - Prevents all forms of energy transfer inside the field (Energy Neuts, Energy Transfer, and NOS modules do not work for ships inside the field), Ships inside the field are immune to being Neuted/NOS/Energy Transfer from outside the field.
well thats my wet dream for heavy interdictors :D
you will have to amend the rule so that and AFK HIC cant use its bubble in a POS or its effects are not counted inside a POS.
INVULNERABILITY FIELD SCRIPT would in therory make the pos not lockable and be imortal.
STASIS FIELD SCRIPT the effect of this would have tobe akin of the webbing drones so not to overshadow existing webs, more so the range would have to be around 14-15km, this would be so that the regular webs again wouldnt be over shadoed too much (asuming overload and links)
CCP would also have to make each script look unique to diffentiate.
the other issue would be overlapping having mutiple effects stacking one one another.
INVULNERABILITY FIELD SCRIPT i can see this being used to escort capitals too easaly. more so if you have 2 of them would that make each HIC untargetable from the others field? woot alomost imotality, just smart bombs FOFs and bomber bombs that can effect.
i would exspect there to be other EWAR consepts like TD field and TP field ect my only consern with this would the increased tank be worth over the effect of recons. i would say yes, although large fleet fight would be more interesting, but i see it being more abused at lower scail. |

nospet
Not going Away Get Off My Lawn
5
|
Posted - 2014.10.18 13:24:00 -
[241] - Quote
All I hope is CCP actually takes into consideration some of our concerns hasn't seem to be much interaction after them posting the changes  |

Xequecal
GoonWaffe Goonswarm Federation
265
|
Posted - 2014.10.18 14:15:00 -
[242] - Quote
I don't know the mass/agility numbers off the top of my head, but isn't the Devoter strictly superior to a Zealot? It has drones, highslot scram, and a resist bonus, and it still mounts 5 guns. |

Phaade
Perimeter Defense Systems Templis CALSF
262
|
Posted - 2014.10.18 17:27:00 -
[243] - Quote
Linus Shina wrote:Quote: Phobos:
Heavy Interdictor Bonuses: 10% bonus to Medium Hybrid Turret optimal range
Why optimal instead of fall off? This is not a caldari ship.
Feel the pain of worthless optimal bonus on blasters.
Also, 10% tracking bonus on medium blasters is ******* insane. |

elitatwo
Congregatio
368
|
Posted - 2014.10.18 17:33:00 -
[244] - Quote
Xequecal wrote:I don't know the mass/agility numbers off the top of my head, but isn't the Devoter strictly superior to a Zealot? It has drones, highslot scram, and a resist bonus, and it still mounts 5 guns.
Yes and no.
The Zealot does more damage but the Devoter lasts longer with less damage. So you would be comparing a Drake with a large tank and low damage to Cerberus with a little less tank but more damage, if you don't compare the shipclass and sizes. signature |

Omnathious Deninard
Novis Initiis
2489
|
Posted - 2014.10.18 18:00:00 -
[245] - Quote
Phaade wrote:Linus Shina wrote:Quote: Phobos:
Heavy Interdictor Bonuses: 10% bonus to Medium Hybrid Turret optimal range
Why optimal instead of fall off? This is not a caldari ship. Feel the pain of worthless optimal bonus on blasters. Also, 10% tracking bonus on medium blasters is ******* insane. It's almost like the ship is geared toward Railguns. - |

elitatwo
Congregatio
368
|
Posted - 2014.10.18 18:04:00 -
[246] - Quote
Phaade wrote: -snip- Feel the pain of worthless optimal bonus on blasters.
Also, 10% tracking bonus on medium blasters is ******* insane.
Where do you get the tracking bonus from? And long range blasters are awesome! 9km optimal with antimatter  signature |

Sigras
Conglomo
962
|
Posted - 2014.10.18 19:50:00 -
[247] - Quote
MeBiatch wrote:Sigras wrote:Can someone please explain to me why I would ever fly a Phobos after these changes when the Devoter exists? Tackle Cap injection Better damage application due to tracking bonus. Plus rate of fire gives a 33% dps increase over the 25% the damage bonus im not sure what you mean by tackle as theyre both heavy dictors... but if you mean a web/scramble the devoter fits one just fine.
The devoter has 3 mids plenty for prop mod + cap injector + utility
Medium pulse lasers have a more ideal engagement envelope for HICs than rails or blasters and they track better than rails.
The devoter has an extra low for a damage mod making up for the loss in damage while keeping the same tank
The devoter is better than the phobos in every way |

nospet
Not going Away Get Off My Lawn
5
|
Posted - 2014.10.18 21:45:00 -
[248] - Quote
CCP stopped caring after page 4 anyway  |

MeBiatch
GRR GOONS
2008
|
Posted - 2014.10.18 22:25:00 -
[249] - Quote
Sigras wrote:MeBiatch wrote:Sigras wrote:Can someone please explain to me why I would ever fly a Phobos after these changes when the Devoter exists? Tackle Cap injection Better damage application due to tracking bonus. Plus rate of fire gives a 33% dps increase over the 25% the damage bonus im not sure what you mean by tackle as theyre both heavy dictors... but if you mean a web/scramble the devoter fits one just fine. The devoter has 3 mids plenty for prop mod + cap injector + utility Medium pulse lasers have a more ideal engagement envelope for HICs than rails or blasters and they track better than rails. The devoter has an extra low for a damage mod making up for the loss in damage while keeping the same tank The devoter is better than the phobos in every way
I disagree that 50% extra tracking is going to be killer.
comparison of tech II beam vrs tech II 250 rails with just regualr tech I close range ammo shows the phobos native rails having a better tracking than beams.
though most would compare it to pulse with scorch. so yeah the pulse have better tracking but when using jav its not that bad. pluse have 36% better tracking and a 22.8 km engagement range with close range tech II ammo but a switch to antimater greatly increases engagement range up to 33.6 km which is slightly more than the long range ammo for pulse whch tops out at 31km.
So at max disruption range the only damage comming from the devoter is from its drones but the phobos can easy switch to uranium and hit what its tackled.
So each has thier own bonuses the pulse are great in longer then 10km but shorter then 30km and the blasters are g-d like for less then 10km and rails dominate after 30km.
plus having the 4th mid slot adds extra utlity for a small gang where you might not have dedicated e-war ships.
I am thinking ions with antimater and a mwd scram web and cap injector.
That is going to obliterate ships within range.
if you dont want to use a phobos by all means just stick to the ammar one. but i like tech II gal resist specally against kin/thermal heavy damage...
each to thier own i guess... There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

Internet Knight
Free Galactic Enterprises Free Galactic Enterprises Alliance
14
|
Posted - 2014.10.18 23:51:00 -
[250] - Quote
In my opinion:
I think anything with a jump drive (jump freighters and even black ops) should be prevented from jumping through a stargate with these changes. That would of course leave (regular) freighters out of the changes, eg they can still jump through a stargate when ultrapointed.
|

Faren Shalni
Future Corps Sleeper Social Club
69
|
Posted - 2014.10.19 17:51:00 -
[251] - Quote
Looking at this from a tackle perspective (lets face it that's a HIC's main job, Im not gonna fit guns on it if it means I cant survive a bubble cycle)
The overheating on the Bubble makes little sense. If a HIC is being primed then 8/10 time he will need to drop bubble to survive. As the overheat will apply on the next cycle, overheating to get out of bubble is pointless as I cannot do it when I Need too.
You need to rethink what bonus the overheat gives as this current version makes little sense except in those niche circumstances. So Much Space |

Harvey James
The Sengoku Legacy
920
|
Posted - 2014.10.19 17:54:00 -
[252] - Quote
Faren Shalni wrote:Looking at this from a tackle perspective (lets face it that's a HIC's main job, Im not gonna fit guns on it if it means I cant survive a bubble cycle)
The overheating on the Bubble makes little sense. If a HIC is being primed then 8/10 time he will need to drop bubble to survive. As the overheat will apply on the next cycle, overheating to get out of bubble is pointless as I cannot do it when I Need too.
You need to rethink what bonus the overheat gives as this current version makes little sense except in those niche circumstances.
they need too make overheat apply instantly rather than next cycle which makes no sense anyway ... and maybe make it 1/2 rather than 1/3 Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

K'rysteena Mocking'Jay
State War Academy Caldari State
3
|
Posted - 2014.10.20 01:24:00 -
[253] - Quote
"When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side."
Wow...you just keep throwing bad after the bad. Now that we have MADE supers and capital ships just like any other Sub-cap...NOW you take away an ability that EVER other sub cap has..... Do you even play this game?
The counter to caps crashing gate....which in and of it self is a slow process if they just came through, is just like any other gate action....You have guys that don't aggress and wait to jump through and bubble the other side. Seriously are you on drugs?
I truly am on the edge of my seat to see what other craptastic ideas come out of your crap idea factory. |

Sira Fiinikkusu
Jaded.
2
|
Posted - 2014.10.20 05:52:00 -
[254] - Quote
K'rysteena Mocking'Jay wrote:"When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side."
Wow...you just keep throwing bad after the bad. Now that we have MADE supers and capital ships just like any other Sub-cap...NOW you take away an ability that EVER other sub cap has..... Do you even play this game?
The counter to caps crashing gate....which in and of it self is a slow process if they just came through, is just like any other gate action....You have guys that don't aggress and wait to jump through and bubble the other side. Seriously are you on drugs?
I truly am on the edge of my seat to see what other craptastic ideas come out of your crap idea factory. yes because the only place caps go to is in null sec |

Phoenix Jones
Isogen 5
783
|
Posted - 2014.10.20 14:38:00 -
[255] - Quote
I still think ccp needs to address the typical fit of a hic, which is usually double bub, cloak, probe.
I would truly consider that the issue is that the hictor bubble is a high slot module. It should probably be a medium slot module.
So remove 1 highslot from every hictor, add 1 medium slot to every hictor, move the interdictor bubble module to a medium slot.
You now free up the weapons platform, and move this interdiction module to where it should be, a medium slot. Yaay!!!! |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1811
|
Posted - 2014.10.20 15:13:00 -
[256] - Quote
K'rysteena Mocking'Jay wrote:
The counter to caps crashing gate....which in and of it self is a slow process if they just came through, is just like any other gate action....You have guys that don't aggress and wait to jump through and bubble the other side. Seriously are you on drugs?
I truly am on the edge of my seat to see what other craptastic ideas come out of your crap idea factory.
No it is COMPLETELY different from other subs. A capital ship may cyno out as THE ACTIOnt aht triggers the uncloak after jumping. That means that without bubble will be absolutely impossible to get any capital ship that jumps trough a gate and has a cyno ready.
LEt me help you again.. LOW SEC THERE IS NO BUBBLES!!!!! YOU CANNOT STOP THEM AT THE OTHER SIDE!!!! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Serendipity Lost
Repo Industries Chelonaphobia
590
|
Posted - 2014.10.20 17:34:00 -
[257] - Quote
Phoenix Jones wrote:I still think ccp needs to address the typical fit of a hic, which is usually double bub, cloak, probe.
I would truly consider that the issue is that the hictor bubble is a high slot module. It should probably be a medium slot module.
So remove 1 highslot from every hictor, add 1 medium slot to every hictor, move the interdictor bubble module to a medium slot.
You now free up the weapons platform, and move this interdiction module to where it should be, a medium slot.
That's your typical WH fit. I doubt many null folks put a probe launcher on their HIC. TBH, I keep a cloak in cargo, but rarely use it, and I never put a probe launcher on a HIC. I think you're just asking too much of your HIC.
Prober - check Cloaker - check Bubble - check Other bubble - check High damage - NOT check
Drop the cloak and/or the probe launcher and you get a lot better DPS.
Moving the bubble to a mid slot would cripple the shield HICs. They are already in the back seat as it is, let's not completely minimize them.
Null - cares about cap and being able to hold point and survive. LS - cares about quick lock, infinite point and damage and tank to a lesser amount. WH - well... you seem to want everything, so there is that. |

Asuka Solo
Stark Fujikawa Stark Enterprises
2713
|
Posted - 2014.10.20 19:09:00 -
[258] - Quote
Altrue wrote:It is extremely surprising to see the damage on Hictors unchanged for most part. 1- They need drones. ALL OF THEM. (Even the caldari, yes yes) 2- They need more DPS. Nothing groundbreaking, but for instance the onyx is still limited to kinetic AND has crappy damage bonuses. Currently a Hictor is just good at bubbling and... doing nothing else. Its not really fun gameplay :/ At least if frigates had to think twice before dumbly orbiting a hictor at 500, that'd be awesome 
Just to point out that a SEBO HIC with a script and a scrambler works wonders for Hi-sec gate KR whoring.
Lots of fun esp if you have some webs, jams and neuts for that odd flashy Marauder with bastion.
And yes. If a HIC prevents Capitals from jumping through gates.... then this change should be applied to sub caps as well.
After all, being stuck on gates in pew pew situations with no way to crawl back and gate out is both good and desirable for a PvP game. Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Faren Shalni
Future Corps Sleeper Social Club
71
|
Posted - 2014.10.20 19:24:00 -
[259] - Quote
Phoenix Jones wrote:I still think ccp needs to address the typical fit of a hic, which is usually double bub, cloak, probe.
I would truly consider that the issue is that the hictor bubble is a high slot module. It should probably be a medium slot module.
So remove 1 highslot from every hictor, add 1 medium slot to every hictor, move the interdictor bubble module to a medium slot.
You now free up the weapons platform, and move this interdiction module to where it should be, a medium slot.
Typically If a HIC is fitted for the Tackle purpose then it will be Bricked tanked with two bubbles one for Infa point and the other for bubble work.
Cloak and probes are more for WH's as the advantage of no local makes cloaking a hic very useful. The probes are for if the hic gets rolled out.
With these changes I can foresee a rise in DD oriented HIC's in lowsec however due to the longer bubble timer than the infa point timer, for any super/cap/bubbling work a full tanked double bubble is going to be the preferred setup So Much Space |

Iudicium Vastus
Incognito Holdings and Savings
309
|
Posted - 2014.10.20 19:26:00 -
[260] - Quote
Asuka Solo wrote:
Just to point out that a SEBO HIC with a script and a scrambler works wonders for Hi-sec gate KR whoring.
Lots of fun esp if you have some webs, jams and neuts for that odd flashy Marauder with bastion.
And yes. If a HIC prevents Capitals from jumping through gates.... then this change should be applied to sub caps as well.
After all, being stuck on gates in pew pew situations with no way to crawl back and gate out is both good and desirable for a PvP game.
More like good and desirable for an I-win button. Nerf stabs/cloaks in FW? No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too) |

Asuka Solo
Stark Fujikawa Stark Enterprises
2713
|
Posted - 2014.10.20 20:56:43 -
[261] - Quote
Iudicium Vastus wrote:Asuka Solo wrote:
Just to point out that a SEBO HIC with a script and a scrambler works wonders for Hi-sec gate KR whoring.
Lots of fun esp if you have some webs, jams and neuts for that odd flashy Marauder with bastion.
And yes. If a HIC prevents Capitals from jumping through gates.... then this change should be applied to sub caps as well.
After all, being stuck on gates in pew pew situations with no way to crawl back and gate out is both good and desirable for a PvP game.
More like good and desirable for an I-win button.
Its a pro-sub cap PvP game.... somebody has to lose.
Eve is about Capital ships, WiS, Boobs, PI and Isk!
|

Serendipity Lost
Repo Industries Chelonaphobia
599
|
Posted - 2014.10.21 12:59:24 -
[262] - Quote
Iudicium Vastus wrote:Asuka Solo wrote:
Just to point out that a SEBO HIC with a script and a scrambler works wonders for Hi-sec gate KR whoring.
Lots of fun esp if you have some webs, jams and neuts for that odd flashy Marauder with bastion.
And yes. If a HIC prevents Capitals from jumping through gates.... then this change should be applied to sub caps as well.
After all, being stuck on gates in pew pew situations with no way to crawl back and gate out is both good and desirable for a PvP game.
More like good and desirable for an I-win button.
I don't see it as an "I win" button. More of a commit or go away B**** so you don't get bothered by risk averse shinanigans. My general rule is 'more explosions is good'. I think this would generate more explosions.
I think it would be great for nabbing a fraction of the inty plague we are currently enduring. I like that an inty can cut through bubbles and tackle stuff, but think taking away the burn back to the gate and jump away option would be fair play. It wouldn't be a 100% counter, you would still have to lock them in time, but it would put a bit more risk in the inty flight plan (my opinion.... I think they could use a bit more risk) |

Anthar Thebess
774
|
Posted - 2014.10.21 13:24:02 -
[263] - Quote
Can we have additional feature on all Hictors?
Super pointed target cannot light cyno 
New Gate Connections in EVE!
Support idea for new gates that will make some more places to thrive.
|

Harvey James
The Sengoku Legacy
923
|
Posted - 2014.10.21 19:06:02 -
[264] - Quote
Fozzie any thought given too making HIC's WDFG (scripted) work in High Sec?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|

Ix Method
Brutor Tribe Minmatar Republic
190
|
Posted - 2014.10.21 19:53:31 -
[265] - Quote
Are there EFT files out for these yet?
Travelling at the speed of love.
|

elitatwo
Congregatio
374
|
Posted - 2014.10.21 20:22:27 -
[266] - Quote
Serendipity Lost wrote: -snap!-
I don't see it as an "I win" button. More of a commit or go away B**** so you don't get bothered by risk averse shinanigans. My general rule is 'more explosions is good'. I think this would generate more explosions.
I think it would be great for nabbing a fraction of the inty plague we are currently enduring. I like that an inty can cut through bubbles and tackle stuff, but think taking away the burn back to the gate and jump away option would be fair play. It wouldn't be a 100% counter, you would still have to lock them in time, but it would put a bit more risk in the inty flight plan (my opinion.... I think they could use a bit more risk)
I do!
Changes of the last recent years made it more and more difficult for soloers as it is. If you want a sooper-ikill-you-now boat with no chance of escaping in a cool way, you will also never get to see another solo-pvp video ever again.
I know it may be 'fun' for you to call 3 trillion buddies of yours because you are unable to handle one ship but then you do not have earned your killmail anyways.
I know that I most certainly do not want to jump into a lolly-secunda - that need three logistic boats and whatever number of more buddies - gatecamp to handle one battlecruiser, yes I am staring at you lol-secunda, so I am glad that I can bail on this at least most of the time.
Let's do a mindgame.
Let's imagine you like murdering people so much that a simple war somewhere is no good enough for you and you cannot get enough because the war is over and you also hate people so much for not starting another one for you to fight in that you get your M-16 and go to the next mall available and start shooting.
Oh noes so unlucky for everyone in that mall that they can not escape your rage because your machinegun prevents every victim of yours from leaving the building until you killed the last clerk.
Sound almost reasonable right??
signature
|

Ludic Sans
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.10.22 00:24:54 -
[267] - Quote
elitatwo wrote:[quote=Serendipity Lost] -snap!-
Let's do a mindgame.
Let's imagine you like murdering people so much that a simple war somewhere is no good enough for you and you cannot get enough because the war is over and you also hate people so much for not starting another one for you to fight in that you get your M-16 and go to the next mall available and start shooting.
Oh noes so unlucky for everyone in that mall that they can not escape your rage because your machinegun prevents every victim of yours from leaving the building until you killed the last clerk.
Sound almost reasonable right??
I nominate this for the least coherent analogy of the year.
Logging in on my wonderful landing-strip-head alt to say that HICs won't see much multi-role combat with the changes being made. I guess it's good that they'll get an additional deployment location -- on gates, to sit still, attempt to hold caps, and get blapped -- but it's still far too expensive and far too cumbersome compared to regular dictors to warrant regular use, nevermind use where they'd actually want to bring guns.
Separating cap combat and subcap combat for a moment, the additional DPS does not make hictors a good sell for subcap combat. I'd recommend the bubble affect inties, which will still MWD through it like empty space and only get caught by sebos and other ceptors. It'd give hictors the niche purpose of making inties behave like a few patches ago. At the hictor price point, with its bubble-up vulnerability plus combat timer and inability to jump, it still won't appear very prolifically. Just more prolifically than right now, which is to say rarely seen dangling under a carrier. |

Mara Tessidar
Dark Star Safari Logistics
1167
|
Posted - 2014.10.22 01:41:32 -
[268] - Quote
Hictors might actually be a viable shipclass if using the main weapon wasn't an automatic death sentence in situations they are intended for. |

Asuka Solo
Stark Fujikawa Stark Enterprises
2713
|
Posted - 2014.10.22 06:53:44 -
[269] - Quote
elitatwo wrote:Serendipity Lost wrote: -snap!-
I don't see it as an "I win" button. More of a commit or go away B**** so you don't get bothered by risk averse shinanigans. My general rule is 'more explosions is good'. I think this would generate more explosions.
I think it would be great for nabbing a fraction of the inty plague we are currently enduring. I like that an inty can cut through bubbles and tackle stuff, but think taking away the burn back to the gate and jump away option would be fair play. It wouldn't be a 100% counter, you would still have to lock them in time, but it would put a bit more risk in the inty flight plan (my opinion.... I think they could use a bit more risk) I do! Changes of the last recent years made it more and more difficult for soloers as it is. If you want a sooper-ikill-you-now boat with no chance of escaping in a cool way, you will also never get to see another solo-pvp video ever again. I know it may be 'fun' for you to call 3 trillion buddies of yours because you are unable to handle one ship but then you do not have earned your killmail anyways. I know that I most certainly do not want to jump into a lolly-secunda - that need three logistic boats and whatever number of more buddies - gatecamp to handle one battlecruiser, yes I am staring at you lol-secunda, so I am glad that I can bail on this at least most of the time. Let's do a mindgame. Let's imagine you like murdering people so much that a simple war somewhere is no good enough for you and you cannot get enough because the war is over and you also hate people so much for not starting another one for you to fight in that you get your M-16 and go to the next mall available and start shooting. Oh noes so unlucky for everyone in that mall that they can not escape your rage because your machinegun prevents every victim of yours from leaving the building until you killed the last clerk. Sound almost reasonable right??
Firstly, Eve is an MMO (Massive Multiplayer Online). Not a Single Player Online game...
Secondly, if you find yourself in a fair fight in Eve Online.... You've done it wrong.
Eve is about Capital ships, WiS, Boobs, PI and Isk!
|

Sigras
Conglomo
962
|
Posted - 2014.10.22 09:22:46 -
[270] - Quote
MeBiatch wrote:Sigras wrote:MeBiatch wrote:Sigras wrote:Can someone please explain to me why I would ever fly a Phobos after these changes when the Devoter exists? Tackle Cap injection Better damage application due to tracking bonus. Plus rate of fire gives a 33% dps increase over the 25% the damage bonus im not sure what you mean by tackle as theyre both heavy dictors... but if you mean a web/scramble the devoter fits one just fine. The devoter has 3 mids plenty for prop mod + cap injector + utility Medium pulse lasers have a more ideal engagement envelope for HICs than rails or blasters and they track better than rails. The devoter has an extra low for a damage mod making up for the loss in damage while keeping the same tank The devoter is better than the phobos in every way I disagree that 50% extra tracking is going to be killer. comparison of tech II beam vrs tech II 250 rails with just regualr tech I close range ammo shows the phobos native rails having a better tracking than beams. though most would compare it to pulse with scorch. so yeah the pulse have better tracking but when using jav its not that bad. pluse have 36% better tracking and a 22.8 km engagement range with close range tech II ammo but a switch to antimater greatly increases engagement range up to 33.6 km which is slightly more than the long range ammo for pulse whch tops out at 31km. So at max disruption range the only damage comming from the devoter is from its drones but the phobos can easy switch to uranium and hit what its tackled. So each has thier own bonuses the pulse are great in longer then 10km but shorter then 30km and the blasters are g-d like for less then 10km and rails dominate after 30km. plus having the 4th mid slot adds extra utlity for a small gang where you might not have dedicated e-war ships. I am thinking ions with antimater and a mwd scram web and cap injector. That is going to obliterate ships within range. if you dont want to use a phobos by all means just stick to the ammar one. but i like tech II gal resist specally against kin/thermal heavy damage... each to thier own i guess... I will funny admit that rails do more damage than pulses at all ranges greater than 11 km (although that difference gets MUCH smaller if you use the extra low slot the devoter has for a damage mod) but other than the marginal DPS increase, the devoter is better in every way. It has a better tank, a more reasonable resist profile, better tracking guns (more than twice as well even with the tracking ammo in the railguns). The devoter is just better. |

Ix Method
Brutor Tribe Minmatar Republic
190
|
Posted - 2014.10.22 10:59:15 -
[271] - Quote
You're not wrong but it's not the end of the world. Phobos has a utility niche and Amarr finally get a T2 cruiser with DPS that isn't outshone by the Gallente alternative. Everyone wins?
Travelling at the speed of love.
|

Serendipity Lost
Repo Industries Chelonaphobia
599
|
Posted - 2014.10.22 13:14:30 -
[272] - Quote
elitatwo wrote:Serendipity Lost wrote: -snap!-
I don't see it as an "I win" button. More of a commit or go away B**** so you don't get bothered by risk averse shinanigans. My general rule is 'more explosions is good'. I think this would generate more explosions.
I think it would be great for nabbing a fraction of the inty plague we are currently enduring. I like that an inty can cut through bubbles and tackle stuff, but think taking away the burn back to the gate and jump away option would be fair play. It wouldn't be a 100% counter, you would still have to lock them in time, but it would put a bit more risk in the inty flight plan (my opinion.... I think they could use a bit more risk) I do! Changes of the last recent years made it more and more difficult for soloers as it is. If you want a sooper-ikill-you-now boat with no chance of escaping in a cool way, you will also never get to see another solo-pvp video ever again. I know it may be 'fun' for you to call 3 trillion buddies of yours because you are unable to handle one ship but then you do not have earned your killmail anyways. I know that I most certainly do not want to jump into a lolly-secunda - that need three logistic boats and whatever number of more buddies - gatecamp to handle one battlecruiser, yes I am staring at you lol-secunda, so I am glad that I can bail on this at least most of the time.
I don't think this would change a lot for solo guys. There's always going to be a gate camp that wonks your solo ship. I think eve has progressed to the point where the ideal of flying around null/LS solo getting good fights is pretty much over. Between just plain population growth (over years) and our collective love of asshattery - I think solo roamer is a very thin slice of eve.
I think forcing guys to stay engaged is a good thing. Keep in mind you have to have a scripted HIC point per guy you want to hold. Anyone fielding 20 scripted points probably has enough guys to camp both sides of the gate anyway.
I guess for me it's the growth of all the 'risk averse' pvp. De-agression mechanics, neutral reps, off grid boosting, the love of kiting ships, dual prop fits, EC-300 dishonor drones, removing 90% webs here and there.... much of small scale pvp is about getting away. Everyone in null is ripping around in interceptors for the bubble immunity. FW has gone to either bombers or kiting frigates. Sometimes all of it just overwhelms me and I sit down and cry for a while.
OK, so I don't do that, BUT it would be nice if for the 10,000 ways we have to get away from a fight there was 1 (just 1) way to counter all the de-agression escape routes. You would have to bring a 200+ mil ship to do it.
(On a related note... I've never understood how CONCORD is unable to remember an act of agression past 1 minute. That just doesn't make sense. Think of all the beautiful explosions a 15 minute memory would create) |

Serendipity Lost
Repo Industries Chelonaphobia
599
|
Posted - 2014.10.22 13:20:32 -
[273] - Quote
I would be intersted in your list of changes that make solo pvp less viable. I'll bookend the request with changes that have come about in the past 3 years.
I think it's the people you meet, not the mechanics.
I'm interested in which changes you think have gone against solo pvp. |

Notorious Fellon
347
|
Posted - 2014.10.22 20:19:35 -
[274] - Quote
Drone bonus on the wrong ship.
Not sure how anyone could have made that mistake. |

Sigras
Conglomo
968
|
Posted - 2014.10.22 23:22:13 -
[275] - Quote
Ix Method wrote:You're not wrong but it's not the end of the world. Phobos has a utility niche and Amarr finally get a T2 DPS cruiser that isn't outshone by the Gallente alternative. Everyone wins? because the diemost is used so much more often than the zealot? |

Ghaustyl Kathix
Rising Thunder
38
|
Posted - 2014.10.23 00:47:49 -
[276] - Quote
Sigras wrote:because the diemost is used so much more often than the zealot? That is the most 2012 thing I've ever read. Have you played at all since then? |
|

CCP Fozzie
C C P C C P Alliance
11765

|
Posted - 2014.10.23 13:59:38 -
[277] - Quote
Hey everyone. I'm back from Vegas now and all caught up on the thread. Thanks for the feedback so far.
A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
I'm noticing a fair bit of consternation at the fact that the Devoter is getting a small dronebay but the Phobos is not. The optimal bonus on the Phobos has also been raising some eyebrows. The key thing that these players are missing is the distinctive flavour we are working towards giving the entire Roden Shipyards line. The old design for Roden Shipyards was focused on a fairly watered down use of missiles and hybrids. This left them in an underwhelming place compared to the other two Gallente T2 corps.
In the new world order for Gallente T2 ships, each manufacturer has a clear set of strengths and a unifying theme:
Duvolle Labs ships are the perfect blasterboats, tending towards lots of damage bonuses (often both RoF and Damage on the same hull) and falloff bonuses. Duvolle ships tend to be among the faster Gallente T2 ships to help them get into range, and sport robust unbonused dronebays as a secondary weapon.
Creodron ships are specialized droneboats, as befits a line of vessels constructed by a company that makes most of its money from drones. These guys tend to have the most drone bandwidth, and the best drone bonuses.
Roden Shipyards ships can be used as effective blasterboats, but tend to lean towards railguns with big bonuses to hybrid optimal range and tracking. They are a bit slower than Duvolle ships, and have the weakest drone capability of all the Gallente ships, but they tend to have more low slots and more armor HP, as well as better sensors.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
|
|

Harvey James
The Sengoku Legacy
925
|
Posted - 2014.10.23 14:06:07 -
[278] - Quote
CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Thanks for the feedback so far.
A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
I'm noticing a fair bit of consternation at the fact that the Devoter is getting a small dronebay but the Phobos is not. The optimal bonus on the Phobos has also been raising some eyebrows. The key thing that these players are missing is the distinctive flavour we are working towards giving the entire Roden Shipyards line. The old design for Roden Shipyards was focused on a fairly watered down use of missiles and hybrids. This left them in an underwhelming place compared to the other two Gallente T2 corps.
In the new world order for Gallente T2 ships, each manufacturer has a clear set of strengths and a unifying theme:
Duvolle Labs ships are the perfect blasterboats, tending towards lots of damage bonuses (often both RoF and Damage on the same hull) and falloff bonuses. Duvolle ships tend to be among the faster Gallente T2 ships to help them get into range, and sport robust unbonused dronebays as a secondary weapon.
Creodron ships are specialized droneboats, as befits a line of vessels constructed by a company that makes most of its money from drones. These guys tend to have the most drone bandwidth, and the best drone bonuses.
Roden Shipyards ships can be used as effective blasterboats, but tend to lean towards railguns with big bonuses to hybrid optimal range and tracking. They are a bit slower than Duvolle ships, and have the weakest drone capability of all the Gallente ships, but they tend to have more low slots and more armor HP, as well as better sensors.
interesting to know .. perhaps we could have this information quite clearly on ship descriptions ... would be interested too know whether the other races manufacturers differ from the current descriptions which havent been updated in a long time and what you're view is of them all
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|

Marcel Devereux
Aideron Robotics
386
|
Posted - 2014.10.23 14:08:17 -
[279] - Quote
CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Thanks for the feedback so far.
A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
I'm noticing a fair bit of consternation at the fact that the Devoter is getting a small dronebay but the Phobos is not. The optimal bonus on the Phobos has also been raising some eyebrows. The key thing that these players are missing is the distinctive flavour we are working towards giving the entire Roden Shipyards line. The old design for Roden Shipyards was focused on a fairly watered down use of missiles and hybrids. This left them in an underwhelming place compared to the other two Gallente T2 corps.
In the new world order for Gallente T2 ships, each manufacturer has a clear set of strengths and a unifying theme:
Duvolle Labs ships are the perfect blasterboats, tending towards lots of damage bonuses (often both RoF and Damage on the same hull) and falloff bonuses. Duvolle ships tend to be among the faster Gallente T2 ships to help them get into range, and sport robust unbonused dronebays as a secondary weapon.
Creodron ships are specialized droneboats, as befits a line of vessels constructed by a company that makes most of its money from drones. These guys tend to have the most drone bandwidth, and the best drone bonuses.
Roden Shipyards ships can be used as effective blasterboats, but tend to lean towards railguns with big bonuses to hybrid optimal range and tracking. They are a bit slower than Duvolle ships, and have the weakest drone capability of all the Gallente ships, but they tend to have more low slots and more armor HP, as well as better sensors.
Then give them the fitting to actually fit a tank and rails!
|

Harvey James
The Sengoku Legacy
925
|
Posted - 2014.10.23 14:10:02 -
[280] - Quote
sounds like the enyo needs some changes too match the roden shipyards new approach
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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CCP Fozzie
C C P C C P Alliance
11765

|
Posted - 2014.10.23 14:20:28 -
[281] - Quote
Marcel Devereux wrote:CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Thanks for the feedback so far.
A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
I'm noticing a fair bit of consternation at the fact that the Devoter is getting a small dronebay but the Phobos is not. The optimal bonus on the Phobos has also been raising some eyebrows. The key thing that these players are missing is the distinctive flavour we are working towards giving the entire Roden Shipyards line. The old design for Roden Shipyards was focused on a fairly watered down use of missiles and hybrids. This left them in an underwhelming place compared to the other two Gallente T2 corps.
In the new world order for Gallente T2 ships, each manufacturer has a clear set of strengths and a unifying theme:
Duvolle Labs ships are the perfect blasterboats, tending towards lots of damage bonuses (often both RoF and Damage on the same hull) and falloff bonuses. Duvolle ships tend to be among the faster Gallente T2 ships to help them get into range, and sport robust unbonused dronebays as a secondary weapon.
Creodron ships are specialized droneboats, as befits a line of vessels constructed by a company that makes most of its money from drones. These guys tend to have the most drone bandwidth, and the best drone bonuses.
Roden Shipyards ships can be used as effective blasterboats, but tend to lean towards railguns with big bonuses to hybrid optimal range and tracking. They are a bit slower than Duvolle ships, and have the weakest drone capability of all the Gallente ships, but they tend to have more low slots and more armor HP, as well as better sensors. Then give them the fitting to actually fit a tank and rails!
Learn to fit armor ships buddy. 
I swear, everyone in EVE today should be forced to go back in time and fly a pulse RR geddon from 2009. Builds character (and creative fitting skills).
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
11765

|
Posted - 2014.10.23 14:21:04 -
[282] - Quote
Harvey James wrote:sounds like the enyo needs some changes too match the roden shipyards new approach or made too duvolle labs .. which would be better it could use the extra speed and more drones
Take a look at the Enyo's bonuses. It is the archetype for the new Roden.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Marcel Devereux
Aideron Robotics
386
|
Posted - 2014.10.23 14:29:56 -
[283] - Quote
CCP Fozzie wrote:Marcel Devereux wrote:CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Thanks for the feedback so far.
A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
I'm noticing a fair bit of consternation at the fact that the Devoter is getting a small dronebay but the Phobos is not. The optimal bonus on the Phobos has also been raising some eyebrows. The key thing that these players are missing is the distinctive flavour we are working towards giving the entire Roden Shipyards line. The old design for Roden Shipyards was focused on a fairly watered down use of missiles and hybrids. This left them in an underwhelming place compared to the other two Gallente T2 corps.
In the new world order for Gallente T2 ships, each manufacturer has a clear set of strengths and a unifying theme:
Duvolle Labs ships are the perfect blasterboats, tending towards lots of damage bonuses (often both RoF and Damage on the same hull) and falloff bonuses. Duvolle ships tend to be among the faster Gallente T2 ships to help them get into range, and sport robust unbonused dronebays as a secondary weapon.
Creodron ships are specialized droneboats, as befits a line of vessels constructed by a company that makes most of its money from drones. These guys tend to have the most drone bandwidth, and the best drone bonuses.
Roden Shipyards ships can be used as effective blasterboats, but tend to lean towards railguns with big bonuses to hybrid optimal range and tracking. They are a bit slower than Duvolle ships, and have the weakest drone capability of all the Gallente ships, but they tend to have more low slots and more armor HP, as well as better sensors. Then give them the fitting to actually fit a tank and rails! Learn to fit armor ships buddy.  I swear, everyone in EVE today should be forced to go back in time and fly a pulse RR geddon from 2009. Builds character (and creative fitting skills).
To fit even dual 150's you have to make way too many trade-offs. And this isn't just on this ship, it is across all Gallente ships that try and fit armor tanks and rails. Shields+rails have very little trade-offs to make. |

Harvey James
The Sengoku Legacy
925
|
Posted - 2014.10.23 14:32:00 -
[284] - Quote
CCP Fozzie wrote:Harvey James wrote:sounds like the enyo needs some changes too match the roden shipyards new approach or made too duvolle labs .. which would be better it could use the extra speed and more drones Take a look at the Enyo's bonuses. It is the archetype for the new Roden.
mm.. it still has only 4 lows the same as the ishkur .. which needs some refocusing of its bonuses
i would think switching the high for a low on the enyo might do it and a 10% tracking bonus
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Harvey James
The Sengoku Legacy
926
|
Posted - 2014.10.23 14:37:21 -
[285] - Quote
also talking about the creodron having the best drone bonuses .. the gurista ships might have a word about that .. have you seen the amount of dps you can get out of those things ... gila - over 900 dps tracks just aswell as the ishtars heavies do ..
worm is so much better than the ishkur .. over 300 dps same application
and the rattlesnake has insane dps over 2k fits are easy too make ..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Phoenix Jones
Isogen 5
794
|
Posted - 2014.10.23 14:39:09 -
[286] - Quote
The issue is weapons. Most people tend to fit dual bubbles, cloak/probe launcher, etc. we need to lead people away from this, and also make the heavy dictor have a defined role for people to consider.
I would do this in total: Remove 1 highslot from every dictor, and put it in the middle. Move the interdiction bubble item from being a highslot, to being a mid slot.
You now give people actual choices on how to fit the dictor. Yes you can fit a onyx and broadsword with a rediculous tank, but it wouldn't do much without its interdiction bubble.
People would be "tempted" to fit guns on these ships as the bubble is now a midslot. Choices between tank, cap boosters, sensor boosters would have to be made,
Do I fit more tank on an onyx or put a cap booster Do I fit a eccm, or a sensor booster, do I fit 2 bubbles, or do I fit propulsion, do I put stronger guns on it, fit an active tank, fit a scrambler or a web on it?
You give pilots choices by moving a highslot to a mid, and making the interdiction bubble a midslot item.
Yaay!!!!
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Harvey James
The Sengoku Legacy
926
|
Posted - 2014.10.23 14:41:12 -
[287] - Quote
Phoenix Jones wrote:The issue is weapons. Most people tend to fit dual bubbles, cloak/probe launcher, etc. we need to lead people away from this, and also make the heavy dictor have a defined role for people to consider.
I would do this in total: Remove 1 highslot from every dictor, and put it in the middle. Move the interdiction bubble item from being a highslot, to being a mid slot.
You now give people actual choices on how to fit the dictor. Yes you can fit a onyx and broadsword with a rediculous tank, but it wouldn't do much without its interdiction bubble.
People would be "tempted" to fit guns on these ships as the bubble is now a midslot. Choices between tank, cap boosters, sensor boosters would have to be made,
Do I fit more tank on an onyx or put a cap booster Do I fit a eccm, or a sensor booster, do I fit 2 bubbles, or do I fit propulsion, do I put stronger guns on it, fit an active tank, fit a scrambler or a web on it?
You give pilots choices by moving a highslot to a mid, and making the interdiction bubble a midslot item.
or make them 1 bubble per ship like the interdictors got.. perhaps give them double damage bonuses and allow a further utility slot
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Marcel Devereux
Aideron Robotics
387
|
Posted - 2014.10.23 14:41:40 -
[288] - Quote
Marcel Devereux wrote:CCP Fozzie wrote:Marcel Devereux wrote:CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Thanks for the feedback so far.
A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
I'm noticing a fair bit of consternation at the fact that the Devoter is getting a small dronebay but the Phobos is not. The optimal bonus on the Phobos has also been raising some eyebrows. The key thing that these players are missing is the distinctive flavour we are working towards giving the entire Roden Shipyards line. The old design for Roden Shipyards was focused on a fairly watered down use of missiles and hybrids. This left them in an underwhelming place compared to the other two Gallente T2 corps.
In the new world order for Gallente T2 ships, each manufacturer has a clear set of strengths and a unifying theme:
Duvolle Labs ships are the perfect blasterboats, tending towards lots of damage bonuses (often both RoF and Damage on the same hull) and falloff bonuses. Duvolle ships tend to be among the faster Gallente T2 ships to help them get into range, and sport robust unbonused dronebays as a secondary weapon.
Creodron ships are specialized droneboats, as befits a line of vessels constructed by a company that makes most of its money from drones. These guys tend to have the most drone bandwidth, and the best drone bonuses.
Roden Shipyards ships can be used as effective blasterboats, but tend to lean towards railguns with big bonuses to hybrid optimal range and tracking. They are a bit slower than Duvolle ships, and have the weakest drone capability of all the Gallente ships, but they tend to have more low slots and more armor HP, as well as better sensors. Then give them the fitting to actually fit a tank and rails! Learn to fit armor ships buddy.  I swear, everyone in EVE today should be forced to go back in time and fly a pulse RR geddon from 2009. Builds character (and creative fitting skills). To fit even dual 150's you have to make way too many trade-offs. And this isn't just on this ship, it is across all Gallente ships that try and fit armor tanks and rails. Shields+rails have very little trade-offs to make.
I take that back. The only ships that can fit Rails and a decent tank are the Brutix Navy Issue and the Megathron. All others have to be glass cannons without the cannon.
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Omnathious Deninard
Novis Initiis
2493
|
Posted - 2014.10.23 15:03:03 -
[289] - Quote
CCP Fozzie wrote:Harvey James wrote:sounds like the enyo needs some changes too match the roden shipyards new approach or made too duvolle labs .. which would be better it could use the extra speed and more drones Take a look at the Enyo's bonuses. It is the archetype for the new Roden. Would you be able/willing to look at the Ishkur again, it bonused are very old style and drone damage is outclassed by its potential turret damage.
-
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Phoenix Jones
Isogen 5
794
|
Posted - 2014.10.23 15:28:46 -
[290] - Quote
The issue with a single bubble is that the bubble itself performs two roles, one being just a giant mobile bubble, the other being a infinite point. I've pretty regularly have had to have Both a bubble up and a point going. In lowsec this would matter even more as you'll need multiple points to keep certain pilots from leaving field.
It's also why I think it should be a middle slot item vs a highslot. You want the weapon systems to be viable, remove the module that gobbles up its highslot and move it .
Yaay!!!!
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Phoenix Jones
Isogen 5
794
|
Posted - 2014.10.23 15:46:17 -
[291] - Quote
For extra flapjacks, the heavy interdictor should probably be able to do the following also.
1) bonus to expanded probe launchers (give them the ability to combat probe), not everybody would use it but would be interesting to have a non covops ship the ability to combat probe. 2) a energy matrix destabilizer script for the t2 interdiction module. Put script in, activate bubble. Bubble is created, does not prevent warping, destabilizes all cloaking devices in the range of the bubble.
The heavy interdictor can now probe, hunt, decloak people, tank and possibly dps.
It would be the first ever actual counter to a cloaking device in the game, relegated to pilots who have graviton 5, and a heavy interdictor.
Issues: ther would be a heavy interdictor at every gatecamp in existence with that module always on. Not much different than a bubble on a gate with a few inline cans.
It's an odd idea. I know people don't want decloaking modules, but a specialized one for this ship... I see it as an option. It probably needs to be hashed out a little more.
Yaay!!!!
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xttz
GoonWaffe Goonswarm Federation
437
|
Posted - 2014.10.23 15:51:31 -
[292] - Quote
CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread.
Slightly unrelated, but since I couldn't make it to Vegas, could you please comment on this?
CCP Greyscale wrote:xttz wrote:Your initial blog mentioned a rebalance of starbase weapons, but there's been no word on them since then. Is it still planned for the next update? I'm not entirely sure what the status is on that, it's something Fozzie was investigating. Your best bet at a fast answer is to find someone at Vegas and get them to ask him :) |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
872
|
Posted - 2014.10.23 15:53:36 -
[293] - Quote
so these are still going to just be maxtank shitfits, right?
and this duvolle/roden thing is pretty weak. roden seems to just mean bad. why do I particularly want falloff or optimal bonuses on weapons with approx half optimal and half falloff? this isn't like lasers or projectiles at all. it's pretty much just a much less valuable bonus. |
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CCP Fozzie
C C P C C P Alliance
11770

|
Posted - 2014.10.23 16:12:37 -
[294] - Quote
xttz wrote:CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Slightly unrelated, but since I couldn't make it to Vegas, could you please comment on this? CCP Greyscale wrote:xttz wrote:Your initial blog mentioned a rebalance of starbase weapons, but there's been no word on them since then. Is it still planned for the next update? I'm not entirely sure what the status is on that, it's something Fozzie was investigating. Your best bet at a fast answer is to find someone at Vegas and get them to ask him :)
We've ran into some issues that aren't deal breakers but that do require more QA time, so we just made the call today to push those changes to December and allow us more testing time.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Altrue
Exploration Frontier inc Brave Collective
1343
|
Posted - 2014.10.23 16:41:42 -
[295] - Quote
CCP Fozzie wrote: I'm noticing a fair bit of consternation at the fact that the Devoter is getting a small dronebay but the Phobos is not.
Actually its a consternation for other races too...
Signature Tanking - Best Tanking
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Stitch Kaneland
Tribal Liberation Force Minmatar Republic
46
|
Posted - 2014.10.23 17:31:58 -
[296] - Quote
Would you consider tracking bonus in place of falloff bonus on broadsword. I cant see this hull really utilizing the falloff. Too slow to kite or keep range to apply half of its dps. Id rather see it with tracking to make a decent minny brawler, since minny have very few good brawlers. Plus it makes artillery an option.
Speaking of artillery.. for the love of eve, can artillery fitting on small/medium turrets be looked at? Its rediculous that i have to fit 1-2 fitting mods and implants to fit muninn/jaguar with artillery and a single MSE or LSE.
It would be nice if artillery could be a legit weapon system like rails. Since right now every arty ship i see is either a nado or instalock cane sitting on a gate camp. All that needs to change is fitting, its fine on RoF and damage. Also, not talking large arty, fitting is good for that. |

TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
296
|
Posted - 2014.10.23 17:32:36 -
[297] - Quote
CCP Fozzie wrote: A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
I think people would be happy with HIC bubble preventing interdiction nullification. But it would be imbalanced I am sure since 8/9.6/11 au/s a second, bubble immunity, and 120 DPS is not overpowered at all nor is a 30km point that can out kite anything.
neither is the ability for an extremely buffer tanked ship able to bypass bubbles and warp cloaked and deal a 300 plus DPS with the room for ultility high slots is not over powered.
However giving deep space transports, whom align slowly, cannot warp cloaked, and have almost no offensive capibilities cannot have interdiction nullification because it is:
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Asuka Solo
Stark Fujikawa Stark Enterprises
2713
|
Posted - 2014.10.23 17:42:34 -
[298] - Quote
CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Thanks for the feedback so far.
A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
So basically break the game for caps, but don't allow caps to break sub-cap PvP.
Kthnx.
Who wants my stuff?
Eve is about Capital ships, WiS, Boobs, PI and Isk!
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Stitch Kaneland
Tribal Liberation Force Minmatar Republic
46
|
Posted - 2014.10.23 17:56:53 -
[299] - Quote
Asuka Solo wrote:CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Thanks for the feedback so far.
A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
So basically break the game for caps, but don't allow caps to break sub-cap PvP. Kthnx. Who wants my stuff?
Ill take it. Jump it to LS before jump changes though.. |

Archetype 66
Epsilon Lyr Nulli Secunda
173
|
Posted - 2014.10.23 17:59:18 -
[300] - Quote
Archetype 66 wrote:CCP Fozzie wrote:
Devoter
Amarr Cruiser Bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Energy Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Onyx
Caldari Cruiser Bonuses: 5% bonus to Kinetic la Missile damage 5% bonus to Missile Launcher rate of fire
Heavy Interdictor Bonuses: 10% bonus to Missile velocity 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Phobos
Gallente Cruiser Bonuses: 10% bonus to Medium Hybrid Turret tracking 5% bonus to Medium Hybrid Turret rate of fire
Heavy Interdictor Bonuses: 10% bonus to Medium Hybrid Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Broadsword
Minmatar Cruiser Bonuses: 5% bonus to Medium Projectile Turret rate of fire 5% bonus to Medium Projectile Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Projectile Turret falloff 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Let us know what you think!
Hey Fozzie, Why setting the second dmg bonus on the Cruiser skill ? Why not set it the same way most other TII (CSs, HACs for example). That would make more sense to have first dmg bonus + range on Cruiser skill so that every HIC pilot would have the same range, and to switch the second dmg bonus on HIC skill, to reward HIC IV -> HIC V. HIV lvl V need a better reward (RoF would be cool since it's the bigger).
Did you read this by any chance ? |

ApolloF117 HUN
Trident Weapon Companies
18
|
Posted - 2014.10.23 19:16:55 -
[301] - Quote
CCP Fozzie wrote: We're also making one significant addition to the focused point script:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side.
haha yes, because all these capital ships are too fast to web/scram and not bump them to the hell after they used the gate, 12,5km is nothing with 50m/s or less when u got more webs on your capital, and not every cap pilot have "backup cyno" since not everybody can buy plex for wonderful 850-900m isk, bet you didn't even fly a capital ship or saw them in combat without devhax, so rethink this "got focused point, you can't use gate (because to jump through gates you need warpdrive )". my mind is full of merde |

Stitch Kaneland
Tribal Liberation Force Minmatar Republic
46
|
Posted - 2014.10.23 19:17:24 -
[302] - Quote
Quote:
Hey Fozzie,
Why setting the second dmg bonus on the Cruiser skill ? Why not set it the same way most other TII (CSs, HACs for example).
That would make more sense to have first dmg bonus + range on Cruiser skill so that every HIC pilot would have the same range, and to switch the second dmg bonus on HIC skill, to reward HIC IV -> HIC V.
HIV lvl V need a better reward (RoF would be cool since it's the bigger).
Did you read this by any chance ?
Yea i would figure HIV lvl 5 would be AIDS lvl 1. Not sure thats much of a reward though.
Joking and typos aside, for the broadsword as an example. Check out rupture, vagabond, muninn. Double dmg bonus is cruiser skill. So broadsword fits the same theme. |

FT Diomedes
The Graduates Forged of Fire
568
|
Posted - 2014.10.23 19:36:27 -
[303] - Quote
Archetype 66 wrote:Archetype 66 wrote:CCP Fozzie wrote:
Devoter
Amarr Cruiser Bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Energy Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Onyx
Caldari Cruiser Bonuses: 5% bonus to Kinetic la Missile damage 5% bonus to Missile Launcher rate of fire
Heavy Interdictor Bonuses: 10% bonus to Missile velocity 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Phobos
Gallente Cruiser Bonuses: 10% bonus to Medium Hybrid Turret tracking 5% bonus to Medium Hybrid Turret rate of fire
Heavy Interdictor Bonuses: 10% bonus to Medium Hybrid Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Broadsword
Minmatar Cruiser Bonuses: 5% bonus to Medium Projectile Turret rate of fire 5% bonus to Medium Projectile Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Projectile Turret falloff 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Let us know what you think!
Hey Fozzie, Why setting the second dmg bonus on the Cruiser skill ? Why not set it the same way most other TII (CSs, HACs for example). That would make more sense to have first dmg bonus + range on Cruiser skill so that every HIC pilot would have the same range, and to switch the second dmg bonus on HIC skill, to reward HIC IV -> HIC V. HIV lvl V need a better reward (RoF would be cool since it's the bigger). Did you read this by any chance ?
Not a bad suggestion, but I trained HIC V just for the extra range.
This is my signature. There are many like it, but this one is mine.
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Archetype 66
Epsilon Lyr Nulli Secunda
173
|
Posted - 2014.10.23 20:09:21 -
[304] - Quote
Stitch Kaneland wrote:[Quote] Yea i would figure HIV lvl 5 would be AIDS lvl 1. Not sure thats much of a reward though. Joking and typos aside, for the broadsword as an example. Check out rupture, vagabond, muninn. Double dmg bonus is cruiser skill. So broadsword fits the same theme.
lol :) Joking aside, your comment is not entirely correct because in fact bonuses are not always assigned in the same way.
Vaga Cruiser skill: 5% RoF and 7.5% Shield boost Specialized skill: 5% Dmg and 10% Falloff
Munnin Cruiser skill: 5% RoF and 5% Dmg Specialized skill: 10% Range and 7.5% Tracking
I'm not sure there is a true reflection behind and that's a shame because it is not so trivial. However it makes sense for the munnin as bonus on range is important and it's matter a lot for this ship. So it's a good reward to have HAC to V.
For that matter, I got a question for you Fozzie:
Unlike most cases dan Eve, the main skill bonuses will not stack with those of secondary skill but are calculated before. Is that intentional?
Example with the Vulture :
Battlecruiser skill: 10% Range and 4% Shield Resists Specialized skill : 10% Range and 10% Dmg and 3% Links
In the end it gives 125% on the Range instead of 100%. Note that you might think that the subsystem bonus (Magnetic Infusion Bassin) on Tengu provide the same range with its +20% per lvl but because of this, it is actually lower. I'm all for diversity, so it's all good for me, but I'm wondering if it's really designed to be that way. |

Lady Rift
What Shall We Call It
92
|
Posted - 2014.10.23 20:12:30 -
[305] - Quote
FT Diomedes wrote:Archetype 66 wrote:Archetype 66 wrote:CCP Fozzie wrote:
*ship stats*
Let us know what you think!
Hey Fozzie, Why setting the second dmg bonus on the Cruiser skill ? Why not set it the same way most other TII (CSs, HACs for example). That would make more sense to have first dmg bonus + range on Cruiser skill so that every HIC pilot would have the same range, and to switch the second dmg bonus on HIC skill, to reward HIC IV -> HIC V. HIV lvl V need a better reward (RoF would be cool since it's the bigger). Did you read this by any chance ? Not a bad suggestion, but I trained HIC V just for the extra range.
the range is the best thing and not everyone has to have the same range. you want max range train the skill. Its not like the range at HIC 1 is small.
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Archetype 66
Epsilon Lyr Nulli Secunda
173
|
Posted - 2014.10.23 21:41:12 -
[306] - Quote
I'm talking about the weapons range, not the warp disruption field range which should remain linked to HIC skill for sure. |

Lady Rift
What Shall We Call It
92
|
Posted - 2014.10.23 22:00:10 -
[307] - Quote
Archetype 66 wrote:I'm talking about the weapons range, not the warp disruption field range which should remain linked to HIC skill for sure.
oh then I don't really have anything to say. I fly the devoter that still has a cap use bonus instead of something useful. |

Harvey James
The Sengoku Legacy
927
|
Posted - 2014.10.23 22:33:41 -
[308] - Quote
after these changes the difference between HACS and HICS are very small ... they all have range bonuses high resists/tank ..
i think HAC's need a revisit too give them a stronger focus..
- more soloability perhaps is there only real difference atm
i would like too see HAC's be refocused for a more attack orientation .. like T2 attack cruisers based on mobility and leave the tanking role too the HIC's .. i would also like too see HIC's be allowed too use a scripted WDFG in high sec whilst being reppable
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Arronicus
Bitter Lemons Brothers of Tangra
1186
|
Posted - 2014.10.24 07:54:55 -
[309] - Quote
Harvey James wrote:also talking about the creodron having the best drone bonuses .. the gurista ships might have a word about that .. have you seen the amount of dps you can get out of those things ... gila - over 900 dps tracks just aswell as the ishtars heavies do ..
worm is so much better than the ishkur .. over 300 dps same application
and the rattlesnake has insane dps over 2k fits are easy too make .. Over 900 dps fit gila is far more expensive than an ishtar, and can only make good use of medium drones Worm is nice for pure drone damage, but the ishkur is more useful for burners and where more of a tank is concerned 2k dps rattlesnake fit isn't worth mentioning as it is not worth using. It's completely impractical, just like running missions in a 2k dps vindicator. Almost noone does it for good reason. |

Arronicus
Bitter Lemons Brothers of Tangra
1186
|
Posted - 2014.10.24 07:58:59 -
[310] - Quote
Lady Rift wrote:FT Diomedes wrote:Archetype 66 wrote:Archetype 66 wrote:CCP Fozzie wrote:
*ship stats*
Let us know what you think!
Hey Fozzie, Why setting the second dmg bonus on the Cruiser skill ? Why not set it the same way most other TII (CSs, HACs for example). That would make more sense to have first dmg bonus + range on Cruiser skill so that every HIC pilot would have the same range, and to switch the second dmg bonus on HIC skill, to reward HIC IV -> HIC V. HIV lvl V need a better reward (RoF would be cool since it's the bigger). Did you read this by any chance ? Not a bad suggestion, but I trained HIC V just for the extra range. the range is the best thing and not everyone has to have the same range. you want max range train the skill. Its not like the range at HIC 1 is small.
Exactly this. The range bonus for the warp disruption field generator is FAR more valuable than the damage abilities of the ship, so leaving it on the HIC rewards players more. Additionally, the damage bonuses are more of an element of the base hull, the Generator range is unique to the HIC class itself, so makes absolutely no sense to be anywhere but on the HIC skill.
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Archetype 66
Epsilon Lyr Nulli Secunda
173
|
Posted - 2014.10.24 09:54:25 -
[311] - Quote
Archetype 66 wrote:I'm talking about the weapons range, not the warp disruption field range which should remain linked to HIC skill for sure.
That. Thank you for reading. |

elitatwo
Eve Minions Poopstain Removal Team
383
|
Posted - 2014.10.24 10:45:41 -
[312] - Quote
Asuka Solo wrote: ...Firstly, Eve is an MMO (Massive Multiplayer Online). Not a Single Player Online game...
Secondly, if you find yourself in a fair fight in Eve Online.... You've done it wrong.
I was waiting for something like this to respond to.
To clear things up for each of everyone in EVE,
- whenever I go out on a solo-roam means that possible reinforments are possible but not so rewarding
- it also means that I can "interact" with up to 40.000 people
- fair or not fair goes out the door the second I undock since it's unfair that 40.000 could come and murder my boat
- I have never stated at any time that I do not know anyone in the game
- if I call "halp" you may be surprised what is headed your way.. (ever heard the saying "there is no fury in space..."
- on my first solo-adventure in Querious, I think Red Overlord was living there and they were really good sports! I killed some of them before they killed me but I also talked to them afterwards and promised not to pod them so they could warp and reship or whatever duties they had to do when my Moa was still alive and well.
You know it's crazy talk but talking to the pilots whom lost their boat to me and still giving me a good fight in local could possibly lead to even more friends or you earn people's respect but you are not forced to give them a hard time about it.
It is more likely they remember you and fight you again and have a good time doing it, which leads to more explosions.
On that note I would like to give the Red Overloards and EVE Uni a shout out for being good sports! You are chilled, nice to talk to and I had a great time fighting you (if you are reading this, you know who )
And the ships you encounter are not your enemies but opponents in an e-sport with spaceships unless you make them enemies.
There are three types of pvpers in EVE,
the ones that like to fly ships and fight what comes along, the ones that are obsessed with some keyboard statistics and people that like to obey other people.
Think about it.
signature
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1827
|
Posted - 2014.10.24 11:06:30 -
[313] - Quote
elitatwo wrote:
There are three types of pvpers in EVE,
the ones that like to fly ships and fight what comes along, the ones that are obsessed with some keyboard statistics and people that like to obey other people.
Think about it.
There are more.. what you listed are extremes. You have peopel that worry or do nto worry with the killboard. You have peopel that want to think in their fights and peopel that just prefer to obey and be in a strong fleet where nothing can be their fault. You have peopel that want to fly solo and peopel that like huuuge blobs.
And for each of these factors there are several gradations.
Unfortunately not a single time ccp have made changes thinkign on the peopel that like smaller fleet or like thinking .
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!"
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Harvey James
The Sengoku Legacy
927
|
Posted - 2014.10.24 12:12:45 -
[314] - Quote
Arronicus wrote:Harvey James wrote:also talking about the creodron having the best drone bonuses .. the gurista ships might have a word about that .. have you seen the amount of dps you can get out of those things ... gila - over 900 dps tracks just aswell as the ishtars heavies do ..
worm is so much better than the ishkur .. over 300 dps same application
and the rattlesnake has insane dps over 2k fits are easy too make .. Over 900 dps fit gila is far more expensive than an ishtar, and can only make good use of medium drones Worm is nice for pure drone damage, but the ishkur is more useful for burners and where more of a tank is concerned 2k dps rattlesnake fit isn't worth mentioning as it is not worth using. It's completely impractical, just like running missions in a 2k dps vindicator. Almost noone does it for good reason.
i get the 2k vindi .. too get 2k dps it probably sacrifices tank or is shield fit .. but the rattlesnake doesn't sacrifice anything
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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elitatwo
Eve Minions Poopstain Removal Team
383
|
Posted - 2014.10.24 14:07:24 -
[315] - Quote
Kagura Nikon wrote:... There are more.. what you listed are extremes. You have peopel that worry or do nto worry with the killboard. You have peopel that want to think in their fights and peopel that just prefer to obey and be in a strong fleet where nothing can be their fault. You have peopel that want to fly solo and peopel that like huuuge blobs.
And for each of these factors there are several gradations.
Unfortunately not a single time ccp have made changes thinkign on the people that like smaller fleet or like thinking .
Thank you Kagura for being on the same page.
By reading your posts I can assume that you like the thinking for yourself part and the small / very small gang part as much as I do. So I am officially accusing you of being smart 
Yes, there are more than the three extremes but you already know that would create a giant wall of text that not everyone would like to read.
And you are right spot on.
It is okay that CCP encourages the human nature of "grouping" and working together and when Kil2 was hired to CCP, I was so hoping that he would understand that there are smart folks in the game that can think for themselves and pushing themselves to become better pilots.
It is however sad to see where EVE is headed right now. You know it and I know it, the rest doesn't really seem to care or cannot "see" the direction just yet.
I was hoping that CCP would care for "Bringing Solo Back". Well, hope is the last thing to go but for the last three years it is looking grim.
signature
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Zqu
Inner Visions Of Sound Mind
14
|
Posted - 2014.10.24 15:42:36 -
[316] - Quote
CCP Fozzie wrote:xttz wrote:CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Slightly unrelated, but since I couldn't make it to Vegas, could you please comment on this? CCP Greyscale wrote:xttz wrote:Your initial blog mentioned a rebalance of starbase weapons, but there's been no word on them since then. Is it still planned for the next update? I'm not entirely sure what the status is on that, it's something Fozzie was investigating. Your best bet at a fast answer is to find someone at Vegas and get them to ask him :) We've ran into some issues that aren't deal breakers but that do require more QA time, so we just made the call today to push those changes to December and allow us more testing time.
I'm very curious to what sort of changes you guys have been looking at. Has there been any announcement yet?
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1831
|
Posted - 2014.10.24 16:38:58 -
[317] - Quote
ApolloF117 HUN wrote:CCP Fozzie wrote: We're also making one significant addition to the focused point script:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side.
haha yes, because all these capital ships are too fast to web/scram and not bump them to the hell after they used the gate, 12,5km is nothing with 50m/s or less when u got more webs on your capital, and not every cap pilot have "backup cyno" since not everybody can buy plex for wonderful 850-900m  isk, bet you didn't even fly a capital ship or saw them in combat without devhax, so rethink this "got focused point, you can't use gate (because to jump through gates you need warpdrive  )". my mind is full of merde
THEY WILL NOT MOVE after jumping. They use immediately their cyno.
An ALL capitals that get into PVP do have a backup cyno. If not they deserve to lose the ship. No one with half a brain cell get into pvp with a capital ship without any reserve cyno on his fleet ready to be used.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
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Serendipity Lost
Repo Industries Chelonaphobia
604
|
Posted - 2014.10.24 16:58:56 -
[318] - Quote
Asuka Solo wrote:CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Thanks for the feedback so far.
A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
So basically break the game for caps, but don't allow caps to break sub-cap PvP. Kthnx. Who wants my stuff?
I'm not seeing how a single infinite point keeping a single interceptor from burning back and jumping would unbalance the game into inescapable gate camps. The inty can always burn away if he likes. The inty bubble immunity was a great addition to the game. I just think a further enhancement would to put at least one counter to invinciceptor. You singled out specific caps for jump blocking, I'm just proposing that a hic focused point do the same for the inty.
The infinite point already holds an inty from warping..... doesn't it??? This is a request for a focussed point effect to also keep them from jumping back, not a bubble effect. |

Ghaustyl Kathix
Rising Thunder
39
|
Posted - 2014.10.25 17:52:32 -
[319] - Quote
Serendipity Lost wrote:I'm not seeing how a single infinite point keeping a single interceptor from burning back and jumping would unbalance the game into inescapable gate camps. The inty can always burn away if he likes. Yeah, but what about the other 190+ non-interceptor sub-caps? If interceptors are such a problem, smartbomb them on their out-gate or something. |

FT Diomedes
The Graduates Forged of Fire
570
|
Posted - 2014.10.26 00:36:10 -
[320] - Quote
Serendipity Lost wrote:Asuka Solo wrote:CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Thanks for the feedback so far.
A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
So basically break the game for caps, but don't allow caps to break sub-cap PvP. Kthnx. Who wants my stuff? I'm not seeing how a single infinite point keeping a single interceptor from burning back and jumping would unbalance the game into inescapable gate camps. The inty can always burn away if he likes. The inty bubble immunity was a great addition to the game. I just think a further enhancement would to put at least one counter to invinciceptor. You singled out specific caps for jump blocking, I'm just proposing that a hic focused point do the same for the inty. The infinite point already holds an inty from warping..... doesn't it??? This is a request for a focussed point effect to also keep them from jumping back, not a bubble effect.
No, this is a bad change. You've just consigned scouts or solo players to death if you add this mechanic. If you really want to kill that interceptor, jump back through with him and catch him on the other side.
This is my signature. There are many like it, but this one is mine.
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Lasse R Farnsworth
Blue Republic RvB - BLUE Republic
1
|
Posted - 2014.10.26 15:15:17 -
[321] - Quote
CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Thanks for the feedback so far.
A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
I'm noticing a fair bit of consternation at the fact that the Devoter is getting a small dronebay but the Phobos is not. The optimal bonus on the Phobos has also been raising some eyebrows. The key thing that these players are missing is the distinctive flavour we are working towards giving the entire Roden Shipyards line. The old design for Roden Shipyards was focused on a fairly watered down use of missiles and hybrids. This left them in an underwhelming place compared to the other two Gallente T2 corps.
In the new world order for Gallente T2 ships, each manufacturer has a clear set of strengths and a unifying theme:
Duvolle Labs ships are the perfect blasterboats, tending towards lots of damage bonuses (often both RoF and Damage on the same hull) and falloff bonuses. Duvolle ships tend to be among the faster Gallente T2 ships to help them get into range, and sport robust unbonused dronebays as a secondary weapon.
Creodron ships are specialized droneboats, as befits a line of vessels constructed by a company that makes most of its money from drones. These guys tend to have the most drone bandwidth, and the best drone bonuses.
Roden Shipyards ships can be used as effective blasterboats, but tend to lean towards railguns with big bonuses to hybrid optimal range and tracking. They are a bit slower than Duvolle ships, and have the weakest drone capability of all the Gallente ships, but they tend to have more low slots and more armor HP, as well as better sensors.
Can we get that for all Shipyards in game pls ?? This type of fluff makes the world so much more lively and it actually helps .. just give that fluff into the info of the shipyard and suddendly you have usefull fitting hints and fluff +1 +1 +1 great info actually
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Faren Shalni
Future Corps Sleeper Social Club
76
|
Posted - 2014.10.26 22:06:36 -
[322] - Quote
I feel these changes are rather underwhelming and the whole stopping caps from jumping gates is a hotfix for the can of worms you opened in caps using gates.
In fairness though there is not much you can do to to hics to make them more multi role without sacrificing their main role. we will have to wait for the Bubble generator to be looked at for the big changes
The overheating bonus is also pretty crap considering its niche bonus. (if I need to overheat to bubble down then its faster to turn it off)
So Much Space
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Serendipity Lost
Repo Industries Chelonaphobia
605
|
Posted - 2014.10.27 02:20:03 -
[323] - Quote
FT Diomedes wrote:Serendipity Lost wrote:Asuka Solo wrote:CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Thanks for the feedback so far.
A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
So basically break the game for caps, but don't allow caps to break sub-cap PvP. Kthnx. Who wants my stuff? I'm not seeing how a single infinite point keeping a single interceptor from burning back and jumping would unbalance the game into inescapable gate camps. The inty can always burn away if he likes. The inty bubble immunity was a great addition to the game. I just think a further enhancement would to put at least one counter to invinciceptor. You singled out specific caps for jump blocking, I'm just proposing that a hic focused point do the same for the inty. The infinite point already holds an inty from warping..... doesn't it??? This is a request for a focussed point effect to also keep them from jumping back, not a bubble effect. No, this is a bad change. You've just consigned scouts or solo players to death if you add this mechanic. If you really want to kill that interceptor, jump back through with him and catch him on the other side.
I think consigned to death is a bit heavy handed. They can always warp before the hic points them or burn away. As it stands right now - the interceptor is a no risk platform that can only be caught if is chooses to engage. Infinite point doesn't turn off their mwd, so I'm not sure that burning out of infinite point range is something I would worry about.
It's more about adding some risk to flying an inty. Fly a covert ops or bomber if you want to be able scout and burn back to the gate. Everyone is in an interceptor right now because they are so risk free. I think preventing them from jumping under the infinite point is a reasonable amount of balance.
So, no to your no. It's a good change. You just want to fly around in your inty risk free. Man up.
I'm just looking for inty to be added to the no jump list. I'd like to see JF added to the list too. I'm not sure how/why logistics gets a free pass (again), but I'm only asking for inty at this point.
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Lurifax
Common Sense Ltd Nulli Secunda
15
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Posted - 2014.10.27 11:11:50 -
[324] - Quote
@Fozzie
Doing your work on the HIC did you consider allowing the HIC to recieve reps again when the bubble is up? Currently the Hic has no real place in large engaments and are with the current changes only for lowsec and catching supers.
Also They are really in dire need of more cap since they have trouble keeping up. |

Serendipity Lost
Repo Industries Chelonaphobia
605
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Posted - 2014.10.27 11:45:48 -
[325] - Quote
Lurifax wrote:@Fozzie
Doing your work on the HIC did you consider allowing the HIC to recieve reps again when the bubble is up? Currently the Hic has no real place in large engaments and are with the current changes only for lowsec and catching supers.
Also They are really in dire need of more cap since they have trouble keeping up.
Catching supers isn't exactly a minor ability. I've always liked that they do mighty things and require support to pull it off. When you say large engagements, I would just assume you could bring enough HICs to rotate through reps/cap transfers.
Getting reps while holding a super or bubbling a fleet trying to get out seems a bit over powered to me.... especially in larger engagements where you could drop down from 200 archons to oh I don't know 180 archons and have 20 HIC pilots to ratate points/bubbles. You could get super crazy and go w/ a 150/50 archon/devoter split. The sky is the limit you could go large and bring 200 archons and 50 devoters. (feel free to sub out the archons and devoters for your blob flavor of the day). |

xttz
GoonWaffe Goonswarm Federation
438
|
Posted - 2014.10.27 13:27:42 -
[326] - Quote
Serendipity Lost wrote:Lurifax wrote:@Fozzie
Doing your work on the HIC did you consider allowing the HIC to recieve reps again when the bubble is up? Catching supers isn't exactly a minor ability. I've always liked that they do mighty things and require support to pull it off. When you say large engagements, I would just assume you could bring enough HICs to rotate through reps/cap transfers.
I'd argue that there isn't really any reason to prevent HICs receiving reps while using the focused point. This is very vulnerable to effects like ECM / damps, and only tackles a single ship. The AoE bubble mode is capable of holding down many ships, and absolutely should prevent remote assistance, though. |

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
604
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Posted - 2014.10.27 14:53:54 -
[327] - Quote
Hey Fozzie, your earlier comments about the Gallente ship manufacturers would likely be unnecessary (or at least less necessary) if you folks actually updated the ship descriptions to reflect their current "flavor". ROden Shipyards ships still list a preference for missiles over drones, yet in reality they favor rails over blasters. Same goes for T1 ships like the Moros which hasn't had a "protean array of point defenses" (i.e. drones) for some time now.
Updating a text box only takes a little time and creativity, yet could eliminate a lot of consternation regarding changes like this.
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
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Serendipity Lost
Repo Industries Chelonaphobia
605
|
Posted - 2014.10.27 16:43:01 -
[328] - Quote
xttz wrote:Serendipity Lost wrote:Lurifax wrote:@Fozzie
Doing your work on the HIC did you consider allowing the HIC to recieve reps again when the bubble is up? Catching supers isn't exactly a minor ability. I've always liked that they do mighty things and require support to pull it off. When you say large engagements, I would just assume you could bring enough HICs to rotate through reps/cap transfers. I'd argue that there isn't really any reason to prevent HICs receiving reps while using the focused point. This is very vulnerable to effects like ECM / damps, and only tackles a single ship. The AoE bubble mode is capable of holding down many ships, and absolutely should prevent remote assistance, though.
I don't think it should be easy to hold a super down. A hic getting reps would make it too easy. ecm and damp boats go away as quickly as you want them to in larger fights, so personally I wouldn't use ecm/damps as a reason that it's ok to get reps and infinite point at the same time. I would argue nuets before that, but then again, if you get reps you get cap transfer, so.....
Why did they take away the ability to rep in the first place?? Do the current changes to the HIC make that reason go away? |

xttz
GoonWaffe Goonswarm Federation
438
|
Posted - 2014.10.27 21:43:11 -
[329] - Quote
Serendipity Lost wrote:xttz wrote:I'd argue that there isn't really any reason to prevent HICs receiving reps while using the focused point. This is very vulnerable to effects like ECM / damps, and only tackles a single ship. The AoE bubble mode is capable of holding down many ships, and absolutely should prevent remote assistance, though. I don't think it should be easy to hold a super down. A hic getting reps would make it too easy. ecm and damp boats go away as quickly as you want them to in larger fights, so personally I wouldn't use ecm/damps as a reason that it's ok to get reps and infinite point at the same time. I would argue nuets before that, but then again, if you get reps you get cap transfer, so..... Why did they take away the ability to rep in the first place?? Do the current changes to the HIC make that reason go away?
The ability to rep an active HIC was never taken away, so much as it never existed. HICs were introduced as a hard counter to Titans armed with AoE doomsdays, and as such was given a strong buffer tank without the ability to rely on remote assistance. It's also worth mentioning that this is the first real balancing pass on HICs since their introduction 7 years ago. When they were first seen there were barely 100 Titans in the entire game. Now several major alliances can fill whole fleets with them, with supercarriers and caps piled on top. These changes don't make that reason go away, it went away long ago.
I'm not sure why you think it's 'easy' for a small cruiser to hold down such forces either. Cruisers with poor sensor strength, limited cap and deliberately impaired speed. There's a good reason why HICs are rarely seen outside of low-sec, and these changes do little to address that. We're heading into an era when the game still contains hordes of supercapital ships, but there's now even less threat to this monstrous fleets with everyone slowed down.
Fozzie is putting a fresh coat of paint on a 1970's Ford Pinto. Sure it may look shinier, but you still have to question why the hell it still exists. Heavy Dictors are dated, and need a rethink from the ground up. Since that isn't likely to happen any time soon, let's at least loosen some of the archaic 7-year-old* restrictions still hanging around their neck.
*that's 86 in EVE-years! |

Lurifax
Common Sense Ltd Nulli Secunda
16
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Posted - 2014.10.28 07:35:40 -
[330] - Quote
xttz wrote:Serendipity Lost wrote:Lurifax wrote:@Fozzie
Doing your work on the HIC did you consider allowing the HIC to recieve reps again when the bubble is up? Catching supers isn't exactly a minor ability. I've always liked that they do mighty things and require support to pull it off. When you say large engagements, I would just assume you could bring enough HICs to rotate through reps/cap transfers. I'd argue that there isn't really any reason to prevent HICs receiving reps while using the focused point. This is very vulnerable to effects like ECM / damps, and only tackles a single ship. The AoE bubble mode is capable of holding down many ships, and absolutely should prevent remote assistance, though.
Actually the bubble is the time when you need the reps the most. You are completely static and a sitting duck, just praying that the hostile FC has the wrong overview loaded.
xttz makes a very valid point about the Pinto Hic. |

Lurifax
Common Sense Ltd Nulli Secunda
16
|
Posted - 2014.10.28 07:39:29 -
[331] - Quote
I guess that CCP is trying to "fix" the dead hic with the overheat thing. They should just adjust the bubble time in the first place. |

Faren Shalni
Future Corps Sleeper Social Club
77
|
Posted - 2014.10.28 09:05:07 -
[332] - Quote
xttz wrote:Serendipity Lost wrote:xttz wrote:I'd argue that there isn't really any reason to prevent HICs receiving reps while using the focused point. This is very vulnerable to effects like ECM / damps, and only tackles a single ship. The AoE bubble mode is capable of holding down many ships, and absolutely should prevent remote assistance, though. I don't think it should be easy to hold a super down. A hic getting reps would make it too easy. ecm and damp boats go away as quickly as you want them to in larger fights, so personally I wouldn't use ecm/damps as a reason that it's ok to get reps and infinite point at the same time. I would argue nuets before that, but then again, if you get reps you get cap transfer, so..... Why did they take away the ability to rep in the first place?? Do the current changes to the HIC make that reason go away? The ability to rep an active HIC was never taken away, so much as it never existed. HICs were introduced as a hard counter to Titans armed with AoE doomsdays, and as such were given a strong buffer tank without the ability to rely on remote assistance. It's also worth mentioning that this is the first real balancing pass on HICs since their introduction 7 years ago. When they were first seen there were barely 100 Titans in the entire game. Now several major alliances can fill whole fleets with them, with supercarriers and caps piled on top. These changes don't make that reason go away, it went away long ago. I'm not sure why you think it's 'easy' for a small cruiser to hold down such forces either. Cruisers with poor sensor strength, limited cap and deliberately impaired speed. There's a good reason why HICs are rarely seen outside of low-sec, and these changes do little to address that. We're heading into an era when the game still contains hordes of supercapital ships, but with everyone slowed down there's even less threat to this monstrous fleets than before. Fozzie is putting a fresh coat of paint on a 1970's Ford Pinto. Sure it may look shinier, but you still have to question why the hell it still exists. Heavy Dictors are dated, and need a rethink from the ground up. Since that isn't likely to happen any time soon, let's at least loosen some of the archaic 7-year-old* restrictions still hanging around their neck. * that's 86 in EVE-years!
HIC's are alive and well in W-space.
2 Hic's working together in wormholes can pin down an entire fleet. Plus the huge tank allows them to survive the bubble down for reps. (there is a reason we like super tanky T3's they are the only ships that can tank enough to receive reps)
The Meta in nullsec makes HIC's unusable not the ship itself
So Much Space
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Lurifax
Common Sense Ltd Nulli Secunda
16
|
Posted - 2014.10.28 11:12:13 -
[333] - Quote
@Faren Shalni
If they are not able to kill the HIC in a bubble cycle, dont you think we should call it a gang not a fleet?
I have tryed the doubble teaming in pinning down dreads with the bubble and it works fine until you get primaried.
Also you are always carrying small wapr dis bubbles since they only have a 2min onlining timer and can get repped. |

Serendipity Lost
Repo Industries Chelonaphobia
606
|
Posted - 2014.10.28 11:51:37 -
[334] - Quote
I think it's just a tough call for larger fleets. It's a cruiser, so any time you get 100 guys shooting it.... it probably shouldn't survive. If you can rep a HIC, how many folks should it be able to tank? I guess I would be woried that 4 guardians or 3 carriers or whatever could just perma rep it and you would go from useless (based on survivability) to invincible.
I would think invincible (with reps) would be a bit overpowered. I'll just say I'm glad I only play the game and don't have to balance it. Just keep in mind this is a bistable change (yes/no for reps) it isn't a tweeking change where you improve/nerf an ability. |

Lurifax
Common Sense Ltd Nulli Secunda
16
|
Posted - 2014.10.28 14:11:36 -
[335] - Quote
The point is not to be able to survive 100 ppl blapping at you. In that case anything but capital tends to get alphad off the field.
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Serendipity Lost
Repo Industries Chelonaphobia
608
|
Posted - 2014.10.28 16:10:49 -
[336] - Quote
Lurifax wrote:The point is not to be able to survive 100 ppl blapping at you. In that case anything but capital tends to get alphad off the field.
That's kind of my point. 100 folks alpha you. 10 guys have zero chance of breaking you (with remote rep support).
Where is the breakover point? Once you turn on the ability to get remote assistance you then have to set the reasonable breakover where you can get broken. Turning this on is giving you immunity to a certain size gang. |

Scatim Helicon
Deep Core Mining Inc. Caldari State
3058
|
Posted - 2014.10.28 17:58:39 -
[337] - Quote
Whatever happened to "T2 ships are more specialised"? The main issue with Hictors currently is that they're not all that effective in their primary combat role of pinning down hostiles, but instead these changes seem focused on turning them into pseudo-HACs with triple bonuses to the guns they're barely capable of fitting in the first place.
I'm pretty sure its too late to stop these going in now but it would have been much more welcome to see amendments that improved the ability of these ships to interdict and have that as the reason to bring one to a roaming gang, rather than this unimpressive Jack-Of-All-Trades approach which gives us a bad damage platform and bad tackling platform in one neat package of mediocrity.
Post on the Eve-o forums with a Goonswarm Federation character that drinking bleach is bad for you, and 20 forum warriors will hospitalise themselves trying to prove you wrong.
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Lady Rift
What Shall We Call It
92
|
Posted - 2014.10.28 18:00:59 -
[338] - Quote
Serendipity Lost wrote:Lurifax wrote:The point is not to be able to survive 100 ppl blapping at you. In that case anything but capital tends to get alphad off the field.
That's kind of my point. 100 folks alpha you. 10 guys have zero chance of breaking you (with remote rep support). Where is the breakover point? Once you turn on the ability to get remote assistance you then have to set the reasonable breakover where you can get broken. Turning this on is giving you immunity to a certain size gang.
no more than any other ship right now this one can just point caps, which are suppose to (according to ccp) be used with a support fleet. |

elitatwo
Eve Minions Poopstain Removal Team
407
|
Posted - 2014.10.28 20:59:52 -
[339] - Quote
Lady Rift wrote:...no more than any other ship right now this one can just point caps, which are suppose to (according to ccp) be used with a support fleet.
In an almost unlikely scenario of a hic pointing a carrier that can no longer use the gate it just warped to and that carrier puts seven Geckos on him - ouch..
signature
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nospet
Viziam Amarr Empire
5
|
Posted - 2014.10.29 03:33:08 -
[340] - Quote
For the love of god if bomber changes are being put on hold please put this on hold as well you know this is rushed and not well thought out CCP. |

Lurifax
Common Sense Ltd Nulli Secunda
16
|
Posted - 2014.10.29 10:09:00 -
[341] - Quote
Scatim Helicon wrote:Whatever happened to "T2 ships are more specialised"? The main issue with Hictors currently is that they're not all that effective in their primary combat role of pinning down hostiles, but instead these changes seem focused on turning them into pseudo-HACs with triple bonuses to the guns they're barely capable of fitting in the first place.
I'm pretty sure its too late to stop these going in now but it would have been much more welcome to see amendments that improved the ability of these ships to interdict and have that as the reason to bring one to a roaming gang, rather than this unimpressive Jack-Of-All-Trades approach which gives us a bad damage platform and bad tackling platform in one neat package of mediocrity.
I think you put this very nicely.
|

Lurifax
Common Sense Ltd Nulli Secunda
16
|
Posted - 2014.10.29 10:14:54 -
[342] - Quote
Serendipity Lost wrote:Lurifax wrote:The point is not to be able to survive 100 ppl blapping at you. In that case anything but capital tends to get alphad off the field.
That's kind of my point. 100 folks alpha you. 10 guys have zero chance of breaking you (with remote rep support). Where is the breakover point? Once you turn on the ability to get remote assistance you then have to set the reasonable breakover where you can get broken. Turning this on is giving you immunity to a certain size gang.
10 ppl might not be able to break you, but does 10 ppl can rather easily disengage the Hic. Remember that the HIC get 0 benefit from propulsion mods when the warp.
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GordonO
Brave Newbies Inc.
75
|
Posted - 2014.10.30 19:14:14 -
[343] - Quote
The change should also allow for the focus script to stop cap ships from jumping through wh's 
.
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Sigras
Conglomo
972
|
Posted - 2014.10.30 20:53:49 -
[344] - Quote
CCP Fozzie wrote:I'm noticing a fair bit of consternation at the fact that the Devoter is getting a small dronebay but the Phobos is not. The optimal bonus on the Phobos has also been raising some eyebrows. The key thing that these players are missing is the distinctive flavour we are working towards giving the entire Roden Shipyards line. The old design for Roden Shipyards was focused on a fairly watered down use of missiles and hybrids. This left them in an underwhelming place compared to the other two Gallente T2 corps.
In the new world order for Gallente T2 ships, each manufacturer has a clear set of strengths and a unifying theme:
Roden Shipyards ships can be used as effective blasterboats, but tend to lean towards railguns with big bonuses to hybrid optimal range and tracking. They are a bit slower than Duvolle ships, and have the weakest drone capability of all the Gallente ships, but they tend to have more low slots and more armor HP, as well as better sensors. I have no problem with the lore here, but as far as balancing is concerned, the devoter does everything the phobos does, but the devoter is just better at it.
from a game balance standpoint, the phobos is underwhelming compared to the devoter....
it does the same damage (pulse lasers + drones vs rails) has a better tank (better resist profile, more slot options) is a little faster is a little smaller (sig radius)
what advantage does the phobos have? |

Tappits
north eastern swat Pandemic Legion
67
|
Posted - 2014.10.30 23:02:27 -
[345] - Quote
Can we stop carriers playing docking games with this?
That's all. |

Lurifax
Common Sense Ltd Nulli Secunda
16
|
Posted - 2014.10.31 08:00:11 -
[346] - Quote
Patch notes are out. I hope they will take a look at the HIC for the December expansion. |

Faren Shalni
Future Corps Sleeper Social Club
77
|
Posted - 2014.10.31 09:25:52 -
[347] - Quote
GordonO wrote:The change should also allow for the focus script to stop cap ships from jumping through wh's 
/me sarcasm. Sure why not its not like caps jumping through WH's are not penalized in so many ways already (jump mass, mass spawn, polarization. etc)
Seriously NO
So Much Space
|

Tramar
Pator Tech School Minmatar Republic
5
|
Posted - 2014.10.31 09:29:50 -
[348] - Quote
Sigras wrote:
from a game balance standpoint, the phobos is underwhelming compared to the devoter....
it does the same damage (pulse lasers + drones vs rails) has a better tank (better resist profile, more slot options) is a little faster is a little smaller (sig radius)
what advantage does the phobos have?
None. As phobos pilot I really dislike this. They are just making devoter the best armor HIC |

Faren Shalni
Future Corps Sleeper Social Club
77
|
Posted - 2014.10.31 09:30:22 -
[349] - Quote
Sigras wrote:CCP Fozzie wrote:I'm noticing a fair bit of consternation at the fact that the Devoter is getting a small dronebay but the Phobos is not. The optimal bonus on the Phobos has also been raising some eyebrows. The key thing that these players are missing is the distinctive flavour we are working towards giving the entire Roden Shipyards line. The old design for Roden Shipyards was focused on a fairly watered down use of missiles and hybrids. This left them in an underwhelming place compared to the other two Gallente T2 corps.
In the new world order for Gallente T2 ships, each manufacturer has a clear set of strengths and a unifying theme:
Roden Shipyards ships can be used as effective blasterboats, but tend to lean towards railguns with big bonuses to hybrid optimal range and tracking. They are a bit slower than Duvolle ships, and have the weakest drone capability of all the Gallente ships, but they tend to have more low slots and more armor HP, as well as better sensors. I have no problem with the lore here, but as far as balancing is concerned, the devoter does everything the phobos does, but the devoter is just better at it. from a game balance standpoint, the phobos is underwhelming compared to the devoter.... it does the same damage (pulse lasers + drones vs rails) has a better tank (better resist profile, more slot options) is a little faster is a little smaller (sig radius) what advantage does the phobos have?
An extra mid?
I do think you will find the devotor will be king as usual due to its stats for doing the primary role. the phobos will likely be better for dps as rails atm are better than beams (pretty much the same ability's with less fitting and cap use)
So Much Space
|

Tappits
north eastern swat Pandemic Legion
67
|
Posted - 2014.10.31 11:30:55 -
[350] - Quote
Lurifax wrote:Serendipity Lost wrote:Lurifax wrote:The point is not to be able to survive 100 ppl blapping at you. In that case anything but capital tends to get alphad off the field.
That's kind of my point. 100 folks alpha you. 10 guys have zero chance of breaking you (with remote rep support). Where is the breakover point? Once you turn on the ability to get remote assistance you then have to set the reasonable breakover where you can get broken. Turning this on is giving you immunity to a certain size gang. 10 ppl might not be able to break you, but does 10 ppl can rather easily disengage the Hic. Remember that the HIC get 0 benefit from propulsion mods when the warp.
You can still MWD when you are using the point... its only when you have a bubble up you slow right down
A HIC cannot be remote repd when its pointing something/bubble up. so if he is been repped every one can run away. If there's 4 Hics and you have a 10 man fleet your prob fighting a far superior force and should of not engaged in the 1st place.
I like the 20% role bonus Rather than the 4% per level. After playing about on the test server with guns and stuff its a bit useless for the most part. |

Spencer Owl
Aether Ventures Surely You're Joking
21
|
Posted - 2014.10.31 18:21:09 -
[351] - Quote
I can fly a Devoter or an Onyx. The only one I have true experience in is the Devoter. I've been pondering this change for some time and I was hoping for some different changes but it doesn't look like it's going to happen. So here is my 2 cents.
1. I agree with the capital gate mechanics. 2. I have an issue with the dual purpose dps/tackle role intended for these ships. Here is why. a. Any self respecting heavy dictor pilot is going to tank the hell out of their ship. This limits the power grid available for turrets/missile launchers. Over tanking is for good reason. A cruiser that's attempting to keep a capitol on grid will need to handle the dps. Case in point, trying to keep a Thanatos from jumping. When you're taking 1500 dps from fighters you won't last long unless you're dual plated and fully tanked. Obviously, this is less of an issue when you've got logistics supporting you. The base 20% bonus to resists will help this. b. A big factor in keeping any hostile caps from leaving is capacitor. Bubbles eat some decent capacitor. Similarly, you need to be aware of placement. You may be burning to place another bubble to keep as much as you can on grid. Now your chewing through cap on multiple bubbles (typically 2) and a prop mod. This tends to promote both nos modules and cap boosters. c. If your tackling a single cap or a fleet of caps you're going to need help. Traditionally that help has come through the lighting of a cyno. I wouldn't expect that to change much. This is just another module consumes a high slot.
Some suggestions to achieve a true dps/tackle boat: 1. Give a base reduction to the power grid/cpu requirements of turrets/missile launchers 2. Convert the dps mechanism to drones for all heavy interdictors (decent drone bays with bonuses to dps/tank) 3. Increase the amount of cpu/pg available (not a real viable option since this opens the door to other undesirable results) 4. Limit the fitting of bubble generators to 1 per ship and reduce the cycle time by half. This allows for a cyno and lets you move effectively to place you bubble. Also helps you to not get alpha of field by a small capital fleet.
|

Faren Shalni
Future Corps Sleeper Social Club
77
|
Posted - 2014.10.31 20:22:48 -
[352] - Quote
Spencer Owl wrote:I can fly a Devoter or an Onyx. The only one I have true experience in is the Devoter. I've been pondering this change for some time and I was hoping for some different changes but it doesn't look like it's going to happen. So here is my 2 cents.
1. I agree with the capital gate mechanics. 2. I have an issue with the dual purpose dps/tackle role intended for these ships. Here is why. a. Any self respecting heavy dictor pilot is going to tank the hell out of their ship. This limits the power grid available for turrets/missile launchers. Over tanking is for good reason. A cruiser that's attempting to keep a capitol on grid will need to handle the dps. Case in point, trying to keep a Thanatos from jumping. When you're taking 1500 dps from fighters you won't last long unless you're dual plated and fully tanked. Obviously, this is less of an issue when you've got logistics supporting you. The base 20% bonus to resists will help this. b. A big factor in keeping any hostile caps from leaving is capacitor. Bubbles eat some decent capacitor. Similarly, you need to be aware of placement. You may be burning to place another bubble to keep as much as you can on grid. Now your chewing through cap on multiple bubbles (typically 2) and a prop mod. This tends to promote both nos modules and cap boosters. c. If your tackling a single cap or a fleet of caps you're going to need help. Traditionally that help has come through the lighting of a cyno. I wouldn't expect that to change much. This is just another module consumes a high slot.
Some suggestions to achieve a true dps/tackle boat: 1. Give a base reduction to the power grid/cpu requirements of turrets/missile launchers 2. Convert the dps mechanism to drones for all heavy interdictors (decent drone bays with bonuses to dps/tank) 3. Increase the amount of cpu/pg available (not a real viable option since this opens the door to other undesirable results) 4. Limit the fitting of bubble generators to 1 per ship and reduce the cycle time by half. This allows for a cyno and lets you move effectively to place you bubble. Also helps you to not get alpha of field by a small capital fleet.
You forgot my cloak on it
Seriously though the Double/triple bubble is incredibly needed in wspace. 1/5 times rolling a hole will leave it crit and not collapsed. If you jump a cruiser through it dies....on the wrong side. so typically you will see a triple bubble HiC use the bubbles to reduce its mass to less than a frigs and jump through then jump back t close the hole
So Much Space
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Sigras
Conglomo
974
|
Posted - 2014.11.01 09:46:27 -
[353] - Quote
Faren Shalni wrote:Sigras wrote:CCP Fozzie wrote:I'm noticing a fair bit of consternation at the fact that the Devoter is getting a small dronebay but the Phobos is not. The optimal bonus on the Phobos has also been raising some eyebrows. The key thing that these players are missing is the distinctive flavour we are working towards giving the entire Roden Shipyards line. The old design for Roden Shipyards was focused on a fairly watered down use of missiles and hybrids. This left them in an underwhelming place compared to the other two Gallente T2 corps.
In the new world order for Gallente T2 ships, each manufacturer has a clear set of strengths and a unifying theme:
Roden Shipyards ships can be used as effective blasterboats, but tend to lean towards railguns with big bonuses to hybrid optimal range and tracking. They are a bit slower than Duvolle ships, and have the weakest drone capability of all the Gallente ships, but they tend to have more low slots and more armor HP, as well as better sensors. I have no problem with the lore here, but as far as balancing is concerned, the devoter does everything the phobos does, but the devoter is just better at it. from a game balance standpoint, the phobos is underwhelming compared to the devoter.... it does the same damage (pulse lasers + drones vs rails) has a better tank (better resist profile, more slot options) is a little faster is a little smaller (sig radius) what advantage does the phobos have? An extra mid? I do think you will find the devotor will be king as usual due to its stats for doing the primary role. the phobos will likely be better for dps as rails atm are better than beams (pretty much the same ability's with less fitting and cap use) The devoter gets a range bonus to lasers, so to engage at maximum infini-point range you only need scorch pulse lasers which do almost as much damage as rails, more with drones. |

Enya Sparhawk
Black Tea and Talons
20
|
Posted - 2014.11.02 05:30:01 -
[354] - Quote
You should create a script to resist micro jumping...
Fíorghrá: Grá na fírinne
Déan gáire...Tiocfaidh ár lá
|

Xequecal
GoonWaffe Goonswarm Federation
266
|
Posted - 2014.11.02 14:41:22 -
[355] - Quote
Faren Shalni wrote:An extra mid?
I do think you will find the devotor will be king as usual due to its stats for doing the primary role. the phobos will likely be better for dps as rails atm are better than beams (pretty much the same ability's with less fitting and cap use)
EM is a vastly superior damage type to kinetic. A beam Devoter is much better than a rail Phobos.
The reason railguns get used is because rail ships with +100% optimal range exist, which lets them outrange sentry drones. |

Ghaustyl Kathix
Rising Thunder
39
|
Posted - 2014.11.02 22:25:38 -
[356] - Quote
Enya Sparhawk wrote:You should create a script to resist micro jumping... They're called scrams. |

nospet
Viziam Amarr Empire
8
|
Posted - 2014.11.03 04:39:38 -
[357] - Quote
CCP Fozzie wrote:Here's the Heavy Interdictor changes! The main thrust of the rebalance is to give all of the hictors a more robust secondary combat role. We'd like taking an occasional hictor along with a roaming fleet to feel fine even if you don't expect to run into a supercap.
Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried.
We're also making one significant addition to the focused point script:
When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side.
And here are the stat changes themselves:
Devoter
Amarr Cruiser Bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Energy Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 3M, 7L; 5(+1) turrets, 0 launchers Fittings: 1265 PWG, 368 CPU Defense (shields / armor / hull) : 1100(-293) / 2400(+312) / 1800(+112) Capacitor (amount / recharge / cap per second) : 1625 / 335s / 4.85 Mobility (max velocity / agility / mass / align time): 215(+12) / 0.51(-0.084) / 16,200,000(+1,000,000) / 11.45s(-1.07) Drones (bandwidth / bay): 25(+25) / 50(+50) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km(+10) / 250(-10) / 6(-1) Sensor strength: 15 Signature radius: 140 Cargo Capacity: 375(+95)
Onyx
Caldari Cruiser Bonuses: 5% bonus to Kinetic Missile damage 5% bonus to Missile Launcher rate of fire
Heavy Interdictor Bonuses: 10% bonus to Missile velocity 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 6M, 4L; 0 turrets, 5 launchers Fittings: 900(+65) PWG, 560 CPU Defense (shields / armor / hull) : 2700(+696) / 1200(+4) / 1400(-6) Capacitor (amount / recharge / cap per second) : 1250(+187.5) / 335s / 3.73(+0.56) Mobility (max velocity / agility / mass / align time): 200(+2) / 0.55(+0.001) / 15,400,000(-20,000) / 11.74s() Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 80km / 240(+5) / 7(+1) Sensor strength: 19(+3) Signature radius: 150(+15) Cargo Capacity: 450
Phobos
Gallente Cruiser Bonuses: 10% bonus to Medium Hybrid Turret tracking 5% bonus to Medium Hybrid Turret rate of fire
Heavy Interdictor Bonuses: 10% bonus to Medium Hybrid Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 4M, 6L; 5 turrets, 0 launchers Fittings: 1165 PWG, 375 CPU Defense (shields / armor / hull) : 1300(+140) / 2200(+160) / 2500(-31) Capacitor (amount / recharge / cap per second) : 1375 / 335s / 4.1 Mobility (max velocity / agility / mass / align time): 205(-4) / 0.58(+0.0285) / 14,000,000(-1,080,000) / 11.26s(-0.88) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km(+5) / 250(+25) / 6 Sensor strength: 17(+2) Signature radius: 160 Cargo Capacity: 400(+85)
Broadsword
Minmatar Cruiser Bonuses: 5% bonus to Medium Projectile Turret rate of fire 5% bonus to Medium Projectile Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Projectile Turret falloff 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Slot layout: 6H, 6M, 4L; 5 turrets, 3 launchers Fittings: 1010 PWG, 392 CPU Defense (shields / armor / hull) : 2000(+418) / 1600(-404) / 1400(-6) Capacitor (amount / recharge / cap per second) : 1250 / 335s / 3.73 Mobility (max velocity / agility / mass / align time): 220(+6) / 0.55(-0.0215) / 15,000,000(+180,000) / 11.44s(-0.3) Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 255(+10) / 6(+1) Sensor strength: 14(+1) Signature radius: 130 Cargo Capacity: 452
Let us know what you think!
I never knew the forums turned into we'll take one suggestion and stop reading after this feels pretty useless giving our opinions after you stop reading after one suggestion you like.
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nospet
Viziam Amarr Empire
8
|
Posted - 2014.11.03 04:40:37 -
[358] - Quote
All we get now are here are the changes we'll take one suggestion into consideration but we are doing this idea whether you like it or not  |

King Fu Hostile
Imperial Collective Unsettled.
206
|
Posted - 2014.11.03 11:40:16 -
[359] - Quote
I don't think the Phobos is as bad as people think, it is better than Devoter at holding targets in place (scram+web-cbooster / dual web+scram). The damage of these won't be a deal-breaker, it basically just means that a HIC adds a bit more meaningful contribution to small gang dps than before.
|

Hagika
Jaeger Bombers
270
|
Posted - 2014.11.03 23:34:23 -
[360] - Quote
Arkon Olacar wrote:The onyx changes are... odd. Still keeping the long outdated kinetic missile bonus? Still has a significant HP bonus over the other HICs?
Still? A Broadsword has more HP's and a better resist profile than the onyx. the onyx has a huge EM gap that requires you to drop in an EM hardener while i can run 2 invulns on a sword and do better.
I can fly all 4 HICs and i usually just stick with the sword unless i need to slap on sen boosters for faster locks and then i just go for devoter. |

Sigras
Conglomo
975
|
Posted - 2014.11.04 00:06:56 -
[361] - Quote
King Fu Hostile wrote:I don't think the Phobos is as bad as people think, it is better than Devoter at holding targets in place (scram+web-cbooster / dual web+scram). The damage of these won't be a deal-breaker, it basically just means that a HIC adds a bit more meaningful contribution to small gang dps than before. The problem is that a HIC's role is tackling cap ships... there are far better ships for the job if you're tackling something smaller.
Basically this means that the Phobos is good at doing stuff HICs shouldnt be bothering with, and the Devoter is good at the things HICs should be good at. |

King Fu Hostile
Imperial Collective Unsettled.
208
|
Posted - 2014.11.04 11:12:28 -
[362] - Quote
Sigras wrote:King Fu Hostile wrote:I don't think the Phobos is as bad as people think, it is better than Devoter at holding targets in place (scram+web-cbooster / dual web+scram). The damage of these won't be a deal-breaker, it basically just means that a HIC adds a bit more meaningful contribution to small gang dps than before. The problem is that a HIC's role is tackling cap ships... there are far better ships for the job if you're tackling something smaller. Basically this means that the Phobos is good at doing stuff HICs shouldnt be bothering with, and the Devoter is good at the things HICs should be good at.
HICs role is to be a heavy interdictor, it can also tackle caps but it's not the sole purpose. They are staple in wh gangs to tackle subcaps and there really aren't any better ships for that purpose here.
Furthermore these changes literally aim to expand HIC usability in normal roaming.
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Serendipity Lost
Repo Industries Chelonaphobia
617
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Posted - 2014.11.04 13:01:15 -
[363] - Quote
Sigras wrote:King Fu Hostile wrote:I don't think the Phobos is as bad as people think, it is better than Devoter at holding targets in place (scram+web-cbooster / dual web+scram). The damage of these won't be a deal-breaker, it basically just means that a HIC adds a bit more meaningful contribution to small gang dps than before. The problem is that a HIC's role is tackling cap ships... there are far better ships for the job if you're tackling something smaller. Basically this means that the Phobos is good at doing stuff HICs shouldnt be bothering with, and the Devoter is good at the things HICs should be good at.
HICs get a lot of use both in empire and LS for their infinite point against stabbed subcaps at gates. In wh, they have a lot of uses that have nothing to do with holding down a super.
My point? There is the design role and the common use roles. You have to look at all the uses, not just the one you use it for. Your narrow perspective doesn't really serve the forums or the community all that well. You get an opinion just like everyone else, but "doing stuff HICs shouldn't be bothering with" is kind of... self serving. |

nanogen
RESET. Fatal Ascension
12
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Posted - 2014.11.06 10:39:57 -
[364] - Quote
Quote:When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
There is no mentioning of Jump Freighters. Are they affected too? And does this mean that they can be stopped from jumping in High Sec (High Sec<-->High Sec & Highsec<--> LowSec) too?
I understand that you want to nerf Capital Gatecamps in Low but i dont think someone has the intention to camp a Gate in a JF.
*EDIT* We tested it on SiSi JF-¦s are affected by the focused Point at least in 0.0. We are currently testing High-Sec travel |

Serendipity Lost
Repo Industries Chelonaphobia
624
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Posted - 2014.11.06 12:27:28 -
[365] - Quote
I'm not seeing the problem with this in empire. What's your point? |

nanogen
RESET. Fatal Ascension
12
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Posted - 2014.11.06 13:49:51 -
[366] - Quote
My first Point is that it is not mentioned in the Patchnotes. The second point is that he reason for this mechanic is to reduce the power of Capital Gatecamps in Low Sec, not to give JF Pilots a hard time to jump (via Stargate) from Low to High Sec or between High-Sec Systems. |

Aralieus
The Inf1dels
224
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Posted - 2014.11.06 22:18:35 -
[367] - Quote
not robust enough
Oderint Dum Metuant
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elitatwo
Eve Minions Poopstain Removal Team
430
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Posted - 2014.11.06 23:27:30 -
[368] - Quote
Aralieus wrote:not robust enough
which one?
The Onyx is so slow that despite looking sexy, she doesn't offer much.
The Phobos can take some punishment but a plate will gimp her mobility.
The Devoter, while also a very good locking ship, well she has drones now - yeay.
All of them do lack capacitor. Do not attempt to point a carrier on a gate when your gang is still a few jumps out. 7 Geckos will end your career quickly.
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Lurifax
Common Sense Ltd Nulli Secunda
17
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Posted - 2014.11.07 08:48:00 -
[369] - Quote
Tappits wrote:Lurifax wrote:Serendipity Lost wrote:Lurifax wrote:The point is not to be able to survive 100 ppl blapping at you. In that case anything but capital tends to get alphad off the field.
That's kind of my point. 100 folks alpha you. 10 guys have zero chance of breaking you (with remote rep support). Where is the breakover point? Once you turn on the ability to get remote assistance you then have to set the reasonable breakover where you can get broken. Turning this on is giving you immunity to a certain size gang. 10 ppl might not be able to break you, but does 10 ppl can rather easily disengage the Hic. Remember that the HIC get 0 benefit from propulsion mods when the warp. You can still MWD when you are using the point... its only when you have a bubble up you slow right down A HIC cannot be remote repd when its pointing something/bubble up. so if he is been repped every one can run away. If there's 4 Hics and you have a 10 man fleet your prob fighting a far superior force and should of not engaged in the 1st place. I like the 20% role bonus Rather than the 4% per level. After playing about on the test server with guns and stuff its a bit useless for the most part.
No it is also when using the scripts
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Serendipity Lost
Repo Industries Chelonaphobia
628
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Posted - 2014.11.07 12:44:02 -
[370] - Quote
I'll be honest, I just want to wonk straggler caps trying to catch up to the fleet or the ones left behind just trying to make it home. I'm not really interested in the big blob epic stuff. I figure the more stragglers I nick, the less interest folks will have in being in the mega blobs.
A mega corp can force doctines on you, but they can't force you to log in and spend 6 hrs on a boring op for something that doesn't really benefit you. I think the more of the guys that get wonked on their way home (the day after the fleet left the area) the more conflict will become local.
I can't imagine a larger alliance replacing an archon that was lost at some mid point between a conflict and home 3 days after the operation was over. These are the guys I want. I want to break the casual guys will to log in and serve some large alliance. The game is good enough overall that this 'broken' guy will find a smaller more local group to set up shop with.
It's a dream, but I'm watching for my opportunities to make that dream come true.
The 'can't jump' addition to the HIC's super powers makes it a lot easier for small groups to cull the stragglers. I'll give it 3 thumbs up.
If only we could knee-cap the JF whiners and get that crap under control. I'm patient, maybe next year. |

Xequecal
GoonWaffe Goonswarm Federation
267
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Posted - 2014.11.07 19:59:02 -
[371] - Quote
elitatwo wrote:Aralieus wrote:not robust enough  which one? The Onyx is so slow that despite looking sexy, she doesn't offer much. The Phobos can take some punishment but a plate will gimp her mobility. The Devoter, while also a very good locking ship, well she has drones now - yeay. All of them do lack capacitor. Do not attempt to point a carrier on a gate when your gang is still a few jumps out. 7 Geckos will end your career quickly.
The Devoter is a Zealot with +1 fitting slot and a dronebay added. Oh, the damage bonus was changed to a resist bonus, but no loss in power there. Look at the fitting stats, with the superpoint fitted it has about 20 CPU less and 20 PG more than an unfitted Zealot, you lose basically nothing relative to a Zealot by fitting the superpoint.
Now, I agree that it's absolutely not good enough, but that's because the Ishtar is so stupidly overpowered it obsoletes everything that can't outrange it. (+100% optimal railboats) It's not because these ships themselves are underpowered. |

JoJo Oraipy
Perkone Caldari State
1
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Posted - 2014.11.07 22:14:58 -
[372] - Quote
Jayne Fillon wrote:DON't SHOOTMEPLZ wrote:Make the focus point stop all ships from going through a stargate, will encourage people to bring hics and stop the stargate games.
Maybe also prevent docking? Agreed. Why not make the HIC prevent stargate jumps for ALL ships, not just Capitals?
ALL SHIPS! BABY! |

elitatwo
Eve Minions Poopstain Removal Team
437
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Posted - 2014.11.07 22:56:36 -
[373] - Quote
Xequecal wrote: ...Now, I agree that it's absolutely not good enough, but that's because the Ishtar is so stupidly overpowered it obsoletes everything that can't outrange it. (+100% optimal railboats) It's not because these ships themselves are underpowered.
Xequecal, dear!
I just couldn't say anything else about the Devoter because I didn't fit her yet, so I didn't want to say something and take it all back later because I didn't know.
I believe the best course of action on that Ishtar problem would be to just nerf light missile launchers!
Dear Myanna,
can you ask CCP to nerf light missile launcher a little more? Thank you!
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King Fu Hostile
Imperial Collective Unsettled.
218
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Posted - 2014.11.08 14:09:07 -
[374] - Quote
Well, turns out the new Phobos is absolutely wonderful general purpose wormhole small gang ship. It gets a solid tank with 200mm rails and bubble, and the bonuses make it apply really nicely inside the bubble.
Thanks CCP <3
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Dograzor
Cutting Edge Incorporated RAZOR Alliance
66
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Posted - 2014.11.09 14:59:40 -
[375] - Quote
CCP,
I have done some testing on sisi and it seems that the focused point prevents Jump Freighters from jumping through stargates as well.
JF's have not been mentioned in your devblog, is this an intended change or a bug? |

Harvey James
The Sengoku Legacy
946
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Posted - 2014.11.09 15:22:12 -
[376] - Quote
its a shame you cant use the scripted WDFG's in HS .. wouldn't mind flying an onyx too its full power, being able too rep it aswell .. these would be great additions .. maybe nerf the range a little so maybe 30km max at lv5..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Luscius Uta
114
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Posted - 2014.11.10 07:16:34 -
[377] - Quote
CCP Fozzie wrote:
Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried.
Let us know what you think!
I think it's the dumbest idea ever. Reducing cap use would be most sensible here, and even reducing range could be useful if you have a friendly ship near the edge of the HIC bubble that needs escaping, but, no, you couldn't resist the urge to troll us once again by giving us something none of us (presumably) wanted.
Highsec sucks.
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Lurifax
Common Sense Ltd Nulli Secunda
17
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Posted - 2014.11.10 09:15:00 -
[378] - Quote
Luscius Uta wrote:CCP Fozzie wrote:
Firstly, we are enabling overheat for Warp Disruption Field Generators with an overheat bonus that reduced cycle time by 1/3. This allows a hictor pilot to strategically reduce the cycle time of his bubble so that he can quickly disable it and receive reps if he gets primaried.
Let us know what you think!
I think it's the dumbest idea ever. Reducing cap use would be most sensible here, and even reducing range could be useful if you have a friendly ship near the edge of the HIC bubble that needs escaping, but, no, you couldn't resist the urge to troll us once again by giving us something none of us (presumably) wanted.
Reducing the bubble time is actually a vey nice thing. But yes more cap would be wonderful. |
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CCP Fozzie
C C P
11965

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Posted - 2014.11.10 11:34:23 -
[379] - Quote
Dograzor wrote:CCP,
I have done some testing on sisi and it seems that the focused point prevents Jump Freighters from jumping through stargates as well.
JF's have not been mentioned in your devblog, is this an intended change or a bug?
The gate jump locking applying to JFs is a defect, and it will be removed in our Tuesday patch.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Tipa Riot
Federal Navy Academy Gallente Federation
49
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Posted - 2014.11.10 16:01:01 -
[380] - Quote
Harvey James wrote:its a shame you cant use the scripted WDFG's in HS .. wouldn't mind flying an onyx too its full power, being able too rep it aswell .. these would be great additions .. maybe nerf the range a little so maybe 30km max at lv5.. So, infinite point does not work in HS (somebody said otherwise)?
I'm my own NPC alt.
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Dograzor
Cutting Edge Incorporated RAZOR Alliance
66
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Posted - 2014.11.10 16:08:00 -
[381] - Quote
CCP Fozzie wrote:Dograzor wrote:CCP,
I have done some testing on sisi and it seems that the focused point prevents Jump Freighters from jumping through stargates as well.
JF's have not been mentioned in your devblog, is this an intended change or a bug? The gate jump locking applying to JFs is a defect, and it will be removed in our Tuesday patch.
Thanks for the quick reply and fix of the issue. |

elitatwo
Eve Minions Poopstain Removal Team
446
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Posted - 2014.11.10 21:33:46 -
[382] - Quote
Since Phoebe is out, maybe someone can un-apply the glue from the Phoebe threads
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1868
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Posted - 2014.11.13 09:43:26 -
[383] - Quote
elitatwo wrote:Since Phoebe is out, maybe someone can un-apply the glue from the Phoebe threads
Traditionally they keep the stick on until they have stuff for the next expansion.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
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Harvey James
The Sengoku Legacy
954
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Posted - 2014.11.14 18:09:46 -
[384] - Quote
i still think its silly you cant use the scripted point in high sec .. and be reppable with the scripted version ..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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WhyYouHeffToBeMad IsOnlyGame
3455
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Posted - 2014.11.15 20:52:20 -
[385] - Quote
Zmikund wrote:why is devoter only one getting drones?
A.K.A Hodor Von Grootenberg
I'm a Snaper - imgur.com/8EHPPWU
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mad? ( -í° -£-û -í°)
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