| Author |
Thread Statistics | Show CCP posts - 8 post(s) |

afkalt
Republic Military School Minmatar Republic
387
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Posted - 2014.10.16 12:01:00 -
[1] - Quote
CCP Fozzie wrote:When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side.
Called it. Ish.
I approve.
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afkalt
Republic Military School Minmatar Republic
387
|
Posted - 2014.10.16 12:32:00 -
[2] - Quote
Rek Seven wrote:So you're giving a subcap the ability to stop ships that are largely defenseless against sub caps, from jumping?! Awesome logic! 
Do you have a better idea for stopping caps being immortal in low sec?
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afkalt
Republic Military School Minmatar Republic
387
|
Posted - 2014.10.16 12:52:00 -
[3] - Quote
Rek Seven wrote:afkalt wrote:Rek Seven wrote:So you're giving a subcap the ability to stop ships that are largely defenseless against sub caps, from jumping?! Awesome logic!  Do you have a better idea for stopping caps being immortal in low sec? The only thing this does is ensure that, if you are already losing the fight, you will definitely lose your cap. There is no need for this change as all you would need to do to stop the cap from jumping and then cynoing, is bring two HIC or make sure your HIC is not aggressed if the enemy cap isn't. 
You're forgetting lock times, they'd be uncatchable. |

afkalt
Republic Military School Minmatar Republic
387
|
Posted - 2014.10.16 12:54:00 -
[4] - Quote
@Fozzie you should probably have also put the fact interdictor bubbles are getting halved in size in this thread too.
Edit: Or are these ADDITIONAL charge types? |

afkalt
Republic Military School Minmatar Republic
387
|
Posted - 2014.10.16 12:57:00 -
[5] - Quote
Ah, I read that the other way, in which case the concerns about why bother with a dictor stand. |

afkalt
Republic Military School Minmatar Republic
389
|
Posted - 2014.10.16 22:37:00 -
[6] - Quote
Glenn G wrote:elitatwo wrote:Monumental Inscriptionist wrote:Im curious as to why Scrams/Disruptors havent been able to prevent gate jumping for a long time now.. too easy for ppl to play gate games in low sec Just my 2 cents Liking the Onyx ideas btw I am also curious why long points and scrams do not make your targets explode immediately. The hassle it take to also have to work for a killmail makes me almost sad. You might be being too harsh on him elitatwo, There should be absolutely zero way to escape a gatecamp.  god forbid someone has to not aggress in an inty and jump through to catch someone who crashes gate. Please note the sarcasm in the above two linesStopping non-agressed ships from jumping or docking would be way broken. Sorry Monumental Inscriptionist, if getting kills when you outnumber some one 10 to 1 in a camp is too hard for you
It could easily be scripted with an appropriate malus to scan res meaning only the biggest ships (and baddest pilots) are reliably caught.
I.e. Loitering on field with a HIC is a bad move, passing through or poking your nose out the station go unharmed. |

afkalt
Republic Military School Minmatar Republic
389
|
Posted - 2014.10.17 12:17:00 -
[7] - Quote
Serendipity Lost wrote: I think some of you guys want batman and superman all in the same package.
They're called Sabres :) |
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