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1. EVEMon - The Open Source Character Planner (v1.4.1) - in Skill Discussions [original thread]
Download button on http://evemon.battleclinic.com/ gives a 404 dead link since shortly, can it be fixed? :)
- by Dograzor - at 2016.04.18 23:00:44
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2. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Dear CCP, It has now been more then 6 months from the start of this thread. I expect that you still will react accordingly and implement the feedback given. Please let us know that at least something is happening.
- by Dograzor - at 2016.02.22 00:54:01
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3. Sticky:[February] Force Auxiliary Skills - in Upcoming Feature and Change Feedback Center [original thread]
Dear CCP, As you are being somewhat wise and implementing the first wave of damage control through Larrikin so I'll stay nice: ~If you can fly it now, you will be able to fly it after~ I expect no compromise nor gimped versions of the above sta...
- by Dograzor - at 2016.02.10 17:53:08
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4. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
CCP, it has been 5 months now from the start of this thread and we are still waiting on your acknowledgement or answers for the given feedback, please sort it.
- by Dograzor - at 2016.01.21 10:08:54
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5. Sticky:[Citadels] Capital Q&A - in Player Features and Ideas Discussion [original thread]
When will you adress the feedback recieved from the playerbase regarding the current state of force projection?
- by Dograzor - at 2015.11.13 14:57:11
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6. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
All Ibises have a non removable cyno generator fitted by default.
- by Dograzor - at 2015.11.10 22:41:10
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7. Sticky:[Focus Group] Capital Ships Signup - in Player Features and Ideas Discussion [original thread]
Hi CCP, I am willing to participate in this focus group. Personally I love flying capitals and I have been doing so since '11. Having a chance to support CCP with feedback is pretty awesome, I will do my best to do so. As an alliance diplo I c...
- by Dograzor - at 2015.11.10 07:34:40
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8. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
CCP it has been 3 months since the start of this thread, can you give an update on this?
- by Dograzor - at 2015.11.09 14:01:03
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9. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Rek Seven wrote: "New rapid firing anti-sub-capital weapon batteries are specifically designed to fire at sub-capitals. However their damage will be considerably lower than current XL weapon systems (in the 1 to 2k DPS range on a Sieged Dreadno...
- by Dograzor - at 2015.10.25 13:02:13
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10. Sticky:Dev blog: Reworking Capital Ships: And thus it begins! - in EVE Information Portal [original thread]
Hello CCP, Thank you for a bold move regarding capitals. I know it is hard to keep everyone satisfied while trying to establish a fresh form of gameplay. I will give you feedback on the proposed changes. However, my personal main issue with cap...
- by Dograzor - at 2015.10.25 12:37:49
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11. Sticky:Dev blog: Testing a new EVE Launcher - in EVE Information Portal [original thread]
I absolutely love this new launcher, it delivers as CCP FourFox showed on Evesterdam. However - I am not running anything through it until I can import my settings. I really can't be bothered setting up channels/overviews/settings etc (being in ...
- by Dograzor - at 2015.10.09 21:35:29
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12. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
Vexara wrote: I am happy to design a system for you CCP, I estimate about a weeks worth of work to create an initial draft document. Please let me know if you are interested we can work out the details the effort comes with 26 years of profes...
- by Dograzor - at 2015.10.06 14:11:52
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13. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
First off thank you CCP for being open for suggestions on power projection with capitals. It has long been overdue in my opinion. I will give a reply to your points and also outline the general problem that is with the status quo. The current pr...
- by Dograzor - at 2015.10.04 10:17:35
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14. Sticky:Jump Fatigue Feedback - in Player Features and Ideas Discussion [original thread]
To keep it short: Both or at least either one need fixing (range + fatigue). My preference goes to range as the range puts a toll on a lot of individual players, having to do double the jumps is just so frustrating, especially when people need t...
- by Dograzor - at 2015.08.15 14:37:55
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15. zKillboard.com (beta) - in EVE Technology Lab [original thread]
Moebbius wrote: I 'lost' a lot of kills at zkillboard can this be fixed? +1, lost about 500 kills overnight.
- by Dograzor - at 2015.04.05 15:38:30
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16. Why so Split on Supers? - in EVE General Discussion [original thread]
Tbh I believe that the costs of super is balanced as is, it has taken me over 2 years to train a dedicated character from scratch and secure -+30 billion that is needed for everything involved in getting a supercarrier. Getting a super has been a ...
- by Dograzor - at 2015.03.08 14:58:27
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17. Sticky:[Scylla] Skynet - Removing fighter assist for carriers - in Player Features and Ideas Discussion [original thread]
I'm ok with the removal of the assist, it feels broken in risk v.s. reward. However please keep the fighter warp as leaving expensive fighters on a field because you had to warp your capital feels wrong.
- by Dograzor - at 2015.02.28 14:27:43
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18. We want your corp little things! - in EVE General Discussion [original thread]
- Roles need more flexibility - More hangars - More wallet divisions - Rework of corp contracting system (or contracting system as a whole). Key thing on corp contracting is that one needs full access to a wallet division before it can put up a co...
- by Dograzor - at 2014.12.19 18:10:57
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19. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Dograzor wrote: CCP, I have done some testing on sisi and it seems that the focused point prevents Jump Freighters from jumping through stargates as well. JF's have not been mentioned in your devblog, is this an intended ...
- by Dograzor - at 2014.11.10 16:08:00
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20. Sticky:[Phoebe] Heavy Interdictors - in Player Features and Ideas Discussion [original thread]
CCP, I have done some testing on sisi and it seems that the focused point prevents Jump Freighters from jumping through stargates as well. JF's have not been mentioned in your devblog, is this an intended change or a bug?
- by Dograzor - at 2014.11.09 14:59:40
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