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Thread Statistics | Show CCP posts - 8 post(s) |

nospet
Not going Away Get Off My Lawn
5
|
Posted - 2014.10.18 13:24:00 -
[241] - Quote
All I hope is CCP actually takes into consideration some of our concerns hasn't seem to be much interaction after them posting the changes  |

Xequecal
GoonWaffe Goonswarm Federation
265
|
Posted - 2014.10.18 14:15:00 -
[242] - Quote
I don't know the mass/agility numbers off the top of my head, but isn't the Devoter strictly superior to a Zealot? It has drones, highslot scram, and a resist bonus, and it still mounts 5 guns. |

Phaade
Perimeter Defense Systems Templis CALSF
262
|
Posted - 2014.10.18 17:27:00 -
[243] - Quote
Linus Shina wrote:Quote: Phobos:
Heavy Interdictor Bonuses: 10% bonus to Medium Hybrid Turret optimal range
Why optimal instead of fall off? This is not a caldari ship.
Feel the pain of worthless optimal bonus on blasters.
Also, 10% tracking bonus on medium blasters is ******* insane. |

elitatwo
Congregatio
368
|
Posted - 2014.10.18 17:33:00 -
[244] - Quote
Xequecal wrote:I don't know the mass/agility numbers off the top of my head, but isn't the Devoter strictly superior to a Zealot? It has drones, highslot scram, and a resist bonus, and it still mounts 5 guns.
Yes and no.
The Zealot does more damage but the Devoter lasts longer with less damage. So you would be comparing a Drake with a large tank and low damage to Cerberus with a little less tank but more damage, if you don't compare the shipclass and sizes. signature |

Omnathious Deninard
Novis Initiis
2489
|
Posted - 2014.10.18 18:00:00 -
[245] - Quote
Phaade wrote:Linus Shina wrote:Quote: Phobos:
Heavy Interdictor Bonuses: 10% bonus to Medium Hybrid Turret optimal range
Why optimal instead of fall off? This is not a caldari ship. Feel the pain of worthless optimal bonus on blasters. Also, 10% tracking bonus on medium blasters is ******* insane. It's almost like the ship is geared toward Railguns. - |

elitatwo
Congregatio
368
|
Posted - 2014.10.18 18:04:00 -
[246] - Quote
Phaade wrote: -snip- Feel the pain of worthless optimal bonus on blasters.
Also, 10% tracking bonus on medium blasters is ******* insane.
Where do you get the tracking bonus from? And long range blasters are awesome! 9km optimal with antimatter  signature |

Sigras
Conglomo
962
|
Posted - 2014.10.18 19:50:00 -
[247] - Quote
MeBiatch wrote:Sigras wrote:Can someone please explain to me why I would ever fly a Phobos after these changes when the Devoter exists? Tackle Cap injection Better damage application due to tracking bonus. Plus rate of fire gives a 33% dps increase over the 25% the damage bonus im not sure what you mean by tackle as theyre both heavy dictors... but if you mean a web/scramble the devoter fits one just fine.
The devoter has 3 mids plenty for prop mod + cap injector + utility
Medium pulse lasers have a more ideal engagement envelope for HICs than rails or blasters and they track better than rails.
The devoter has an extra low for a damage mod making up for the loss in damage while keeping the same tank
The devoter is better than the phobos in every way |

nospet
Not going Away Get Off My Lawn
5
|
Posted - 2014.10.18 21:45:00 -
[248] - Quote
CCP stopped caring after page 4 anyway  |

MeBiatch
GRR GOONS
2008
|
Posted - 2014.10.18 22:25:00 -
[249] - Quote
Sigras wrote:MeBiatch wrote:Sigras wrote:Can someone please explain to me why I would ever fly a Phobos after these changes when the Devoter exists? Tackle Cap injection Better damage application due to tracking bonus. Plus rate of fire gives a 33% dps increase over the 25% the damage bonus im not sure what you mean by tackle as theyre both heavy dictors... but if you mean a web/scramble the devoter fits one just fine. The devoter has 3 mids plenty for prop mod + cap injector + utility Medium pulse lasers have a more ideal engagement envelope for HICs than rails or blasters and they track better than rails. The devoter has an extra low for a damage mod making up for the loss in damage while keeping the same tank The devoter is better than the phobos in every way
I disagree that 50% extra tracking is going to be killer.
comparison of tech II beam vrs tech II 250 rails with just regualr tech I close range ammo shows the phobos native rails having a better tracking than beams.
though most would compare it to pulse with scorch. so yeah the pulse have better tracking but when using jav its not that bad. pluse have 36% better tracking and a 22.8 km engagement range with close range tech II ammo but a switch to antimater greatly increases engagement range up to 33.6 km which is slightly more than the long range ammo for pulse whch tops out at 31km.
So at max disruption range the only damage comming from the devoter is from its drones but the phobos can easy switch to uranium and hit what its tackled.
So each has thier own bonuses the pulse are great in longer then 10km but shorter then 30km and the blasters are g-d like for less then 10km and rails dominate after 30km.
plus having the 4th mid slot adds extra utlity for a small gang where you might not have dedicated e-war ships.
I am thinking ions with antimater and a mwd scram web and cap injector.
That is going to obliterate ships within range.
if you dont want to use a phobos by all means just stick to the ammar one. but i like tech II gal resist specally against kin/thermal heavy damage...
each to thier own i guess... There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

Internet Knight
Free Galactic Enterprises Free Galactic Enterprises Alliance
14
|
Posted - 2014.10.18 23:51:00 -
[250] - Quote
In my opinion:
I think anything with a jump drive (jump freighters and even black ops) should be prevented from jumping through a stargate with these changes. That would of course leave (regular) freighters out of the changes, eg they can still jump through a stargate when ultrapointed.
|

Faren Shalni
Future Corps Sleeper Social Club
69
|
Posted - 2014.10.19 17:51:00 -
[251] - Quote
Looking at this from a tackle perspective (lets face it that's a HIC's main job, Im not gonna fit guns on it if it means I cant survive a bubble cycle)
The overheating on the Bubble makes little sense. If a HIC is being primed then 8/10 time he will need to drop bubble to survive. As the overheat will apply on the next cycle, overheating to get out of bubble is pointless as I cannot do it when I Need too.
You need to rethink what bonus the overheat gives as this current version makes little sense except in those niche circumstances. So Much Space |

Harvey James
The Sengoku Legacy
920
|
Posted - 2014.10.19 17:54:00 -
[252] - Quote
Faren Shalni wrote:Looking at this from a tackle perspective (lets face it that's a HIC's main job, Im not gonna fit guns on it if it means I cant survive a bubble cycle)
The overheating on the Bubble makes little sense. If a HIC is being primed then 8/10 time he will need to drop bubble to survive. As the overheat will apply on the next cycle, overheating to get out of bubble is pointless as I cannot do it when I Need too.
You need to rethink what bonus the overheat gives as this current version makes little sense except in those niche circumstances.
they need too make overheat apply instantly rather than next cycle which makes no sense anyway ... and maybe make it 1/2 rather than 1/3 Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... Make the blaster eagle worth using please |

K'rysteena Mocking'Jay
State War Academy Caldari State
3
|
Posted - 2014.10.20 01:24:00 -
[253] - Quote
"When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side."
Wow...you just keep throwing bad after the bad. Now that we have MADE supers and capital ships just like any other Sub-cap...NOW you take away an ability that EVER other sub cap has..... Do you even play this game?
The counter to caps crashing gate....which in and of it self is a slow process if they just came through, is just like any other gate action....You have guys that don't aggress and wait to jump through and bubble the other side. Seriously are you on drugs?
I truly am on the edge of my seat to see what other craptastic ideas come out of your crap idea factory. |

Sira Fiinikkusu
Jaded.
2
|
Posted - 2014.10.20 05:52:00 -
[254] - Quote
K'rysteena Mocking'Jay wrote:"When a Rorqual, Dreadnaught, Carrier, Supercarrier or Titan is pointed by a focused point they will not be able to jump through gates.
This is to counter the power of brawling with your caps on lowsec gates, and if things go bad jumping through and cynoing out since nobody can bubble the other side."
Wow...you just keep throwing bad after the bad. Now that we have MADE supers and capital ships just like any other Sub-cap...NOW you take away an ability that EVER other sub cap has..... Do you even play this game?
The counter to caps crashing gate....which in and of it self is a slow process if they just came through, is just like any other gate action....You have guys that don't aggress and wait to jump through and bubble the other side. Seriously are you on drugs?
I truly am on the edge of my seat to see what other craptastic ideas come out of your crap idea factory. yes because the only place caps go to is in null sec |

Phoenix Jones
Isogen 5
783
|
Posted - 2014.10.20 14:38:00 -
[255] - Quote
I still think ccp needs to address the typical fit of a hic, which is usually double bub, cloak, probe.
I would truly consider that the issue is that the hictor bubble is a high slot module. It should probably be a medium slot module.
So remove 1 highslot from every hictor, add 1 medium slot to every hictor, move the interdictor bubble module to a medium slot.
You now free up the weapons platform, and move this interdiction module to where it should be, a medium slot. Yaay!!!! |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1811
|
Posted - 2014.10.20 15:13:00 -
[256] - Quote
K'rysteena Mocking'Jay wrote:
The counter to caps crashing gate....which in and of it self is a slow process if they just came through, is just like any other gate action....You have guys that don't aggress and wait to jump through and bubble the other side. Seriously are you on drugs?
I truly am on the edge of my seat to see what other craptastic ideas come out of your crap idea factory.
No it is COMPLETELY different from other subs. A capital ship may cyno out as THE ACTIOnt aht triggers the uncloak after jumping. That means that without bubble will be absolutely impossible to get any capital ship that jumps trough a gate and has a cyno ready.
LEt me help you again.. LOW SEC THERE IS NO BUBBLES!!!!! YOU CANNOT STOP THEM AT THE OTHER SIDE!!!! "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Serendipity Lost
Repo Industries Chelonaphobia
590
|
Posted - 2014.10.20 17:34:00 -
[257] - Quote
Phoenix Jones wrote:I still think ccp needs to address the typical fit of a hic, which is usually double bub, cloak, probe.
I would truly consider that the issue is that the hictor bubble is a high slot module. It should probably be a medium slot module.
So remove 1 highslot from every hictor, add 1 medium slot to every hictor, move the interdictor bubble module to a medium slot.
You now free up the weapons platform, and move this interdiction module to where it should be, a medium slot.
That's your typical WH fit. I doubt many null folks put a probe launcher on their HIC. TBH, I keep a cloak in cargo, but rarely use it, and I never put a probe launcher on a HIC. I think you're just asking too much of your HIC.
Prober - check Cloaker - check Bubble - check Other bubble - check High damage - NOT check
Drop the cloak and/or the probe launcher and you get a lot better DPS.
Moving the bubble to a mid slot would cripple the shield HICs. They are already in the back seat as it is, let's not completely minimize them.
Null - cares about cap and being able to hold point and survive. LS - cares about quick lock, infinite point and damage and tank to a lesser amount. WH - well... you seem to want everything, so there is that. |

Asuka Solo
Stark Fujikawa Stark Enterprises
2713
|
Posted - 2014.10.20 19:09:00 -
[258] - Quote
Altrue wrote:It is extremely surprising to see the damage on Hictors unchanged for most part. 1- They need drones. ALL OF THEM. (Even the caldari, yes yes) 2- They need more DPS. Nothing groundbreaking, but for instance the onyx is still limited to kinetic AND has crappy damage bonuses. Currently a Hictor is just good at bubbling and... doing nothing else. Its not really fun gameplay :/ At least if frigates had to think twice before dumbly orbiting a hictor at 500, that'd be awesome 
Just to point out that a SEBO HIC with a script and a scrambler works wonders for Hi-sec gate KR whoring.
Lots of fun esp if you have some webs, jams and neuts for that odd flashy Marauder with bastion.
And yes. If a HIC prevents Capitals from jumping through gates.... then this change should be applied to sub caps as well.
After all, being stuck on gates in pew pew situations with no way to crawl back and gate out is both good and desirable for a PvP game. Eve is about Capital ships, WiS, Boobs, PI and Isk! |

Faren Shalni
Future Corps Sleeper Social Club
71
|
Posted - 2014.10.20 19:24:00 -
[259] - Quote
Phoenix Jones wrote:I still think ccp needs to address the typical fit of a hic, which is usually double bub, cloak, probe.
I would truly consider that the issue is that the hictor bubble is a high slot module. It should probably be a medium slot module.
So remove 1 highslot from every hictor, add 1 medium slot to every hictor, move the interdictor bubble module to a medium slot.
You now free up the weapons platform, and move this interdiction module to where it should be, a medium slot.
Typically If a HIC is fitted for the Tackle purpose then it will be Bricked tanked with two bubbles one for Infa point and the other for bubble work.
Cloak and probes are more for WH's as the advantage of no local makes cloaking a hic very useful. The probes are for if the hic gets rolled out.
With these changes I can foresee a rise in DD oriented HIC's in lowsec however due to the longer bubble timer than the infa point timer, for any super/cap/bubbling work a full tanked double bubble is going to be the preferred setup So Much Space |

Iudicium Vastus
Incognito Holdings and Savings
309
|
Posted - 2014.10.20 19:26:00 -
[260] - Quote
Asuka Solo wrote:
Just to point out that a SEBO HIC with a script and a scrambler works wonders for Hi-sec gate KR whoring.
Lots of fun esp if you have some webs, jams and neuts for that odd flashy Marauder with bastion.
And yes. If a HIC prevents Capitals from jumping through gates.... then this change should be applied to sub caps as well.
After all, being stuck on gates in pew pew situations with no way to crawl back and gate out is both good and desirable for a PvP game.
More like good and desirable for an I-win button. Nerf stabs/cloaks in FW? No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too) |

Asuka Solo
Stark Fujikawa Stark Enterprises
2713
|
Posted - 2014.10.20 20:56:43 -
[261] - Quote
Iudicium Vastus wrote:Asuka Solo wrote:
Just to point out that a SEBO HIC with a script and a scrambler works wonders for Hi-sec gate KR whoring.
Lots of fun esp if you have some webs, jams and neuts for that odd flashy Marauder with bastion.
And yes. If a HIC prevents Capitals from jumping through gates.... then this change should be applied to sub caps as well.
After all, being stuck on gates in pew pew situations with no way to crawl back and gate out is both good and desirable for a PvP game.
More like good and desirable for an I-win button.
Its a pro-sub cap PvP game.... somebody has to lose.
Eve is about Capital ships, WiS, Boobs, PI and Isk!
|

Serendipity Lost
Repo Industries Chelonaphobia
599
|
Posted - 2014.10.21 12:59:24 -
[262] - Quote
Iudicium Vastus wrote:Asuka Solo wrote:
Just to point out that a SEBO HIC with a script and a scrambler works wonders for Hi-sec gate KR whoring.
Lots of fun esp if you have some webs, jams and neuts for that odd flashy Marauder with bastion.
And yes. If a HIC prevents Capitals from jumping through gates.... then this change should be applied to sub caps as well.
After all, being stuck on gates in pew pew situations with no way to crawl back and gate out is both good and desirable for a PvP game.
More like good and desirable for an I-win button.
I don't see it as an "I win" button. More of a commit or go away B**** so you don't get bothered by risk averse shinanigans. My general rule is 'more explosions is good'. I think this would generate more explosions.
I think it would be great for nabbing a fraction of the inty plague we are currently enduring. I like that an inty can cut through bubbles and tackle stuff, but think taking away the burn back to the gate and jump away option would be fair play. It wouldn't be a 100% counter, you would still have to lock them in time, but it would put a bit more risk in the inty flight plan (my opinion.... I think they could use a bit more risk) |

Anthar Thebess
774
|
Posted - 2014.10.21 13:24:02 -
[263] - Quote
Can we have additional feature on all Hictors?
Super pointed target cannot light cyno 
New Gate Connections in EVE!
Support idea for new gates that will make some more places to thrive.
|

Harvey James
The Sengoku Legacy
923
|
Posted - 2014.10.21 19:06:02 -
[264] - Quote
Fozzie any thought given too making HIC's WDFG (scripted) work in High Sec?
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
|

Ix Method
Brutor Tribe Minmatar Republic
190
|
Posted - 2014.10.21 19:53:31 -
[265] - Quote
Are there EFT files out for these yet?
Travelling at the speed of love.
|

elitatwo
Congregatio
374
|
Posted - 2014.10.21 20:22:27 -
[266] - Quote
Serendipity Lost wrote: -snap!-
I don't see it as an "I win" button. More of a commit or go away B**** so you don't get bothered by risk averse shinanigans. My general rule is 'more explosions is good'. I think this would generate more explosions.
I think it would be great for nabbing a fraction of the inty plague we are currently enduring. I like that an inty can cut through bubbles and tackle stuff, but think taking away the burn back to the gate and jump away option would be fair play. It wouldn't be a 100% counter, you would still have to lock them in time, but it would put a bit more risk in the inty flight plan (my opinion.... I think they could use a bit more risk)
I do!
Changes of the last recent years made it more and more difficult for soloers as it is. If you want a sooper-ikill-you-now boat with no chance of escaping in a cool way, you will also never get to see another solo-pvp video ever again.
I know it may be 'fun' for you to call 3 trillion buddies of yours because you are unable to handle one ship but then you do not have earned your killmail anyways.
I know that I most certainly do not want to jump into a lolly-secunda - that need three logistic boats and whatever number of more buddies - gatecamp to handle one battlecruiser, yes I am staring at you lol-secunda, so I am glad that I can bail on this at least most of the time.
Let's do a mindgame.
Let's imagine you like murdering people so much that a simple war somewhere is no good enough for you and you cannot get enough because the war is over and you also hate people so much for not starting another one for you to fight in that you get your M-16 and go to the next mall available and start shooting.
Oh noes so unlucky for everyone in that mall that they can not escape your rage because your machinegun prevents every victim of yours from leaving the building until you killed the last clerk.
Sound almost reasonable right??
signature
|

Ludic Sans
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.10.22 00:24:54 -
[267] - Quote
elitatwo wrote:[quote=Serendipity Lost] -snap!-
Let's do a mindgame.
Let's imagine you like murdering people so much that a simple war somewhere is no good enough for you and you cannot get enough because the war is over and you also hate people so much for not starting another one for you to fight in that you get your M-16 and go to the next mall available and start shooting.
Oh noes so unlucky for everyone in that mall that they can not escape your rage because your machinegun prevents every victim of yours from leaving the building until you killed the last clerk.
Sound almost reasonable right??
I nominate this for the least coherent analogy of the year.
Logging in on my wonderful landing-strip-head alt to say that HICs won't see much multi-role combat with the changes being made. I guess it's good that they'll get an additional deployment location -- on gates, to sit still, attempt to hold caps, and get blapped -- but it's still far too expensive and far too cumbersome compared to regular dictors to warrant regular use, nevermind use where they'd actually want to bring guns.
Separating cap combat and subcap combat for a moment, the additional DPS does not make hictors a good sell for subcap combat. I'd recommend the bubble affect inties, which will still MWD through it like empty space and only get caught by sebos and other ceptors. It'd give hictors the niche purpose of making inties behave like a few patches ago. At the hictor price point, with its bubble-up vulnerability plus combat timer and inability to jump, it still won't appear very prolifically. Just more prolifically than right now, which is to say rarely seen dangling under a carrier. |

Mara Tessidar
Dark Star Safari Logistics
1167
|
Posted - 2014.10.22 01:41:32 -
[268] - Quote
Hictors might actually be a viable shipclass if using the main weapon wasn't an automatic death sentence in situations they are intended for. |

Asuka Solo
Stark Fujikawa Stark Enterprises
2713
|
Posted - 2014.10.22 06:53:44 -
[269] - Quote
elitatwo wrote:Serendipity Lost wrote: -snap!-
I don't see it as an "I win" button. More of a commit or go away B**** so you don't get bothered by risk averse shinanigans. My general rule is 'more explosions is good'. I think this would generate more explosions.
I think it would be great for nabbing a fraction of the inty plague we are currently enduring. I like that an inty can cut through bubbles and tackle stuff, but think taking away the burn back to the gate and jump away option would be fair play. It wouldn't be a 100% counter, you would still have to lock them in time, but it would put a bit more risk in the inty flight plan (my opinion.... I think they could use a bit more risk) I do! Changes of the last recent years made it more and more difficult for soloers as it is. If you want a sooper-ikill-you-now boat with no chance of escaping in a cool way, you will also never get to see another solo-pvp video ever again. I know it may be 'fun' for you to call 3 trillion buddies of yours because you are unable to handle one ship but then you do not have earned your killmail anyways. I know that I most certainly do not want to jump into a lolly-secunda - that need three logistic boats and whatever number of more buddies - gatecamp to handle one battlecruiser, yes I am staring at you lol-secunda, so I am glad that I can bail on this at least most of the time. Let's do a mindgame. Let's imagine you like murdering people so much that a simple war somewhere is no good enough for you and you cannot get enough because the war is over and you also hate people so much for not starting another one for you to fight in that you get your M-16 and go to the next mall available and start shooting. Oh noes so unlucky for everyone in that mall that they can not escape your rage because your machinegun prevents every victim of yours from leaving the building until you killed the last clerk. Sound almost reasonable right??
Firstly, Eve is an MMO (Massive Multiplayer Online). Not a Single Player Online game...
Secondly, if you find yourself in a fair fight in Eve Online.... You've done it wrong.
Eve is about Capital ships, WiS, Boobs, PI and Isk!
|

Sigras
Conglomo
962
|
Posted - 2014.10.22 09:22:46 -
[270] - Quote
MeBiatch wrote:Sigras wrote:MeBiatch wrote:Sigras wrote:Can someone please explain to me why I would ever fly a Phobos after these changes when the Devoter exists? Tackle Cap injection Better damage application due to tracking bonus. Plus rate of fire gives a 33% dps increase over the 25% the damage bonus im not sure what you mean by tackle as theyre both heavy dictors... but if you mean a web/scramble the devoter fits one just fine. The devoter has 3 mids plenty for prop mod + cap injector + utility Medium pulse lasers have a more ideal engagement envelope for HICs than rails or blasters and they track better than rails. The devoter has an extra low for a damage mod making up for the loss in damage while keeping the same tank The devoter is better than the phobos in every way I disagree that 50% extra tracking is going to be killer. comparison of tech II beam vrs tech II 250 rails with just regualr tech I close range ammo shows the phobos native rails having a better tracking than beams. though most would compare it to pulse with scorch. so yeah the pulse have better tracking but when using jav its not that bad. pluse have 36% better tracking and a 22.8 km engagement range with close range tech II ammo but a switch to antimater greatly increases engagement range up to 33.6 km which is slightly more than the long range ammo for pulse whch tops out at 31km. So at max disruption range the only damage comming from the devoter is from its drones but the phobos can easy switch to uranium and hit what its tackled. So each has thier own bonuses the pulse are great in longer then 10km but shorter then 30km and the blasters are g-d like for less then 10km and rails dominate after 30km. plus having the 4th mid slot adds extra utlity for a small gang where you might not have dedicated e-war ships. I am thinking ions with antimater and a mwd scram web and cap injector. That is going to obliterate ships within range. if you dont want to use a phobos by all means just stick to the ammar one. but i like tech II gal resist specally against kin/thermal heavy damage... each to thier own i guess... I will funny admit that rails do more damage than pulses at all ranges greater than 11 km (although that difference gets MUCH smaller if you use the extra low slot the devoter has for a damage mod) but other than the marginal DPS increase, the devoter is better in every way. It has a better tank, a more reasonable resist profile, better tracking guns (more than twice as well even with the tracking ammo in the railguns). The devoter is just better. |
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