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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Ix Method
Brutor Tribe Minmatar Republic
190
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Posted - 2014.10.22 10:59:15 -
[271] - Quote
You're not wrong but it's not the end of the world. Phobos has a utility niche and Amarr finally get a T2 cruiser with DPS that isn't outshone by the Gallente alternative. Everyone wins?
Travelling at the speed of love.
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Serendipity Lost
Repo Industries Chelonaphobia
599
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Posted - 2014.10.22 13:14:30 -
[272] - Quote
elitatwo wrote:Serendipity Lost wrote: -snap!-
I don't see it as an "I win" button. More of a commit or go away B**** so you don't get bothered by risk averse shinanigans. My general rule is 'more explosions is good'. I think this would generate more explosions.
I think it would be great for nabbing a fraction of the inty plague we are currently enduring. I like that an inty can cut through bubbles and tackle stuff, but think taking away the burn back to the gate and jump away option would be fair play. It wouldn't be a 100% counter, you would still have to lock them in time, but it would put a bit more risk in the inty flight plan (my opinion.... I think they could use a bit more risk) I do! Changes of the last recent years made it more and more difficult for soloers as it is. If you want a sooper-ikill-you-now boat with no chance of escaping in a cool way, you will also never get to see another solo-pvp video ever again. I know it may be 'fun' for you to call 3 trillion buddies of yours because you are unable to handle one ship but then you do not have earned your killmail anyways. I know that I most certainly do not want to jump into a lolly-secunda - that need three logistic boats and whatever number of more buddies - gatecamp to handle one battlecruiser, yes I am staring at you lol-secunda, so I am glad that I can bail on this at least most of the time.
I don't think this would change a lot for solo guys. There's always going to be a gate camp that wonks your solo ship. I think eve has progressed to the point where the ideal of flying around null/LS solo getting good fights is pretty much over. Between just plain population growth (over years) and our collective love of asshattery - I think solo roamer is a very thin slice of eve.
I think forcing guys to stay engaged is a good thing. Keep in mind you have to have a scripted HIC point per guy you want to hold. Anyone fielding 20 scripted points probably has enough guys to camp both sides of the gate anyway.
I guess for me it's the growth of all the 'risk averse' pvp. De-agression mechanics, neutral reps, off grid boosting, the love of kiting ships, dual prop fits, EC-300 dishonor drones, removing 90% webs here and there.... much of small scale pvp is about getting away. Everyone in null is ripping around in interceptors for the bubble immunity. FW has gone to either bombers or kiting frigates. Sometimes all of it just overwhelms me and I sit down and cry for a while.
OK, so I don't do that, BUT it would be nice if for the 10,000 ways we have to get away from a fight there was 1 (just 1) way to counter all the de-agression escape routes. You would have to bring a 200+ mil ship to do it.
(On a related note... I've never understood how CONCORD is unable to remember an act of agression past 1 minute. That just doesn't make sense. Think of all the beautiful explosions a 15 minute memory would create) |
Serendipity Lost
Repo Industries Chelonaphobia
599
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Posted - 2014.10.22 13:20:32 -
[273] - Quote
I would be intersted in your list of changes that make solo pvp less viable. I'll bookend the request with changes that have come about in the past 3 years.
I think it's the people you meet, not the mechanics.
I'm interested in which changes you think have gone against solo pvp. |
Notorious Fellon
347
|
Posted - 2014.10.22 20:19:35 -
[274] - Quote
Drone bonus on the wrong ship.
Not sure how anyone could have made that mistake. |
Sigras
Conglomo
968
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Posted - 2014.10.22 23:22:13 -
[275] - Quote
Ix Method wrote:You're not wrong but it's not the end of the world. Phobos has a utility niche and Amarr finally get a T2 DPS cruiser that isn't outshone by the Gallente alternative. Everyone wins? because the diemost is used so much more often than the zealot? |
Ghaustyl Kathix
Rising Thunder
38
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Posted - 2014.10.23 00:47:49 -
[276] - Quote
Sigras wrote:because the diemost is used so much more often than the zealot? That is the most 2012 thing I've ever read. Have you played at all since then? |
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CCP Fozzie
C C P C C P Alliance
11765
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Posted - 2014.10.23 13:59:38 -
[277] - Quote
Hey everyone. I'm back from Vegas now and all caught up on the thread. Thanks for the feedback so far.
A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
I'm noticing a fair bit of consternation at the fact that the Devoter is getting a small dronebay but the Phobos is not. The optimal bonus on the Phobos has also been raising some eyebrows. The key thing that these players are missing is the distinctive flavour we are working towards giving the entire Roden Shipyards line. The old design for Roden Shipyards was focused on a fairly watered down use of missiles and hybrids. This left them in an underwhelming place compared to the other two Gallente T2 corps.
In the new world order for Gallente T2 ships, each manufacturer has a clear set of strengths and a unifying theme:
Duvolle Labs ships are the perfect blasterboats, tending towards lots of damage bonuses (often both RoF and Damage on the same hull) and falloff bonuses. Duvolle ships tend to be among the faster Gallente T2 ships to help them get into range, and sport robust unbonused dronebays as a secondary weapon.
Creodron ships are specialized droneboats, as befits a line of vessels constructed by a company that makes most of its money from drones. These guys tend to have the most drone bandwidth, and the best drone bonuses.
Roden Shipyards ships can be used as effective blasterboats, but tend to lean towards railguns with big bonuses to hybrid optimal range and tracking. They are a bit slower than Duvolle ships, and have the weakest drone capability of all the Gallente ships, but they tend to have more low slots and more armor HP, as well as better sensors.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Harvey James
The Sengoku Legacy
925
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Posted - 2014.10.23 14:06:07 -
[278] - Quote
CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Thanks for the feedback so far.
A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
I'm noticing a fair bit of consternation at the fact that the Devoter is getting a small dronebay but the Phobos is not. The optimal bonus on the Phobos has also been raising some eyebrows. The key thing that these players are missing is the distinctive flavour we are working towards giving the entire Roden Shipyards line. The old design for Roden Shipyards was focused on a fairly watered down use of missiles and hybrids. This left them in an underwhelming place compared to the other two Gallente T2 corps.
In the new world order for Gallente T2 ships, each manufacturer has a clear set of strengths and a unifying theme:
Duvolle Labs ships are the perfect blasterboats, tending towards lots of damage bonuses (often both RoF and Damage on the same hull) and falloff bonuses. Duvolle ships tend to be among the faster Gallente T2 ships to help them get into range, and sport robust unbonused dronebays as a secondary weapon.
Creodron ships are specialized droneboats, as befits a line of vessels constructed by a company that makes most of its money from drones. These guys tend to have the most drone bandwidth, and the best drone bonuses.
Roden Shipyards ships can be used as effective blasterboats, but tend to lean towards railguns with big bonuses to hybrid optimal range and tracking. They are a bit slower than Duvolle ships, and have the weakest drone capability of all the Gallente ships, but they tend to have more low slots and more armor HP, as well as better sensors.
interesting to know .. perhaps we could have this information quite clearly on ship descriptions ... would be interested too know whether the other races manufacturers differ from the current descriptions which havent been updated in a long time and what you're view is of them all
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Marcel Devereux
Aideron Robotics
386
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Posted - 2014.10.23 14:08:17 -
[279] - Quote
CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Thanks for the feedback so far.
A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
I'm noticing a fair bit of consternation at the fact that the Devoter is getting a small dronebay but the Phobos is not. The optimal bonus on the Phobos has also been raising some eyebrows. The key thing that these players are missing is the distinctive flavour we are working towards giving the entire Roden Shipyards line. The old design for Roden Shipyards was focused on a fairly watered down use of missiles and hybrids. This left them in an underwhelming place compared to the other two Gallente T2 corps.
In the new world order for Gallente T2 ships, each manufacturer has a clear set of strengths and a unifying theme:
Duvolle Labs ships are the perfect blasterboats, tending towards lots of damage bonuses (often both RoF and Damage on the same hull) and falloff bonuses. Duvolle ships tend to be among the faster Gallente T2 ships to help them get into range, and sport robust unbonused dronebays as a secondary weapon.
Creodron ships are specialized droneboats, as befits a line of vessels constructed by a company that makes most of its money from drones. These guys tend to have the most drone bandwidth, and the best drone bonuses.
Roden Shipyards ships can be used as effective blasterboats, but tend to lean towards railguns with big bonuses to hybrid optimal range and tracking. They are a bit slower than Duvolle ships, and have the weakest drone capability of all the Gallente ships, but they tend to have more low slots and more armor HP, as well as better sensors.
Then give them the fitting to actually fit a tank and rails!
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Harvey James
The Sengoku Legacy
925
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Posted - 2014.10.23 14:10:02 -
[280] - Quote
sounds like the enyo needs some changes too match the roden shipyards new approach
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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CCP Fozzie
C C P C C P Alliance
11765
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Posted - 2014.10.23 14:20:28 -
[281] - Quote
Marcel Devereux wrote:CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Thanks for the feedback so far.
A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
I'm noticing a fair bit of consternation at the fact that the Devoter is getting a small dronebay but the Phobos is not. The optimal bonus on the Phobos has also been raising some eyebrows. The key thing that these players are missing is the distinctive flavour we are working towards giving the entire Roden Shipyards line. The old design for Roden Shipyards was focused on a fairly watered down use of missiles and hybrids. This left them in an underwhelming place compared to the other two Gallente T2 corps.
In the new world order for Gallente T2 ships, each manufacturer has a clear set of strengths and a unifying theme:
Duvolle Labs ships are the perfect blasterboats, tending towards lots of damage bonuses (often both RoF and Damage on the same hull) and falloff bonuses. Duvolle ships tend to be among the faster Gallente T2 ships to help them get into range, and sport robust unbonused dronebays as a secondary weapon.
Creodron ships are specialized droneboats, as befits a line of vessels constructed by a company that makes most of its money from drones. These guys tend to have the most drone bandwidth, and the best drone bonuses.
Roden Shipyards ships can be used as effective blasterboats, but tend to lean towards railguns with big bonuses to hybrid optimal range and tracking. They are a bit slower than Duvolle ships, and have the weakest drone capability of all the Gallente ships, but they tend to have more low slots and more armor HP, as well as better sensors. Then give them the fitting to actually fit a tank and rails!
Learn to fit armor ships buddy.
I swear, everyone in EVE today should be forced to go back in time and fly a pulse RR geddon from 2009. Builds character (and creative fitting skills).
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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CCP Fozzie
C C P C C P Alliance
11765
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Posted - 2014.10.23 14:21:04 -
[282] - Quote
Harvey James wrote:sounds like the enyo needs some changes too match the roden shipyards new approach or made too duvolle labs .. which would be better it could use the extra speed and more drones
Take a look at the Enyo's bonuses. It is the archetype for the new Roden.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Marcel Devereux
Aideron Robotics
386
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Posted - 2014.10.23 14:29:56 -
[283] - Quote
CCP Fozzie wrote:Marcel Devereux wrote:CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Thanks for the feedback so far.
A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
I'm noticing a fair bit of consternation at the fact that the Devoter is getting a small dronebay but the Phobos is not. The optimal bonus on the Phobos has also been raising some eyebrows. The key thing that these players are missing is the distinctive flavour we are working towards giving the entire Roden Shipyards line. The old design for Roden Shipyards was focused on a fairly watered down use of missiles and hybrids. This left them in an underwhelming place compared to the other two Gallente T2 corps.
In the new world order for Gallente T2 ships, each manufacturer has a clear set of strengths and a unifying theme:
Duvolle Labs ships are the perfect blasterboats, tending towards lots of damage bonuses (often both RoF and Damage on the same hull) and falloff bonuses. Duvolle ships tend to be among the faster Gallente T2 ships to help them get into range, and sport robust unbonused dronebays as a secondary weapon.
Creodron ships are specialized droneboats, as befits a line of vessels constructed by a company that makes most of its money from drones. These guys tend to have the most drone bandwidth, and the best drone bonuses.
Roden Shipyards ships can be used as effective blasterboats, but tend to lean towards railguns with big bonuses to hybrid optimal range and tracking. They are a bit slower than Duvolle ships, and have the weakest drone capability of all the Gallente ships, but they tend to have more low slots and more armor HP, as well as better sensors. Then give them the fitting to actually fit a tank and rails! Learn to fit armor ships buddy. I swear, everyone in EVE today should be forced to go back in time and fly a pulse RR geddon from 2009. Builds character (and creative fitting skills).
To fit even dual 150's you have to make way too many trade-offs. And this isn't just on this ship, it is across all Gallente ships that try and fit armor tanks and rails. Shields+rails have very little trade-offs to make. |
Harvey James
The Sengoku Legacy
925
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Posted - 2014.10.23 14:32:00 -
[284] - Quote
CCP Fozzie wrote:Harvey James wrote:sounds like the enyo needs some changes too match the roden shipyards new approach or made too duvolle labs .. which would be better it could use the extra speed and more drones Take a look at the Enyo's bonuses. It is the archetype for the new Roden.
mm.. it still has only 4 lows the same as the ishkur .. which needs some refocusing of its bonuses
i would think switching the high for a low on the enyo might do it and a 10% tracking bonus
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Harvey James
The Sengoku Legacy
926
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Posted - 2014.10.23 14:37:21 -
[285] - Quote
also talking about the creodron having the best drone bonuses .. the gurista ships might have a word about that .. have you seen the amount of dps you can get out of those things ... gila - over 900 dps tracks just aswell as the ishtars heavies do ..
worm is so much better than the ishkur .. over 300 dps same application
and the rattlesnake has insane dps over 2k fits are easy too make ..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Phoenix Jones
Isogen 5
794
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Posted - 2014.10.23 14:39:09 -
[286] - Quote
The issue is weapons. Most people tend to fit dual bubbles, cloak/probe launcher, etc. we need to lead people away from this, and also make the heavy dictor have a defined role for people to consider.
I would do this in total: Remove 1 highslot from every dictor, and put it in the middle. Move the interdiction bubble item from being a highslot, to being a mid slot.
You now give people actual choices on how to fit the dictor. Yes you can fit a onyx and broadsword with a rediculous tank, but it wouldn't do much without its interdiction bubble.
People would be "tempted" to fit guns on these ships as the bubble is now a midslot. Choices between tank, cap boosters, sensor boosters would have to be made,
Do I fit more tank on an onyx or put a cap booster Do I fit a eccm, or a sensor booster, do I fit 2 bubbles, or do I fit propulsion, do I put stronger guns on it, fit an active tank, fit a scrambler or a web on it?
You give pilots choices by moving a highslot to a mid, and making the interdiction bubble a midslot item.
Yaay!!!!
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Harvey James
The Sengoku Legacy
926
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Posted - 2014.10.23 14:41:12 -
[287] - Quote
Phoenix Jones wrote:The issue is weapons. Most people tend to fit dual bubbles, cloak/probe launcher, etc. we need to lead people away from this, and also make the heavy dictor have a defined role for people to consider.
I would do this in total: Remove 1 highslot from every dictor, and put it in the middle. Move the interdiction bubble item from being a highslot, to being a mid slot.
You now give people actual choices on how to fit the dictor. Yes you can fit a onyx and broadsword with a rediculous tank, but it wouldn't do much without its interdiction bubble.
People would be "tempted" to fit guns on these ships as the bubble is now a midslot. Choices between tank, cap boosters, sensor boosters would have to be made,
Do I fit more tank on an onyx or put a cap booster Do I fit a eccm, or a sensor booster, do I fit 2 bubbles, or do I fit propulsion, do I put stronger guns on it, fit an active tank, fit a scrambler or a web on it?
You give pilots choices by moving a highslot to a mid, and making the interdiction bubble a midslot item.
or make them 1 bubble per ship like the interdictors got.. perhaps give them double damage bonuses and allow a further utility slot
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Marcel Devereux
Aideron Robotics
387
|
Posted - 2014.10.23 14:41:40 -
[288] - Quote
Marcel Devereux wrote:CCP Fozzie wrote:Marcel Devereux wrote:CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Thanks for the feedback so far.
A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
I'm noticing a fair bit of consternation at the fact that the Devoter is getting a small dronebay but the Phobos is not. The optimal bonus on the Phobos has also been raising some eyebrows. The key thing that these players are missing is the distinctive flavour we are working towards giving the entire Roden Shipyards line. The old design for Roden Shipyards was focused on a fairly watered down use of missiles and hybrids. This left them in an underwhelming place compared to the other two Gallente T2 corps.
In the new world order for Gallente T2 ships, each manufacturer has a clear set of strengths and a unifying theme:
Duvolle Labs ships are the perfect blasterboats, tending towards lots of damage bonuses (often both RoF and Damage on the same hull) and falloff bonuses. Duvolle ships tend to be among the faster Gallente T2 ships to help them get into range, and sport robust unbonused dronebays as a secondary weapon.
Creodron ships are specialized droneboats, as befits a line of vessels constructed by a company that makes most of its money from drones. These guys tend to have the most drone bandwidth, and the best drone bonuses.
Roden Shipyards ships can be used as effective blasterboats, but tend to lean towards railguns with big bonuses to hybrid optimal range and tracking. They are a bit slower than Duvolle ships, and have the weakest drone capability of all the Gallente ships, but they tend to have more low slots and more armor HP, as well as better sensors. Then give them the fitting to actually fit a tank and rails! Learn to fit armor ships buddy. I swear, everyone in EVE today should be forced to go back in time and fly a pulse RR geddon from 2009. Builds character (and creative fitting skills). To fit even dual 150's you have to make way too many trade-offs. And this isn't just on this ship, it is across all Gallente ships that try and fit armor tanks and rails. Shields+rails have very little trade-offs to make.
I take that back. The only ships that can fit Rails and a decent tank are the Brutix Navy Issue and the Megathron. All others have to be glass cannons without the cannon.
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Omnathious Deninard
Novis Initiis
2493
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Posted - 2014.10.23 15:03:03 -
[289] - Quote
CCP Fozzie wrote:Harvey James wrote:sounds like the enyo needs some changes too match the roden shipyards new approach or made too duvolle labs .. which would be better it could use the extra speed and more drones Take a look at the Enyo's bonuses. It is the archetype for the new Roden. Would you be able/willing to look at the Ishkur again, it bonused are very old style and drone damage is outclassed by its potential turret damage.
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Phoenix Jones
Isogen 5
794
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Posted - 2014.10.23 15:28:46 -
[290] - Quote
The issue with a single bubble is that the bubble itself performs two roles, one being just a giant mobile bubble, the other being a infinite point. I've pretty regularly have had to have Both a bubble up and a point going. In lowsec this would matter even more as you'll need multiple points to keep certain pilots from leaving field.
It's also why I think it should be a middle slot item vs a highslot. You want the weapon systems to be viable, remove the module that gobbles up its highslot and move it .
Yaay!!!!
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Phoenix Jones
Isogen 5
794
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Posted - 2014.10.23 15:46:17 -
[291] - Quote
For extra flapjacks, the heavy interdictor should probably be able to do the following also.
1) bonus to expanded probe launchers (give them the ability to combat probe), not everybody would use it but would be interesting to have a non covops ship the ability to combat probe. 2) a energy matrix destabilizer script for the t2 interdiction module. Put script in, activate bubble. Bubble is created, does not prevent warping, destabilizes all cloaking devices in the range of the bubble.
The heavy interdictor can now probe, hunt, decloak people, tank and possibly dps.
It would be the first ever actual counter to a cloaking device in the game, relegated to pilots who have graviton 5, and a heavy interdictor.
Issues: ther would be a heavy interdictor at every gatecamp in existence with that module always on. Not much different than a bubble on a gate with a few inline cans.
It's an odd idea. I know people don't want decloaking modules, but a specialized one for this ship... I see it as an option. It probably needs to be hashed out a little more.
Yaay!!!!
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xttz
GoonWaffe Goonswarm Federation
437
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Posted - 2014.10.23 15:51:31 -
[292] - Quote
CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread.
Slightly unrelated, but since I couldn't make it to Vegas, could you please comment on this?
CCP Greyscale wrote:xttz wrote:Your initial blog mentioned a rebalance of starbase weapons, but there's been no word on them since then. Is it still planned for the next update? I'm not entirely sure what the status is on that, it's something Fozzie was investigating. Your best bet at a fast answer is to find someone at Vegas and get them to ask him :) |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
872
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Posted - 2014.10.23 15:53:36 -
[293] - Quote
so these are still going to just be maxtank shitfits, right?
and this duvolle/roden thing is pretty weak. roden seems to just mean bad. why do I particularly want falloff or optimal bonuses on weapons with approx half optimal and half falloff? this isn't like lasers or projectiles at all. it's pretty much just a much less valuable bonus. |
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CCP Fozzie
C C P C C P Alliance
11770
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Posted - 2014.10.23 16:12:37 -
[294] - Quote
xttz wrote:CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Slightly unrelated, but since I couldn't make it to Vegas, could you please comment on this? CCP Greyscale wrote:xttz wrote:Your initial blog mentioned a rebalance of starbase weapons, but there's been no word on them since then. Is it still planned for the next update? I'm not entirely sure what the status is on that, it's something Fozzie was investigating. Your best bet at a fast answer is to find someone at Vegas and get them to ask him :)
We've ran into some issues that aren't deal breakers but that do require more QA time, so we just made the call today to push those changes to December and allow us more testing time.
Game Designer | Team Five-0
https://twitter.com/CCP_Fozzie
http://www.twitch.tv/ccp_fozzie/
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Altrue
Exploration Frontier inc Brave Collective
1343
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Posted - 2014.10.23 16:41:42 -
[295] - Quote
CCP Fozzie wrote: I'm noticing a fair bit of consternation at the fact that the Devoter is getting a small dronebay but the Phobos is not.
Actually its a consternation for other races too...
Signature Tanking - Best Tanking
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Stitch Kaneland
Tribal Liberation Force Minmatar Republic
46
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Posted - 2014.10.23 17:31:58 -
[296] - Quote
Would you consider tracking bonus in place of falloff bonus on broadsword. I cant see this hull really utilizing the falloff. Too slow to kite or keep range to apply half of its dps. Id rather see it with tracking to make a decent minny brawler, since minny have very few good brawlers. Plus it makes artillery an option.
Speaking of artillery.. for the love of eve, can artillery fitting on small/medium turrets be looked at? Its rediculous that i have to fit 1-2 fitting mods and implants to fit muninn/jaguar with artillery and a single MSE or LSE.
It would be nice if artillery could be a legit weapon system like rails. Since right now every arty ship i see is either a nado or instalock cane sitting on a gate camp. All that needs to change is fitting, its fine on RoF and damage. Also, not talking large arty, fitting is good for that. |
TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
296
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Posted - 2014.10.23 17:32:36 -
[297] - Quote
CCP Fozzie wrote: A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
I think people would be happy with HIC bubble preventing interdiction nullification. But it would be imbalanced I am sure since 8/9.6/11 au/s a second, bubble immunity, and 120 DPS is not overpowered at all nor is a 30km point that can out kite anything.
neither is the ability for an extremely buffer tanked ship able to bypass bubbles and warp cloaked and deal a 300 plus DPS with the room for ultility high slots is not over powered.
However giving deep space transports, whom align slowly, cannot warp cloaked, and have almost no offensive capibilities cannot have interdiction nullification because it is:
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Asuka Solo
Stark Fujikawa Stark Enterprises
2713
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Posted - 2014.10.23 17:42:34 -
[298] - Quote
CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Thanks for the feedback so far.
A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
So basically break the game for caps, but don't allow caps to break sub-cap PvP.
Kthnx.
Who wants my stuff?
Eve is about Capital ships, WiS, Boobs, PI and Isk!
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Stitch Kaneland
Tribal Liberation Force Minmatar Republic
46
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Posted - 2014.10.23 17:56:53 -
[299] - Quote
Asuka Solo wrote:CCP Fozzie wrote:Hey everyone. I'm back from Vegas now and all caught up on the thread. Thanks for the feedback so far.
A number of the suggestions posted here (allowing hictors to prevent interceptors from warping, allowing focused points to stop all ships from jumping, allowing focused points to stop ships from docking) would unbalance the game too far towards inescapable camps. We have absolutely no intention of making any of those changes at this time.
So basically break the game for caps, but don't allow caps to break sub-cap PvP. Kthnx. Who wants my stuff?
Ill take it. Jump it to LS before jump changes though.. |
Archetype 66
Epsilon Lyr Nulli Secunda
173
|
Posted - 2014.10.23 17:59:18 -
[300] - Quote
Archetype 66 wrote:CCP Fozzie wrote:
Devoter
Amarr Cruiser Bonuses: 10% bonus to Medium Energy Turret capacitor use 5% bonus to Medium Energy Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Energy Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Onyx
Caldari Cruiser Bonuses: 5% bonus to Kinetic la Missile damage 5% bonus to Missile Launcher rate of fire
Heavy Interdictor Bonuses: 10% bonus to Missile velocity 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Phobos
Gallente Cruiser Bonuses: 10% bonus to Medium Hybrid Turret tracking 5% bonus to Medium Hybrid Turret rate of fire
Heavy Interdictor Bonuses: 10% bonus to Medium Hybrid Turret optimal range 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Armor Resists Can fit Warp Disruption Field Generators
Broadsword
Minmatar Cruiser Bonuses: 5% bonus to Medium Projectile Turret rate of fire 5% bonus to Medium Projectile Turret damage
Heavy Interdictor Bonuses: 10% bonus to Medium Projectile Turret falloff 5% bonus to range of Warp Disruption Fields
Role Bonus: 20% bonus to all Shield Resists Can fit Warp Disruption Field Generators
Let us know what you think!
Hey Fozzie, Why setting the second dmg bonus on the Cruiser skill ? Why not set it the same way most other TII (CSs, HACs for example). That would make more sense to have first dmg bonus + range on Cruiser skill so that every HIC pilot would have the same range, and to switch the second dmg bonus on HIC skill, to reward HIC IV -> HIC V. HIV lvl V need a better reward (RoF would be cool since it's the bigger).
Did you read this by any chance ? |
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