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Thread Statistics | Show CCP posts - 5 post(s) |

Naomi Knight
Imperial Academy Amarr Empire
310
|
Posted - 2013.04.23 11:21:00 -
[421] - Quote
Gypsio III wrote:
Add in squad bonuses.
The rest of your post is an argument that ECM on a tanked Scorp is so weak that the Scorpion should not be primaried. But Scorpions still get primaried. Your argument is internally contradictory - either decide that Scorps are so weak that nobody primaries then and hence tank is unimportant, or that they need a decent tank because they do get primaried because they are a threat.
Why should i add squad bonuses? I never add them , then shouldnt we add ganglinks too or titan?
Scorps get primaried cause they are so easy to kill,low resists low ehp. No contradiction there. Yes scorp is weak , but easy to kill + some ppl still not adapted to new ecm efficiency ---> primary. Scorp is a battleship , sure it needs a decent tank ,all battleships need that.
Do you realy think that the buffed scorpion will be viable, especially as its cost probably will be increased by a lot ? |

Debora Tsung
The Investment Bankers Guild
101
|
Posted - 2013.04.23 12:07:00 -
[422] - Quote
Naomi Knight wrote:Do you realy think that the buffed scorpion will be viable, especially as its cost probably will be increased by a lot ?
Why would the Scorpion become more expensive? Did they increase the mineral requirements to build one? There's nothing a million chinese guys can't do cheaper. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
675
|
Posted - 2013.04.23 13:42:00 -
[423] - Quote
Naomi Knight wrote:Gypsio III wrote:
Add in squad bonuses.
The rest of your post is an argument that ECM on a tanked Scorp is so weak that the Scorpion should not be primaried. But Scorpions still get primaried. Your argument is internally contradictory - either decide that Scorps are so weak that nobody primaries then and hence tank is unimportant, or that they need a decent tank because they do get primaried because they are a threat.
Why should i add squad bonuses? I never add them.
More fool you, then. Squad bonuses are available to everyone in a squad with an appropriately-skilled (not hard) and valid squad booster. If you never add them then you're either soloing a lot or doing it wrong, and since we're talking about a Scorp, the chances are that it's the latter.
Viable, yes. If you want to propose increasing the Scorp's ECM strength then I'm very sympathetic to that though, it should really have a bigger ECM strength bonus than a Blackbird, to reflect the sensor strengths of its intended targets. But really, the entire chance-based mechanic of ECM is utterly terrible and should be binned.
|

Malcanis
Vanishing Point. The Initiative.
8812
|
Posted - 2013.04.23 15:18:00 -
[424] - Quote
The basic idea of ECM is bad in the first place. Get rid of it and replace it with an EWAR that isn't horribly unreliable. Malcanis' Law:-á "Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
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Malcanis
Vanishing Point. The Initiative.
8812
|
Posted - 2013.04.23 15:21:00 -
[425] - Quote
Hagika wrote:Grunnax Aurelius wrote:Hagika wrote:Given that the Phoon applies damage better than the Raven, please either make the raven apply damage better or give it another launcher slot to add more dps to compensate. The Raven is absolutely **** for a battleship and it needs to be boosted significantly in order to make it better.
The irony of lore stating Caldari superiority when they are certainly not and the Raven is useless in PVP. I have tested the raven on duality it rapes the typhoon. Let me guess, you put them face to face, standing still and just shot till one died.... That doesnt exclude the fact that the raven is still a sub par pvp ship compared to the others.
Maybe he put them 25km apart.
The range bonus on the Raven is kind of a big deal with torps, you know. Malcanis' Law:-á "Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
|

Hagika
LEGI0N
12
|
Posted - 2013.04.23 15:47:00 -
[426] - Quote
Malcanis wrote:Hagika wrote:Grunnax Aurelius wrote:Hagika wrote:Given that the Phoon applies damage better than the Raven, please either make the raven apply damage better or give it another launcher slot to add more dps to compensate. The Raven is absolutely **** for a battleship and it needs to be boosted significantly in order to make it better.
The irony of lore stating Caldari superiority when they are certainly not and the Raven is useless in PVP. I have tested the raven on duality it rapes the typhoon. Let me guess, you put them face to face, standing still and just shot till one died.... That doesnt exclude the fact that the raven is still a sub par pvp ship compared to the others. Maybe he put them 25km apart. The range bonus on the Raven is kind of a big deal with torps, you know.
Yes and there can be many other factors, but to say a raven is better than a phoon is not even remotely close to the truth. Also at 25km, then an enmy will more than likely warp away, or the phoon can close the distance.
The raven is severely lacking which is why its pretty much never used in pvp.
|

Naomi Knight
Imperial Academy Amarr Empire
310
|
Posted - 2013.04.23 17:33:00 -
[427] - Quote
Debora Tsung wrote:Naomi Knight wrote:Do you realy think that the buffed scorpion will be viable, especially as its cost probably will be increased by a lot ? Why would the Scorpion become more expensive? Did they increase the mineral requirements to build one? this is from the main ccp post: "Cost of production will be adjusted to reflect tiericide, but so far we have not settled on exact numbers." probably tier 1 bs will cost more , we will see
Gypsio 3 wrote:More fool you, then. Squad bonuses are available to everyone in a squad with an appropriately-skilled (not hard) and valid squad booster. If you never add them then you're either soloing a lot or doing it wrong, and since we're talking about a Scorp, the chances are that it's the latter.
Cause it gives the same buff for every ship in exactly the same way, thats why it is not needed to apply it as you can compare every ship to eachother without the squad bonus. I bet most people post their eft stats without the squad bonus applied. |

Hagika
LEGI0N
12
|
Posted - 2013.04.23 18:14:00 -
[428] - Quote
Naomi Knight wrote:Debora Tsung wrote:Naomi Knight wrote:Do you realy think that the buffed scorpion will be viable, especially as its cost probably will be increased by a lot ? Why would the Scorpion become more expensive? Did they increase the mineral requirements to build one? this is from the main ccp post: "Cost of production will be adjusted to reflect tiericide, but so far we have not settled on exact numbers." probably tier 1 bs will cost more , we will see Gypsio 3 wrote:More fool you, then. Squad bonuses are available to everyone in a squad with an appropriately-skilled (not hard) and valid squad booster. If you never add them then you're either soloing a lot or doing it wrong, and since we're talking about a Scorp, the chances are that it's the latter. Cause it gives the same buff for every ship in exactly the same way, thats why it is not needed to apply it as you can compare every ship to eachother without the squad bonus. I bet most people post their eft stats without the squad bonus applied.
I never include squad of fleet bonus in stats, because in reality you will not always have it. Yet what irks me is some people will use them and then post the stats and then scream how the ship is fine.
|

Hagika
LEGI0N
12
|
Posted - 2013.04.23 18:15:00 -
[429] - Quote
Debora Tsung wrote:Naomi Knight wrote:Do you realy think that the buffed scorpion will be viable, especially as its cost probably will be increased by a lot ? Why would the Scorpion become more expensive? Did they increase the mineral requirements to build one?
Ever watch the market on items when there is a sudden change or buff/nerf to ship?
Of course they will go up in price. |

Coreola
Reasonable People Of Sound Mind
11
|
Posted - 2013.04.23 18:49:00 -
[430] - Quote
Is this supposed to be signature radii balance?
Armageddon 450 (+80) Apocalypse 380 (-20) Abaddon 470
Typhoon 330 (+10) Tempest 360 (+20) Maelstrom 460
Scorpion 480 Raven 420 (-50) Rokh 500
Dominix 465 (+45) Megathron 380 (-20) Hyperion 485 Jump, jump, jump. |
|

Naomi Knight
Imperial Academy Amarr Empire
310
|
Posted - 2013.04.23 18:54:00 -
[431] - Quote
Coreola wrote:Is this supposed to be signature radii balance?
Armageddon 450 (+80) Apocalypse 380 (-20) Abaddon 470
Typhoon 330 (+10) Tempest 360 (+20) Maelstrom 460
Scorpion 480 Raven 420 (-50) Rokh 500
Dominix 465 (+45) Megathron 380 (-20) Hyperion 485 Welcome to winmatar online , if you didnt know already :P |

Hagika
LEGI0N
12
|
Posted - 2013.04.23 20:42:00 -
[432] - Quote
Truth ^^ |

Jonas Sukarala
Deep Core Mining Inc. Caldari State
103
|
Posted - 2013.04.23 20:46:00 -
[433] - Quote
it is ridiculous that the phoon only has an extra 20 sig radius than the brutix.. have they seen the difference in size between the ships/classes? Bc's should have much less sig radius. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |

Hagika
LEGI0N
13
|
Posted - 2013.04.23 22:15:00 -
[434] - Quote
Jonas Sukarala wrote:it is ridiculous that the phoon only has an extra 20 sig radius than the brutix.. have they seen the difference in size between the ships/classes? Bc's should have much less sig radius.
The Minnie BS's aside from maelstrom were made to a smaller sig to make up for a slight lack in firepower but the problem is, they do not lack in firepower.
They should be bumped up in sig rad to match the others. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
16
|
Posted - 2013.04.23 22:34:00 -
[435] - Quote
I VETO THIS PROPOSAL! _________________________________ *Warning explicit language alert*
Are you f*cking kidding me! Caldari ships are completely worthless in PvP. The Rokh is the only anyone uses. And that mostly as a long-range sniper. Do you even look at your kill-board stats?
Ravens both standard and Navy Issue are not useful in PvP. You might have only a few compared to hundreds of kills compared to any other BS in the game.
Scorpion, I don't give a d'mn about what you claim. But the whole premise of the scorpion is bullshit. ECM boats with the recent skills that fortify sensor strength are practically worthless. As others have pointed out, if they last at all it is maybe for 2-3 cycles of their jammers. Then is it pop and back to hisec you go. Make it a combat battleship that actually is worth something!
I agree 100% with the remarks that missiles are complete crap wrt pvp compared to turrets. Missile mechanics are terrible. Why do I have to put up with a flight time that is barely shorter than sending Light Combat drones the distance? If we want to talk lore, drones which are 6m long at the shortest have MWDs, AI cores etc. Why the h*ll can't you people 'put a mwd' on missile? Thereby reducing flight-time so we can actually use our missiles at full range. Rather than sticking them up the other guy's tail?!
Continuing the remarks on missiles, what is with the Kinetic damage bonuses?! Are you trying to make caldari missile ships worthless in pvp? Cause you are succeeding so d*mn well I would give you a gold medal. Missiles are not even close to balanced compared to turrets or drones. End of story!
One last thing, resistance bonuses are instrumental in keeping Caldari ships remotely useful. Shield tanking is the only one that has a 0% hole in the default bonuses. If you add up the resistances across the board for Armor and Shield; shield is indisputably disadvantaged. The 5% resistance/level bonuses on Caldari ships is the only thing that allows pilot to stand a chance of competing with armor tankers.
I will urge you to rethink your proposal and actually look at the data with unbaised eyes. Since some of your devs seem to confuse their personal playing with their work.
(Minmatar are called Winmatar on the forums for a reason you know...) |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
52
|
Posted - 2013.04.24 06:07:00 -
[436] - Quote
Kenshi Hanshin wrote:I VETO THIS PROPOSAL! _________________________________ *Warning explicit language alert*
Are you f*cking kidding me! Caldari ships are completely worthless in PvP. The Rokh is the only anyone uses. And that mostly as a long-range sniper. Do you even look at your kill-board stats?
Ravens both standard and Navy Issue are not useful in PvP. You might have only a few compared to hundreds of kills compared to any other BS in the game.
Scorpion, I don't give a d'mn about what you claim. But the whole premise of the scorpion is bullshit. ECM boats with the recent skills that fortify sensor strength are practically worthless. As others have pointed out, if they last at all it is maybe for 2-3 cycles of their jammers. Then is it pop and back to hisec you go. Make it a combat battleship that actually is worth something!
I agree 100% with the remarks that missiles are complete crap wrt pvp compared to turrets. Missile mechanics are terrible. Why do I have to put up with a flight time that is barely shorter than sending Light Combat drones the distance? If we want to talk lore, drones which are 6m long at the shortest have MWDs, AI cores etc. Why the h*ll can't you people 'put a mwd' on missile? Thereby reducing flight-time so we can actually use our missiles at full range. Rather than sticking them up the other guy's tail?!
Continuing the remarks on missiles, what is with the Kinetic damage bonuses?! Are you trying to make caldari missile ships worthless in pvp? Cause you are succeeding so d*mn well I would give you a gold medal. Missiles are not even close to balanced compared to turrets or drones. End of story!
One last thing, resistance bonuses are instrumental in keeping Caldari ships remotely useful. Shield tanking is the only one that has a 0% hole in the default bonuses. If you add up the resistances across the board for Armor and Shield; shield is indisputably disadvantaged. The 5% resistance/level bonuses on Caldari ships is the only thing that allows pilot to stand a chance of competing with armor tankers.
I will urge you to rethink your proposal and actually look at the data with unbaised eyes. Since some of your devs seem to confuse their personal playing with their work.
(Minmatar are called Winmatar on the forums for a reason you know...)
Missiles are bad for pvp.... wana jump in a frigate and fight my hookbill or condor?
Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

SMT008
SnaiLs aNd FroGs Verge of Collapse
580
|
Posted - 2013.04.24 13:52:00 -
[437] - Quote
Apparently CCP Rise is now reading and providing some feedback about battleships, so here we go.
The Raven still needs some improvement. Actually, I think that all battleships that rely on mobility need a particular improvement.
Fly a Talos for a while. You use cap-hungry guns, and a cap-hungry MWD, right ?
Now fly a shield Typhoon for example. Or a Raven/Tempest. None of those ships use cap-hungry weapons, correct ?
But they have a terribly low amount of cap. Scrap that, the problem isn't the total amount of cap or even the cap regen.
The problem is in the 100MN MWD.
Battleships are slow to reach their top speed. 100MN MWDs have very much higher capacitor needs than 10MN MWDs (which is normal). The problem is that the capacitor need isn't inline with what battleships can provide.
As such, almost all battleships that rely on cap-hungry guns and/or mobility fit a heavy cap booster.
Ships that I've seen fitted with a cap booster :
Tempests, Typhoons, Abaddons, Armageddons, Ravens, Rokhs, Megathrons, Hyperions, Dominixes, Apocalypses.
That's almost all battleships except for the Maelstrom, which does fit capboosters but only on their active-tanked versions.
Now let's ask ourselves why is this happening.
It's simple.
I compared two ships so that I can highlight what's going on. A Naga, and a Raven. Both are the attack variants. The Naga is the attack battlecruiser, the Raven is the attack battleship.
All V, the Naga provides +13.5 cap/s. The Raven provides +16.8 cap/s. All is good, the battleship provides more cap than the Naga, that's normal.
A 10MN MWD requires 13.5 cap/s to keep running, while the 100MN MWD requires 54 cap/s.
This is where things go wrong, in my humble opinion.
An attack battleship revolves around "moving fast". I mean, as fast as a battleship can be.
Battleships are slow by design, they take multiple cycles to get to full speed, and their full speed is of course way slower than any other subcapital ship.
So why are we restricting them with this cap issue ? How come I can keep a Naga running at full speed while throwing Null L shells around for 4mn while a Raven will deplete its cap in 2mn10s with just a MWD running ?
Alright, how do we currently fix this ? Simple, we fit heavy capboosters.
What happens then ? You sacrifice a medslot, you lose 1925 PWG and 40 CPU. You need to stock capboosters somewhere and can't fight for very long if you also have an Ancillary shield booster. You can't kite for long either, while a Naga (or any other battlecruiser) can do it without any cap issue even when shooting guns.
In exchange, you get to keep running when neuted, that's correct. However, what would you fit if you don't really care about neuting but still want to keep your MWD running ? Realisticly, you're forced to fit a heavy cap booster.
Now what do we do ?
CCP Rise, if you're reading this and I know you will, I'm just pointing out the reason why *attack battleships* probably won't work as expected or at least won't perform as good as one would expect them to.
I can provide some possible solutions, here they are, It's up to you to decide which one you want to see implemented :
Reduce 100MN MWD cap usage : This one is pretty straight forward. But I have this feeling that you won't pick that one because it's the easiest one. And I know you almost never chose the simplest choice. It will fix the problem, to a certain extend, but you won't like it, I know it.
Introduce the X-large Capacitor Battery : I just thought about this. The current largest cap battery is the "Large Capacitor Battery II".
It provides 700 Cap, grants a reflective bonus against capwarfare, and it uses 100 CPU and 275 PWG.
Cap batteries truly are useless on Battleships. They are useful in CERTAIN, VERY SPECIFIC situations on cruisers and I think that it's mostly alright. But on battleships, they are of no use.
I think it's a good occasion to make them useful. I'll create a debate thread about cap-batteries. |

SongSinger
BlitzStrike
5
|
Posted - 2013.04.24 14:45:00 -
[438] - Quote
suggest to replace the bonus velocity for bonus explosion radius |

elitatwo
Congregatio
76
|
Posted - 2013.04.24 20:18:00 -
[439] - Quote
SongSinger wrote:suggest to replace the bonus velocity for bonus explosion radius
For * sake cruise missiles will go over 11km/s on a Raven and will reach every target very very fast. You won't even be able to escape them if you mjd away - they'll make an inspace turn and just continue to the target (if the target stays locked).
The only thing the Raven needs is more shield HP. It won't break anything, really. |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
679
|
Posted - 2013.04.24 21:33:00 -
[440] - Quote
SongSinger wrote:suggest to replace the bonus velocity for bonus explosion radius
I dunno really, get a Rapier/Huginn in support and that explosion radius bonus (and particularly the explosion velocity bonus of the Typhoon) suddenly becomes not very useful. In contrast, you can't really replace the missile velocity bonus. It isn't the greatest bonus ever by any means, but it has its uses in terms of reduced flight times, greater concentration of volley damage in time and reduced hostile logi reaction time.
If torps got a bit more range, making the missile velocity bonus more useful with them, then I'd favour keeping it, I think.  |
|

Jitoru
The Confederation of Eves good Knights Destiny's Call
5
|
Posted - 2013.04.24 21:36:00 -
[441] - Quote
Hey there everyone, Ill take the freedom of sum up the opinions here
Raven We are relatively ok with the changes for the raven, she gained a great deal of speed there, and a little agility. The loss of tank makes up for the additional tank fitting possibility.
Scorpion Most of the Players are not OK with the Scorpion as it is... and the change hitting with Odyssey just makes them realize and think over all the things they dislike about the slow, not very resilient, unbattleshiplike (no damage bonuses) ECM Boat that is seldomly flown. We think the Scorpion is not fine because we are not ok with ECM in general.
Rokh There are various remarks about the rokh, most ppl know her as Sniper for Years, which is working. Some People, like me, see the Naga as an outrage in this case, because it does the sniping better than the Rokh. The Reason because we think so is: in a Real fleet battle the Tank the Rokh fields barely matters, because hundreds of ships are shooting on the primary it doesnt matter if the sniper in question has 25k or 90k ehp. What Matters is, that the Naga locks faster, does more damage and applys the damage exactly as the rokh does, while being more agile and faster as the rokh.
if there any additional details i missed please feel free to add it in here
have a nice day
Jitoru |

Gypsio III
Questionable Ethics. Ministry of Inappropriate Footwork
679
|
Posted - 2013.04.24 23:12:00 -
[442] - Quote
Jitoru wrote:The Reason because we think so is: in a Real fleet battle the Tank the Rokh fields barely matters, because hundreds of ships are shooting on the primary it doesnt matter if the sniper in question has 25k or 90k ehp.
If EHP doesn't matter, then neither do DPS or alpha. |

Martineski
Weapons for Mass Destruction
8
|
Posted - 2013.04.25 00:09:00 -
[443] - Quote
CCP Rise wrote:Entity wrote:How will this affect the Raven State Issue?  We have a special balance pass in mind for you entity.
does this even really matter? why would changing bonuses on unobtainable, and unused ships even matter? there are soo many unused ships in EVE that it seems pointless to even mention them anymore. Make the RSI and other ships available to all players and then it might have some effect. CCP is always removing unused items and stuff from the database i am surprised that these ELITE BS haven't been removed as well since no one can get they and no one uses them. |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
27
|
Posted - 2013.04.25 00:16:00 -
[444] - Quote
Martineski wrote:CCP Rise wrote:Entity wrote:How will this affect the Raven State Issue?  We have a special balance pass in mind for you entity. does this even really matter? why would changing bonuses on unobtainable, and unused ships even matter? there are soo many unused ships in EVE that it seems pointless to even mention them anymore. Make the RSI and other ships available to all players and then it might have some effect. CCP is always removing unused items and stuff from the database i am surprised that these ELITE BS haven't been removed as well since no one can get they and no one uses them. That is not true at all.
If you pay any attention around any trade hub then you would notice. The RNI and SNI are used for lvl4 missions and some incursion fleets. |

NiteNinja
Night Raven Task Force The Rieos Coalition
0
|
Posted - 2013.04.25 00:43:00 -
[445] - Quote
Okay, interesting changes, but as a Golem user, the Raven buff kinda makes me upset.
One of the reasons I fly a Golem over the Raven is because the Golem has a 7th midslot, so I can fit a MWD on top of the tank and painters.
Well now the Raven can too.
And at BS 5, the Raven has the same DPS as a similarly fit Golem.
So why train 40 days and spend a few billion isk on a Tier 2 BS when the Tier 1 is just as good?
Sure, nice painter bonus on the Golem, and tank bonus, but T2 Rage torpedoes have been nerfed so even with dual painter, you still cannot hit the broad side of a Leviathan at point blank range if it was standing still.
And my missile skills are maxed mind you.
So unless Golem gets buffed to actually make it worth training, you'll see a drop in Marauder use.
All you did is made a Raven into a Golem with better sensors and no shield boost/ target painter bonus... |

Tyberius Franklin
Federal Navy Academy Gallente Federation
641
|
Posted - 2013.04.25 00:56:00 -
[446] - Quote
Martineski wrote:CCP Rise wrote:Entity wrote:How will this affect the Raven State Issue?  We have a special balance pass in mind for you entity. does this even really matter? why would changing bonuses on unobtainable, and unused ships even matter? there are soo many unused ships in EVE that it seems pointless to even mention them anymore. Make the RSI and other ships available to all players and then it might have some effect. CCP is always removing unused items and stuff from the database i am surprised that these ELITE BS haven't been removed as well since no one can get they and no one uses them. The things they have removed are those that do not exist and therefore cannot be used, anything which is removed that does exist tends to draw uproar upon removal, especially when it CAN be used, but the owner chooses not to. This matters because there are individuals who have devoted their play to obtaining rare items and ships and it's hardly fitting to remove or cheapen the achievements of those players. |

Aglais
Liberation Army Li3 Federation
231
|
Posted - 2013.04.25 02:16:00 -
[447] - Quote
Jitoru wrote:Hey there everyone, Ill take the freedom of sum up the opinions here
Raven We are relatively ok with the changes for the raven, she gained a great deal of speed there, and a little agility. The loss of tank makes up for the additional tank fitting possibility.
False. I have flown the new Raven on Duality, and it's tank is utterly abominable compared to literally every other battleship. Keep in mind, the Raven lost shields, armor AND structure- That's a BIG EHP drop, and it's something that the seventh medslot does NOT offset, at all. There is no additional tank fitting possibility either, because a smart person will use this seventh midslot for the mandatory target painter the Raven needs, especially with torpedoes. It's sig radius is too big for it's increased speed to mean anything more than maybe being able to keep proper ranges better, it's capacitor dies in a minute and fifty seconds with solid engineering skills with the MWD alone (and takes multiple cycles to reach top speed).
The Raven has no staying power, and honestly it seems to be easily thwarted by active tanks. Solo, at least. In groups, I'm not sure. Because there's never more than four people on Duality at any given time. :\ |

Kenshi Hanshin
Karl XII's Dragoner Apocalypse Now.
29
|
Posted - 2013.04.25 02:42:00 -
[448] - Quote
Jitoru wrote:Hey there everyone, Ill take the freedom of sum up the opinions here
Raven We are relatively ok with the changes for the raven, she gained a great deal of speed there, and a little agility. The loss of tank makes up for the additional tank fitting possibility.
Scorpion Most of the Players are not OK with the Scorpion as it is... and the change hitting with Odyssey just makes them realize and think over all the things they dislike about the slow, not very resilient, unbattleshiplike (no damage bonuses) ECM Boat that is seldomly flown. We think the Scorpion is not fine because we are not ok with ECM in general.
Rokh There are various remarks about the rokh, most ppl know her as Sniper for Years, which is working. Some People, like me, see the Naga as an outrage in this case, because it does the sniping better than the Rokh. The Reason because we think so is: in a Real fleet battle the Tank the Rokh fields barely matters, because hundreds of ships are shooting on the primary it doesnt matter if the sniper in question has 25k or 90k ehp. What Matters is, that the Naga locks faster, does more damage and applys the damage exactly as the rokh does, while being more agile and faster as the rokh.
if there any additional details i missed please feel free to add it in here
have a nice day
Jitoru
False! We are not "ok" with these changes...
Raven had a bad tank to begin with.
Rohk needs its bonus to shield resistances at 5%
Scorpion is crap due to ECM being broken. In addition it can't tank and it can't do any damage. It is only ECM which is worthless. Due to the mechanics of ECM.
|

lollerwaffle
Clandestine Vector THE SPACE P0LICE
40
|
Posted - 2013.04.25 05:53:00 -
[449] - Quote
Bugsy VanHalen wrote: Have you actually read the new specs? I too am a dedicated caldari pilot At least on one of my toons. I fly the Raven a lot, completed over 1000 lvl 4 missions with it. I never said the Raven was crappy, just that it's tank was barely adequate. True the Raven can be fit with a very good tank. But in doing so the DPS is far to low to be an efficient mission runner. As an experienced level 4 mission runner, any fit that includes CCC rigs is a fail. At worst fit a cap booster, but do not sacrifice DPS for tank. Gank is tank when running missions.
My raven is fit for DPS with cruise missiles, It does well over 700 DPS, and with 2 rigor rigs and a flare rig it applies that DPS very well out past 50km, a range that is needed in level 4 missions. You need this kind of DPS to compete with other mission running fits. If you are happy with 400-500 DPS then you are better off running missions with the Drake as it will do 400-500 DPS and still have a better tank. My Raven can complete missions almost as fast as a Mach. At a fraction of the price.
If you have not noticed the changes coming with Odyssey bring a significant reduction of the ravens tank. -500 shields HP, - 841 armor, and - 241 hull. 500 shield HP may not sound like much, but with 75% resists that is 2000 EHP. The extra mid slot should more than make up for this lost tank, but does not really add any utility. An extra mid slot would have been nice for a Target painter, or e-war, but now you need to use it for tank to compensate for the cuts to its already mediocre tank.
The raven has also had a little boost to CPU and power grid ans well as a small buff to its capacitor. As I said, I never said the Raven was crappy, only that I would have to test these changes to see if it was actually a buff, or a nerf in disguise. I Sure, let's rebalance Caldari around running level 4 missions and PVE   
Bugsy VanHalen wrote:Now on to the Scorpion. ECM has been nerfed to hell. ECM is nearly useless in PVE. Missiles are nearly useless in PVP. So what situation is this ship used for?
The Scorpion is the worst ship in its class for DPS. It has a decent tank, but is set up as primarily an ECM boat. Why does nobody complain about other races not having an ECM battleship? One simple fact, because they suck and nobody wants or uses them. If an ECM battleship was a good idea every none caldari pilot would be complaining their race did not have one. Making the Scorpions primary purpose ECM, makes the ship near worthless.
[snip] I
Wow. Just wow.
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Morrigan LeSante
The Lost and Forgotten Troopers
250
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Posted - 2013.04.25 06:57:00 -
[450] - Quote
Only just noticed the Raven losing drone bandwidth. Really? That's not necessary, |
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