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1. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: SMT008 wrote: Daichi Yamato wrote: And when you are (like alliance tournies) you do see more AC's. What AC ships are you talking about ? Except Sleipnirs (which are very much used as high-tank brawling ships), I h...
- by SMT008 - at 2014.10.31 15:28:46
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2. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
X Gallentius wrote: SMT008 wrote: At short-range, there is simply no reason to use them when blasters are better at everything. . except applying dps while neuted, and putting applied damage on T2 Gallente and Caldari hulls. Every ship...
- by SMT008 - at 2014.10.31 14:25:55
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3. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: And when you are (like alliance tournies) you do see more AC's. What AC ships are you talking about ? Except Sleipnirs (which are very much used as high-tank brawling ships), I haven't seen many AC ships.
- by SMT008 - at 2014.10.30 20:10:00
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4. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
Sigras wrote: I think you might be fitting your ship wrong bro... my vagabond does 250 DPS at 23 km before factoring in drones which twice what the proteus can put out at that range with blasters. Yep, it projects damage better than a Blast...
- by SMT008 - at 2014.10.30 02:10:29
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5. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: all you know is that hes going to see you and what youre flying first. And with that information will build a fleet comp with the purpose of making it as easy as possible to beat your fleet comp. @ stitch yep AC's are me...
- by SMT008 - at 2014.10.29 21:47:26
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6. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
Sigras wrote: The OP would be right if we were just looking at the weapons in a vacuum, but we arent. You have to take into consideration the ships that these weapons get fit to as well. First thing, autocannons are usually fit to shield shi...
- by SMT008 - at 2014.10.29 21:37:26
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7. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: @SMT again youre thinking of 1v1 situations. many, MANY ships fit neuts. there is a very healthy neut vexor navy/ishtar/geddon/prophecy meta out there. And when your fighting for territory rather than a 1v1 you dont alway...
- by SMT008 - at 2014.10.29 19:27:30
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8. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: SMT008 wrote: At short-range, there is simply no reason to use them when blasters are better at everything. Bearing in mind blasters are meant for brawling, AC's stiil give you better damage against most AF's, HAC...
- by SMT008 - at 2014.10.29 16:30:48
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9. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: despite them being a little weak on damage .. the ability too cater what damage type you like can often make up for any raw dps lost .. being immune too neuts is also very powerful.. they still track better than lasers so th...
- by SMT008 - at 2014.10.29 15:45:45
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10. [Autocannons] A Balance Suggestion - in Player Features and Ideas Discussion [original thread]
Small Projectiles are mostly fine. Large Projectiles could use some help, MAYBE. Medium Projectiles are sub-par and don't fit in the current meta at all. At short-range, there is simply no reason to use them when blasters are better at everythi...
- by SMT008 - at 2014.10.29 15:34:53
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11. Sticky:[Phoebe] Higgs Anchor Rigs - in Player Features and Ideas Discussion [original thread]
Now that I'm thinking about it... Mass is the main component when it comes to bumping efficiency, right ? So an exhumer with an Anchor rig fitted will be more difficult to bump. What if the bumper, instead of using a Machariel, uses a Machariel...
- by SMT008 - at 2014.10.29 09:49:20
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12. Blighted weaponry (affectionately known as glass cannons) - in Test Server Feedback [original thread]
Slevin-Kelevra wrote: For the people saying the will be to expensive to use for ganking. Cost is relative, people already spend isk on battlecruisers to gank with, whats to stop them spending isk on these guns? When your target is carrying sev...
- by SMT008 - at 2014.10.22 16:25:41
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13. The great T3 rebalance - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: CHECK the agility. Tengus are quite agile. At least more agile than ANYTHIGN with remotely the same EHP. Yep, 17s align time. Totally agile. Quote: But if your literally transposing module for module a fit from a HAC...
- by SMT008 - at 2014.08.28 21:13:00
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14. The great T3 rebalance - in Player Features and Ideas Discussion [original thread]
Quote: My tengu moves almost 3 km/s, just learn how tengus are REALLY fit for speed. And in fact how any of the non proteus t3 are really fit when on kiting mode. I'm not talking about snaked/linked things. I'm comparing ships as they are. I...
- by SMT008 - at 2014.08.28 20:09:00
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15. The great T3 rebalance - in Player Features and Ideas Discussion [original thread]
Rroff wrote: You can very easily get cruiser like speeds and agility or better out of a t3 - it comes at some compromise but thats a good thing, on the flip side I don't think that the configurations with augmented plating, etc. are close enou...
- by SMT008 - at 2014.08.28 18:26:00
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16. The great T3 rebalance - in Player Features and Ideas Discussion [original thread]
M1k3y Koontz wrote: The problem with comparing the T3 to the HAC on just DPS and EHP is that it overlooks key points. That T3 is going to move with the mobility of a cement mixer, meanwhile that Diemost will run circles around it, with its ti...
- by SMT008 - at 2014.08.28 17:41:00
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17. The great T3 rebalance - in Player Features and Ideas Discussion [original thread]
Rroff wrote: That 70k, 800dps deimos should have 4 significant advantages over a 150k, 900dps prot - signature should be a lot smaller, mwd sig bloom and cap use reduced, base speed quite a bit higher, agility quite a bit better. (part of tha...
- by SMT008 - at 2014.08.28 11:24:00
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18. The great T3 rebalance - in Player Features and Ideas Discussion [original thread]
Vincintius Agrippa wrote: They arent better than t2's at any specific role Sorry but...they are. T2 fitted Proteus gets a MUCH stiffer tank than a T2 fitted Deimos for a rather small cost upgrade (compared to "billions of expensive modules"....
- by SMT008 - at 2014.08.28 11:05:00
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19. The great T3 rebalance - in Player Features and Ideas Discussion [original thread]
Jeremiah Saken wrote: SMT008 wrote: Removed rigs is a good start, a Proteus without trimarks isn't all that impressive anymore. I think that removed rigs + rebalancing subs will bring a good result. Maybe overheating to reach T2 role leve...
- by SMT008 - at 2014.08.26 21:49:00
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20. The great T3 rebalance - in Player Features and Ideas Discussion [original thread]
Jeremiah Saken wrote: SMT008 what are the drawbacks of your T3's after rebalance? removed rigs? anything else? SP loss? Removed rigs is a good start, a Proteus without trimarks isn't all that impressive anymore. I think that removed rigs + r...
- by SMT008 - at 2014.08.26 21:09:00
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