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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Ama Scelesta
45
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Posted - 2014.10.22 15:15:32 -
[91] - Quote
CCP Goliath wrote:I'm asking this only because I'm interested in words generally, and am likewise interested in the strong reaction to "blighted".
(Disclaimer: I have no skin in this name game, am not participating in the discussion that Paradox describes, I have no influence one way or the other over how items are named, and I don't feel strongly one way or the other about "blighted".)
Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing?
I've not heard the word blight used in the real world other then to describe pest swarms and supernatural/mystical phenomena. Neither of them sound fit for scifi and neither of them describe an attribute of a technological device. You might as well call them cursed if you don't think there is a problem with calling them blighted. What blight mostly describes is corruption and manifestations of evil. You on the other hand are trying to stick the name to a technical device and it feels out of place. It does not help, that it is a word many popular fantasy games have embraced fully and with great justification, since they use it for diseases or evil mystical forces.
A well known scifi alternative example would be "turbo". Star wars had all kinds of lasers, but when it came to massive naval weapons it just wasn't enough, so you had turbo lasers. A simple word that might not be strictly limited to scifi, but more importantly it is hard to imagine hearing it in any fantasy setting, since there is nothing mystical about it and it is strongly associated with describing mechanical devices.
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War Kitten
Panda McLegion
5390
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Posted - 2014.10.22 15:15:45 -
[92] - Quote
Setsune Rin wrote:+8-18% damage as a tradeoff to having resistances, and there aren't any long range versions
err....what?
what exactly is this supposed to do?
8-18% bonus to damage for 200-300% more damage taken?-- yeah, I retract my "Vorpal" naming idea and wish to revert back to "Dubious".
They'll be good for shooting POS mods I suppose.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Sochin
Reikoku Pandemic Legion
2
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Posted - 2014.10.22 15:19:48 -
[93] - Quote
"Blighted" sounds like an enchanted weapon from Skyrim. Please try harder with the sci-fi please.
Edit: Scrolling up it seems everyone already commented on this, but I'm leaving it. |
Krell Kroenen
The Devil's Shadow
218
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Posted - 2014.10.22 15:22:26 -
[94] - Quote
CCP Goliath wrote:I'm asking this only because I'm interested in words generally, and am likewise interested in the strong reaction to "blighted".
(Disclaimer: I have no skin in this name game, am not participating in the discussion that Paradox describes, I have no influence one way or the other over how items are named, and I don't feel strongly one way or the other about "blighted".)
Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing?
In my own day to day, I can't claim to have heard the word blighted used outside of the realm of fantasy or in biblical terms. To me the word blighted invokes other terms like, cursed, unclean, twisted, unnatural and mutated. Which is a short hop and skip to unholy , undead. And the most come source for something being blighted is by an evil entity or someone performing evil deeds and being tainted by them.
That's my 2 cents on it.
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afkalt
Republic Military School Minmatar Republic
412
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Posted - 2014.10.22 15:22:37 -
[95] - Quote
Ah that's the phrase I was looking for
It sounds organic. |
Alundil
Isogen 5
726
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Posted - 2014.10.22 15:32:01 -
[96] - Quote
Agreeing with the overwhelming consensus thus far that 'blighted' does not evoke any sci-fi thoughts, but they're ones of fantasy or agriculture. Not a good fit for the Eve Universe.
I'm right behind you
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scorchlikeshiswhiskey
interstellar initiative Incorporated
303
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Posted - 2014.10.22 15:40:23 -
[97] - Quote
War Kitten wrote:Setsune Rin wrote:+8-18% damage as a tradeoff to having resistances, and there aren't any long range versions
err....what?
what exactly is this supposed to do? 8-18% bonus to damage for 200-300% more damage taken?-- yeah, I retract my "Vorpal" naming idea and wish to revert back to "Dubious". They'll be good for shooting POS mods I suppose. I haven't looked at all the stats, I might after class if someone doesn't make them available in a format I can see on my phone. Thusly, anything I say is subject to change and/or retraction when I have seen more data. With that being said, if the stats are similar across all 3 sizes and the trend of reducing range for higher application also stays the same, it is safe to say that the closest I will come to fitting these would be putting them in my cargohold to sell if I stumble across them. Maybe, maybe I would fit the torps for a pos grind, but only if we have absolute control of everything, with zero resists it would be stupid to do otherwise for such a meager dps increase. I think I would rather fit rapids and enjoy the dubious "fun" of a 35 second reload.
Possibly the blighted torp launcher will shine brighter once fozziebear gets around to "balancing" the rest of the missile launchers.
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350125GO
Transcendent Sedition Protean Concept
119
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Posted - 2014.10.22 15:42:53 -
[98] - Quote
CCP Goliath wrote:I'm asking this only because I'm interested in words generally, and am likewise interested in the strong reaction to "blighted".
(Disclaimer: I have no skin in this name game, am not participating in the discussion that Paradox describes, I have no influence one way or the other over how items are named, and I don't feel strongly one way or the other about "blighted".)
Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing?
Never played wow, but "blighted" goes back deep in D&D and anything that tried to be, or was inspired by D&D. The blighted thing's been beat to death.
You're young, you'll adjust.
I'm old, I'll get used to it.
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Slevin-Kelevra
Origin. Black Legion.
5
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Posted - 2014.10.22 15:44:59 -
[99] - Quote
This is dumb, makes ganking even more op and that's about all. |
Kossaw
Body Count Inc. Pandemic Legion
100
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Posted - 2014.10.22 15:46:03 -
[100] - Quote
CCP Goliath wrote:I'm asking this only because I'm interested in words generally, and am likewise interested in the strong reaction to "blighted".
(Disclaimer: I have no skin in this name game, am not participating in the discussion that Paradox describes, I have no influence one way or the other over how items are named, and I don't feel strongly one way or the other about "blighted".)
Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing?
As you say "Blight" refers to a "disease" - so hence it is a verb applied to anything "living". Applying this to anything non-living (like a gun or a sword) is out of context. And the most common out of context use is in sword and sorcery type fantasy. So you've inadvertently chosen a word that already has a strong connotation of anything BUT sci-fi.
WTB : An image in my signature
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Owen Levanth
Sagittarius Unlimited Exploration
324
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Posted - 2014.10.22 15:48:25 -
[101] - Quote
Adrie Atticus wrote:Owen Levanth wrote:Adrie Atticus wrote:Blighted, seriously? Unstable, experimental, viscous, anything else?
I'll just list words because I'm bored, personal favourites underlined:
Evaporative Unstable Eruptive Labile Turbulent Fraught Charged Tense Erratic Protean Agitated Frantic Tumultuous
How about: -Cursed -Demonic -Fouled -Virulent -Monstrous -Deadly -Tempestuos -Fatal -Lethal -Idiosyncratic How about "oxymoronic"?
That would only work with a line of suicide weapons damaging your own ship, instead of just reducing the resists.
But I like "forbidden". "Forlorn", "Forgotten" are also nice sounding descriptions.
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Gregor Parud
720
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Posted - 2014.10.22 15:56:56 -
[102] - Quote
"Blighted"... really?
Might as well introduce a fifth race called Pandarr and make their ships look like flying dragon mounts.
That's a ******* terrible name.
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Tikitina
Imperial Academy Amarr Empire
195
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Posted - 2014.10.22 16:01:51 -
[103] - Quote
Gregor Parud wrote:"Blighted"... really?
Might as well introduce a fifth race called Pandarr and make their ships look like flying dragon mounts.
That's a ******* terrible name.
Didn't the Jove have some issue with some blight or something?
Ok, the Jove are not a plant...
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Arthur Aihaken
X A X
3876
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Posted - 2014.10.22 16:05:25 -
[104] - Quote
Anyone have the stats on the torpedo launcher? Assuming it's a rate of fire increase.
I am currently away, traveling through time and will be returning last week.
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Ravcharas
Infinite Point Nulli Secunda
376
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Posted - 2014.10.22 16:09:04 -
[105] - Quote
Doesn't want argument about numbers. Instead gets argument about word connotations. |
Varesk
Origin. Black Legion.
658
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Posted - 2014.10.22 16:11:54 -
[106] - Quote
CCP Paradox wrote:Just wanted to drop by and mention the name stuff, it's currently being talked about in design and we will let you know later. Thanks for the feedback and suggestions regarding that.
here are some suggestions,
Gimmick Waste of ISK Never going to be used
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Varesk
Origin. Black Legion.
658
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Posted - 2014.10.22 16:13:28 -
[107] - Quote
Arthur Aihaken wrote:Anyone have the stats on the torpedo launcher? Assuming it's a rate of fire increase.
stats wont be available until tomorrow when they go live on the sisi.
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Slevin-Kelevra
Origin. Black Legion.
5
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Posted - 2014.10.22 16:17:02 -
[108] - Quote
For the people saying the will be to expensive to use for ganking. Cost is relative, people already spend isk on battlecruisers to gank with, whats to stop them spending isk on these guns?
When your target is carrying several billion in loot then it becomes worth it.
Thus I go back to my original point, this will make ganking even more op and broken. |
Ravcharas
Infinite Point Nulli Secunda
376
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Posted - 2014.10.22 16:18:25 -
[109] - Quote
Arthur Aihaken wrote:Anyone have the stats on the torpedo launcher? Assuming it's a rate of fire increase. 12.3 second RoF, same fitting as T2 |
Bhane Celesto
Hard Knocks Inc. Irresponsible Use of Capital.
3
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Posted - 2014.10.22 16:20:40 -
[110] - Quote
Phoenix Jones wrote:I'll drop a new weapon idea for you that may be a bit more of a viable option.
Overclocked Weapons.
The weapons are based off the t1 base constructed weapons (let's take a heavy neutron blaster tech 1), adds extra parts to it (let's say sleeper salvage (the non nano ribbon stuff)), and overclocks the weapon.
An overclocked weapon does the following
Damage is that of the t1 module as it currently stands. When heated, damage increases to that of a deadspace weapon (this is using t1 ammo). When unheated, goes back into normal t1 weapon damage.
This provides increased burst damage solely when the weapon is heated, uses t1 ammo, and t1 modules, and requires no moongoop to build.
You just run the risk of melting your weapons if you do not manage heat correctly.
More balanced, accessible for both new and old players, uses a commodity that isn't Widely used, bring a new branch of manufacturing for intermediate industrialists, balanced between burst use and long term use, and should not be ridiculously expensive. Uses a mechanic that has been mildly overlooked for a while.
For a spitballing post in a thread about a silly name this is a top dollar idea. All that worthless salvage just pisses me off, and this solves not only that problem but the "why ever use t1 when you can use t2 or meta4" issue all in 1 sweep. |
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SMT008
SnaiLs aNd FroGs
758
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Posted - 2014.10.22 16:25:41 -
[111] - Quote
Slevin-Kelevra wrote:For the people saying the will be to expensive to use for ganking. Cost is relative, people already spend isk on battlecruisers to gank with, whats to stop them spending isk on these guns?
When your target is carrying several billion in loot then it becomes worth it.
There is "spending ISK" and "spending ISK stupidly".
Sure, people will spend ISK on Taloses because of their ability to deal tons of DPS.
Do you see many people spending ISK on Vindicators for suicide-ganking purposes ?
Also, CCP :
I've seen the database logs for Blighted Autocannons : Pastebin
I assume that those values are correct, but I'll check tomorrow on SiSi.
Based on those values, I can assure you Blighted weapons are 100% useless.
Unless you severely upgrade the damage/ROF boost and reverse the nerfs to range and tracking, those weapons won't be used at all.
Honestly, trash the idea completely, I don't see anything good coming out of this.
Instead run a quick script on Faction weapons :
Now affected by specialisation skills
Can now use T2 ammo
Now drop in stacks of X (They are atrociously expensive, too expensive to be used even if they become slightly superior to T2 weapons). X could be 4-5-6, I don't know. |
Alvatore DiMarco
Capricious Endeavours Ltd
2969
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Posted - 2014.10.22 16:36:14 -
[112] - Quote
Varesk wrote:CCP Paradox wrote:Just wanted to drop by and mention the name stuff, it's currently being talked about in design and we will let you know later. Thanks for the feedback and suggestions regarding that. here are some suggestions, Gimmick Waste of ISK Never going to be used
Basically every suicide ganker ever would like to have a word with you, sir. |
Kismeteer
GoonWaffe Goonswarm Federation
743
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Posted - 2014.10.22 16:38:53 -
[113] - Quote
I like the name 'Overcharged'. Since that's how I think I would view it on my ship. It is over powered, and damages my ship when used. |
Schmell
Russian Thunder Squad The Afterlife.
44
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Posted - 2014.10.22 16:47:00 -
[114] - Quote
More like 'Bad'
Wtb 'Cancerous' guns, which have chance to sensor jam your target every volley |
LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
605
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Posted - 2014.10.22 16:50:15 -
[115] - Quote
Some thoughts after looking at this set of weapons.
This is what we have:
A. 5-15% dps increase and reduction in tank by 75%.
B. No long-range turrets. reduced optimal range compared to t2 variants.
Expected Outcome:
These weapons will be limited to very small-scale, (probably solo gank with falcon alt) fights, and for wolf-rayet wormholes.
No resists means you either roll with overwhelming ewar like jams or tracking disrupts, or you outrun drones and tracking (web daredevil, garmur or something).
Drones are a huge threat to a ship that has no resists, and almost no cruiser can outrun a flight of lights, and every cruiser can fit a flight of drones, so anything that is cruiser+ or has drones will not be a good target for these weapons.
Will probably be limited to frigate-sized FW, where tank matters less then speed and agility, and to sabre-falcon bubble camps in null.
Will probably be nice on gank destroyers coming in as a second wave as well. Key is not to get primaried.
Torpedo launchers on bombers might see some use. a little bit extra dps, not too bad.
In C6 wolf-rayets a normal catalyst pushes 1400 dps. with new weapons, and heat, it will push 2200 dps. Nice toy.
EDIT - a rook might do well vs. cruiser hulls 1v1. It doesnt really need tank and extra dps on the HAMS helps.
My thoughts:
5-15% dps increase is not enough. make it 25-50%. then it will be interesting. otherwise, this is a niche wormhole toy. Also, add long-range weaponry. As it is, this is for brawls and close-range fights where you NEED resists; but idea is more suited for snipers.
You have it wrong way around i think; these close-range weapons should do LESS dps, and GIVE some resists to a ship, rather then the other way around. Its long-range weapons that should do more dps and take resists. |
Faltzs
Thundercats The Initiative.
17
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Posted - 2014.10.22 16:52:04 -
[116] - Quote
Should be called: "J+¦tunn cannons", 1 because it sounds good in my head, and 2 its the norse word for Giants. |
Slevin-Kelevra
Origin. Black Legion.
5
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Posted - 2014.10.22 16:56:54 -
[117] - Quote
Faltzs wrote:Should be called: "J+¦tunn cannons", 1 because it sounds good in my head, and 2 its the norse word for Giants.
I am sure that will make the large Norse Eve community happy. |
Mike Azariah
DemSal Corporation DemSal Unlimited
1718
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Posted - 2014.10.22 17:01:29 -
[118] - Quote
Faltzs wrote:Should be called: "J+¦tunn cannons", 1 because it sounds good in my head, and 2 its the norse word for Giants.
Funny, I was going to go with berserker class weapons. all offense, no defense
It will come down to the numbers and the name game you are playing here is just killing time until said numbers appear.
For an exercise in patterns have you looked at all the changes announced in Vegas as a whole?
Tug class of ship, probably used to move bling incursion runners T3 destroyers that can be fit for offense on the fly Berserker Class weapons to maximize alpha
hmmm
m
Mike Azariah-á CSM8 and now CSM9
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Adrie Atticus
Shadows of Rebellion The Bastion
460
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Posted - 2014.10.22 17:04:14 -
[119] - Quote
Alvatore DiMarco wrote:Varesk wrote:CCP Paradox wrote:Just wanted to drop by and mention the name stuff, it's currently being talked about in design and we will let you know later. Thanks for the feedback and suggestions regarding that. here are some suggestions, Gimmick Waste of ISK Never going to be used Basically every suicide ganker ever would like to have a word with you, sir.
Turning a 100mil thorax into 100mil + xx mil * 5 (maybe up to 80 mil a pop?) for 8% more DPS is not something you'd do unless you are sleeping with the loot fairy and catch at least 10 plexes per gank. |
Zan Shiro
Alternative Enterprises
515
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Posted - 2014.10.22 17:08:28 -
[120] - Quote
Slevin-Kelevra wrote:For the people saying the will be to expensive to use for ganking. Cost is relative, people already spend isk on battlecruisers to gank with, whats to stop them spending isk on these guns?
When your target is carrying several billion in loot then it becomes worth it.
Thus I go back to my original point, this will make ganking even more op and broken.
On the fence at this point atm but seeing your point.
gankers also tend to not care too much about tank either. They are going for drop you fast damage before concord drops by and says hi. Usually this means tank mods go out and damage mods go in. you aren't tanking concord so why bother seems legit quite often.
Resists getting dropped not a strong deterrent here imo basically. Unlike say 0.0 where if an intended market this has issues. As sometimes things fight back out there...or calls in friends who can fight. Usually helps to try and tank(with resists added) in this case.
That and freighters don't fire back anyway. Ewar the crap out of mission runners and well...neither do they, effectively anyway. |
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