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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
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CCP Paradox
1282
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Posted - 2014.10.22 11:00:41 -
[1] - Quote
Hi pilots, The new weapons as teased at EVE Vegas 2014 for the Pheobe release in November. There are twelve weapons in total, and I have seeded these on the Singularity market. We are eager to hear feedback on these weapons, so please try them out.
After fitting, you will notice all your resistances will drop to 0%. Here is a quick list of the 12 modules so you can search on the market.
Small Sized Blighted Small Pulse Laser Blighted Light Neutron Blaster Blighted 200mm AutoCannon Blighted Rocket Launcher
Medium Sized Blighted Heavy Pulse Laser Blighted Heavy Neutron Laser Blighted 425mm AutoCannon Blighted Heavy Assault Missile Launcher
Large Sized Blighted Mega Pulse Laser Blighted Neutron Blaster Cannon Blighted 800mm Repeating Cannon Blighted Torpedo Launcher
-CCP Paradox on behalf of Team Banana Stand
CCP Paradox | EVE Quality Assurance | Team Banana Stand
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5973
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Posted - 2014.10.22 11:07:57 -
[2] - Quote
do they fire nergelings or something?
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Archetype 66
Epsilon Lyr Nulli Secunda
173
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Posted - 2014.10.22 11:11:46 -
[3] - Quote
:)
What Kind of bonuses they provide ? +30 alpha ? Rof ? Omni dmg ? |
Archetype 66
Epsilon Lyr Nulli Secunda
173
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Posted - 2014.10.22 11:12:41 -
[4] - Quote
:)
What Kind of bonuses they provide ? +30 alpha ? Rof ? Omni dmg ? |
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CCP Paradox
1282
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Posted - 2014.10.22 11:14:43 -
[5] - Quote
Archetype 66 wrote::)
What Kind of bonuses they provide ? +30 alpha ? Rof ? Omni dmg ?
We want you to try them out on Singularity as this is for feedback from the test server. If we were to write the numbers down, it would turn into just a number-crunching feedback post instead of people actually trying them out in game.
CCP Paradox | EVE Quality Assurance | Team Banana Stand
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Archetype 66
Epsilon Lyr Nulli Secunda
173
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Posted - 2014.10.22 11:15:32 -
[6] - Quote
:)
What Kind of bonuses they provide ? +30 alpha ? Rof ? Omni dmg ? |
Strata Maslav
Aliastra Gallente Federation
95
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Posted - 2014.10.22 11:38:29 -
[7] - Quote
For the purposes of intelligent PvP I think it would great if these guns were easy to visibly identify, for example having all variants having a specific color theme.
These are definitely going to best on a speed tanked or kitey ships! |
Owen Levanth
Sagittarius Unlimited Exploration
321
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Posted - 2014.10.22 11:43:39 -
[8] - Quote
Archetype 66 wrote::)
What Kind of bonuses they provide ? +30 alpha ? Rof ? Omni dmg ?
Your phone is broken. |
Desert Ice78
Gryphons of the Western Wind
417
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Posted - 2014.10.22 11:46:09 -
[9] - Quote
I assume the only purpose for these weapons are hi-sec ganks?
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
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Bhane Celesto
Hard Knocks Inc. Irresponsible Use of Capital.
3
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Posted - 2014.10.22 11:57:05 -
[10] - Quote
Desert Ice78 wrote:I assume the only purpose for these weapons are hi-sec ganks?
They're expected to be faction prices, think 8 figures per module, so far too expensive. |
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Burneddi
Love Squad
154
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Posted - 2014.10.22 11:57:35 -
[11] - Quote
Desert Ice78 wrote:I assume the only purpose for these weapons are hi-sec ganks? They are too expensive for that. |
Vesan Terakol
Capsuleer Outfitters Bad Intention
101
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Posted - 2014.10.22 11:58:49 -
[12] - Quote
Guys, stop using Google Translate for naming stuff in the game! I can see where the name comes from ( skr+ªlnu+¦ - more in the sense of burned out, overloaded, or that they "burn out" your defenses), but it sounds horribly out of place.
Are there considered variants for the long range weapon systems too? |
Tappits
North Eastern Swat Pandemic Legion
61
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Posted - 2014.10.22 12:07:21 -
[13] - Quote
I think it would be cool if you could mix and Mach guns. So instead of it dropping your resistances to 0% by fitting one, Each gun fitted reduces resistances by a % like 50% for smalls 35% for medium and 25% for large. It will give you the ability to mix up a few guns for a smaller tank but not completely removing all tank from fitting one gun.
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Natasia Nicia
Snuff Box
0
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Posted - 2014.10.22 12:07:45 -
[14] - Quote
CCP Can you confirm the mechanics behind the 0% resistances?
which of the below scenarios are correct currently?
- When these modules are fitted all resistances are 0 regardless of any modules fitted
- When these modules are fitted the base resistances of the ship are reduced to 0 but any modules fitted afterwards will increase the resistances as normal
- When fitted Armour and Shield resistances are 0% even with modules, but a damage control will still apply it's resistances
Also please could you confirm, do they fire T1 & faction ammo only? or will they be able to load and shoot T2? |
Mario Condello
Es and Whizz Hedonistic Imperative
0
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Posted - 2014.10.22 12:08:35 -
[15] - Quote
Vesan Terakol wrote:Guys, stop using Google Translate for naming stuff in the game! I can see where the name comes from ( skr+ªlnu+¦ - more in the sense of burned out, overloaded, or that they "burn out" your defenses), but it sounds horribly out of place. ?
I think it kind of works, makes them sound cursed or something |
Keija Ijonen
Sleeper Slumber Party Test Alliance Please Ignore
0
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Posted - 2014.10.22 12:08:40 -
[16] - Quote
Heavy Neutron Laser? A typo I presume? |
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CCP Paradox
1284
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Posted - 2014.10.22 12:11:17 -
[17] - Quote
Keija Ijonen wrote:Heavy Neutron Laser? A typo I presume? Yeah, copy/paste fail. Thanks, corrected it now
CCP Paradox | EVE Quality Assurance | Team Banana Stand
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War Kitten
Panda McLegion
5385
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Posted - 2014.10.22 12:12:59 -
[18] - Quote
Natasia Nicia wrote:CCP Can you confirm the mechanics behind the 0% resistances? which of the below scenarios are correct currently?
- When these modules are fitted all resistances are 0 regardless of any modules fitted
- When these modules are fitted the base resistances of the ship are reduced to 0 but any modules fitted afterwards will increase the resistances as normal
- When fitted Armour and Shield resistances are 0% even with modules, but a damage control will still apply it's resistances
Also please could you confirm, do they fire T1 & faction ammo only? or will they be able to load and shoot T2?
The keynote said they fire T2 ammo.
As for the others, I expect someone (not at work like myself) will be logging in, testing all the things, and reporting back soon. CCP seem to want us to try them out rather than actually explain the details 30 minutes before someone else does it for them.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Skyler Hawk
The Scope Gallente Federation
28
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Posted - 2014.10.22 12:14:14 -
[19] - Quote
I appreciate that you don't want to provide details on their damage and suchlike, but could you state their PG and CPU requirements so that we can use them in fitting tools? |
afkalt
Republic Military School Minmatar Republic
405
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Posted - 2014.10.22 12:14:20 -
[20] - Quote
I'll totally be trolling the ass off people in a NOmen with these. |
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Alvatore DiMarco
Capricious Endeavours Ltd
2953
|
Posted - 2014.10.22 12:15:27 -
[21] - Quote
Is "Blighted" really the name you're going to use? Will we see "Cursed" and "Holy" and "Undead" weapons in the future?
My reply may be a bit snarky, but I have a very real concern here. For the love of god, hire someone who can come up with Sci-Fi names. Or make your naming person stop playing WoW. |
Janeway84
Its a good day to die ORPHANS OF EVE
109
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Posted - 2014.10.22 12:17:17 -
[22] - Quote
I dont see any wrong with the current naming it looks easy going, perhaps a bit too casual for the hardcore veterans If you want to get some inspiration could check for gun & upgrade names in borderlands games for naming ideas
New weapons makes me feel curious anyways |
Archetype 66
Epsilon Lyr Nulli Secunda
173
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Posted - 2014.10.22 12:19:10 -
[23] - Quote
CCP Paradox wrote:Archetype 66 wrote::)
What Kind of bonuses they provide ? +30 alpha ? Rof ? Omni dmg ? We want you to try them out on Singularity as this is for feedback from the test server. If we were to write the numbers down, it would turn into just a number-crunching feedback post instead of people actually trying them out in game.
I'll try that tonight :)
I hope they doesn't boost alpha more. Also where are capital sized lool ? I expected kamikaze's dreadnoughts camps on gate with hull buffer waiting @ 200km incoming cap fleets on bottlenecks regional's jumps
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Ariana Industrialis
Society of Penguins
0
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Posted - 2014.10.22 12:20:36 -
[24] - Quote
Ok, very underwhelming stats for most uses I can come up with, but you already know that.
However, one thing I think needs to be discussed is the fact that contrary to MWDs the penalty applies still when the module is offline.
If it wasn't there would be some use in fleets with a nestor, where you can just offline the guns when shot at, and get reps ... (elite vg incursions etc). |
Burneddi
Love Squad
154
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Posted - 2014.10.22 12:25:33 -
[25] - Quote
Alvatore DiMarco wrote:Is "Blighted" really the name you're going to use? Will we see "Cursed" and "Holy" and "Undead" weapons in the future?
My reply may be a bit snarky, but I have a very real concern here. For the love of god, hire someone who can come up with Sci-Fi names. Or make your naming person stop playing WoW. Your +5 Holy 200mm Autocannon II of Turning hits the Sansha's Blight Zombie for 186 damage. Sansha's Blight Zombie is smited by your divine fervour! Sansha's Blight Zombie flees in terror. (more)... Sansha's Blight Zombie is burning in agony! Sansha's Blight Zombie collapses into a pile of ashes. You gain 420 experience. Welcome to level 8! Your Strength has increased by 2. Your Vitality has increased by 1. |
War Kitten
Panda McLegion
5385
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Posted - 2014.10.22 12:27:42 -
[26] - Quote
Burneddi wrote:Alvatore DiMarco wrote:Is "Blighted" really the name you're going to use? Will we see "Cursed" and "Holy" and "Undead" weapons in the future?
My reply may be a bit snarky, but I have a very real concern here. For the love of god, hire someone who can come up with Sci-Fi names. Or make your naming person stop playing WoW. Your +5 Holy 200mm Autocannon II of Turning hits the Sansha's Blight Zombie for 186 damage. Sansha's Blight Zombie is smited by your divine fervour! Sansha's Blight Zombie flees in terror. (more)... Sansha's Blight Zombie is burning in agony! Sansha's Blight Zombie collapses into a pile of ashes. You gain 420 experience. Welcome to level 8! Your Strength has increased by 2. Your Vitality has increased by 1.
WTB Dancing Vorpal Autocannons.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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afkalt
Republic Military School Minmatar Republic
408
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Posted - 2014.10.22 12:33:55 -
[27] - Quote
Burneddi wrote:Alvatore DiMarco wrote:Is "Blighted" really the name you're going to use? Will we see "Cursed" and "Holy" and "Undead" weapons in the future?
My reply may be a bit snarky, but I have a very real concern here. For the love of god, hire someone who can come up with Sci-Fi names. Or make your naming person stop playing WoW. Your +5 Holy 200mm Autocannon II of Turning hits the Sansha's Blight Zombie for 186 damage. Sansha's Blight Zombie is smited by your divine fervour! Sansha's Blight Zombie flees in terror. (more)... Sansha's Blight Zombie is burning in agony! Sansha's Blight Zombie collapses into a pile of ashes. You gain 420 experience. Welcome to level 8! Your Strength has increased by 2. Your Vitality has increased by 1.
Agree.
To be honest the most fitting term is "unstable" (stability obviously being provided by diverting all power from resists to weapon containment fields) but we have those neuts already but it's far and away the best term.
Failing that, overcharged/incandescent...
But seriously....call them unstable and have done with it. Please. Just fix the neuts at their tiericide. Or leave them, don't mind. |
Captain StringfellowHawk
Forsaken Reavers Rim Worlds Protectorate
154
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Posted - 2014.10.22 12:46:10 -
[28] - Quote
Being October.. With Halloween around the corner.. lol They deff need a different name. I do like the unstable... maybe Cataclysmic or Experimental weapons platforms.. Since the metacide slowly occurring prolly can get away with Experimental.. but please.. No Blighted... Or are we becoming a different MMO... Just let me know when I can start summoning Pet Rifters and Fedo's to follow my ship around.
Talking around following ships around *ADD moment* I think Fighters should be seen in warp with your ship if they are assigned! |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
871
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Posted - 2014.10.22 12:47:46 -
[29] - Quote
can someone post the numbers here? |
Tremer Latan
Volatile Explosives
19
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Posted - 2014.10.22 12:57:38 -
[30] - Quote
I want to support a name change. There are so many better choices, that are not from the diablo random generator. |
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Winthorp
2816
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Posted - 2014.10.22 13:02:07 -
[31] - Quote
Gank all the things. |
Natasia Nicia
Snuff Box
0
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Posted - 2014.10.22 13:12:52 -
[32] - Quote
CCP as most people are saying naming needs some work's just not "spacey" enough, how about naming them "Catalysed" weapons rather than Blighted |
Archetype 66
Epsilon Lyr Nulli Secunda
173
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Posted - 2014.10.22 13:19:41 -
[33] - Quote
TrouserDeagle wrote:can someone post the numbers here?
No, beacause :
CCP Paradox wrote:* The modules are currently not on Singularity, due to not yet having market data. They will be available next patch, 23/10 |
Cebraio
4S Corporation Goonswarm Federation
441
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Posted - 2014.10.22 13:19:47 -
[34] - Quote
Alvatore DiMarco wrote:Is "Blighted" really the name you're going to use? Will we see "Cursed" and "Holy" and "Undead" weapons in the future?
My reply may be a bit snarky, but I have a very real concern here. For the love of god, hire someone who can come up with Sci-Fi names. Or make your naming person stop playing WoW. I agree, blighted sounds horribly like WoW, Diablo or whatever fantasy theme.
I'll throw in "Resistance flux " as it matches the other "flux" items that reduce something to improve something else. |
Kerplakershtat Rova
Imperial Shipment Amarr Empire
8
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Posted - 2014.10.22 13:25:34 -
[35] - Quote
Do these drop total resists or just base resists to 0%? |
Alvatore DiMarco
Capricious Endeavours Ltd
2955
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Posted - 2014.10.22 13:32:38 -
[36] - Quote
Kerplakershtat Rova wrote:Do these drop total resists or just base resists to 0%?
Given how it was worded in the original post, I'm going to say it sounds very strongly like your resistances are fixed at 0% and cannot be increased. |
BadAssMcKill
ElitistOps
902
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Posted - 2014.10.22 13:36:12 -
[37] - Quote
I like Unstable more than Blighted |
Adrie Atticus
Shadows of Rebellion The Bastion
452
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Posted - 2014.10.22 13:36:20 -
[38] - Quote
Blighted, seriously? Unstable, experimental, viscous, anything else?
I'll just list words because I'm bored, personal favourites underlined:
Evaporative Unstable Eruptive Labile Turbulent Fraught Charged Tense Erratic Protean Agitated Frantic Tumultuous
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Owen Levanth
Sagittarius Unlimited Exploration
322
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Posted - 2014.10.22 13:43:25 -
[39] - Quote
Adrie Atticus wrote:Blighted, seriously? Unstable, experimental, viscous, anything else?
I'll just list words because I'm bored, personal favourites underlined:
Evaporative Unstable Eruptive Labile Turbulent Fraught Charged Tense Erratic Protean Agitated Frantic Tumultuous
How about:
-Cursed -Demonic -Fouled -Virulent -Monstrous -Deadly -Tempestuos -Fatal -Lethal -Idiosyncratic |
War Kitten
Panda McLegion
5387
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Posted - 2014.10.22 13:43:55 -
[40] - Quote
Adrie Atticus wrote:Blighted, seriously? Unstable, experimental, viscous, anything else?
I'll just list words because I'm bored, personal favourites underlined:
Evaporative Unstable Eruptive Labile Turbulent Fraught Charged Tense Erratic Protean Agitated Frantic Tumultuous
Risky Dubious ..and given the rarity, drawbacks and probable small bonuses... Pointless.
But ya never know. :)
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Ian Praetorius
GoonWaffe Goonswarm Federation
37
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Posted - 2014.10.22 13:44:44 -
[41] - Quote
Obviously the name is a setup for future Sleeper lore.
Clearly Sleepers are Space Warlocks, casting curses to protect their tech. Why else would the guns drop your resists?
If you have a high level Paladin with the right skills, you can remove the negative attributes. |
Adrie Atticus
Shadows of Rebellion The Bastion
453
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Posted - 2014.10.22 13:44:51 -
[42] - Quote
Owen Levanth wrote:Adrie Atticus wrote:Blighted, seriously? Unstable, experimental, viscous, anything else?
I'll just list words because I'm bored, personal favourites underlined:
Evaporative Unstable Eruptive Labile Turbulent Fraught Charged Tense Erratic Protean Agitated Frantic Tumultuous
How about: -Cursed -Demonic -Fouled -Virulent -Monstrous -Deadly -Tempestuos -Fatal -Lethal -Idiosyncratic
How about "oxymoronic"? |
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Chribba
Otherworld Enterprises Otherworld Empire
13049
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Posted - 2014.10.22 13:47:40 -
[43] - Quote
Unstable is a very good name imo.
GÿàGÿàGÿà Secure 3rd party service GÿàGÿàGÿà
Visit my in-game channel 'Holy Veldspar'
Twitter @Chribba
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Gosti Kahanid
GANOR Deep Space Explorers GANOR INC.
64
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Posted - 2014.10.22 13:50:53 -
[44] - Quote
Ian Praetorius wrote:Obviously the name is a setup for future Sleeper lore.
Clearly Sleepers are Space Warlocks, casting curses to protect their tech. Why else would the guns drop your resists?
If you have a high level Paladin with the right skills, you can remove the negative attributes.
So my Lv.5 Paladin won-¦t loose any resistances
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Darirol
Origin. Black Legion.
10
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Posted - 2014.10.22 13:51:36 -
[45] - Quote
hm torpedo launcher, are you sure that this is balanced with stealthbombers?
i mean stealthbomber are glass cannons itself. you dont realy "fight" someone, you make sure that in one or another way your target wont be able to shoot back. so a weapon that raises damage at cost of defense would in the case of stealthbomber just raise damage. |
Lia' Vael
Garoun Investment Bank Gallente Federation
2
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Posted - 2014.10.22 13:54:39 -
[46] - Quote
Darirol wrote:hm torpedo launcher, are you sure that this is balanced with stealthbombers?
i mean stealthbomber are glass cannons itself. you dont realy "fight" someone, you make sure that in one or another way your target wont be able to shoot back. so a weapon that raises damage at cost of defense would in the case of stealthbomber just raise damage.
I'll like that. Hope I'll be able to afford them :D |
Tappits
North Eastern Swat Pandemic Legion
61
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Posted - 2014.10.22 13:54:57 -
[47] - Quote
Darirol wrote:hm torpedo launcher, are you sure that this is balanced with stealthbombers?
i mean stealthbomber are glass cannons itself. you dont realy "fight" someone, you make sure that in one or another way your target wont be able to shoot back. so a weapon that raises damage at cost of defense would in the case of stealthbomber just raise damage.
Seems fine to me. a single light drone could prob kill a stealth bomber in less than 20secs with 0% tank. |
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CCP Paradox
1287
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Posted - 2014.10.22 14:02:10 -
[48] - Quote
Just wanted to drop by and mention the name stuff, it's currently being talked about in design and we will let you know later. Thanks for the feedback and suggestions regarding that.
CCP Paradox | EVE Quality Assurance | Team Banana Stand
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Agrippa Arkaral
Vertical Rebirth
16
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Posted - 2014.10.22 14:05:31 -
[49] - Quote
Legit Small Pulse Laser Legit Light Neutron Blaster Legit 200mm AutoCannon Legit Rocket Launcher
&c. &c. &c. |
John Caffeine
Fairlight Corp Rooks and Kings
23
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Posted - 2014.10.22 14:08:13 -
[50] - Quote
How about "Unbalanced"? |
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CCP Goliath
C C P C C P Alliance
2528
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Posted - 2014.10.22 14:08:52 -
[51] - Quote
I'm asking this only because I'm interested in words generally, and am likewise interested in the strong reaction to "blighted".
(Disclaimer: I have no skin in this name game, am not participating in the discussion that Paradox describes, I have no influence one way or the other over how items are named, and I don't feel strongly one way or the other about "blighted".)
Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Ravcharas
Infinite Point Nulli Secunda
376
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Posted - 2014.10.22 14:09:15 -
[52] - Quote
'Retardstrength' |
Valterra Craven
301
|
Posted - 2014.10.22 14:09:25 -
[53] - Quote
CCP Paradox wrote: Hi pilots, The new weapons as teased at EVE Vegas 2014 for the Pheobe release in November. There are twelve weapons in total, and I have seeded these on the Singularity market*. We are eager to hear feedback on these weapons, so please try them out.
-CCP Paradox on behalf of Team Banana Stand
I'm assuming you guys didn't create any long range versions of these weapons because you think that would be too powerful? |
Turelus
Caldari Independent Navy Reserve The Fourth District
1000
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Posted - 2014.10.22 14:09:41 -
[54] - Quote
Dropping in as well to say that the current name is a little odd, I much prefer the older style names like Prototype, Scout, Upgraded etc.
Lieutenant Turelus - Caldari Independent Navy Reserve - The Fourth District
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Marcia en Welle
Tribal Liberation Force Minmatar Republic
83
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Posted - 2014.10.22 14:10:48 -
[55] - Quote
Blighted? Is the naming guy ex WOW or something? Can you hire someone new in the naming department, I want something more sci fi, blighted sounds like fantasy. |
Ka'Narlist
Dreddit Test Alliance Please Ignore
242
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Posted - 2014.10.22 14:12:38 -
[56] - Quote
CCP Goliath wrote: Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing?
I never heard blight used in a technical (or a non human/fleshy) thing. |
Adrie Atticus
Shadows of Rebellion The Bastion
453
|
Posted - 2014.10.22 14:13:57 -
[57] - Quote
CCP Goliath wrote:I'm asking this only because I'm interested in words generally, and am likewise interested in the strong reaction to "blighted".
(Disclaimer: I have no skin in this name game, am not participating in the discussion that Paradox describes, I have no influence one way or the other over how items are named, and I don't feel strongly one way or the other about "blighted".)
Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing?
It's the normal naming convention in fantasy literature and games, rarely used in sci-fi due to people usually connecting blight to plague, famine and disease. Even though many sci-fi writers (and tv series) drop the "Blight of the mankind" all the time, it's usually connected to loss, failure and death. It's not a bad word, just not really used in sci-fi, more in fantasy and high fantasy. |
Marcia en Welle
Tribal Liberation Force Minmatar Republic
83
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Posted - 2014.10.22 14:14:28 -
[58] - Quote
CCP Goliath wrote:I'm asking this only because I'm interested in words generally, and am likewise interested in the strong reaction to "blighted".
(Disclaimer: I have no skin in this name game, am not participating in the discussion that Paradox describes, I have no influence one way or the other over how items are named, and I don't feel strongly one way or the other about "blighted".)
Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing?
Lol, ok I just made my post above without reading any of the thread, which would indicate that it is not people jumping on the bandwagon, but a gut reaction to the name. I am from the UK myself, so perhaps this is something isolated to English speaking countries, as blighted conjurs up warhammer, world of Warcraft, and countless other fantasy RPGs to me. That doesn't fit into eve to me. |
afkalt
Republic Military School Minmatar Republic
410
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Posted - 2014.10.22 14:19:02 -
[59] - Quote
CCP Goliath wrote:I'm asking this only because I'm interested in words generally, and am likewise interested in the strong reaction to "blighted".
(Disclaimer: I have no skin in this name game, am not participating in the discussion that Paradox describes, I have no influence one way or the other over how items are named, and I don't feel strongly one way or the other about "blighted".)
Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing?
It's jarring next to this type of SciFi for me. It's reminiscent of corruption, demonic or something supernatural (perhaps too much time spent in the WH40k universe). Potentially Event Horizon-ish
It would be different if such a concept of demons/corruption/unclean-ness existed already in EVE - but it's not there.
Something else that might work is "forbidden" as in, old outlawed tech. But I still like my original idea better |
Rena Monachica
Capital Hot Rods
8
|
Posted - 2014.10.22 14:19:37 -
[60] - Quote
CCP Goliath wrote:I'm asking this only because I'm interested in words generally, and am likewise interested in the strong reaction to "blighted".
terrible memories of Blighttown. |
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scorchlikeshiswhiskey
interstellar initiative Incorporated
303
|
Posted - 2014.10.22 14:20:58 -
[61] - Quote
CCP Goliath wrote:I'm asking this only because I'm interested in words generally, and am likewise interested in the strong reaction to "blighted".
(Disclaimer: I have no skin in this name game, am not participating in the discussion that Paradox describes, I have no influence one way or the other over how items are named, and I don't feel strongly one way or the other about "blighted".)
Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing?
In my opinion, blighted has taken on a fantasy connotation in the current era of gameplay. Whether you played WoW or Diablo or some other game, blighted was synonymous with cursed and, in games openly incorporating magic, they were weapons touched by "evil" magic that exacted a price for their use. So, even though blight actually refers to a plant disease, with players it brings up memories of playing WoW, Diablo, Warcraft, etc... Also, it doesn't sound very "sci-fi'y" (Diablo was the first thing I thought of, the WoT series was second) |
Tikitina
Imperial Academy Amarr Empire
195
|
Posted - 2014.10.22 14:22:54 -
[62] - Quote
Alvatore DiMarco wrote:Is "Blighted" really the name you're going to use? Will we see "Cursed" and "Holy" and "Undead" weapons in the future?
My reply may be a bit snarky, but I have a very real concern here. For the love of god, hire someone who can come up with Sci-Fi names. Or make your naming person stop playing WoW.
What name theme would you suggest?
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Milton Middleson
Rifterlings Point Blank Alliance
554
|
Posted - 2014.10.22 14:23:07 -
[63] - Quote
CCP Goliath wrote:I'm asking this only because I'm interested in words generally, and am likewise interested in the strong reaction to "blighted".
(Disclaimer: I have no skin in this name game, am not participating in the discussion that Paradox describes, I have no influence one way or the other over how items are named, and I don't feel strongly one way or the other about "blighted".)
Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing?
'Blight' as the manifestation or domain of fantasyland BBEGs appears in WC3, Dragon Age, and Wheel of Time just off the top of my head and sounds very Warhammer Fantasy-ish to boot.
On the other hand 'blighted' is almost never used in normal discussions in English. Relatively few people pay attention to agriculture - outside a news article on the subject (which tend to be infrequent), you're unlikely to have much exposure to the conventional meaning of the word. So the fantasy meaning is going to predominate, at least within the Eve-playing subset of the population (who are disproportionately like to consume fantasy fiction). |
Valterra Craven
301
|
Posted - 2014.10.22 14:24:49 -
[64] - Quote
CCP Goliath wrote:I'm asking this only because I'm interested in words generally, and am likewise interested in the strong reaction to "blighted".
(Disclaimer: I have no skin in this name game, am not participating in the discussion that Paradox describes, I have no influence one way or the other over how items are named, and I don't feel strongly one way or the other about "blighted".)
Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing?
Well think about it this way, if you look at how the name is used regularly IRL then how would that name apply to anything technology related? How does a plant "blight" metal??? Further to the point, why would anyone put a weapon on their ship that could potentially "blight" the rest of their ship? That's kinda the whole point of the name is that it spreads. A lot of people would put an "overcharged" weapon or a "precurser" one, but blighted??? No. I think not. |
Seraphina Amaranth
Hedion University Amarr Empire
17
|
Posted - 2014.10.22 14:25:38 -
[65] - Quote
afkalt wrote:CCP Goliath wrote: Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing?
It's jarring next to this type of SciFi for me. It's reminiscent of corruption, demonic or something supernatural (perhaps too much time spent in the WH40k universe).
And yet, similar terms are perfectly okay in Sci Fi:
"The Carbon Plague"
"Nano-virus infection"
"Ecophage"
etc. |
Nicholai Pestot
Recon and Reclamation
0
|
Posted - 2014.10.22 14:26:08 -
[66] - Quote
CCP Paradox wrote:Archetype 66 wrote::)
What Kind of bonuses they provide ? +30 alpha ? Rof ? Omni dmg ? We want you to try them out on Singularity as this is for feedback from the test server. If we were to write the numbers down, it would turn into just a number-crunching feedback post instead of people actually trying them out in game.
M8. Spreadsheets online isn't just a funny name.
Within 10 minutes of these going on the test server someone will screenshot/extract the stats and the number-crunching will start.
So just give us the stats. |
Tikitina
Imperial Academy Amarr Empire
195
|
Posted - 2014.10.22 14:26:24 -
[67] - Quote
BadAssMcKill wrote:I like Unstable more than Blighted
Except we already have mods with this in there name that are not extremely overpowered, although it would be interesting to see them get the same effects.
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Viscis Breeze
No Vacancies
69
|
Posted - 2014.10.22 14:26:55 -
[68] - Quote
Natasia Nicia wrote:CCP as most people are saying naming needs some work's just not "spacey" enough, how about naming them "Catalysed" weapons rather than Blighted
+1
Recruitment: http://bit.ly/1r4G5Pv
Website: http://www.no-vacancies.net/
Channel: No Vacancies
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CCP Goliath
C C P C C P Alliance
2529
|
Posted - 2014.10.22 14:27:52 -
[69] - Quote
Adrie Atticus wrote:CCP Goliath wrote:I'm asking this only because I'm interested in words generally, and am likewise interested in the strong reaction to "blighted".
(Disclaimer: I have no skin in this name game, am not participating in the discussion that Paradox describes, I have no influence one way or the other over how items are named, and I don't feel strongly one way or the other about "blighted".)
Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing?
It's the normal naming convention in fantasy literature and games, rarely used in sci-fi due to people usually connecting blight to plague, famine and disease. Even though many sci-fi writers (and tv series) drop the "Blight of the mankind" all the time, it's usually connected to loss, failure and death. It's not a bad word, just not really used in sci-fi, more in fantasy and high fantasy.
I think "Normal" might be the wrong word, but maybe "natural" might suit better? Doing some research I've dug up a few references to blight. We've got a location in The Wheel of Time series, a location in Worlds of the Imperium, some malfunctioning terraforming microbes, a T.E.S. disease, an alien race in DC comics, a Transformer, a baddy in seminal cartoon classic "Captain Planet" and of course the aforementioned WC3. This is around a 50/50 split to 75/25 split of fantasy/scifi, depending on your definitions of them both I guess. This leads me to draw the conclusion that it's a word that people think is cool, maybe even quite badass, despite its most common usage to be to describe bad potatoes
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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Seraphina Amaranth
Hedion University Amarr Empire
17
|
Posted - 2014.10.22 14:29:37 -
[70] - Quote
Tikitina wrote: What name theme would you suggest?
Endophagic
lit. 'eats within' |
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John Caffeine
Fairlight Corp Rooks and Kings
23
|
Posted - 2014.10.22 14:30:59 -
[71] - Quote
Looking at the stats ingame, these guns seem very underwhelming.
Blighted Mega Pulse has a RoF of 7.20s compared to the normal 7.88, and a damage modifier of 3.8 instead of the normal 3.6 one. Tracking is 0.0375 instead of 0.3375, and range is 20.6+6 instead of 24+8.
So damage wise you gain a bit of dps and tracking while losing some range. Not really worth trading all your resists for.
New name suggestion: "Underwhelming". |
Ravcharas
Infinite Point Nulli Secunda
376
|
Posted - 2014.10.22 14:34:50 -
[72] - Quote
John Caffeine wrote:Looking at the stats ingame, these guns seem very underwhelming.
Blighted Mega Pulse has a RoF of 7.20s compared to the normal 7.88, and a damage modifier of 3.8 instead of the normal 3.6 one. Tracking is 0.0375 instead of 0.3375, and range is 20.6+6 instead of 24+8.
So damage wise you gain a bit of dps and tracking while losing some range. Not really worth trading all your resists for.
New name suggestion, "Underwhelming". Unless of course you don't care about your tank for some reason.
Grrr Marmite |
Bright Onyx
Savage Blizzard Dragon Empire.
2
|
Posted - 2014.10.22 14:34:50 -
[73] - Quote
Hmm blighted guns.. How about made them to inflict blight to a hiitted vessel.
Thus inflicting DoT and illness to the vessel. |
Ian Praetorius
GoonWaffe Goonswarm Federation
37
|
Posted - 2014.10.22 14:36:40 -
[74] - Quote
Bright Onyx wrote:Hmm blighted guns.. How about made them to inflict blight to a hiitted vessel.
Thus inflicting DoT and illness to the vessel.
:getout: |
Milton Middleson
Rifterlings Point Blank Alliance
554
|
Posted - 2014.10.22 14:42:46 -
[75] - Quote
This is a terrible, hideous idea, but I'm going to post it anyway: make the damage increase proportional to the lost resists.
So if you have an average resist of 80%, you get more extra damage than if you have an average resist of 30%. |
afkalt
Republic Military School Minmatar Republic
410
|
Posted - 2014.10.22 14:45:10 -
[76] - Quote
Seraphina Amaranth wrote:afkalt wrote:CCP Goliath wrote: Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing?
It's jarring next to this type of SciFi for me. It's reminiscent of corruption, demonic or something supernatural (perhaps too much time spent in the WH40k universe). And yet, similar terms are perfectly okay in Sci Fi: "The Carbon Plague" "Nano-virus infection" "Ecophage" etc.
None of those hold supernatural connotations though, blighted does - to me at least. |
Powers Sa
1376
|
Posted - 2014.10.22 14:48:49 -
[77] - Quote
Glad to see these are mostly short range and forcing people to semi-commit. long range guns would be pure aids.
Do you like winning t2 frigs and dictors for Dirt Cheap?https://eveninggames.net/register/ref/dQddmNgyLhFBqNJk
Remeber: Gambling addiction is no laughing matter unless you've lost a vast space fortune on the internet.
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War Kitten
Panda McLegion
5389
|
Posted - 2014.10.22 14:51:48 -
[78] - Quote
I can sort of see it - your ship is infected with a resistance blight.
But to me, this is a new technology, right? And we don't invent technology and market it for the drawbacks it might have, we focus on the positives.**
These should definitely be vorpal weapons.
** (Well, except for new medications which, by law, now have to scare you to death with potential side effects as a disclaimer in any commercial)
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Globby
Heart of Pyerite Imperial Outlaws.
1
|
Posted - 2014.10.22 14:51:51 -
[79] - Quote
CCP Goliath wrote:[quote=Adrie Atticus] I think "Normal" might be the wrong word, but maybe "natural" might suit better? Doing some research I've dug up a few references to blight. We've got a location in The Wheel of Time series, a location in Worlds of the Imperium, some malfunctioning terraforming microbes, a T.E.S. disease, an alien race in DC comics, a Transformer, a baddy in seminal cartoon classic "Captain Planet" and of course the aforementioned WC3. This is around a 50/50 split to 75/25 split of fantasy/scifi, depending on your definitions of them both I guess. This leads me to draw the conclusion that it's a word that people think is cool, maybe even quite badass, despite its most common usage to be to describe bad potatoes EDIT: Missed out on like, half of the Nurgle forces of WH40k, but you get the idea
Keep the name, its brilliant. It will take the focus away from the terrible game design and put it on the name. |
Slap Chop
GoonWaffe Goonswarm Federation
55
|
Posted - 2014.10.22 14:53:29 -
[80] - Quote
Small Sized Badass Small Pulse Laser Badass Light Neutron Blaster Badass 200mm AutoCannon Badass Rocket Launcher
Medium Sized Badass Heavy Pulse Laser Badass Heavy Neutron Blaster Badass 425mm AutoCannon Badass Heavy Assault Missile Launcher
Large Sized Badass Mega Pulse Laser Badass Neutron Blaster Cannon Badass 800mm Repeating Cannon Badass Torpedo Launcher |
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Phoenix Jones
Isogen 5
789
|
Posted - 2014.10.22 14:53:56 -
[81] - Quote
I'll drop a new weapon idea for you that may be a bit more of a viable option.
Overclocked Weapons.
The weapons are based off the t1 base constructed weapons (let's take a heavy neutron blaster tech 1), adds extra parts to it (let's say sleeper salvage (the non nano ribbon stuff)), and overclocks the weapon.
An overclocked weapon does the following
Damage is that of the t1 module as it currently stands. When heated, damage increases to that of a deadspace weapon (this is using t1 ammo). When unheated, goes back into normal t1 weapon damage.
This provides increased burst damage solely when the weapon is heated, uses t1 ammo, and t1 modules, and requires no moongoop to build.
You just run the risk of melting your weapons if you do not manage heat correctly.
More balanced, accessible for both new and old players, uses a commodity that isn't Widely used, bring a new branch of manufacturing for intermediate industrialists, balanced between burst use and long term use, and should not be ridiculously expensive. Uses a mechanic that has been mildly overlooked for a while.
Yaay!!!!
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Techno36
Tempest Legion Psychotic Tendencies.
14
|
Posted - 2014.10.22 14:54:27 -
[82] - Quote
Please do rename the guns from blighted, that does not fit in with eve at all. |
Bienator II
madmen of the skies
2911
|
Posted - 2014.10.22 14:55:29 -
[83] - Quote
CCP Paradox wrote:Keija Ijonen wrote:Heavy Neutron Laser? A typo I presume? Yeah, copy/paste fail. Thanks, corrected it now now i really want one :(
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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Alvatore DiMarco
Capricious Endeavours Ltd
2961
|
Posted - 2014.10.22 14:59:41 -
[84] - Quote
With regards to naming, I've always gotten the feel that the tech and sci-fi in EVE is a bit on the cold, hard side of things. A name may be viable in sci-fi and make people feel like it's "badass" but we're talking about names here and so atmosphere really should come before advertising.
It's difficult to come up with a good name that hasn't been suggested before, but "Destabilized" or "Polarized" (referring to all attack with no defense) or perhaps "Hardwired" to suggest bypassing software limiters for more power. |
Skyler Hawk
The Scope Gallente Federation
28
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Posted - 2014.10.22 15:00:32 -
[85] - Quote
CCP Goliath wrote:Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing? Part of it may come from the use of Blight in the dragon age series. Really, though, I think it's a bit too organic-sounding for a laser cannon; talking about a "diseased" gun would sound pretty odd in most settings, and "blighted" comes off in the same sort of way.
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Bienator II
madmen of the skies
2911
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Posted - 2014.10.22 15:01:18 -
[86] - Quote
CCP Goliath wrote:I'm asking this only because I'm interested in words generally, and am likewise interested in the strong reaction to "blighted".
(Disclaimer: I have no skin in this name game, am not participating in the discussion that Paradox describes, I have no influence one way or the other over how items are named, and I don't feel strongly one way or the other about "blighted".)
Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing?
as others already mentioned it is a little out of context for describing a supercharged scifi weapon.
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
|
Kadesh Priestess
Scalding Chill HYDRA RELOADED
431
|
Posted - 2014.10.22 15:03:09 -
[87] - Quote
http://pastebin.com/w4Rj18MX from today's sisi build
Currently these guns do 8-18% more damage than their t2 counterparts. Would be cool if they did much LESS damage than t2, but ignored target's resistances (or ignored portion of these). Credit for this idea goes to suitonia. |
Setsune Rin
Collapsed Out Overload Everything
219
|
Posted - 2014.10.22 15:08:40 -
[88] - Quote
+8-18% damage as a tradeoff to having resistances, and there aren't any long range versions
err....what?
what exactly is this supposed to do? |
white male privilege
University of Caille Gallente Federation
44
|
Posted - 2014.10.22 15:11:35 -
[89] - Quote
Who cares what they're called I've been playing this game for almost ten years if they were 220mm spotted **** I'd still fit it to my ship if they were good |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5978
|
Posted - 2014.10.22 15:14:55 -
[90] - Quote
CCP Goliath wrote:EDIT: Missed out on like, half of the Nurgle forces of WH40k, but you get the idea First comment dude.
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
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Ama Scelesta
45
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Posted - 2014.10.22 15:15:32 -
[91] - Quote
CCP Goliath wrote:I'm asking this only because I'm interested in words generally, and am likewise interested in the strong reaction to "blighted".
(Disclaimer: I have no skin in this name game, am not participating in the discussion that Paradox describes, I have no influence one way or the other over how items are named, and I don't feel strongly one way or the other about "blighted".)
Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing?
I've not heard the word blight used in the real world other then to describe pest swarms and supernatural/mystical phenomena. Neither of them sound fit for scifi and neither of them describe an attribute of a technological device. You might as well call them cursed if you don't think there is a problem with calling them blighted. What blight mostly describes is corruption and manifestations of evil. You on the other hand are trying to stick the name to a technical device and it feels out of place. It does not help, that it is a word many popular fantasy games have embraced fully and with great justification, since they use it for diseases or evil mystical forces.
A well known scifi alternative example would be "turbo". Star wars had all kinds of lasers, but when it came to massive naval weapons it just wasn't enough, so you had turbo lasers. A simple word that might not be strictly limited to scifi, but more importantly it is hard to imagine hearing it in any fantasy setting, since there is nothing mystical about it and it is strongly associated with describing mechanical devices.
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War Kitten
Panda McLegion
5390
|
Posted - 2014.10.22 15:15:45 -
[92] - Quote
Setsune Rin wrote:+8-18% damage as a tradeoff to having resistances, and there aren't any long range versions
err....what?
what exactly is this supposed to do?
8-18% bonus to damage for 200-300% more damage taken?-- yeah, I retract my "Vorpal" naming idea and wish to revert back to "Dubious".
They'll be good for shooting POS mods I suppose.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Sochin
Reikoku Pandemic Legion
2
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Posted - 2014.10.22 15:19:48 -
[93] - Quote
"Blighted" sounds like an enchanted weapon from Skyrim. Please try harder with the sci-fi please.
Edit: Scrolling up it seems everyone already commented on this, but I'm leaving it. |
Krell Kroenen
The Devil's Shadow
218
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Posted - 2014.10.22 15:22:26 -
[94] - Quote
CCP Goliath wrote:I'm asking this only because I'm interested in words generally, and am likewise interested in the strong reaction to "blighted".
(Disclaimer: I have no skin in this name game, am not participating in the discussion that Paradox describes, I have no influence one way or the other over how items are named, and I don't feel strongly one way or the other about "blighted".)
Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing?
In my own day to day, I can't claim to have heard the word blighted used outside of the realm of fantasy or in biblical terms. To me the word blighted invokes other terms like, cursed, unclean, twisted, unnatural and mutated. Which is a short hop and skip to unholy , undead. And the most come source for something being blighted is by an evil entity or someone performing evil deeds and being tainted by them.
That's my 2 cents on it.
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afkalt
Republic Military School Minmatar Republic
412
|
Posted - 2014.10.22 15:22:37 -
[95] - Quote
Ah that's the phrase I was looking for
It sounds organic. |
Alundil
Isogen 5
726
|
Posted - 2014.10.22 15:32:01 -
[96] - Quote
Agreeing with the overwhelming consensus thus far that 'blighted' does not evoke any sci-fi thoughts, but they're ones of fantasy or agriculture. Not a good fit for the Eve Universe.
I'm right behind you
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scorchlikeshiswhiskey
interstellar initiative Incorporated
303
|
Posted - 2014.10.22 15:40:23 -
[97] - Quote
War Kitten wrote:Setsune Rin wrote:+8-18% damage as a tradeoff to having resistances, and there aren't any long range versions
err....what?
what exactly is this supposed to do? 8-18% bonus to damage for 200-300% more damage taken?-- yeah, I retract my "Vorpal" naming idea and wish to revert back to "Dubious". They'll be good for shooting POS mods I suppose. I haven't looked at all the stats, I might after class if someone doesn't make them available in a format I can see on my phone. Thusly, anything I say is subject to change and/or retraction when I have seen more data. With that being said, if the stats are similar across all 3 sizes and the trend of reducing range for higher application also stays the same, it is safe to say that the closest I will come to fitting these would be putting them in my cargohold to sell if I stumble across them. Maybe, maybe I would fit the torps for a pos grind, but only if we have absolute control of everything, with zero resists it would be stupid to do otherwise for such a meager dps increase. I think I would rather fit rapids and enjoy the dubious "fun" of a 35 second reload.
Possibly the blighted torp launcher will shine brighter once fozziebear gets around to "balancing" the rest of the missile launchers.
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350125GO
Transcendent Sedition Protean Concept
119
|
Posted - 2014.10.22 15:42:53 -
[98] - Quote
CCP Goliath wrote:I'm asking this only because I'm interested in words generally, and am likewise interested in the strong reaction to "blighted".
(Disclaimer: I have no skin in this name game, am not participating in the discussion that Paradox describes, I have no influence one way or the other over how items are named, and I don't feel strongly one way or the other about "blighted".)
Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing?
Never played wow, but "blighted" goes back deep in D&D and anything that tried to be, or was inspired by D&D. The blighted thing's been beat to death.
You're young, you'll adjust.
I'm old, I'll get used to it.
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Slevin-Kelevra
Origin. Black Legion.
5
|
Posted - 2014.10.22 15:44:59 -
[99] - Quote
This is dumb, makes ganking even more op and that's about all. |
Kossaw
Body Count Inc. Pandemic Legion
100
|
Posted - 2014.10.22 15:46:03 -
[100] - Quote
CCP Goliath wrote:I'm asking this only because I'm interested in words generally, and am likewise interested in the strong reaction to "blighted".
(Disclaimer: I have no skin in this name game, am not participating in the discussion that Paradox describes, I have no influence one way or the other over how items are named, and I don't feel strongly one way or the other about "blighted".)
Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing?
As you say "Blight" refers to a "disease" - so hence it is a verb applied to anything "living". Applying this to anything non-living (like a gun or a sword) is out of context. And the most common out of context use is in sword and sorcery type fantasy. So you've inadvertently chosen a word that already has a strong connotation of anything BUT sci-fi.
WTB : An image in my signature
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Owen Levanth
Sagittarius Unlimited Exploration
324
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Posted - 2014.10.22 15:48:25 -
[101] - Quote
Adrie Atticus wrote:Owen Levanth wrote:Adrie Atticus wrote:Blighted, seriously? Unstable, experimental, viscous, anything else?
I'll just list words because I'm bored, personal favourites underlined:
Evaporative Unstable Eruptive Labile Turbulent Fraught Charged Tense Erratic Protean Agitated Frantic Tumultuous
How about: -Cursed -Demonic -Fouled -Virulent -Monstrous -Deadly -Tempestuos -Fatal -Lethal -Idiosyncratic How about "oxymoronic"?
That would only work with a line of suicide weapons damaging your own ship, instead of just reducing the resists.
But I like "forbidden". "Forlorn", "Forgotten" are also nice sounding descriptions.
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Gregor Parud
720
|
Posted - 2014.10.22 15:56:56 -
[102] - Quote
"Blighted"... really?
Might as well introduce a fifth race called Pandarr and make their ships look like flying dragon mounts.
That's a ******* terrible name.
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Tikitina
Imperial Academy Amarr Empire
195
|
Posted - 2014.10.22 16:01:51 -
[103] - Quote
Gregor Parud wrote:"Blighted"... really?
Might as well introduce a fifth race called Pandarr and make their ships look like flying dragon mounts.
That's a ******* terrible name.
Didn't the Jove have some issue with some blight or something?
Ok, the Jove are not a plant...
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Arthur Aihaken
X A X
3876
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Posted - 2014.10.22 16:05:25 -
[104] - Quote
Anyone have the stats on the torpedo launcher? Assuming it's a rate of fire increase.
I am currently away, traveling through time and will be returning last week.
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Ravcharas
Infinite Point Nulli Secunda
376
|
Posted - 2014.10.22 16:09:04 -
[105] - Quote
Doesn't want argument about numbers. Instead gets argument about word connotations. |
Varesk
Origin. Black Legion.
658
|
Posted - 2014.10.22 16:11:54 -
[106] - Quote
CCP Paradox wrote:Just wanted to drop by and mention the name stuff, it's currently being talked about in design and we will let you know later. Thanks for the feedback and suggestions regarding that.
here are some suggestions,
Gimmick Waste of ISK Never going to be used
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Varesk
Origin. Black Legion.
658
|
Posted - 2014.10.22 16:13:28 -
[107] - Quote
Arthur Aihaken wrote:Anyone have the stats on the torpedo launcher? Assuming it's a rate of fire increase.
stats wont be available until tomorrow when they go live on the sisi.
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Slevin-Kelevra
Origin. Black Legion.
5
|
Posted - 2014.10.22 16:17:02 -
[108] - Quote
For the people saying the will be to expensive to use for ganking. Cost is relative, people already spend isk on battlecruisers to gank with, whats to stop them spending isk on these guns?
When your target is carrying several billion in loot then it becomes worth it.
Thus I go back to my original point, this will make ganking even more op and broken. |
Ravcharas
Infinite Point Nulli Secunda
376
|
Posted - 2014.10.22 16:18:25 -
[109] - Quote
Arthur Aihaken wrote:Anyone have the stats on the torpedo launcher? Assuming it's a rate of fire increase. 12.3 second RoF, same fitting as T2 |
Bhane Celesto
Hard Knocks Inc. Irresponsible Use of Capital.
3
|
Posted - 2014.10.22 16:20:40 -
[110] - Quote
Phoenix Jones wrote:I'll drop a new weapon idea for you that may be a bit more of a viable option.
Overclocked Weapons.
The weapons are based off the t1 base constructed weapons (let's take a heavy neutron blaster tech 1), adds extra parts to it (let's say sleeper salvage (the non nano ribbon stuff)), and overclocks the weapon.
An overclocked weapon does the following
Damage is that of the t1 module as it currently stands. When heated, damage increases to that of a deadspace weapon (this is using t1 ammo). When unheated, goes back into normal t1 weapon damage.
This provides increased burst damage solely when the weapon is heated, uses t1 ammo, and t1 modules, and requires no moongoop to build.
You just run the risk of melting your weapons if you do not manage heat correctly.
More balanced, accessible for both new and old players, uses a commodity that isn't Widely used, bring a new branch of manufacturing for intermediate industrialists, balanced between burst use and long term use, and should not be ridiculously expensive. Uses a mechanic that has been mildly overlooked for a while.
For a spitballing post in a thread about a silly name this is a top dollar idea. All that worthless salvage just pisses me off, and this solves not only that problem but the "why ever use t1 when you can use t2 or meta4" issue all in 1 sweep. |
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SMT008
SnaiLs aNd FroGs
758
|
Posted - 2014.10.22 16:25:41 -
[111] - Quote
Slevin-Kelevra wrote:For the people saying the will be to expensive to use for ganking. Cost is relative, people already spend isk on battlecruisers to gank with, whats to stop them spending isk on these guns?
When your target is carrying several billion in loot then it becomes worth it.
There is "spending ISK" and "spending ISK stupidly".
Sure, people will spend ISK on Taloses because of their ability to deal tons of DPS.
Do you see many people spending ISK on Vindicators for suicide-ganking purposes ?
Also, CCP :
I've seen the database logs for Blighted Autocannons : Pastebin
I assume that those values are correct, but I'll check tomorrow on SiSi.
Based on those values, I can assure you Blighted weapons are 100% useless.
Unless you severely upgrade the damage/ROF boost and reverse the nerfs to range and tracking, those weapons won't be used at all.
Honestly, trash the idea completely, I don't see anything good coming out of this.
Instead run a quick script on Faction weapons :
Now affected by specialisation skills
Can now use T2 ammo
Now drop in stacks of X (They are atrociously expensive, too expensive to be used even if they become slightly superior to T2 weapons). X could be 4-5-6, I don't know. |
Alvatore DiMarco
Capricious Endeavours Ltd
2969
|
Posted - 2014.10.22 16:36:14 -
[112] - Quote
Varesk wrote:CCP Paradox wrote:Just wanted to drop by and mention the name stuff, it's currently being talked about in design and we will let you know later. Thanks for the feedback and suggestions regarding that. here are some suggestions, Gimmick Waste of ISK Never going to be used
Basically every suicide ganker ever would like to have a word with you, sir. |
Kismeteer
GoonWaffe Goonswarm Federation
743
|
Posted - 2014.10.22 16:38:53 -
[113] - Quote
I like the name 'Overcharged'. Since that's how I think I would view it on my ship. It is over powered, and damages my ship when used. |
Schmell
Russian Thunder Squad The Afterlife.
44
|
Posted - 2014.10.22 16:47:00 -
[114] - Quote
More like 'Bad'
Wtb 'Cancerous' guns, which have chance to sensor jam your target every volley |
LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
605
|
Posted - 2014.10.22 16:50:15 -
[115] - Quote
Some thoughts after looking at this set of weapons.
This is what we have:
A. 5-15% dps increase and reduction in tank by 75%.
B. No long-range turrets. reduced optimal range compared to t2 variants.
Expected Outcome:
These weapons will be limited to very small-scale, (probably solo gank with falcon alt) fights, and for wolf-rayet wormholes.
No resists means you either roll with overwhelming ewar like jams or tracking disrupts, or you outrun drones and tracking (web daredevil, garmur or something).
Drones are a huge threat to a ship that has no resists, and almost no cruiser can outrun a flight of lights, and every cruiser can fit a flight of drones, so anything that is cruiser+ or has drones will not be a good target for these weapons.
Will probably be limited to frigate-sized FW, where tank matters less then speed and agility, and to sabre-falcon bubble camps in null.
Will probably be nice on gank destroyers coming in as a second wave as well. Key is not to get primaried.
Torpedo launchers on bombers might see some use. a little bit extra dps, not too bad.
In C6 wolf-rayets a normal catalyst pushes 1400 dps. with new weapons, and heat, it will push 2200 dps. Nice toy.
EDIT - a rook might do well vs. cruiser hulls 1v1. It doesnt really need tank and extra dps on the HAMS helps.
My thoughts:
5-15% dps increase is not enough. make it 25-50%. then it will be interesting. otherwise, this is a niche wormhole toy. Also, add long-range weaponry. As it is, this is for brawls and close-range fights where you NEED resists; but idea is more suited for snipers.
You have it wrong way around i think; these close-range weapons should do LESS dps, and GIVE some resists to a ship, rather then the other way around. Its long-range weapons that should do more dps and take resists. |
Faltzs
Thundercats The Initiative.
17
|
Posted - 2014.10.22 16:52:04 -
[116] - Quote
Should be called: "J+¦tunn cannons", 1 because it sounds good in my head, and 2 its the norse word for Giants. |
Slevin-Kelevra
Origin. Black Legion.
5
|
Posted - 2014.10.22 16:56:54 -
[117] - Quote
Faltzs wrote:Should be called: "J+¦tunn cannons", 1 because it sounds good in my head, and 2 its the norse word for Giants.
I am sure that will make the large Norse Eve community happy. |
Mike Azariah
DemSal Corporation DemSal Unlimited
1718
|
Posted - 2014.10.22 17:01:29 -
[118] - Quote
Faltzs wrote:Should be called: "J+¦tunn cannons", 1 because it sounds good in my head, and 2 its the norse word for Giants.
Funny, I was going to go with berserker class weapons. all offense, no defense
It will come down to the numbers and the name game you are playing here is just killing time until said numbers appear.
For an exercise in patterns have you looked at all the changes announced in Vegas as a whole?
Tug class of ship, probably used to move bling incursion runners T3 destroyers that can be fit for offense on the fly Berserker Class weapons to maximize alpha
hmmm
m
Mike Azariah-á CSM8 and now CSM9
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Adrie Atticus
Shadows of Rebellion The Bastion
460
|
Posted - 2014.10.22 17:04:14 -
[119] - Quote
Alvatore DiMarco wrote:Varesk wrote:CCP Paradox wrote:Just wanted to drop by and mention the name stuff, it's currently being talked about in design and we will let you know later. Thanks for the feedback and suggestions regarding that. here are some suggestions, Gimmick Waste of ISK Never going to be used Basically every suicide ganker ever would like to have a word with you, sir.
Turning a 100mil thorax into 100mil + xx mil * 5 (maybe up to 80 mil a pop?) for 8% more DPS is not something you'd do unless you are sleeping with the loot fairy and catch at least 10 plexes per gank. |
Zan Shiro
Alternative Enterprises
515
|
Posted - 2014.10.22 17:08:28 -
[120] - Quote
Slevin-Kelevra wrote:For the people saying the will be to expensive to use for ganking. Cost is relative, people already spend isk on battlecruisers to gank with, whats to stop them spending isk on these guns?
When your target is carrying several billion in loot then it becomes worth it.
Thus I go back to my original point, this will make ganking even more op and broken.
On the fence at this point atm but seeing your point.
gankers also tend to not care too much about tank either. They are going for drop you fast damage before concord drops by and says hi. Usually this means tank mods go out and damage mods go in. you aren't tanking concord so why bother seems legit quite often.
Resists getting dropped not a strong deterrent here imo basically. Unlike say 0.0 where if an intended market this has issues. As sometimes things fight back out there...or calls in friends who can fight. Usually helps to try and tank(with resists added) in this case.
That and freighters don't fire back anyway. Ewar the crap out of mission runners and well...neither do they, effectively anyway. |
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scimichar
Republic Military School Minmatar Republic
228
|
Posted - 2014.10.22 17:08:41 -
[121] - Quote
"Glass cannon" ships were the Attack BCs. (I say were because the warp speed changes make them far less viable.) Other than blops, no one's going to put 100M isk guns on a close ranged ship. When I first heard about this so called "glass cannon" weapon, I was imagining bringing back the glass cannon ships (ABCs). Ignore resist mods/rigs, add rigs for warp speed, mods for align, and now you have a sniping ship. The leaked base stats also look anemic at best. You've already had numerous comments about the name, but I'll add my twist: Disappointing Cannons.
Edit: Also you can't even hot drop a fleet onto a target with these. Unless you want to not use JBs or capital jumps for days. |
LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
605
|
Posted - 2014.10.22 17:10:40 -
[122] - Quote
Mike Azariah wrote:Faltzs wrote:Should be called: "J+¦tunn cannons", 1 because it sounds good in my head, and 2 its the norse word for Giants. Funny, I was going to go with berserker class weapons. all offense, no defense It will come down to the numbers and the name game you are playing here is just killing time until said numbers appear. For an exercise in patterns have you looked at all the changes announced in Vegas as a whole? Tug class of ship, probably used to move bling incursion runners T3 destroyers that can be fit for offense on the fly Berserker Class weapons to maximize alpha hmmm m
what do you think will happen to a destroyer with no resists?
It will die in 10 seconds flat to anything, thats what.
If you cant jam out the entire field completely, its not worth it to fly a 300-500mil total cost destroyer with no tank. It will melt in literally 2 hits.
Doesnt matter if it3 destroyer can stack damage bonus, even if it turns the 15% dmg bonus into 30%, still not worth it. |
Bienator II
madmen of the skies
2912
|
Posted - 2014.10.22 17:13:05 -
[123] - Quote
first feedback so far: the color scheme is basically indistinguishable to normal guns. Which makes gameplay where you look at the targets ship and decide how you want to fight it nearly impossible.
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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Phoenix Jones
Isogen 5
792
|
Posted - 2014.10.22 17:21:41 -
[124] - Quote
I like my overclocked weapons instead. It provides people access to weapons that doesn't turn their ship to crap, provides them potential to access deadspace weapon potential, is cheap, requires no t2 material or skill, uses comodities that need a use (wormhole salvage), is viable to all sections of space (highsec, lowsec, nullsec, and wormhole space), requires skill to use, isn't hundreds of millions each, uses overheating and strategy..
My concept is something that isn't a finicky toy that people won't use because it'll cost a lot , and is relegated to being accessible in only deep areas of nullsec (the salvage for over clocked weapons can be obtained from a C1 wormhole).
You create the ability for a burst fleet to win vs a t2 weapons fleet, but lose against sustainable long term damage. You also make t1 player made weapons have an actual use instead of just a part for creating a t2 weapon.
Yaay!!!!
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Masao Kurata
Z List
116
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Posted - 2014.10.22 17:30:02 -
[125] - Quote
ISK balancing is bad, mmkay? |
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3438
|
Posted - 2014.10.22 17:35:15 -
[126] - Quote
Removed an off topic post.
ISD Dorrim Barstorlode
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
War Kitten
Panda McLegion
5390
|
Posted - 2014.10.22 17:51:44 -
[127] - Quote
I've no idea if the pastebin info is legit or not, but here's the bottom line:
If removing a damage control and putting on another damage mod would give a larger bonus to DPS output, then these guns are junk.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Jenn aSide
Smokin Aces.
8651
|
Posted - 2014.10.22 17:54:29 -
[128] - Quote
I'd like to see them called "Omega" weapons ,just because that word is cool...and I want to shoot an Omega 800mm Repeating Cannon at someone . |
Mixu Paatelainen
Eve Refinery
166
|
Posted - 2014.10.22 18:01:30 -
[129] - Quote
All these new modules just make me feel vicariously sad for the native english speakers at CCP who are clearly in no position to point out the obviously awful sound to ample/blighted/restrained and whatnot. |
Arthur Aihaken
X A X
3876
|
Posted - 2014.10.22 18:03:10 -
[130] - Quote
SMT008 wrote:Based on 'x' values, I can assure you Blighted weapons are 100% useless. I tend to agree. Basically what you get with the large version of the 'glass' weapons are Faction-priced versions of Officer weapons that can fire T2 ammunition. So an 18-22% overall DPS increase in exchange for zero resist and a huge range hit. I was hoping these would be more in the +50% DPS range for the huge tradeoffs in tank but I have zero interest with the current iteration. I can see why no one wants to discuss the statsGǪ Pass.
I am currently away, traveling through time and will be returning last week.
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Gilbaron
Free-Space-Ranger Nulli Secunda
1552
|
Posted - 2014.10.22 18:04:39 -
[131] - Quote
blighted X is not a cool name for weapons on spaceships
kkthxbye
Build your empire !
Start today ! Rent Space in Perrigen Falls and Feythabolis
Contact me for details :)
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Tikitina
Imperial Academy Amarr Empire
196
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Posted - 2014.10.22 18:05:10 -
[132] - Quote
Jenn aSide wrote:I'd like to see them called "Omega" weapons ,just because that word is cool...and I want to shoot an Omega 800mm Repeating Cannon at someone .
How much Alpha would a 1400 Omega do?
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Obsidian Hawk
RONA Corporation RONA Directorate
1230
|
Posted - 2014.10.22 18:13:56 -
[133] - Quote
I can see fitting these and using them on the Assault BC's to take down a super cap.
Why Can't I have a picture signature.
Also please support graphical immersion, bring back the art that brought people to EvE online originaly.
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Arthur Aihaken
X A X
3876
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Posted - 2014.10.22 18:19:21 -
[134] - Quote
Obsidian Hawk wrote:I can see fitting these and using them on the Assault BC's to take down a super cap. Yes, because that extra 18-22% will make all the differenceGǪ And Caldari also lacks a missile-equipped Attack Battlecruiser.
I am currently away, traveling through time and will be returning last week.
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Rek Seven
Probe Patrol
1943
|
Posted - 2014.10.22 18:19:40 -
[135] - Quote
So they reduce the resistance even if you don't have the guns active... I would have though it would have been far better to only apply the resistances reduction to the ships when the guns are firing, that way there is a bit of strategy and skill involved.
These glass cannon weapons don't sound interesting at all, except if you're in a battleship which will still be able to fit an okay tank... Also, the name is dumb.
+1
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EvilweaselFinance
BUTTECORP INC Goonswarm Federation
315
|
Posted - 2014.10.22 18:22:15 -
[136] - Quote
CCP Goliath wrote:I'm asking this only because I'm interested in words generally, and am likewise interested in the strong reaction to "blighted".
(Disclaimer: I have no skin in this name game, am not participating in the discussion that Paradox describes, I have no influence one way or the other over how items are named, and I don't feel strongly one way or the other about "blighted".)
Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing?
It is generally applied to non-living things to imply they used to have a sort of life and no longer do or that it's hostile to life in a sort of magical way. In that way it's much more appropriate to fantasy-ish rather than sci-fi. A 'blighted gun' has the sort of undead hostile to life feeling which is not really appropriate for a bunch of spaceships shooting at each other. You are not evoking the correct sort of image when you talk about a blighted gun that is used by a spaceship to shoot another spaceship. You could use the word to describe a poisonous gun or the like and it wouldn't feel that out of place, but here you just get all of the imagery and connotations wrong. |
Arthur Aihaken
X A X
3876
|
Posted - 2014.10.22 18:25:20 -
[137] - Quote
Rek Seven wrote:These glass cannon weapons don't sound interesting at all, except if you're in a battleship which will still be able to fit an okay tankGǪ Cruise missiles will still be far superior to torpedoes - even 'glass' versions.
I am currently away, traveling through time and will be returning last week.
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Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1072
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Posted - 2014.10.22 18:32:49 -
[138] - Quote
We open to naming discussions?
Option 1 - If you are set on the "blight" idea
Small Sized Vitriolic Small Pulse Laser Vitriolic Light Neutron Blaster Vitriolic 200mm AutoCannon Vitriolic Rocket Launcher
Medium Sized Vitriolic Heavy Pulse Laser Vitriolic Heavy Neutron Blaster Vitriolic 425mm AutoCannon Vitriolic Heavy Assault Missile Launcher
Large Sized Vitriolic Mega Pulse Laser Vitriolic Neutron Blaster Cannon Vitriolic 800mm Repeating Cannon Vitriolic Torpedo Launcher
Option 2 - If you want something more scientific in sound, which alludes both to the detrimental properties of the weapon as well as it's destructive power in a single adjective
Small Sized Disintegrative Small Pulse Laser Disintegrative Light Neutron Blaster Disintegrative 200mm AutoCannon Disintegrative Rocket Launcher
Medium Sized Disintegrative Heavy Pulse Laser Disintegrative Heavy Neutron Blaster Disintegrative 425mm AutoCannon Disintegrative Heavy Assault Missile Launcher
Large Sized Disintegrative Mega Pulse Laser Disintegrative Neutron Blaster Cannon Disintegrative 800mm Repeating Cannon Disintegrative Torpedo Launcher
I also think blighted sounds too medieval. I realize you may be able to point out examples where it is not, but there are certain airs to words and I think most people agree 'Blighted' does not sound technical enough to be used in a game where you are researching Tactical Logistics Reconfiguration for 30 days on occasion while fitting a heavy assault cruiser vessel with azeotropic wards and internal force field arrays.
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
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Jenn aSide
Smokin Aces.
8651
|
Posted - 2014.10.22 18:33:03 -
[139] - Quote
Tikitina wrote:Jenn aSide wrote:I'd like to see them called "Omega" weapons ,just because that word is cool...and I want to shoot an Omega 800mm Repeating Cannon at someone . How much Alpha would a 1400 Omega do?
Somewhere between Epsilon and Theta
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Omnathious Deninard
Novis Initiis
2493
|
Posted - 2014.10.22 18:33:37 -
[140] - Quote
Tikitina wrote:Jenn aSide wrote:I'd like to see them called "Omega" weapons ,just because that word is cool...and I want to shoot an Omega 800mm Repeating Cannon at someone . How much Alpha would a 1400 Omega do? It depends on how you train it till it evolves.
-
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Jenn aSide
Smokin Aces.
8651
|
Posted - 2014.10.22 18:36:55 -
[141] - Quote
I predict Incursions fleets using mobile depots to switch to these for certain structure bashes. |
Omnathious Deninard
Novis Initiis
2493
|
Posted - 2014.10.22 18:40:15 -
[142] - Quote
If they are supposed to cost about the same as faction weapons, would you consider making them recovered rogue drone weapons? 'Augmented' Neutron Blasted Cannon
-
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Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1072
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Posted - 2014.10.22 18:40:32 -
[143] - Quote
Arthur Aihaken wrote: And Caldari also lacks a missile-equipped Attack Battlecruiser.
Originally, the naga could use both cruises/torps and rails/blasters with a bonus to each (was even on the test server for a while in this iteration). It was too good with long range torps, so they took off the missile bonus and missile hardpoints on the final iteration.
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
|
Terranid Meester
Tactical Assault and Recon Unit
240
|
Posted - 2014.10.22 18:40:51 -
[144] - Quote
Chribba wrote:Unstable is a very good name imo.
Already used for neuts, charged sounds nice imo, charged with the resistances from your ship.
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Desert Ice78
Gryphons of the Western Wind
420
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Posted - 2014.10.22 18:42:12 -
[145] - Quote
Bhane Celesto wrote:Desert Ice78 wrote:I assume the only purpose for these weapons are hi-sec ganks? They're expected to be faction prices, think 8 figures per module, so far too expensive.
Not necessarily. Think freighters and pimped mission runners, you will just need a smaller number of gank ship, so it'll be more efficient and easier to implement. You also forget that some people are just dicks, and will gank at any cost.
edit: If it were 9 figures. then it might given them pause.
edit 2:
Chribba wrote:Unstable is a very good name imo. Got me thinking - how about a small but inherent risk of your ship exploding upon activation?
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
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Marc McIntyre Crendraven
Knights Reborn
65
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Posted - 2014.10.22 18:51:38 -
[146] - Quote
When i saw blighted i thought this was a player post and was going to remind him that this isnt WoW. Imagine my shock when i saw a dev had posted the name. o.O, wtf!!!
Eat Lead!!! Err....Antimatter...whatever!
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Iorga Eeta
Hekatonkheires Industries
6
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Posted - 2014.10.22 18:52:26 -
[147] - Quote
Some suggestions:
Kludged Miswired/Rewired Sentient Nanite Infested (In game lore! ) Alvi/Alvatis/Alvus (for small, medium and large weapons) Chocolate Hazelnut
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Azure and Or
Deep Core Mining Inc. Caldari State
0
|
Posted - 2014.10.22 18:58:43 -
[148] - Quote
CCP Paradox wrote:Archetype 66 wrote::)
What Kind of bonuses they provide ? +30 alpha ? Rof ? Omni dmg ? We want you to try them out on Singularity as this is for feedback from the test server. If we were to write the numbers down, it would turn into just a number-crunching feedback post instead of people actually trying them out in game.
CCP Paradox wrote: The modules are currently not on Singularity
If you won't give us numbers and the modules aren't available to test, what is the point of this thread? |
War Kitten
Panda McLegion
5390
|
Posted - 2014.10.22 19:06:16 -
[149] - Quote
Desert Ice78 wrote:
Not necessarily. Think freighters and pimped mission runners, you will just need a smaller number of gank ship, so it'll be more efficient and easier to implement. You also forget that some people are just dicks, and will gank at any cost.
Even if these new guns gave a 33% bonus to damage output, it would take 3 ships fitted with them to be more efficient than +1 ship on the field for the gank. 3 ships fit with 7 guns at a very lowball estimate of 5M per gun is 105M isk.
I don't see where this would be remotely more efficient for any kind of gank that worries about efficiency.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Big rEy
Navy reiNforcements
73
|
Posted - 2014.10.22 19:26:48 -
[150] - Quote
Jenn aSide wrote:I predict Incursions fleets using mobile depots to switch to these for certain structure bashes. For 10% more dps on a single tower bash in a TPPH? Hell no.
Yo, CCP, change those weapons names please.
hmm
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Capqu
Love Squad
829
|
Posted - 2014.10.22 19:52:54 -
[151] - Quote
i'm irish and i find the names of these weapons extremely offensive
https://www.youtube.com/watch?v=yNpMiT5qpyI
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Moneta Curran
Lunar Industries Ltd
299
|
Posted - 2014.10.22 20:27:53 -
[152] - Quote
Stupid idea, stupid name. Please just don't, everybody walks away happy.
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Alundil
Isogen 5
727
|
Posted - 2014.10.22 20:33:21 -
[153] - Quote
Rek Seven wrote:So they reduce the resistance even if you don't have the guns active... I would have though it would have been far better to only apply the resistances reduction to the ships when the guns are firing, that way there is a bit of strategy and skill involved.
These glass cannon weapons don't sound interesting at all, except if you're in a battleship which will still be able to fit an okay tank... Also, the name is dumb. This is what I was thinking as well. Aside from the naming issue (which is bad) and the idea proposed by Phoenix Jones (which is good - no corp bias) having the resist loss only while the guns are active makes a lot more sense from a tactical standpoint. From the discussions about the T3 Dessies, it is evident that changing bonuses to hulls on the fly in space is now possible based on "______" so it stands to reason that it ought to be possible to alter the hull stats based on active state of any one of these weapons.
In this way, pilot skill and battlefield awareness play a role in when or when not to active these "Ultimate (insert name) weapons of Deadliness +5" weapon systems.
I'm right behind you
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Alundil
Isogen 5
727
|
Posted - 2014.10.22 20:35:08 -
[154] - Quote
Capqu wrote:i'm irish and i find the names of these weapons extremely offensive Family is part Irish as well (Grandfather's side) and you're right. This is an example of unmitigated "potato hate".
I'm right behind you
|
afkalt
Republic Military School Minmatar Republic
414
|
Posted - 2014.10.22 20:35:35 -
[155] - Quote
Terranid Meester wrote:Chribba wrote:Unstable is a very good name imo. Already used for neuts, charged sounds nice imo, charged with the resistances from your ship.
Indeed but keep in mind tiericide is changing names. |
Jessica Danikov
Clan Shadow Wolf Fatal Ascension
417
|
Posted - 2014.10.22 20:40:25 -
[156] - Quote
First thought was Myth 2: Soulblighter. Then Warcraft's undead faction. Then potatoes. I guess the association with sci-fi is incredibly weak, unless you want to talk Chaos Space Marines.
|
Ilaister
Task Force Proteus Protean Concept
114
|
Posted - 2014.10.22 20:49:11 -
[157] - Quote
CCP Goliath wrote:I'm asking this only because I'm interested in words generally, and am likewise interested in the strong reaction to "blighted".
How are you not used to the toxic, overwrought and poorly thought out responses to perfectly normal things you guys suggest in your product already? Tell them to HTFU and quick.
Someone even stole our alliance name as an alternative suggestion - which while flattering - makes even less sense than have a weapon system 'blight' nerf your ship's resistance to damage.
Ignore the online thesaurus wielders with poor english skills is my advice.
... infact Overwrought might be a decent alternative now I think about it. Maybe too many emotional connotations than technical but still better than most of the crap in this thread. |
Ilaister
Task Force Proteus Protean Concept
114
|
Posted - 2014.10.22 20:51:34 -
[158] - Quote
Azure and Or wrote:CCP Paradox wrote:Archetype 66 wrote::)
What Kind of bonuses they provide ? +30 alpha ? Rof ? Omni dmg ? We want you to try them out on Singularity as this is for feedback from the test server. If we were to write the numbers down, it would turn into just a number-crunching feedback post instead of people actually trying them out in game. CCP Paradox wrote: The modules are currently not on Singularity
If you won't give us numbers and the modules aren't available to test, what is the point of this thread?
To see people like you rage pointlessly about how pointless it all is. Op success so far.
Or perhaps to update the people clamouring for more info to tell em they'll be on SISI shortly and that they can rage about them 'soon'. |
Dxella
Licentia Ex Vereor Northern Associates.
8
|
Posted - 2014.10.22 20:51:43 -
[159] - Quote
How about......Overcharged?
Overcharged Medium neutron blaster Overcharged Heavy Pulse Laser Overcharged 425mm autocannon |
Maraner
The Executioners Capital Punishment.
303
|
Posted - 2014.10.22 20:52:12 -
[160] - Quote
oh look a new muppet gun.
WTF, how does this magically remove your ships armor resistances? I realise that apparently Eve is a 'game' whatever that means but c'mon. Really?
Maybe put in ludicrous price ammo or something, not this stuff (not that I wont use them). It could drop from faction rats and actually be useful instead of junk.
THere you go, rare ammo drops that actually mean something....
Can I get a vorporal launcher?
How about a +5 neut of doom?
or how about a legendary beam lazor.
I'm sure other people can suggest more fun stuff.
How about the ancient Overheat Leet beams of death!
please CCP - no.
|
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Rek Seven
Probe Patrol
1944
|
Posted - 2014.10.22 21:00:49 -
[161] - Quote
Alundil wrote:Rek Seven wrote:So they reduce the resistance even if you don't have the guns active... I would have though it would have been far better to only apply the resistances reduction to the ships when the guns are firing, that way there is a bit of strategy and skill involved.
These glass cannon weapons don't sound interesting at all, except if you're in a battleship which will still be able to fit an okay tank... Also, the name is dumb. This is what I was thinking as well. Aside from the naming issue (which is bad) and the idea proposed by Phoenix Jones (which is good - no corp bias) having the resist loss only while the guns are active makes a lot more sense from a tactical standpoint. From the discussions about the T3 Dessies, it is evident that changing bonuses to hulls on the fly in space is now possible based on "______" so it stands to reason that it ought to be possible to alter the hull stats based on active state of any one of these weapons. In this way, pilot skill and battlefield awareness play a role in when or when not to active these "Ultimate (insert name) weapons of Deadliness +5" weapon systems.
Thinking a bit more about it, it would be overpowered if it worked like that. It would effectively be a siege mode that you could end at will to receive reps. We'll just have to make do with traditional fitting methods to refit what the situation calls for.
+1
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Challus Mercer
Sacred Temple The Gorgon Empire
2
|
Posted - 2014.10.22 21:07:51 -
[162] - Quote
This new glass cannons seems to be usless, because of that huge penalty. For example if the numbers are correct they increase your DPS up to 8-18% in the same time they increase the damage of your opponent on you by ammount of resists that you had before (up to 90+%), so it's obvious not a good idea to use this guns, especially because they gonna cost a lot. |
Winthorp
2816
|
Posted - 2014.10.22 21:16:40 -
[163] - Quote
Challus Mercer wrote:This new glass cannons seems to be usless, because of that huge penalty. For example if the numbers are correct they increase your DPS up to 8-18% in the same time they increase the damage of your opponent on you by ammount of resists that you had before (up to 90+%), so it's obvious not a good idea to use this guns, especially because they gonna cost a lot.
I think the point you are missing is the enemy ship won't have weapons. |
Soden Rah
Rapier Industry and Technology Second Sun Rising
11
|
Posted - 2014.10.22 22:01:56 -
[164] - Quote
I'll be interested to see what these actually do when they hit SiSi... But till we have some actual data I'm concurring with those that don't like the name.
I don't have a problem with the word blighted sounding fantasy over Sci-Fi, But it just sounds like these weapons are damaged or suck, as opposed making them sound cool and powerful.
Being an Iain M Banks fan I would suggest calling them 'Lazy Guns' ... But you're probably not allowed to do that.
So I would go with something like these: [Apologies to anyone if I nick your ideas]
Hacked Redoubled Glass [imply a link to the sleepers with]Sleepy Brazen Berserker Vindictive Destabilised or Leeroy Jenkins[As in "I'm going for a full Leeroy Jenkins fit.."] |
Burneddi
Love Squad
161
|
Posted - 2014.10.22 22:04:29 -
[165] - Quote
Soden Rah wrote:But it just sounds like these weapons are damaged or suck Probably wouldn't be too close from the truth then, if the +10% rof +10% damage thing is of any indication. |
Kadesh Priestess
Scalding Chill HYDRA RELOADED
436
|
Posted - 2014.10.22 22:10:05 -
[166] - Quote
War Kitten wrote:I've no idea if the pastebin info is legit or not It is. These guns are just marked as unpublished, thus do not show up on any searches. You can view their info on sisi if you do following:
Put this to file named blight.html Put blight.html to root of drive C: On sisi, open file:///C:/blight.html and click names you see (links won't appear as normal ingame links, but they are still clickable)
You will open info window for corresponding module (torp launcher) |
Arthur Aihaken
X A X
3876
|
Posted - 2014.10.22 22:22:32 -
[167] - Quote
Missiles are again getting the shaft - as guns benefit from a damage and rate of fire increase while missiles will only receive an increase to rate of fire (unless there's also a huge bump to ammunition capacity as well). The concept is great, the name is 'meh' - but the preliminary specs on these weapons relegates this idea to DOA.
Give these weapons a 50% rate of fire/damage increase and this will make things really interesting. Short of that I just can't see how the huge list of tradeoffs is offset by the paltry DPS increase.
I am currently away, traveling through time and will be returning last week.
|
Mixu Paatelainen
Eve Refinery
169
|
Posted - 2014.10.22 23:02:09 -
[168] - Quote
I can't believe nobody has come up with 'Honorable 425mm Autocannon' etc. yet. |
Challus Mercer
Sacred Temple The Gorgon Empire
2
|
Posted - 2014.10.22 23:07:05 -
[169] - Quote
Winthorp wrote:Challus Mercer wrote:This new glass cannons seems to be usless, because of that huge penalty. For example if the numbers are correct they increase your DPS up to 8-18% in the same time they increase the damage of your opponent on you by ammount of resists that you had before (up to 90+%), so it's obvious not a good idea to use this guns, especially because they gonna cost a lot. I think the point you are missing is the enemy ship won't have weapons. Well if you speak of killing miners, then you dont really need glass cannons for this case. |
Elleiha Solette
Thrall Nation Brave Collective
0
|
Posted - 2014.10.22 23:34:34 -
[170] - Quote
How about "425mm Jovian Hell Cannon"
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Kaarous Aldurald
ROC Deep Space The ROC
10162
|
Posted - 2014.10.22 23:46:07 -
[171] - Quote
"Blighted"? Really?
Use Overcharged or some other word that fits in a sci fi setting.
Also, if they are going to reduce EHP by as much as they do, cost as much as they are suggested to, but only offer a ~ 20% damage boost, they are sharply limited in their use. Moreso the big ones, since bigger ships can't sig tank worth a damn.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|
Daenna Chrysi
Omega Foundry Unit The Ditanian Alliance
108
|
Posted - 2014.10.22 23:47:53 -
[172] - Quote
CCP Goliath wrote:Adrie Atticus wrote:CCP Goliath wrote:I'm asking this only because I'm interested in words generally, and am likewise interested in the strong reaction to "blighted".
(Disclaimer: I have no skin in this name game, am not participating in the discussion that Paradox describes, I have no influence one way or the other over how items are named, and I don't feel strongly one way or the other about "blighted".)
Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing?
It's the normal naming convention in fantasy literature and games, rarely used in sci-fi due to people usually connecting blight to plague, famine and disease. Even though many sci-fi writers (and tv series) drop the "Blight of the mankind" all the time, it's usually connected to loss, failure and death. It's not a bad word, just not really used in sci-fi, more in fantasy and high fantasy. I think "Normal" might be the wrong word, but maybe "natural" might suit better? Doing some research I've dug up a few references to blight. We've got a location in The Wheel of Time series, a location in Worlds of the Imperium, some malfunctioning terraforming microbes, a T.E.S. disease, an alien race in DC comics, a Transformer, a baddy in seminal cartoon classic "Captain Planet" and of course the aforementioned WC3. This is around a 50/50 split to 75/25 split of fantasy/scifi, depending on your definitions of them both I guess. This leads me to draw the conclusion that it's a word that people think is cool, maybe even quite badass, despite its most common usage to be to describe bad potatoes EDIT: Missed out on like, half of the Nurgle forces of WH40k, but you get the idea
http://www.wowwiki.com/Blight_%28plague%29
on side note, we going to get potato ammo for them at xmas?
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Kaarous Aldurald
ROC Deep Space The ROC
10162
|
Posted - 2014.10.22 23:49:14 -
[173] - Quote
Oh, and if the lasers can't fit T2 ammo, they are going to be hilariously useless.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
|
Andy Koraka
Blackwater USA Inc. Pandemic Legion
45
|
Posted - 2014.10.23 00:02:44 -
[174] - Quote
Rhea, aka the return of the HEROCATS!!!!!!
Not a huge fan of the name blighted though. Berserker or something like that would be better. |
Emma Muutaras
State War Academy Caldari State
61
|
Posted - 2014.10.23 00:13:59 -
[175] - Quote
i think reckless would be a suitable name after all reducing your resists to 0 for more damage seams somewhat reckless to me like "Reckless Mega Pulse Laser II"
or we could just keep it simple as its a T2 gun and call it something like "Modified Mega Pulse Laser II" |
Aralieus
The Inf1dels
222
|
Posted - 2014.10.23 00:33:20 -
[176] - Quote
+1 For the idea -1 For the name
I know you guys can do better than 'Blighted'!
Oderint Dum Metuant
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Inquisitor Kitchner
Galaxy Punks Executive Outcomes
1108
|
Posted - 2014.10.23 00:51:33 -
[177] - Quote
The idea is good the name is pretty awful.
I get why you've gone with "blighted" but it sounds more like a WoW item from a quest than a Sci Fi name.
To me the idea I want conjured up is that of a weapon system that draws power away from your defensive systems in order to power itself. This would imply they probably aren't very efficient in terms of power/system use.
I would suggest the term "Overloaded" but since you already used that for something I wouldn't go with that.
You could perhaps go with "Unstable" as a name, as to me it's like saying "Well we can get them to work but not without huge drawbacks".
Overloaded, overcharged, unstable... all these sorts of words I think would be better used than blighted.
"If an injury has to be done to a man it should be so severe that his vengeance need not be feared." - Niccolo Machiavelli
|
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
5992
|
Posted - 2014.10.23 01:24:45 -
[178] - Quote
Capqu wrote:i'm irish and i find the names of these weapons extremely offensive bull****, if you were Irish you would be to drunk to make that connection...
"I'm also quite confident that you are laughing
and it's the kind of laugh that gives normal people shivers."
=]I[=
|
Jack Tronic
borkedLabs
215
|
Posted - 2014.10.23 02:23:48 -
[179] - Quote
Wow, very little DPS increase for stupid price and 0 resists.
Alternatively just overheat like a normal person, keep resists and don't waste ISK. Plus you are far more likely to live and repair your modules! |
Arthur Aihaken
X A X
3876
|
Posted - 2014.10.23 02:39:27 -
[180] - Quote
If these were awesome weapons (with great specs), the name wouldn't matter. Just saying...
I am currently away, traveling through time and will be returning last week.
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Arronicus
Bitter Lemons Brothers of Tangra
1180
|
Posted - 2014.10.23 02:43:43 -
[181] - Quote
These are excellent suicide ganking weapons, and potentially worthwhile additions to ships that gain the majority of their EHP through pure armor/shield hp.
In terms of seeing any usage whatsoever in pvp on tech 2 ships, which would be giving up a significant portion of their value (their tech 2 resists), the stat punishment is far harsher than the bonus provided.
As for the name, 'Blighted' makes me think of the Necromongers or whatever they were, from Riddick. Who knows, maybe this is a step in taking back the word. I don't think it really fits though, given that it sounds too organic, when none of the Eve ship races or designers really work around organic designs and technology. |
Maraner
The Executioners Capital Punishment.
304
|
Posted - 2014.10.23 02:46:32 -
[182] - Quote
wait how about
The paradox gun. get it....... okay its a stupid idea then (both of them).
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Arthur Aihaken
X A X
3876
|
Posted - 2014.10.23 03:05:43 -
[183] - Quote
Arronicus wrote:These are excellent suicide ganking weapons... Haha. Oh wait, you were actually serious... Yes, let's take those $2-million Catalysts into the $100+ million price range.
I am currently away, traveling through time and will be returning last week.
|
Zan Shiro
Alternative Enterprises
515
|
Posted - 2014.10.23 03:40:37 -
[184] - Quote
are they (or have they) looked at all possibilities in the mathematical aspects of this weapon giving 0 resists I wonder? We can argue name, uselessness and gank potential till cows come home.
I'd ask the sisi people but if they find a math bug....going to say they will keep it a secret lol. Takes about a week or more to get exploit status so they'd want that week of fun till then post release.
Historically they have had an issue with both ceilings and floors on variables in the game calculations. Like what happened in a wh that boosts e-war to to the point it can zero out (or make negative iirc) tracking. Which broke the gun range calc that had blaster moros firing from waaaaaay the hell out.
Think there was another wh effect math bug that had 100% resist transports magically become tankless (died real easy iirc to even low damage).
I'd be thinking these in incursions with the resist hit off the bat stacked with the glass cannons need good testing. And well....thorough wh testing since wh effects have been lots of fun tor them. |
Maraner
The Executioners Capital Punishment.
304
|
Posted - 2014.10.23 03:46:46 -
[185] - Quote
How about using Vapid in front of all of them
Vapid Blaster Vapid authocannon
etc etc |
Maraner
The Executioners Capital Punishment.
304
|
Posted - 2014.10.23 03:50:22 -
[186] - Quote
Wait wait I've got it!
GÇ£The Lord gave and the Lord has taken away; blessed be the name of the LordGÇ¥ (Job 1:21).
The Lord gun. Or we could spell it Lorde to be hip.
|
Arthur Aihaken
X A X
3876
|
Posted - 2014.10.23 04:14:48 -
[187] - Quote
How about Judas.
I am currently away, traveling through time and will be returning last week.
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Rena Monachica
Capital Hot Rods
9
|
Posted - 2014.10.23 04:27:27 -
[188] - Quote
Ample Enduring Blighted
I don-¦t like this new naming scheme. Call it Boomgun or something |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1309
|
Posted - 2014.10.23 05:36:44 -
[189] - Quote
The lack of attention to detail by the namer of these weapons is very disappointing, I am sure many put significant effort within ccp in the technical and art teams. This makes all that effort worthless.
Using a word that has only one connotation outside of fantasy games in a science fiction game is simply unbelieveable!
Blight, blighted, and blighting, are terms that are STRICTLY organic! And have NO OTHER possible Meaning or useage case.
The word is chosen and used in English to specifically highlight that fact. It clarifies and confirms that the process is an organic one.
You literally may as well have named these weapons after seafood for all the care taken in your use of semantics.
In short the effort shown, indicates either a complete ignorance of the English language, rank stupidity, or a complete contempt of the game you manage.
Pick any one.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
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Caleb Seremshur
The Atomic Fallout Kids
371
|
Posted - 2014.10.23 06:08:01 -
[190] - Quote
Ya'll need to stop getting mad at videogames.
Complaining about the name is silly. This isn't a game where the backstory and overall plot is taken very seriously by most people. They could call these guns pony-express-killers for all I care, if they're worth using they will be used. Imagine the pure shame at being killed by one.
https://forums.eveonline.com/default.aspx?g=posts&t=348015
T3 OHing subsystem review and rebalance
https://forums.eveonline.com/default.aspx?g=posts&t=290346
LP faction weapon store costs rebalancing
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1309
|
Posted - 2014.10.23 06:12:57 -
[191] - Quote
Caleb Seremshur wrote:Ya'll need to stop getting mad at videogames.
Complaining about the name is silly. This isn't a game where the backstory and overall plot is taken very seriously by most people. They could call these guns pony-express-killers for all I care, if they're worth using they will be used. Imagine the pure shame at being killed by one.
What is annoying is the fact that the players need to tell CCP that they are saying their new weapon has a fungal infection. Hardly conducive to immersion is it.
"You have just recieved 1400 damage from a gun blighted with athlete's foot."
Oh yes, I would be ashamed
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
|
Alvatore DiMarco
Capricious Endeavours Ltd
2980
|
Posted - 2014.10.23 07:18:46 -
[192] - Quote
Caleb Seremshur wrote:Ya'll need to stop getting mad at videogames.
Complaining about the name is silly. This isn't a game where the backstory and overall plot is taken very seriously by most people. They could call these guns pony-express-killers for all I care, if they're worth using they will be used. Imagine the pure shame at being killed by one.
This post confirms that there will always be a place in the market for substandard, poor-quality products and a supply of people more than willing to eagerly consume them. |
Janeway84
Its a good day to die ORPHANS OF EVE
109
|
Posted - 2014.10.23 09:27:38 -
[193] - Quote
I got a idea for naming the new weapons, what about tuned, overcharged, ancient, radiated, super charged, nanoed, OD, scripted, enhanced, micropasted, nanite enhanced, bionuclear, fozzifyed, cyberpowered, cybernanite, cyberconstruct, nanite alloy, mercoxit infused?
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Caleb Seremshur
The Atomic Fallout Kids
371
|
Posted - 2014.10.23 09:50:39 -
[194] - Quote
Alvatore DiMarco wrote:Caleb Seremshur wrote:Ya'll need to stop getting mad at videogames.
Complaining about the name is silly. This isn't a game where the backstory and overall plot is taken very seriously by most people. They could call these guns pony-express-killers for all I care, if they're worth using they will be used. Imagine the pure shame at being killed by one. This post confirms that there will always be a place in the market for substandard, poor-quality products and a supply of people more than willing to eagerly consume them.
If a mere name is enough to cause you to indulge in sensationalist drama be my guest but I have better things to do with my limited spare time :3
https://forums.eveonline.com/default.aspx?g=posts&t=348015
T3 OHing subsystem review and rebalance
https://forums.eveonline.com/default.aspx?g=posts&t=290346
LP faction weapon store costs rebalancing
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Syrias Bizniz
Zebra Corp The Bastion
361
|
Posted - 2014.10.23 10:05:13 -
[195] - Quote
Question: Are they removing Shield and Armorresistances, or do they remove all resistances? |
chadwill
Red Federation RvB - RED Federation
10
|
Posted - 2014.10.23 10:38:11 -
[196] - Quote
So is there any real stats on this yet? |
Marcia en Welle
Tribal Liberation Force Minmatar Republic
84
|
Posted - 2014.10.23 10:45:13 -
[197] - Quote
Caleb Seremshur wrote:Alvatore DiMarco wrote:Caleb Seremshur wrote:Ya'll need to stop getting mad at videogames.
Complaining about the name is silly. This isn't a game where the backstory and overall plot is taken very seriously by most people. They could call these guns pony-express-killers for all I care, if they're worth using they will be used. Imagine the pure shame at being killed by one. This post confirms that there will always be a place in the market for substandard, poor-quality products and a supply of people more than willing to eagerly consume them. If a mere name is enough to cause you to indulge in sensationalist drama be my guest but I have better things to do with my limited spare time :3 A lot of people are interested in the backstory and plot. And people generally like a game to be immersive where you feel that the devs have paid attention to the detail throughout. As Alvatore puts it though, there will always be a demand from people like yourself who are happy for substandard and poor quality products, and there are already plenty of other things out there for you. |
Gregor Parud
720
|
Posted - 2014.10.23 11:36:05 -
[198] - Quote
We REALLY need 900 dps Catalysts... |
War Kitten
Panda McLegion
5392
|
Posted - 2014.10.23 11:42:23 -
[199] - Quote
Arronicus wrote:These are excellent suicide ganking weapons, and potentially worthwhile additions to ships that gain the majority of their EHP through pure armor/shield hp.
These are excellent suicide ganking weapons in the same sense that republic fleet gyrostabs and fed navy mag stabs are great suicide ganking modules.
I find that without a good mob to provide one for them, most people would have no mentality at all.
|
Caleb Seremshur
The Atomic Fallout Kids
371
|
Posted - 2014.10.23 11:54:27 -
[200] - Quote
Marcia en Welle wrote:Caleb Seremshur wrote:Alvatore DiMarco wrote:Caleb Seremshur wrote:Ya'll need to stop getting mad at videogames.
Complaining about the name is silly. This isn't a game where the backstory and overall plot is taken very seriously by most people. They could call these guns pony-express-killers for all I care, if they're worth using they will be used. Imagine the pure shame at being killed by one. This post confirms that there will always be a place in the market for substandard, poor-quality products and a supply of people more than willing to eagerly consume them. If a mere name is enough to cause you to indulge in sensationalist drama be my guest but I have better things to do with my limited spare time :3 A lot of people are interested in the backstory and plot. And people generally like a game to be immersive where you feel that the devs have paid attention to the detail throughout. As Alvatore puts it though, there will always be a demand from people like yourself who are happy for substandard and poor quality products, and there are already plenty of other things out there for you.
snrrrrrkkk hahahaha
and i bet you think that counterstrike is a failure in design as well huh? Wow you need to get off your meds mate. CCP CLOSED its 'fiction' department once before, it can happen again.
https://forums.eveonline.com/default.aspx?g=posts&t=348015
T3 OHing subsystem review and rebalance
https://forums.eveonline.com/default.aspx?g=posts&t=290346
LP faction weapon store costs rebalancing
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War Kitten
Panda McLegion
5392
|
Posted - 2014.10.23 11:55:26 -
[201] - Quote
Kadesh Priestess wrote:War Kitten wrote:I've no idea if the pastebin info is legit or not It is. These guns are just marked as unpublished, thus do not show up on any searches. You can view their info on sisi if you do following: Put this to file named blight.html Put blight.html to root of drive C: On sisi, open file:///C:/blight.html and click names you see (links won't appear as normal ingame links, but they are still clickable) You will open info window for corresponding module ( torp launcher)
Appreciate the info thanks.
So a whole 14.5% ROF bonus on blighted torp launchers over T2. Wheeee.
Yeah, these are structure grind weapons, or specialized ganking weapons at best. The underwhelming damage bonus isn't worth losing 60-70% of your EHP in any kind of regular fleet pvp action, large or small.
CCP - if you want to make it interesting, make the weapon's bonus proportional to the resistances or EHP given up.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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CCP Paradox
1298
|
Posted - 2014.10.23 12:07:10 -
[202] - Quote
Just to reassure you we're still here.
The naming convention is being looked at, when we have a good candidate we will update the thread with that info.
And the stats are being looked into also, to balance the risk and make them a bit more interesting. Again when the next stats come up, I will get CCP SoniClover to drop a post.
I am also seeding them as they currently are on Singularity now. Please give them a try, and keep in mind some more changes are coming.
Thanks for the feedback, it's all good. Hope to get something updated to you shortly.
CCP Paradox | EVE Quality Assurance | Team Banana Stand
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Moloney
Cruentus Invicta
181
|
Posted - 2014.10.23 12:44:40 -
[203] - Quote
Are you taking the ****??
What exactly do you intend people to haul in after this??
Last I checked putting 3bil in mods on a proteus to get 400k hp still nets you just a 300m3 cargo hold. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1315
|
Posted - 2014.10.23 13:02:32 -
[204] - Quote
Moloney wrote:Are you taking the ****??
What exactly do you intend people to haul in after this??
Last I checked putting 3bil in mods on a proteus to get 400k hp still nets you just a 300m3 cargo hold.
Well they could always guarantee instant concord response when these weapons are fitted if they wanted to eliminate ganking with them altogether, but there seems to always need to be a workaround to remove secondary intended use. Apart from the fact that a portion of the playerbase are now, purple with rage at that comment and that it could ever be thought of, it does seem that it is intended for structure grinding, would it not make sense to have a weapon that reduces resistances for both the attacking ship and the resistances of the attacked structure? Either that or the additional damage takes time to "warm up" to it's full levels, much more interesting, and much less exploitable.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
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Indahmawar Fazmarai
3131
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Posted - 2014.10.23 13:28:07 -
[205] - Quote
Can't see where do these weapons fit... they're mostly useless for PvE, and for PvP... well, if a fleet needs that extra DPS, why not just bring another ship? It will be cheaper and the fleet still haves all their tank if the target fires back.
Frankly, it looks like a "wouldn't it be cool" idea that went too far. Or maybe CCP knows and we don't.
PS: call them Mephisto weapons. The name is cool enough even if some people won't get it.
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Horoth blod
Noir. Academy Of Sound Mind
0
|
Posted - 2014.10.23 13:49:43 -
[206] - Quote
well so these guns are some what usefull, but they need some better stats.. right now the only real use for them is on the stealth bomber..,
i can see a usage for them but upgrade em a little eh :) |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1814
|
Posted - 2014.10.23 13:52:29 -
[207] - Quote
Considering in eve combat nowadays your EHP is SEVERAL TIMES more important htan your DPS (except if you are a kite boat).. I see those being used ONLY on structure bashing.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!"
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Azami Nevinyrall
Red Federation RvB - RED Federation
2107
|
Posted - 2014.10.23 14:02:18 -
[208] - Quote
CCP Paradox wrote:Just to reassure you we're still here.
The naming convention is being looked at, when we have a good candidate we will update the thread with that info.
And the stats are being looked into also, to balance the risk and make them a bit more interesting. Again when the next stats come up, I will get CCP SoniClover to drop a post.
I am also seeding them as they currently are on Singularity now. Please give them a try, and keep in mind some more changes are coming.
Thanks for the feedback, it's all good. Hope to get something updated to you shortly. I really hope you consider the stats again!
This is a good idea, but the gain from the DPS just doesn't justify the costs of fitting them!
If you *REALLY* want to go down this route, split them into 2 different groups.
Do both short and long rang variants!
Examples...
Short range weapons should get the range hits, but keep the resists!
Long range variants should keep the range, and they get the resists hit!
Both get the DPS bonus's...
....and the only warning was the last line of the patch notes, which said. "Oh yeah, we also shuffled Moon Goo around!"
Show your support, move Moon Goo with Power Projection changes!-á
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Soldarius
Deadman W0nderland The 99 Percent
851
|
Posted - 2014.10.23 14:03:06 -
[209] - Quote
Kossaw wrote:CCP Goliath wrote:I'm asking this only because I'm interested in words generally, and am likewise interested in the strong reaction to "blighted".
(Disclaimer: I have no skin in this name game, am not participating in the discussion that Paradox describes, I have no influence one way or the other over how items are named, and I don't feel strongly one way or the other about "blighted".)
Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing?
As you say "Blight" refers to a "disease" - so hence it is a verb applied to anything "living". Applying this to anything non-living (like a gun or a sword) is out of context. And the most common out of context use is in sword and sorcery type fantasy. So you've inadvertently chosen a word that already has a strong connotation of anything BUT sci-fi.
Verbs do not apply to any thing except to describe action taken by something to something. A word that applies to a thing would be an adjective. Hence, "blighted" is an adjective, and "Blight" is a noun.
"Blighted" is generally used to describe a state of disease, sickness, or rotting of an organism; both plant or animal. So it doesn't really work with a manufactured device.
Also, the benefits of using these are not exactly worth the penalties. They will need to hit a lot harder or anything that can reach the ship will simply instapop them.
"Remember remember the 4th of November!"
Phoebe. Coming soon to Eve Online.
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Ama Scelesta
49
|
Posted - 2014.10.23 14:03:21 -
[210] - Quote
Indahmawar Fazmarai wrote:Can't see where do these weapons fit... they're mostly useless for PvE, and for PvP... well, if a fleet needs that extra DPS, why not just bring another ship? It will be cheaper and the fleet still haves all their tank if the target fires back. Frankly, it looks like a "wouldn't it be cool" idea that went too far. Or maybe CCP knows and we don't. PS: call them Mephisto weapons. The name is cool enough even if some people won't get it. I think CCP said it's part of their series of new features, where they can't predict how the players end up using them. They're throwing something totally new and different in the sandbox and seeing where it goes from there. Basically it seems like a weapon you use when you're confident you can prevent the target from shooting back or when it doesn't matter. So some structure grinds and maybe niche small gang gank squads. |
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
593
|
Posted - 2014.10.23 14:10:25 -
[211] - Quote
Mike Azariah wrote:For an exercise in patterns have you looked at all the changes announced in Vegas as a whole?
Tug class of ship, probably used to move bling incursion runners T3 destroyers that can be fit for offense on the fly Berserker Class weapons to maximize alpha
hmmm
m This.
I tend to agree that the DPS increases seen hardly justify the loss of resists, but let's wait and see what else CCP is releasing with them. I'm especially curious to see what kind of interplay there is between the Blighted Weapons and the new T3 Destroyers. Who knows...maybe these T3 hulls will be able to fit cruiser-sized or battleship-sized Blighted Weapons.
Imagine the DPS of an overheated Talos...on a destroyer hull. Now wouldn't that be interesting....
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
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Michael Pawlicki
Brave Operations - Lollipop Division Brave Collective
4
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Posted - 2014.10.23 14:12:04 -
[212] - Quote
Everyone is shouting these suck. This current version of Blighteds suck. This is the V.1 Alpha test of em. This isnt final. |
Marcel Devereux
Aideron Robotics
386
|
Posted - 2014.10.23 14:13:31 -
[213] - Quote
These pretty much suck. The trade-off between the extra gank (oh wow my Talos now does 1489 DPS instead of 1325) isn't worth the massive loss of tank. Why not have a true "cannon" be a single weapon that has a long activation time. While it is active your resists are zero and you have a weapons timer so you can't dock or jump through gates? We can say cheesy things like "all power to the main cannon!" on comms. Think about how sci-fi awesome that would be! |
Lil' Brudder Too
Pistols for Pandas
19
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Posted - 2014.10.23 14:16:43 -
[214] - Quote
CCP Paradox wrote:We want you to try them out on Singularity as this is for feedback from the test server. If we were to write the numbers down, it would turn into just a number-crunching feedback post instead of people actually trying them out in game. Was that because you knew the stats were craptastic at best?
How would this thread not turn into a facts/figures thread the instant the stats hit SiSi....you are really underestimating your player base CCP...
ATM, almost half the range with 0 resists...just to get ~10% more dps....for faction prices....
Yeah, i'll just go with a couple 5% implants and get the same end result...without the drawbacks. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
593
|
Posted - 2014.10.23 14:17:43 -
[215] - Quote
The more I think about it, the more I think that Blighted Weapons aren't meant primarily for existing ships. Sure, existing ships can use them but with a massive penalty.
I think the ticket is going to be T3 Destroyers and Blighted Weapons. I'd wager that the former will have some sort of role bonus in at least one of it's configurations disabling the heavy penalty of the latter.
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
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Krell Kroenen
The Devil's Shadow
218
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Posted - 2014.10.23 15:01:10 -
[216] - Quote
Bronson Hughes wrote:The more I think about it, the more I think that Blighted Weapons aren't meant primarily for existing ships. Sure, existing ships can use them but with a massive penalty.
I think the ticket is going to be T3 Destroyers and Blighted Weapons. I'd wager that the former will have some sort of role bonus in at least one of it's configurations disabling the heavy penalty of the latter.
Interesting concept but that is a lot of faith to have in CCP for having a logical reason for these weapons. I fear a lot of mine was used up when I saw how giddy they were on the o7 show about naming a module "ample". |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1815
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Posted - 2014.10.23 15:09:14 -
[217] - Quote
Michael Pawlicki wrote:Everyone is shouting these suck. This current version of Blighteds suck. This is the V.1 Alpha test of em. This isnt final.
The whole CONCEPT sucks. Why Because foregoing ALL your defense for more dps is relevant on only 2 scenarios.
Suicide ganking (great.. as if the catalysis was not OP enough on that role) or shoting structures.
In other words a boost to 2 of the least liked mechanics ...
that is why people say it sux...
Think plainly... if a SHIP A using such guns would lose agaisnt same ships with normal guns and fittings.... before EVEN SCRATCH the paint of the normal ship. Then it is a COMPLETE FAILURE for real combat.
To be reasonable, the damage boost shoudl be enough that you will lose on 1:1 combat, but you will push the enemy ship to near structure before that.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!"
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Komi Toran
Paragon Trust The Bastion
333
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Posted - 2014.10.23 15:20:45 -
[218] - Quote
Kagura Nikon wrote:The whole CONCEPT sucks. Why Because foregoing ALL your defense for more dps is relevant on only 2 scenarios. ^^ Truth.
If a full rack only halved resists, they could be balanced. If they damaged you while they damaged your target, they could be balanced. But getting rid of resistances entirely means they are inherently unbalanced.
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1815
|
Posted - 2014.10.23 15:26:24 -
[219] - Quote
An even more clearn example why this idea is HORRIBLE.
You get Pulse laser of this variant. It stilld oes LESS.. and a LOT LESS damage than a NORMAL blaster.
So WHY IN HELL woudl you do that? Why not just use a normal blaster and KEEP your resists?
Not only this proposal is an extreme niche target.. it also has an extremely niche envelope..
ONLY BLASTERS on structures. NOthing else....
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!"
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War Kitten
Panda McLegion
5393
|
Posted - 2014.10.23 15:29:47 -
[220] - Quote
Michael Pawlicki wrote:Everyone is shouting these suck. This current version of Blighteds suck. This is the V.1 Alpha test of em. This isnt final.
Yeah, that sums up the thread so far. Way to summarize.
Or were you berating people for giving feedback that was asked for by CCP on the only version of these guns that currently exists?
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
594
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Posted - 2014.10.23 15:39:19 -
[221] - Quote
Kagura Nikon wrote:An even more clearn example why this idea is HORRIBLE.
You get Pulse laser of this variant. It stilld oes LESS.. and a LOT LESS damage than a NORMAL blaster.
So WHY IN HELL woudl you do that? Why not just use a normal blaster and KEEP your resists?
Not only this proposal is an extreme niche target.. it also has an extremely niche envelope..
ONLY BLASTERS on structures. NOthing else.... Blasters use ammo? I dunno about you, but I much prefer using lasers for structure grinds if the target resist profile allows it. And I say this being able to use T2 large hybrids but not T2 large lasers. (Training them up soon-ish.)
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
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Lallante
Blue Republic RvB - BLUE Republic
543
|
Posted - 2014.10.23 15:41:56 -
[222] - Quote
Dear CCP, rather than "blighted", use the prefix "Full Power To" and have them only activatable by voice command. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
594
|
Posted - 2014.10.23 15:56:17 -
[223] - Quote
Lallante wrote:Dear CCP, rather than "blighted", use the prefix "Full Power To" and have them only activatable by voice command. Damn the torpedoes, full speed ahead?
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
|
Arthur Aihaken
X A X
3878
|
Posted - 2014.10.23 15:59:53 -
[224] - Quote
Bronson Hughes wrote:Damn the torpedoes, full speed ahead? With blighted ships, this will probably be an ideal strategy.
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
X A X
3878
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Posted - 2014.10.23 16:03:57 -
[225] - Quote
Is anyone able to post the ammunition capacity of the blighted torpedo launcher?
I am currently away, traveling through time and will be returning last week.
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Zan Shiro
Alternative Enterprises
516
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Posted - 2014.10.23 16:07:08 -
[226] - Quote
Kagura Nikon wrote:Michael Pawlicki wrote:Everyone is shouting these suck. This current version of Blighteds suck. This is the V.1 Alpha test of em. This isnt final. The whole CONCEPT sucks. Why Because foregoing ALL your defense for more dps is relevant on only 2 scenarios. Suicide ganking (great.. as if the catalysis was not OP enough on that role) or shoting structures. In other words a boost to 2 of the least liked mechanics ... that is why people say it sux...
This about sums it up. And structure bash a far reach really in terms of real practical application.
Short ranged weapon system. 0 resists. Mix in even half assed counter bomber wings or a MR or LR defence fleet and its convenient its the traditional holiday season. This could tie into the turkey shooting season for the US thanksgiving kick off to x-mas season nicely.
And just not seeing refit ops on carriers and depots going smoothly for a say 100 BS fleet. Be kind of annoying to refit to "classic" weapons every time local spiked an understatement lol. I see that being a massive fuster cluck tbh.
Not even seeing pve use here either. Even for bastioned marauders. Its bene is a mix of reps and resists. Not sure how that equation will work out when half of it is just wiped out. Even versus NPC.
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War Kitten
Panda McLegion
5394
|
Posted - 2014.10.23 16:23:36 -
[227] - Quote
Arthur Aihaken wrote:Is anyone able to post the ammunition capacity of the blighted torpedo launcher?
It was the same, 2.0 capacity.
http://funkyimg.com/i/Ne91.png
Image courtesy of Kadesh Priestess from an earlier post.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Kamii OhnoKazii
Target Valhalla Project
8
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Posted - 2014.10.23 16:31:53 -
[228] - Quote
Burneddi wrote:Desert Ice78 wrote:I assume the only purpose for these weapons are hi-sec ganks? They are too expensive for that.
LIES!!!... there is no such thing as too expensive for the "honorable concords" - you sir are mistake... give it time, and the application of the player base and soon we shall shower the heaves with the blappery of ...er... "blighted" weaponry... um... ok....
... About that name... Blighted? - really, that is the best we can do? they sound sick or ill, not terrifying.
past tense: blighted; past participle: blighted infect (plants or a planted area) with blight; subject (an urban area) to neglect; spoil, harm, or destroy. "the scandal blighted the careers of several leading politicians" - not feeling it with this term
How about: Vengeance... punishment inflicted or retribution exacted for an injury or wrong.
synonyms: revenge, retribution, retaliation, payback, requital, reprisal, satisfaction,
cause severe and extensive damage to. "fears that a war could ravage their country" synonyms: lay waste, devastate, ruin, destroy, wreak havoc on, leave desolate; More noun
plural noun: ravages; noun: ravage the severely damaging or destructive effects of something.
There you see just in a couple min and Google:
Vengeance Weapons Devastator Weapons Ravage Weapons Havoc Weapons <- works for me.
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Krell Kroenen
The Devil's Shadow
218
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Posted - 2014.10.23 16:33:46 -
[229] - Quote
I know CCP wants these weapons to be priced in the same ball park as their faction versions. But how can they be sure how much they will cost? If the demand for these weapons is lower than than their faction counter parts, but take the same effort or luck to acquire, then they will be cheaper than their faction equivalents will they not?
There is going to have to be some demand to drive up the cost, or they are going to have to be very rare in my opinion to keep their prices as high as CCP wants them to be. I have a feeling that CCP is going to botch this supply and demand balance at, least in the beginning.
But time will tell.
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Arthur Aihaken
X A X
3878
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Posted - 2014.10.23 16:51:09 -
[230] - Quote
War Kitten wrote:It was the same, 2.0 capacity. Appreciated, thanks. I guess that makes sense (since it's essentially a T2 variant), it just means less overall DPS because the increased rate of fire isn't offset by an increase in ammunition capacity.
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
X A X
3878
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Posted - 2014.10.23 17:00:00 -
[231] - Quote
Can Faction as well as T2 ammunition be used in the blighted weapons?
I am currently away, traveling through time and will be returning last week.
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War Kitten
Panda McLegion
5394
|
Posted - 2014.10.23 17:07:57 -
[232] - Quote
Arthur Aihaken wrote:Can Faction as well as T2 ammunition be used in the blighted weapons?
Same image as before, it shows two charge groups, Torpedo and Advanced Torpedo.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Wolfgang Achari
Morior Invictus.
17
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Posted - 2014.10.23 17:12:29 -
[233] - Quote
To toss in my two cents, I would call them nullified weapons. Though, I could see some potential confusion since it's also used for the T3 subsystem.
For the weapons themselves though. Why not just make them a normal drop, but rarer than meta 4, or a drop for sites? I don't really see to many people using these weapons if they're as expensive as their faction counterparts. Unless they do (and can apply) stupid amounts of damage. Otherwise, the no resists make this an extremely niche weapon. |
Callisto Helix
Adhocracy Incorporated Adhocracy
18
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Posted - 2014.10.23 17:38:34 -
[234] - Quote
The downsides of these things are far too severe to justify their use for anything other than POS/POCO bashes. Even if their cost was the same as T2, I doubt they would see much use beyond suicide ganking.
In order to really be a glass cannon, the increase in damage has to be at least somewhat proportional to the loss in tank, and in their current form they are horribly off balance.
For example (not exactly apples to apples, but you get the idea): in Diablo III the Wizard class has a passive ability called Glass Cannon that has right idea for +DPS/-Tank balance.
Glass Cannon wrote:Increase all damage done by 15%, but decrease Armor and resistances by 10%.
If these weapons are going to completely eliminate resists on the ship using them, the damage increase should be in the 50-200% range. 5-17% is far too low unless the resistance penalty is significantly reduced. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1820
|
Posted - 2014.10.23 17:53:34 -
[235] - Quote
Bronson Hughes wrote:Kagura Nikon wrote:An even more clearn example why this idea is HORRIBLE.
You get Pulse laser of this variant. It stilld oes LESS.. and a LOT LESS damage than a NORMAL blaster.
So WHY IN HELL woudl you do that? Why not just use a normal blaster and KEEP your resists?
Not only this proposal is an extreme niche target.. it also has an extremely niche envelope..
ONLY BLASTERS on structures. NOthing else.... Blasters use ammo? I dunno about you, but I much prefer using lasers for structure grinds if the target resist profile allows it. And I say this being able to use T2 large hybrids but not T2 large lasers. (Training them up soon-ish.)
If you are too poor for payign ammunition than you will not buy those weapons. I do not use and would kick from fleet people using T1 ammo even. Use VOID on BLASTERS or GTFO ( on the type of operation where your small subcapital fleet is the killing factor, for large alliances your subcapitals are irrelevant compared to the supers DPS)
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!"
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1820
|
Posted - 2014.10.23 17:55:09 -
[236] - Quote
Callisto Helix wrote:The downsides of these things are far too severe to justify their use for anything other than POS/POCO bashes. Even if their cost was the same as T2, I doubt they would see much use beyond suicide ganking. In order to really be a glass cannon, the increase in damage has to be at least somewhat proportional to the loss in tank, and in their current form they are horribly off balance. For example (not exactly apples to apples, but you get the idea): in Diablo III the Wizard class has a passive ability called Glass Cannon that has right idea for +DPS/-Tank balance. Glass Cannon wrote:Increase all damage done by 15%, but decrease Armor and resistances by 10%. If these weapons are going to completely eliminate resists on the ship using them, the damage increase should be in the 50-200% range. 5-17% is far too low unless the resistance penalty is significantly reduced.
That is just extreme minmaxing and would be BAD for game.
THe resists shoudl NOT vanish.
The resists should get something like 25% nerf for a 15% damage increase.
ANYTHING that makes zero resist will be USELESS in some scenario and OP in the others. and NEVER anythign in between.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!"
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Cant tell Ifserious
Caldari Provisions Caldari State
1
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Posted - 2014.10.23 18:10:32 -
[237] - Quote
The use of these weapons with their current stats and price can't be justified.
You sacrifice: Lots of ISK, all of your tank, 25% optimal, 50% falloff You gain: ~15% DPS, ~10% tracking
You can't brawl because 0 tank You can't kite because crappy range You can't snipe effectively because crappy range You can't gank because high price
so whats the catch?
Also the name should be "HYPER" 800mm auto cannon .....etc imo |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1820
|
Posted - 2014.10.23 18:33:21 -
[238] - Quote
Cant tell Ifserious wrote:The use of these weapons with their current stats and price can't be justified.
You sacrifice: Lots of ISK, all of your tank, 25% optimal, 50% falloff You gain: ~15% DPS, ~10% tracking
You can't brawl because 0 tank You can't kite because crappy range You can't snipe effectively because crappy range You can't gank because high price
so whats the catch?
Also the name should be "HYPER" 800mm auto cannon .....etc imo
And the worse is not that. The worse part is.. that blight AC that gimped your ship.. still does LESS dps with WORSE projection than a normal T2 blaster.
HOW IN HELL CCP you think ANYONE is stupid enough to use that? Why in hell anyone would use that blighted AC when a normal T2 blaster will be superior in EVERYTHING?
The only weapons that anyoen woudl use blighted will be blasters to kill POCOS in high sec. For everythign else, there are better options.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!"
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scimichar
Republic Military School Minmatar Republic
228
|
Posted - 2014.10.23 18:40:55 -
[239] - Quote
Michael Pawlicki wrote:Everyone is shouting these suck. This current version of Blighteds suck. This is the V.1 Alpha test of em. This isnt final.
CCP has a history of releasing stuff in the "V.1 Alpha" state then not coming back to it for years. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
596
|
Posted - 2014.10.23 18:44:51 -
[240] - Quote
Cant tell Ifserious wrote:The use of these weapons on existing ships with their current stats and price can't be justified.
You sacrifice: Lots of ISK, all of your tank, 25% optimal, 50% falloff You gain: ~15% DPS, ~10% tracking
You can't brawl because 0 tank You can't kite because crappy range You can't snipe effectively because crappy range You can't gank because high price
so whats the catch?
Also the name should be "HYPER" 800mm auto cannon .....etc imo Fixed that for you. I'd suggest waiting until we see that these T3 destroyers bring before passing final judgement. Maybe they have bonuses cancelling the penalty of these weapons? If that's the case, they'd be awesome.
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
|
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Wolfgang Achari
Morior Invictus.
17
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Posted - 2014.10.23 18:54:07 -
[241] - Quote
Bronson Hughes wrote:Cant tell Ifserious wrote:The use of these weapons on existing ships with their current stats and price can't be justified.
You sacrifice: Lots of ISK, all of your tank, 25% optimal, 50% falloff You gain: ~15% DPS, ~10% tracking
You can't brawl because 0 tank You can't kite because crappy range You can't snipe effectively because crappy range You can't gank because high price
so whats the catch?
Also the name should be "HYPER" 800mm auto cannon .....etc imo Fixed that for you. I'd suggest waiting until we see that these T3 destroyers bring before passing final judgement. Maybe they have bonuses cancelling the penalty of these weapons? If that's the case, they'd be awesome.
What about the medium/large sized variants? |
Soden Rah
Rapier Industry and Technology Second Sun Rising
11
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Posted - 2014.10.23 18:57:21 -
[242] - Quote
Bronson Hughes wrote:Cant tell Ifserious wrote:The use of these weapons on existing ships with their current stats and price can't be justified.
You sacrifice: Lots of ISK, all of your tank, 25% optimal, 50% falloff You gain: ~15% DPS, ~10% tracking
You can't brawl because 0 tank You can't kite because crappy range You can't snipe effectively because crappy range You can't gank because high price
so whats the catch?
Also the name should be "HYPER" 800mm auto cannon .....etc imo Fixed that for you. I'd suggest waiting until we see that these T3 destroyers bring before passing final judgement. Maybe they have bonuses cancelling the penalty of these weapons? If that's the case, they'd be awesome.
If these modules are supposed to be used in conjunction with a new ship then we need the new ship to test them on. These are not currently being advertised as being compliments to the new T3 ships, and we don't have those T3 ships to test with. Also these modules have no special restrictions linking them to the T3 ships [unlike say cov ops cloaks]. So it's reasonable to assume that they have no particular link to these new T3 ships we know almost nothing about and can't test with and work under the assumption that they are for general use.
Incidentally are these turrets seeded anywhere outside of the test systems? Because there none seeded in the system/region I'm testing in atm.
EDIT: also what the post above said... |
WillusKillus
Hooded Underworld Guys Northern Coalition.
12
|
Posted - 2014.10.23 19:05:14 -
[243] - Quote
This is just a really bizarre and pointless idea. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
596
|
Posted - 2014.10.23 19:08:42 -
[244] - Quote
Wolfgang Achari wrote: What about the medium/large sized variants?
Bombers and Attack Battlecruisers can use over-sized weapons, so there is some precedent for it.
Honestly, I'm really just hoping that they're for use with the T3 destroyers because they seem so underwhelming on their own.
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
|
Cant tell Ifserious
Caldari Provisions Caldari State
1
|
Posted - 2014.10.23 19:51:07 -
[245] - Quote
Bronson Hughes wrote:Cant tell Ifserious wrote:The use of these weapons on existing ships with their current stats and price can't be justified.
You sacrifice: Lots of ISK, all of your tank, 25% optimal, 50% falloff You gain: ~15% DPS, ~10% tracking
You can't brawl because 0 tank You can't kite because crappy range You can't snipe effectively because crappy range You can't gank because high price
so whats the catch?
Also the name should be "HYPER" 800mm auto cannon .....etc imo Fixed that for you. I'd suggest waiting until we see that these T3 destroyers bring before passing final judgement. Maybe they have bonuses cancelling the penalty of these weapons? If that's the case, they'd be awesome.
So the t3 destroyers will be able to fit the medium and large guns? no they wont......... You cant make guns just for one ship. All you guys are trying to compare these guns with the T3 destroyers. which is a very niche group and will most likely be nothing but elite pvp/ small gang pvp ships after awhile. Once people buy a t3 dessie and spin it in their hanger, the appeal will be gone and they will be just another ship. These guns need a larger dps boost and apparently ccp doesnt want you to snipe with them so they are messing with the fall off. :( |
Lynne Rankin
Podlins R Us
28
|
Posted - 2014.10.23 20:19:21 -
[246] - Quote
After watching Zaqq's video about the Blighted weaponry, an interesting concept came up.
Why not have the blighted weaponry's negative affects be the following:
Shield Resistances Reduced by 100% Despite Resistance Module Bonuses Armor Resistances Reduced by 100% Despite Resistance Module Bonuses Structure Resistances Reduced by 100%
If Damage Control is fitted: Shield Resistance addition ignored Armor Resistance addition ignored Structure Resistance addition halved to 30% rather than 60%
This would give ships with Blighted weaponry at least some sort of tank, and be the only setup to effectively use hull-tanking (excluding freighters).
Hull-tanking, including a potential buff to hull reppers, could in theory become a thing.
Keep in mind, this is a suggestion if CCP goes with the plan that all resistances are brought to zero, rather than only base resistances.
|
Bienator II
madmen of the skies
2913
|
Posted - 2014.10.23 20:25:34 -
[247] - Quote
what bothers me most about the idea is that it doesn't make any sense in a scifi world. Sure you say that many things don't make sense in eve but this doesn't mean you have to ad more to it. Good scifi is believable.
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
|
scorchlikeshiswhiskey
interstellar initiative Incorporated
304
|
Posted - 2014.10.23 20:31:23 -
[248] - Quote
Bienator II wrote:what bothers me most about the idea is that it doesn't make any sense in a scifi world. Sure you say that many things don't make sense in eve but this doesn't mean you have to ad more to it. Good scifi is believable. Well, with the proper backing in the lore, I could see a weapon sucking all power from the shields to achieve an overheated-like effect. Naturally, sucking power only from shields would give armor tanked ships a huge edge so they have to remove armor resists as well, which is where it loses it's believability. |
Soden Rah
Rapier Industry and Technology Second Sun Rising
11
|
Posted - 2014.10.23 20:37:44 -
[249] - Quote
Ok. First impressions...
After having a look at these turrets on SiSi with their current stats I just cannot see the point.
I have played with a number of different fitting options and the only viable strategy I can see for general use is for kiting/speed tank ships.
And these weapons just don't have the range, or enough dps boost to be worth while.
If you are keeping the no resists thing then I think they need to be in the 100%+ dps boost, AND have an increased range over their T2 counterparts.
When I first heard about these I thought that they might be an interesting and dynamic option for creating fast kiting fits that are paper thin but do awesome dps...
But the tiny dps boost coupled with REDUCED range kills this as a viable option.
The only viable way of adding hitpoints to these ships is shield expanders/plates... which make ships slower/easier to target and hit. and negates speed tanking which is what glass cannons are all about.
If you want to build a glass cannon you make it fast and agile so that it can get to range and lay down dps as fast as possible. You also make it cheep... Because glass cannons die.
I used to love going out in a cheap glass cannon fit T-Rex, fast tackle/dps boat. It got high up the damage lists on many a kill by getting their first and doing good/great dps when there. And it survived until the opposing gang picked you as primary and then it popped. My FC's would have thrown a fit if I stuck Faction priced mods on it for a 50%+ drop in ehp and only a ~10% boost in dps with reduced range.
To me, these weapons don't make sense.
I cannot see them working in their current form.
Also: info windows on SiSi have just stopped working for me... submitting bug repport. |
Alvatore DiMarco
Capricious Endeavours Ltd
2994
|
Posted - 2014.10.23 20:52:08 -
[250] - Quote
With all due respect, I think most of us here would really like to hear why EVE needs weapons like this in the first place. Perhaps if we knew that, we could give better feedback as to what direction they should go. |
|
edeity
Holy Amarrian Battlemonk
13
|
Posted - 2014.10.23 20:59:54 -
[251] - Quote
SO I CAN FIT GEMS? WILL THE ENCHANTRESS REROLL STATS OR DO I HAVE TO GET THE EXPANSION? |
Unsuccessful At Everything
The Troll Bridge
17303
|
Posted - 2014.10.23 21:05:06 -
[252] - Quote
Soon I shall don my +3 Helm of Disintegration and smite thee with my +7 Wild Axe Mace of Doom.
I needed to stow my +4 Holy Shield of Protection in order to use my +7 Wild Axe Mace of Doom... its a two handed weapon.
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
|
Kamahl Daikun
Hounds of War. Hashashin Cartel
0
|
Posted - 2014.10.23 23:37:53 -
[253] - Quote
To toss in my few cents regarding the missiles.
Rockets are kind of hit and miss. In a way, they make sense. In another way, they make no sense at all. Even fitting a buffer on a frigate, 0% resists means you're going still taking heavy damage. Moreso than if you just used a normal fit. On a Hookbill, for instance, sure you can push 14km range on Rockets but exactly how many slots will you have to sacrifice to either survive long enough to kill someone or wreck their sensors so they can't even fight back?
HAMs and Torpedos just make no sense. Torpedos are mainly only a viable option for Stealth Bombers. Considering most SBs don't fit buffer or tank at all, this makes sense for them. However, adding a completely new weapon system for 4 ships? Seriously? I can't think of a valid use for HAMs either, even in PvE. The only situation where HAMs would be remotely viable would be Lvl 3's in a Drake. In which case you're tossing the Drake as soon as you hit Lvl 4's anyway.
Lastly, let's face it, for the BCs that do use HAMs or Torps, they're hardly ever seen anymore because BCs just don't fit into a lot of fleet comps. The poor mobility and poor warp speeds make that a bit too difficult right now.
This is a reasonably bad idea. I wouldn't mind it too much if useful missile turrets were offered, like LMLs, RLMLs, and CMs. Because, let's face it, Rockets and LML/RLML are the only missile fits used these days in PvP. CMs are awesome for PvE and PvP. |
scorchlikeshiswhiskey
interstellar initiative Incorporated
305
|
Posted - 2014.10.24 00:53:14 -
[254] - Quote
Kamahl Daikun wrote:To toss in my few cents regarding the missiles.
Rockets are kind of hit and miss. In a way, they make sense. In another way, they make no sense at all. Even fitting a buffer on a frigate, 0% resists means you're going still taking heavy damage. Moreso than if you just used a normal fit. On a Hookbill, for instance, sure you can push 14km range on Rockets but exactly how many slots will you have to sacrifice to either survive long enough to kill someone or wreck their sensors so they can't even fight back?
HAMs and Torpedos just make no sense. Torpedos are mainly only a viable option for Stealth Bombers. Considering most SBs don't fit buffer or tank at all, this makes sense for them. However, adding a completely new weapon system for 4 ships? Seriously? I can't think of a valid use for HAMs either, even in PvE. The only situation where HAMs would be remotely viable would be Lvl 3's in a Drake. In which case you're tossing the Drake as soon as you hit Lvl 4's anyway.
Lastly, let's face it, for the BCs that do use HAMs or Torps, they're hardly ever seen anymore because BCs just don't fit into a lot of fleet comps. The poor mobility and poor warp speeds make that a bit too difficult right now.
This is a reasonably bad idea. I wouldn't mind it too much if useful missile turrets were offered, like LMLs, RLMLs, and CMs. Because, let's face it, Rockets and LML/RLML are the only missile fits used these days in PvP. CMs are awesome for PvE and PvP. Don't forget that, in the case of SB's, you would be fitting faction weapons at faction cost on a frig with 0 resist and no tank. Some people will, but for the majority I would say that there isn't much reason to. As for HAMs and torps, they're for structure grinding. That's the only case in which I can see someone willingly dropping their entire resist profile for damage. Also, the turrets get tracking bonuses and damage increase whereas missiles get the shaft yet again by only getting the RoF bonus and not even so much as an ammo cap increase. Just saying... |
Dr Wernstrom
Tri.City.Trading.Co
11
|
Posted - 2014.10.24 01:16:43 -
[255] - Quote
Ok got to ask... these are supposed to be glass cannon weapon guns true?
This then implies high firepower at long range? So why were the short range variations of each weapon system chosen?
Gun Type......Short Range........Long Range Laser.............Pulse....................Beam Hybrid............Blaster..................Railgun Projectile.......Autocannon.........Artillery Missiles a bit different...
To me, there is the Paradox.
As an industrialist, I feed your war click after click after click....-á
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Aralieus
The Inf1dels
222
|
Posted - 2014.10.24 01:56:07 -
[256] - Quote
Ok just got back from test server and I tried all the 'blighted' lasers of each size. Small, Medium and Large. The damage was ok but imho not worth the trade off for 0 resists. Just seems to harsh for the amount of damage gained over their normal T2 counterparts. I suggest either raising the DPS up or giving us back some resist. As it stands I don't see theses guns getting much use other than on SB's or attack battlecruisers (tier 3).
Also when in Bastion Mode why not let marauders have the bonus of just the bastion module given resists when 'blighted' guns are fitted
And please god change the name
Oderint Dum Metuant
|
Aralieus
The Inf1dels
222
|
Posted - 2014.10.24 02:25:45 -
[257] - Quote
I also just thought of something...you might gain an increase in DPS by what 15%-18% but your opponent gains an increase up to 100% with your 0% resists. Just not worth it.
Oderint Dum Metuant
|
290xanaots
Wildly Inappropriate Goonswarm Federation
21
|
Posted - 2014.10.24 02:57:30 -
[258] - Quote
Aralieus wrote:I also just thought of something...you might gain an increase in DPS by what 15%-18% but your opponent gains an increase up to 100% with your 0% resists. Just not worth it.
^^^This exactly. I was pretty excited about these, but I just hopped on the test server to try them out. I was expecting a significant increase in DPS, but as they are, they're just not worth it.
They're so obviously not worth it that it's not even worth my time to go looking for the sites I would want to run with them on Sisi. Let's start talking about numbers closer to the 50% mark and I'll go through the effort of finding sites and testing them. |
Gjallarhund
Love Squad Confederation of xXPIZZAXx
8
|
Posted - 2014.10.24 04:29:04 -
[259] - Quote
I'd just like to say the following image is a better idea than this whole blighted gun thing seeing how worthless such a small increase in DPS vs loss of resists
decent idea
ninja edit: not a troll link either seriously. Blighted ammo makes a shitload more sense, you could do it in different grades offering different levels of dps increase vs resistance loss and make the whole idea not 100% worthless outside of fitting blighted small blasters to gank catalysts |
Bienator II
madmen of the skies
2913
|
Posted - 2014.10.24 04:37:37 -
[260] - Quote
alternative idea: a ship setting which allows you to permanently overheat your guns without damaging them but it removes most or all ship resistances.
no need for a new item.
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
|
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Galphii
The Order of Solar Enlightenment
280
|
Posted - 2014.10.24 06:20:51 -
[261] - Quote
Given they seem to require 'thermonuclear charges' to build, I think 'irradiated' might be better than 'blighted' :)
The damage increase isn't exactly awe inspiring, given the vulnerability of ships fitting these things. A base thorax went from 278 to 309 dps. You can use layering membranes, plates, shield extenders etc to counter the effect to some degree so perhaps this has been taken into account. In this case, the degree of damage increase is kinda 'meh' and these strike me as being quite gimmicky, especially given the high price ccp have spoken about. Very niche. They seem to be quite functional on sisi.
X
|
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1824
|
Posted - 2014.10.24 08:51:58 -
[262] - Quote
Bronson Hughes wrote:Cant tell Ifserious wrote:The use of these weapons on existing ships with their current stats and price can't be justified.
You sacrifice: Lots of ISK, all of your tank, 25% optimal, 50% falloff You gain: ~15% DPS, ~10% tracking
You can't brawl because 0 tank You can't kite because crappy range You can't snipe effectively because crappy range You can't gank because high price
so whats the catch?
Also the name should be "HYPER" 800mm auto cannon .....etc imo Fixed that for you. I'd suggest waiting until we see that these T3 destroyers bring before passing final judgement. Maybe they have bonuses cancelling the penalty of these weapons? If that's the case, they'd be awesome.
because you gonna fit 800mm in a destroyer?
Peope daydreamign that these weaons are for a specific ship class. WAKE UP. They are of all types and ALL sizes. They are not made to a specific type of ship.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!"
|
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1824
|
Posted - 2014.10.24 08:53:37 -
[263] - Quote
Scrap the Idea CCP. USe that time in something more useful and that can be balanced.
The whole idea is flawed from start. And would be useful ONLY for blasters shooting structures.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!"
|
Keith Planck
Lazerhawks
937
|
Posted - 2014.10.24 08:59:05 -
[264] - Quote
Found a super unqiue idea for the new 'name redacted' weapons on reddit:
"from CyborgTriceratops via /r/Eve/ sent 56 minutes ago show parent I think something like 'every X% of resistance is transfered into 1% DPS increase.' You would then still tank set your ship, but the blighted weapons would turn their damage based on the resistance set."
So basically having blighted weapons on your ship would convert resistances into dps. Theoritically turning things like invulns into DPS mods. (although utility mods will still often be better)
A baseline could be T1 ships which get ~240 total resistances. So if you wanted T1 ships to get 20% dps with blighted guns, you'd give a 1% dps increase every 12% resistances eaten by the blight weapons.
A vargur with a damage control and an invuln gets ~823 total resistances. Which would be a 69% dps increase.
Even if you put 2 pithum-c invulns, an A-type enam, and a damage control, you'd stil only get a 78% dps increace. While a 1600 dps vargur does sound scary, they will be extremely vulnerable having no resistances.
Basically ships would scale anywhere between 20% dps increase (T1 resistances no damage mods) and 87% dps increase (100% shield and armor resistances with 60% hull resistances) with 100% dps increase being if you had 100% shield hull and armor resistances.
Would love to hear what you guys think about it o7
"Jack Miton liked your forum post:"
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Challus Mercer
Sacred Temple The Gorgon Empire
2
|
Posted - 2014.10.24 09:07:11 -
[265] - Quote
In my opinion the most intersting alternative idea for such guns (was already offered here before) is to make this guns not only decrease your own resists to zero but to ignore the enemy resists as well. It would give this guns a very nice and uique role of active tank breakers, because they would wreck any ship with low HP in seconds, which is the case for active tank users. On the other hand this weapons would suck against plated or shield extended setups, which makes them pretty balanced in general - very good benefit but huge tradeoff as well. |
Indahmawar Fazmarai
3141
|
Posted - 2014.10.24 09:31:35 -
[266] - Quote
You know... it would be simpler and more elegant if those blighted weapons inflicted damage on the carrier ship rather than affect something totally unrelated such as resistence.
FAI: "Cursed Laser"
In "normal" mode, it does T2 damage with no side effects (but for a faction price tag). Yet on "overheat", it does 50% more damage and 10% of that damage will hit back your ship, bypassing all resists. As the damage emanates from the weapon, it would be spread as 50% to hull, 30% to armor and 20% to shields.
So let's say that your battery does 1000 DPS in normal mode -on "cursed overheat" it would do 1500 DPS and would inflict 150 DPS on your ship, shared as 75 DPS to hull, 45 DPS to armor and 30 DPS to shield. Numbers of course could be tweaked for balance.
That "cursed overheat" would allow a ship to go kamikaze and sacrifice its tank / hull for the ability to kill the enemy faster, even if the last shot could kill both the attacker and the target.
The "cursed overheat" also would allow greater tactical flexibility (FAI, by making hull tanking a serious option ) and, as I said, being damaged by overpowering your weapons makes more sense than a magical gun which removes your resists just because ~design~.
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Maeltstome
Twisted Insanity. The Kadeshi
613
|
Posted - 2014.10.24 09:38:16 -
[267] - Quote
"Rewired"
True Sansha Rewired Small Gatling Pulse Laser True Sansha Small Rewired Gatling Pulse Laser |
Maeltstome
Twisted Insanity. The Kadeshi
613
|
Posted - 2014.10.24 09:39:37 -
[268] - Quote
Galphii wrote:Given they seem to require 'thermonuclear charges' to build, I think 'irradiated' might be better than 'blighted' :)
The damage increase isn't exactly awe inspiring, given the vulnerability of ships fitting these things. A base thorax went from 278 to 309 dps. You can use layering membranes, plates, shield extenders etc to counter the effect to some degree so perhaps this has been taken into account. In this case, the degree of damage increase is kinda 'meh' and these strike me as being quite gimmicky, especially given the high price ccp have spoken about. Very niche. They seem to be quite functional on sisi.
That's better than my idea in terms of lore and continuity. |
Lloyd Roses
Blue-Fire
726
|
Posted - 2014.10.24 09:59:22 -
[269] - Quote
I like the idea of trading defenses for offenses as those guns are supposed to. Trading all your defenses (besides not being shot hue) for a laughable dps increase with questionable application is just not worth it
Edit: And damn that price, I don't feel like paying a premium several times the ship's value just to put a *most certainly disposable*-sticker on the windshield.
"I honestly thought I was in lowsec"
|
Galphii
The Order of Solar Enlightenment
281
|
Posted - 2014.10.24 10:17:26 -
[270] - Quote
Kagura Nikon wrote:Scrap the Idea CCP. USe that time in something more useful and that can be balanced.
The whole idea is flawed from start. And would be useful ONLY for blasters shooting structures. I have to agree with this. I can see what you're going for, but I don't think it's a productive use of time when there are so many other things to work on.
X
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Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
558
|
Posted - 2014.10.24 11:21:23 -
[271] - Quote
I have to agree with what some people are saying......
This idea is flawed from conception.
The ample amount of time spent on this project should be restrained and the amount of time spent on renaming and rebalancing all the meta modules should be upgraded.
'Cause, you know, you get the naming system of those completely wrong too! The idea of the way meta modules are going to be needs to be thoroughly thought through too instead of the "over a couple of drinks" meeting you seemed to have in the first place. |
Arthur Aihaken
X A X
3882
|
Posted - 2014.10.24 11:51:08 -
[272] - Quote
I feel blighted...
I am currently away, traveling through time and will be returning last week.
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Malou Hashur
Ministry of War Amarr Empire
26
|
Posted - 2014.10.24 12:43:20 -
[273] - Quote
CCP Paradox wrote:Just to reassure you we're still here.
The naming convention is being looked at, when we have a good candidate we will update the thread with that info.
Probably the same guy that came up with the idea of " Ample Light Missile Launcher"
God help us |
Hicksimus
Plan-It Xpress Greater Western Co-Prosperity Sphere
383
|
Posted - 2014.10.24 13:50:48 -
[274] - Quote
These weapons are competing with the door for worst addition ever.
Do you have it?
|
Unsuccessful At Everything
The Troll Bridge
17333
|
Posted - 2014.10.24 16:40:51 -
[275] - Quote
Hicksimus wrote:These weapons are competing with the door for worst addition ever.
At least when you use the door, it retains its resistances to opening.
Since the cessation of their usefulness is imminent, may I appropriate your belongings?
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
602
|
Posted - 2014.10.24 17:07:24 -
[276] - Quote
Regarding my thoughts on Blighted Weapons and T3 Destroyers: I really have no evidence to back my thoughts that the two were meant to be coupled other than the timing of their release. Mostly, its driven by a desire to believe that CCP isn't so completely far gone that they would introduce something so remarkably underwhelming without some way to actually take advantage of it.
Time will tell.
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
|
Adrie Atticus
Shadows of Rebellion The Bastion
464
|
Posted - 2014.10.24 18:38:37 -
[277] - Quote
Bronson Hughes wrote:Regarding my thoughts on Blighted Weapons and T3 Destroyers: I really have no evidence to back my thoughts that the two were meant to be coupled other than the timing of their release. Mostly, its driven by a desire to believe that CCP isn't so completely far gone that they would introduce something so remarkably underwhelming without some way to actually take advantage of it.
Time will tell.
Guns: Phoebe, T3 dessies: Rhea. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
602
|
Posted - 2014.10.24 18:54:04 -
[278] - Quote
Adrie Atticus wrote:Guns: Phoebe, T3 dessies: Rhea. Perhaps blind faith would have been a better term, LOL!
(Yes, this just goes to further emphasize how badly I'm grasping at straws here trying to make sense of things.)
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
|
Bluespot85
Cherry Popper Mining Company
10
|
Posted - 2014.10.24 20:51:25 -
[279] - Quote
Blighted.....really!!!!
How about something simple like T3?
That way you can say your fullfilling your promises from OVER 10 YEARS AGO.
Or maybe just go for Hillmars neuton cannon of bullshit-does what it says on the tin. |
Rossarii
V0LTA Triumvirate.
1
|
Posted - 2014.10.24 21:22:02 -
[280] - Quote
Dear lord, I hope this is a troll by CCP.
Also, what we need: A new type of ECM Jamming module: Would jam 10% more effective, and would emit a loud vuvuzela sound.
Imagine a falcon fleet with these.
I think I have a semi.
https://www.youtube.com/watch?v=vqQXBrZrPME
First vid of my solo* failures.
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Zappity
SUPREME MATHEMATICS A Band Apart.
1476
|
Posted - 2014.10.24 22:04:43 -
[281] - Quote
How about calling them "Underwhelming"? It is a much better sounding name and is a perfect description of the current stats.
Zappity's Adventures for a taste of lowsec.
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Galphii
The Order of Solar Enlightenment
284
|
Posted - 2014.10.25 02:13:32 -
[282] - Quote
Okay, so a t1 ship using these things (you'd be crazy to put them on a t2) does slightly more damage, and can take slightly less damage (assuming you're using HP increasing mods to make up for the lack of resists).
In a 1v1, the overall effect is going to be very similar to non-blighted weapons, given you will do more damage but effectively take more as well. And no damage control either (ouch!) while costing 10x as much as normal weapons? 100x?
Since 1v1's are rare, let's look at fleet fights. Null fleets rarely (if ever) use close range weapons given the distances involved, so these new weapons aren't made for them unless your blighted fleet is Jump Portal'd onto the target at close range. So, I guess they're made for lowsec use? War targets in HS? Definitely restricted in usefulness as far as I can tell.
X
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Lady Rift
What Shall We Call It
92
|
Posted - 2014.10.25 02:31:02 -
[283] - Quote
Galphii wrote:Okay, so a t1 ship using these things (you'd be crazy to put them on a t2) does slightly more damage, and can take slightly less damage (assuming you're using HP increasing mods to make up for the lack of resists). .
Plates and shield extenders are 10 times harder to fit than resist mods. |
Rowells
Unknown Soldiers Fidelas Constans
1552
|
Posted - 2014.10.25 06:08:51 -
[284] - Quote
What? no Blighted X-Large Blasters? tsk tsk |
Scheinheiliger
Die Eisenschweine BORG Alliance
3
|
Posted - 2014.10.25 07:50:23 -
[285] - Quote
0% Resistance is a joke; If I had 90% resistance before 0% esistance is an increase in damage by 1000 %,not 100%. And to the name: blight translates to "F+ñule" in german; sounds exactly like good old Warhammer magical wepons for the ambitious Champion of Nurgle. On the other hand modern days RL wepons are called Shadow Storm, that sounds equally like a magical spell.
On the other hand ,the 18% damage increse would be on top of all other very expensive ways to increase that. And people allready are willing to pay 5 or ten times the isk for a 6% bonus instead of a 5% bonus. So the price fits into that elite niche.
But honestly, give us a weapon system that rewards active, clever playing....not just a isk based advantace or one that relays on numbers.
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1834
|
Posted - 2014.10.25 11:04:18 -
[286] - Quote
Hicksimus wrote:These weapons are competing with the door for worst addition ever.
THAT. And jesus.. to manage to create such a feature to compete with the door, means somethign is VERY wrong at the tought proccess at CCP.
COme on CCP.. TRY at least to find an explanation why would someone use a Blighted Autocannon or blighted Pulse laser when it still would do less damage at about same range as a NORMAL blaster, but foregoing ALL your defenses for that?
Come on... simple 10 minutes thinking would have shown that this idea is horrible...
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
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Samsara Toldya
Pator Tech School Minmatar Republic
85
|
Posted - 2014.10.25 11:21:19 -
[287] - Quote
Uhm...
Blighted Modulated Strip Miner? Blighted Miner? Blighted Gas Harvester? Blighted Ice Harvester?
At least I wouldn't mind if a Covetor drops to 0% resists |
Daevaron Raianor
Sebiestor Tribe Minmatar Republic
1
|
Posted - 2014.10.25 13:12:24 -
[288] - Quote
Lower their drop rate when the ship gets destroyed (0%?) to discourage people from using them as highsec ganking tools. Maybe include other ship mods aswell? Raise overloaded DPS, or play around with the overload mechanic (longer duration, heat dmg spreads to the whole ship instead of highslots only, extra DPS...).
Leave rest as is and, depending on their price, we'll see these used in quite a number of situations |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1836
|
Posted - 2014.10.25 15:02:15 -
[289] - Quote
Daevaron Raianor wrote:Lower their drop rate when the ship gets destroyed (0%?) to discourage people from using them as highsec ganking tools. Maybe include other ship mods aswell? Raise overloaded DPS, or play around with the overload mechanic (longer duration, heat dmg spreads to the whole ship instead of highslots only, extra DPS...).
Leave rest as is and, depending on their price, we'll see these used in quite a number of situations
No we will not. By simple math, these weaposn are still worse than anormal blaster. So you will see them used ONLY on the blaster variant and ONLY to kill structures.
Anyoen using a non blaster blight weapon would need to be on the top 0.1% idiots in the server. And using the blaster one against anything that is is not a structure is stupid.
Even if you get double the DPS bonus that you get now, you would still have NO CHANCE agaisnt the same ship with normal weaponry.
Thinkign well there is a circunstance where you might use it, to kill miners before their help arrive (and still only for blasters)..
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
|
Lloyd Roses
Blue-Fire
726
|
Posted - 2014.10.25 15:48:52 -
[290] - Quote
They can be okayish on skirmish ABCs, where your double LSE buffer hardly misses the lack of resists. Sadly though, the range penalty completely negates any advantage over T2 once applied to a regular fight. Since there hardly are any ships besides untanked kiting frigs/dessis and ABCs that barely suffer from the loss of resists to have any remote interest in using these to enhance their playstyle, their costs just turn them into an economic nightmare (which, in this sort of spacesim, is pretty terrible)
"I honestly thought I was in lowsec"
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Shuckstar
Taking Inc Swine Aviation Labs
229
|
Posted - 2014.10.25 17:15:49 -
[291] - Quote
Another **** idea by another Dev who has probably never undocked or played EvE
CCP Greyscale wrote:"OK, I've read every post up to page 200, and we're getting to a point in this thread where there's not a lot of new concerns or suggestions being brought up. There will be future threads (and future blogs) as we tune details, but for now I want to thank you for all of your constructive input, and wish you a good weekend :)"
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Tzar Sinak
Mythic Heights
144
|
Posted - 2014.10.25 19:22:47 -
[292] - Quote
I think I understand what CCP is trying to do and I would suggest that this is a trial balloon being floated to gauge reaction. Thus far reaction in underwhelming.
I have an idea that I think can be iterated on and made worthwhile as an addition to Eve.
The goal is to make a GLASS CANNON. It is to be rare but not too rare. It is to a real choice for players to consider. It should involve as many aspects of Eve as possible and still be "realistic". I'll list the idea in point form.
- Lore: Explorers are discovering a blue print copy that seems to be of a "super" weapon. It seems that these are leftovers from competing research projects by select corporations hundreds of years ago that for some reason went undocumented. These projects incorporate unstable elements that produce exceptionally powerful weapons but at extreme power draws on the ship that mounts them.
- Reverse Engineering: The BPCs must be reversed engineered to create a BPC. (Note: I have not done reverse engineering so please bare with me). The success of the reverse engineering process is determined by the amount of resources devoted to the effort. The resources chosen will determine both the QUALITY and the number of RUNS of the resulting BPC.
- Results of the Reverse Engineering: The resulting BPC will have 1 to 10 (maybe) runs. The QUALITY of the module will be AT LEAST 50% increase to rate of fire, damage modifier, tracking, and ranged of their T2 equivalent. The maximum percentage increase will be 100%. When overheated these modules will be increase in all categories by 15% and will burnout 50% faster than their T2 counterparts. The drawback for mounting these weapons will be the inverse resistance reduction of the average of the number of mounted weapon's quality.
Eg 4 mounted weapons of 100%, 72%, 85%, 55% will yield an average of 74% resistance reduction of the host ship. Now you have to learn the performance envelope of the weapons mounted to ensure that all will hit the target.
- Number of runs and quality are NOT mutually exclusive. You could end up with 50% one run BPC or a 10 run 100% BPC all based on the effort taken to reverse engineer the DISCOVERED BPC. Of course there ought to be some random factor included in the process avoiding guarantees.
- ALL T2 weapons in Eve would be available for the glass cannon treatment.
The end result is that choices need to be made by the players in both creation and use. The BPC to be reversed engineered can only be found through exploration helps to keep prices high based on drop rates.
Of all the podcasts I listen to Hyrdostatic is the best!
http://hydrostaticpodcast.blogspot.ca/
Nolen Cadmar spreadsheets: Excellent value, great customer service. Don't wait and check them out.
https://forums.eveonline.com/default.aspx?g=posts&t=295315
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Corey Lean
GoonWaffe Goonswarm Federation
8
|
Posted - 2014.10.25 19:38:48 -
[293] - Quote
It seems to me like this would be the opportune time to do something radical with these weapons and give them a bonus to killing bigger things. The bigger the ship being shot the larger the bonus. Make these anti-supercapital weapons.
There should be better ways of killing massed supers other than: more supers. |
Mortimer Civeri
Aliastra Gallente Federation
511
|
Posted - 2014.10.25 21:53:37 -
[294] - Quote
I got it, You can call them a total waste of a database slot. Honestly who thought this one up? it's like it should have been on the one sentance, bad idea thread, in fact it should be on the one sentace bad idea thread.
On the surface it sounds like it might be good, but the implementation is total rubbish. It might have a niche implementation for ganking, but really 15-20% more damage at faction module prices? You might as well add another ship to the gank instead, and save on the costs of these modules.
"I don't know which is worse, ...that everyone has his price, or that the price is always so low." Calvin
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Arthur Aihaken
X A X
3884
|
Posted - 2014.10.26 01:33:21 -
[295] - Quote
Corey Lean wrote:There should be better ways of killing massed supers other than: more supers. No bias, I'm sure...
I am currently away, traveling through time and will be returning last week.
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Bienator II
madmen of the skies
2923
|
Posted - 2014.10.26 04:42:03 -
[296] - Quote
wtb blighted defender missiles
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1316
|
Posted - 2014.10.26 05:34:12 -
[297] - Quote
We have two problems/issues here.
The naming of the new meta weapons and particuarly this weapon group is giving a REALLY bad impression to the player community.
At the best, people are assuming a serious lack of care and thought has gone into this process.
It is not too much of a step for this thought to be expanded beyond this, and instead of people thinking that CCP are trying to enable the player base, entirely the wrong and destructive impression is gained.
PLEASE pay attention to the littlest details, otherwise people will no longer have faith in your ability to deliver the bigger picture.
As for the weapons abilities? I am not seeing what value it brings at this point, I imagine there is some niche, somewhere. It seems others feel the same at present, and the name? *shudder*
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
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Zan Shiro
Alternative Enterprises
517
|
Posted - 2014.10.26 11:02:20 -
[298] - Quote
Bienator II wrote:wtb blighted defender missiles
in game already. they have been blighted for years....
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Caleb Seremshur
The Atomic Fallout Kids
376
|
Posted - 2014.10.26 13:14:26 -
[299] - Quote
Corey Lean wrote:It seems to me like this would be the opportune time to do something radical with these weapons and give them a bonus to killing bigger things. The bigger the ship being shot the larger the bonus. Make these anti-supercapital weapons.
There should be better ways of killing massed supers other than: more supers.
I think the answer to supers should stay at "more supers". You got what you asked for.
https://forums.eveonline.com/default.aspx?g=posts&t=348015
T3 OHing subsystem review and rebalance
https://forums.eveonline.com/default.aspx?g=posts&t=290346
LP faction weapon store costs rebalancing
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stoicfaux
5346
|
Posted - 2014.10.26 20:07:01 -
[300] - Quote
These 'blighted' weapons would work well for blitzing level 3s in an AC Mach or RHML Raven-hull.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Noslen Nosilla
Federal Logistics Initiative Conglomerate United Interests
24
|
Posted - 2014.10.27 03:27:49 -
[301] - Quote
CCP Paradox wrote:Hi pilots, The new weapons as teased at EVE Vegas 2014 for the Pheobe release in November. There are twelve weapons in total, and I have seeded these on the Singularity market*. We are eager to hear feedback on these weapons, so please try them out. After fitting, you will notice all your resistances will drop to 0%. Here is a quick list of the 12 modules so you can search on the market. Small Sized Blighted Small Pulse Laser Blighted Light Neutron Blaster Blighted 200mm AutoCannon Blighted Rocket Launcher Medium Sized Blighted Heavy Pulse Laser Blighted Heavy Neutron Blaster Blighted 425mm AutoCannon Blighted Heavy Assault Missile Launcher Large Sized Blighted Mega Pulse Laser Blighted Neutron Blaster Cannon Blighted 800mm Repeating Cannon Blighted Torpedo Launcher Known Issues:
- One or more turrets may appear bright red. They have yet to get final skins applied to them.
-CCP Paradox on behalf of Team Banana Stand
No "Blighted Railguns"?
Oh Great Bird of the Galaxy does no one ever read the news?
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Abrazzar
Vardaugas Family
4989
|
Posted - 2014.10.27 12:23:40 -
[302] - Quote
Why does it smell like World of Warcraft in this thread?
Sovereignty and Population
New Mining Mechanics
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Techno36
Dirt 'n' Glitter
15
|
Posted - 2014.10.27 14:57:40 -
[303] - Quote
Stigmatic? Better than Blighted but I think it still needs a better name. I don't want my guns to sound like they have eyesight issues. |
Tiger Tesla
Periphery Bound Dominatus Atrum Mortis
45
|
Posted - 2014.10.27 15:07:50 -
[304] - Quote
There are so many good names that have been suggested. Stigmatic is not one of them |
Indahmawar Fazmarai
3153
|
Posted - 2014.10.27 15:09:45 -
[305] - Quote
Techno36 wrote:Stigmatic? Better than Blighted but I think it still needs a better name. I don't want my guns to sound like they have eyesight issues.
Exactly my first thought.
The Greater Fool Bar is now open for business, 24/7. Come and have drinks and fun somewhere between RL and New Eden! Ingame chat channel: The Greater Fool Bar
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Minaro Shina
off course Hole Control
2
|
Posted - 2014.10.27 15:10:27 -
[306] - Quote
really .. thats what you came up with?
well ... the guns are **** anyways, might as well have **** names. |
Gospadin
School of Applied Knowledge Caldari State
228
|
Posted - 2014.10.27 15:14:11 -
[307] - Quote
Some other options for the identifier:
Conflicted Mega Pulse Laser
or
Adjusted Mega Pulse Laser
or
Unsettled Mega Pulse Laser
or
Hotwired Mega Pulse Laser
or
Contended Mega Pulse Laser |
Manic Velocity
Scout's Regiment
61
|
Posted - 2014.10.27 15:22:46 -
[308] - Quote
Quote: stigmata: a mark of disgrace associated with a particular circumstance, quality, or person.
synonyms: shame, disgrace, dishonor, ignominy, opprobrium, humiliation, (bad) reputation
Still not digging the name.
May I suggest "Irukandji Weaponry" for consideration? Named after the jellyfish which are extremely fragile, but their venom packs a serious punch. They are essentially "glass cannons" of the sea.
"I pissed off a Russian by stealing his salvage. It was nice knowing you guys. o7"
@manicvelocity
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Kharamete
Feral Solutions Inc
100
|
Posted - 2014.10.27 15:25:42 -
[309] - Quote
CCP Goliath wrote:I'm asking this only because I'm interested in words generally, and am likewise interested in the strong reaction to "blighted".
(Disclaimer: I have no skin in this name game, am not participating in the discussion that Paradox describes, I have no influence one way or the other over how items are named, and I don't feel strongly one way or the other about "blighted".)
Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing?
Well, if you make these weapons only fit on Amarr hulls... the names would be fine.
A curse fit with blighted weapons, there's something to it. Admit it.
CCP FoxFour: "... the what button... oh god I didn't even know that existed. BRB."
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Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
560
|
Posted - 2014.10.27 15:32:24 -
[310] - Quote
Changed the name from "Blighted" -> "Stigmatic"
I think I just sighed a fair bit of defeat because the name change probably took over 100 man hours in meetings and deliberation and you still have a rubbish name for the weapons.
Seriously. If you can't get the name right what chance does this concept have.
I'm not sure I have the energy to even argue with you anymore.
You could have easily polled the community for a name for these weapons and we would have came up with something better and you wouldn't have wasted your time.
Stigmatic was not something that was suggested in this thread. Who pulled that out of their arse and why didn't you ask us if it was a good name before settling on it? |
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BroodAlpha
Noir. Suddenly Spaceships.
0
|
Posted - 2014.10.27 15:46:32 -
[311] - Quote
I think that 'Stigmatic' has the right meaning to it, but the wrong sound. You wanted pilots to feel like they were using outlawed or 'disgraced' weaponry right? The problem is it just doesn't have the same edge to it. Still better than 'blighted' though.
As for all of you people saying, 'it'll do nothing' you seem concerned enough to complain about what these weapons aren't going to do.
Play with them on SISI, then come to a conclusion about their uses. They've not even balanced them properly yet, no announced drop rates, the prices in the game are all player driven.
The immediate reaction in EVE to any changes at the moment are always negative as you guys don't think about the connotations of said things. Everyone always seems so entitiled, eurgh. From this, I can see a few potential uses (I could be very wrong but whatever).
1. Super quick subcap hit and runs on SBUs or other sov structures (works well with phoebe changes to pull people's ships around and stab them in other vulnerable areas, multi pronged attacks are super cool to execute). 2. Suicide ganking (if the modules are cheap enough) 3. One high dps subcap to break the tank of a larger ship once it's jammed
Obviously losing all your resists means that CCP doesn't intend for you to be getting shot at when you fit these modules. You're not playing it out correctly.
If the modules come out and are a complete failure that never gets used, they'll get reworked and be used.
I am glad that they're short ranged though. Cyclone hit and runs are already pretty bad. |
Dave Stark
7073
|
Posted - 2014.10.27 15:51:59 -
[312] - Quote
the name's still ****, btw. |
Jenn aSide
Smokin Aces.
8755
|
Posted - 2014.10.27 15:52:16 -
[313] - Quote
Indahmawar Fazmarai wrote:Can't see where do these weapons fit... they're mostly useless for PvE, and for PvP... well, if a fleet needs that extra DPS, why not just bring another ship? It will be cheaper and the fleet still haves all their tank if the target fires back. Frankly, it looks like a "wouldn't it be cool" idea that went too far. Or maybe CCP knows and we don't. PS: call them Mephisto weapons. The name is cool enough even if some people won't get it.
They are not useless for all PVE just most of it lol.
Null sec forsaken hub + "Stgmatic 800mm" armor buffer fit Machariel + Remote Repping Nestor or Dominix assigning drones to the mach = sex. |
Rena Senn
Resurrection Ventures Un.Bound
127
|
Posted - 2014.10.27 15:53:15 -
[314] - Quote
"Stigmatic"? Really? Do these guns shoot incest, or do they cause my ship to bleed like babby Yahweh on the cross? |
Jenn aSide
Smokin Aces.
8755
|
Posted - 2014.10.27 15:53:33 -
[315] - Quote
[quote=stoicfaux]These 'blighted' weapons would work well for blitzing level 3s in an AC Mach or RHML Raven-hull.
OMG, you're right lol.
|
Wild Things
The Suicide Kings Black Legion.
17
|
Posted - 2014.10.27 15:53:40 -
[316] - Quote
Seriously?
This is so disgustingly uncreative.
In this moment, I am euphoric.
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Gennosuke Kouga
Enlightened Industries Goonswarm Federation
0
|
Posted - 2014.10.27 15:59:58 -
[317] - Quote
0 - 2 CCP
Shuffle the words on the dart board and try again |
Dirk Magnum
Blue Republic RvB - BLUE Republic
385
|
Posted - 2014.10.27 16:28:41 -
[318] - Quote
At least "blighted" made a bit of sense. "Stigmatic" doesn't make a bit of it. I'll take whatever name is behind door number 3, thank you.
-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á-á "LIVE FAST DIE."
- traditional Minmatar ethos [citation needed]
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Abrazzar
Vardaugas Family
4989
|
Posted - 2014.10.27 16:33:02 -
[319] - Quote
I'd call them Convection Surge Weapons because they suck out all resists and blast them at the enemy.
Sovereignty and Population
New Mining Mechanics
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Capqu
Love Squad Confederation of xXPIZZAXx
835
|
Posted - 2014.10.27 17:01:18 -
[320] - Quote
LMAO THAT NEW NAME JEEEEEEEEEEEESUS CHRIST
https://www.youtube.com/watch?v=yNpMiT5qpyI
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Primary This Rifter
4S Corporation Goonswarm Federation
106
|
Posted - 2014.10.27 17:01:48 -
[321] - Quote
ICELANDIC MEGA PULSE LASER
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Ravcharas
Infinite Point Nulli Secunda
377
|
Posted - 2014.10.27 17:05:34 -
[322] - Quote
Third time's the charm? |
Primary This Rifter
4S Corporation Goonswarm Federation
106
|
Posted - 2014.10.27 17:08:04 -
[323] - Quote
No but seriously call it "Overcharged"
It obviously implies that the damage output is increased, but to "overcharge" something implies an element of risk or danger, since, well, it means to "charge something too much" essentially. In this case the increased damage comes from drawing excessive power from ship systems which leads to the detrimental effect on defensive capabilities.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
607
|
Posted - 2014.10.27 17:29:49 -
[324] - Quote
So, you went from a name that people complained had serious WoW/fantasy overtones to a name that has serious religious/martyrdom overtones?
Okay. Why not name them after something that has to do with, you know, weapons?
Were you going for "astigmatism", as in poor eyesight, instead of "stigmata"? That kind of makes sense given the ranges involved with these weapons, but there is pretty much zero imagery with enhanced combat ability inherent with poor eyesight.
Unless there is a deep, underlying connecting to some upcoming piece of lore, I am seriously losing faith in CCP's basic creative processes. Given the lack of an obvious connection between the terms "blighted" and "stigmatic", I can't see this being the case.
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
|
SC0T1SH WARRIOR
Dreddit Test Alliance Please Ignore
104
|
Posted - 2014.10.27 17:34:40 -
[325] - Quote
Bastard Guns.
No one wanted them in the first place.
Dont mind me, -ájust touching your stuff.
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Arkon Olacar
Bearded BattleBears Brave Collective
427
|
Posted - 2014.10.27 17:37:41 -
[326] - Quote
Does CCP have anyone who actually speaks English who can come up with a remotely decent name, rather than just jamming random words into Google Translate? This is worse than the first suggestion, get your **** together.
Warping to zero
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Phoenix Jones
Isogen 5
795
|
Posted - 2014.10.27 17:39:44 -
[327] - Quote
I figure CCP is looking for a replacement for attacking Sov structures. Caps aren't the answer for a lot of people (particularly small gangs) come phoebe. Subcaps need a weapon system to chew through sov structures.
I don't see this being it. There is too many weaknesses, for not enough damage. People are advocating that they may have a use on t1 ships, but bumping up the equip price of a t1 ship with these new weapons could probably pass 50 million for a t1 frigate, 100 million for a t1 cruiser, to maybe a billion for a t1 battleship. This is assuming each of these new guns is 20 million a piece.
I would look more towards retrofitting a specific subcap and making it a quazi artillery platform (create a new battlecruisers capable of doing about 1/5th the damage of a sieged dread, but incapable of targeting subcap).. I would take the weapons presented back to the drawing board and redo its mechanic. Maybe make the heat damage it takes or received affect its tank. You heat it, tank resistance goes up or down. Just something to provide it some depth, and not just a new deadspace toy that is inaccessible to the majority of eve players because it goes for hundreds of millions of Isk a piece.
All new equipment should have a focus on the newer younger pilots , and affordability for them. We need stuff to grab new players and keep them playing. You create a set of stuff most won't ever see or consider, your just removing them completely from the equation. Now does this mean that new stuff should ignore the older player? No, but this virtually excludes the entire new player base, for weeks or months or even years, from even conceivably considering to being used.
There are better options even in this thread.
Yaay!!!!
|
BadAssMcKill
ElitistOps
903
|
Posted - 2014.10.27 17:45:25 -
[328] - Quote
U N S T A B L E
Seriously just rename the neuts and call these unstable |
Rena Senn
Resurrection Ventures Un.Bound
127
|
Posted - 2014.10.27 17:50:34 -
[329] - Quote
Stigmatic:
A stigmatic weapon draws upon the life force of the wielder to empower its blows. This profane energy deals an extra 1d6 points of necrotic damage to the opponent, but reduces the wielder's elemental resistances to 0 while the weapon is drawn. Only short ranged weapons can be enchanted with this ability.
Aura: Moderate necromancy. Creation: Caster Level 9th, Craft Magic Arms and Armor, Lesser Jovian Gravebind. Price: +2 bonus. |
BobFromMarketing
ElitistOps Pandemic Legion
69
|
Posted - 2014.10.27 17:53:11 -
[330] - Quote
Not that anyone is going to use these because lol@ a sub 20% damage increase for a 100% damage taken boost but yall really need to look at the names you're picking. Stigmatic is actually worse than blighted. |
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Eustise
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.10.27 17:54:50 -
[331] - Quote
They still need more damage. 35-40%. As for the name. Is CCP getting shaggy with us? MetaCCP? Stigmatic, really?
The issue is that a lot of Eve equipment is strongly tech-based. It would be as bad as getting an item in WoW called a "Dual-layered interlocking segmented chainmail". |
MeBiatch
GRR GOONS
2010
|
Posted - 2014.10.27 17:55:23 -
[332] - Quote
Stigmata was a movie right?
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
|
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1843
|
Posted - 2014.10.27 18:00:51 -
[333] - Quote
I do not like to be offensive.. but ccp seriously... each CENT you spend on this feature is a wasted cent.
Just give us free subscription if you like to waste money.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
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Ama Scelesta
71
|
Posted - 2014.10.27 18:02:03 -
[334] - Quote
Is there a specific lore reason you're dead set on this particular naming scheme? Letting us know the lore thinking behind the weapon naming, might make it easier for us to swallow the name. Since we currently have no idea, to us it seems you're trying to add a very odd negative connotations to the use of the new guns for no obvious reason. Do they run on aborted baby juices or something? |
Soden Rah
Rapier Industry and Technology Second Sun Rising
11
|
Posted - 2014.10.27 18:06:01 -
[335] - Quote
I still think 'Berserker' weapons is the best suggestion.
It's a name people wont be embarrassed to use, fits in with the way the weapons work, and is acceptable in a sci-fi setting.
They are [supposed to be] high offence, low defence, burst weapons us you smash your enemy or die in a blaze of glory.
Berserker fits that perfectly.
Stigmatic... well that's telling me that these weapons are shaming and embarrassing, That your referencing a religion nobody [in game] has even heard of, or that these guns should have gone to specsavers... |
Primary This Rifter
4S Corporation Goonswarm Federation
108
|
Posted - 2014.10.27 18:30:53 -
[336] - Quote
Primary This Rifter wrote:No but seriously call it "Overcharged"
It obviously implies that the damage output is increased, but to "overcharge" something implies an element of risk or danger, since, well, it means to "charge something too much" essentially. In this case the increased damage comes from drawing excessive power from ship systems which leads to the detrimental effect on defensive capabilities. Well I hate to be tooting my own horn here, but my suggestion is actually good. You should use it, because it's good and it doesn't sound stupid.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
|
muhadin
Hard Knocks Inc. Irresponsible Use of Capital.
188
|
Posted - 2014.10.27 18:40:05 -
[337] - Quote
Go home ccp your drunk.
Bad names are bad names.
Zero Heavy Pulse Laser
"Zero" Is your resists "Zero" Is the number of people that want these weapons. "Zero" Is the number of people that like the names. "Zero" Is the grade ccp get for this.
"Love the Life you Live, Live the Life you Love"
|
muhadin
Hard Knocks Inc. Irresponsible Use of Capital.
188
|
Posted - 2014.10.27 18:44:20 -
[338] - Quote
Oops doublepost.
"Love the Life you Live, Live the Life you Love"
|
Krell Kroenen
The Devil's Shadow
219
|
Posted - 2014.10.27 19:03:35 -
[339] - Quote
At first I wasn't sure if the new name was worse or better than the old one. But I have now decided that they are both equally poor choices. I guess CCP is just trying to find words that have the same meaning across as many of their supported languages as they can, flavor and logic be damned. And its just not the name of these modules that is lack luster, the weapon itself is so niche as to be nearly pointless and not worth the coding time/art resources to even put them in.
Maybe CCP should push this project back until they can do it right. Because as of right now this feels like a hack job so they claim that they put something new in to the game.
|
Alundil
Isogen 5
734
|
Posted - 2014.10.27 19:11:00 -
[340] - Quote
Capqu wrote:LMAO THAT NEW NAME JEEEEEEEEEEEESUS CHRIST This new name just gave Jesus another set of stigmata
I'm right behind you
|
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Zappity
SUPREME MATHEMATICS A Band Apart.
1482
|
Posted - 2014.10.27 19:23:23 -
[341] - Quote
I think you are confused. This is EVE, a sci find MMO, not a vampire MMO.
This is worse than blighted. The connotations are definitely non-EVE.
Zappity's Adventures for a taste of lowsec.
|
Lyra Gerie
Garoun Investment Bank Gallente Federation
40
|
Posted - 2014.10.27 19:30:55 -
[342] - Quote
I have a few issues and solutions to this. 1. The damage boost is tiny for the total loss of resists.
This problem is pretty big. If you boost the damage too high they're likely to be way OP in certain circumstances, but as of now it isn't worth the resist loss. The best solution here is to make it a resist loss PER gun with a stacking penalty similar to resist modules. Not only does this allow for versatility which is inherent in every ship due to the ability to fit multiple different modules but it also allows for meta levels of these kinds of weapons that provide greater damage/tracking bonuses for weaker resists/ranges.
This would make them much more viable as well as it allows players to boost their damage without sacrificing ALL their resists but still taking a decent hit to EHP. So it still keeps them out of fleets (as resists are better then solid HP) but doesn't make them unwanted like they are in their current state. All without having to change their current damage, ROF or range. The amount of resist reduction could be tweeked per turret but seeing as how each class of ship can hold a different amount of guns it might have to be tested, especially in regards to destroyers and battle cruisers.
2. Pricing.
You mention it will cost the same as faction guns but that actually doesn't mean anything to us especially since faction guns are currently broken in regards to price vs performance and I believe it has been mentioned that with the module tiericide they will be balanced better in that regard. So what can we really expect when you say they're priced similarly? |
Jean Luc Lemmont
Federal Navy Academy Gallente Federation
135
|
Posted - 2014.10.27 20:07:59 -
[343] - Quote
I have to agree with my more vocal peers. Both blighted and stigmatic are terrible names.
Of the various suggestions in the thread I actually like Berserker the most. It has a definite connotation that fits in with the weapon's function, and it sounds like something a pirate crew would come up with to do fast hit and runs on unarmed targets (like cruise liners).
A bitter vet trying to start anew.
|
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2865
|
Posted - 2014.10.27 20:23:44 -
[344] - Quote
Call it WTF because WTF is the point of those guns.
Invalid signature format
|
stoicfaux
5353
|
Posted - 2014.10.27 20:37:34 -
[345] - Quote
Zappity wrote:I think you are confused. This is EVE, a sci fi MMO, not a vampire MMO.
Aha! CCP is recycling existing World of Darkness dev assets!
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|
Bienator II
madmen of the skies
2923
|
Posted - 2014.10.27 21:22:05 -
[346] - Quote
lol. ok i want blighted back. who said it can't get worse regarding naming?
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
|
Align Planet1
Caldari Provisions Caldari State
68
|
Posted - 2014.10.27 21:34:11 -
[347] - Quote
Is it possible that a ship fitting these weapons would have negative resists in a Pulsar WH system? |
Jakob Anedalle
Aideron Robotics
77
|
Posted - 2014.10.27 21:35:28 -
[348] - Quote
Let's give some positive ideas rather than hating on everything.
I think the earlier suggestion of "overclocked" was good, though there were specific mechanics recommended there that I rather liked as well.
Or make us some lore like:
Crystalizing. The innovation of these weapon systems came from using the hull of the ship as an over-sized crystalline resonator. The downside of which was that the defenses of the hull become very fragile in the face of any applied energy.
Trying out all the things to do here in Eve - it's quite a checklist.
So I made a blog Jakob's Eve Checklist
|
BobFromMarketing
ElitistOps Pandemic Legion
69
|
Posted - 2014.10.27 21:37:52 -
[349] - Quote
Jakob Anedalle wrote:Let's give some positive ideas rather than hating on everything.
I think the earlier suggestion of "overclocked" was good, though there were specific mechanics recommended there that I rather liked as well.
Or make us some lore like:
Crystalizing. The innovation of these weapon systems came from using the hull of the ship as an over-sized crystalline resonator. The downside of which was that the defenses of the hull become very fragile in the face of any applied energy. I actually rather like the crystallized thing. Didn't think I would till I read the explanation |
Soden Rah
Rapier Industry and Technology Second Sun Rising
13
|
Posted - 2014.10.27 22:09:25 -
[350] - Quote
Ok.. On the topic of how good/useful the guns are ignoring the name...
I don't think I can really evaluate them without knowing how much [ballpark] they will cost.
I'm looking at a cruiser fit atm which has gone from 730dps to 876dps [with a range drop but tracking boost] where the ehp has only dropped 100hp from 5,500 to 5,400.
So If you were building a glass cannon fit anyway... this fit has gained some worthwhile [paper] dps. [Although I really don't like the loss of range as blasters are short enough range to kick off with, and glass cannon like to kite wherever possible.] with very little loss of ehp.
But you build glass cannon out of cheap t1 hulls that you don't cry over WHEN they go bang.
If these modules cost a few mill isk each [med blasters T2 currently about 1 mill each on TQ] then that might be worth while...
If these modules cost 20~100 mill each, then it's not even worth considering.
How I might fit them and how I might use them is DEPENDENT on how much they cost.
I'm looking at fits and strategies I might consider and I just keep thinking that whether or not these weapons would be worthwhile, and how I would use them, will depend entirely on how much isk I have to sink into them and how disposable I consider the fit to be.
If the expected cost [for the med size weapons] is <5mill per unit then they can be considered compatible with disposable glass cannon fits for small gang work. If the cost is >20 mill per unit then the usage is going to be non-disposable ships with staying power or used where things shooting back is not anticipated... [which happens when in eve?]
Could we get some word on some kind of pricing for these... Because if these are just a bit above T2 prices then I think these are potentially interesting, if a little niche. [and I still want the range to be put back or even boosted, I think these should be aimed at kiting speed fits]. If these are really faction uuber expensive mods... I can't think of anywhere I would use them. |
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Carmen Electra
SniggWaffe WAFFLES.
11345
|
Posted - 2014.10.27 22:12:02 -
[351] - Quote
Ack! +1 for those who are saying stigmatic and blighted are very un-EVE names.
Heck, "Deepsy" would be better.
Regardless of what you call them, I for one definitely will not be using these as they currently stand.
Bacon makes us stronger
|
Kossaw
Body Count Inc. Pandemic Legion
100
|
Posted - 2014.10.27 23:07:09 -
[352] - Quote
Can we go back to "Blighted" please. I can't believe somebody actually came up with something worse. You went from WoW to Catholicism.
WTB : An image in my signature
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1318
|
Posted - 2014.10.28 00:40:52 -
[353] - Quote
Might be an idea to pass the naming of new weapons and mods to another dev who has a sciences background, it seems we are getting WAY of the mark here......
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
|
Arthur Aihaken
X A X
3887
|
Posted - 2014.10.28 01:22:59 -
[354] - Quote
stigmatic - anastigmatic /-î+ªn+Öst+¬+í-êm+ªt+¬k/ adjective 1. (of a lens) not having astigmatism; forming point images of a point object located off the axis of the lens; stigmatic.
I still don't get it. +1 for Parasitic.
I am currently away, traveling through time and will be returning last week.
|
Bienator II
madmen of the skies
2929
|
Posted - 2014.10.28 01:55:28 -
[355] - Quote
resistance feeded [weapon type] intransigating [weapon type]
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
|
Malou Hashur
Ministry of War Amarr Empire
29
|
Posted - 2014.10.28 07:33:57 -
[356] - Quote
Arkon Olacar wrote:Does CCP have anyone who actually speaks English who can come up with a remotely decent name, rather than just jamming random words into Google Translate? This is worse than the first suggestion, get your **** together.
There's your answer:
Malou Hashur wrote:CCP Paradox wrote:Just to reassure you we're still here.
The naming convention is being looked at, when we have a good candidate we will update the thread with that info.
Its probably the same guy that came up with the idea of " Ample Light Missile Launcher" God help us
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Zappity
SUPREME MATHEMATICS A Band Apart.
1490
|
Posted - 2014.10.28 08:11:02 -
[357] - Quote
Arthur Aihaken wrote:stigmatic - anastigmatic /-î+ªn+Öst+¬+í-êm+ªt+¬k/ adjective 1. (of a lens) not having astigmatism; forming point images of a point object located off the axis of the lens; stigmatic.
I still don't get it. +1 for Parasitic. http://en.wikipedia.org/wiki/Stigmata
Zappity's Adventures for a taste of lowsec.
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Tappits
north eastern swat Pandemic Legion
64
|
Posted - 2014.10.28 08:38:57 -
[358] - Quote
News a 10 With your host Me
CCP after massive backlash on the naming of the new troll guns appears to have gone all in on the troll with the new even worse name,
People got there pitchforks back out again.
Also most useless mod in eve coming soon to a wreck near you.
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1322
|
Posted - 2014.10.28 08:44:43 -
[359] - Quote
Zappity wrote:Arthur Aihaken wrote:stigmatic - anastigmatic /-î+ªn+Öst+¬+í-êm+ªt+¬k/ adjective 1. (of a lens) not having astigmatism; forming point images of a point object located off the axis of the lens; stigmatic.
I still don't get it. +1 for Parasitic. http://en.wikipedia.org/wiki/Stigmata
CCP please! Just get this right, there are only so many religions you can "make fun" of, some will be less tolerant...... But either way, you are not impressing people, English is a language with many depths of meaning, Ample was bad enough, you do know the normal day to day meaning and semantics of the word, and it is meant as a joke, isnt it?
Just in case you didn't Ample is usually used in a tongue in cheek way, for example, an ample build, is used to describe someone who is as fat as a whale. If you ask someone who has won an eating competition and has food spread all over and around him when asked if there was enough food might reply "ample"
But the main meaning refers to breast size, when referring to someone with breasts the size of watermelons,
Jokes are funny when seen the first time, they become weary with use.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
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Arthur Aihaken
X A X
3889
|
Posted - 2014.10.28 08:50:33 -
[360] - Quote
Zappity wrote:http://en.wikipedia.org/wiki/Stigmata I know what it means - I don't get how the name has any bearing in EVE... Did the stats get updated or are they still fairly abysmal?
epicurus ataraxia wrote:Jokes are funny when seen the first time, they become weary with use. The irony is I don't think it was intended to be funny... Still holding out for my ample, blighted stigmatic weapons...
I am currently away, traveling through time and will be returning last week.
|
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Zappity
SUPREME MATHEMATICS A Band Apart.
1490
|
Posted - 2014.10.28 08:57:25 -
[361] - Quote
Arthur Aihaken wrote:Zappity wrote:http://en.wikipedia.org/wiki/Stigmata I know what it means - I don't get how the name has any bearing in EVE... Did the stats get updated or are they still fairly abysmal? epicurus ataraxia wrote:Jokes are funny when seen the first time, they become weary with use. The irony is I don't think it was intended to be funny... Still holding out for my ample, blighted stigmatic weapons... Oh, I misunderstood. I haven't got a clue what it has to do with EVE either. Overcharged would be good. But they removed that from MWD already so I guess that's no good either.
Zappity's Adventures for a taste of lowsec.
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1322
|
Posted - 2014.10.28 08:58:33 -
[362] - Quote
Arthur Aihaken wrote:Zappity wrote:http://en.wikipedia.org/wiki/Stigmata I know what it means - I don't get how the name has any bearing in EVE... Did the stats get updated or are they still fairly abysmal? epicurus ataraxia wrote:Jokes are funny when seen the first time, they become weary with use. The irony is I don't think it was intended to be funny... Still holding out for my ample, blighted stigmatic weapons...
They are awarded at the annual foot in mouth competition...... They are the current favourites. Hard to imagine someone overhauling them now, but there's always a politician somewhere who can pull a rabbit out of the hat at the last moment.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
|
Arthur Aihaken
X A X
3891
|
Posted - 2014.10.28 09:20:01 -
[363] - Quote
epicurus ataraxia wrote:Hard to imagine someone overhauling them now, but there's always a politician somewhere who can pull a rabbit out of the hat at the last moment. Not with a week to go until release. I can't even test them because the SISI update is fubar'd for me. Despite ample network I've been blighted...
I am currently away, traveling through time and will be returning last week.
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1323
|
Posted - 2014.10.28 09:32:17 -
[364] - Quote
Arthur Aihaken wrote:epicurus ataraxia wrote:Hard to imagine someone overhauling them now, but there's always a politician somewhere who can pull a rabbit out of the hat at the last moment. Not with a week to go until release. I can't even test them because the SISI update is fubar'd for me. Despite ample network I've been blighted...
Ah, thought it was just me. Keeps trying and failing?
Anyway, hopefully they will choose a name that does not make them look foolish, no one chooses to implement something that opens them to ridicule for years to come.
I think the uses of these weapons will be very niche, so we probably won't see their real effects until they are actually in use on TQ. They can balance them quite quicky with the new patch schedule then.
A bad name they will live with forever though.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
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Malou Hashur
Ministry of War Amarr Empire
29
|
Posted - 2014.10.28 10:10:42 -
[365] - Quote
epicurus ataraxia wrote:
Anyway, hopefully they will choose a name that does not make them look foolish, no one chooses to implement something that opens them to ridicule for years to come.
I think that CCP are of the belief that changing something about one of their bright ideas makes them look more foolish than the original idea was, as it gives the impression that they have "given in".
Everyone else on the planet would change something for the better, no matter how dopey it made them look.
|
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1846
|
Posted - 2014.10.28 10:17:38 -
[366] - Quote
epicurus ataraxia wrote:Arthur Aihaken wrote:epicurus ataraxia wrote:Hard to imagine someone overhauling them now, but there's always a politician somewhere who can pull a rabbit out of the hat at the last moment. Not with a week to go until release. I can't even test them because the SISI update is fubar'd for me. Despite ample network I've been blighted... Ah, thought it was just me. Keeps trying and failing? Anyway, hopefully they will choose a name that does not make them look foolish, no one chooses to implement something that opens them to ridicule for years to come. I think the uses of these weapons will be very niche, so we probably won't see their real effects until they are actually in use on TQ. They can balance them quite quicky with the new patch schedule then. A bad name they will live with forever though.
Math just points that they will be irrelevant on almsot nay scenario. The Stimatic Pulse lasers and AC do LESS damage at worse ranges than normal blasters. Why would anyoen use those?
The only ones we will see used are blasters.. and only against structures and frigates killing larger ships in swarms on very very controlled scenarios.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
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Soden Rah
Rapier Industry and Technology Second Sun Rising
13
|
Posted - 2014.10.28 10:32:43 -
[367] - Quote
Kagura Nikon wrote:
Math just points that they will be irrelevant on almost nay scenario. The Stimatic Pulse lasers and AC do LESS damage at worse ranges than normal blasters. Why would anyone use those?
The only ones we will see used are blasters.. and only against structures and frigates killing larger ships in swarms on very very controlled scenarios.
It depends on the price.
I used to have a lot of fun in small gang fights flying a Thorax as a speedy tackle dps boat. When the opposition [usually merc corps wardeccing ours] turned up in BS's and they primaried our BS's I lasted quite a while and did loads of dps as a glass cannon fit. These guns if cheap, would make those fits better... IF they are cheap.
They allow you to hide more dps amongst your tackle support ships that are harder for bs's to target and track, and often don't get primaried.
But it only makes sense if they are not too expensive [and don't have their ranges slashed, which is my biggest problem with them as that kills damage application and thus the point]. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1323
|
Posted - 2014.10.28 11:22:15 -
[368] - Quote
Kagura Nikon wrote:epicurus ataraxia wrote:Arthur Aihaken wrote:epicurus ataraxia wrote:Hard to imagine someone overhauling them now, but there's always a politician somewhere who can pull a rabbit out of the hat at the last moment. Not with a week to go until release. I can't even test them because the SISI update is fubar'd for me. Despite ample network I've been blighted... Ah, thought it was just me. Keeps trying and failing? Anyway, hopefully they will choose a name that does not make them look foolish, no one chooses to implement something that opens them to ridicule for years to come. I think the uses of these weapons will be very niche, so we probably won't see their real effects until they are actually in use on TQ. They can balance them quite quicky with the new patch schedule then. A bad name they will live with forever though. Math just points that they will be irrelevant on almsot nay scenario. The Stimatic Pulse lasers and AC do LESS damage at worse ranges than normal blasters. Why would anyoen use those? The only ones we will see used are blasters.. and only against structures and frigates killing larger ships in swarms on very very controlled scenarios.
Ah, ganking then, we will see who finds a use, I do hope they remain VERY expensive, otherwise, well, one can imagine.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
|
St'oto
Hell's Death Squad
1
|
Posted - 2014.10.28 11:37:44 -
[369] - Quote
I don't like to be negative but to be honest these weapons as they are, just aren't worth using other then for POS bashing. Hell, "expensive suicide gankers" can use them considering concord really don't care what kind of tank you have. So these new weapons will be good for POS bashing and suicide ganking for the luls. As they won't even be viable for the suicide gankers who do it for a profit!
I mean really... a what...20% increase on DPS for absolutely no tank what so ever? REALLY? Back the drawing board CCP! I won't even comment on the name as the functionality of these weapons MATTERS way more then the naming scheme atm!
So from a vet who's been playing for 11 years now (check my bio for my original char), and who doesn't mind change at all, I still don't see a reason to use these over standard T2.
I mean I'd much rather use standard faction weapon systems over these new "faction weapons" AND I DETEST faction weapons because they don't offer the T2 skill bonuses/ability to use t2 ammo. |
Owen Levanth
Sagittarius Unlimited Exploration
326
|
Posted - 2014.10.28 11:44:28 -
[370] - Quote
A problem I just noticed: In the OP it claims there are "Stigmatic" Heavy Neutron Blasters, but those apparently didn't get seeded on SiSi.
Kind of dumb, really. I had a Deimos prepared to test them with, now I have to go outfit a Zealot, since medium lasers at least exist. |
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CCP Paradox
1306
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Posted - 2014.10.28 11:51:44 -
[371] - Quote
Updated with the final name.
CCP Paradox | EVE Quality Assurance | Team Banana Stand
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1323
|
Posted - 2014.10.28 11:53:24 -
[372] - Quote
Arthur Aihaken wrote:epicurus ataraxia wrote:Hard to imagine someone overhauling them now, but there's always a politician somewhere who can pull a rabbit out of the hat at the last moment. Not with a week to go until release. I can't even test them because the SISI update is fubar'd for me. Despite ample network I've been blighted...
Working for me now this morning, did nothing to it overnight, so some change outside of me. Give it another go.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
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stoicfaux
5358
|
Posted - 2014.10.28 11:53:49 -
[373] - Quote
CCP Paradox wrote:Updated with the final name. Because irony.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1323
|
Posted - 2014.10.28 11:57:57 -
[374] - Quote
CCP Paradox wrote:Updated with the final name.
That works. Thanks for listening.
[u]_There is one EvE. Many people. Many lifestyles. WE are EvE _[/u]
|
KaRa DaVuT
Cutting Edge Incorporated RAZOR Alliance
52
|
Posted - 2014.10.28 12:08:21 -
[375] - Quote
At least more suitable to a science fiction enviroment... |
Skyler Hawk
The Scope Gallente Federation
28
|
Posted - 2014.10.28 12:14:52 -
[376] - Quote
Polarized is a decent choice. |
Literally Space Moses
GoonWaffe Goonswarm Federation
103
|
Posted - 2014.10.28 12:14:57 -
[377] - Quote
Now make them worth fitting.
#T2013
|
Nagarythe Tinurandir
Cataclysm Enterprises Nulli Secunda
187
|
Posted - 2014.10.28 12:17:03 -
[378] - Quote
CCP Paradox wrote:Updated with the final name.
Thanks, thats better!
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Zappity
SUPREME MATHEMATICS A Band Apart.
1491
|
Posted - 2014.10.28 12:24:28 -
[379] - Quote
I'm quite concerned by the apparent lack of understanding shown by the devs on this point so here's a serious post.
Blight Hurlers Blight Lifters Blighted Dagger Blighted Staff Blighted Twigfester Spore (seriously, wtf) Blighted Ivy Skullcap Blighted Leggings Blighted Stone of the Heathen Twisted Blighted Magic
LMGTFY: http://lmgtfy.com/?q=MMO+items+blighted
Starting to see a trend? Now, you might say that because WoW (and others) use such names they must be good. Perhaps. But EVE is not a "game" in the way that WoW is a game and you should not be trying to emulate it. EVE is more of a simulator than a game. The most successful parts of EVE are found when the game sets up opportunities for interaction and then quietly gets out of the way.
Importantly, EVE must be a BELIEVABLE simulator. "Blighted" or "Ample" or "Stigmatic" weapons do not come close to achieving this.
Nor does an entire range of meta variants where you just copy/paste the same word in front of the item type. Not realistic. How so? Think about the 'Y-S8 Hydrocarbon I Afterburner'. This was a fantastic name. Why? 1. It sounds technical, futuristic and spacey. 2. It sounds real, just like you could go down to an auto tuning shop and buy one for your motorbike. Same with the "Arbalest" and other ranges - branding is good! 3. It is technically accurate(ish): hydrocarbons burn really well! Maybe they wouldn't in space without oxygen but never mind that. 4. Critically, it has bugger all to do with some pathetic fantasy MMO that I don't even want to be reminded about while playing a space sandbox. 5. It doesn't try too hard. It wins just by sounding authentic and not stripping away the immersion. It sounds like something that a startup space exploration company would actually call their bit of kit.
So stop being lazy about naming just because you are planning whole ranges of new modules and are daunted by names. Stop worrying about 'bad complexity' when it comes to names. Complexity here is GOOD. If you want to assist new players then add a right-click/Show Group option to the market exactly as per PYFA or EFT and sort by meta.
Actions:
1. Put whoever named the original prop mods in charge of naming.
2. Put whoever decided to remove these names as well as the most recent changes including Ample, Blighted and Stigmatic in charge of the tea trolley.
3. If the person who did the original naming isn't around any more than seriously consider a player-driven suggestion mechanism where we can suggest, critique, vote, whatever. Get some of the RP crowd onto it. Seriously. You would still make final decisions but it would make the process easier for you.
It's not rocket science. But it IS meant to pretend to be.
Zappity's Adventures for a taste of lowsec.
|
Buhhdust Princess
Mind Games. Suddenly Spaceships.
8396
|
Posted - 2014.10.28 12:25:44 -
[380] - Quote
Alright.. im happy these weapons have been invented as structure grinding has just been made easier. However i dont personally see the point other than that. Would be happy to be proven wrong however. |
|
Ama Scelesta
71
|
Posted - 2014.10.28 12:37:12 -
[381] - Quote
Buhhdust Princess wrote:Alright.. im happy these weapons have been invented as structure grinding has just been made easier. However i dont personally see the point other than that. Would be happy to be proven wrong however. Any situation where you think you can avoid the incoming damage or keep it at a low level, but could use more firepower. The weapons will be useful as they are and given time people will find more use cases for them. My bigger worry is that they'll be too expensive and that will be the fact that limits their creative use a lot more then the lack of resists. |
Nordalis Rmith
The Scope Gallente Federation
5
|
Posted - 2014.10.28 12:38:27 -
[382] - Quote
I like the name as polarized. Thanks for the better name :D |
Abrazzar
Vardaugas Family
4991
|
Posted - 2014.10.28 12:47:27 -
[383] - Quote
Well, at least it's a technical term.
Sovereignty and Population
New Mining Mechanics
|
Cebraio
4S Corporation Goonswarm Federation
444
|
Posted - 2014.10.28 12:49:02 -
[384] - Quote
Finally a name that doesn't stupid!
And it fits because the previous names polarized. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
620
|
Posted - 2014.10.28 12:51:58 -
[385] - Quote
CCP Paradox wrote:Updated with the final name. Considering how polarizing these weapons are even before their release, this name fits perfectly.
Thanks CCP!
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
|
Jean Luc Lemmont
Federal Navy Academy Gallente Federation
138
|
Posted - 2014.10.28 13:51:31 -
[386] - Quote
CCP Paradox wrote:Updated with the final name.
Much, MUCH better name.
A bitter vet trying to start anew.
|
Drackarn
quantum cats syndicate
44
|
Posted - 2014.10.28 14:03:54 -
[387] - Quote
Berserker does sound the best to me. All attack, no defense.
Had a play about. I don't think we'll see the use in the small and medium weapons other than on ISK buyers who pimp their ships without knowing how to fit. The ones "Thats expensive it must be good" that currently keep me stocked in faction and COSMOS loot when they are venturing into low-sec.
The large versions I don't think we'll see in general use. I fit a Navy Apoc as a glass-cannon (triple 1600 plates and triple trimark) and put it against a normal PvP one. The normal PvP one lost, but the glass cannon was in mid-structure. Close fight. Glass cannon Vindicator beat the PvP Navy Apoc but the Vindi was in less than half armour.
These weapons will be popular for SPKATTBC (ships previously known as tier 3 BC) and stealth bombers on 'safer' structure grinds.
My Talos does 1810 DPS with 25k EHP. My Manticore 610 DPS with under 2k DPS.
These weapons are the alternative for Eve Post-Phoebe with the reduced Dread/Super use on structure grinds. Price will be the issue (niche weapon) I think along with only four of these weapons will ever be used seriously - Torps (SBs) and the large AC/pulse/blasters for the (old Tier 3) BC's.
To make the small and medium sizes useful the DPS will have to be increase I think if the price is going to be the same as faction.
http://sandciderandspaceships.blogspot.com/
|
Arthur Aihaken
X A X
3893
|
Posted - 2014.10.28 14:20:39 -
[388] - Quote
Now that the name issue is finally resolvedGǪ can we do something about the stats? A 18%-¦ gain in overall DPS is not worth the tradeoff with losing all your resists. There was obviously an intended purpose or design for these, but outside of structure grinding I just can't see it. CCP - any insight here?
I am currently away, traveling through time and will be returning last week.
|
JamesUtah
Dreddit Test Alliance Please Ignore
7
|
Posted - 2014.10.28 14:37:02 -
[389] - Quote
Polarized
Not bad. thanks for listening to the feedback |
Falin Whalen
GoonWaffe Goonswarm Federation
744
|
Posted - 2014.10.28 15:29:48 -
[390] - Quote
Now that you have the name worked out, can you work on making us want to use them? As it is, an 18% increase in DPS is not worth losing all of your resists (except maybe when there are no hostiles within 20 LY, which is NEVER)
"it's only because of their stupidity that they're able to be so sure of themselves."
The Trial - Franz Kafka-á
|
|
Arronicus
Bitter Lemons Brothers of Tangra
1202
|
Posted - 2014.10.28 15:58:02 -
[391] - Quote
CCP Paradox wrote:Updated with the final name.
ty for glistening to the playerbase. |
Bjurn Akely
Knights of Nii The 20 Minuters
77
|
Posted - 2014.10.28 16:30:37 -
[392] - Quote
Falin Whalen wrote:Now that you have the name worked out, can you work on making us want to use them? As it is, an 18% increase in DPS is not worth losing all of your resists (except maybe when there are no hostiles within 20 LY, which is NEVER)
Personally I disagree. I think that weapons as is is mostly fine and that anything introduced should be an edge case. The current solution makes it risky to use the new weapons, so it's a question of when and how to use them rather than "will the (new) DPS be so high that lowered resists does not matter".
I see a use with long range glass cannons fleeted with heavy tackle and sensor damping. Bombers equipped with Sensor Dampeners using Javelin torpedoes from 90km comes to mind. I'll sure use it for that!
I do not, however, see much point in fitting these new weapons on a brawling ship.
TL/DR: New weapons means new tactics, just not higher numbers. |
Shasz
Angels of Anarchy Easily Excited
44
|
Posted - 2014.10.28 16:31:20 -
[393] - Quote
CCP Paradox wrote:Updated with the final name.
Truth in advertising, well-played. |
Arkon Olacar
Bearded BattleBears Brave Collective
429
|
Posted - 2014.10.28 17:00:53 -
[394] - Quote
Bronson Hughes wrote:CCP Paradox wrote:Updated with the final name. Considering how polarizing these weapons are even before their release, this name fits perfectly. Thanks CCP! I'm pretty sure everyone without exception thought the name sucked balls, not really polarised opinions there
Warping to zero
|
Eustise
Brave Newbies Inc. Brave Collective
2
|
Posted - 2014.10.28 17:21:43 -
[395] - Quote
Arthur Aihaken wrote:Now that the name issue is finally resolvedGǪ can we do something about the stats? A 18%-¦ gain in overall DPS is not worth the tradeoff with losing all your resists. There was obviously an intended purpose or design for these, but outside of structure grinding I just can't see it. CCP - any insight here?
Awesome. Not cut their optimal/fallout penalty while keeping the 0 ressists, give them a speed/agility penalty, give them a 30-40% damage boost. Solved so hard it created a wormhole. |
Falin Whalen
GoonWaffe Goonswarm Federation
744
|
Posted - 2014.10.28 17:25:51 -
[396] - Quote
Bjurn Akely wrote:Falin Whalen wrote:Now that you have the name worked out, can you work on making us want to use them? As it is, an 18% increase in DPS is not worth losing all of your resists (except maybe when there are no hostiles within 20 LY, which is NEVER) Personally I disagree. I think that weapons as is is mostly fine and that anything introduced should be an edge case. The current solution makes it risky to use the new weapons, so it's a question of when and how to use them rather than "will the (new) DPS be so high that lowered resists does not matter". I see a use with long range glass cannons fleeted with heavy tackle and sensor damping. Bombers equipped with Sensor Dampeners using Javelin torpedoes from 90km comes to mind. I'll sure use it for that! I do not, however, see much point in fitting these new weapons on a brawling ship. TL/DR: New weapons means new tactics, just not higher numbers. Look, edge cases for use are fine, but when one of the tick marks for use is ( NO HOSTILES, ANYWHERE NEAR YOU / ABLE TO DROP ON YOU, BECAUSE YOU WILL DIE IN A FIRE IF SOMEONE CAN SHOOT YOU AT ALL!!!!1!1!!!11! ) the blighted things won't get used, except by a Catalyst ganking an Ibis hauling 47 PLEX, and even then it's an ostentatious display of F* you.
"it's only because of their stupidity that they're able to be so sure of themselves."
The Trial - Franz Kafka-á
|
St'oto
Hell's Death Squad
1
|
Posted - 2014.10.28 17:26:52 -
[397] - Quote
WOW! I seriously have to wonder sometimes about the EVE community! It's freaking facepalm worthy! All of you are more obsessed with the freaking name of the modules instead of the functionality!
Right, we got the name out of the way...now, can we move on to the MORE IMPORTANT aspect of these new modules!? THE FREAKING FUNCTIONALITY! Again a 18 - 20% increase in base DPS is not going to do us any good when we get a huge penalty to our resistances. Meaning our entire tank is nulled out and returned back to ZERO! |
Bjurn Akely
Knights of Nii The 20 Minuters
78
|
Posted - 2014.10.28 17:30:23 -
[398] - Quote
Falin Whalen wrote:Bjurn Akely wrote:Falin Whalen wrote:Now that you have the name worked out, can you work on making us want to use them? As it is, an 18% increase in DPS is not worth losing all of your resists (except maybe when there are no hostiles within 20 LY, which is NEVER) Personally I disagree. I think that weapons as is is mostly fine and that anything introduced should be an edge case. The current solution makes it risky to use the new weapons, so it's a question of when and how to use them rather than "will the (new) DPS be so high that lowered resists does not matter". I see a use with long range glass cannons fleeted with heavy tackle and sensor damping. Bombers equipped with Sensor Dampeners using Javelin torpedoes from 90km comes to mind. I'll sure use it for that! I do not, however, see much point in fitting these new weapons on a brawling ship. TL/DR: New weapons means new tactics, just not higher numbers. Look, edge cases for use are fine, but when one of the tick marks for use is ( NO HOSTILES, ANYWHERE NEAR YOU / ABLE TO DROP ON YOU, BECAUSE YOU WILL DIE IN A FIRE IF SOMEONE CAN SHOOT YOU AT ALL!!!!1!1!!!11! ) the blighted things won't get used, except by a Catalyst ganking an Ibis hauling 47 PLEX, and even then it's an ostentatious display of F* you.
Calm down.
It will get used. Probably not by you by the sound of it. You seem much to tense. ;) But yeah, your opinion, your choice. But I'm stating a fact here, I am going to use it. So obviously the point that no-one will is wrong.
|
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
562
|
Posted - 2014.10.28 17:32:46 -
[399] - Quote
"Polarized"
3rd times a charm eh?
This name is acceptable.
Now we need to see if these things are actually any good at anything |
Soden Rah
Rapier Industry and Technology Second Sun Rising
14
|
Posted - 2014.10.28 17:33:42 -
[400] - Quote
St'oto wrote:WOW! I seriously have to wonder sometimes about EVE community! It's freaking facepalm worthy! All of you are more obsessed with the freaking name of the modules instead of the functionality!
Finally we got the name out of the way...now people can move on to the MORE IMPORTANT aspect of these new modules!? THE FREAKING FUNCTIONALITY! Again a 18 - 20% increase in base DPS is not going to do us any good when we get a huge penalty to our resistances. Meaning our entire tank is nulled out and returned back to ZERO!
As I have said before, that's not much of an issue if you are looking at fits that were glass cannon's anyway. If you didn't have much resists on your glass cannon to start with this didn't loose you much and gets you a fair whack of added dps to make up for it. [still waiting on numbers from the new build].
However the issue is price.
If they are cheap enough to justify putting on a glass cannon [disposable] fit then I don't think the dps is to far off.
Although I want better [increased from base] range so that kiteing/speed tanking is a viable option.
Of course these weapons would be useless in a fleet fight or for anything expecting to do any serious tanking. But they are glass cannon guns. People make glass cannon ships already, these guns have potential to make those ships better.
It all depends on the price [and if they nerf the range]. |
|
Lady Rift
What Shall We Call It
92
|
Posted - 2014.10.28 18:04:11 -
[401] - Quote
In all the name changes has the stats changed at all on sisi? |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
635
|
Posted - 2014.10.28 18:10:01 -
[402] - Quote
Arkon Olacar wrote:I'm pretty sure everyone without exception thought the name sucked balls, not really polarised opinions there I was referring more to the polarization of the community over their stats/function than their name. Agreed that the dislike of the first two names was pretty uniform.
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
|
Soden Rah
Rapier Industry and Technology Second Sun Rising
14
|
Posted - 2014.10.28 18:10:55 -
[403] - Quote
Lady Rift wrote:In all the name changes has the stats changed at all on sisi?
From the OP
CCP Paradox wrote:*** Update, the latest version will be on Singularity on 29/10 ***
So I'm guessing the stats will be updated tomorrow |
Mixu Paatelainen
Eve Refinery
173
|
Posted - 2014.10.28 18:19:10 -
[404] - Quote
There. That wasn't so bad now was it?
Now.
About 'ample' modules... |
Rain6637
GoonWaffe Goonswarm Federation
23278
|
Posted - 2014.10.28 18:34:31 -
[405] - Quote
biggie biggie biggie can't you see sometimes your guns just stigmatize me i just love your flashy ways but this naming convention just can't stay
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
Tarpedo
Incursionista
1397
|
Posted - 2014.10.28 18:53:39 -
[406] - Quote
I like how dear devs release content which will not change anything in meta game and then invite community to discuss stuff's names as if it was really interesting and important issue.
Brilliant move to create illusion of an active development and participation \o/ |
Rain6637
GoonWaffe Goonswarm Federation
23280
|
Posted - 2014.10.28 19:01:29 -
[407] - Quote
Mixu Paatelainen wrote:There. That wasn't so bad now was it?
Now.
About 'ample' modules... they're not ample they're big boned
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|
Ganthrithor
GoonWaffe Goonswarm Federation
859
|
Posted - 2014.10.28 22:28:22 -
[408] - Quote
Serious question: if you think there's currently too little tradeoff between tank and gank (which I assume you must, since I can't think of another reason for putting these weapons in), why not just tweak the stacking penalty on damage application modules instead?
Currently there's basically no reason to use more than three damage modules on a ship ever, unless there's literally nothing else you could do with a slot. If you reduced the stacking penalty on damage mods / tracking computers / etc, people might occasionally judge it to be worth sacrificing a tanking slot for a little more damage application. These proposed weapons seem like an extremely heavy-handed, extremely impractical (mods will be prohibitively expensive given the scenarios in which their stats might make them a superior fitting option) way to try and shake up the tank/gank equation. |
Greygal
Redemption Road Affirmative.
254
|
Posted - 2014.10.28 23:27:10 -
[409] - Quote
Polarized. I like. It fits the gun perfectly, especially considering its "history" here
What you do for yourself dies with you, what you do for others is immortal.
Free weekly public roams and monthly NewBro new player roams!
Visit http://www.redemption-road.com or join mailing list REDEMPTION ROAMS for more information
|
Arthur Aihaken
X A X
3894
|
Posted - 2014.10.29 03:05:49 -
[410] - Quote
Give the polarized guns a +50% DPS bonus with no effect on resistances, but cause the ship to immediately incur (and prolong) suspect status whenever one or more of the modules is installed. Consider them "black market" weapons.
I am currently away, traveling through time and will be returning last week.
|
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Galphii
Caldari Provisions Caldari State
286
|
Posted - 2014.10.29 05:50:49 -
[411] - Quote
Arthur Aihaken wrote:Give the polarized guns a +50% DPS bonus with no effect on resistances, but cause the ship to immediately incur (and prolong) suspect status whenever one or more of the modules is installed. Consider them "black market" weapons. Best idea I've heard yet.
X
|
Dank Man
176
|
Posted - 2014.10.29 05:53:55 -
[412] - Quote
Galphii wrote:Arthur Aihaken wrote:Give the polarized guns a +50% DPS bonus with no effect on resistances, but cause the ship to immediately incur (and prolong) suspect status whenever one or more of the modules is installed. Consider them "black market" weapons. Best idea I've heard yet.
Because being a suspect in null sec matters? this would be the forced norm for all nullsec? No thanks |
Arthur Aihaken
X A X
3895
|
Posted - 2014.10.29 05:59:37 -
[413] - Quote
Dank Man wrote:Because being a suspect in null sec matters? this would be the forced norm for all nullsec? No thanks High-sec and possibly low-sec, but not null-sec.
I am currently away, traveling through time and will be returning last week.
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Bjurn Akely
Knights of Nii The 20 Minuters
79
|
Posted - 2014.10.29 06:52:48 -
[414] - Quote
Arthur Aihaken wrote:Give the polarized guns a +50% DPS bonus with no effect on resistances, but cause the ship to immediately incur (and prolong) suspect status whenever one or more of the modules is installed. Consider them "black market" weapons.
The weapons as proposed means that you have to make a tactical consideration and adaptation. Not just make a choice weather you want to fight or not.
|
Tappits
north eastern swat Pandemic Legion
64
|
Posted - 2014.10.29 09:01:16 -
[415] - Quote
Bjurn Akely wrote: The weapons as proposed means that you have to make a tactical consideration and adaptation. Not just make a choice weather you want to fight or not.
Your correct... no one will fight anything other than T1 indis and other things without guns with these guns. |
Ama Scelesta
72
|
Posted - 2014.10.29 10:47:09 -
[416] - Quote
Tappits wrote:Bjurn Akely wrote: The weapons as proposed means that you have to make a tactical consideration and adaptation. Not just make a choice weather you want to fight or not.
Your correct... no one will fight anything other than T1 indis and other things without guns with these guns. Yes they will. What they won't do is replace existing guns as the main weapon of choice. Their general usefulness will also go down with the ship size increase, since larger ships have to rely much more on raw tanking ability. Even with them you'll still find some odd potential use cases like the lvl 3 mission blitzing mach. I mean if your non-existant tank isn't stressed and only the speed+DPS combo matter, why not choose to reduce your tank in exchange for even more performance in the areas that matters. |
Cahir Ceallach
Blok Ekipa Greater Western Co-Prosperity Sphere
4
|
Posted - 2014.10.29 11:25:01 -
[417] - Quote
Hi,
You are plaining rapid heavy missle lanucher? |
Soden Rah
Rapier Industry and Technology Second Sun Rising
15
|
Posted - 2014.10.29 11:29:39 -
[418] - Quote
Ama Scelesta wrote:Tappits wrote:Bjurn Akely wrote: The weapons as proposed means that you have to make a tactical consideration and adaptation. Not just make a choice weather you want to fight or not.
Your correct... no one will fight anything other than T1 indis and other things without guns with these guns. Yes they will. What they won't do is replace existing guns as the main weapon of choice. Their general usefulness will also go down with the ship size increase, since larger ships have to rely much more on raw tanking ability. Even with them you'll still find some odd potential use cases like the lvl 3 mission blitzing mach. I mean if your non-existant tank isn't stressed and only the speed+DPS combo matter, why not choose to reduce your tank in exchange for even more performance in the areas that matters.
Exactly.
People keep evaluating them in terms of "If I take this regular fit and put these guns in I loose al my resists and now this fit sucks" But these are not a replacement for all the turrets already in EvE. These are for making glass cannon fits people make already better.
Not for making any old fit you're using for something else better and replacing all weapons in the game.
That said I think these 'polarised' weapons need to loose the range nerf, I'm curious to see what the new versions are like this evening. |
Primary This Rifter
4S Corporation Goonswarm Federation
123
|
Posted - 2014.10.29 11:42:51 -
[419] - Quote
Ugh. FINE. I still think Overcharged is better. Polarized means... what, in relation to these weapons?
Alt of [redacted on advice from a reputable internet spaceships lawyer]
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Alvatore DiMarco
Capricious Endeavours Ltd
3036
|
Posted - 2014.10.29 13:27:42 -
[420] - Quote
CCP Paradox wrote:Updated with the final name.
Hooray! CCP implemented something I suggested.
|
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Syrias Bizniz
Zebra Corp The Bastion
362
|
Posted - 2014.10.29 14:14:40 -
[421] - Quote
Another idea might be that Polarized Guns are always heated. They will always create heat in the highslots when used, and they will always get damaged. Not at the rates normal weapons would get damaged, so they don't get burned out after 20-30 volleys.
But they would certainly be unsuitable for prolonged engagements. Also, while shooting with them, you could ofc not repair any modules as you're heating something.
That way you wouldn't have to drop all resistances to zero in order to 'balance' them. Maybe give them a penalty,similar like shield boost amplifiers have, that all other modules generate more heat, too.
Edit: Maybe even add Laser-like reload mechanics where you swap ammo instantly? |
Soden Rah
Rapier Industry and Technology Second Sun Rising
16
|
Posted - 2014.10.29 14:33:15 -
[422] - Quote
Syrias Bizniz wrote:Another idea might be that Polarized Guns are always heated. They will always create heat in the highslots when used, and they will always get damaged. Not at the rates normal weapons would get damaged, so they don't get burned out after 20-30 volleys.
But they would certainly be unsuitable for prolonged engagements. Also, while shooting with them, you could ofc not repair any modules as you're heating something.
That way you wouldn't have to drop all resistances to zero in order to 'balance' them. Maybe give them a penalty,similar like shield boost amplifiers have, that all other modules generate more heat, too.
Edit: Maybe even add Laser-like reload mechanics where you swap ammo instantly?
Great. you just created weapons that would be mandatory for all small gang warfare.
The only time these wouldn't be mandatory would be situations where you you long range weapons or you are expecting long fights.
These are supposed to be niche use weapons, not general replacements/upgrades of weapons we already have.
If you're fitting a large tank with these guns then you have failed to grasp the concept of a glass cannon. |
Aurelius Valentius
Imperial Academy Amarr Empire
378
|
Posted - 2014.10.29 15:32:50 -
[423] - Quote
I remember this from the old SFB board game days:
5.3 FUSION BEAM
Fusion beam is the "other" Hydran heavy weapon. This one is designed for close-range combat. It is a "normal" direct-fire heavy weapon.
Fusion beam can be regular loaded, overloaded, or suicide overloaded.
Overloaded fusion beam cause 50% more damage than regular and cost twice the energy to load.
Suicide overloaded fusion beam cause 100% more damage than regular, cost 3 times the energy to load, AND burns out the firing weapon (it can be repaired, of course).
Fusion beam should ALWAYS be overloaded as it doesn't do that much damage beyond overload range any way. Charge in, reinforce forward shield, then blast the enemy to pieces.
Suicide overload should be used if you need to bring a QUICK end to the battle. If you are at point-blank range, slow (i.e. plenty of power), then by all means go for it.
I imagine that this is something of where the idea comes from...
Anyway, maybe this should be a mode, and not a kind of weapon in it's own... but unlike SFB, since we have a market, you can't repair it - it's just dead...
So something like regular, over-heating, overloading - where over heating causes damage from heat - Overloading is just a more intense single shot or couple shots that takes out your weapons even faster but gives you that increased damage, but unlike nano-paste reps, this can't be used - when you burn out you burn out until you get a new weapon, and no recycle either, totally fused/used.
Just a thought, but since the mechanics are there, and it would just be an increase in the stats, it should be easier to implement and to balance also.
Benefits of such:
1. it uses existing items, and when such item are destroyed = creates more demand for existing items in game, not making a new market that is instead of... easier to balance and makes for a healthy economy.
2. uses the existing game items and mechanics and so can be used in all weapons and items that can over heat... simply more reward, but higher risk - so it works there also.
3. Damage can be balanced to the amount of bonus with simple code changes that exist in game also - so that KISS right here - in terms of keeping it simple
4. People would be familiar with the concept, it would be then a tactical choice that anyone can make - like overheating, and not a fitting choice which is rather limiting and need pre-conceptions in place - since EVE should be about choices, the best choice is having an array of them to choose from, not from a limited selection or single option on a module.
The more I think on the conversation and the concept of this whole idea, the more I think that this is a better way to go... nothing against the original idea and modules and all, but I think it's limited and not really something EVE would have... a better idea is this, it's something that could be termed a "suicide overload" which makes the weapon a "glass cannon" but it makes it for all weapons, and then the person simple has the choice...
So over heating - adds overloading.
More damage than over-heating More/faster heat damage than over-heating No option to repair damage (totally burned out) Oh and... The power drain takes down your tank, for the time being that you choose this option - e.g then you can fit a tank, you can fly around as normal, but if you engage overloading, then regardless of the fit on the ship, you're tank is down as they are with the orginal concept - this is that power overloading to weapons that takes down the resists because your power is going elsewhere, and when your done they fused so you are just like they are now - no tank.
Or, it could come back when the weapons are burned out, or after a time delay or not at all because of fused relays - as other options for the concepts implementation,
... all of which again are balance issues that work for this concept instead... it's dynamic enough to be very interesting
it could be one shot, or more - depending, but I would say 100% more damage, and 3x the heat damage per for s start, and see what happens with the balance. |
Dersen Lowery
Drinking in Station
1238
|
Posted - 2014.10.29 16:43:01 -
[424] - Quote
Honestly, this sounds more like a rig to me than a module.
Say, +25% DPS, +25% velocity, -50% resists? I don't have a spreadsheet handy, so I'm just pulling numbers out of the air.
I like the idea of having the bonus and the penalty trigger on overheating, too. You had overheating rigs in the pipeline once. This might be a good time to revisit them.
The basic problem with these guns is that, in your effort to balance them, you've essentially made them run orthogonal to the logic governing the rest of the game:
They're brawler weapons, but they defeat remote and local repair, especially armor repair, and severely hamper buffer tanks. Without a tank, you can only brawl down noncombatant ships and any Interceptor you can catch--maybe. And by "noncombatant," I mean no weapons: a small ship fitted with these guns will die to an angry Retriever. Buffer tanks generally don't work too well with kiting, but neither do weapons with a 50% range penalty. Their penalty is optimally exploited by ships that have bad resists to begin with, but the price says to fit it to the kind of ships that tend to either have excellent resists or great potential as snipers or kiters, both of which roles the weapons defeat.
It's not obvious to me what you're trying to accomplish here. If I were you, I'd get a clean sheet of paper and think about maybe making this either a low-slot item, like a shield power relay crossed with a weapon upgrade, or a rig. Or, if it must be a high-slot weapon system, maybe clean-sheet that.
Proud founder and member of the Belligerent Desirables.
|
Soden Rah
Rapier Industry and Technology Second Sun Rising
16
|
Posted - 2014.10.29 17:07:03 -
[425] - Quote
Dersen Lowery wrote:Honestly, this sounds more like a rig to me than a module.
Say, +25% DPS, +25% velocity, -50% resists? I don't have a spreadsheet handy, so I'm just pulling numbers out of the air.
I like the idea of having the bonus and the penalty trigger on overheating, too. You had overheating rigs in the pipeline once. This might be a good time to revisit them.
The basic problem with these guns is that, in your effort to balance them, you've essentially made them run orthogonal to the logic governing the rest of the game:
They're brawler weapons, but they defeat remote and local repair, especially armor repair, and severely hamper buffer tanks. Without a tank, you can only brawl down noncombatant ships and any Interceptor you can catch--maybe. And by "noncombatant," I mean no weapons: a small ship fitted with these guns will die to an angry Retriever. Buffer tanks generally don't work too well with kiting, but neither do weapons with a 50% range penalty. Their penalty is optimally exploited by ships that have bad resists to begin with, but the price says to fit it to the kind of ships that tend to either have excellent resists or great potential as snipers or kiters, both of which roles the weapons defeat.
It's not obvious to me what you're trying to accomplish here. If I were you, I'd get a clean sheet of paper and think about maybe making this either a low-slot item, like a shield power relay crossed with a weapon upgrade, or a rig. Or, if it must be a high-slot weapon system, maybe clean-sheet that.
Ignoring the possibility of speed tanking...
You are missing the fact that in small gang fights you can often go some time without ever actually getting shot at. I have been in plenty of battles while a new char when my corp was war decced when the mercs attacking us showed up in their bs's and they targeted and shot at our bs's and those of us in t1 cruisers were largely ignored. In my t-rex - heavy tackle/glass cannon I made it to the top, or near the top of a number of kills because I started firing long before the BS's got a lock and lasted because nobody thought to shoot the t1 cruiser when they had bs's shooting at them.
If you are in a mixed gang going on a roam then having a few glass cannons along is fine as long as they are cheep enough to not worry if they get targeted and go pop.
I have never had more fun in EvE than when blasting around in a fast cheep T-Rex as part of a small gang. And if these mods were affordable [and existed] back then I would totally have fit them.
My only issue with these weapons as they stand is the reduced range which make applying the damage so much harder and make any kind of speed tanking so much harder.
Although I have yet to see the updated specs as of today. |
Dersen Lowery
Drinking in Station
1238
|
Posted - 2014.10.29 17:58:27 -
[426] - Quote
Soden Rah wrote:If you are in a mixed gang going on a roam then having a few glass cannons along is fine as long as they are cheep enough to not worry if they get targeted and go pop.
I have never had more fun in EvE than when blasting around in a fast cheep T-Rex as part of a small gang. And if these mods were affordable [and existed] back then I would totally have fit them.
Did your cheap T-Rex have faction weapons on it? No? Because they're not cheap, right? These weapons are going to carry faction prices in the current design.
That's one of the problems I mentioned. The penalty says, "put these on a cheap ship!" because only the very newest players care if their Rupture gets ruptured. But these guns tend toward Incursion-bling pricey.
Soden Rah wrote:My only issue with these weapons as they stand is the reduced range which make applying the damage so much harder and make any kind of speed tanking so much harder.
Yeah, they're pure brawling weapons, which means you're almost certainly in range of full tackle (scram + web), which means you're dead, and the Nereus that just killed you can loot your fancy guns and call it a payday.
Proud founder and member of the Belligerent Desirables.
|
Soden Rah
Rapier Industry and Technology Second Sun Rising
16
|
Posted - 2014.10.29 18:59:59 -
[427] - Quote
Dersen Lowery wrote:Soden Rah wrote:If you are in a mixed gang going on a roam then having a few glass cannons along is fine as long as they are cheep enough to not worry if they get targeted and go pop.
I have never had more fun in EvE than when blasting around in a fast cheep T-Rex as part of a small gang. And if these mods were affordable [and existed] back then I would totally have fit them. Did your cheap T-Rex have faction weapons on it? No? Because they're not cheap, right? These weapons are going to carry faction prices in the current design. That's one of the problems I mentioned. The penalty says, "put these on a cheap ship!" because only the very newest players care if their Rupture gets ruptured. But these guns tend toward Incursion-bling pricey. Soden Rah wrote:My only issue with these weapons as they stand is the reduced range which make applying the damage so much harder and make any kind of speed tanking so much harder. Yeah, they're pure brawling weapons, which means you're almost certainly in range of full tackle (scram + web), which means you're dead, and the Nereus that just killed you can loot your fancy guns and call it a payday.
And I have said several times that how much these things cost is key. And asked CCP for some hint as to how much they are going to cost because it's hard to work out how they are going to be used without knowing that.
As this is in the testing balancing feedback stage then it's possible that CCP can change it's mind and make them affordable and not nerf range. Bigger balancing changes have happened before due to player feedback.
If they are 20~100mill items then as they stand they are pointless.
If they are sub 5mill [ideally 2~3] then we have a ball game.
But as we have no word on price, I can only comment on the guns in the absence of price data and I can see legitimate uses and value of the guns as they are in their stated glass cannon role as long as they don't nerf the range and thus allow people to actually apply the damage while being able to kite/speed tank. |
Bjurn Akely
Knights of Nii The 20 Minuters
79
|
Posted - 2014.10.29 23:56:55 -
[428] - Quote
Soden Rah wrote: And I have said several times that how much these things cost is key. And asked CCP for some hint as to how much they are going to cost because it's hard to work out how they are going to be used without knowing that.
As this is in the testing balancing feedback stage then it's possible that CCP can change it's mind and make them affordable and not nerf range. Bigger balancing changes have happened before due to player feedback.
If they are 20~100mill items then as they stand they are pointless.
If they are sub 5mill [ideally 2~3] then we have a ball game.
I'm split. I kind of want them to be pricy, so they're not overused. At the same time I want to be able to afford them... |
Soden Rah
Rapier Industry and Technology Second Sun Rising
16
|
Posted - 2014.10.30 00:53:57 -
[429] - Quote
Bjurn Akely wrote:Soden Rah wrote: And I have said several times that how much these things cost is key. And asked CCP for some hint as to how much they are going to cost because it's hard to work out how they are going to be used without knowing that.
As this is in the testing balancing feedback stage then it's possible that CCP can change it's mind and make them affordable and not nerf range. Bigger balancing changes have happened before due to player feedback.
If they are 20~100mill items then as they stand they are pointless.
If they are sub 5mill [ideally 2~3] then we have a ball game.
I'm split. I kind of want them to be pricey, so they're not overused. At the same time I want to be able to afford them...
Well as we have all learned, making something pricey doesn't work very well in balancing... titan blobs anyone...
All it really does is prevent new or casual players from being able to use it.
By giving these weapons such a severe penalty [nuking all the resists] they should have made it such that they are less good for most applications and thus wont just replace existing weapons, but can still excel at their niche. Of course these are begging to be used for highsec suicide ganking. And making them cost more will have an effect on the cost benefit equation of using them... However at the cost of removing their usefulness for their primary [as it looks to me] application and purpose. So I think that you live with the fact that these make Suicide ganking slightly easier [so maybe you need 8~9 cat's instead of 10~12] and make them affordable.
Circa 2~3 mill for med turrets. or about 2~3 times the price of the standard t2 mods. |
Bjurn Akely
Knights of Nii The 20 Minuters
79
|
Posted - 2014.10.30 01:00:18 -
[430] - Quote
Soden Rah wrote: So I think that you live with the fact that these make Suicide ganking slightly easier [so maybe you need 8~9 cat's instead of 10~12] and make them affordable.
Circa 2~3 mill for med turrets. or about 2~3 times the price of the standard t2 mods.
Personally I'd like them to be so expensive as to make them unfeasible for high-sec gateganking or miner ganking. I personally don't have that much love for that game style. But that is just my personal opinion. |
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Quesa
D00M. Northern Coalition.
42
|
Posted - 2014.10.30 01:12:45 -
[431] - Quote
It would be super if you could spend time doing bug fixes or development on worthwhile areas of the game instead of creating a new gun for us to shoot structures with. |
Owen Levanth
Sagittarius Unlimited Exploration
327
|
Posted - 2014.10.30 13:43:52 -
[432] - Quote
After taking a short look at polarized weapons today, I noticed a weird error: The OP says there should be a Heavy Neutron Blaster version of them, but it's not in the market.
Has CCP forgotten to seed the medium version of the neutron blasters? |
Dersen Lowery
Drinking in Station
1239
|
Posted - 2014.10.30 13:56:26 -
[433] - Quote
Soden Rah wrote:Well as we have all learned, making something pricey doesn't work very well in balancing... titan blobs anyone...
The one area where balancing on price kind of works, as CCP has mentioned, is suicide ganking. It doesn't prevent anyone from fitting an eight-figure Catalyst, but the guaranteed loss of the ship offers a strong disincentive to do so.
If the price is pitched too low, every gank Catalyst and Brutix and Talos in creation will immediately be fitted with these weapons. Maybe some of the autocannons will end up on gank Thrashers. And that will be about it.
Proud founder and member of the Belligerent Desirables.
|
Owen Levanth
Sagittarius Unlimited Exploration
327
|
Posted - 2014.10.30 14:23:21 -
[434] - Quote
Dersen Lowery wrote:Soden Rah wrote:Well as we have all learned, making something pricey doesn't work very well in balancing... titan blobs anyone... The one area where balancing on price kind of works, as CCP has mentioned, is suicide ganking. It doesn't prevent anyone from fitting an eight-figure Catalyst, but the guaranteed loss of the ship offers a strong disincentive to do so. If the price is pitched too low, every gank Catalyst and Brutix and Talos in creation will immediately be fitted with these weapons. Maybe some of the autocannons will end up on gank Thrashers. And that will be about it.
Not the Brutix. Except with gimmick fits using medium projectile or -laser weapons. Because I get the feeling CCP has completely forgotten to add the medium blaster weapons. |
Lady Rift
What Shall We Call It
92
|
Posted - 2014.10.30 15:39:27 -
[435] - Quote
Kills means nothing. You can just un group your weapons and carry tackle/ewar and just cycle on every ship on field even if you die first you will still be on ever kill
and price point should be faction at least. |
Soden Rah
Rapier Industry and Technology Second Sun Rising
16
|
Posted - 2014.10.30 16:43:45 -
[436] - Quote
Owen Levanth wrote:Dersen Lowery wrote:Soden Rah wrote:Well as we have all learned, making something pricey doesn't work very well in balancing... titan blobs anyone... The one area where balancing on price kind of works, as CCP has mentioned, is suicide ganking. It doesn't prevent anyone from fitting an eight-figure Catalyst, but the guaranteed loss of the ship offers a strong disincentive to do so. If the price is pitched too low, every gank Catalyst and Brutix and Talos in creation will immediately be fitted with these weapons. Maybe some of the autocannons will end up on gank Thrashers. And that will be about it. Not the Brutix. Except with gimmick fits using medium projectile or -laser weapons. Because I get the feeling CCP has completely forgotten to add the medium blaster weapons.
Well given that med blasters were what I was testing with I don't think they have forgotten to add them. |
Soden Rah
Rapier Industry and Technology Second Sun Rising
16
|
Posted - 2014.10.30 16:53:27 -
[437] - Quote
Dersen Lowery wrote:Soden Rah wrote:Well as we have all learned, making something pricey doesn't work very well in balancing... titan blobs anyone... The one area where balancing on price kind of works, as CCP has mentioned, is suicide ganking. It doesn't prevent anyone from fitting an eight-figure Catalyst, but the guaranteed loss of the ship offers a strong disincentive to do so. If the price is pitched too low, every gank Catalyst and Brutix and Talos in creation will immediately be fitted with these weapons. Maybe some of the autocannons will end up on gank Thrashers. And that will be about it.
Given that we are currently looking at 10~20% boost in dps from these turrets, then what used to take 10 gank ships might now take 8~9 ships. If these turrets are 2~3 times the price of regular T2 then those 8~9 ships will still likely cost more than the 10 with regular guns.
It's hardly game breaking. In fact as they currently stand, even if they do become the gankers weapons of choice, I don't think this will make any noticeable difference to ganking if they are priced in the 2~3 times regular t2 bracket.
I agree that gankers will probably switch to using these weapons for preference if these are affordable.
What I don't agree with is seeing this as a problem, because I don't think it will make their ganking more prolific or affordable.
However what making these weapons very expensive will do is stop them being used for their "affectionately known as glass cannons" use of being put on cheap [ish] semi-disposable 'glass cannon' small gang ships which seems to me to be the whole point of these weapons. |
Owen Levanth
Sagittarius Unlimited Exploration
327
|
Posted - 2014.10.30 17:31:21 -
[438] - Quote
Soden Rah wrote:Owen Levanth wrote:Dersen Lowery wrote:Soden Rah wrote:Well as we have all learned, making something pricey doesn't work very well in balancing... titan blobs anyone... The one area where balancing on price kind of works, as CCP has mentioned, is suicide ganking. It doesn't prevent anyone from fitting an eight-figure Catalyst, but the guaranteed loss of the ship offers a strong disincentive to do so. If the price is pitched too low, every gank Catalyst and Brutix and Talos in creation will immediately be fitted with these weapons. Maybe some of the autocannons will end up on gank Thrashers. And that will be about it. Not the Brutix. Except with gimmick fits using medium projectile or -laser weapons. Because I get the feeling CCP has completely forgotten to add the medium blaster weapons. Well given that med blasters were what I was testing with I don't think they have forgotten to add them.
Then why aren't they showing up in my client? I've looked over my market setting several times now, Polarized Heavy Neutron Blasters don't show up.
Have other people seen this problem turn up, too? I'm pretty sure I'm not the only one who can't test medium polarized blasters. |
Soden Rah
Rapier Industry and Technology Second Sun Rising
16
|
Posted - 2014.10.30 17:44:18 -
[439] - Quote
Owen Levanth wrote:Soden Rah wrote:Owen Levanth wrote:Dersen Lowery wrote:Soden Rah wrote:Well as we have all learned, making something pricey doesn't work very well in balancing... titan blobs anyone... The one area where balancing on price kind of works, as CCP has mentioned, is suicide ganking. It doesn't prevent anyone from fitting an eight-figure Catalyst, but the guaranteed loss of the ship offers a strong disincentive to do so. If the price is pitched too low, every gank Catalyst and Brutix and Talos in creation will immediately be fitted with these weapons. Maybe some of the autocannons will end up on gank Thrashers. And that will be about it. Not the Brutix. Except with gimmick fits using medium projectile or -laser weapons. Because I get the feeling CCP has completely forgotten to add the medium blaster weapons. Well given that med blasters were what I was testing with I don't think they have forgotten to add them. Then why aren't they showing up in my client? I've looked over my market setting several times now, Polarized Heavy Neutron Blasters don't show up. Have other people seen this problem turn up, too? I'm pretty sure I'm not the only one who can't test medium polarized blasters.
I don't know.
I'll have a look when I get home and can boot up SiSi.
Have you tried searching the market with the keyword Polarized, rather than just looking under blasters?
Because that's how I picked up the ones I'm using. |
Owen Levanth
Sagittarius Unlimited Exploration
327
|
Posted - 2014.10.30 17:50:36 -
[440] - Quote
Soden Rah wrote:
I don't know.
I'll have a look when I get home and can boot up SiSi.
Have you tried searching the market with the keyword Polarized, rather than just looking under blasters?
Because that's how I picked up the ones I'm using.
Yes I did. Several times. Things I also tried:
1. Logging in and out repeatedly. Problem persists across several days now.
2. Checking and un-checking the checkbox for the visibility of items not on the local market. Everything else not available appears and disappears like it should. (Also all other Polarized weapons are seeded on the market, so they aren't influenced by this, but I wanted to be thorough.)
3. Closing and opening the market-window several times. No change.
From my point of view I can only conclude polarized medium blasters aren't there.
|
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Soden Rah
Rapier Industry and Technology Second Sun Rising
16
|
Posted - 2014.10.30 18:29:25 -
[441] - Quote
Owen Levanth wrote:Soden Rah wrote:
I don't know.
I'll have a look when I get home and can boot up SiSi.
Have you tried searching the market with the keyword Polarized, rather than just looking under blasters?
Because that's how I picked up the ones I'm using.
Yes I did. Several times. Things I also tried: 1. Logging in and out repeatedly. Problem persists across several days now. 2. Checking and un-checking the checkbox for the visibility of items not on the local market. Everything else not available appears and disappears like it should. (Also all other Polarized weapons are seeded on the market, so they aren't influenced by this, but I wanted to be thorough.) 3. Closing and opening the market-window several times. No change. From my point of view I can only conclude polarized medium blasters aren't there.
Ok it's not just you. I have a set happily fitted to my Thorax... and In my hanger. But I can't see any on the market. They lack an option for viewing them on the market in their view info windows or r-click menus, and if you add them to the market quick bar it says "This item is not available on the market".
I'm going to go ahead and call this a bug.
I have just contracted 20 to you on SiSi to try out if you want. |
Owen Levanth
Sagittarius Unlimited Exploration
327
|
Posted - 2014.10.30 21:00:31 -
[442] - Quote
Soden Rah wrote:Owen Levanth wrote:Soden Rah wrote:
I don't know.
I'll have a look when I get home and can boot up SiSi.
Have you tried searching the market with the keyword Polarized, rather than just looking under blasters?
Because that's how I picked up the ones I'm using.
Yes I did. Several times. Things I also tried: 1. Logging in and out repeatedly. Problem persists across several days now. 2. Checking and un-checking the checkbox for the visibility of items not on the local market. Everything else not available appears and disappears like it should. (Also all other Polarized weapons are seeded on the market, so they aren't influenced by this, but I wanted to be thorough.) 3. Closing and opening the market-window several times. No change. From my point of view I can only conclude polarized medium blasters aren't there. Ok it's not just you. I have a set happily fitted to my Thorax... and In my hanger. But I can't see any on the market. They lack an option for viewing them on the market in their view info windows or r-click menus, and if you add them to the market quick bar it says "This item is not available on the market". I'm going to go ahead and call this a bug. I have just contracted 20 to you on SiSi to try out if you want.
Thanks, that does help with testing. (I also noticed the info-window for the weapons has "find in contracts" instead of "find market-details", so apparently someone messed something up when adding them into the game.) |
Arthur Aihaken
X A X
3895
|
Posted - 2014.10.30 22:39:54 -
[443] - Quote
I didn't see Polaris weapons in the patch notes. Did they get bumped to the next release?
I am currently away, traveling through time and will be returning last week.
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Soden Rah
Rapier Industry and Technology Second Sun Rising
16
|
Posted - 2014.10.31 01:45:20 -
[444] - Quote
Arthur Aihaken wrote:I didn't see Polaris weapons in the patch notes. Did they get bumped to the next release?
It's very close to patch day. They will probably only do at most one more patch to SiSi before Phoebe hit's TQ.
So if they patch SiSi again and it still has these weapons then it's a good bet that they are in the release and they just haven't added them to the patch notes yet.
Patch notes are works in progress until [and sometimes after] patch day.
If they are still working on balancing these weapons then they might not have the stats to put in the patch notes yet.
Or it's possible that they have pulled them so they can have more time to rework them*.
Which is my preferred option as of this moment.
*they don't need much work, just make them affordable, and boost the range.
Incidentally "Polaris weapons" sounds better than Polarized** and avoids the whole "how to you polarise a missile?" thing. If they are being delayed I vote for a "post final name change name change" from Polarized to Polaris.
**Damn American spellings... |
Arthur Aihaken
X A X
3895
|
Posted - 2014.10.31 06:49:46 -
[445] - Quote
Soden Rah wrote:It's very close to patch day. Sorry, I was referring to the official Phoebe patch/release notes which don't seem to have any reference to "Polaris" (or even "Blighted") weapons.
I am currently away, traveling through time and will be returning last week.
|
Vesan Terakol
Capsuleer Outfitters Bad Intention
111
|
Posted - 2014.10.31 09:12:17 -
[446] - Quote
Arthur Aihaken wrote:Soden Rah wrote:It's very close to patch day. Sorry, I was referring to the official Phoebe patch/release notes which don't seem to have any reference to "Polaris" (or even "Blighted") weapons.
This feature wasn't meant to be part of Phoebe. It was announced for Rhea during EVE Vegas. |
Owen Levanth
Sagittarius Unlimited Exploration
329
|
Posted - 2014.10.31 14:23:19 -
[447] - Quote
So, I tested some polarized weapons know and my verdict:
Not impressed. Seriously, for neutralizing all your resists the weapons are simply too weak.
I've tested against some harmless rats and even though most of the time every rat died when I pointed the weapons at them, I was only marginally faster then with normal T2-blasters.
Now I could envision some weird PVP-setup where you pack your Arazu full with them, decloak right next to a surprised enemy and then paste him. The trouble with that is: Your DPS is far too low to pull this off, since you're practically helpless while doing this.
I can see someone try something similar with a Blackbird or a Falcon, since ECM is their first line of defense, anyway. Pilgrim is again the redheaded stepchild, thanks to being bonused for drones/neuts.
Of course, you could instead use normal T2-weapons in this way and could actually survive. Polarized weapons just push up your killmail-value.
Maybe someone could try a cloaky Zealot for the polarized pulse lasers, but this seems risky.
The large polarized seem to be all suicide, no gain. I guess you could at least use the turret-versions on battlecruisers like the Oracle and the torps on bombers.
All in all, I think this conecpt can work, but right now it's too niche. If they make those things buildable by dropping parts and BPCs in exploration, I think explorers will be the most disappointed.
To be useful, the weapons either need to get way more powerful, or the stupid 0-resist effects needs to get at least halved. |
Arthur Aihaken
X A X
3895
|
Posted - 2014.10.31 15:16:09 -
[448] - Quote
Vesan Terakol wrote:This feature wasn't meant to be part of Phoebe. It was announced for Rhea during EVE Vegas. "The new weapons as teased at EVE Vegas 2014 for the Pheobe release in November." Unless I missed an update somewhere?
I am currently away, traveling through time and will be returning last week.
|
Soden Rah
Rapier Industry and Technology Second Sun Rising
17
|
Posted - 2014.10.31 15:45:41 -
[449] - Quote
Owen Levanth wrote:So, I tested some polarized weapons know and my verdict:
Not impressed. Seriously, for neutralizing all your resists the weapons are simply too weak.
I've tested against some harmless rats and even though most of the time every rat died when I pointed the weapons at them, I was only marginally faster then with normal T2-blasters.
Now I could envision some weird PVP-setup where you pack your Arazu full with them, decloak right next to a surprised enemy and then paste him. The trouble with that is: Your DPS is far too low to pull this off, since you're practically helpless while doing this.
I can see someone try something similar with a Blackbird or a Falcon, since ECM is their first line of defense, anyway. Pilgrim is again the redheaded stepchild, thanks to being bonused for drones/neuts.
Of course, you could instead use normal T2-weapons in this way and could actually survive. Polarized weapons just push up your killmail-value.
Maybe someone could try a cloaky Zealot for the polarized pulse lasers, but this seems risky.
The large polarized seem to be all suicide, no gain. I guess you could at least use the turret-versions on battlecruisers like the Oracle and the torps on bombers.
All in all, I think this conecpt can work, but right now it's too niche. If they make those things buildable by dropping parts and BPCs in exploration, I think explorers will be the most disappointed.
To be useful, the weapons either need to get way more powerful, or the stupid 0-resist effects needs to get at least halved.
I agree that they don't work as 'intended', as much as we can guess what they are 'intended' to be without anyone from CCP saying anything about what they are designing them for, which makes proper testing basically impossible till they hit TQ and really large numbers of people start trying to figure out a use for them.
However, I think you are falling into the same trap I did when I first tried these weapons.
You tested them solo.
I think these are meant for small gang warfare... [and places where people speed tank/kite]
I mean who goes out SOLO in a glass cannon?
In a solo engagement the enemy is GOING to be shooting at you. If you have no tank [either speed/shield/armour/or hull] then you are going to die very fast.
In a small gang fight it's quite possible/likely that someone else is the target, and a few glass cannon ships can fit in the mix. OR you are going for soooo much fire-power that whatever you attack dies before it can hurt you anyway. suicide ganking falls into this category.
My problem is that these turrets give you a nice slice of extra dps... and then take it away by dropping the effective range. Meaning that applying this damage is harder. It's not practically possible to effectively orbit a target [and get under their guns] with the reduced blaster ranges of these "Polaris" weapons. [It's a better name, I'm sticking with it]
Particularly on ships fit to be able to close really fast which is a necessity on blaster boats.
These weapons need to be geared for fast kiteing speed tank fits and that requires that they get a range boost not nerf.
Or CCP might have some other use in mind we haven't thought of....
|
Bjurn Akely
Knights of Nii The 20 Minuters
80
|
Posted - 2014.10.31 17:20:59 -
[450] - Quote
I did some math at work this night. For my style of fighting this is going to work really well. The weapons are for from under-powered. But using them in brawls or (most) PvE is probably not the way to go. I am fine with this as I think any new weapons should be edge cases and specializations for a special and narrow task. After all, weapons work fine as they are now. There is balance. |
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Soden Rah
Rapier Industry and Technology Second Sun Rising
17
|
Posted - 2014.10.31 17:33:02 -
[451] - Quote
Bjurn Akely wrote:I did some math at work this night. For my style of fighting this is going to work really well. The weapons are for from under-powered. But using them in brawls or (most) PvE is probably not the way to go. I am fine with this as I think any new weapons should be edge cases and specializations for a special and narrow task. After all, weapons work fine as they are now. There is balance.
Ok... Great.
What's your style of fighting that you think benefits from these weapons? |
Aurelius Valentius
Imperial Academy Amarr Empire
378
|
Posted - 2014.10.31 18:23:34 -
[452] - Quote
I would really like to see them (CCP) rework this into a feature in over-heating, for weapon modules, that would do the same thing as I stated before, maybe it was a wall of text, so for consideration:
Standard -> Over-heating -> Overloading
Standard = as is Over-heating = we all know this one that have done it and use it. Overloading = 1. damage = x amount of standard - balanced as needed but significant to be applicable to the use and risk/reward. 2. heat damage = x amount of heat - again balanced but to a degree that the amount of damage is in balance with the above and,... 3. Module damage from heat = no repair on that module, so you can fire as long as it is able, but damage is like ammo, and once it's burned out, it's burned out for good, and you have to buy another one. 4. Resists = since you are overloading your weapons, you are basically sending in over amounts of power to them, this has to come from somewhere, and this is where resists go down - you have re-routed the power from this to the weapons = you are now a glass cannon of sorts, (buffer tanks and all still apply, but resists are 0%) until you repair.
Now this can use all existing mechanics in the game, and doesn't require new modules, it makes the existing ones have an expendable mode of operation, where they then become like ammo - they are used up. This alone makes this concept better, it will drive market, as well as give players choices rather than limitations in the way they use existing ships and modules and how their tactics evolve, as well as making the expectation of what someone else might do tactically broader - since someone can now with the flip of a switch turn a ship that is normal or could be over-heated, into a very nasty but gimped glass cannon if the decided to up the stakes and risk it all on a single or couple shots (depending on how this is implemented) before they lose the ability to shoot and have to deal while doing it and after with no resists.
Optionally there could be a timer on the resists - as the weapons burn out or the mode is turned off, they could either come back online, or have a timer to come back up slowly to normal as the power returns to them... etc.
Thank you for reading, I hope this idea gains some +1s and support.
|
Bjurn Akely
Knights of Nii The 20 Minuters
80
|
Posted - 2014.10.31 18:25:50 -
[453] - Quote
Soden Rah wrote:Bjurn Akely wrote:I did some math at work this night. For my style of fighting this is going to work really well. The weapons are for from under-powered. But using them in brawls or (most) PvE is probably not the way to go. I am fine with this as I think any new weapons should be edge cases and specializations for a special and narrow task. After all, weapons work fine as they are now. There is balance. Ok... Great. What's your style of fighting that you think benefits from these weapons?
Tanked HIC holding stuff while long range does DPS. Just a question of making sure the targets can not reach the DPS. . .
But it's a special case. Something that I foresee being put to use once in a while and not a regular fit. That thing is key. I think the people thinking this is to under-powered want a replacement weapon system. Something fitted always. I see it as an option used in special cases. |
Owen Levanth
Sagittarius Unlimited Exploration
330
|
Posted - 2014.10.31 18:35:41 -
[454] - Quote
Bjurn Akely wrote:Soden Rah wrote:Bjurn Akely wrote:I did some math at work this night. For my style of fighting this is going to work really well. The weapons are for from under-powered. But using them in brawls or (most) PvE is probably not the way to go. I am fine with this as I think any new weapons should be edge cases and specializations for a special and narrow task. After all, weapons work fine as they are now. There is balance. Ok... Great. What's your style of fighting that you think benefits from these weapons? Tanked HIC holding stuff while long range does DPS. Just a question of making sure the targets can not reach the DPS. . . But it's a special case. Something that I foresee being put to use once in a while and not a regular fit. That thing is key. I think the people thinking this is to under-powered want a replacement weapon system. Something fitted always. I see it as an option used in special cases.
Personally, I would prefer something like the mode-change for the new T3-destroyers. A mode giving more firepower while lowering your defenses. Practically what the weapons are supposed to be right now, just without completely dropping the resists.
But this is because I abhor extremes and would never fit Polarized weapons as they are now. I tend to like having a plan for emergencies and not having any resists sounds like just inviting disaster to me.
One test fit I tried used plates and two active armor-reps to give at least some survivability. But: It turns out I could fit the ship normally with tank and T2-weapons and would have ended up with more DPS. That's kind of what I mean: Why should I ever use Polarized weapons if the difference to normal weapons is so low? I can just fit 1-2 more weapon mods and suddenly I have more DPS.
Or I guess I can solely fit for damage on my Polarized-ship and hope I never get hit.
On the other hand, if those "glass cannons" see a lot of use in gangs and fleets, I'll quitely accept this. More stuff for my main to find while doing exploration. I just don't want Polarized weapons ending up so useless they'll end up shitting my part of the game, too. |
Benetavo Saraki
Kaede Industries
1
|
Posted - 2014.10.31 18:57:09 -
[455] - Quote
Throwing an idea out there. My apologies if I missed someone else with a similar idea in the multiple pages of the thread.
I've seen complaints that the resists dropping to zero is severe compared to a not-that-stellar damage bump. Why not link the two? The weapon damage is buffed based on how much resist total you lost. If you have really high resists, you get more damage out of the polarized weapon.
Could be an interesting fitting dynamic if fitting for more resist bumps your polarized weapon damage above and beyond what it normally would be and still leaves you at 0% resist. And the real benefit of going the polarized weapon route, means you can buff dmg from dmg mods and resist mods without a stacking penalty between the two.
Chasing the Black
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Bienator II
madmen of the skies
2940
|
Posted - 2014.10.31 19:05:55 -
[456] - Quote
what if you would only lose resists when you fire?
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
|
Lil' Brudder Too
Pistols for Pandas
40
|
Posted - 2014.11.01 15:15:16 -
[457] - Quote
Glad to see we can invent and build these things on SiSi....oh wait...we can't....anyone want to put money down on if we won't be able to build them come patchday? (i'm guessing CCP has stopped looking at this thread, so not worried about tipping them off to their usual mistake when releasing T2 items) |
Arthur Aihaken
X A X
3895
|
Posted - 2014.11.01 19:56:26 -
[458] - Quote
Looking at the overall stats, it would appear as though the stats on at least the large Polarized weapons fall short of Officer weapons. While that does make sense, it also means that the DPS of Polarized weapons is more or less set in stone. So what we have is a series of short-range weapons that do more damage than comparable Faction or T2 versions at probably double what current Faction weapons cost.
As others have alluded to, the complete loss of resistances tend to preclude use of these weapons outside select mission blitzing and structure grinding. Consequently, they're almost certainly going to be cost prohibitive for ganking, PvP and general PvE use. While I appreciate the initial intent, unless the cost of these new weapons are brought down significantly I just don't see them being utilized.
I am currently away, traveling through time and will be returning last week.
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J'Poll
CDG Playgrounds
4765
|
Posted - 2014.11.02 03:03:04 -
[459] - Quote
Alvatore DiMarco wrote:Kerplakershtat Rova wrote:Do these drop total resists or just base resists to 0%? Given how it was worded in the original post, I'm going to say it sounds very strongly like your resistances are fixed at 0% and cannot be increased.
Soke people really should have paid more attention at math classes.
If a module adds 40% resist to a resist of 0...the outcome will be....0.
Personal channel: Crazy Dutch Guy
Help channel: Help chat - Reloaded
Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club
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Lil' Brudder Too
Pistols for Pandas
40
|
Posted - 2014.11.02 03:39:48 -
[460] - Quote
J'Poll wrote:
Soke people really should have paid more attention at math classes.
If a module adds 40% resist to a resist of 0...the outcome will be....0.
ummm, resists are not multiplicative (sp?)....they add the % of the difference between the starting resist and 100. installing a module that adds 40%, to a ship that has a 0%, will infact add 40%, since that is .4 of the difference between 0 and 100. Try this out yourself by putting a EM resist mod on a base ship, and tell me if the resist stays at 0, or if it raises to the amount of the module.
These modules however just delete all resists at the end-state, so nothing can raise them.
Anywho, can we stop asking the same question that has been answered repeatedly throughout this thread and get CCP's attention to the things that are still wonky with these new guns? |
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Bienator II
madmen of the skies
2944
|
Posted - 2014.11.02 19:48:22 -
[461] - Quote
polarized weapons won't be in the phoebe release. so don't panic
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
|
Arthur Aihaken
X A X
3898
|
Posted - 2014.11.02 21:05:21 -
[462] - Quote
Bienator II wrote:polarized weapons won't be in the phoebe release. so don't panic I'm unable to test with the current Mac SISI issues, so I'm not in any great panic...
I am currently away, traveling through time and will be returning last week.
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Soden Rah
Rapier Industry and Technology Second Sun Rising
17
|
Posted - 2014.11.03 00:00:09 -
[463] - Quote
Bienator II wrote:polarized weapons won't be in the phoebe release. so don't panic
Well the OP in this thread says Quote:The new weapons as teased at EVE Vegas 2014 for the Pheobe [sic] release in November.
And the latest build of SiSi still has them listed on the market, and they are fully functional in game.
So everything from CCP says that these are due on Tuesday... With the one exception of the patch notes.
And sometimes they forget to put stuff in the patch notes.
So unless you have some other source of information*, at the moment it looks like they ARE coming in Phoebe.
And we can say hello to 1700+ dps Talos'.
*If so, please share. |
Rosita Renegade
Science and Trade Institute Caldari State
10
|
Posted - 2014.11.03 11:13:27 -
[464] - Quote
https://community.eveonline.com/news/patch-notes/patch-notes-for-phoebe
no polarized for phoebe |
Soden Rah
Rapier Industry and Technology Second Sun Rising
17
|
Posted - 2014.11.03 14:01:36 -
[465] - Quote
Because they never ever forget to put something in the patch notes... That's never happened before...
You could well be right, that they are not in this patch. But their absence from the patch notes is not definitive proof that they are not in this release.
Especially as by this point SiSi usually holds the final build to be deployed on TQ minus the last couple of bug fixes. And currently on SiSi the Polaris weapons are included.
Of course CCP could end the speculation by giving us an update... Hint... Hint... |
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CCP Paradox
1328
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Posted - 2014.11.03 14:16:23 -
[466] - Quote
They won't be accessible on launch day, but will be shortly after. I am about to create a new thread on the forum about the new exploration site that you will be finding these weapons in.
The exploration site was delayed, but we are now ready to get feedback on it before we launch with it.
CCP Paradox | EVE Quality Assurance | Team Banana Stand
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Soden Rah
Rapier Industry and Technology Second Sun Rising
17
|
Posted - 2014.11.03 14:20:08 -
[467] - Quote
CCP Paradox wrote:They won't be accessible on launch day, but will be shortly after. I am about to create a new thread on the forum about the new exploration site that you will be finding these weapons in.
The exploration site was delayed, but we are now ready to get feedback on it before we launch with it.
Thanks, for the update.
But it would still be helpful to receive some feedback from you on our feedback, weather it's helpful, are we barking up the wrong tree, and what these weapons were intended for by you when designing them.
Also, what kind of price you expect them to retail at... Although that might be something you could cover in your new thread. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
664
|
Posted - 2014.11.03 16:46:52 -
[468] - Quote
Here's another semi-random thought I had whilst trying to make sense of these weapons: what if CCP is releasing these weapons in advance of some kind of new content in which incoming damage already ignores your resists? That would make these weapons relatively useful, assuming you could get into range.
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
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Arthur Aihaken
X A X
3899
|
Posted - 2014.11.03 16:55:38 -
[469] - Quote
CCP Paradox wrote:They won't be accessible on launch day, but will be shortly after. I am about to create a new thread on the forum about the new exploration site that you will be finding these weapons in.
The exploration site was delayed, but we are now ready to get feedback on it before we launch with it. Any idea on what the expected cost of these weapons is going to be?
I am currently away, traveling through time and will be returning last week.
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Sir Livingston
Club Deadspace
269
|
Posted - 2014.11.03 18:21:29 -
[470] - Quote
CCP Paradox wrote:The exploration site was delayed, but we are now ready to get feedback on it before we launch with it.
Is the new exploration site on Sisi now and if so, then where can I find it?
EVE Online video content creator
http://www.youtube.com/JonnyPew
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Callic Veratar
639
|
Posted - 2014.11.03 20:51:03 -
[471] - Quote
Any chance of also adding in Polarized Smart Bombs? Have them cut all resists that don't align with the smartbomb. |
Soldarius
Deadman W0nderland The 99 Percent
866
|
Posted - 2014.11.03 22:01:55 -
[472] - Quote
Callic Veratar wrote:Any chance of also adding in Polarized Smart Bombs? Have them cut all resists that don't align with the smartbomb.
Such a weapon system would likely prove far too polarizing to the Eve community.
*rim-shot*
Truth though, do you really want to see RnK throwing a "Polarized" Pipe-Bomb? God save us.
"Remember remember the 4th of November!"
Phoebe. Coming soon to Eve Online.
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Circumstantial Evidence
147
|
Posted - 2014.11.03 22:17:41 -
[473] - Quote
Thanks to Sugar Kyle for transcribing the first announcement Q&A at EVE Vegas: http://www.lowseclifestyle.com/2014/10/eve-vegas-2014-ship-and-module-round.html
Q: Glass cannons? Details? A: These modules will use current skills used for T2 weapons. First iteration is in short range for small, medium and large. The idea is that they will be better at damage then T2 but worse in range but better in tracking. We are still working on the balance.
Q: How will that balance with freighter ganking? A: Cost right now. But we are looking at the balance of using them when it comes to ganks.
Q: Will the resists reduce when they are fitted? A: Yes
Q: Where do you think people will use them? A: Faction frigates and things with current low resits. The goal is to see what people will make of this vs having an exact plan for them to use it.
Q: People will use these for siege fleets A: Yes and we are watching this
Q: So sniping? A: That is why we are starting with close range weapons first
Q: BPO's? A: Nope. BPCs from a rare exploration site.
Q: Can we use invuls and such to raise resists? A: Nope. They set resists to zero and there is no way to improve them. |
Lil' Brudder Too
Pistols for Pandas
41
|
Posted - 2014.11.03 22:34:45 -
[474] - Quote
CCP Paradox wrote:The exploration site was delayed, but we are now ready to get feedback on it before we launch with it. *blink* *blink*
Wait, wth? Exactly how long will you be taking this feedback for this thing that may or may not even be on SiSi yet?
What is the point of this new release schedule when you just push terribad changes through on your schedule regardless. You simple avoid any feedback by 'not accepting feedback' from either not putting features that are being release SOON on SiSi to be tested, or by simply stating it, which you have numberous times when criticism was given on your little baby and you wouldn't have anyone saying your ideas are always golden (speaking to CCP in general here).
And how is QA and everyone else involved with CCP somehow "okay" with not releasing something on the test server until less than a week or so until it is planned to be released to TQ, saying "okay, we are now ready for feedback"....'oh well, your feedback won't really change anything before it hits TQ though....but best of luck!' |
Arthur Aihaken
X A X
3901
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Posted - 2014.11.04 06:02:08 -
[475] - Quote
I'm holding out for Polarized Geckos.
I am currently away, traveling through time and will be returning last week.
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Bienator II
madmen of the skies
2946
|
Posted - 2014.11.04 06:14:07 -
[476] - Quote
Arthur Aihaken wrote:I'm holding out for Polarized Geckos. i wait for polarized target painters. Polarizing the target.
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
|
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1852
|
Posted - 2014.11.04 09:21:47 -
[477] - Quote
One thing for sure.. scannign ships to find idiots that will use these and then suicide gank them (That will be extremely easy due to resists) to collect expensive useless mods to resell to new idiots, will become the main usage for them.
"If brute force does not solve your problem.... then you are surely not using enough!"
For the rest hire PoH |
Recruitment
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Syrias Bizniz
Zebra Corp The Bastion
366
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Posted - 2014.11.04 13:45:13 -
[478] - Quote
Soden Rah wrote:Syrias Bizniz wrote:Another idea might be that Polarized Guns are always heated. They will always create heat in the highslots when used, and they will always get damaged. Not at the rates normal weapons would get damaged, so they don't get burned out after 20-30 volleys.
But they would certainly be unsuitable for prolonged engagements. Also, while shooting with them, you could ofc not repair any modules as you're heating something.
That way you wouldn't have to drop all resistances to zero in order to 'balance' them. Maybe give them a penalty,similar like shield boost amplifiers have, that all other modules generate more heat, too.
Edit: Maybe even add Laser-like reload mechanics where you swap ammo instantly? Great. you just created weapons that would be mandatory for all small gang warfare. The only time these wouldn't be mandatory would be situations where you you long range weapons or you are expecting long fights. These are supposed to be niche use weapons, not general replacements/upgrades of weapons we already have. If you're fitting a large tank with these guns then you have failed to grasp the concept of a glass cannon.
If you really think that weapons that are as rare as faction weapons - and probably priced accordingly - will make it to be 'mandatory' in PvP than you have a bad sense for the average PvPbear and his risk-awareness. In their world, ISK-Efficiency is > all, and losing one of those ships would tear a hole into their killboard only few of them would dare fitting them. Also, while they would be better than T2 weapons, the moment an engagement takes longer than 2 minutes is the moment they are getting rekt.
So yes, they'd see prominent use on beefed up and pimped out kiting boats, that then could only fight for 3-4 minutes or so before they have to gtfo, dock up and rep their mods.
Edit: But at least there's an advantage to fitting them, unlike now, where they are just ********. |
Arthur Aihaken
X A X
3904
|
Posted - 2014.11.06 01:52:54 -
[479] - Quote
So have these materialized live in-game anywhere yet?
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
X A X
3905
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Posted - 2014.11.07 02:27:14 -
[480] - Quote
Looks like this thread is DOA.
I am currently away, traveling through time and will be returning last week.
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Cahir Ceallach
Jeb z Dzidy Northern Associates.
4
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Posted - 2014.11.07 15:30:26 -
[481] - Quote
Arthur Aihaken wrote:Looks like this thread is DOA.
Yeah,
But we need Polarized RHML and RLML. |
Daniel Jackson
Liandri Sanctuary Corps Liandri Covenant
40
|
Posted - 2014.11.08 02:05:55 -
[482] - Quote
Circumstantial Evidence wrote:
well i got my manticore to do 912 dps at 74km using DG Ammo and t2 fit | 1027 dps 61km usign rage torps t2 fit
not counting overheating overheating is like 1,200 something with rage
This is with using 6% implants and max skills, heres the fit: ( btw the no messageid: 297114 are the glass cannon torp launchers )
[Manticore, Manticore - Polar test 2]
Ballistic Control System II Ballistic Control System II
1MN Microwarpdrive II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Cap Recharger II
[no messageid: 297114] [no messageid: 297114] [no messageid: 297114] [Empty High slot] Covert Ops Cloaking Device II
Small Bay Loading Accelerator II Small Hydraulic Bay Thrusters I
I Vote YES! for Downloadable HI-RES Textures!!!!
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Arthur Aihaken
X A X
3906
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Posted - 2014.11.08 20:40:12 -
[483] - Quote
I'm just curious when these weapons are going to start materializing in-game. Weren't the sites supposed to start appearing in Phoebe shortly after launch?
I am currently away, traveling through time and will be returning last week.
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Circumstantial Evidence
148
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Posted - 2014.11.09 13:46:33 -
[484] - Quote
Arthur Aihaken wrote:I'm just curious when these weapons are going to start materializing in-game. Weren't the sites supposed to start appearing in Phoebe shortly after launch? First they need to finish polishing the new exploration site where the BPC's will drop. See this thread: https://forums.eveonline.com/default.aspx?g=posts&t=383417
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Arthur Aihaken
X A X
3907
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Posted - 2014.11.09 15:36:12 -
[485] - Quote
Circumstantial Evidence wrote: So basically Rhea.
I am currently away, traveling through time and will be returning last week.
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Jayden Thomas
Collapsed Out Overload Everything
6
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Posted - 2014.11.11 16:57:06 -
[486] - Quote
These sound like weapons you'd use on something that doesn't rely on tank to survive, such as ecm boats, snipers, or something fast and agile like interceptors relying on a sig tank. Perhaps even on throwaway gatecamping ships waiting to be pounced on by blops.
I see ecm boats using these to their maximum potential. Ecm cruisers can perhaps ditch that 1600mm plate in favor of a full rack of Polarized weapons, hoping that "ecm-tank" will keep them alive long enough to kill the target. |
Challus Mercer
Sacred Temple The Gorgon Empire
7
|
Posted - 2014.11.11 23:03:12 -
[487] - Quote
Another usless set of modules. I don't belive that there will be an interesting use of such weapons. |
Andrew Indy
Four Pillar Production Headshot Gaming
104
|
Posted - 2014.11.11 23:55:41 -
[488] - Quote
Challus Mercer wrote:Another usless set of modules. I don't belive that there will be an interesting use of such weapons.
Not really useless if (big if) the pricing is not much more than T2.
Gankers will have a field day since tank means nothing to them anyway. |
Challus Mercer
Sacred Temple The Gorgon Empire
7
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Posted - 2014.11.12 18:55:09 -
[489] - Quote
Andrew Indy wrote:Challus Mercer wrote:Another usless set of modules. I don't belive that there will be an interesting use of such weapons. Not really useless if (big if) the pricing is not much more than T2. Gankers will have a field day since tank means nothing to them anyway. Sure such ppl could use them, but is there a difference if they have more dps or not, from the gameplay perspective. Their victim would die anyway because of jamm, tackle and blob. I just dont understand why add modules which cannot be used in cases where your enemy can shoot back. |
Lady Rift
What Shall We Call It
105
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Posted - 2014.11.12 21:08:55 -
[490] - Quote
Challus Mercer wrote:Andrew Indy wrote:Challus Mercer wrote:Another usless set of modules. I don't belive that there will be an interesting use of such weapons. Not really useless if (big if) the pricing is not much more than T2. Gankers will have a field day since tank means nothing to them anyway. Sure such ppl could use them, but is there a difference if they have more dps or not, from the gameplay perspective. Their victim would die anyway because of jamm, tackle and blob. I just dont understand why add modules which cannot be used in cases where your enemy can shoot back.
if the price isnt to much they will be used on my FW lv4 bomber. |
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Arthur Aihaken
X A X
3918
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Posted - 2014.11.13 03:43:45 -
[491] - Quote
Lady Rift wrote:if the price isnt to much they will be used on my FW lv4 bomber. Time will tell, but not based on current market prices.
I am currently away, traveling through time and will be returning last week.
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Lady Rift
What Shall We Call It
105
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Posted - 2014.11.13 06:45:44 -
[492] - Quote
Arthur Aihaken wrote:Lady Rift wrote:if the price isnt to much they will be used on my FW lv4 bomber. Time will tell, but not based on current market prices.
are large weapons even out yet? |
Arthur Aihaken
X A X
3918
|
Posted - 2014.11.13 13:38:14 -
[493] - Quote
Lady Rift wrote:are large weapons even out yet? Yes, all of them have appeared on the market. I expect you'll start to see prices drop on a daily basis.
I am currently away, traveling through time and will be returning last week.
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Lady Rift
What Shall We Call It
105
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Posted - 2014.11.13 15:12:18 -
[494] - Quote
Arthur Aihaken wrote:Lady Rift wrote:are large weapons even out yet? Yes, all of them have appeared on the market. I expect you'll start to see prices drop on a daily basis.
nice, I haven't been on to look for a while. And they would need to fall in price to at max 2-3 times t2 price for me to use them. |
Challus Mercer
Sacred Temple The Gorgon Empire
7
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Posted - 2014.11.14 12:33:07 -
[495] - Quote
Lady Rift wrote:Arthur Aihaken wrote:Lady Rift wrote:are large weapons even out yet? Yes, all of them have appeared on the market. I expect you'll start to see prices drop on a daily basis. nice, I haven't been on to look for a while. And they would need to fall in price to at max 2-3 times t2 price for me to use them. GL with that. Current prices are 500kk for one 200mm ac |
Thegasp Cupcakes
CareBears Gone Dark Pina Colada Armada
17
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Posted - 2014.11.14 22:44:44 -
[496] - Quote
Ravcharas wrote:Doesn't want argument about numbers. Instead gets argument about word connotations.
Thats basically the backbone of eve :D http://images.sodahead.com/polls/003961401/5849732104_Sales_Argument_xlarge.gif |
Arthur Aihaken
X A X
3922
|
Posted - 2014.11.15 02:12:37 -
[497] - Quote
Even though I know they've been released, I really think Polarized weapons need to go back to the drawing board.
1. For starters, while the "Polarized" name is an improvement, there are other 'Polarized' modules and as they're "Sleeper" weapons I don't know why they just don't use that instead. 2. While the removal of resistances sounds great in theory, in practice it's borderline useless outside of shooting structures - and even then I'm not sure how practical that is. I won't even comment on how PvP and PvE won't touch these weapons with a 10-foot pole.
So something else is definitely needed as a counter to the officer-grade capability of these weapons, I'm just not 100% sure what. But it isn't the complete and total loss of all resistances.
I am currently away, traveling through time and will be returning last week.
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Ooiittee
Kiith Paktu Curatores Veritatis Alliance
0
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Posted - 2014.11.30 21:55:09 -
[498] - Quote
So I am going to be "that guy"
This weapon doesn't make any sense, a mounted unit on a ships hard point could possible prevent shield function (power drain, engineering limitation so the shields just don't turn on) but to disrupt the physical properties of the hull material, turning titanium into mercury?
Also, these are all short range, sure long range are coming but from a tactical positioning these weapons long range variants would make more sense. Using range as defence.
Reduced resists, sure, but zero. Just make the ship a flying bomb that you can detonate for a 10km blast radius and be done with it. |
S3ND3TH
Czerka.
7
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Posted - 2014.12.02 03:10:24 -
[499] - Quote
so...... no large rails? |
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