Author |
Thread Statistics | Show CCP posts - 9 post(s) |

Galphii
The Order of Solar Enlightenment
280
|
Posted - 2014.10.24 06:20:51 -
[1] - Quote
Given they seem to require 'thermonuclear charges' to build, I think 'irradiated' might be better than 'blighted' :)
The damage increase isn't exactly awe inspiring, given the vulnerability of ships fitting these things. A base thorax went from 278 to 309 dps. You can use layering membranes, plates, shield extenders etc to counter the effect to some degree so perhaps this has been taken into account. In this case, the degree of damage increase is kinda 'meh' and these strike me as being quite gimmicky, especially given the high price ccp have spoken about. Very niche. They seem to be quite functional on sisi.
X
|

Galphii
The Order of Solar Enlightenment
281
|
Posted - 2014.10.24 10:17:26 -
[2] - Quote
Kagura Nikon wrote:Scrap the Idea CCP. USe that time in something more useful and that can be balanced.
The whole idea is flawed from start. And would be useful ONLY for blasters shooting structures. I have to agree with this. I can see what you're going for, but I don't think it's a productive use of time when there are so many other things to work on.
X
|

Galphii
The Order of Solar Enlightenment
284
|
Posted - 2014.10.25 02:13:32 -
[3] - Quote
Okay, so a t1 ship using these things (you'd be crazy to put them on a t2) does slightly more damage, and can take slightly less damage (assuming you're using HP increasing mods to make up for the lack of resists).
In a 1v1, the overall effect is going to be very similar to non-blighted weapons, given you will do more damage but effectively take more as well. And no damage control either (ouch!) while costing 10x as much as normal weapons? 100x?
Since 1v1's are rare, let's look at fleet fights. Null fleets rarely (if ever) use close range weapons given the distances involved, so these new weapons aren't made for them unless your blighted fleet is Jump Portal'd onto the target at close range. So, I guess they're made for lowsec use? War targets in HS? Definitely restricted in usefulness as far as I can tell.
X
|

Galphii
Caldari Provisions Caldari State
286
|
Posted - 2014.10.29 05:50:49 -
[4] - Quote
Arthur Aihaken wrote:Give the polarized guns a +50% DPS bonus with no effect on resistances, but cause the ship to immediately incur (and prolong) suspect status whenever one or more of the modules is installed. Consider them "black market" weapons. Best idea I've heard yet.
X
|
|
|