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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
593
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Posted - 2014.10.23 14:10:25 -
[211] - Quote
Mike Azariah wrote:For an exercise in patterns have you looked at all the changes announced in Vegas as a whole?
Tug class of ship, probably used to move bling incursion runners T3 destroyers that can be fit for offense on the fly Berserker Class weapons to maximize alpha
hmmm
m This.
I tend to agree that the DPS increases seen hardly justify the loss of resists, but let's wait and see what else CCP is releasing with them. I'm especially curious to see what kind of interplay there is between the Blighted Weapons and the new T3 Destroyers. Who knows...maybe these T3 hulls will be able to fit cruiser-sized or battleship-sized Blighted Weapons.
Imagine the DPS of an overheated Talos...on a destroyer hull. Now wouldn't that be interesting....
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
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Michael Pawlicki
Brave Operations - Lollipop Division Brave Collective
4
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Posted - 2014.10.23 14:12:04 -
[212] - Quote
Everyone is shouting these suck. This current version of Blighteds suck. This is the V.1 Alpha test of em. This isnt final. |
Marcel Devereux
Aideron Robotics
386
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Posted - 2014.10.23 14:13:31 -
[213] - Quote
These pretty much suck. The trade-off between the extra gank (oh wow my Talos now does 1489 DPS instead of 1325) isn't worth the massive loss of tank. Why not have a true "cannon" be a single weapon that has a long activation time. While it is active your resists are zero and you have a weapons timer so you can't dock or jump through gates? We can say cheesy things like "all power to the main cannon!" on comms. Think about how sci-fi awesome that would be! |
Lil' Brudder Too
Pistols for Pandas
19
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Posted - 2014.10.23 14:16:43 -
[214] - Quote
CCP Paradox wrote:We want you to try them out on Singularity as this is for feedback from the test server. If we were to write the numbers down, it would turn into just a number-crunching feedback post instead of people actually trying them out in game. Was that because you knew the stats were craptastic at best?
How would this thread not turn into a facts/figures thread the instant the stats hit SiSi....you are really underestimating your player base CCP...
ATM, almost half the range with 0 resists...just to get ~10% more dps....for faction prices....
Yeah, i'll just go with a couple 5% implants and get the same end result...without the drawbacks. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
593
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Posted - 2014.10.23 14:17:43 -
[215] - Quote
The more I think about it, the more I think that Blighted Weapons aren't meant primarily for existing ships. Sure, existing ships can use them but with a massive penalty.
I think the ticket is going to be T3 Destroyers and Blighted Weapons. I'd wager that the former will have some sort of role bonus in at least one of it's configurations disabling the heavy penalty of the latter.
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
|
Krell Kroenen
The Devil's Shadow
218
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Posted - 2014.10.23 15:01:10 -
[216] - Quote
Bronson Hughes wrote:The more I think about it, the more I think that Blighted Weapons aren't meant primarily for existing ships. Sure, existing ships can use them but with a massive penalty.
I think the ticket is going to be T3 Destroyers and Blighted Weapons. I'd wager that the former will have some sort of role bonus in at least one of it's configurations disabling the heavy penalty of the latter.
Interesting concept but that is a lot of faith to have in CCP for having a logical reason for these weapons. I fear a lot of mine was used up when I saw how giddy they were on the o7 show about naming a module "ample". |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1815
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Posted - 2014.10.23 15:09:14 -
[217] - Quote
Michael Pawlicki wrote:Everyone is shouting these suck. This current version of Blighteds suck. This is the V.1 Alpha test of em. This isnt final.
The whole CONCEPT sucks. Why Because foregoing ALL your defense for more dps is relevant on only 2 scenarios.
Suicide ganking (great.. as if the catalysis was not OP enough on that role) or shoting structures.
In other words a boost to 2 of the least liked mechanics ...
that is why people say it sux...
Think plainly... if a SHIP A using such guns would lose agaisnt same ships with normal guns and fittings.... before EVEN SCRATCH the paint of the normal ship. Then it is a COMPLETE FAILURE for real combat.
To be reasonable, the damage boost shoudl be enough that you will lose on 1:1 combat, but you will push the enemy ship to near structure before that.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!"
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Komi Toran
Paragon Trust The Bastion
333
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Posted - 2014.10.23 15:20:45 -
[218] - Quote
Kagura Nikon wrote:The whole CONCEPT sucks. Why Because foregoing ALL your defense for more dps is relevant on only 2 scenarios. ^^ Truth.
If a full rack only halved resists, they could be balanced. If they damaged you while they damaged your target, they could be balanced. But getting rid of resistances entirely means they are inherently unbalanced.
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1815
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Posted - 2014.10.23 15:26:24 -
[219] - Quote
An even more clearn example why this idea is HORRIBLE.
You get Pulse laser of this variant. It stilld oes LESS.. and a LOT LESS damage than a NORMAL blaster.
So WHY IN HELL woudl you do that? Why not just use a normal blaster and KEEP your resists?
Not only this proposal is an extreme niche target.. it also has an extremely niche envelope..
ONLY BLASTERS on structures. NOthing else....
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!"
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War Kitten
Panda McLegion
5393
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Posted - 2014.10.23 15:29:47 -
[220] - Quote
Michael Pawlicki wrote:Everyone is shouting these suck. This current version of Blighteds suck. This is the V.1 Alpha test of em. This isnt final.
Yeah, that sums up the thread so far. Way to summarize.
Or were you berating people for giving feedback that was asked for by CCP on the only version of these guns that currently exists?
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Bronson Hughes
The Knights of the Blessed Mother of Acceleration
594
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Posted - 2014.10.23 15:39:19 -
[221] - Quote
Kagura Nikon wrote:An even more clearn example why this idea is HORRIBLE.
You get Pulse laser of this variant. It stilld oes LESS.. and a LOT LESS damage than a NORMAL blaster.
So WHY IN HELL woudl you do that? Why not just use a normal blaster and KEEP your resists?
Not only this proposal is an extreme niche target.. it also has an extremely niche envelope..
ONLY BLASTERS on structures. NOthing else.... Blasters use ammo? I dunno about you, but I much prefer using lasers for structure grinds if the target resist profile allows it. And I say this being able to use T2 large hybrids but not T2 large lasers. (Training them up soon-ish.)
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
|
Lallante
Blue Republic RvB - BLUE Republic
543
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Posted - 2014.10.23 15:41:56 -
[222] - Quote
Dear CCP, rather than "blighted", use the prefix "Full Power To" and have them only activatable by voice command. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
594
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Posted - 2014.10.23 15:56:17 -
[223] - Quote
Lallante wrote:Dear CCP, rather than "blighted", use the prefix "Full Power To" and have them only activatable by voice command. Damn the torpedoes, full speed ahead?
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
|
Arthur Aihaken
X A X
3878
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Posted - 2014.10.23 15:59:53 -
[224] - Quote
Bronson Hughes wrote:Damn the torpedoes, full speed ahead? With blighted ships, this will probably be an ideal strategy.
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
X A X
3878
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Posted - 2014.10.23 16:03:57 -
[225] - Quote
Is anyone able to post the ammunition capacity of the blighted torpedo launcher?
I am currently away, traveling through time and will be returning last week.
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Zan Shiro
Alternative Enterprises
516
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Posted - 2014.10.23 16:07:08 -
[226] - Quote
Kagura Nikon wrote:Michael Pawlicki wrote:Everyone is shouting these suck. This current version of Blighteds suck. This is the V.1 Alpha test of em. This isnt final. The whole CONCEPT sucks. Why Because foregoing ALL your defense for more dps is relevant on only 2 scenarios. Suicide ganking (great.. as if the catalysis was not OP enough on that role) or shoting structures. In other words a boost to 2 of the least liked mechanics ... that is why people say it sux...
This about sums it up. And structure bash a far reach really in terms of real practical application.
Short ranged weapon system. 0 resists. Mix in even half assed counter bomber wings or a MR or LR defence fleet and its convenient its the traditional holiday season. This could tie into the turkey shooting season for the US thanksgiving kick off to x-mas season nicely.
And just not seeing refit ops on carriers and depots going smoothly for a say 100 BS fleet. Be kind of annoying to refit to "classic" weapons every time local spiked an understatement lol. I see that being a massive fuster cluck tbh.
Not even seeing pve use here either. Even for bastioned marauders. Its bene is a mix of reps and resists. Not sure how that equation will work out when half of it is just wiped out. Even versus NPC.
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War Kitten
Panda McLegion
5394
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Posted - 2014.10.23 16:23:36 -
[227] - Quote
Arthur Aihaken wrote:Is anyone able to post the ammunition capacity of the blighted torpedo launcher?
It was the same, 2.0 capacity.
http://funkyimg.com/i/Ne91.png
Image courtesy of Kadesh Priestess from an earlier post.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Kamii OhnoKazii
Target Valhalla Project
8
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Posted - 2014.10.23 16:31:53 -
[228] - Quote
Burneddi wrote:Desert Ice78 wrote:I assume the only purpose for these weapons are hi-sec ganks? They are too expensive for that.
LIES!!!... there is no such thing as too expensive for the "honorable concords" - you sir are mistake... give it time, and the application of the player base and soon we shall shower the heaves with the blappery of ...er... "blighted" weaponry... um... ok....
... About that name... Blighted? - really, that is the best we can do? they sound sick or ill, not terrifying.
past tense: blighted; past participle: blighted infect (plants or a planted area) with blight; subject (an urban area) to neglect; spoil, harm, or destroy. "the scandal blighted the careers of several leading politicians" - not feeling it with this term
How about: Vengeance... punishment inflicted or retribution exacted for an injury or wrong.
synonyms: revenge, retribution, retaliation, payback, requital, reprisal, satisfaction,
cause severe and extensive damage to. "fears that a war could ravage their country" synonyms: lay waste, devastate, ruin, destroy, wreak havoc on, leave desolate; More noun
plural noun: ravages; noun: ravage the severely damaging or destructive effects of something.
There you see just in a couple min and Google:
Vengeance Weapons Devastator Weapons Ravage Weapons Havoc Weapons <- works for me.
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Krell Kroenen
The Devil's Shadow
218
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Posted - 2014.10.23 16:33:46 -
[229] - Quote
I know CCP wants these weapons to be priced in the same ball park as their faction versions. But how can they be sure how much they will cost? If the demand for these weapons is lower than than their faction counter parts, but take the same effort or luck to acquire, then they will be cheaper than their faction equivalents will they not?
There is going to have to be some demand to drive up the cost, or they are going to have to be very rare in my opinion to keep their prices as high as CCP wants them to be. I have a feeling that CCP is going to botch this supply and demand balance at, least in the beginning.
But time will tell.
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Arthur Aihaken
X A X
3878
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Posted - 2014.10.23 16:51:09 -
[230] - Quote
War Kitten wrote:It was the same, 2.0 capacity. Appreciated, thanks. I guess that makes sense (since it's essentially a T2 variant), it just means less overall DPS because the increased rate of fire isn't offset by an increase in ammunition capacity.
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
X A X
3878
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Posted - 2014.10.23 17:00:00 -
[231] - Quote
Can Faction as well as T2 ammunition be used in the blighted weapons?
I am currently away, traveling through time and will be returning last week.
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War Kitten
Panda McLegion
5394
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Posted - 2014.10.23 17:07:57 -
[232] - Quote
Arthur Aihaken wrote:Can Faction as well as T2 ammunition be used in the blighted weapons?
Same image as before, it shows two charge groups, Torpedo and Advanced Torpedo.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Wolfgang Achari
Morior Invictus.
17
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Posted - 2014.10.23 17:12:29 -
[233] - Quote
To toss in my two cents, I would call them nullified weapons. Though, I could see some potential confusion since it's also used for the T3 subsystem.
For the weapons themselves though. Why not just make them a normal drop, but rarer than meta 4, or a drop for sites? I don't really see to many people using these weapons if they're as expensive as their faction counterparts. Unless they do (and can apply) stupid amounts of damage. Otherwise, the no resists make this an extremely niche weapon. |
Callisto Helix
Adhocracy Incorporated Adhocracy
18
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Posted - 2014.10.23 17:38:34 -
[234] - Quote
The downsides of these things are far too severe to justify their use for anything other than POS/POCO bashes. Even if their cost was the same as T2, I doubt they would see much use beyond suicide ganking.
In order to really be a glass cannon, the increase in damage has to be at least somewhat proportional to the loss in tank, and in their current form they are horribly off balance.
For example (not exactly apples to apples, but you get the idea): in Diablo III the Wizard class has a passive ability called Glass Cannon that has right idea for +DPS/-Tank balance.
Glass Cannon wrote:Increase all damage done by 15%, but decrease Armor and resistances by 10%.
If these weapons are going to completely eliminate resists on the ship using them, the damage increase should be in the 50-200% range. 5-17% is far too low unless the resistance penalty is significantly reduced. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1820
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Posted - 2014.10.23 17:53:34 -
[235] - Quote
Bronson Hughes wrote:Kagura Nikon wrote:An even more clearn example why this idea is HORRIBLE.
You get Pulse laser of this variant. It stilld oes LESS.. and a LOT LESS damage than a NORMAL blaster.
So WHY IN HELL woudl you do that? Why not just use a normal blaster and KEEP your resists?
Not only this proposal is an extreme niche target.. it also has an extremely niche envelope..
ONLY BLASTERS on structures. NOthing else.... Blasters use ammo? I dunno about you, but I much prefer using lasers for structure grinds if the target resist profile allows it. And I say this being able to use T2 large hybrids but not T2 large lasers. (Training them up soon-ish.)
If you are too poor for payign ammunition than you will not buy those weapons. I do not use and would kick from fleet people using T1 ammo even. Use VOID on BLASTERS or GTFO ( on the type of operation where your small subcapital fleet is the killing factor, for large alliances your subcapitals are irrelevant compared to the supers DPS)
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!"
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Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1820
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Posted - 2014.10.23 17:55:09 -
[236] - Quote
Callisto Helix wrote:The downsides of these things are far too severe to justify their use for anything other than POS/POCO bashes. Even if their cost was the same as T2, I doubt they would see much use beyond suicide ganking. In order to really be a glass cannon, the increase in damage has to be at least somewhat proportional to the loss in tank, and in their current form they are horribly off balance. For example (not exactly apples to apples, but you get the idea): in Diablo III the Wizard class has a passive ability called Glass Cannon that has right idea for +DPS/-Tank balance. Glass Cannon wrote:Increase all damage done by 15%, but decrease Armor and resistances by 10%. If these weapons are going to completely eliminate resists on the ship using them, the damage increase should be in the 50-200% range. 5-17% is far too low unless the resistance penalty is significantly reduced.
That is just extreme minmaxing and would be BAD for game.
THe resists shoudl NOT vanish.
The resists should get something like 25% nerf for a 15% damage increase.
ANYTHING that makes zero resist will be USELESS in some scenario and OP in the others. and NEVER anythign in between.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!"
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Cant tell Ifserious
Caldari Provisions Caldari State
1
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Posted - 2014.10.23 18:10:32 -
[237] - Quote
The use of these weapons with their current stats and price can't be justified.
You sacrifice: Lots of ISK, all of your tank, 25% optimal, 50% falloff You gain: ~15% DPS, ~10% tracking
You can't brawl because 0 tank You can't kite because crappy range You can't snipe effectively because crappy range You can't gank because high price
so whats the catch?
Also the name should be "HYPER" 800mm auto cannon .....etc imo |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1820
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Posted - 2014.10.23 18:33:21 -
[238] - Quote
Cant tell Ifserious wrote:The use of these weapons with their current stats and price can't be justified.
You sacrifice: Lots of ISK, all of your tank, 25% optimal, 50% falloff You gain: ~15% DPS, ~10% tracking
You can't brawl because 0 tank You can't kite because crappy range You can't snipe effectively because crappy range You can't gank because high price
so whats the catch?
Also the name should be "HYPER" 800mm auto cannon .....etc imo
And the worse is not that. The worse part is.. that blight AC that gimped your ship.. still does LESS dps with WORSE projection than a normal T2 blaster.
HOW IN HELL CCP you think ANYONE is stupid enough to use that? Why in hell anyone would use that blighted AC when a normal T2 blaster will be superior in EVERYTHING?
The only weapons that anyoen woudl use blighted will be blasters to kill POCOS in high sec. For everythign else, there are better options.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!"
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scimichar
Republic Military School Minmatar Republic
228
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Posted - 2014.10.23 18:40:55 -
[239] - Quote
Michael Pawlicki wrote:Everyone is shouting these suck. This current version of Blighteds suck. This is the V.1 Alpha test of em. This isnt final.
CCP has a history of releasing stuff in the "V.1 Alpha" state then not coming back to it for years. |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
596
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Posted - 2014.10.23 18:44:51 -
[240] - Quote
Cant tell Ifserious wrote:The use of these weapons on existing ships with their current stats and price can't be justified.
You sacrifice: Lots of ISK, all of your tank, 25% optimal, 50% falloff You gain: ~15% DPS, ~10% tracking
You can't brawl because 0 tank You can't kite because crappy range You can't snipe effectively because crappy range You can't gank because high price
so whats the catch?
Also the name should be "HYPER" 800mm auto cannon .....etc imo Fixed that for you. I'd suggest waiting until we see that these T3 destroyers bring before passing final judgement. Maybe they have bonuses cancelling the penalty of these weapons? If that's the case, they'd be awesome.
CCP Falcon's thoughts on suicide ganking.
Reading Comprehension: so important it deserves it's own skillbook.
I want to create content, not become content.
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