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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
scimichar
Republic Military School Minmatar Republic
228
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Posted - 2014.10.22 17:08:41 -
[121] - Quote
"Glass cannon" ships were the Attack BCs. (I say were because the warp speed changes make them far less viable.) Other than blops, no one's going to put 100M isk guns on a close ranged ship. When I first heard about this so called "glass cannon" weapon, I was imagining bringing back the glass cannon ships (ABCs). Ignore resist mods/rigs, add rigs for warp speed, mods for align, and now you have a sniping ship. The leaked base stats also look anemic at best. You've already had numerous comments about the name, but I'll add my twist: Disappointing Cannons.
Edit: Also you can't even hot drop a fleet onto a target with these. Unless you want to not use JBs or capital jumps for days. |
LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
605
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Posted - 2014.10.22 17:10:40 -
[122] - Quote
Mike Azariah wrote:Faltzs wrote:Should be called: "J+¦tunn cannons", 1 because it sounds good in my head, and 2 its the norse word for Giants. Funny, I was going to go with berserker class weapons. all offense, no defense It will come down to the numbers and the name game you are playing here is just killing time until said numbers appear. For an exercise in patterns have you looked at all the changes announced in Vegas as a whole? Tug class of ship, probably used to move bling incursion runners T3 destroyers that can be fit for offense on the fly Berserker Class weapons to maximize alpha hmmm m
what do you think will happen to a destroyer with no resists?
It will die in 10 seconds flat to anything, thats what.
If you cant jam out the entire field completely, its not worth it to fly a 300-500mil total cost destroyer with no tank. It will melt in literally 2 hits.
Doesnt matter if it3 destroyer can stack damage bonus, even if it turns the 15% dmg bonus into 30%, still not worth it. |
Bienator II
madmen of the skies
2912
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Posted - 2014.10.22 17:13:05 -
[123] - Quote
first feedback so far: the color scheme is basically indistinguishable to normal guns. Which makes gameplay where you look at the targets ship and decide how you want to fight it nearly impossible.
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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Phoenix Jones
Isogen 5
792
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Posted - 2014.10.22 17:21:41 -
[124] - Quote
I like my overclocked weapons instead. It provides people access to weapons that doesn't turn their ship to crap, provides them potential to access deadspace weapon potential, is cheap, requires no t2 material or skill, uses comodities that need a use (wormhole salvage), is viable to all sections of space (highsec, lowsec, nullsec, and wormhole space), requires skill to use, isn't hundreds of millions each, uses overheating and strategy..
My concept is something that isn't a finicky toy that people won't use because it'll cost a lot , and is relegated to being accessible in only deep areas of nullsec (the salvage for over clocked weapons can be obtained from a C1 wormhole).
You create the ability for a burst fleet to win vs a t2 weapons fleet, but lose against sustainable long term damage. You also make t1 player made weapons have an actual use instead of just a part for creating a t2 weapon.
Yaay!!!!
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Masao Kurata
Z List
116
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Posted - 2014.10.22 17:30:02 -
[125] - Quote
ISK balancing is bad, mmkay? |
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3438
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Posted - 2014.10.22 17:35:15 -
[126] - Quote
Removed an off topic post.
ISD Dorrim Barstorlode
Captain
Community Communication Liaisons (CCLs)
Interstellar Services Department
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War Kitten
Panda McLegion
5390
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Posted - 2014.10.22 17:51:44 -
[127] - Quote
I've no idea if the pastebin info is legit or not, but here's the bottom line:
If removing a damage control and putting on another damage mod would give a larger bonus to DPS output, then these guns are junk.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Jenn aSide
Smokin Aces.
8651
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Posted - 2014.10.22 17:54:29 -
[128] - Quote
I'd like to see them called "Omega" weapons ,just because that word is cool...and I want to shoot an Omega 800mm Repeating Cannon at someone . |
Mixu Paatelainen
Eve Refinery
166
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Posted - 2014.10.22 18:01:30 -
[129] - Quote
All these new modules just make me feel vicariously sad for the native english speakers at CCP who are clearly in no position to point out the obviously awful sound to ample/blighted/restrained and whatnot. |
Arthur Aihaken
X A X
3876
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Posted - 2014.10.22 18:03:10 -
[130] - Quote
SMT008 wrote:Based on 'x' values, I can assure you Blighted weapons are 100% useless. I tend to agree. Basically what you get with the large version of the 'glass' weapons are Faction-priced versions of Officer weapons that can fire T2 ammunition. So an 18-22% overall DPS increase in exchange for zero resist and a huge range hit. I was hoping these would be more in the +50% DPS range for the huge tradeoffs in tank but I have zero interest with the current iteration. I can see why no one wants to discuss the statsGǪ Pass.
I am currently away, traveling through time and will be returning last week.
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Gilbaron
Free-Space-Ranger Nulli Secunda
1552
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Posted - 2014.10.22 18:04:39 -
[131] - Quote
blighted X is not a cool name for weapons on spaceships
kkthxbye
Build your empire !
Start today ! Rent Space in Perrigen Falls and Feythabolis
Contact me for details :)
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Tikitina
Imperial Academy Amarr Empire
196
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Posted - 2014.10.22 18:05:10 -
[132] - Quote
Jenn aSide wrote:I'd like to see them called "Omega" weapons ,just because that word is cool...and I want to shoot an Omega 800mm Repeating Cannon at someone .
How much Alpha would a 1400 Omega do?
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Obsidian Hawk
RONA Corporation RONA Directorate
1230
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Posted - 2014.10.22 18:13:56 -
[133] - Quote
I can see fitting these and using them on the Assault BC's to take down a super cap.
Why Can't I have a picture signature.
Also please support graphical immersion, bring back the art that brought people to EvE online originaly.
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Arthur Aihaken
X A X
3876
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Posted - 2014.10.22 18:19:21 -
[134] - Quote
Obsidian Hawk wrote:I can see fitting these and using them on the Assault BC's to take down a super cap. Yes, because that extra 18-22% will make all the differenceGǪ And Caldari also lacks a missile-equipped Attack Battlecruiser.
I am currently away, traveling through time and will be returning last week.
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Rek Seven
Probe Patrol
1943
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Posted - 2014.10.22 18:19:40 -
[135] - Quote
So they reduce the resistance even if you don't have the guns active... I would have though it would have been far better to only apply the resistances reduction to the ships when the guns are firing, that way there is a bit of strategy and skill involved.
These glass cannon weapons don't sound interesting at all, except if you're in a battleship which will still be able to fit an okay tank... Also, the name is dumb.
+1
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EvilweaselFinance
BUTTECORP INC Goonswarm Federation
315
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Posted - 2014.10.22 18:22:15 -
[136] - Quote
CCP Goliath wrote:I'm asking this only because I'm interested in words generally, and am likewise interested in the strong reaction to "blighted".
(Disclaimer: I have no skin in this name game, am not participating in the discussion that Paradox describes, I have no influence one way or the other over how items are named, and I don't feel strongly one way or the other about "blighted".)
Blight is a word used IRL mostly to describe plant disease, and secondarily as a general description for something that has been spoiled or damaged. What about it gives you such a strong "fantasy RPG" feeling? Is it the Undead Warcraft 3 sprawl thing?
It is generally applied to non-living things to imply they used to have a sort of life and no longer do or that it's hostile to life in a sort of magical way. In that way it's much more appropriate to fantasy-ish rather than sci-fi. A 'blighted gun' has the sort of undead hostile to life feeling which is not really appropriate for a bunch of spaceships shooting at each other. You are not evoking the correct sort of image when you talk about a blighted gun that is used by a spaceship to shoot another spaceship. You could use the word to describe a poisonous gun or the like and it wouldn't feel that out of place, but here you just get all of the imagery and connotations wrong. |
Arthur Aihaken
X A X
3876
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Posted - 2014.10.22 18:25:20 -
[137] - Quote
Rek Seven wrote:These glass cannon weapons don't sound interesting at all, except if you're in a battleship which will still be able to fit an okay tankGǪ Cruise missiles will still be far superior to torpedoes - even 'glass' versions.
I am currently away, traveling through time and will be returning last week.
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Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1072
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Posted - 2014.10.22 18:32:49 -
[138] - Quote
We open to naming discussions?
Option 1 - If you are set on the "blight" idea
Small Sized Vitriolic Small Pulse Laser Vitriolic Light Neutron Blaster Vitriolic 200mm AutoCannon Vitriolic Rocket Launcher
Medium Sized Vitriolic Heavy Pulse Laser Vitriolic Heavy Neutron Blaster Vitriolic 425mm AutoCannon Vitriolic Heavy Assault Missile Launcher
Large Sized Vitriolic Mega Pulse Laser Vitriolic Neutron Blaster Cannon Vitriolic 800mm Repeating Cannon Vitriolic Torpedo Launcher
Option 2 - If you want something more scientific in sound, which alludes both to the detrimental properties of the weapon as well as it's destructive power in a single adjective
Small Sized Disintegrative Small Pulse Laser Disintegrative Light Neutron Blaster Disintegrative 200mm AutoCannon Disintegrative Rocket Launcher
Medium Sized Disintegrative Heavy Pulse Laser Disintegrative Heavy Neutron Blaster Disintegrative 425mm AutoCannon Disintegrative Heavy Assault Missile Launcher
Large Sized Disintegrative Mega Pulse Laser Disintegrative Neutron Blaster Cannon Disintegrative 800mm Repeating Cannon Disintegrative Torpedo Launcher
I also think blighted sounds too medieval. I realize you may be able to point out examples where it is not, but there are certain airs to words and I think most people agree 'Blighted' does not sound technical enough to be used in a game where you are researching Tactical Logistics Reconfiguration for 30 days on occasion while fitting a heavy assault cruiser vessel with azeotropic wards and internal force field arrays.
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
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Jenn aSide
Smokin Aces.
8651
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Posted - 2014.10.22 18:33:03 -
[139] - Quote
Tikitina wrote:Jenn aSide wrote:I'd like to see them called "Omega" weapons ,just because that word is cool...and I want to shoot an Omega 800mm Repeating Cannon at someone . How much Alpha would a 1400 Omega do?
Somewhere between Epsilon and Theta
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Omnathious Deninard
Novis Initiis
2493
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Posted - 2014.10.22 18:33:37 -
[140] - Quote
Tikitina wrote:Jenn aSide wrote:I'd like to see them called "Omega" weapons ,just because that word is cool...and I want to shoot an Omega 800mm Repeating Cannon at someone . How much Alpha would a 1400 Omega do? It depends on how you train it till it evolves.
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Jenn aSide
Smokin Aces.
8651
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Posted - 2014.10.22 18:36:55 -
[141] - Quote
I predict Incursions fleets using mobile depots to switch to these for certain structure bashes. |
Omnathious Deninard
Novis Initiis
2493
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Posted - 2014.10.22 18:40:15 -
[142] - Quote
If they are supposed to cost about the same as faction weapons, would you consider making them recovered rogue drone weapons? 'Augmented' Neutron Blasted Cannon
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Warde Guildencrantz
TunDraGon Cynosural Field Theory.
1072
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Posted - 2014.10.22 18:40:32 -
[143] - Quote
Arthur Aihaken wrote: And Caldari also lacks a missile-equipped Attack Battlecruiser.
Originally, the naga could use both cruises/torps and rails/blasters with a bonus to each (was even on the test server for a while in this iteration). It was too good with long range torps, so they took off the missile bonus and missile hardpoints on the final iteration.
TunDraGon Director ~ Low sec piracy since 2003 ~
Youtube ~ Join Us
My ship fits
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Terranid Meester
Tactical Assault and Recon Unit
240
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Posted - 2014.10.22 18:40:51 -
[144] - Quote
Chribba wrote:Unstable is a very good name imo.
Already used for neuts, charged sounds nice imo, charged with the resistances from your ship.
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Desert Ice78
Gryphons of the Western Wind
420
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Posted - 2014.10.22 18:42:12 -
[145] - Quote
Bhane Celesto wrote:Desert Ice78 wrote:I assume the only purpose for these weapons are hi-sec ganks? They're expected to be faction prices, think 8 figures per module, so far too expensive.
Not necessarily. Think freighters and pimped mission runners, you will just need a smaller number of gank ship, so it'll be more efficient and easier to implement. You also forget that some people are just dicks, and will gank at any cost.
edit: If it were 9 figures. then it might given them pause.
edit 2:
Chribba wrote:Unstable is a very good name imo. Got me thinking - how about a small but inherent risk of your ship exploding upon activation?
I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
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Marc McIntyre Crendraven
Knights Reborn
65
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Posted - 2014.10.22 18:51:38 -
[146] - Quote
When i saw blighted i thought this was a player post and was going to remind him that this isnt WoW. Imagine my shock when i saw a dev had posted the name. o.O, wtf!!!
Eat Lead!!! Err....Antimatter...whatever!
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Iorga Eeta
Hekatonkheires Industries
6
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Posted - 2014.10.22 18:52:26 -
[147] - Quote
Some suggestions:
Kludged Miswired/Rewired Sentient Nanite Infested (In game lore! ) Alvi/Alvatis/Alvus (for small, medium and large weapons) Chocolate Hazelnut
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Azure and Or
Deep Core Mining Inc. Caldari State
0
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Posted - 2014.10.22 18:58:43 -
[148] - Quote
CCP Paradox wrote:Archetype 66 wrote::)
What Kind of bonuses they provide ? +30 alpha ? Rof ? Omni dmg ? We want you to try them out on Singularity as this is for feedback from the test server. If we were to write the numbers down, it would turn into just a number-crunching feedback post instead of people actually trying them out in game.
CCP Paradox wrote: The modules are currently not on Singularity
If you won't give us numbers and the modules aren't available to test, what is the point of this thread? |
War Kitten
Panda McLegion
5390
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Posted - 2014.10.22 19:06:16 -
[149] - Quote
Desert Ice78 wrote:
Not necessarily. Think freighters and pimped mission runners, you will just need a smaller number of gank ship, so it'll be more efficient and easier to implement. You also forget that some people are just dicks, and will gank at any cost.
Even if these new guns gave a 33% bonus to damage output, it would take 3 ships fitted with them to be more efficient than +1 ship on the field for the gank. 3 ships fit with 7 guns at a very lowball estimate of 5M per gun is 105M isk.
I don't see where this would be remotely more efficient for any kind of gank that worries about efficiency.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Big rEy
Navy reiNforcements
73
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Posted - 2014.10.22 19:26:48 -
[150] - Quote
Jenn aSide wrote:I predict Incursions fleets using mobile depots to switch to these for certain structure bashes. For 10% more dps on a single tower bash in a TPPH? Hell no.
Yo, CCP, change those weapons names please.
hmm
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