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1. Sticky:Dev blog: Introducing EVE Portal: The EVE Online Mobile App - in EVE Information Portal [original thread]
I doubt anyone actually reads this thread, but Alpha clones have incorrect skill training durations for the currently trained skill in the app under some mysterious circumstances. Here's an image of my skillqueue in the actual game compared to ...
- by Burneddi - at 2016.11.17 17:09:55
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2. CCP karkur and Team Pony Express - you're our only hope - new Little Things - in EVE General Discussion [original thread]
Suggestion: If there is only one result for the autopilot destination search, automatically set it as destination Keywords: ui, autopilot Note: Currently it gives you a list of search results even if there's only one result --- Other...
- by Burneddi - at 2014.12.14 08:36:23
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3. Constructive feedback thread on the new UI - in Player Features and Ideas Discussion [original thread]
Westley Judge wrote: My biggest gripe is the uniformity of everything. This is meant to be a true vision of the future, but it's retro-futuristic at best - it looks like an 80s vision of the 90s, not a 21st century vision of the 30th century or...
- by Burneddi - at 2014.12.12 23:30:00
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4. Sticky:New Notifications - official feedback thread - in Player Features and Ideas Discussion [original thread]
Please integrate fleet/convo invites, landmark popups (DED sites, "Valuable gas clouds have been discovered", etc), and other similar unnecessary pop-up windows into the new notifications system. Would improve the user experience a lot. Popup win...
- by Burneddi - at 2014.12.12 09:00:15
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5. Constructive feedback thread on the new UI - in Player Features and Ideas Discussion [original thread]
FireFrenzy wrote: I love that i finally (its only been since january 08) can differentiate between market and fitting at a glance (and CLICK THE RIGHT ONE EVEN, gasp in sheer excilleration) Same here. I also kept mixing up corp and fleet for...
- by Burneddi - at 2014.12.12 08:34:33
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6. Constructive feedback thread on the new UI - in Player Features and Ideas Discussion [original thread]
I have discovered the reason window blur makes UI elements like brackets and modules underneath it difficult to see (screenshot: http://i.imgur.com/1eGXqxM.png) : When window blur is active, UI elements underneath the blurred window are transpar...
- by Burneddi - at 2014.12.10 13:56:56
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7. Constructive feedback thread on the new UI - in Player Features and Ideas Discussion [original thread]
New UI is totes sweet for the most part. Here's the gripes I've had with it: When anything in the fleet window changes (new members join, someone flags exempt from fleet warp, someone moves etc.), all fleet members get selected in the fleet ...
- by Burneddi - at 2014.12.10 07:14:53
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8. Rhea color schemes and selected items - in Player Features and Ideas Discussion [original thread]
What do you mean? Selecting items looks just fine to me: http://i.imgur.com/wQUOHsS.png As for the sensor overlay, I think it's always been drawn over every 3D object including ships, just like every other 2D UI element in space (eg. brackets).
- by Burneddi - at 2014.12.10 06:38:19
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9. Phoebe: A new kind of exploration site - in Test Server Feedback [original thread]
Max Kolonko wrote: Acceleration gate masked as wormhole made me rofl. Seriously, thats kind of lame. Seeing wh after hacking was like WOW. And then when activated i was just hurled like normal accelerafion gate. Dissapointed. Can you imagine...
- by Burneddi - at 2014.11.04 21:08:22
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10. Blighted weaponry (affectionately known as glass cannons) - in Test Server Feedback [original thread]
Soden Rah wrote: But it just sounds like these weapons are damaged or suck Probably wouldn't be too close from the truth then, if the +10% rof +10% damage thing is of any indication.
- by Burneddi - at 2014.10.22 22:04:29
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11. Blighted weaponry (affectionately known as glass cannons) - in Test Server Feedback [original thread]
Alvatore DiMarco wrote: Is "Blighted" really the name you're going to use? Will we see "Cursed" and "Holy" and "Undead" weapons in the future? My reply may be a bit snarky, but I have a very real concern here. For the love of god, hire someone...
- by Burneddi - at 2014.10.22 12:25:33
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12. Blighted weaponry (affectionately known as glass cannons) - in Test Server Feedback [original thread]
Desert Ice78 wrote: I assume the only purpose for these weapons are hi-sec ganks? They are too expensive for that.
- by Burneddi - at 2014.10.22 11:57:35
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13. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Porucznik Borewicz wrote: Burneddi wrote: How about making combat probes unable to get results on targets that are in a warp tunnel? Also make it so that the target has to be in range of the probes for the entire duration of the scan to get ...
- by Burneddi - at 2014.10.17 10:49:00
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14. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Capqu wrote: ISSUE : Bombers are able to near-immediately bomb a fleet landing on grid by, making it very hard to fly doctrines that rely on light tank and sniping to stay on field. EXPLANATION : Combat probing fleets landing on a grid and w...
- by Burneddi - at 2014.10.17 10:33:00
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15. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: If you want to discuss our policies surrounding isboxer that is fine, but there are other threads for that. You really can't deny though that bombing is the #1 thing as far as ISBoxing in PvP goes. Practically ignoring the i...
- by Burneddi - at 2014.10.16 14:12:00
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16. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: New Anti-Capital Void Bomb: This is the first toe dipped in the water for smaller AoE (and therefore more aiming required) dumb weapons, which we think have a lot of potential in the future. It's a void bomb with the follo...
- by Burneddi - at 2014.10.16 11:47:00
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17. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Where's the ISBoxer ban announcement Fozzie
- by Burneddi - at 2014.10.16 11:24:00
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18. Lasers - Inaccurcy and a suggestion? - in Player Features and Ideas Discussion [original thread]
I'm not sure how damage-over-time effects would work in Eve's combat. Also, what's the practical difference between a weapon with a fast cycle time that deals damage at the beginning of the cycle, and a weapon with a slow cycle time that deals da...
- by Burneddi - at 2014.10.14 17:31:00
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19. Ingame Browser getting updated. - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Flash will not - and should not - ever be enabled in the IGB. It's a horrible security hazard and it needs to be purged from the internet with fire. The same goes for Java. Heck, even Javascript should probably have a ...
- by Burneddi - at 2014.10.14 17:13:00
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20. Cloakmarines (aka submarines of space) - in Player Features and Ideas Discussion [original thread]
Estella Osoka wrote: If this game needs anything it is a minelayer. T2 Destroyer, 1 launcher hi slot, no guns. Launcher drops mines 2500m from ship. Mine activates after 10 seconds. Mines will only appear in space if someone gets within 10km of...
- by Burneddi - at 2014.10.14 17:11:00
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