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Thread Statistics | Show CCP posts - 10 post(s) |
Soden Rah
Rapier Industry and Technology Second Sun Rising
19
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Posted - 2014.11.05 01:14:18 -
[31] - Quote
CCP Paradox wrote:Soden Rah wrote:CCP Paradox wrote:These sites are aimed at the experienced explorer. Those who are looking for more of a challenge when scanning (they are harder to find than any other site that exists right now) and also the hacking requires some skill to be able to pull off.
If you try out the site, you will probably get that they are very hard and a 'new' player would not be able to wander into these without some serious skill. Just for clarification... When you say 'skill'... Are you referring to "skill as a player" or "skills your character has injected and trained" ... And are you using the word consistently in the post. Because new players don't have top trained character skills kinda by definition. Skill as a player, but thinking about the hacking involved unless you are extremely lucky at finding the system core, I doubt you could hack it. And to answer the question on WH stuff. I will pose the questions tomorrow to SoniClover. This is just the first site of its kind however...
Thankyou. |
Lil' Brudder Too
Pistols for Pandas
42
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Posted - 2014.11.05 01:52:26 -
[32] - Quote
CCP Paradox wrote:These sites are aimed at the experienced explorer. Those who are looking for more of a challenge when scanning (they are harder to find than any other site that exists right now) and also the hacking requires some skill to be able to pull off.
If you try out the site, you will probably get that they are very hard and a 'new' player would not be able to wander into these without some serious skill. Okay, so i'm just going to go ahead and bring up the attitude that has seemed to be portrayed by CCP as of late...
*but thats not fair, that means the new players will be at a disadvantage against the vets simply because they don't have lvl 5 skills...*
Isn't that the same reasoning behind all the *now only need lvl 1 skills* for, well, almost everything now, just so that 'the new players aren't at a disadvantage and make less iskies' ??? |
Lothar Katelo
Brave Newbies Inc. Brave Collective
0
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Posted - 2014.11.05 04:14:57 -
[33] - Quote
It would be cool if they added a few more hacking sites like this but with a few differences.
1. One interesting thing that they can do is change it so that the clouds gave faction specific type of damage and if the containers were inside the clouds. The damage would also have to be proportional to the ship's signature radius so that it can be about equally difficult for both frigates and larger ships to run the sites. This site should be high value, and difficult to hack but not necessarily too difficult to scan down so that someone that isn't fit for exploring can still hunt the explorers, but would have a lot of difficulty completing the site.
Pilots would then have to give up something in their exploration fit to be able to tank the cloud damage while hacking, but they will also become more vulnerable to other types of damage. Even though they are more vulnerable, however, it would be risky for other pilots to just go in after them, if they are not also fit properly, and pilots that fit MWDs to their ships would not activate them because it would increase their signature radius and the damage received. Pilots can fit only target painters and be effective offensively, which would be really cool.
2. Another cool thing that they can add is an alarm system in a different type of hacking site. The site can have the regular containers and an alarm system. Failing a container would trigger the alarm, which then would make the site available to warp to for anybody in the system for about 10 minutes. The security system would also send out an alert to pilots in the system. Imagine that type of mechanic in a WH system :)
The pilot can choose to hack the even more difficult alarm system first and disable it, but failing that would also make the site available to warp to and would alert pilots in the system as before. The security system would also decrease the number of hacking attempts possible for the containers to one. This site should be very difficult to scan down (only possible with high skills and good scanning equipment), difficult to hack and should have a high reward. |
Bienator II
madmen of the skies
2954
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Posted - 2014.11.05 05:32:29 -
[34] - Quote
i wish you could just pull the container out of the cloud with a tractor beam ;)
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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Billy Hix
Ekchuah's Shrine Comporium
174
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Posted - 2014.11.05 06:28:53 -
[35] - Quote
Burneddi wrote: Can you imagine the wormholer tears if those actually took you to an actual wormhole system where you'd find the follow-up for the site?
Your telling me random PVE fit ships getting teleported into a WH in my chain or even better into my home system wouldn't be the greatest change CCP have ever made???? Your wrong.
If Bob deems it to be, it will be.
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Jeremiah Saken
The Fall of Leviathan
104
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Posted - 2014.11.05 07:29:55 -
[36] - Quote
Any Name wrote:I don't know if you realize it, but you and I agree on this. I was saying the same exact thing, and just questioned why the change at all, since it doesn't really add a hurdle for anyone. Or at least only a minor one, that most have already hurdled with implants/rigs/modules. It's only for high end explorers, with skills and gear, not for everybody. Scanning is way to simple imo. I jump into system, signatures stacking on sun, looking like big raspberry and after 2 minutes all probed. Now imagine you are jumping to a system with a sig but with current fit you can't probe it to "green bar" (and ofc its not a bug). What might that be? Is it probes or maybe i need a scanning module fitted? There must be some treshholds and some kind of progression in exploration profession.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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Kata Amentis
Grumpy Bastards No Response
80
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Posted - 2014.11.05 11:13:06 -
[37] - Quote
fyi
Quote: This acceleration gate is not configured to handle your Stratios. It handles: Assault Frigate Covert Ops Expedition Frigate Electronic Attack Ship Frigate Interceptor Rookie ship Prototype Exploration Ship Shuttle
Curiosity killed the Kata...
... but being immortal he wasn't too worried about keeping a count.
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CCP SoniClover
C C P C C P Alliance
681
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Posted - 2014.11.05 11:55:38 -
[38] - Quote
Thanks for the feedback so far. We're making adjustments to the small site as we speak, these should be out in Sisi tomorrow. Some of the things we're adjusting: - Allowing MWDs - Disallowing warping directly into deadspace - Restricting site to frigate-sized ships only - the small site is aimed at that ship size, the medium and large will allow bigger ships. This is necessary because environmental damage cannot be scaled based on player ship, so we'd either had to choose between making the site completely lethal for small ships or insignificant for larger ships if we allowed any ship in there. - The name of the site is changing to Limited Sleeper Cache - Adjusting a few timers and damage for balance - Editing a few message texts for clarity - Adjusting the effect of failing a bit - A few cosmetic touch-ups on the site. - Adjusting the loot drops a little bit
We're aiming to get this out early next week. Expect a dev blog around the same time.
Thanks again for all your feedback!
Edit: Also, the no message stuff is do to with a pickle issue on Sisi, should be ok tomorrow. |
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Kata Amentis
Grumpy Bastards No Response
80
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Posted - 2014.11.05 12:15:21 -
[39] - Quote
'CCP Paradox' wrote: You will find some environmental dangers inside the site, so try to be aware of your surroundings.
Kata Amentis wrote:Quote: 11:50:12Combat37 from Fire Cloud - Hits
what fire cloud? nothing in the "all" overview, where is it? how do i get away from it... wtf?! (probably better if there was some indication of where the damage was coming from)
I think the problem with this is that we're very used to the "fluffy" clouds just being back drop, or a harvestable resource. The clouds in the site look exactly like every other cloud.
Would it be possible to maybe animate them so the plasma cloud had active lightning arcing through it or plumes/waves of fire in the fire clouds: anything that might cause a "ooo that might cause me damage" reaction rather than "oh, more fluff". The edges of the clouds are also quite hard to see, they fade out before the "edge" so you can take damage from what looks to be empty space.
When you get too close to the plasma chamber wreckage there is an explosion, a blast wave, all very obvious "hazards" the clouds are deceptive (can we shoot the chambers to trigger them? might try that next time).
Curiosity killed the Kata...
... but being immortal he wasn't too worried about keeping a count.
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Michal Jita
Lords Of The Universe
10
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Posted - 2014.11.05 12:19:57 -
[40] - Quote
CCP SoniClover wrote:Thanks for the feedback so far. We're making adjustments to the small site as we speak, these should be out in Sisi tomorrow. Some of the things we're adjusting: - Allowing MWDs - Disallowing warping directly into deadspace - Restricting site to frigate-sized ships only - the small site is aimed at that ship size, the medium and large will allow bigger ships. This is necessary because environmental damage cannot be scaled based on player ship, so we'd either had to choose between making the site completely lethal for small ships or insignificant for larger ships if we allowed any ship in there. - The name of the site is changing to Limited Sleeper Cache - Adjusting a few timers and damage for balance - Editing a few message texts for clarity - Adjusting the effect of failing a bit - A few cosmetic touch-ups on the site. - Adjusting the loot drops a little bit
We're aiming to get this out early next week. Expect a dev blog around the same time.
Thanks again for all your feedback!
Edit: Also, the no message stuff is do to with a pickle issue on Sisi, should be ok tomorrow.
What about where are they going to be spawning? Being sleeper based majority of these should spawn in wormholes.
The SiSi list was showing them to be available everywhere in Kspace effectively nerfing WHs again. |
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CCP SoniClover
C C P C C P Alliance
681
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Posted - 2014.11.05 12:23:27 -
[41] - Quote
Michal Jita wrote:
What about where are they going to be spawning? Being sleeper based majority of these should spawn in wormholes.
The SiSi list was showing them to be available everywhere in Kspace effectively nerfing WHs again.
The backstory for these sites is Sleeper activity in k-space, Sleepers have been collecting stuff of interest from empire space and couldn't always be bothered to hoist it to their space, so they dumped them in these cloaked storage sites. So they will be in k-space only. |
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CCP SoniClover
C C P C C P Alliance
681
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Posted - 2014.11.05 12:26:44 -
[42] - Quote
Kata Amentis wrote: I think the problem with this is that we're very used to the "fluffy" clouds just being back drop, or a harvestable resource. The clouds in the site look exactly like every other cloud.
Would it be possible to maybe animate them so the plasma cloud had active lightning arcing through it or plumes/waves of fire in the fire clouds: anything that might cause a "ooo that might cause me damage" reaction rather than "oh, more fluff". The edges of the clouds are also quite hard to see, they fade out before the "edge" so you can take damage from what looks to be empty space.
When you get too close to the plasma chamber wreckage there is an explosion, a blast wave, all very obvious "hazards" the clouds are deceptive (can we shoot the chambers to trigger them? might try that next time).
There are no resources being dedicated to the clouds right now, the issue with them is known and hopefully we can get some art support to adjust them later on. Using the clouds is tricky, as none of them are perfectly spherical, which is how the damage is applied. The fire cloud and the plasma cloud are two of the very few clouds that come closest, but they're not perfectly spherical.
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Michal Jita
Lords Of The Universe
10
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Posted - 2014.11.05 12:28:17 -
[43] - Quote
Again more new content for Kspace, just recently they got more fun with burner missions, now going to get even more and only consolidation price for WHs is exactly the same data and relic sites as Kspace already always had.
Yep, much love for wormhole community coming from CCP. |
Gosti Kahanid
GANOR Deep Space Explorers GANOR INC.
68
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Posted - 2014.11.05 12:44:01 -
[44] - Quote
Michal Jita wrote:What about where are they going to be spawning? Being sleeper based majority of these should spawn in wormholes.
The SiSi list was showing them to be available everywhere in Kspace effectively nerfing WHs again.
CCP Paradox wrote:And to answer the question on WH stuff. I will pose the questions tomorrow to SoniClover. This is just the first site of its kind however... |
Samantha Calderon
Griffin Capsuleers Ad-Astra
0
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Posted - 2014.11.05 13:48:48 -
[45] - Quote
Kata Amentis wrote:fyi
[quote] This acceleration gate is not configured to handle your Stratios. It handles: Assault Frigate Covert Ops Expedition Frigate Electronic Attack Ship Frigate Interceptor Rookie ship Prototype Exploration Ship Shuttle
Prototype Exploration Ship? Is that the Echelon, or a new kind of frigates?
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CCP SoniClover
C C P C C P Alliance
681
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Posted - 2014.11.05 13:51:51 -
[46] - Quote
Samantha Calderon wrote:
Prototype Exploration Ship? Is that the Echelon, or a new kind of frigates?
It's the Zephyr. |
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War Kitten
Panda McLegion
5441
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Posted - 2014.11.05 14:32:04 -
[47] - Quote
CCP SoniClover wrote:Kata Amentis wrote: I think the problem with this is that we're very used to the "fluffy" clouds just being back drop, or a harvestable resource. The clouds in the site look exactly like every other cloud.
Would it be possible to maybe animate them so the plasma cloud had active lightning arcing through it or plumes/waves of fire in the fire clouds: anything that might cause a "ooo that might cause me damage" reaction rather than "oh, more fluff". The edges of the clouds are also quite hard to see, they fade out before the "edge" so you can take damage from what looks to be empty space.
When you get too close to the plasma chamber wreckage there is an explosion, a blast wave, all very obvious "hazards" the clouds are deceptive (can we shoot the chambers to trigger them? might try that next time).
There are no resources being dedicated to the clouds right now, the issue with them is known and hopefully we can get some art support to adjust them later on. Using the clouds is tricky, as none of them are perfectly spherical, which is how the damage is applied. The fire cloud and the plasma cloud are two of the very few clouds that come closest, but they're not perfectly spherical.
Using the same art assets that people are used to being harmless to indicate a threat now is pretty poor design IMO. I wouldn't ship it like that.
Just Sayin' Gäó
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Damjan Fox
Fox Industries and Exploration
49
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Posted - 2014.11.05 14:34:35 -
[48] - Quote
Quote:Acceleration gate masked as wormhole made me rofl. Seriously, thats kind of lame. ... Dissapointed. Same here. I hope this is just some sort of technical placeholder for now. |
Ransu Asanari
Powder and Ball Alchemists Union The Unthinkables
176
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Posted - 2014.11.05 16:35:02 -
[49] - Quote
CCP SoniClover wrote:fixes What about fixing the cans that are accessed using a Relic Analyzer to use a Data Analyzer?
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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CCP SoniClover
C C P C C P Alliance
682
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Posted - 2014.11.05 17:00:05 -
[50] - Quote
Ransu Asanari wrote:CCP SoniClover wrote:fixes What about fixing the cans that are accessed using a Relic Analyzer to use a Data Analyzer?
We're contemplating that these sites would require both hacking and archaeology to go through. |
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Fifth Blade
The Nyan Cat Pirates Disband.
36
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Posted - 2014.11.05 17:55:37 -
[51] - Quote
Billy Hix wrote:Burneddi wrote: Can you imagine the wormholer tears if those actually took you to an actual wormhole system where you'd find the follow-up for the site?
Your telling me random PVE fit ships getting teleported into a WH in my chain or even better into my home system wouldn't be the greatest change CCP have ever made???? Your wrong. If Bob deems it to be, it will be. I realise this is not directly related to the specific sites added but as an active explorer I have to say this would be fantastic. Giving people great rewards to take an escalation into w-space would be great. A lot of fun for both explorers and w-space dwellers alike. What a great way that could be to introduce newbies to w-space too. Assuming you had some easy sites with a chance to escalate to C1-2 wormholes, too.
Please do this. |
Tzar Sinak
Mythic Heights
144
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Posted - 2014.11.05 18:00:17 -
[52] - Quote
Disclaimer: I have yet to do these sites.
I like the premise of these sites thus far. Good feedback on there development. I wish to add a couple ideas for the next iteration to expand the choices players can make (for fitting and cargo space and time and difficulty of game play).
Mix of data and relic cans good. Also include materials to be salvaged.
Environmental hazards very good. Art department inclusion would be great but lets expand it a bit shall we? I like the idea of different cloud effects from benign to OMG!!!!!! Also make (some) of them harvestable (gas cloud harvester). Randomly place cans in the clouds. Now choose... tank the cloud or have the required skill and time to harvest the cloud to access the can and hack it.
You now have a cargo hold full of gas. Is it worth anything? Sell it for manufacturing or jettison it.
An experienced explorer will learn what needs to be done to disarm site defenses. Allow for a random factor to either allow a hack to fail with an exploding can OR spawning a (several) defense drones. These should also be damaged by the environment (clouds). Now the choices for the explorer are, fight the drone(s) or lead them into the damaging environment.
I like the idea of ship sig helping to determine level of damage inflicted on the ship. This also allows the choice of fitting for speed (mid and low slots), fitting to sig radius, fitting for tank, fitting for offense or, at the expense or cargo space, bring a mobile depot and modules for all contingencies.
Allow players that have accessed the second (third, fourth etc rooms) the ability to BM them and return directly. The explorer should have some advantages. Maybe allow prior rooms to disappear requiring the prey to break out the combat probes.
Soniclover, you guys have just opened the gates to new exploration content that can allows a huge amount of iteration. True, some mechanics might need changing but these would be changes that could be applied to other PvE content. Bottom line, this is a great start. Thanks.
Hyrdostatic Podcast First class listening of all things EVE
Nolen Cadmar Spreadsheets Make industrial life easier!
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Lil' Brudder Too
Pistols for Pandas
43
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Posted - 2014.11.05 18:09:57 -
[53] - Quote
I didn't see it mentioned here yet....but how hard will this site be to complete with the lowest graphics settings? ( ie...the settings that don't show clouds and other stuff that likes to melt cards...) Face it CCP, not everyone enjoys their PC's melting all the time... |
PIRJANIN
POD Based Lifeforms The Gorgon Empire
14
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Posted - 2014.11.05 19:43:14 -
[54] - Quote
CCP SoniClover wrote:Thanks for the feedback so far. We're making adjustments to the small site as we speak, these should be out in Sisi tomorrow. Some of the things we're adjusting: - Allowing MWDs - Disallowing warping directly into deadspace - Restricting site to frigate-sized ships only - the small site is aimed at that ship size, the medium and large will allow bigger ships. This is necessary because environmental damage cannot be scaled based on player ship, so we'd either had to choose between making the site completely lethal for small ships or insignificant for larger ships if we allowed any ship in there. - The name of the site is changing to Limited Sleeper Cache - Adjusting a few timers and damage for balance - Editing a few message texts for clarity - Adjusting the effect of failing a bit - A few cosmetic touch-ups on the site. - Adjusting the loot drops a little bit
We're aiming to get this out early next week. Expect a dev blog around the same time.
Thanks again for all your feedback!
Edit: Also, the no message stuff is do to with a pickle issue on Sisi, should be ok tomorrow.
excuse me, I am a little bit confused, will you add sites only for frigs? I am running (yes, no kidding) sites in NESTOR battleship, will I be able do to em in it? Or you gonna add 3 types of sites? small, medium and large? |
Tzar Sinak
Mythic Heights
144
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Posted - 2014.11.05 20:02:28 -
[55] - Quote
PIRJANIN wrote:CCP SoniClover wrote:Thanks for the feedback so far. We're making adjustments to the small site as we speak, these should be out in Sisi tomorrow. Some of the things we're adjusting: - Allowing MWDs - Disallowing warping directly into deadspace - Restricting site to frigate-sized ships only - the small site is aimed at that ship size, the medium and large will allow bigger ships. This is necessary because environmental damage cannot be scaled based on player ship, so we'd either had to choose between making the site completely lethal for small ships or insignificant for larger ships if we allowed any ship in there. - The name of the site is changing to Limited Sleeper Cache - Adjusting a few timers and damage for balance - Editing a few message texts for clarity - Adjusting the effect of failing a bit - A few cosmetic touch-ups on the site. - Adjusting the loot drops a little bit
We're aiming to get this out early next week. Expect a dev blog around the same time.
Thanks again for all your feedback!
Edit: Also, the no message stuff is do to with a pickle issue on Sisi, should be ok tomorrow. excuse me, I am a little bit confused, will you add sites only for frigs? I am running (yes, no kidding) sites in NESTOR battleship, will I be able do to em in it? Or you gonna add 3 types of sites? small, medium and large? Plz find solution for big ships)
Damn. Respect man.
Hyrdostatic Podcast First class listening of all things EVE
Nolen Cadmar Spreadsheets Make industrial life easier!
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Omnathious Deninard
Novis Initiis
2503
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Posted - 2014.11.05 22:28:11 -
[56] - Quote
Is the site location listing still valid, I am very eager to try out these sites so I can provide proper feedback.
But for now what I saw on YouTube for these was very good.
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Samantha Calderon
Griffin Capsuleers Ad-Astra
0
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Posted - 2014.11.05 22:46:56 -
[57] - Quote
CCP SoniClover wrote:Samantha Calderon wrote:
Prototype Exploration Ship? Is that the Echelon, or a new kind of frigates?
It's the Zephyr.
Oh, ok. And me getting all excited by the posibility of a new type of exploration ship. |
Ransu Asanari
Powder and Ball Alchemists Union The Unthinkables
176
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Posted - 2014.11.06 00:11:32 -
[58] - Quote
CCP SoniClover wrote:We're contemplating that these sites would require both hacking and archaeology to go through.
I'm fine with this - it raises the SP bar to properly run these sites, and most explorers will probably train to Archaeology 5 and Hacking 5 - that's not a huge SP requirement, considering there are currently no secondary skills. They will still need very good the Astrometrics skills, and to survive some of the hazards you'll also need to train a decent tank and core skills. So that's a decently high progression of skills to be able to run these properly.
I just want to make sure that these aren't confused with Data/Relic sites, and that it's clear that it is a completely new kind of exploration site. This was mentioned in the OP but everyone was referring to these as "new Data sites".
Looking forward to a lot more iteration with these! Hopefully the puzzles and environmental hazards can be randomly generated so they don't become predictable after a few runs.
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Jeremiah Saken
The Fall of Leviathan
104
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Posted - 2014.11.06 09:11:09 -
[59] - Quote
Omnathious Deninard wrote:I really like the idea of Hackable Locked Acceleration Gates,. +1 on that would like to see more of this kind of thing. What about failure on this? unlimited hacking attempts?
Omnathious Deninard wrote:The security beacon functioned different than expected, I was expecting it to summon sleepers to defend the cache instead i was greeted with an explosion that sent my Astero into 28% hull from about 50% shields [Amarr Frigate 4, Adaptive Nano Plating, Damage Control II]. While this is not necessaraly a bad thing it can make doing the frigate sites in anything less than an Astero extremely difficuly if not impossible given the general lack of HP covert ops frigates have. Needs some tweaks i presume, it would be shame to do this in Astero only.
All this looks good but can we bookmark cans behind the "warp gate" and warp to them? Isn't it kinda too safe to be behind warp gate?
Ransu Asanari wrote:Looking forward to a lot more iteration with these! Hopefully the puzzles and environmental hazards can be randomly generated so they don't become predictable after a few runs. We could use random factor in all sites...
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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CCP Paradox
1341
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Posted - 2014.11.06 10:28:49 -
[60] - Quote
Omnathious Deninard wrote:Is the site location listing still valid, I am very eager to try out these sites so I can provide proper feedback.
Will update with a list from today.
CCP Paradox | EVE Quality Assurance | Team Banana Stand
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