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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Paradox
1329
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Posted - 2014.11.04 10:59:05 -
[1] - Quote
Hello explorers, We have a new exploration site headed into Phoebe that will begin to make appearances throughout New Eden shortly after the deployment of Phoebe.
As I have previously mentioned in the Polarized weapons post, these exploration sites do contain access to the polarized weapons along with some other loot.
CCP SoniClover is looking for some feedback on the messages seen in the dungeon and also the difficulty.
The sites are intended to be more difficult than most of the exploration sites out there, being a little harder to scan down and requiring some expert hacking/archaeology. You will find some environmental dangers inside the site, so try to be aware of your surroundings.
I am going to list a few systems where you can find these sites, as they are quite rare. I will try to keep it up to date after each Singularity downtime.
You will be able to scan down the site, it is currently called "Small Sleeper Storage Site" but will change shortly to "Limited Sleeper Cache"
Zaveral Yehnifi Nibainkier Kuomi Arnstur Bosena C7Y-7Z DKUK-G AD-5B8 Atioth CL6-ZG SH1-6P PBD-0G IT-YAU SE-SHZ PF-QHK
CCP Paradox | EVE Quality Assurance | Team Banana Stand
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Michal Jita
Lords Of The Universe
8
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Posted - 2014.11.04 11:29:39 -
[2] - Quote
First
Also, given these are looking to be sleeper related, are they actually going to be available in Wormholes as any other Sleeper sites are? Given we have now bee given access to some more data/relic sites would make more sense to have these spawn in WHs rather than K-space as well. Difficult in scanning down, difficult because of rats defending it, difficult to hack, sound like perfect WH content.
Bring more traffic to WH, advanced fits required to complete these sites getting caught in them sounds like dreams come true for a lot of us.
Please advise. |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
246
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Posted - 2014.11.04 14:47:06 -
[3] - Quote
Well, there goes any hopes from manufacturers. Is CCP turning more and more towards obtaining items from sites instead of manufacturing because of worries of the economy? |
Sir Livingston
Club Deadspace
269
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Posted - 2014.11.04 15:04:35 -
[4] - Quote
Intriguing
EVE Online video content creator
http://www.youtube.com/JonnyPew
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Graham Chapman
Deadly Penguins
0
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Posted - 2014.11.04 15:25:56 -
[5] - Quote
It would be nice to be able to use an MWD in the sites, considering how far apart the cans are.
I'm not really sure how the pressure mechanic is supposed to work, neither the chat messages nor the popup really made that clear.
Having the entry container needing a data analyzer and the cans in the second room either a relic or data analyzer is kinda annoying. Hacking difficulty was OK, with both skills at 4.
Maybe make the site about 5% easier to scan. I had to pick up a Rangefinding Array to actually get it to 100%, even with Astrometrics 5 and Pinpointing 4. |
Samantha Calderon
Griffin Capsuleers Ad-Astra
0
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Posted - 2014.11.04 15:28:06 -
[6] - Quote
CCP Paradox wrote:Hello explorers, You will find some environmental dangers inside the site, so try to be aware of your surroundings.
Exactly what kind of "environmental dangers"? |
Tzar Sinak
Mythic Heights
144
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Posted - 2014.11.04 16:05:32 -
[7] - Quote
Do NOT make a site easier to scan down. Please. Make it hard and on occasion really worth the effort.
Of all the podcasts I listen to Hyrdostatic is the best!
http://hydrostaticpodcast.blogspot.ca/
Nolen Cadmar spreadsheets: Excellent value, great customer service. Don't wait and check them out.
https://forums.eveonline.com/default.aspx?g=pos
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Tzar Sinak
Mythic Heights
144
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Posted - 2014.11.04 16:06:14 -
[8] - Quote
Double post
Of all the podcasts I listen to Hyrdostatic is the best!
http://hydrostaticpodcast.blogspot.ca/
Nolen Cadmar spreadsheets: Excellent value, great customer service. Don't wait and check them out.
https://forums.eveonline.com/default.aspx?g=pos
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Jeremiah Saken
The Fall of Leviathan
103
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Posted - 2014.11.04 16:21:58 -
[9] - Quote
CCP Paradox wrote:being a little harder to scan down What does it mean? Any basic scanning strenght value to scan? Good you didn't make the same mistake as with ghost sites (anomalies).
Graham Chapman wrote:Maybe make the site about 5% easier to scan. I had to pick up a Rangefinding Array to actually get it to 100%, even with Astrometrics 5 and Pinpointing 4. And that was consider hard?
"Warp gate" is useable for everybody or just explorer that hacked first room?
Everything looks good, very good imo but the loot you'll find there, polarized weapons are s**t but the market will decide i guess.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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Manfred Hideous
Dutch East Querious Company Phoebe Freeport Republic
73
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Posted - 2014.11.04 16:28:27 -
[10] - Quote
Tzar Sinak wrote:Do NOT make a site easier to scan down. Please. Make it hard and on occasion really worth the effort.
That bird flew the coop a few expansions back. I'd love to see us go back to the days where you didn't see there was something hidden in the system and had to actively scan to know there were sigs. |
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Any Name
Federal Navy Academy Gallente Federation
0
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Posted - 2014.11.04 16:28:29 -
[11] - Quote
What is the point of making the site harder to scan down, unless the ship inside it is harder to scan down? This makes it harder for Explorers, but easier for Exploders to combat-scan those Explorers down.
Just wondered why it was important to make them harder to scan, especially if the barrier for entry can be jumped by modules/rigs/implants. The hacking skill and fitting skills for survival should be the main barrier here, imo. |
Tzar Sinak
Mythic Heights
144
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Posted - 2014.11.04 16:41:10 -
[12] - Quote
Any Name wrote:What is the point of making the site harder to scan down, unless the ship inside it is harder to scan down? This makes it harder for Explorers, but easier for Exploders to combat-scan those Explorers down.
Just wondered why it was important to make them harder to scan, especially if the barrier for entry can be jumped by modules/rigs/implants. The hacking skill and fitting skills for survival should be the main barrier here, imo.
There are many ways to make your ship more difficult to scan down. Explorer survivability is more than just a one trick pony especially with mobile depots.
Of all the podcasts I listen to Hyrdostatic is the best!
http://hydrostaticpodcast.blogspot.ca/
Nolen Cadmar spreadsheets: Excellent value, great customer service. Don't wait and check them out.
https://forums.eveonline.com/default.aspx?g=pos
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Tzar Sinak
Mythic Heights
144
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Posted - 2014.11.04 16:41:37 -
[13] - Quote
My turn to have forum issues it seems. Double post.
Of all the podcasts I listen to Hyrdostatic is the best!
http://hydrostaticpodcast.blogspot.ca/
Nolen Cadmar spreadsheets: Excellent value, great customer service. Don't wait and check them out.
https://forums.eveonline.com/default.aspx?g=pos
|
MeBiatch
GRR GOONS
2013
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Posted - 2014.11.04 16:42:26 -
[14] - Quote
Does the site drop mods or bpc?
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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Any Name
Federal Navy Academy Gallente Federation
0
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Posted - 2014.11.04 17:03:06 -
[15] - Quote
Tzar Sinak wrote:
There are many ways to make your ship more difficult to scan down. Explorer survivability is more than just a one trick pony especially with mobile depots.
I get that part, and that is unrelated to my question. The site is harder to scan down, but to what end? Higher bar of SP for explorers? Drop less points (in less time) into some supporting skills and rig/implant/module, then you have equal footing with someone that has the greater SP. It just adds a minor and inexpensive hurdle. Making it take a bit longer to scan down or a little harder for a newer explorer, isn't really adding much to gameplay. Save for adding annoyance, that is. |
Pinaculus
Fweddit I Whip My Slaves Back and Forth
232
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Posted - 2014.11.04 17:11:38 -
[16] - Quote
Any Name wrote:
Making it take a bit longer to scan down...
The sites are in Low/Null.
They take longer to scan down.
They also take longer to complete.
The longer you're in a system scanning, the more likely someone else will happen along. The longer you're staring at the hacking mini-game, the more likely someone will try to violence your space ship or steal a loot can from you.
I think that is the whole point of these. I'm not sure if it'll be successful, but it seems to be the intent.
I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.
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Jeremiah Saken
The Fall of Leviathan
103
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Posted - 2014.11.04 17:13:48 -
[17] - Quote
Any Name wrote:I get that part, and that is unrelated to my question. The site is harder to scan down, but to what end? Higher bar of SP for explorers? Drop less points (in less time) into some supporting skills and rig/implant/module, then you have equal footing with someone that has the greater SP. It just adds a minor and inexpensive hurdle. Making it take a bit longer to scan down or a little harder for a newer explorer, isn't really adding much to gameplay. Save for adding annoyance, that is. New explorers? Learn the skills, buy some rigs and implants, fit proper modules. Rome wasn't build with a day. Why this game must be easy with everything? After month you will be bored with it because "loot is crap" and dedicated explorers will be left with broken game mechanism. It's already too easy btw.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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CCP Paradox
1331
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Posted - 2014.11.04 17:44:09 -
[18] - Quote
These sites are aimed at the experienced explorer. Those who are looking for more of a challenge when scanning (they are harder to find than any other site that exists right now) and also the hacking requires some skill to be able to pull off.
If you try out the site, you will probably get that they are very hard and a 'new' player would not be able to wander into these without some serious skill.
CCP Paradox | EVE Quality Assurance | Team Banana Stand
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Soden Rah
Rapier Industry and Technology Second Sun Rising
17
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Posted - 2014.11.04 17:47:30 -
[19] - Quote
CCP Paradox wrote:These sites are aimed at the experienced explorer. Those who are looking for more of a challenge when scanning (they are harder to find than any other site that exists right now) and also the hacking requires some skill to be able to pull off.
If you try out the site, you will probably get that they are very hard and a 'new' player would not be able to wander into these without some serious skill.
Just for clarification...
When you say 'skill'... Are you referring to "skill as a player" or "skills your character has injected and trained" ... And are you using the word consistently in the post.
Because new players don't have top trained character skills kinda by definition. |
Michal Jita
Lords Of The Universe
10
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Posted - 2014.11.04 17:48:55 -
[20] - Quote
Also, still no clue if this will be available in WH at all?
Being sleeper sites they should be mostly WH if not only. |
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Any Name
Federal Navy Academy Gallente Federation
0
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Posted - 2014.11.04 18:09:08 -
[21] - Quote
Pinaculus wrote: The sites are in Low/Null.
They take longer to scan down.
They also take longer to complete.
The longer you're in a system scanning, the more likely someone else will happen along. The longer you're staring at the hacking mini-game, the more likely someone will try to violence your space ship or steal a loot can from you.
I think that is the whole point of these. I'm not sure if it'll be successful, but it seems to be the intent.
Makes sense, in theory. I just think that SP is the only barrier, not actual skill. There is some skill in hacking quickly/efficiently, but level IV Hacking/Archaeology aren't that long a train, and ship/implants/rigs can overcome a lot of the differences. As to can modules and rigs for scanning, if that is where the player is lacking.
The danger level will be even for everyone that spent the time or the ISK to be able to scan them down. Scanning hasn't been difficult since we had to move our own probes around into formations. Now its very simple, and the only barrier is SP or modifications to overcome lack of SP.
Taking longer to scan down sigs doesn't really increase the danger anyhow, since you'll be cloaked and scanning. The only part of this that increases danger is the difficulty of the hack now. So, in that way, the increased time to find the sig is just an annoyance and not really creating a lot of gameplay.
I can understand it being a barrier to newer players, but it really isn't. It takes 30'ish days to get a character into a Covops, have scan-boosting modules, rigs and hack/arch to level IV. Add in some implants and you get someone on-par with the veteran.
Anyway, it seems like a pointless change is all I'm saying. I like the increased hacking difficulty and the environmental damage. The increased scan time doesn't add much as a barrier or for gameplay value. |
Any Name
Federal Navy Academy Gallente Federation
0
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Posted - 2014.11.04 18:13:16 -
[22] - Quote
Jeremiah Saken wrote:Any Name wrote:I get that part, and that is unrelated to my question. The site is harder to scan down, but to what end? Higher bar of SP for explorers? Drop less points (in less time) into some supporting skills and rig/implant/module, then you have equal footing with someone that has the greater SP. It just adds a minor and inexpensive hurdle. Making it take a bit longer to scan down or a little harder for a newer explorer, isn't really adding much to gameplay. Save for adding annoyance, that is. New explorers? Learn the skills, buy some rigs and implants, fit proper modules. Rome wasn't build with a day. Why this game must be easy with everything? After month you will be bored with it because "loot is crap" and dedicated explorers will be left with broken game mechanism. It's already too easy btw.
I don't know if you realize it, but you and I agree on this. I was saying the same exact thing, and just questioned why the change at all, since it doesn't really add a hurdle for anyone. Or at least only a minor one, that most have already hurdled with implants/rigs/modules.
Wasn't sure if you were arguing against me, but you echoed my thoughts and sentiment in a way. Making the scanning "harder" isn't actually making it harder for anyone. It is only making it an annoyance for everyone.
Keep the hacking difficulty and other changes, those are fine and still represent a skill hurdle of sorts. |
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CCP Paradox
1333
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Posted - 2014.11.04 18:27:30 -
[23] - Quote
Soden Rah wrote:CCP Paradox wrote:These sites are aimed at the experienced explorer. Those who are looking for more of a challenge when scanning (they are harder to find than any other site that exists right now) and also the hacking requires some skill to be able to pull off.
If you try out the site, you will probably get that they are very hard and a 'new' player would not be able to wander into these without some serious skill. Just for clarification... When you say 'skill'... Are you referring to "skill as a player" or "skills your character has injected and trained" ... And are you using the word consistently in the post. Because new players don't have top trained character skills kinda by definition.
Skill as a player, but thinking about the hacking involved unless you are extremely lucky at finding the system core, I doubt you could hack it.
And to answer the question on WH stuff. I will pose the questions tomorrow to SoniClover. This is just the first site of its kind however...
CCP Paradox | EVE Quality Assurance | Team Banana Stand
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Skyler Hawk
The Scope Gallente Federation
29
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Posted - 2014.11.04 18:38:24 -
[24] - Quote
Is it intentional that microwarpdrives are disabled in these sites? |
Seven Koskanaiken
The Cult of Personality DARKNESS.
1363
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Posted - 2014.11.04 18:39:21 -
[25] - Quote
Any Name wrote:What is the point of making the site harder to scan down, unless the ship inside it is harder to scan down? This makes it harder for Explorers, but easier for Exploders to combat-scan those Explorers down.
Just wondered why it was important to make them harder to scan, especially if the barrier for entry can be jumped by modules/rigs/implants. The hacking skill and fitting skills for survival should be the main barrier here, imo.
The scanning is easy mode at the moment. Even on crystal quarries and 10/10s I can bring probes down two steps at a time and still hit the signature without implants. Astrometrics V was also nerfed when they changed it from opening up the deep space probe to just strength modifier,...strength that was redundant due to the ease of the scanning, so this makes nicer cost/benefit ratio when considering to train all the way to V versus buying the implant.
As for being easy prey, well......you're playing EVE.
The hacking difficulty also makes sense, and more reason to train hacking V. A red core game can be blitzed and coherence wasted without much care, the only time you'd pay attention was if there was a tower in the can, otherwise it was insta win. |
Max Kolonko
High Voltage Industries Ash Alliance
479
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Posted - 2014.11.04 19:27:43 -
[26] - Quote
Acceleration gate masked as wormhole made me rofl. Seriously, thats kind of lame. Seeing wh after hacking was like WOW. And then when activated i was just hurled like normal accelerafion gate. Dissapointed.
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Burneddi
Love Squad Confederation of xXPIZZAXx
169
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Posted - 2014.11.04 21:08:22 -
[27] - Quote
Max Kolonko wrote:Acceleration gate masked as wormhole made me rofl. Seriously, thats kind of lame. Seeing wh after hacking was like WOW. And then when activated i was just hurled like normal accelerafion gate. Dissapointed. Can you imagine the wormholer tears if those actually took you to an actual wormhole system where you'd find the follow-up for the site? |
Lord Azori
Team Pizza Disavowed.
47
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Posted - 2014.11.04 21:46:51 -
[28] - Quote
Burneddi wrote:Max Kolonko wrote:Acceleration gate masked as wormhole made me rofl. Seriously, thats kind of lame. Seeing wh after hacking was like WOW. And then when activated i was just hurled like normal accelerafion gate. Dissapointed. Can you imagine the wormholer tears if those actually took you to an actual wormhole system where you'd find the follow-up for the site?
WH Tears.....you mean the tears of joy at the target rich environment? |
Ransu Asanari
Powder and Ball Alchemists Union The Unthinkables
176
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Posted - 2014.11.05 00:45:18 -
[29] - Quote
Microwarpdrive usage is disabled for both rooms of the Data site " You cannot activate this module here because natural phenomena are disrupting its operation". Tested in PF-QHK on Singularity. Is this by design?
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Ransu Asanari
Powder and Ball Alchemists Union The Unthinkables
176
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Posted - 2014.11.05 00:46:06 -
[30] - Quote
Although this is a Data site, some of the "Mangled Storage Depots" and "Dented Storage Depots" can only be accessed using a Relic Analyzer - bug.
"Spawn Container is not a valid target for this module"
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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