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Thread Statistics | Show CCP posts - 10 post(s) |
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CCP Paradox
1329

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Posted - 2014.11.04 10:59:05 -
[1] - Quote
Hello explorers, We have a new exploration site headed into Phoebe that will begin to make appearances throughout New Eden shortly after the deployment of Phoebe.
As I have previously mentioned in the Polarized weapons post, these exploration sites do contain access to the polarized weapons along with some other loot.
CCP SoniClover is looking for some feedback on the messages seen in the dungeon and also the difficulty.
The sites are intended to be more difficult than most of the exploration sites out there, being a little harder to scan down and requiring some expert hacking/archaeology. You will find some environmental dangers inside the site, so try to be aware of your surroundings.
I am going to list a few systems where you can find these sites, as they are quite rare. I will try to keep it up to date after each Singularity downtime.
You will be able to scan down the site, it is currently called "Small Sleeper Storage Site" but will change shortly to "Limited Sleeper Cache"
Zaveral Yehnifi Nibainkier Kuomi Arnstur Bosena C7Y-7Z DKUK-G AD-5B8 Atioth CL6-ZG SH1-6P PBD-0G IT-YAU SE-SHZ PF-QHK
CCP Paradox | EVE Quality Assurance | Team Banana Stand
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Michal Jita
Lords Of The Universe
8
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Posted - 2014.11.04 11:29:39 -
[2] - Quote
First
Also, given these are looking to be sleeper related, are they actually going to be available in Wormholes as any other Sleeper sites are? Given we have now bee given access to some more data/relic sites would make more sense to have these spawn in WHs rather than K-space as well. Difficult in scanning down, difficult because of rats defending it, difficult to hack, sound like perfect WH content.
Bring more traffic to WH, advanced fits required to complete these sites getting caught in them sounds like dreams come true for a lot of us.
Please advise. |

Nolak Ataru
Incursion Osprey Replacement Fund LLC
246
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Posted - 2014.11.04 14:47:06 -
[3] - Quote
Well, there goes any hopes from manufacturers. Is CCP turning more and more towards obtaining items from sites instead of manufacturing because of worries of the economy? |

Sir Livingston
Club Deadspace
269
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Posted - 2014.11.04 15:04:35 -
[4] - Quote
Intriguing
EVE Online video content creator
http://www.youtube.com/JonnyPew
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Graham Chapman
Deadly Penguins
0
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Posted - 2014.11.04 15:25:56 -
[5] - Quote
It would be nice to be able to use an MWD in the sites, considering how far apart the cans are.
I'm not really sure how the pressure mechanic is supposed to work, neither the chat messages nor the popup really made that clear.
Having the entry container needing a data analyzer and the cans in the second room either a relic or data analyzer is kinda annoying. Hacking difficulty was OK, with both skills at 4.
Maybe make the site about 5% easier to scan. I had to pick up a Rangefinding Array to actually get it to 100%, even with Astrometrics 5 and Pinpointing 4. |

Samantha Calderon
Griffin Capsuleers Ad-Astra
0
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Posted - 2014.11.04 15:28:06 -
[6] - Quote
CCP Paradox wrote:Hello explorers, You will find some environmental dangers inside the site, so try to be aware of your surroundings.
Exactly what kind of "environmental dangers"?  |

Tzar Sinak
Mythic Heights
144
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Posted - 2014.11.04 16:05:32 -
[7] - Quote
Do NOT make a site easier to scan down. Please. Make it hard and on occasion really worth the effort.
Of all the podcasts I listen to Hyrdostatic is the best!
http://hydrostaticpodcast.blogspot.ca/
Nolen Cadmar spreadsheets: Excellent value, great customer service. Don't wait and check them out.
https://forums.eveonline.com/default.aspx?g=pos
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Tzar Sinak
Mythic Heights
144
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Posted - 2014.11.04 16:06:14 -
[8] - Quote
Double post
Of all the podcasts I listen to Hyrdostatic is the best!
http://hydrostaticpodcast.blogspot.ca/
Nolen Cadmar spreadsheets: Excellent value, great customer service. Don't wait and check them out.
https://forums.eveonline.com/default.aspx?g=pos
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Jeremiah Saken
The Fall of Leviathan
103
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Posted - 2014.11.04 16:21:58 -
[9] - Quote
CCP Paradox wrote:being a little harder to scan down What does it mean? Any basic scanning strenght value to scan? Good you didn't make the same mistake as with ghost sites (anomalies).
Graham Chapman wrote:Maybe make the site about 5% easier to scan. I had to pick up a Rangefinding Array to actually get it to 100%, even with Astrometrics 5 and Pinpointing 4. And that was consider hard?
"Warp gate" is useable for everybody or just explorer that hacked first room?
Everything looks good, very good imo but the loot you'll find there, polarized weapons are s**t but the market will decide i guess.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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Manfred Hideous
Dutch East Querious Company Phoebe Freeport Republic
73
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Posted - 2014.11.04 16:28:27 -
[10] - Quote
Tzar Sinak wrote:Do NOT make a site easier to scan down. Please. Make it hard and on occasion really worth the effort.
That bird flew the coop a few expansions back. I'd love to see us go back to the days where you didn't see there was something hidden in the system and had to actively scan to know there were sigs. |
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Any Name
Federal Navy Academy Gallente Federation
0
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Posted - 2014.11.04 16:28:29 -
[11] - Quote
What is the point of making the site harder to scan down, unless the ship inside it is harder to scan down? This makes it harder for Explorers, but easier for Exploders to combat-scan those Explorers down.
Just wondered why it was important to make them harder to scan, especially if the barrier for entry can be jumped by modules/rigs/implants. The hacking skill and fitting skills for survival should be the main barrier here, imo. |

Tzar Sinak
Mythic Heights
144
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Posted - 2014.11.04 16:41:10 -
[12] - Quote
Any Name wrote:What is the point of making the site harder to scan down, unless the ship inside it is harder to scan down? This makes it harder for Explorers, but easier for Exploders to combat-scan those Explorers down.
Just wondered why it was important to make them harder to scan, especially if the barrier for entry can be jumped by modules/rigs/implants. The hacking skill and fitting skills for survival should be the main barrier here, imo.
There are many ways to make your ship more difficult to scan down. Explorer survivability is more than just a one trick pony especially with mobile depots.
Of all the podcasts I listen to Hyrdostatic is the best!
http://hydrostaticpodcast.blogspot.ca/
Nolen Cadmar spreadsheets: Excellent value, great customer service. Don't wait and check them out.
https://forums.eveonline.com/default.aspx?g=pos
|

Tzar Sinak
Mythic Heights
144
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Posted - 2014.11.04 16:41:37 -
[13] - Quote
My turn to have forum issues it seems. Double post.
Of all the podcasts I listen to Hyrdostatic is the best!
http://hydrostaticpodcast.blogspot.ca/
Nolen Cadmar spreadsheets: Excellent value, great customer service. Don't wait and check them out.
https://forums.eveonline.com/default.aspx?g=pos
|

MeBiatch
GRR GOONS
2013
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Posted - 2014.11.04 16:42:26 -
[14] - Quote
Does the site drop mods or bpc?
There are no stupid Questions... just stupid people...
CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
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Any Name
Federal Navy Academy Gallente Federation
0
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Posted - 2014.11.04 17:03:06 -
[15] - Quote
Tzar Sinak wrote:
There are many ways to make your ship more difficult to scan down. Explorer survivability is more than just a one trick pony especially with mobile depots.
I get that part, and that is unrelated to my question. The site is harder to scan down, but to what end? Higher bar of SP for explorers? Drop less points (in less time) into some supporting skills and rig/implant/module, then you have equal footing with someone that has the greater SP. It just adds a minor and inexpensive hurdle. Making it take a bit longer to scan down or a little harder for a newer explorer, isn't really adding much to gameplay. Save for adding annoyance, that is. |

Pinaculus
Fweddit I Whip My Slaves Back and Forth
232
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Posted - 2014.11.04 17:11:38 -
[16] - Quote
Any Name wrote:
Making it take a bit longer to scan down...
The sites are in Low/Null.
They take longer to scan down.
They also take longer to complete.
The longer you're in a system scanning, the more likely someone else will happen along. The longer you're staring at the hacking mini-game, the more likely someone will try to violence your space ship or steal a loot can from you.
I think that is the whole point of these. I'm not sure if it'll be successful, but it seems to be the intent.
I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.
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Jeremiah Saken
The Fall of Leviathan
103
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Posted - 2014.11.04 17:13:48 -
[17] - Quote
Any Name wrote:I get that part, and that is unrelated to my question. The site is harder to scan down, but to what end? Higher bar of SP for explorers? Drop less points (in less time) into some supporting skills and rig/implant/module, then you have equal footing with someone that has the greater SP. It just adds a minor and inexpensive hurdle. Making it take a bit longer to scan down or a little harder for a newer explorer, isn't really adding much to gameplay. Save for adding annoyance, that is. New explorers? Learn the skills, buy some rigs and implants, fit proper modules. Rome wasn't build with a day. Why this game must be easy with everything? After month you will be bored with it because "loot is crap" and dedicated explorers will be left with broken game mechanism. It's already too easy btw.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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CCP Paradox
1331

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Posted - 2014.11.04 17:44:09 -
[18] - Quote
These sites are aimed at the experienced explorer. Those who are looking for more of a challenge when scanning (they are harder to find than any other site that exists right now) and also the hacking requires some skill to be able to pull off.
If you try out the site, you will probably get that they are very hard and a 'new' player would not be able to wander into these without some serious skill.
CCP Paradox | EVE Quality Assurance | Team Banana Stand
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Soden Rah
Rapier Industry and Technology Second Sun Rising
17
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Posted - 2014.11.04 17:47:30 -
[19] - Quote
CCP Paradox wrote:These sites are aimed at the experienced explorer. Those who are looking for more of a challenge when scanning (they are harder to find than any other site that exists right now) and also the hacking requires some skill to be able to pull off.
If you try out the site, you will probably get that they are very hard and a 'new' player would not be able to wander into these without some serious skill.
Just for clarification...
When you say 'skill'... Are you referring to "skill as a player" or "skills your character has injected and trained" ... And are you using the word consistently in the post.
Because new players don't have top trained character skills kinda by definition. |

Michal Jita
Lords Of The Universe
10
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Posted - 2014.11.04 17:48:55 -
[20] - Quote
Also, still no clue if this will be available in WH at all?
Being sleeper sites they should be mostly WH if not only. |
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Any Name
Federal Navy Academy Gallente Federation
0
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Posted - 2014.11.04 18:09:08 -
[21] - Quote
Pinaculus wrote: The sites are in Low/Null.
They take longer to scan down.
They also take longer to complete.
The longer you're in a system scanning, the more likely someone else will happen along. The longer you're staring at the hacking mini-game, the more likely someone will try to violence your space ship or steal a loot can from you.
I think that is the whole point of these. I'm not sure if it'll be successful, but it seems to be the intent.
Makes sense, in theory. I just think that SP is the only barrier, not actual skill. There is some skill in hacking quickly/efficiently, but level IV Hacking/Archaeology aren't that long a train, and ship/implants/rigs can overcome a lot of the differences. As to can modules and rigs for scanning, if that is where the player is lacking.
The danger level will be even for everyone that spent the time or the ISK to be able to scan them down. Scanning hasn't been difficult since we had to move our own probes around into formations. Now its very simple, and the only barrier is SP or modifications to overcome lack of SP.
Taking longer to scan down sigs doesn't really increase the danger anyhow, since you'll be cloaked and scanning. The only part of this that increases danger is the difficulty of the hack now. So, in that way, the increased time to find the sig is just an annoyance and not really creating a lot of gameplay.
I can understand it being a barrier to newer players, but it really isn't. It takes 30'ish days to get a character into a Covops, have scan-boosting modules, rigs and hack/arch to level IV. Add in some implants and you get someone on-par with the veteran.
Anyway, it seems like a pointless change is all I'm saying. I like the increased hacking difficulty and the environmental damage. The increased scan time doesn't add much as a barrier or for gameplay value. |

Any Name
Federal Navy Academy Gallente Federation
0
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Posted - 2014.11.04 18:13:16 -
[22] - Quote
Jeremiah Saken wrote:Any Name wrote:I get that part, and that is unrelated to my question. The site is harder to scan down, but to what end? Higher bar of SP for explorers? Drop less points (in less time) into some supporting skills and rig/implant/module, then you have equal footing with someone that has the greater SP. It just adds a minor and inexpensive hurdle. Making it take a bit longer to scan down or a little harder for a newer explorer, isn't really adding much to gameplay. Save for adding annoyance, that is. New explorers? Learn the skills, buy some rigs and implants, fit proper modules. Rome wasn't build with a day. Why this game must be easy with everything? After month you will be bored with it because "loot is crap" and dedicated explorers will be left with broken game mechanism. It's already too easy btw.
I don't know if you realize it, but you and I agree on this. I was saying the same exact thing, and just questioned why the change at all, since it doesn't really add a hurdle for anyone. Or at least only a minor one, that most have already hurdled with implants/rigs/modules.
Wasn't sure if you were arguing against me, but you echoed my thoughts and sentiment in a way. Making the scanning "harder" isn't actually making it harder for anyone. It is only making it an annoyance for everyone.
Keep the hacking difficulty and other changes, those are fine and still represent a skill hurdle of sorts. |
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CCP Paradox
1333

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Posted - 2014.11.04 18:27:30 -
[23] - Quote
Soden Rah wrote:CCP Paradox wrote:These sites are aimed at the experienced explorer. Those who are looking for more of a challenge when scanning (they are harder to find than any other site that exists right now) and also the hacking requires some skill to be able to pull off.
If you try out the site, you will probably get that they are very hard and a 'new' player would not be able to wander into these without some serious skill. Just for clarification... When you say 'skill'... Are you referring to "skill as a player" or "skills your character has injected and trained" ... And are you using the word consistently in the post. Because new players don't have top trained character skills kinda by definition.
Skill as a player, but thinking about the hacking involved unless you are extremely lucky at finding the system core, I doubt you could hack it.
And to answer the question on WH stuff. I will pose the questions tomorrow to SoniClover. This is just the first site of its kind however...
CCP Paradox | EVE Quality Assurance | Team Banana Stand
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Skyler Hawk
The Scope Gallente Federation
29
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Posted - 2014.11.04 18:38:24 -
[24] - Quote
Is it intentional that microwarpdrives are disabled in these sites? |

Seven Koskanaiken
The Cult of Personality DARKNESS.
1363
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Posted - 2014.11.04 18:39:21 -
[25] - Quote
Any Name wrote:What is the point of making the site harder to scan down, unless the ship inside it is harder to scan down? This makes it harder for Explorers, but easier for Exploders to combat-scan those Explorers down.
Just wondered why it was important to make them harder to scan, especially if the barrier for entry can be jumped by modules/rigs/implants. The hacking skill and fitting skills for survival should be the main barrier here, imo.
The scanning is easy mode at the moment. Even on crystal quarries and 10/10s I can bring probes down two steps at a time and still hit the signature without implants. Astrometrics V was also nerfed when they changed it from opening up the deep space probe to just strength modifier,...strength that was redundant due to the ease of the scanning, so this makes nicer cost/benefit ratio when considering to train all the way to V versus buying the implant.
As for being easy prey, well......you're playing EVE. 
The hacking difficulty also makes sense, and more reason to train hacking V. A red core game can be blitzed and coherence wasted without much care, the only time you'd pay attention was if there was a tower in the can, otherwise it was insta win. |

Max Kolonko
High Voltage Industries Ash Alliance
479
|
Posted - 2014.11.04 19:27:43 -
[26] - Quote
Acceleration gate masked as wormhole made me rofl. Seriously, thats kind of lame. Seeing wh after hacking was like WOW. And then when activated i was just hurled like normal accelerafion gate. Dissapointed.
Read and support:
Don't mess with OUR WH's
What is Your stance on WH stuff?
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Burneddi
Love Squad Confederation of xXPIZZAXx
169
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Posted - 2014.11.04 21:08:22 -
[27] - Quote
Max Kolonko wrote:Acceleration gate masked as wormhole made me rofl. Seriously, thats kind of lame. Seeing wh after hacking was like WOW. And then when activated i was just hurled like normal accelerafion gate. Dissapointed. Can you imagine the wormholer tears if those actually took you to an actual wormhole system where you'd find the follow-up for the site? |

Lord Azori
Team Pizza Disavowed.
47
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Posted - 2014.11.04 21:46:51 -
[28] - Quote
Burneddi wrote:Max Kolonko wrote:Acceleration gate masked as wormhole made me rofl. Seriously, thats kind of lame. Seeing wh after hacking was like WOW. And then when activated i was just hurled like normal accelerafion gate. Dissapointed. Can you imagine the wormholer tears if those actually took you to an actual wormhole system where you'd find the follow-up for the site?
WH Tears.....you mean the tears of joy at the target rich environment? |

Ransu Asanari
Powder and Ball Alchemists Union The Unthinkables
176
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Posted - 2014.11.05 00:45:18 -
[29] - Quote
Microwarpdrive usage is disabled for both rooms of the Data site " You cannot activate this module here because natural phenomena are disrupting its operation". Tested in PF-QHK on Singularity. Is this by design?
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Ransu Asanari
Powder and Ball Alchemists Union The Unthinkables
176
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Posted - 2014.11.05 00:46:06 -
[30] - Quote
Although this is a Data site, some of the "Mangled Storage Depots" and "Dented Storage Depots" can only be accessed using a Relic Analyzer - bug.
"Spawn Container is not a valid target for this module"
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Soden Rah
Rapier Industry and Technology Second Sun Rising
19
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Posted - 2014.11.05 01:14:18 -
[31] - Quote
CCP Paradox wrote:Soden Rah wrote:CCP Paradox wrote:These sites are aimed at the experienced explorer. Those who are looking for more of a challenge when scanning (they are harder to find than any other site that exists right now) and also the hacking requires some skill to be able to pull off.
If you try out the site, you will probably get that they are very hard and a 'new' player would not be able to wander into these without some serious skill. Just for clarification... When you say 'skill'... Are you referring to "skill as a player" or "skills your character has injected and trained" ... And are you using the word consistently in the post. Because new players don't have top trained character skills kinda by definition. Skill as a player, but thinking about the hacking involved unless you are extremely lucky at finding the system core, I doubt you could hack it. And to answer the question on WH stuff. I will pose the questions tomorrow to SoniClover. This is just the first site of its kind however...
Thankyou. |

Lil' Brudder Too
Pistols for Pandas
42
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Posted - 2014.11.05 01:52:26 -
[32] - Quote
CCP Paradox wrote:These sites are aimed at the experienced explorer. Those who are looking for more of a challenge when scanning (they are harder to find than any other site that exists right now) and also the hacking requires some skill to be able to pull off.
If you try out the site, you will probably get that they are very hard and a 'new' player would not be able to wander into these without some serious skill. Okay, so i'm just going to go ahead and bring up the attitude that has seemed to be portrayed by CCP as of late...
*but thats not fair, that means the new players will be at a disadvantage against the vets simply because they don't have lvl 5 skills...*
Isn't that the same reasoning behind all the *now only need lvl 1 skills* for, well, almost everything now, just so that 'the new players aren't at a disadvantage and make less iskies' ??? |

Lothar Katelo
Brave Newbies Inc. Brave Collective
0
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Posted - 2014.11.05 04:14:57 -
[33] - Quote
It would be cool if they added a few more hacking sites like this but with a few differences.
1. One interesting thing that they can do is change it so that the clouds gave faction specific type of damage and if the containers were inside the clouds. The damage would also have to be proportional to the ship's signature radius so that it can be about equally difficult for both frigates and larger ships to run the sites. This site should be high value, and difficult to hack but not necessarily too difficult to scan down so that someone that isn't fit for exploring can still hunt the explorers, but would have a lot of difficulty completing the site.
Pilots would then have to give up something in their exploration fit to be able to tank the cloud damage while hacking, but they will also become more vulnerable to other types of damage. Even though they are more vulnerable, however, it would be risky for other pilots to just go in after them, if they are not also fit properly, and pilots that fit MWDs to their ships would not activate them because it would increase their signature radius and the damage received. Pilots can fit only target painters and be effective offensively, which would be really cool.
2. Another cool thing that they can add is an alarm system in a different type of hacking site. The site can have the regular containers and an alarm system. Failing a container would trigger the alarm, which then would make the site available to warp to for anybody in the system for about 10 minutes. The security system would also send out an alert to pilots in the system. Imagine that type of mechanic in a WH system :)
The pilot can choose to hack the even more difficult alarm system first and disable it, but failing that would also make the site available to warp to and would alert pilots in the system as before. The security system would also decrease the number of hacking attempts possible for the containers to one. This site should be very difficult to scan down (only possible with high skills and good scanning equipment), difficult to hack and should have a high reward. |

Bienator II
madmen of the skies
2954
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Posted - 2014.11.05 05:32:29 -
[34] - Quote
i wish you could just pull the container out of the cloud with a tractor beam ;)
eve style bounties (done)
dust boarding parties
imagine there is war and everybody cloaks - join FW
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Billy Hix
Ekchuah's Shrine Comporium
174
|
Posted - 2014.11.05 06:28:53 -
[35] - Quote
Burneddi wrote: Can you imagine the wormholer tears if those actually took you to an actual wormhole system where you'd find the follow-up for the site?
Your telling me random PVE fit ships getting teleported into a WH in my chain or even better into my home system wouldn't be the greatest change CCP have ever made???? Your wrong.
If Bob deems it to be, it will be.
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Jeremiah Saken
The Fall of Leviathan
104
|
Posted - 2014.11.05 07:29:55 -
[36] - Quote
Any Name wrote:I don't know if you realize it, but you and I agree on this. I was saying the same exact thing, and just questioned why the change at all, since it doesn't really add a hurdle for anyone. Or at least only a minor one, that most have already hurdled with implants/rigs/modules. It's only for high end explorers, with skills and gear, not for everybody. Scanning is way to simple imo. I jump into system, signatures stacking on sun, looking like big raspberry and after 2 minutes all probed. Now imagine you are jumping to a system with a sig but with current fit you can't probe it to "green bar" (and ofc its not a bug ). What might that be? Is it probes or maybe i need a scanning module fitted? There must be some treshholds and some kind of progression in exploration profession.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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Kata Amentis
Grumpy Bastards No Response
80
|
Posted - 2014.11.05 11:13:06 -
[37] - Quote
fyi
Quote: This acceleration gate is not configured to handle your Stratios. It handles: Assault Frigate Covert Ops Expedition Frigate Electronic Attack Ship Frigate Interceptor Rookie ship Prototype Exploration Ship Shuttle
Curiosity killed the Kata...
... but being immortal he wasn't too worried about keeping a count.
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CCP SoniClover
C C P C C P Alliance
681

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Posted - 2014.11.05 11:55:38 -
[38] - Quote
Thanks for the feedback so far. We're making adjustments to the small site as we speak, these should be out in Sisi tomorrow. Some of the things we're adjusting: - Allowing MWDs - Disallowing warping directly into deadspace - Restricting site to frigate-sized ships only - the small site is aimed at that ship size, the medium and large will allow bigger ships. This is necessary because environmental damage cannot be scaled based on player ship, so we'd either had to choose between making the site completely lethal for small ships or insignificant for larger ships if we allowed any ship in there. - The name of the site is changing to Limited Sleeper Cache - Adjusting a few timers and damage for balance - Editing a few message texts for clarity - Adjusting the effect of failing a bit - A few cosmetic touch-ups on the site. - Adjusting the loot drops a little bit
We're aiming to get this out early next week. Expect a dev blog around the same time.
Thanks again for all your feedback!
Edit: Also, the no message stuff is do to with a pickle issue on Sisi, should be ok tomorrow. |
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Kata Amentis
Grumpy Bastards No Response
80
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Posted - 2014.11.05 12:15:21 -
[39] - Quote
'CCP Paradox' wrote: You will find some environmental dangers inside the site, so try to be aware of your surroundings.
Kata Amentis wrote:Quote: 11:50:12Combat37 from Fire Cloud - Hits
what fire cloud? nothing in the "all" overview, where is it? how do i get away from it... wtf?! (probably better if there was some indication of where the damage was coming from)
I think the problem with this is that we're very used to the "fluffy" clouds just being back drop, or a harvestable resource. The clouds in the site look exactly like every other cloud.
Would it be possible to maybe animate them so the plasma cloud had active lightning arcing through it or plumes/waves of fire in the fire clouds: anything that might cause a "ooo that might cause me damage" reaction rather than "oh, more fluff". The edges of the clouds are also quite hard to see, they fade out before the "edge" so you can take damage from what looks to be empty space.
When you get too close to the plasma chamber wreckage there is an explosion, a blast wave, all very obvious "hazards" the clouds are deceptive (can we shoot the chambers to trigger them? might try that next time).
Curiosity killed the Kata...
... but being immortal he wasn't too worried about keeping a count.
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Michal Jita
Lords Of The Universe
10
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Posted - 2014.11.05 12:19:57 -
[40] - Quote
CCP SoniClover wrote:Thanks for the feedback so far. We're making adjustments to the small site as we speak, these should be out in Sisi tomorrow. Some of the things we're adjusting: - Allowing MWDs - Disallowing warping directly into deadspace - Restricting site to frigate-sized ships only - the small site is aimed at that ship size, the medium and large will allow bigger ships. This is necessary because environmental damage cannot be scaled based on player ship, so we'd either had to choose between making the site completely lethal for small ships or insignificant for larger ships if we allowed any ship in there. - The name of the site is changing to Limited Sleeper Cache - Adjusting a few timers and damage for balance - Editing a few message texts for clarity - Adjusting the effect of failing a bit - A few cosmetic touch-ups on the site. - Adjusting the loot drops a little bit
We're aiming to get this out early next week. Expect a dev blog around the same time.
Thanks again for all your feedback!
Edit: Also, the no message stuff is do to with a pickle issue on Sisi, should be ok tomorrow.
What about where are they going to be spawning? Being sleeper based majority of these should spawn in wormholes.
The SiSi list was showing them to be available everywhere in Kspace effectively nerfing WHs again. |
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CCP SoniClover
C C P C C P Alliance
681

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Posted - 2014.11.05 12:23:27 -
[41] - Quote
Michal Jita wrote:
What about where are they going to be spawning? Being sleeper based majority of these should spawn in wormholes.
The SiSi list was showing them to be available everywhere in Kspace effectively nerfing WHs again.
The backstory for these sites is Sleeper activity in k-space, Sleepers have been collecting stuff of interest from empire space and couldn't always be bothered to hoist it to their space, so they dumped them in these cloaked storage sites. So they will be in k-space only. |
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CCP SoniClover
C C P C C P Alliance
681

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Posted - 2014.11.05 12:26:44 -
[42] - Quote
Kata Amentis wrote: I think the problem with this is that we're very used to the "fluffy" clouds just being back drop, or a harvestable resource. The clouds in the site look exactly like every other cloud.
Would it be possible to maybe animate them so the plasma cloud had active lightning arcing through it or plumes/waves of fire in the fire clouds: anything that might cause a "ooo that might cause me damage" reaction rather than "oh, more fluff". The edges of the clouds are also quite hard to see, they fade out before the "edge" so you can take damage from what looks to be empty space.
When you get too close to the plasma chamber wreckage there is an explosion, a blast wave, all very obvious "hazards" the clouds are deceptive (can we shoot the chambers to trigger them? might try that next time).
There are no resources being dedicated to the clouds right now, the issue with them is known and hopefully we can get some art support to adjust them later on. Using the clouds is tricky, as none of them are perfectly spherical, which is how the damage is applied. The fire cloud and the plasma cloud are two of the very few clouds that come closest, but they're not perfectly spherical.
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Michal Jita
Lords Of The Universe
10
|
Posted - 2014.11.05 12:28:17 -
[43] - Quote
Again more new content for Kspace, just recently they got more fun with burner missions, now going to get even more and only consolidation price for WHs is exactly the same data and relic sites as Kspace already always had.
Yep, much love for wormhole community coming from CCP. |

Gosti Kahanid
GANOR Deep Space Explorers GANOR INC.
68
|
Posted - 2014.11.05 12:44:01 -
[44] - Quote
Michal Jita wrote:What about where are they going to be spawning? Being sleeper based majority of these should spawn in wormholes.
The SiSi list was showing them to be available everywhere in Kspace effectively nerfing WHs again.
CCP Paradox wrote:And to answer the question on WH stuff. I will pose the questions tomorrow to SoniClover. This is just the first site of its kind however... |

Samantha Calderon
Griffin Capsuleers Ad-Astra
0
|
Posted - 2014.11.05 13:48:48 -
[45] - Quote
Kata Amentis wrote:fyi
[quote] This acceleration gate is not configured to handle your Stratios. It handles: Assault Frigate Covert Ops Expedition Frigate Electronic Attack Ship Frigate Interceptor Rookie ship Prototype Exploration Ship Shuttle
Prototype Exploration Ship? Is that the Echelon, or a new kind of frigates?
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CCP SoniClover
C C P C C P Alliance
681

|
Posted - 2014.11.05 13:51:51 -
[46] - Quote
Samantha Calderon wrote:
Prototype Exploration Ship? Is that the Echelon, or a new kind of frigates?
It's the Zephyr. |
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War Kitten
Panda McLegion
5441
|
Posted - 2014.11.05 14:32:04 -
[47] - Quote
CCP SoniClover wrote:Kata Amentis wrote: I think the problem with this is that we're very used to the "fluffy" clouds just being back drop, or a harvestable resource. The clouds in the site look exactly like every other cloud.
Would it be possible to maybe animate them so the plasma cloud had active lightning arcing through it or plumes/waves of fire in the fire clouds: anything that might cause a "ooo that might cause me damage" reaction rather than "oh, more fluff". The edges of the clouds are also quite hard to see, they fade out before the "edge" so you can take damage from what looks to be empty space.
When you get too close to the plasma chamber wreckage there is an explosion, a blast wave, all very obvious "hazards" the clouds are deceptive (can we shoot the chambers to trigger them? might try that next time).
There are no resources being dedicated to the clouds right now, the issue with them is known and hopefully we can get some art support to adjust them later on. Using the clouds is tricky, as none of them are perfectly spherical, which is how the damage is applied. The fire cloud and the plasma cloud are two of the very few clouds that come closest, but they're not perfectly spherical.
Using the same art assets that people are used to being harmless to indicate a threat now is pretty poor design IMO. I wouldn't ship it like that.
Just Sayin' Gäó
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Damjan Fox
Fox Industries and Exploration
49
|
Posted - 2014.11.05 14:34:35 -
[48] - Quote
Quote:Acceleration gate masked as wormhole made me rofl. Seriously, thats kind of lame. ... Dissapointed. Same here. I hope this is just some sort of technical placeholder for now. |

Ransu Asanari
Powder and Ball Alchemists Union The Unthinkables
176
|
Posted - 2014.11.05 16:35:02 -
[49] - Quote
CCP SoniClover wrote:fixes What about fixing the cans that are accessed using a Relic Analyzer to use a Data Analyzer?
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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CCP SoniClover
C C P C C P Alliance
682

|
Posted - 2014.11.05 17:00:05 -
[50] - Quote
Ransu Asanari wrote:CCP SoniClover wrote:fixes What about fixing the cans that are accessed using a Relic Analyzer to use a Data Analyzer?
We're contemplating that these sites would require both hacking and archaeology to go through. |
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Fifth Blade
The Nyan Cat Pirates Disband.
36
|
Posted - 2014.11.05 17:55:37 -
[51] - Quote
Billy Hix wrote:Burneddi wrote: Can you imagine the wormholer tears if those actually took you to an actual wormhole system where you'd find the follow-up for the site?
Your telling me random PVE fit ships getting teleported into a WH in my chain or even better into my home system wouldn't be the greatest change CCP have ever made???? Your wrong. If Bob deems it to be, it will be. I realise this is not directly related to the specific sites added but as an active explorer I have to say this would be fantastic. Giving people great rewards to take an escalation into w-space would be great. A lot of fun for both explorers and w-space dwellers alike. What a great way that could be to introduce newbies to w-space too. Assuming you had some easy sites with a chance to escalate to C1-2 wormholes, too.
Please do this. |

Tzar Sinak
Mythic Heights
144
|
Posted - 2014.11.05 18:00:17 -
[52] - Quote
Disclaimer: I have yet to do these sites.
I like the premise of these sites thus far. Good feedback on there development. I wish to add a couple ideas for the next iteration to expand the choices players can make (for fitting and cargo space and time and difficulty of game play).
Mix of data and relic cans good. Also include materials to be salvaged.
Environmental hazards very good. Art department inclusion would be great but lets expand it a bit shall we? I like the idea of different cloud effects from benign to OMG!!!!!! Also make (some) of them harvestable (gas cloud harvester). Randomly place cans in the clouds. Now choose... tank the cloud or have the required skill and time to harvest the cloud to access the can and hack it.
You now have a cargo hold full of gas. Is it worth anything? Sell it for manufacturing or jettison it.
An experienced explorer will learn what needs to be done to disarm site defenses. Allow for a random factor to either allow a hack to fail with an exploding can OR spawning a (several) defense drones. These should also be damaged by the environment (clouds). Now the choices for the explorer are, fight the drone(s) or lead them into the damaging environment.
I like the idea of ship sig helping to determine level of damage inflicted on the ship. This also allows the choice of fitting for speed (mid and low slots), fitting to sig radius, fitting for tank, fitting for offense or, at the expense or cargo space, bring a mobile depot and modules for all contingencies.
Allow players that have accessed the second (third, fourth etc rooms) the ability to BM them and return directly. The explorer should have some advantages. Maybe allow prior rooms to disappear requiring the prey to break out the combat probes.
Soniclover, you guys have just opened the gates to new exploration content that can allows a huge amount of iteration. True, some mechanics might need changing but these would be changes that could be applied to other PvE content. Bottom line, this is a great start. Thanks.
Hyrdostatic Podcast First class listening of all things EVE
Nolen Cadmar Spreadsheets Make industrial life easier!
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Lil' Brudder Too
Pistols for Pandas
43
|
Posted - 2014.11.05 18:09:57 -
[53] - Quote
I didn't see it mentioned here yet....but how hard will this site be to complete with the lowest graphics settings? ( ie...the settings that don't show clouds and other stuff that likes to melt cards...) Face it CCP, not everyone enjoys their PC's melting all the time... |

PIRJANIN
POD Based Lifeforms The Gorgon Empire
14
|
Posted - 2014.11.05 19:43:14 -
[54] - Quote
CCP SoniClover wrote:Thanks for the feedback so far. We're making adjustments to the small site as we speak, these should be out in Sisi tomorrow. Some of the things we're adjusting: - Allowing MWDs - Disallowing warping directly into deadspace - Restricting site to frigate-sized ships only - the small site is aimed at that ship size, the medium and large will allow bigger ships. This is necessary because environmental damage cannot be scaled based on player ship, so we'd either had to choose between making the site completely lethal for small ships or insignificant for larger ships if we allowed any ship in there. - The name of the site is changing to Limited Sleeper Cache - Adjusting a few timers and damage for balance - Editing a few message texts for clarity - Adjusting the effect of failing a bit - A few cosmetic touch-ups on the site. - Adjusting the loot drops a little bit
We're aiming to get this out early next week. Expect a dev blog around the same time.
Thanks again for all your feedback!
Edit: Also, the no message stuff is do to with a pickle issue on Sisi, should be ok tomorrow.
excuse me, I am a little bit confused, will you add sites only for frigs? I am running (yes, no kidding) sites in NESTOR battleship, will I be able do to em in it? Or you gonna add 3 types of sites? small, medium and large? |

Tzar Sinak
Mythic Heights
144
|
Posted - 2014.11.05 20:02:28 -
[55] - Quote
PIRJANIN wrote:CCP SoniClover wrote:Thanks for the feedback so far. We're making adjustments to the small site as we speak, these should be out in Sisi tomorrow. Some of the things we're adjusting: - Allowing MWDs - Disallowing warping directly into deadspace - Restricting site to frigate-sized ships only - the small site is aimed at that ship size, the medium and large will allow bigger ships. This is necessary because environmental damage cannot be scaled based on player ship, so we'd either had to choose between making the site completely lethal for small ships or insignificant for larger ships if we allowed any ship in there. - The name of the site is changing to Limited Sleeper Cache - Adjusting a few timers and damage for balance - Editing a few message texts for clarity - Adjusting the effect of failing a bit - A few cosmetic touch-ups on the site. - Adjusting the loot drops a little bit
We're aiming to get this out early next week. Expect a dev blog around the same time.
Thanks again for all your feedback!
Edit: Also, the no message stuff is do to with a pickle issue on Sisi, should be ok tomorrow. excuse me, I am a little bit confused, will you add sites only for frigs? I am running (yes, no kidding) sites in NESTOR battleship, will I be able do to em in it? Or you gonna add 3 types of sites? small, medium and large? Plz find solution for big ships)
Damn. Respect man.
Hyrdostatic Podcast First class listening of all things EVE
Nolen Cadmar Spreadsheets Make industrial life easier!
|

Omnathious Deninard
Novis Initiis
2503
|
Posted - 2014.11.05 22:28:11 -
[56] - Quote
Is the site location listing still valid, I am very eager to try out these sites so I can provide proper feedback.
But for now what I saw on YouTube for these was very good.
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Samantha Calderon
Griffin Capsuleers Ad-Astra
0
|
Posted - 2014.11.05 22:46:56 -
[57] - Quote
CCP SoniClover wrote:Samantha Calderon wrote:
Prototype Exploration Ship? Is that the Echelon, or a new kind of frigates?
It's the Zephyr.
Oh, ok. And me getting all excited by the posibility of a new type of exploration ship.  |

Ransu Asanari
Powder and Ball Alchemists Union The Unthinkables
176
|
Posted - 2014.11.06 00:11:32 -
[58] - Quote
CCP SoniClover wrote:We're contemplating that these sites would require both hacking and archaeology to go through.
I'm fine with this - it raises the SP bar to properly run these sites, and most explorers will probably train to Archaeology 5 and Hacking 5 - that's not a huge SP requirement, considering there are currently no secondary skills. They will still need very good the Astrometrics skills, and to survive some of the hazards you'll also need to train a decent tank and core skills. So that's a decently high progression of skills to be able to run these properly.
I just want to make sure that these aren't confused with Data/Relic sites, and that it's clear that it is a completely new kind of exploration site. This was mentioned in the OP but everyone was referring to these as "new Data sites".
Looking forward to a lot more iteration with these! Hopefully the puzzles and environmental hazards can be randomly generated so they don't become predictable after a few runs.
Powder and Ball Alchemists Union - "Turning Lead into Gold since 2008"
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Jeremiah Saken
The Fall of Leviathan
104
|
Posted - 2014.11.06 09:11:09 -
[59] - Quote
Omnathious Deninard wrote:I really like the idea of Hackable Locked Acceleration Gates,. +1 on that would like to see more of this kind of thing. What about failure on this? unlimited hacking attempts?
Omnathious Deninard wrote:The security beacon functioned different than expected, I was expecting it to summon sleepers to defend the cache instead i was greeted with an explosion that sent my Astero into 28% hull from about 50% shields [Amarr Frigate 4, Adaptive Nano Plating, Damage Control II]. While this is not necessaraly a bad thing it can make doing the frigate sites in anything less than an Astero extremely difficuly if not impossible given the general lack of HP covert ops frigates have. Needs some tweaks i presume, it would be shame to do this in Astero only.
All this looks good but can we bookmark cans behind the "warp gate" and warp to them? Isn't it kinda too safe to be behind warp gate?
Ransu Asanari wrote:Looking forward to a lot more iteration with these! Hopefully the puzzles and environmental hazards can be randomly generated so they don't become predictable after a few runs. We could use random factor in all sites...
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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CCP Paradox
1341

|
Posted - 2014.11.06 10:28:49 -
[60] - Quote
Omnathious Deninard wrote:Is the site location listing still valid, I am very eager to try out these sites so I can provide proper feedback.
Will update with a list from today.
CCP Paradox | EVE Quality Assurance | Team Banana Stand
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Omnathious Deninard
Novis Initiis
2503
|
Posted - 2014.11.06 10:55:11 -
[61] - Quote
Jeremiah Saken wrote:Omnathious Deninard wrote:I really like the idea of Hackable Locked Acceleration Gates,. +1 on that would like to see more of this kind of thing. What about failure on this? unlimited hacking attempts? I would expect one of 2 things should happen, either the gate sends out a distress signal and alerts rats, or it SD and the site respawns elsewhere.
Jeremiah Saken wrote:Omnathious Deninard wrote:The security beacon functioned different than expected, I was expecting it to summon sleepers to defend the cache instead i was greeted with an explosion that sent my Astero into 28% hull from about 50% shields [Amarr Frigate 4, Adaptive Nano Plating, Damage Control II]. While this is not necessaraly a bad thing it can make doing the frigate sites in anything less than an Astero extremely difficuly if not impossible given the general lack of HP covert ops frigates have. Needs some tweaks i presume, it would be shame to do this in Astero only. I would be more inclined to ask for faction ships similar to the Astero but T2 quality rather than ask for the sites to be scaled down to accomidate Covert Ops Frigates.
Jeremiah Saken wrote: All this looks good but can we bookmark cans behind the "warp gate" and warp to them? Isn't it kinda too safe to be behind warp gate? ...and it's not looks so good anymore. Basically you can choose what ship you want for explo now, with restriction on warp gates it would make long term runs not so fun. Hard to change ships with 30+jumps from your base.
This is no different than combat sites in high sec, you chose what size sites you are after before you depart on your adventure, and have to skip sites that are restricted for your size ship.
On a side note I anticipate that these sites are going to be size coordinated with security status; High Sec = Frigate Site, Low Sec = Cruiser Site, Null Sec = Nestor Site Battleship Site
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per
Terpene Conglomerate
23
|
Posted - 2014.11.06 11:35:29 -
[62] - Quote
Lil' Brudder Too wrote:I didn't see it mentioned here yet....but how hard will this site be to complete with the lowest graphics settings? ( ie...the settings that don't show clouds and other stuff that likes to melt cards...) Face it CCP, not everyone enjoys their PC's melting all the time...
this and this again, i hate those clouds for over i dont know 5+ years now? :) can we have some option to turn those off (they are like everywhere, even fw plexes) everytime "hi graphic card im crappy cloud(or more?!), lets spin it harder baby"
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Jeremiah Saken
The Fall of Leviathan
104
|
Posted - 2014.11.06 13:42:28 -
[63] - Quote
Omnathious Deninard wrote:This is no different than combat sites in high sec, you chose what size sites you are after before you depart on your adventure, and have to skip sites that are restricted for your size ship. I've started doing combat sites in hisec and CCP are quite inconsistent with them. I'm flying gila and can't enter DED 1/10 and 2/10, but can enter unrated 2/10 and even 1/10 for drones. If someone can do nullsec sites in astero or covop, good, let them. Tresholds should be on clone skills/modules not hulls (maybe not all). I know i'm whinning but we are building barriers from wrong direction. We are shrinking exploration again to certain ships. Its game mechanics but still (i like the idea of dmg clouds, shame it can't be scaled to hull size). There shouldn't be obstacles like: you can go there because warp gate won't let you (not in noncombat exploration). Conversely, I can do sites in hisec with stratios or t3, but i will be much less efficient that agilie frigate hull. Same thing apply to any sec. Do we want fast, agilie frig or more cargohold and some defence capacity on cruiser? Ghost sites are such a waste potential imo, because they need certain fitted kind of ship, there's no choice here.
I'm happy that someone in CCP finally see that we can hack something else than data/relics containers. I was running DED site yesterday and there was a lot of structures on grid, like silos etc. Why not makes this non combat sites? These are already in game, just remove rats, and some cans, hackable gates between pockets, hackable structures, dmg clouds. Something like real exploration of the sites instead of cargo scan, hack one and gtfo.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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Circumstantial Evidence
147
|
Posted - 2014.11.06 14:50:43 -
[64] - Quote
I checked out the highsec site in Kuomi.
With T2 hacking modules, all scanning skills at level 4, Stratios, standard core launcher, no scanning rigs or midslot modules, Sister core probes: strength 87.1 pts, Base Deviation .08 AU
The best I could scan down the highsec site, using default pinpoint probe layout, centered on the signature point, was 90%. I got to 100% by shrinking the default probe formation tightly around the signature point. I think this is a fair balance for highsec, it requires a little bit of extra effort, new players might not know about the Alt-click probe adjustment. I like that it's possible with level 4 skills and the standard launcher.
Warping to the site: Other data/relic sites display a message hinting at what to expect, but no message was displayed on warping to this one. First warp would be a good time to inform players if their ship size (frigate / cruiser) is appropriate for the site.
I didn't fail the first puzzle and the Rift appeared, so can't comment if hack failure seems overly harsh ;)
On attempting to enter the rift, I got a message telling me I need a smaller ship. Site and rift were still there and open, after 10 mins of fitting up an Astero. Fortunately Kuomi had a seeded station. Astero lows were T2 200mm plate, T2 EANM, T2 small repper, T2 DCU. (Close to 2000 armor HP and 6000 EHP on fitting screen.)
I had a cargo scanner, so I knew which can contained the BPC. (I'm hoping one is guaranteed to appear, since the site is going to be "rare.") The closest thing on entry was a "Remote Presssure Control Unit," so I hacked this first, before approaching a Dented Storage Depot with the BPC, tucked inside an exploded structure, with a mildly suspicious glowing gas cloud.
I took no damage until I was done hacking; I got a 1 run bpc for polarized neutron blaster. (The allowed time seems good, if you don't fail the first attempt.)
Then as I moved away, I started taking environment damage every 1-3 seconds. 25-55 points per hit into armor. I was able to keep up with the damage, using small armor repper on this fit.
Looking around the site, I noticed "Remote Defence Grid Unit" - I didn't fail any hacks before hacking this, so i'm guessing this stops damage from the storage depot cans, if you fail a hack. Because it certainly doesn't stop Plasma Cloud damage, while steering a path in and around the clouds to hack it, and other loot cans ;)
Only after I hacked the Remote Defence Grid Unit did I intentionally fail some hacks to see what would happen, and noticed I was able to hack storage depot cans an unlimited number of times, if I failed the attempt.
The site doesn't despawn right away, if you warp away leaving some cans un-hacked.
Suggestions: The message "Spawn Container is not a valid target for this module" from what the player should think are not containers (the rift-creating Hyperfluct Generator, Remote Presssure Control Unit, Remote Defence Grid Unit) is immersion breaking. Please improve this text for these objects, if possible.
Some site loot seems to go against the Sleeper theme, I found a meta 4 medium neutron blaster. I would prefer to see only "sleeper components" and related invention / manufacturing items.
Considering site rarity, after the BPC, loot felt "sparse": some cans containing only 100 RAM. I know this is the highsec version, but... perhaps a few more items? Or, perhaps take away 2 cans and re-distribute same loot amount.
Thoughts: The site offers choices to reduce the problems you might face, that's awesome. But you're not forced into a path, if you think you can handle or evade some environment damage, and have experience with the high difficulty (90) hacking puzzle.
This site offers a wonderful change of pace from Approach Can / Hack / Take Loot. The "Rift" appearing, gives the site a feeling of discovery. I spent 15 minutes just looking over everything and reading "Show Info's", before deciding what to do first. (I don't think other players will let me have that kind of quality time in highsec, once it hits TQ. )
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CCP Paradox
1341

|
Posted - 2014.11.06 14:57:25 -
[65] - Quote
Circumstantial Evidence wrote:I checked out the highsec site in Kuomi.
Warping to the site: Other data/relic sites display a message hinting at what to expect, but no message was displayed on warping to this one. First warp would be a good time to inform players if their ship size (frigate / cruiser) is appropriate for the site.
....
Some site loot seems to go against the Sleeper theme, I found a meta 4 medium neutron blaster. I would prefer to see only "sleeper components" and related invention / manufacturing items.
Thanks for the feedback. I will look at the first point quoted above. I like that we should have some text to introduce this site before you begin, we should keep it consistent with the other sites.
And as for the loot, well... What are the Sleepers doing in known space? This is all new...
CCP Paradox | EVE Quality Assurance | Team Banana Stand
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Circumstantial Evidence
147
|
Posted - 2014.11.06 15:06:41 -
[66] - Quote
Can you do anything about "Spawn Container is not a valid target for this module" ? |

Jeremiah Saken
The Fall of Leviathan
104
|
Posted - 2014.11.06 16:11:40 -
[67] - Quote
New site Joony Pew exploring new site.
Good job CCP. Hacking will really mean something now, and we will have to watch our surroundings. As Omnathious Deninard wrote, i hope this will be the future of exploring.
Bacon tastes so much better when it's marinated in vegan tears.-á
_I am the night. I'm Bantam. _
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Omnathious Deninard
Novis Initiis
2503
|
Posted - 2014.11.06 16:34:02 -
[68] - Quote
Got to get this question out of my system. Will these sites be hacking only or will we get to see some combat in theses also?
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Toddfish
Multiplex Gaming The Bastion
30
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Posted - 2014.11.07 21:47:52 -
[69] - Quote
I ran one of these sites in Null Sec the other day. The first time I tried, the site had already been completed (couldn't hack cans, plasma/fire clouds in space, etc.). The next day I went to the same bookmark (it was also able to be scanned with probes) and was able to do the hacking, but all of the cans were empty and the clouds were already spawned and doing damage. I'm guessing there was an issues with despawning?
Comments on the site: - Scanning difficulty was good. With max skills, in a dedicated scanning ship (sisters launcher, probes, mid-slot mods, etc.) I was able to get 100% lock at 0.5 AU probe size. It was obviously harder than other sites (similar to when I find a crystal quarry or a H-PA Blue Pill site), without being overly impossible (requiring virtue implants).
It would be nice if these sites didn't just show up on the system scanner. They are meant for the more experienced explorers, so make people work for them. Bring back the days where explorers were actually exploring for sites... not just warping system to system looking for sigs on the system scanner. With the increased speed from the new scanning/probe formations experienced explorers shouldn't have a problem needing to scan each system to find rare sites. This also brings a sense of unknown into exploration... there could be a site just waiting for you to find it, but you'll have to drop probes to check.
- Having to only use a frigate was a bit disappointing, as it required changing ships (thankfully it was SiSi and markets were seeded). Hopefully when this goes live there is a range of sizes... not just the frig sites with larger ones to come at a later date. If there are different size sites, with scaled damage from clouds, then there should be scaled rewards.
- Hacking difficulty was good, challenging... but doable with good skills and fit. The ability to fail the hack more than 2 times is nice. The damage that comes from a failed hack is a good motivator for getting it right the first time rather than just "brute force" hacking (like can be done in the H-PA Blue Pill sites).
- Not being able to use a MWD was a bit annoying, especially with damage based on time in the cloud, so I'm glad to hear there are changes coming for that.
- Can't comment on the loot, since all the cans were empty for me, but as long as there is something of greater value than the current data/relic sites (e.g. the ghost sites) I think the risk is worth the rewards.
- It's nice to have choices when it comes to the risks (other than just adding rats)... fly carefully in a lightly tanked ship, or tank (at the expense of scanning/hacking) to fly through clouds. Reminds me a bit of ghost sites... if everything goes right first time no tank is needed; so, do I feel lucky this time? or do I refit a tank?
Increasing the depth of the exploration profession
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Jack Tronic
borkedLabs
221
|
Posted - 2014.11.08 20:11:29 -
[70] - Quote
So instead of warping the ship through the fake wormhole..why not just teleport the ship and play the cyno in effect. It would be sexier and more fitting. |
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Circumstantial Evidence
148
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Posted - 2014.11.09 13:43:18 -
[71] - Quote
Toddfish wrote:I'm guessing there was an issues with despawning? Confirming Cleanup or Despawn problem. I warped back to Kuomi site bookmark described above... site still there. Containers lost all descriptive text, all are named [no messageID: {number}]Some container contents refilled with new stuff; perhaps just the ones I left un-hacked. Most were empty. A BPC for a Cosmos / Storyline weapon: what?! |

Arthur Aihaken
X A X
3907
|
Posted - 2014.11.09 14:49:30 -
[72] - Quote
Quote:This acceleration gate is not configured to handle your Stratios. Seriously? Enough with the Frigate-specific content already... And is this confirmed as a Rhea feature yet?
I am currently away, traveling through time and will be returning last week.
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Omnathious Deninard
Novis Initiis
2504
|
Posted - 2014.11.09 15:31:40 -
[73] - Quote
Arthur Aihaken wrote:Quote:This acceleration gate is not configured to handle your Stratios. Seriously? Enough with the Frigate-specific content already... And is this confirmed as a Rhea feature yet? There will be 3 sizes of sites at some point.
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Arthur Aihaken
X A X
3907
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Posted - 2014.11.10 04:57:09 -
[74] - Quote
Omnathious Deninard wrote:There will be 3 sizes of sites at some point. High-sec sites better not be limited to frigates...
I am currently away, traveling through time and will be returning last week.
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Omnathious Deninard
Novis Initiis
2507
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Posted - 2014.11.10 05:12:17 -
[75] - Quote
Arthur Aihaken wrote:Omnathious Deninard wrote:There will be 3 sizes of sites at some point. High-sec sites better not be limited to frigates... There is a a good chance you might be sorely disappointed. I might be wrong though.
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Arthur Aihaken
X A X
3907
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Posted - 2014.11.10 13:49:12 -
[76] - Quote
Omnathious Deninard wrote:There is a a good chance you might be sorely disappointed. I might be wrong though. Outside of a fleet, anything larger than a cruiser is as good as dead once in leaves high-sec.
I am currently away, traveling through time and will be returning last week.
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Toddfish
Multiplex Gaming The Bastion
31
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Posted - 2014.11.11 21:19:11 -
[77] - Quote
An interesting quote from the dev blog on these sites:
Quote:Environmental damage can be very dangerous as it can actually destroy your capsule as well as your ship.
Wow, that will be interesting... big risks there. Hopefully the rewards will be worth the effort!
Increasing the depth of the exploration profession
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seroela
An My
0
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Posted - 2014.11.14 21:06:59 -
[78] - Quote
yesterday i came across such a site in null on tranquility. and only frigates are allowed to run that site.
i am getting fed up flying trough null with a whole army of ships/chars to only do the hack/relic game. i am aware hack, relic and to a certain degree ghosts can be done in a frigate, gas hack cannot, but since there are cruisers, t3s and bs with hack and scan bonus, i am very disapointed again with the route of limiting what you can do out in space as an explorer, its more like without a station or pos to refit or reship one cant null to its full hack potential. i think it was radical enough to ban t3s from low sec lower end sites (which was on one hand understandable,..)
it doesnt make the game richer to force people into a frigate or just let them stand outside in null.
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Specia1 K
State War Academy Caldari State
6
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Posted - 2014.11.18 10:54:25 -
[79] - Quote
Did one of these in Hisec yesterday, using my Astero. Was doing relic/data sites, and realized this one was different during the probing. Was difficult to scan down, 3+3 skills and +2 implant. I had to ball all of my probes to get the 100%. Nice.
Note: I had not read anything about these beforehand, so this was all new.
The initial warp-in had already been hacked, so just proceeded into the gate. Anticipation...
There were three frigate wrecks here, two Herons and an Astero. Damn, what did I get myself into? I can see the gas clouds, and carefully try and avoid them and make my way to the first hack. Take some enviro damage, but tank with sm. repper is working. I have 2 faction nanos, so resists are good.
Hack is difficult, and there are new elements that I don't recognize or understand. But I manage to solve the core without fail, and get 100 RAM. Ok, off to the next one. Another ship arrives, and the Heron heads off to one of the other hacks.
Fail that hack miserably, and take damage. What are these things? Try again, and whatever I did (or the Heron) now caused a shield bubble around one of the other cans. wtf? I am confused, but really enjoying myself! The unknown is absolutely thrilling.
Ok, finally finish the hack and...some sleeper components. Now there are only the can that the heron is doing, and the one in the bubble. I can see the shield generator, so I assume that I have to destroy it. So I start off to close range to the shield... BLAM! Now sitting in my pod, my Astero is wrecked. ROFL at this point! I don't even know what killed me.
So I BM my wreck, and warp off and go and get my other Astero and return. Warp to BM puts me back at the entrance gate. I salvage my wreck first, drop it in station, and then head back to the shield gen. Deploy my drones and attack the shield. Cannot drop the shield, it is holding at about 60%. Just don't have enough dps. An incursus enters, and I mmsg him in local to attack the shield. Together we take it down in about 2 minutes.
I head for the final hack, and after a couple of failures manage to solve the core. I got the 3-run bpc for the sebo, so I'm okay with the loot. I also recovered the expensive mods from my wrecked Astero, so in all cost me a hull.
Impressions: This was friggin awesome! Exactly why I got into exploring in the first place! The unknown, the risk (and failure) and the reward. Absolutely made my day:)
Thanks ccp. Please keep as many random elements to these as you can, that's what exploring truly is about.
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Herzog Wolfhammer
Sigma Special Tactics Group
5743
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Posted - 2014.11.29 07:47:27 -
[80] - Quote
I just found one and tried it.

When I say "Bring the pain, CCP" in the forums someone apparently listened.
Bring back DEEEEP Space!
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Specia1 K
State War Academy Caldari State
6
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Posted - 2014.11.30 09:22:18 -
[81] - Quote
Herzog Wolfhammer wrote:I just found one and tried it.  When I say "Bring the pain, CCP" in the forums someone apparently listened.
Do tell more... |

Shon Anzomi
Science and Trade Institute Caldari State
1
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Posted - 2014.12.05 14:53:48 -
[82] - Quote
Does anyone know if this sit is new signature strength band or is it 1/80? |
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