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101. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
I support the Missile Muninn as long as the Vagabond gets a good PWG boost.
- by SMT008 - at 2013.07.31 11:04:00
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102. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: I don't have an ETA for Singularity unfortunately. We are having some trouble getting stuff moved there atm and we aren't sure when it will be resolved completely. Will be before 1.1 release of course, so hopefully theres enough...
- by SMT008 - at 2013.07.30 11:36:00
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103. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
CCP Rise, how long before those changes hit Singularity ? Feedback would be 10x better if we could actually test it out ingame rather than do EFT wars.
- by SMT008 - at 2013.07.30 10:45:00
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104. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: For those of you concerned with Vaga I have to say your expectations are a bit over the top, except the complaint that the Cynabal is too good relative to Vaga, which I already said I agree with. A sensible PWG boost isn't ...
- by SMT008 - at 2013.07.29 16:18:00
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105. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Alright, I did some EFTWarrioring on the Vagabond. Here are the possible fits : Dual LSE ie the Regular Vagabond. Needs a PWG implant and there is no way it can fit 425mms, of course. XLASB, MWD + AB + WD with Dual 180mms. Still needs a 1% CPU...
- by SMT008 - at 2013.07.29 13:29:00
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106. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
CCP Rise, this is what I would call a good job, 10x better than the first balancing pass. The Ishtar's fitting issues are mostly fixed. The Ishtar's drone bay bonus thingy is fixed. The Cerberus fitting issues and capacitor issues are fixed. T...
- by SMT008 - at 2013.07.29 12:38:00
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107. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Alright, I did some EFTwarrioring today. The Cerberus' grid is pretty low. 2x LSE fits are pretty much mandatory on cruiser-sized shield ships. It should be possible on the main shield HAC. The Eagles' grid is a bit low too. A rack of Railguns +...
- by SMT008 - at 2013.07.19 11:07:00
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108. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Ishtar's CPU is still VERY subpar. This is REQUIRED for it to be considered "Rebalanced". The Vagabond is, imo, far too similar to what it was pre-rebalance. Notice how the two Minmatar HACs have 3 and 4 medslots ? This isn't really...I mean, th...
- by SMT008 - at 2013.07.18 13:46:00
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109. Where is the new Paladin? - in Test Server Feedback [original thread]
Moas and Typhoons are to be remodeled next. This isn't even negotiable. They have become USABLE with the last updates (Hybrid/T1cruiser update for the Moa, Battleship/Cruisemissile update for the Typhoon). Now they just need to look like they com...
- by SMT008 - at 2013.06.25 15:20:00
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110. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Its really great that you guys are discussing this so ferociously, will be interesting to see how it actually plays out =) To the above points about PVE - I have investigated to make sure and I can say 100% that PVE will not be...
- by SMT008 - at 2013.06.25 15:15:00
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111. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
Oh and if you need more feedback about energy warfare. A complete overhaul of cap batteries is needed. Which means, XL Cap batteries, fitting requirements inline with capboosters, capacitor efficiency inline with capboosters too.
- by SMT008 - at 2013.06.19 17:00:00
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112. Sticky:[Odyssey 1.1] Nosferatu mechanic change - in Player Features and Ideas Discussion [original thread]
It's so weak it's almost of no use. The only useful thing a NOS can achieve is being able to hold scrambler+web when neuted. That's it. No one ever uses NOS for anything else. Oh, maybe they use it because it fills a highslot, yeah, that too. ...
- by SMT008 - at 2013.06.19 16:41:00
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113. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
Mammoth should get the biggest Minmatar cargohold, it just screams for it. It looks so sexy as opposed to the buttugly Hoarder. But those changes seem ok. I like that.
- by SMT008 - at 2013.06.19 12:35:00
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114. When do we see Torpedo changes? - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: Torps are closer to proper balance than Hams and Rockets are. We'll continue evaluating and tweaking all weapon systems as we go, but Torps are in very good shape right now overall. No, not at all. Run statistics on which...
- by SMT008 - at 2013.06.17 11:17:00
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115. Chart is confusing, please correct the chart. - in EVE General Discussion [original thread]
Ager Agemo wrote: think about it, how many HACs can fly cloaked, with 100mn ABs, doing 500dps on ham, while being immune to interdiction cap stable and with a resist bonus on top of native higher resistances? its just completely broken that a t...
- by SMT008 - at 2013.06.09 16:35:00
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116. T3 rebalance: what has been proposed so far? - in Ships and Modules [original thread]
Alsyth wrote: Problem with T3s imo: -100MN AB fits: BS tank with frigate-class signature tanking should not exist. (170k EHP, 2.1km/s, 95m...) -completely outperforms all HACs, most CS and some BSs in gank+tank fits -approximately half of th...
- by SMT008 - at 2013.06.04 15:04:00
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117. Sticky:Dev Blog: Odyssey Ship Balancing - in EVE Information Portal [original thread]
It's funny how everyone keeps flipping out. Fozzie, can you share with us what's next on the rebalancing road ? Industrials of course, Command ships, HACs, capitals ? That's what I heard.
- by SMT008 - at 2013.06.04 11:32:00
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118. T3 rebalance: what has been proposed so far? - in Ships and Modules [original thread]
How to fix T3s : Fix Subsystems so that every sub is useful at something. That includes : - Making a Drone Proteus viable - Making a neuting Legion actually useful as opposed to the current (Well I had no Bhaalgorns so yeah) - Add a neutran...
- by SMT008 - at 2013.06.04 10:36:00
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119. Sticky:Dev Blog: Odyssey Ship Balancing - in EVE Information Portal [original thread]
CCP Fozzie, Rise or Ytterbium, I'd like to point out that after about two weeks of flying on Singularity, I still haven't seen an effective Navy Osprey. I'm struggling to find an utility for it. Can't fit HAMS, MWD and 2 Meta 4 LSEs. Even with ...
- by SMT008 - at 2013.06.04 08:22:00
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120. Sticky:[Odyssey] Clone Costs - in Player Features and Ideas Discussion [original thread]
Robert Saint wrote: 1) Destroying a POD is a form of Bullying and feels as such, since the pilot who is killing your POD has no benefit other than kicks to do so. Only Bullies like POD killing, and if you think otherwise, you are a bully! I...
- by SMT008 - at 2013.06.03 09:34:00
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