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baltec1
Bat Country
6880
|
Posted - 2013.06.09 15:43:00 -
[61] - Quote
ElQuirko wrote:baltec1 wrote:ElQuirko wrote:While I agree it would be lovely to see the properly protean T3s, it seems futile to lessen the power of the T3 ships without giving them some sort of in-space purpose-changing function. No it makes perfect sense to lower T3 cruisers so that they are balanced with the other cruisers. No, it really doesn't. Care to explain your point?
T3 cruisers are not only better than cruisers, they are better than battlecruisers and get into battleship areas.
Give me one reason why a cruiser should have the firepower, sig and speed of a zealot while sporting a buffer an apoc would be happy with and still have room for tackle gear.
Then there is the issue of t3s ability to warp cloaked AND ignore bubbles. Those two things should never have been allowed to be put on one ship. |
Doc Fury
Furious Enterprises
2303
|
Posted - 2013.06.09 15:50:00 -
[62] - Quote
baltec1 wrote: Give me one reason why a cruiser should have the firepower, sig and speed of a zealot while sporting a buffer an apoc would be happy with and still have room for tackle gear.
I'm not saying it was aliens.. but it was aliens. The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
Grimpak
Midnight Elites United Federation of Commerce
905
|
Posted - 2013.06.09 15:53:00 -
[63] - Quote
Kor'el Izia wrote:You get linear increase in performance for exponential increase in cost false. you get linear increase in performance with linear decrease in availability. cost is, as tippia said correctly, a by-product of the offer-and-demand market.
if an X-type shield hardener had the same availability as a T1, cost would drop to levels of said T1. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Lexmana
977
|
Posted - 2013.06.09 16:12:00 -
[64] - Quote
Grimpak wrote:Kor'el Izia wrote:You get linear increase in performance for exponential increase in cost false. you get linear increase in performance with linear decrease in availability. cost is, as tippia said correctly, a by-product of the offer-and-demand market. if an X-type shield hardener had the same availability as a T1, cost would drop to levels of said T1.
Naah ... If there were equal number of x-type and T1 put on the market (i.e. equal availability before accounting for demand) the X-type would cost more. If there were equal numbers of T1 and x-type available on the market (i.e. after demand has been taken into account) the x-type would still cost more. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
225
|
Posted - 2013.06.09 16:20:00 -
[65] - Quote
CCP Ytterbium wrote:Tech3s are due for a change, and are not meant to go above Tech2 in terms of raw performance (example: Warfare Subsystems, have a look why at the end of this blog). The other problem with Tech3s is that only a few of the sub-system configurations are actually decent, with the rest being quite terrible. Ideally all the sub-systems should have a proper role on the field, and Tech3 should be used because of their flexibility and adaptability, not because they surpass hulls of the same category at their specialized purpose. The chart linked in the first post is slightly out-of-date - the new one we've showed during Fanfest 2013 is here. In summary:
- Tech1 are the basic entry level, simple gameplay hulls that are used as reference points for all the other. That's why we started with them during the "tiericide" initiative.
- Navy / Faction are improvement over Tech1, with roles more or less varied depending on the ships themselves. Ex: Drake vs Drake Navy Issue, Megathron vs Vindicator and so on.
- Tech2 hulls provide specialized gameplay with advanced mechanics. Perfect example are Stealth Bombers, Interdictors, Heavy Interdictors, or Black Ops.
- Tech3 vessels were initially meant to be extremely flexible with adaptable roles due to sub-system configurations. In practice, they currently overlap in stats with other, more specialized ship classes, which create problems.
Tech3 ships are due to be rebalanced after Tech2 hulls so that our team may use the experience they've gained along the way to overhaul them properly. Exactly how and when this is going to be accomplished, we cannot say for now, even if we do have some ideas.
Thats sad to hear considering T3's are the class most in need of a rebalance alongside command ships especially with the links i would have thought you would do them together.... At least consider a partial rebalance of T3's mainly their extremely high resists. 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place where is the TD missile change?-á ..projectiles should use capacitor. ABC's should be T2 HABC and nerf web strength its still too high |
SMT008
SnaiLs aNd FroGs Verge of Collapse
601
|
Posted - 2013.06.09 16:35:00 -
[66] - Quote
Ager Agemo wrote:think about it, how many HACs can fly cloaked, with 100mn ABs, doing 500dps on ham, while being immune to interdiction cap stable and with a resist bonus on top of native higher resistances? its just completely broken that a tengu can be a recon, a hac, a mini transport an interceptor at the same time and be superior on all the roles to all those ships togheter.
price is NEVER a performance measurement, if it was, marauders would be destroying capital ships like they were frigates and would be impervious to any sub capital ship.
How many T3 can fly cloaked, with 100MN ABs, doing 500 DPS on ham, while being immune to interdiction cap stable and with a resist bonus on top of native higher resistances ? None.
Can a Tengu be a Recon, a Hac, a minitransport and an interceptor at the same time ? No.
100MN AB Tengus have pretty poor DPS (and good range). Cloaky Tengus have very poor DPS too. Recon Tengu, like, a Falcon ? Nah. No one uses Recon Tengus except a couple WH groups. Minitransport ? Well, every ship is a transport except for pods. An interceptor ? Nah, you don't know what you're talking about.
Seriously tho.
Yes, some subsystems need rebalancing. Rigs should be removed from T3, maybe, that would truly make them adaptable. |
Lexmana
977
|
Posted - 2013.06.09 16:39:00 -
[67] - Quote
SMT008 wrote:Rigs should be removed from T3, maybe, that would truly make them adaptable. You might have solved most of the rebalancing right there. Simple and effective. Time to call Fozzie ... |
Alavaria Fera
GoonWaffe Goonswarm Federation
3616
|
Posted - 2013.06.09 16:43:00 -
[68] - Quote
SMT008 wrote:Ager Agemo wrote:think about it, how many HACs can fly cloaked, with 100mn ABs, doing 500dps on ham, while being immune to interdiction cap stable and with a resist bonus on top of native higher resistances? its just completely broken that a tengu can be a recon, a hac, a mini transport an interceptor at the same time and be superior on all the roles to all those ships togheter. How many T3 can fly cloaked, with 100MN ABs, doing 500 DPS on ham, while being immune to interdiction cap stable and with a resist bonus on top of native higher resistances ? None. Can a Tengu be a Recon, a Hac, a minitransport and an interceptor at the same time ? No. "Owned." Seriously. Like someone who accidentally into a gatecamp, but on the forums. I am a nullsec zealot. |
Moonlit Raid
State War Academy Caldari State
94
|
Posted - 2013.06.09 17:41:00 -
[69] - Quote
Lexmana wrote:You got it backwards. Your "corrected" chart describes the current situation of one ship to rule them all. That is not good game design so they are fixing it. One day you will understand. The sad truth being his correction is fairly accurate. I'd expect any T3 to kill any pirate cruiser. |
Tippia
Sunshine and Lollipops
14699
|
Posted - 2013.06.09 17:45:00 -
[70] - Quote
Moonlit Raid wrote:Lexmana wrote:You got it backwards. Your "corrected" chart describes the current situation of one ship to rule them all. That is not good game design so they are fixing it. One day you will understand. The sad truth being his correction is fairly accurate. I'd expect any T3 to kill any pirate cruiser. Then it's probably time to start adjusting your expectationsGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
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Grimpak
Midnight Elites United Federation of Commerce
905
|
Posted - 2013.06.09 18:11:00 -
[71] - Quote
Lexmana wrote:Grimpak wrote:Kor'el Izia wrote:You get linear increase in performance for exponential increase in cost false. you get linear increase in performance with linear decrease in availability. cost is, as tippia said correctly, a by-product of the offer-and-demand market. if an X-type shield hardener had the same availability as a T1, cost would drop to levels of said T1. Naah ... If there were equal number of x-type and T1 put on the market (i.e. equal availability before accounting for demand) the X-type would cost more. If there were equal numbers of T1 and x-type available on the market (i.e. after demand has been taken into account) the x-type would still cost more. by a very small margin, because T1 would drop even further in price to be able to compete vs the X-type.
offer and demand. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
MeBiatch
Republic University Minmatar Republic
1075
|
Posted - 2013.06.09 18:25:00 -
[72] - Quote
Riot Girl wrote:ElQuirko wrote:you're still paying 4-5x the cost of the T2 hull. My Zealot costs 232m isk, my Legion costs 480m isk. That's roughly twice as much.
so i heard the cost of stuff is a great way to balance... see sc and titans as an excellent example of price based balancing... There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |
Riot Girl
Thundercats The Initiative.
988
|
Posted - 2013.06.09 18:26:00 -
[73] - Quote
What are you talking about? Oh god. |
Lexmana
979
|
Posted - 2013.06.09 18:44:00 -
[74] - Quote
Grimpak wrote:Lexmana wrote:Grimpak wrote:[quote=Kor'el Izia] if an X-type shield hardener had the same availability as a T1, cost would drop to levels of said T1. Naah ... If there were equal number of x-type and T1 put on the market (i.e. equal availability before accounting for demand) the X-type would cost more. If there were equal numbers of T1 and x-type available on the market (i.e. after demand has been taken into account) the x-type would still cost more. by a very small margin, because T1 would drop even further in price to be able to compete vs the X-type. offer and demand. It is almost impossible for T1 and x-types to have the same price on the market and for it to happen x-type need to have much higher availability than T1. Interestingly though I think there also need to be quite restricted supply of both for anyone to even consider buying a T1 in such scenario.
My point is that availability does not set the price of a product not even after demand has been taken into account.
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MeBiatch
Republic University Minmatar Republic
1075
|
Posted - 2013.06.09 18:50:00 -
[75] - Quote
Riot Girl wrote:What are you talking about?
you would like to know wouldn't you... There are no stupid Questions... just stupid people... Hybrid tech I ammo boost |
Grimpak
Midnight Elites United Federation of Commerce
905
|
Posted - 2013.06.09 18:52:00 -
[76] - Quote
Lexmana wrote:Grimpak wrote:Lexmana wrote:Grimpak wrote: if an X-type shield hardener had the same availability as a T1, cost would drop to levels of said T1.
Naah ... If there were equal number of x-type and T1 put on the market (i.e. equal availability before accounting for demand) the X-type would cost more. If there were equal numbers of T1 and x-type available on the market (i.e. after demand has been taken into account) the x-type would still cost more. by a very small margin, because T1 would drop even further in price to be able to compete vs the X-type. offer and demand. It is almost impossible for T1 and x-types to have the same price on the market and for it to happen x-type need to have much higher availability than T1. Interestingly though I think there also need to be quite restricted supply of both for anyone to even consider buying a T1 in such scenario. My point is that availability does not set the price of a product, not even after demand has been taken into account. it does. if any item that has a limited supply had more availability for the same demand, price would drop accordingly. increased supply means more people able to supply the market, price wars would drop the price further.
unless, of course, you include cartelization. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Lexmana
979
|
Posted - 2013.06.09 18:59:00 -
[77] - Quote
Grimpak wrote:Lexmana wrote:Grimpak wrote:Lexmana wrote:Grimpak wrote: if an X-type shield hardener had the same availability as a T1, cost would drop to levels of said T1.
Naah ... If there were equal number of x-type and T1 put on the market (i.e. equal availability before accounting for demand) the X-type would cost more. If there were equal numbers of T1 and x-type available on the market (i.e. after demand has been taken into account) the x-type would still cost more. by a very small margin, because T1 would drop even further in price to be able to compete vs the X-type. offer and demand. It is almost impossible for T1 and x-types to have the same price on the market and for it to happen x-type need to have much higher availability than T1. Interestingly though I think there also need to be quite restricted supply of both for anyone to even consider buying a T1 in such scenario. My point is that availability does not set the price of a product, not even after demand has been taken into account. it does. if any item that has a limited supply had more availability for the same demand, price would drop accordingly. increased supply means more people able to supply the market, price wars would drop the price further. unless, of course, you include cartelization. So you are saying that if there were the same number of T1 available on the market as x-types they would have the same price? |
Riot Girl
Thundercats The Initiative.
988
|
Posted - 2013.06.09 19:00:00 -
[78] - Quote
MeBiatch wrote:Riot Girl wrote:What are you talking about? you would like to know wouldn't you... Sure, if it adds something to the discussion.
Oh god. |
Mr Kidd
Center for Advanced Studies Gallente Federation
1161
|
Posted - 2013.06.09 19:07:00 -
[79] - Quote
Tippia wrote:Moonlit Raid wrote:Lexmana wrote:You got it backwards. Your "corrected" chart describes the current situation of one ship to rule them all. That is not good game design so they are fixing it. One day you will understand. The sad truth being his correction is fairly accurate. I'd expect any T3 to kill any pirate cruiser. Then it's probably time to start adjusting your expectationsGǪ
The popularity of a T3 comes from exactly what is saying needs to be fixed: adaptability & flexibility. These are exactly the reasons they're popular and yet CCP wants to fix that. I can only assume the fix will require some modification that encumbers them to all but specialty roles.
CCP Ytterbium wrote: Tech3 vessels were initially meant to be extremely flexible with adaptable roles due to sub-system configurations. In practice, they currently overlap in stats with other, more specialized ship classes, which create problems.
They are extremely flexible and adaptable. Overlapping roles is to be expected in a ship that is 1) flexible and 2) adaptable. Yet the implication of that quote is that CCP intends to remove overlap. Well, if it doesn't overlap, then what role will it fill? Paperweight?
CCP is in the habit of re-writing their own history. T3's are no different. They are meant to be what they are. Last I checked, one has to know exactly what they're coding to code. It's not like the devs that developed T3's took a bunch of lines of code, tossed it in a pile picking pieces here and there arranging them in random order only to be surprised of the outcome.
T3's need tweaked in the areas that they're truly overpowered. Tank and DPS is not it. To achieve overpowering tank and dps people are paying for that through faction/deadspace mods and specialized implant sets pushing the overall cost to fly for ship and pilot well over 2bil isk.
Current T3 flexibility is what makes the ships fun to fly. You're not stuck in a hull that has a very specific role as we see with T2 waiting for the opportunity to apply its role. If a pilot wants to pimp it out to give it capabilities considered overpowered then that's their choice as it is for all other hulls.
HTFU!...for the children! |
Tippia
Sunshine and Lollipops
14701
|
Posted - 2013.06.09 19:16:00 -
[80] - Quote
Mr Kidd wrote:The popularity of a T3 comes from exactly what is saying needs to be fixed: adaptability & flexibility. These are exactly the reasons they're popular and yet CCP wants to fix that. No. The reason they're popular is because they outperform T2 ships for a fraction of the cost (and training time), and that is what CCP wants to fix since the intended design is that they should be adaptable and flexible, but not as good at any one thing as T2 ships are.
Quote:CCP is in the habit of re-writing their own history. T3's are no different. They are meant to be what they are. Not really, no. They were always intended to be flexible; they were also always intended to not be quite as good as T2 at any given task. That last thing unfortunately never happened, in spite of the many warnings that the design was headed down the wrong path, and now is as good a time as ever to go back to that original design idea.
Quote:T3's need tweaked in the areas that they're truly overpowered. Tank and DPS is not it. Tank and DPS are most certainly it, since the T3 ships have absolutely no problems outperforming their equivalent T2 damage dealing cruisers (HACs). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
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Mr Kidd
Center for Advanced Studies Gallente Federation
1161
|
Posted - 2013.06.09 19:21:00 -
[81] - Quote
Tippia wrote:Quote:T3's need tweaked in the areas that they're truly overpowered. Tank and DPS is not it. Tank and DPS are most certainly it, since the T3 ships have absolutely no problems outperforming their equivalent T2 damage dealing cruisers (HACs).
Right, because having a ship that performs worse than another makes it flexible and adaptable. Seriously, lets call it what it is. It's definitely a nerf and not going to make T3's flexible and adaptable because they already are which is exactly why CCP wants to nerf them.
Sure, they might be able to perform a number of roles but we can all be sure it will be subpar....can't exactly say it will fill those roles.
My pleasure derived at flying a T3 is in the fact that I'm not flying a hull that I consider subpar and limited as I do with T2. Some hull has to be on top. It has to be top dog. That CCP is nerfing the current top dog irks me because of the investment I've made in skilling for those hulls. Once T2's become the top dog CCP will then again want to nerf those hulls devaluing any investment in time and isk I've made there and so on and so on. This is a case where CCP needs to leave well enough alone beyond a few tweaks. HTFU!...for the children! |
Lexmana
980
|
Posted - 2013.06.09 19:25:00 -
[82] - Quote
Mr Kidd wrote:The popularity of a T3 comes from exactly what is saying needs to be fixed: adaptability & flexibility. These are exactly the reasons they're popular and yet CCP wants to fix that. I can only assume the fix will require some modification that encumbers them to all but specialty roles. I think you missed the point but if what you say is true you need not to worry. All you need is to learn to read and quote better. I will help you (see below). However, if they are popular because they are a better answer than any other cruiser to almost any question in EVE then you need to prepare for a change.
CCP Ytterbium wrote:Ideally all the sub-systems should have a proper role on the field, and Tech3 should be used because of their flexibility and adaptability, not because they surpass hulls of the same category at their specialized purpose.
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Tippia
Sunshine and Lollipops
14701
|
Posted - 2013.06.09 19:30:00 -
[83] - Quote
Mr Kidd wrote:Right, because having a ship that performs worse than another makes it flexible and adaptable. Having a ship that can decide what area it wants to perform in makes it flexible and adaptable.
The HAC has no choice; the T3 does. The HAC can only bring DPS and (depending on the ship) a bit of tank to the table. The T3 can counter this by not playing the HAC's game and instead bring ewar to the table, rendering that superior DPS and tank meaningless. So the enemy responds by bringing a Recon the next time, to which the T3 can counter by not playing the Recon's game and instead melt that silly paper ship with superior DPS and tank.
Quote:Seriously, lets call it what it is. It's definitely a nerf Of course it's a nerf. No-one has ever said anything else. That doesn't make it any less needed to correct the imbalance between the ships and put T3s where they belong in the larger ecology of ship choices. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan 2.0. |
Grimpak
Midnight Elites United Federation of Commerce
905
|
Posted - 2013.06.09 19:52:00 -
[84] - Quote
Lexmana wrote:So you are saying that if there were the same number of T1 available on the market as x-types they would have the same price? under the laws of demand and offer, if said supply was constantly restocked, X-type would probably go down to the same values of T1.
as an interesting by-product however, T1 would either drop in price further or stop being produced because of mineral values, unless there was a further mineral devaluation.
this is, however, theory. most probably the X-type, if supply managed to maintain the market volume, would replace pretty much everything below it in due time, any mods that had worse stats would either be sold below mineral value or shoved directly into the reprocessor.
all this to say that, no, price is not a balancing factor. availability is. [img]http://eve-files.com/sig/grimpak[/img]
[quote]The more I know about humans, the more I love animals.[/quote] ain't that right |
Aura of Ice
Garoun Investment Bank Gallente Federation
14
|
Posted - 2013.06.09 19:56:00 -
[85] - Quote
Tippia wrote:Mr Kidd wrote:Right, because having a ship that performs worse than another makes it flexible and adaptable. Having a ship that can decide what area it wants to perform in makes it flexible and adaptable.
You say "decide"... but it's hardly ever a decision much different than the decision to bring another ship.
Everyone keeps touting this "jack of all trades, master of none" line while myopically ignoring such things as the inability to swap rigs (yes, I enjoy extra armor rep when I'm in my buffer fit. It is so useful) or having to switch subs in hangar...
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Andski
GoonWaffe Goonswarm Federation
8211
|
Posted - 2013.06.09 20:49:00 -
[86] - Quote
"my ship costs the princely sum of 450 million, how dare you nerf it" Twitter: @EVEAndski
TheMittani.com: The premier source for news, commentary and discussion of EVE Online and other games of interest.-á |
baltec1
Bat Country
6883
|
Posted - 2013.06.09 21:30:00 -
[87] - Quote
Mr Kidd wrote:Tippia wrote:Quote:T3's need tweaked in the areas that they're truly overpowered. Tank and DPS is not it. Tank and DPS are most certainly it, since the T3 ships have absolutely no problems outperforming their equivalent T2 damage dealing cruisers (HACs). Right, because having a ship that performs worse than another makes it flexible and adaptable. Seriously, lets call it what it is. It's definitely a nerf and not going to make T3's flexible and adaptable because they already are which is exactly why CCP wants to nerf them. Sure, they might be able to perform a number of roles but we can all be sure it will be subpar....can't exactly say it will fill those roles. My pleasure derived at flying a T3 is in the fact that I'm not flying a hull that I consider subpar and limited as I do with T2. Some hull has to be on top. It has to be top dog. That CCP is nerfing the current top dog irks me because of the investment I've made in skilling for those hulls. Once T2's become the top dog CCP will then again want to nerf those hulls devaluing any investment in time and isk I've made there and so on and so on. This is a case where CCP needs to leave well enough alone beyond a few tweaks.
Why exactly do you think a cruiser should have more buffer than a navy megathron? |
Copper Rei
Copper Corp
40
|
Posted - 2013.06.09 21:59:00 -
[88] - Quote
My original hope was that CCP would realize the importance of the t3 and the flexibility of the ship.
In order to correct (aka fix) the situation with T3 overrunning people in sites and such.....simply make known space effect the t3 ships just as some worm space spatial effects do to known space ships.
Example...in worm space the t3 would benefit from it's intended purpose....omni-omni-omni to deal with sleepers....but in known space they would suffer from 75% reduction in bonuses or no bonuses at all.
Perhaps this would even the field for those who cry so hard about the T3 being OP and whatnot.
Blocking them from places that other cruiser class ships are allowed simply sucks since the adaptability and fitting options are why people fly the damn things to begin with.
Surely there are more creative solutions than just admin override 'click' and banned from h-sec sites.
The T3 came from outside the box...where did all the people go who created the T3 in the first place...break out their notes and review why they were created. |
Alavaria Fera
GoonWaffe Goonswarm Federation
3618
|
Posted - 2013.06.09 23:31:00 -
[89] - Quote
Copper Rei wrote:Surely there are more creative solutions than just admin override 'click' and banned from h-sec sites. But are they easier or not?
I'd love a new jumping animation, it's more creative than a loading bar. I am a nullsec zealot. |
Mr Kidd
Center for Advanced Studies Gallente Federation
1162
|
Posted - 2013.06.10 01:34:00 -
[90] - Quote
baltec1 wrote:
Why exactly do you think a cruiser should have more buffer than a navy megathron?
Maybe you're not putting the investment in mods and implants that people in T3's are?
A Navy Mega with similar faction/deadspace mods will out dps and tank a T3 with faction/deadspace mods. This is a case of comparing T2 fit ships and bling ships and wondering why the two don't perform similarly.
I've got a T2 fit Dominix (non-faction) that out tanks and out dps's my faction fit Proteus. In fact, that Dominix will tear that Proteus to shreds in a one on one fight. Perhaps, you're doing something wrong. HTFU!...for the children! |
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